1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = autocvar_developer;
642 war = autocvar_prvm_backtraceforwarnings;
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
884 t = (i == WEP_SHOTGUN);
886 t = 0; // weapon is set a few lines later
888 t = (i == WEP_LASER || i == WEP_SHOTGUN);
889 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890 t |= (i == WEP_HOOK);
893 // we cannot disable porto in Nexball, we must force it
894 if(g_nexball && i == WEP_PORTO)
900 void readplayerstartcvars()
906 // initialize starting values for players
909 start_ammo_shells = 0;
910 start_ammo_nails = 0;
911 start_ammo_rockets = 0;
912 start_ammo_cells = 0;
913 start_health = cvar("g_balance_health_start");
914 start_armorvalue = cvar("g_balance_armor_start");
917 s = cvar_string("g_weaponarena");
923 g_weaponarena_list = "All Weapons";
924 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
926 e = get_weaponinfo(j);
927 g_weaponarena |= e.weapons;
928 weapon_action(e.weapon, WR_PRECACHE);
931 else if (s == "most")
933 g_weaponarena_list = "Most Weapons";
934 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
936 e = get_weaponinfo(j);
937 if (e.spawnflags & WEP_FLAG_NORMAL)
939 g_weaponarena |= e.weapons;
940 weapon_action(e.weapon, WR_PRECACHE);
944 else if (s == "none")
946 g_weaponarena_list = "No Weapons";
947 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
951 t = tokenize_console(s);
952 g_weaponarena_list = "";
953 for (i = 0; i < t; ++i)
956 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
958 e = get_weaponinfo(j);
961 g_weaponarena |= e.weapons;
962 weapon_action(e.weapon, WR_PRECACHE);
963 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
969 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
972 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
976 g_weaponarena_random = cvar("g_weaponarena_random");
978 g_weaponarena_random = 0;
979 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
983 start_weapons = g_weaponarena;
984 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
986 e = get_weaponinfo(j);
987 if(start_weapons & e.weapons)
989 if(e.items & IT_ROCKETS)
990 start_ammo_rockets = 999;
991 if(e.items & IT_SHELLS)
992 start_ammo_shells = 999;
993 if(e.items & IT_CELLS)
994 start_ammo_cells = 999;
995 if(e.items & IT_NAILS)
996 start_ammo_nails = 999;
997 if(e.items & IT_FUEL)
998 start_ammo_fuel = 999;
1001 start_items |= IT_UNLIMITED_AMMO;
1003 else if (g_minstagib)
1006 start_armorvalue = 0;
1007 start_weapons = WEPBIT_MINSTANEX;
1008 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1009 start_ammo_cells = cvar("g_minstagib_ammo_start");
1010 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1011 start_ammo_fuel = cvar("g_start_ammo_fuel");
1013 if (g_minstagib_invis_alpha <= 0)
1014 g_minstagib_invis_alpha = -1;
1020 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1021 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1022 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1023 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1024 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1025 start_health = cvar("g_lms_start_health");
1026 start_armorvalue = cvar("g_lms_start_armor");
1030 start_ammo_shells = cvar("g_start_ammo_shells");
1031 start_ammo_nails = cvar("g_start_ammo_nails");
1032 start_ammo_rockets = cvar("g_start_ammo_rockets");
1033 start_ammo_cells = cvar("g_start_ammo_cells");
1034 start_ammo_fuel = cvar("g_start_ammo_fuel");
1037 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1039 e = get_weaponinfo(i);
1040 if(want_weapon("g_start_weapon_", e, FALSE))
1041 start_weapons |= e.weapons;
1047 warmup_start_ammo_shells = start_ammo_shells;
1048 warmup_start_ammo_nails = start_ammo_nails;
1049 warmup_start_ammo_rockets = start_ammo_rockets;
1050 warmup_start_ammo_cells = start_ammo_cells;
1051 warmup_start_ammo_fuel = start_ammo_fuel;
1052 warmup_start_health = start_health;
1053 warmup_start_armorvalue = start_armorvalue;
1054 warmup_start_weapons = start_weapons;
1056 if (!g_weaponarena && !g_minstagib && !g_ca)
1058 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1059 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1060 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1061 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1062 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1063 warmup_start_health = cvar("g_warmup_start_health");
1064 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1065 warmup_start_weapons = 0;
1066 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1068 e = get_weaponinfo(i);
1069 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1070 warmup_start_weapons |= e.weapons;
1075 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1077 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1078 start_items |= IT_FUEL_REGEN;
1079 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1080 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1083 if(!cvar("g_use_ammunition"))
1085 start_ammo_shells = cvar("g_pickup_shells_max");
1086 start_ammo_nails = cvar("g_pickup_nails_max");
1087 start_ammo_rockets = cvar("g_pickup_rockets_max");
1088 start_ammo_cells = cvar("g_pickup_cells_max");
1089 start_ammo_fuel = cvar("g_pickup_fuel_max");
1090 start_items |= IT_UNLIMITED_AMMO;
1091 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1092 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1093 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1094 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1095 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1096 //warmup_start_items |= IT_UNLIMITED_AMMO;
1100 start_items |= IT_JETPACK;
1102 if (g_weapon_stay == 2)
1104 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1105 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1106 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1107 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1108 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1109 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1110 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1111 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1112 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1113 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1116 MUTATOR_CALLHOOK(SetStartItems);
1118 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1120 e = get_weaponinfo(i);
1121 if(e.weapons & (start_weapons | warmup_start_weapons))
1122 weapon_action(e.weapon, WR_PRECACHE);
1125 start_ammo_shells = max(0, start_ammo_shells);
1126 start_ammo_nails = max(0, start_ammo_nails);
1127 start_ammo_cells = max(0, start_ammo_cells);
1128 start_ammo_rockets = max(0, start_ammo_rockets);
1129 start_ammo_fuel = max(0, start_ammo_fuel);
1131 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1132 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1133 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1134 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1135 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1139 float g_bugrigs_planar_movement;
1140 float g_bugrigs_planar_movement_car_jumping;
1141 float g_bugrigs_reverse_spinning;
1142 float g_bugrigs_reverse_speeding;
1143 float g_bugrigs_reverse_stopping;
1144 float g_bugrigs_air_steering;
1145 float g_bugrigs_angle_smoothing;
1146 float g_bugrigs_friction_floor;
1147 float g_bugrigs_friction_brake;
1148 float g_bugrigs_friction_air;
1149 float g_bugrigs_accel;
1150 float g_bugrigs_speed_ref;
1151 float g_bugrigs_speed_pow;
1152 float g_bugrigs_steer;
1154 float g_touchexplode;
1155 float g_touchexplode_radius;
1156 float g_touchexplode_damage;
1157 float g_touchexplode_edgedamage;
1158 float g_touchexplode_force;
1165 float sv_pitch_fixyaw;
1167 string GetGametype(); // g_world.qc
1168 void readlevelcvars(void)
1170 // first load all the mutators
1172 MUTATOR_ADD(mutator_nix);
1173 if(cvar("g_dodging"))
1174 MUTATOR_ADD(mutator_dodging);
1175 if(cvar("g_rocket_flying"))
1176 MUTATOR_ADD(mutator_rocketflying);
1177 if(cvar("g_vampire"))
1178 MUTATOR_ADD(mutator_vampire);
1180 if(cvar("sv_allow_fullbright"))
1181 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1183 g_bugrigs = cvar("g_bugrigs");
1184 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1185 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1186 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1187 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1188 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1189 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1190 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1191 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1192 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1193 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1194 g_bugrigs_accel = cvar("g_bugrigs_accel");
1195 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1196 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1197 g_bugrigs_steer = cvar("g_bugrigs_steer");
1199 g_touchexplode = cvar("g_touchexplode");
1200 g_touchexplode_radius = cvar("g_touchexplode_radius");
1201 g_touchexplode_damage = cvar("g_touchexplode_damage");
1202 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1203 g_touchexplode_force = cvar("g_touchexplode_force");
1205 #ifdef ALLOW_FORCEMODELS
1206 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1208 sv_loddistance1 = cvar("sv_loddistance1");
1209 sv_loddistance2 = cvar("sv_loddistance2");
1211 if(sv_loddistance2 <= sv_loddistance1)
1212 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1214 sv_clones = cvar("sv_clones");
1215 sv_gentle = cvar("sv_gentle");
1216 sv_foginterval = cvar("sv_foginterval");
1217 g_cloaked = cvar("g_cloaked");
1219 g_cloaked = 1; // always enable cloak in CTS
1220 g_jump_grunt = cvar("g_jump_grunt");
1221 g_footsteps = cvar("g_footsteps");
1222 g_grappling_hook = cvar("g_grappling_hook");
1223 g_jetpack = cvar("g_jetpack");
1224 g_midair = cvar("g_midair");
1225 g_minstagib = cvar("g_minstagib");
1226 g_norecoil = cvar("g_norecoil");
1227 g_bloodloss = cvar("g_bloodloss");
1228 sv_maxidle = cvar("sv_maxidle");
1229 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1230 sv_pogostick = cvar("sv_pogostick");
1231 g_ctf_reverse = cvar("g_ctf_reverse");
1232 sv_autotaunt = cvar("sv_autotaunt");
1233 sv_taunt = cvar("sv_taunt");
1235 inWarmupStage = cvar("g_warmup");
1236 g_warmup_limit = cvar("g_warmup_limit");
1237 g_warmup_allguns = cvar("g_warmup_allguns");
1238 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1240 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1241 inWarmupStage = 0; // these modes cannot work together, sorry
1243 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1244 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1245 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1246 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1247 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1248 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1249 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1250 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1251 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1252 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1253 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1254 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1256 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1257 g_weaponratefactor = cvar("g_weaponratefactor");
1258 g_weapondamagefactor = cvar("g_weapondamagefactor");
1259 g_weaponforcefactor = cvar("g_weaponforcefactor");
1260 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1262 g_pickup_shells = cvar("g_pickup_shells");
1263 g_pickup_shells_max = cvar("g_pickup_shells_max");
1264 g_pickup_nails = cvar("g_pickup_nails");
1265 g_pickup_nails_max = cvar("g_pickup_nails_max");
1266 g_pickup_rockets = cvar("g_pickup_rockets");
1267 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1268 g_pickup_cells = cvar("g_pickup_cells");
1269 g_pickup_cells_max = cvar("g_pickup_cells_max");
1270 g_pickup_fuel = cvar("g_pickup_fuel");
1271 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1272 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1273 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1274 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1275 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1276 g_pickup_armormedium = cvar("g_pickup_armormedium");
1277 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1278 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1279 g_pickup_armorbig = cvar("g_pickup_armorbig");
1280 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1281 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1282 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1283 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1284 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1285 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1286 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1287 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1288 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1289 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1290 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1291 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1292 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1293 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1294 g_pickup_healthmega = cvar("g_pickup_healthmega");
1295 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1296 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1298 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1299 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1301 g_pinata = cvar("g_pinata");
1303 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1305 g_weapon_stay = cvar("g_weapon_stay");
1307 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1310 g_ghost_items = cvar("g_ghost_items");
1312 if(g_ghost_items >= 1)
1313 g_ghost_items = 0.25; // default alpha value
1315 if not(inWarmupStage && !g_ca)
1316 game_starttime = cvar("g_start_delay");
1318 sv_pitch_min = cvar("sv_pitch_min");
1319 sv_pitch_max = cvar("sv_pitch_max");
1320 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1322 readplayerstartcvars();
1328 string precache_sound (string s) = #19;
1329 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1330 float precache_sound_index (string s) = #19;
1332 #define SND_VOLUME 1
1333 #define SND_ATTENUATION 2
1334 #define SND_LARGEENTITY 8
1335 #define SND_LARGESOUND 16
1337 float sound_allowed(float dest, entity e)
1339 // sounds from world may always pass
1342 if (e.classname == "body")
1344 if (e.owner && e.owner != e)
1349 // sounds to self may always pass
1350 if (dest == MSG_ONE)
1351 if (e == msg_entity)
1353 // sounds by players can be removed
1354 if (autocvar_bot_sound_monopoly)
1355 if (clienttype(e) == CLIENTTYPE_REAL)
1357 // anything else may pass
1361 void sound(entity e, float chan, string samp, float vol, float atten)
1363 if (!sound_allowed(MSG_BROADCAST, e))
1365 sound_builtin(e, chan, samp, vol, atten);
1367 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1371 if (!sound_allowed(dest, e))
1374 entno = num_for_edict(e);
1375 idx = precache_sound_index(samp);
1380 atten = floor(atten * 64);
1381 vol = floor(vol * 255);
1384 sflags |= SND_VOLUME;
1386 sflags |= SND_ATTENUATION;
1388 sflags |= SND_LARGEENTITY;
1390 sflags |= SND_LARGESOUND;
1392 WriteByte(dest, SVC_SOUND);
1393 WriteByte(dest, sflags);
1394 if (sflags & SND_VOLUME)
1395 WriteByte(dest, vol);
1396 if (sflags & SND_ATTENUATION)
1397 WriteByte(dest, atten);
1398 if (sflags & SND_LARGEENTITY)
1400 WriteShort(dest, entno);
1401 WriteByte(dest, chan);
1405 WriteShort(dest, entno * 8 + chan);
1407 if (sflags & SND_LARGESOUND)
1408 WriteShort(dest, idx);
1410 WriteByte(dest, idx);
1412 WriteCoord(dest, o_x);
1413 WriteCoord(dest, o_y);
1414 WriteCoord(dest, o_z);
1416 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1420 if (!sound_allowed(dest, e))
1423 o = e.origin + 0.5 * (e.mins + e.maxs);
1424 soundtoat(dest, e, o, chan, samp, vol, atten);
1426 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1428 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1430 void stopsoundto(float dest, entity e, float chan)
1434 if (!sound_allowed(dest, e))
1437 entno = num_for_edict(e);
1442 idx = precache_sound_index("misc/null.wav");
1443 sflags = SND_LARGEENTITY;
1445 sflags |= SND_LARGESOUND;
1446 WriteByte(dest, SVC_SOUND);
1447 WriteByte(dest, sflags);
1448 WriteShort(dest, entno);
1449 WriteByte(dest, chan);
1450 if (sflags & SND_LARGESOUND)
1451 WriteShort(dest, idx);
1453 WriteByte(dest, idx);
1454 WriteCoord(dest, e.origin_x);
1455 WriteCoord(dest, e.origin_y);
1456 WriteCoord(dest, e.origin_z);
1460 WriteByte(dest, SVC_STOPSOUND);
1461 WriteShort(dest, entno * 8 + chan);
1464 void stopsound(entity e, float chan)
1466 if (!sound_allowed(MSG_BROADCAST, e))
1469 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1470 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1473 void play2(entity e, string filename)
1475 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1477 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1480 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1482 float spamsound(entity e, float chan, string samp, float vol, float atten)
1484 if (!sound_allowed(MSG_BROADCAST, e))
1487 if (time > e.spamtime)
1490 sound(e, chan, samp, vol, atten);
1496 void play2team(float t, string filename)
1500 if (autocvar_bot_sound_monopoly)
1503 FOR_EACH_REALPLAYER(head)
1506 play2(head, filename);
1510 void play2all(string samp)
1512 if (autocvar_bot_sound_monopoly)
1515 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1518 void PrecachePlayerSounds(string f);
1519 void precache_playermodel(string m)
1521 float globhandle, i, n;
1524 if(substring(m, -9,5) == "_lod1")
1526 if(substring(m, -9,5) == "_lod2")
1531 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1534 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1539 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1542 n = search_getsize(globhandle);
1543 for (i = 0; i < n; ++i)
1545 //print(search_getfilename(globhandle, i), "\n");
1546 f = search_getfilename(globhandle, i);
1547 PrecachePlayerSounds(f);
1549 search_end(globhandle);
1551 void precache_all_playermodels(string pattern)
1553 float globhandle, i, n;
1556 globhandle = search_begin(pattern, TRUE, FALSE);
1559 n = search_getsize(globhandle);
1560 for (i = 0; i < n; ++i)
1562 //print(search_getfilename(globhandle, i), "\n");
1563 f = search_getfilename(globhandle, i);
1564 precache_playermodel(f);
1566 search_end(globhandle);
1571 // gamemode related things
1572 precache_model ("models/misc/chatbubble.spr");
1573 precache_model ("models/misc/teambubble.spr");
1576 precache_model ("models/runematch/curse.mdl");
1577 precache_model ("models/runematch/rune.mdl");
1580 #ifdef TTURRETS_ENABLED
1581 if (autocvar_g_turrets)
1585 // Precache all player models if desired
1586 if (autocvar_sv_precacheplayermodels)
1588 PrecachePlayerSounds("sound/player/default.sounds");
1589 precache_all_playermodels("models/player/*.zym");
1590 precache_all_playermodels("models/player/*.dpm");
1591 precache_all_playermodels("models/player/*.md3");
1592 precache_all_playermodels("models/player/*.psk");
1593 precache_all_playermodels("models/player/*.iqm");
1596 if (autocvar_sv_defaultcharacter)
1599 s = autocvar_sv_defaultplayermodel_red;
1601 precache_playermodel(s);
1602 s = autocvar_sv_defaultplayermodel_blue;
1604 precache_playermodel(s);
1605 s = autocvar_sv_defaultplayermodel_yellow;
1607 precache_playermodel(s);
1608 s = autocvar_sv_defaultplayermodel_pink;
1610 precache_playermodel(s);
1611 s = autocvar_sv_defaultplayermodel;
1613 precache_playermodel(s);
1618 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1619 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1622 // gore and miscellaneous sounds
1623 //precache_sound ("misc/h2ohit.wav");
1624 precache_model ("models/hook.md3");
1625 precache_sound ("misc/armorimpact.wav");
1626 precache_sound ("misc/bodyimpact1.wav");
1627 precache_sound ("misc/bodyimpact2.wav");
1628 precache_sound ("misc/gib.wav");
1629 precache_sound ("misc/gib_splat01.wav");
1630 precache_sound ("misc/gib_splat02.wav");
1631 precache_sound ("misc/gib_splat03.wav");
1632 precache_sound ("misc/gib_splat04.wav");
1633 precache_sound ("misc/hit.wav");
1634 precache_sound ("misc/typehit.wav");
1635 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1636 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1637 precache_sound ("misc/null.wav");
1638 precache_sound ("misc/spawn.wav");
1639 precache_sound ("misc/talk.wav");
1640 precache_sound ("misc/teleport.wav");
1641 precache_sound ("misc/poweroff.wav");
1642 precache_sound ("player/lava.wav");
1643 precache_sound ("player/slime.wav");
1646 precache_sound ("misc/jetpack_fly.wav");
1648 precache_model ("models/sprites/0.spr32");
1649 precache_model ("models/sprites/1.spr32");
1650 precache_model ("models/sprites/2.spr32");
1651 precache_model ("models/sprites/3.spr32");
1652 precache_model ("models/sprites/4.spr32");
1653 precache_model ("models/sprites/5.spr32");
1654 precache_model ("models/sprites/6.spr32");
1655 precache_model ("models/sprites/7.spr32");
1656 precache_model ("models/sprites/8.spr32");
1657 precache_model ("models/sprites/9.spr32");
1658 precache_model ("models/sprites/10.spr32");
1660 // common weapon precaches
1661 precache_sound ("weapons/weapon_switch.wav");
1662 precache_sound ("weapons/weaponpickup.wav");
1663 precache_sound ("weapons/unavailable.wav");
1664 precache_sound ("weapons/dryfire.wav");
1665 if (g_grappling_hook)
1667 precache_sound ("weapons/hook_fire.wav"); // hook
1668 precache_sound ("weapons/hook_impact.wav"); // hook
1671 if(autocvar_sv_precacheweapons)
1673 //precache weapon models/sounds
1676 while (wep <= WEP_LAST)
1678 weapon_action(wep, WR_PRECACHE);
1683 precache_model("models/elaser.mdl");
1684 precache_model("models/laser.mdl");
1685 precache_model("models/ebomb.mdl");
1688 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1690 if (!self.noise && self.music) // quake 3 uses the music field
1691 self.noise = self.music;
1693 // plays music for the level if there is any
1696 precache_sound (self.noise);
1697 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1702 // sorry, but using \ in macros breaks line numbers
1703 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1704 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1705 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1707 // WARNING: this kills the trace globals
1708 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1709 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1711 #define INITPRIO_FIRST 0
1712 #define INITPRIO_GAMETYPE 0
1713 #define INITPRIO_GAMETYPE_FALLBACK 1
1714 #define INITPRIO_FINDTARGET 10
1715 #define INITPRIO_DROPTOFLOOR 20
1716 #define INITPRIO_SETLOCATION 90
1717 #define INITPRIO_LINKDOORS 91
1718 #define INITPRIO_LAST 99
1720 .void(void) initialize_entity;
1721 .float initialize_entity_order;
1722 .entity initialize_entity_next;
1723 entity initialize_entity_first;
1725 void make_safe_for_remove(entity e)
1727 if (e.initialize_entity)
1730 for (ent = initialize_entity_first; ent; )
1732 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1734 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1735 // skip it in linked list
1738 prev.initialize_entity_next = ent.initialize_entity_next;
1739 ent = prev.initialize_entity_next;
1743 initialize_entity_first = ent.initialize_entity_next;
1744 ent = initialize_entity_first;
1750 ent = ent.initialize_entity_next;
1756 void objerror(string s)
1758 make_safe_for_remove(self);
1759 objerror_builtin(s);
1762 .float remove_except_protected_forbidden;
1763 void remove_except_protected(entity e)
1765 if(e.remove_except_protected_forbidden)
1766 error("not allowed to remove this at this point");
1770 void remove_unsafely(entity e)
1775 void remove_safely(entity e)
1777 make_safe_for_remove(e);
1781 void InitializeEntity(entity e, void(void) func, float order)
1785 if (!e || e.initialize_entity)
1787 // make a proxy initializer entity
1791 e.classname = "initialize_entity";
1795 e.initialize_entity = func;
1796 e.initialize_entity_order = order;
1798 cur = initialize_entity_first;
1801 if (!cur || cur.initialize_entity_order > order)
1803 // insert between prev and cur
1805 prev.initialize_entity_next = e;
1807 initialize_entity_first = e;
1808 e.initialize_entity_next = cur;
1812 cur = cur.initialize_entity_next;
1815 void InitializeEntitiesRun()
1818 startoflist = initialize_entity_first;
1819 initialize_entity_first = world;
1820 remove = remove_except_protected;
1821 for (self = startoflist; self; self = self.initialize_entity_next)
1823 self.remove_except_protected_forbidden = 1;
1825 for (self = startoflist; self; )
1828 var void(void) func;
1829 e = self.initialize_entity_next;
1830 func = self.initialize_entity;
1831 self.initialize_entity_order = 0;
1832 self.initialize_entity = func_null;
1833 self.initialize_entity_next = world;
1834 self.remove_except_protected_forbidden = 0;
1835 if (self.classname == "initialize_entity")
1839 remove_builtin(self);
1842 //dprint("Delayed initialization: ", self.classname, "\n");
1843 if(func != func_null)
1848 backtrace(strcat("Null function in: ", self.classname, "\n"));
1852 remove = remove_unsafely;
1855 .float uncustomizeentityforclient_set;
1856 .void(void) uncustomizeentityforclient;
1857 void(void) SUB_Nullpointer = #0;
1858 void UncustomizeEntitiesRun()
1862 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1863 self.uncustomizeentityforclient();
1866 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1868 e.customizeentityforclient = customizer;
1869 e.uncustomizeentityforclient = uncustomizer;
1870 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1874 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1877 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1881 if (e.classname == "")
1882 e.classname = "net_linked";
1884 if (e.model == "" || self.modelindex == 0)
1888 setmodel(e, "null");
1892 e.SendEntity = sendfunc;
1893 e.SendFlags = 0xFFFFFF;
1896 e.effects |= EF_NODEPTHTEST;
1900 e.nextthink = time + dt;
1901 e.think = SUB_Remove;
1905 void adaptor_think2touch()
1914 void adaptor_think2use()
1926 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1928 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1929 self.projectiledeathtype |= HITTYPE_SPLASH;
1930 adaptor_think2use();
1933 // deferred dropping
1934 void DropToFloor_Handler()
1936 droptofloor_builtin();
1937 self.dropped_origin = self.origin;
1942 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1947 float trace_hits_box_a0, trace_hits_box_a1;
1949 float trace_hits_box_1d(float end, float thmi, float thma)
1953 // just check if x is in range
1961 // do the trace with respect to x
1962 // 0 -> end has to stay in thmi -> thma
1963 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1964 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1965 if (trace_hits_box_a0 > trace_hits_box_a1)
1971 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1976 // now it is a trace from 0 to end
1978 trace_hits_box_a0 = 0;
1979 trace_hits_box_a1 = 1;
1981 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1983 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1985 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1991 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1993 return trace_hits_box(start, end, thmi - ma, thma - mi);
1996 float SUB_NoImpactCheck()
1998 // zero hitcontents = this is not the real impact, but either the
1999 // mirror-impact of something hitting the projectile instead of the
2000 // projectile hitting the something, or a touchareagrid one. Neither of
2001 // these stop the projectile from moving, so...
2002 if(trace_dphitcontents == 0)
2004 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2007 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2009 if (other == world && self.size != '0 0 0')
2012 tic = self.velocity * sys_frametime;
2013 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2014 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2015 if (trace_fraction >= 1)
2017 dprint("Odd... did not hit...?\n");
2019 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2021 dprint("Detected and prevented the sky-grapple bug.\n");
2029 #define SUB_OwnerCheck() (other && (other == self.owner))
2031 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2033 if(SUB_OwnerCheck())
2035 if(SUB_NoImpactCheck())
2040 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2041 UpdateCSQCProjectileNextFrame(self);
2044 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2046 float MAX_IPBAN_URIS = 16;
2048 float URI_GET_DISCARD = 0;
2049 float URI_GET_IPBAN = 1;
2050 float URI_GET_IPBAN_END = 16;
2051 float URI_GET_PLAYERSTATS_SENT = 17;
2053 void URI_Get_Callback(float id, float status, string data)
2055 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2057 dprint("\nEnd of data.\n");
2059 if (id == URI_GET_DISCARD)
2063 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2066 OnlineBanList_URI_Get_Callback(id, status, data);
2068 else if (id == URI_GET_PLAYERSTATS_SENT)
2070 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2074 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2078 void print_to(entity e, string s)
2081 sprint(e, strcat(s, "\n"));
2086 string uid2name(string myuid) {
2088 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2091 s = "^1Unregistered Player";
2095 float race_readTime(string map, float pos)
2103 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2106 string race_readUID(string map, float pos)
2114 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2117 float race_readPos(string map, float t) {
2119 for (i = 1; i <= RANKINGS_CNT; ++i)
2120 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2123 return 0; // pos is zero if unranked
2126 void race_writeTime(string map, float t, string myuid)
2135 newpos = race_readPos(map, t);
2138 for(i = 1; i <= RANKINGS_CNT; ++i)
2140 if(race_readUID(map, i) == myuid)
2143 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2144 for (i = prevpos; i > newpos; --i) {
2145 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2146 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2148 } else { // player has no ranked record yet
2149 for (i = RANKINGS_CNT; i > newpos; --i) {
2150 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2151 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2155 // store new time itself
2156 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2157 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2160 string race_readName(string map, float pos)
2168 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2171 string race_placeName(float pos) {
2172 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2174 if(mod(pos, 10) == 1)
2175 return strcat(ftos(pos), "st");
2176 else if(mod(pos, 10) == 2)
2177 return strcat(ftos(pos), "nd");
2178 else if(mod(pos, 10) == 3)
2179 return strcat(ftos(pos), "rd");
2181 return strcat(ftos(pos), "th");
2184 return strcat(ftos(pos), "th");
2186 string getrecords(float page) // 50 records per page
2200 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2202 if (MapInfo_Get_ByID(i))
2204 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2208 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2209 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2217 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2219 if (MapInfo_Get_ByID(i))
2221 r = race_readTime(MapInfo_Map_bspname, 1);
2224 h = race_readName(MapInfo_Map_bspname, 1);
2225 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2233 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2235 if (MapInfo_Get_ByID(i))
2237 r = race_readTime(MapInfo_Map_bspname, 1);
2240 h = race_readName(MapInfo_Map_bspname, 1);
2241 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2247 MapInfo_ClearTemps();
2249 if (s == "" && page == 0)
2250 return "No records are available on this server.\n";
2255 string getrankings()
2268 for (i = 1; i <= RANKINGS_CNT; ++i)
2270 t = race_readTime(map, i);
2273 n = race_readName(map, i);
2274 p = race_placeName(i);
2275 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2278 MapInfo_ClearTemps();
2281 return strcat("No records are available for the map: ", map, "\n");
2283 return strcat("Records for ", map, ":\n", s);
2286 #define LADDER_FIRSTPOINT 100
2287 #define LADDER_CNT 10
2288 // position X still gives LADDER_FIRSTPOINT/X points
2289 #define LADDER_SIZE 30
2290 // ladder shows the top X players
2291 string top_uids[LADDER_SIZE];
2292 float top_scores[LADDER_SIZE];
2295 float i, j, k, uidcnt;
2309 for (k = 0; k < MapInfo_count; ++k)
2311 if (MapInfo_Get_ByID(k))
2313 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2314 if(i == 0) // speed award
2316 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2319 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2321 else // normal record, if it exists (else break)
2323 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2326 myuid = race_readUID(MapInfo_Map_bspname, i);
2329 // string s contains:
2330 // arg 0 = # of speed recs
2331 // arg 1 = # of 1st place recs
2332 // arg 2 = # of 2nd place recs
2334 // LADDER_CNT+1 = total points
2336 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2339 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2341 for (j = 0; j <= LADDER_CNT + 1; ++j)
2343 if(j != LADDER_CNT + 1)
2344 temp_s = strcat(temp_s, "0 ");
2346 temp_s = strcat(temp_s, "0");
2350 tokenize_console(temp_s);
2353 if(i == 0) // speed award
2354 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2356 if(j == 0) // speed award
2357 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2359 s = strcat(s, " ", argv(j)); // just copy over everything else
2362 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2365 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2366 else if(j == i) // wanted rec!
2367 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2369 s = strcat(s, " ", argv(j)); // just copy over everything else
2372 // total points are (by default) calculated like this:
2373 // speedrec = floor(100 / 10) = 10 points
2374 // 1st place = floor(100 / 1) = 100 points
2375 // 2nd place = floor(100 / 2) = 50 points
2376 // 3rd place = floor(100 / 3) = 33 points
2377 // 4th place = floor(100 / 4) = 25 points
2378 // 5th place = floor(100 / 5) = 20 points
2382 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2384 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2386 db_put(TemporaryDB, strcat("ladder", myuid), s);
2393 for (i = 0; i <= uidcnt; ++i) // for each known uid
2395 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2396 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2397 tokenize_console(temp_s);
2398 thiscnt = stof(argv(LADDER_CNT+1));
2400 if(thiscnt > top_scores[LADDER_SIZE-1])
2401 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2403 if(thiscnt > top_scores[j])
2405 for (k = LADDER_SIZE-1; k >= j; --k)
2407 top_uids[k] = top_uids[k-1];
2408 top_scores[k] = top_scores[k-1];
2410 top_uids[j] = thisuid;
2411 top_scores[j] = thiscnt;
2417 s = "^3-----------------------\n\n";
2419 s = strcat(s, "Pos ^3|");
2420 s = strcat(s, " ^7Total ^3|");
2421 for (i = 1; i <= LADDER_CNT; ++i)
2423 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2425 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2427 s = strcat(s, "\n^3----+--------");
2428 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2430 s = strcat(s, "+-----");
2433 for (i = 1; i <= LADDER_CNT - 9; ++i)
2435 s = strcat(s, "+------");
2439 s = strcat(s, "+--------------+--------------------\n");
2441 for (i = 0; i < LADDER_SIZE; ++i)
2443 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2444 tokenize_console(temp_s);
2445 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2447 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2448 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2449 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2451 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2454 for (j = 10; j <= LADDER_CNT; ++j)
2456 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2460 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2461 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2464 MapInfo_ClearTemps();
2467 return "No ladder on this server!\n";
2469 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2473 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2476 vector start, org, delta, end, enddown, mstart;
2478 m = e.dphitcontentsmask;
2479 e.dphitcontentsmask = goodcontents | badcontents;
2482 delta = world.maxs - world.mins;
2484 for (i = 0; i < attempts; ++i)
2486 start_x = org_x + random() * delta_x;
2487 start_y = org_y + random() * delta_y;
2488 start_z = org_z + random() * delta_z;
2490 // rule 1: start inside world bounds, and outside
2491 // solid, and don't start from somewhere where you can
2492 // fall down to evil
2493 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2494 if (trace_fraction >= 1)
2496 if (trace_startsolid)
2498 if (trace_dphitcontents & badcontents)
2500 if (trace_dphitq3surfaceflags & badsurfaceflags)
2503 // rule 2: if we are too high, lower the point
2504 if (trace_fraction * delta_z > maxaboveground)
2505 start = trace_endpos + '0 0 1' * maxaboveground;
2506 enddown = trace_endpos;
2508 // rule 3: make sure we aren't outside the map. This only works
2509 // for somewhat well formed maps. A good rule of thumb is that
2510 // the map should have a convex outside hull.
2511 // these can be traceLINES as we already verified the starting box
2512 mstart = start + 0.5 * (e.mins + e.maxs);
2513 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2514 if (trace_fraction >= 1)
2516 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2517 if (trace_fraction >= 1)
2519 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2520 if (trace_fraction >= 1)
2522 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2523 if (trace_fraction >= 1)
2525 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2526 if (trace_fraction >= 1)
2529 // find a random vector to "look at"
2530 end_x = org_x + random() * delta_x;
2531 end_y = org_y + random() * delta_y;
2532 end_z = org_z + random() * delta_z;
2533 end = start + normalize(end - start) * vlen(delta);
2535 // rule 4: start TO end must not be too short
2536 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2537 if (trace_startsolid)
2539 if (trace_fraction < minviewdistance / vlen(delta))
2542 // rule 5: don't want to look at sky
2543 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2546 // rule 6: we must not end up in trigger_hurt
2547 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2549 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2556 e.dphitcontentsmask = m;
2560 setorigin(e, start);
2561 e.angles = vectoangles(end - start);
2562 dprint("Needed ", ftos(i + 1), " attempts\n");
2569 float zcurveparticles_effectno;
2570 vector zcurveparticles_start;
2571 float zcurveparticles_spd;
2573 void endzcurveparticles()
2575 if(zcurveparticles_effectno)
2578 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2580 zcurveparticles_effectno = 0;
2583 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2585 spd = bound(0, floor(spd / 16), 32767);
2586 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2588 endzcurveparticles();
2589 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2590 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2591 WriteShort(MSG_BROADCAST, effectno);
2592 WriteCoord(MSG_BROADCAST, start_x);
2593 WriteCoord(MSG_BROADCAST, start_y);
2594 WriteCoord(MSG_BROADCAST, start_z);
2595 zcurveparticles_effectno = effectno;
2596 zcurveparticles_start = start;
2599 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2600 WriteCoord(MSG_BROADCAST, end_x);
2601 WriteCoord(MSG_BROADCAST, end_y);
2602 WriteCoord(MSG_BROADCAST, end_z);
2603 WriteCoord(MSG_BROADCAST, end_dz);
2604 zcurveparticles_spd = spd;
2607 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2610 vector vecxy, velxy;
2612 vecxy = end - start;
2617 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2619 endzcurveparticles();
2620 trailparticles(world, effectno, start, end);
2624 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2625 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2628 void write_recordmarker(entity pl, float tstart, float dt)
2630 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2632 // also write a marker into demo files for demotc-race-record-extractor to find
2635 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2636 " ", ftos(tstart), " ", ftos(dt), "\n"));
2639 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2652 if(allowcenter) // 2: allow center handedness
2665 if(allowcenter) // 2: allow center handedness
2681 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2686 if (autocvar_g_shootfromeye)
2690 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2698 else if (autocvar_g_shootfromcenter)
2702 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2710 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2720 else if (autocvar_g_shootfromclient)
2722 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2727 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2729 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2733 void attach_sameorigin(entity e, entity to, string tag)
2735 vector org, t_forward, t_left, t_up, e_forward, e_up;
2742 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2743 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2744 t_forward = v_forward * tagscale;
2745 t_left = v_right * -tagscale;
2746 t_up = v_up * tagscale;
2748 e.origin_x = org * t_forward;
2749 e.origin_y = org * t_left;
2750 e.origin_z = org * t_up;
2752 // current forward and up directions
2753 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2754 e.angles = AnglesTransform_FromVAngles(e.angles);
2756 e.angles = AnglesTransform_FromAngles(e.angles);
2757 fixedmakevectors(e.angles);
2759 // untransform forward, up!
2760 e_forward_x = v_forward * t_forward;
2761 e_forward_y = v_forward * t_left;
2762 e_forward_z = v_forward * t_up;
2763 e_up_x = v_up * t_forward;
2764 e_up_y = v_up * t_left;
2765 e_up_z = v_up * t_up;
2767 e.angles = fixedvectoangles2(e_forward, e_up);
2768 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2769 e.angles = AnglesTransform_ToVAngles(e.angles);
2771 e.angles = AnglesTransform_ToAngles(e.angles);
2773 setattachment(e, to, tag);
2774 setorigin(e, e.origin);
2777 void detach_sameorigin(entity e)
2780 org = gettaginfo(e, 0);
2781 e.angles = fixedvectoangles2(v_forward, v_up);
2782 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2783 e.angles = AnglesTransform_ToVAngles(e.angles);
2785 e.angles = AnglesTransform_ToAngles(e.angles);
2787 setattachment(e, world, "");
2788 setorigin(e, e.origin);
2791 void follow_sameorigin(entity e, entity to)
2793 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2794 e.aiment = to; // make the hole follow bmodel
2795 e.punchangle = to.angles; // the original angles of bmodel
2796 e.view_ofs = e.origin - to.origin; // relative origin
2797 e.v_angle = e.angles - to.angles; // relative angles
2800 void unfollow_sameorigin(entity e)
2802 e.movetype = MOVETYPE_NONE;
2805 entity gettaginfo_relative_ent;
2806 vector gettaginfo_relative(entity e, float tag)
2808 if (!gettaginfo_relative_ent)
2810 gettaginfo_relative_ent = spawn();
2811 gettaginfo_relative_ent.effects = EF_NODRAW;
2813 gettaginfo_relative_ent.model = e.model;
2814 gettaginfo_relative_ent.modelindex = e.modelindex;
2815 gettaginfo_relative_ent.frame = e.frame;
2816 return gettaginfo(gettaginfo_relative_ent, tag);
2819 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2823 if (pl.soundentity.cnt & p)
2825 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2826 pl.soundentity.cnt |= p;
2829 void SoundEntity_StopSound(entity pl, float chan)
2833 if (pl.soundentity.cnt & p)
2835 stopsoundto(MSG_ALL, pl.soundentity, chan);
2836 pl.soundentity.cnt &~= p;
2840 void SoundEntity_Attach(entity pl)
2842 pl.soundentity = spawn();
2843 pl.soundentity.classname = "soundentity";
2844 pl.soundentity.owner = pl;
2845 setattachment(pl.soundentity, pl, "");
2846 setmodel(pl.soundentity, "null");
2849 void SoundEntity_Detach(entity pl)
2852 for (i = 0; i <= 7; ++i)
2853 SoundEntity_StopSound(pl, i);
2857 float ParseCommandPlayerSlotTarget_firsttoken;
2858 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2866 ParseCommandPlayerSlotTarget_firsttoken = -1;
2870 if (substring(argv(idx), 0, 1) == "#")
2872 s = substring(argv(idx), 1, -1);
2880 ParseCommandPlayerSlotTarget_firsttoken = idx;
2881 if (s == ftos(stof(s)))
2883 e = edict_num(stof(s));
2884 if (e.flags & FL_CLIENT)
2890 // it must be a nick name
2893 ParseCommandPlayerSlotTarget_firsttoken = idx;
2896 FOR_EACH_CLIENT(head)
2897 if (head.netname == s)
2905 s = strdecolorize(s);
2907 FOR_EACH_CLIENT(head)
2908 if (strdecolorize(head.netname) == s)
2923 float modeleffect_SendEntity(entity to, float sf)
2926 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2929 if(self.velocity != '0 0 0')
2931 if(self.angles != '0 0 0')
2933 if(self.avelocity != '0 0 0')
2936 WriteByte(MSG_ENTITY, f);
2937 WriteShort(MSG_ENTITY, self.modelindex);
2938 WriteByte(MSG_ENTITY, self.skin);
2939 WriteByte(MSG_ENTITY, self.frame);
2940 WriteCoord(MSG_ENTITY, self.origin_x);
2941 WriteCoord(MSG_ENTITY, self.origin_y);
2942 WriteCoord(MSG_ENTITY, self.origin_z);
2945 WriteCoord(MSG_ENTITY, self.velocity_x);
2946 WriteCoord(MSG_ENTITY, self.velocity_y);
2947 WriteCoord(MSG_ENTITY, self.velocity_z);
2951 WriteCoord(MSG_ENTITY, self.angles_x);
2952 WriteCoord(MSG_ENTITY, self.angles_y);
2953 WriteCoord(MSG_ENTITY, self.angles_z);
2957 WriteCoord(MSG_ENTITY, self.avelocity_x);
2958 WriteCoord(MSG_ENTITY, self.avelocity_y);
2959 WriteCoord(MSG_ENTITY, self.avelocity_z);
2961 WriteShort(MSG_ENTITY, self.scale * 256.0);
2962 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2963 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2964 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2965 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2970 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2975 e.classname = "modeleffect";
2983 e.teleport_time = t1;
2987 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2991 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2994 sz = max(e.scale, e.scale2);
2995 setsize(e, e.mins * sz, e.maxs * sz);
2996 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2999 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3001 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3004 float randombit(float bits)
3006 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3015 for(f = 1; f <= bits; f *= 2)
3024 r = (r - 1) / (n - 1);
3031 float randombits(float bits, float k, float error_return)
3035 while(k > 0 && bits != r)
3037 r += randombit(bits - r);
3046 void randombit_test(float bits, float iter)
3050 print(ftos(randombit(bits)), "\n");
3055 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3057 if(halflifedist > 0)
3058 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3059 else if(halflifedist < 0)
3060 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3069 #define cvar_string_normal cvar_string_builtin
3070 #define cvar_normal cvar_builtin
3072 string cvar_string_normal(string n)
3074 if not(cvar_type(n) & 1)
3075 backtrace(strcat("Attempt to access undefined cvar: ", n));
3076 return cvar_string_builtin(n);
3079 float cvar_normal(string n)
3081 return stof(cvar_string_normal(n));
3084 #define cvar_set_normal cvar_set_builtin
3092 oself.think = SUB_Remove;
3093 oself.nextthink = time;
3099 Execute func() after time + fdelay.
3100 self when func is executed = self when defer is called
3102 void defer(float fdelay, void() func)
3109 e.think = defer_think;
3110 e.nextthink = time + fdelay;