1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void GameLogEcho(string s)
115 if (autocvar_sv_eventlog_files)
120 matches = autocvar_sv_eventlog_files_counter + 1;
121 cvar_set("sv_eventlog_files_counter", ftos(matches));
124 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126 logfile = fopen(fn, FILE_APPEND);
127 fputs(logfile, ":logversion:3\n");
131 if (autocvar_sv_eventlog_files_timestamps)
132 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
134 fputs(logfile, strcat(s, "\n"));
137 if (autocvar_sv_eventlog_console)
146 // will be opened later
151 if (logfile_open && logfile >= 0)
158 #define strstr strstrofs
160 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
161 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
162 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
163 // BE CONSTANT OR strzoneD!
164 float strstr(string haystack, string needle, float offset)
168 len = strlen(needle);
169 endpos = strlen(haystack) - len;
170 while(offset <= endpos)
172 found = substring(haystack, offset, len);
181 float NUM_NEAREST_ENTITIES = 4;
182 entity nearest_entity[NUM_NEAREST_ENTITIES];
183 float nearest_length[NUM_NEAREST_ENTITIES];
184 entity findnearest(vector point, .string field, string value, vector axismod)
195 localhead = find(world, field, value);
198 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
199 dist = localhead.oldorigin;
201 dist = localhead.origin;
203 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
206 for (i = 0; i < num_nearest; ++i)
208 if (len < nearest_length[i])
212 // now i tells us where to insert at
213 // INSERTION SORT! YOU'VE SEEN IT! RUN!
214 if (i < NUM_NEAREST_ENTITIES)
216 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
218 nearest_length[j + 1] = nearest_length[j];
219 nearest_entity[j + 1] = nearest_entity[j];
221 nearest_length[i] = len;
222 nearest_entity[i] = localhead;
223 if (num_nearest < NUM_NEAREST_ENTITIES)
224 num_nearest = num_nearest + 1;
227 localhead = find(localhead, field, value);
230 // now use the first one from our list that we can see
231 for (i = 0; i < num_nearest; ++i)
233 traceline(point, nearest_entity[i].origin, TRUE, world);
234 if (trace_fraction == 1)
238 dprint("Nearest point (");
239 dprint(nearest_entity[0].netname);
240 dprint(") is not visible, using a visible one.\n");
242 return nearest_entity[i];
246 if (num_nearest == 0)
249 dprint("Not seeing any location point, using nearest as fallback.\n");
251 dprint("Candidates were: ");
252 for(j = 0; j < num_nearest; ++j)
256 dprint(nearest_entity[j].netname);
261 return nearest_entity[0];
264 void spawnfunc_target_location()
266 self.classname = "target_location";
267 // location name in netname
268 // eventually support: count, teamgame selectors, line of sight?
271 void spawnfunc_info_location()
273 self.classname = "target_location";
274 self.message = self.netname;
277 string NearestLocation(vector p)
282 loc = findnearest(p, classname, "target_location", '1 1 1');
289 loc = findnearest(p, target, "###item###", '1 1 4');
296 string formatmessage(string msg)
307 WarpZone_crosshair_trace(self);
308 cursor = trace_endpos;
309 cursor_ent = trace_ent;
313 break; // too many replacements
316 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
317 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
330 replacement = substring(msg, p, 2);
331 escape = substring(msg, p + 1, 1);
335 else if (escape == "\\")
337 else if (escape == "n")
339 else if (escape == "a")
340 replacement = ftos(floor(self.armorvalue));
341 else if (escape == "h")
342 replacement = ftos(floor(self.health));
343 else if (escape == "l")
344 replacement = NearestLocation(self.origin);
345 else if (escape == "y")
346 replacement = NearestLocation(cursor);
347 else if (escape == "d")
348 replacement = NearestLocation(self.death_origin);
349 else if (escape == "w") {
353 wep = self.switchweapon;
356 replacement = W_Name(wep);
357 } else if (escape == "W") {
358 if (self.items & IT_SHELLS) replacement = "shells";
359 else if (self.items & IT_NAILS) replacement = "bullets";
360 else if (self.items & IT_ROCKETS) replacement = "rockets";
361 else if (self.items & IT_CELLS) replacement = "cells";
362 else replacement = "batteries"; // ;)
363 } else if (escape == "x") {
364 replacement = cursor_ent.netname;
365 if (replacement == "" || !cursor_ent)
366 replacement = "nothing";
367 } else if (escape == "s")
368 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
369 else if (escape == "S")
370 replacement = ftos(vlen(self.velocity));
372 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
373 p = p + strlen(replacement);
378 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
379 return (value == 0) ? FALSE : TRUE;
388 >0: receives a cvar from name=argv(f) value=argv(f+1)
390 void GetCvars_handleString(string thisname, float f, .string field, string name)
395 strunzone(self.field);
396 self.field = string_null;
400 if (thisname == name)
403 strunzone(self.field);
404 self.field = strzone(argv(f + 1));
408 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
410 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
412 GetCvars_handleString(thisname, f, field, name);
413 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
414 if (thisname == name)
417 s = func(strcat1(self.field));
420 strunzone(self.field);
421 self.field = strzone(s);
425 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
432 if (thisname == name)
433 self.field = stof(argv(f + 1));
436 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
438 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
445 if (thisname == name)
449 self.field = stof(argv(f + 1));
458 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
461 float w_getbestweapon(entity e);
462 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
465 o = W_FixWeaponOrder_ForceComplete(wo);
466 if(self.weaponorder_byimpulse)
468 strunzone(self.weaponorder_byimpulse);
469 self.weaponorder_byimpulse = string_null;
471 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
474 void GetCvars(float f)
476 string s = string_null;
479 s = strcat1(argv(f));
484 MUTATOR_CALLHOOK(GetCvars);
486 Notification_GetCvars();
488 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
489 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
490 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
491 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
492 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
493 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
494 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
505 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
506 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
507 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
508 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
509 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
510 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
512 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
513 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
515 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
516 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
517 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
518 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
519 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
521 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
524 if (s == "cl_weaponpriority")
525 self.switchweapon = w_getbestweapon(self);
526 if (s == "cl_allow_uidtracking")
527 PlayerStats_AddPlayer(self);
531 // decolorizes and team colors the player name when needed
532 string playername(entity p)
535 if (teamplay && !intermission_running && IS_PLAYER(p))
537 t = Team_ColorCode(p.team);
538 return strcat(t, strdecolorize(p.netname));
544 vector randompos(vector m1, vector m2)
548 v_x = m2_x * random() + m1_x;
549 v_y = m2_y * random() + m1_y;
550 v_z = m2_z * random() + m1_z;
554 //#NO AUTOCVARS START
556 float g_pickup_shells;
557 float g_pickup_shells_max;
558 float g_pickup_nails;
559 float g_pickup_nails_max;
560 float g_pickup_rockets;
561 float g_pickup_rockets_max;
562 float g_pickup_cells;
563 float g_pickup_cells_max;
565 float g_pickup_fuel_jetpack;
566 float g_pickup_fuel_max;
567 float g_pickup_armorsmall;
568 float g_pickup_armorsmall_max;
569 float g_pickup_armorsmall_anyway;
570 float g_pickup_armormedium;
571 float g_pickup_armormedium_max;
572 float g_pickup_armormedium_anyway;
573 float g_pickup_armorbig;
574 float g_pickup_armorbig_max;
575 float g_pickup_armorbig_anyway;
576 float g_pickup_armorlarge;
577 float g_pickup_armorlarge_max;
578 float g_pickup_armorlarge_anyway;
579 float g_pickup_healthsmall;
580 float g_pickup_healthsmall_max;
581 float g_pickup_healthsmall_anyway;
582 float g_pickup_healthmedium;
583 float g_pickup_healthmedium_max;
584 float g_pickup_healthmedium_anyway;
585 float g_pickup_healthlarge;
586 float g_pickup_healthlarge_max;
587 float g_pickup_healthlarge_anyway;
588 float g_pickup_healthmega;
589 float g_pickup_healthmega_max;
590 float g_pickup_healthmega_anyway;
591 float g_pickup_ammo_anyway;
592 float g_pickup_weapons_anyway;
594 WEPSET_DECLARE_A(g_weaponarena_weapons);
595 float g_weaponarena_random;
596 float g_weaponarena_random_with_laser;
597 string g_weaponarena_list;
598 float g_weaponspeedfactor;
599 float g_weaponratefactor;
600 float g_weapondamagefactor;
601 float g_weaponforcefactor;
602 float g_weaponspreadfactor;
604 WEPSET_DECLARE_A(start_weapons);
605 WEPSET_DECLARE_A(start_weapons_default);
606 WEPSET_DECLARE_A(start_weapons_defaultmask);
608 float start_ammo_shells;
609 float start_ammo_nails;
610 float start_ammo_rockets;
611 float start_ammo_cells;
612 float start_ammo_fuel;
614 float start_armorvalue;
615 WEPSET_DECLARE_A(warmup_start_weapons);
616 WEPSET_DECLARE_A(warmup_start_weapons_default);
617 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
618 float warmup_start_ammo_shells;
619 float warmup_start_ammo_nails;
620 float warmup_start_ammo_rockets;
621 float warmup_start_ammo_cells;
622 float warmup_start_ammo_fuel;
623 float warmup_start_health;
624 float warmup_start_armorvalue;
627 entity get_weaponinfo(float w);
629 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
631 var float i = weaponinfo.weapon;
637 if (g_lms || g_ca || allguns)
639 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
645 d = (i == WEP_SHOTGUN);
647 d = 0; // weapon is set a few lines later
649 d = (i == WEP_LASER || i == WEP_SHOTGUN);
651 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
652 d |= (i == WEP_HOOK);
653 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
656 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
658 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
663 // 4: is set by default?
672 void readplayerstartcvars()
678 // initialize starting values for players
679 WEPSET_CLEAR_A(start_weapons);
680 WEPSET_CLEAR_A(start_weapons_default);
681 WEPSET_CLEAR_A(start_weapons_defaultmask);
683 start_ammo_shells = 0;
684 start_ammo_nails = 0;
685 start_ammo_rockets = 0;
686 start_ammo_cells = 0;
687 start_health = cvar("g_balance_health_start");
688 start_armorvalue = cvar("g_balance_armor_start");
691 WEPSET_CLEAR_A(g_weaponarena_weapons);
693 s = cvar_string("g_weaponarena");
694 if (s == "0" || s == "")
700 if (s == "0" || s == "")
706 // forcibly turn off weaponarena
711 g_weaponarena_list = "All Weapons";
712 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
714 e = get_weaponinfo(j);
715 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
716 WEPSET_OR_AW(g_weaponarena_weapons, j);
719 else if (s == "most")
722 g_weaponarena_list = "Most Weapons";
723 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
725 e = get_weaponinfo(j);
726 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
727 if (e.spawnflags & WEP_FLAG_NORMAL)
728 WEPSET_OR_AW(g_weaponarena_weapons, j);
731 else if (s == "none")
734 g_weaponarena_list = "No Weapons";
739 t = tokenize_console(s);
740 g_weaponarena_list = "";
741 for (i = 0; i < t; ++i)
744 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
746 e = get_weaponinfo(j);
749 WEPSET_OR_AW(g_weaponarena_weapons, j);
750 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
756 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
759 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
763 g_weaponarena_random = cvar("g_weaponarena_random");
765 g_weaponarena_random = 0;
766 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
770 g_weapon_stay = 0; // incompatible
771 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
772 start_items |= IT_UNLIMITED_AMMO;
776 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
778 e = get_weaponinfo(i);
779 float w = want_weapon("g_start_weapon_", e, FALSE);
781 WEPSET_OR_AW(start_weapons, i);
783 WEPSET_OR_AW(start_weapons_default, i);
785 WEPSET_OR_AW(start_weapons_defaultmask, i);
789 if(!cvar("g_use_ammunition"))
790 start_items |= IT_UNLIMITED_AMMO;
792 if(cvar("g_nexball"))
793 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
795 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
797 start_ammo_rockets = 999;
798 start_ammo_shells = 999;
799 start_ammo_cells = 999;
800 start_ammo_nails = 999;
801 start_ammo_fuel = 999;
805 start_ammo_shells = cvar("g_start_ammo_shells");
806 start_ammo_nails = cvar("g_start_ammo_nails");
807 start_ammo_rockets = cvar("g_start_ammo_rockets");
808 start_ammo_cells = cvar("g_start_ammo_cells");
809 start_ammo_fuel = cvar("g_start_ammo_fuel");
814 warmup_start_ammo_shells = start_ammo_shells;
815 warmup_start_ammo_nails = start_ammo_nails;
816 warmup_start_ammo_rockets = start_ammo_rockets;
817 warmup_start_ammo_cells = start_ammo_cells;
818 warmup_start_ammo_fuel = start_ammo_fuel;
819 warmup_start_health = start_health;
820 warmup_start_armorvalue = start_armorvalue;
821 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
822 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
823 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
825 if (!g_weaponarena && !g_ca)
827 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
828 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
829 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
830 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
831 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
832 warmup_start_health = cvar("g_warmup_start_health");
833 warmup_start_armorvalue = cvar("g_warmup_start_armor");
834 WEPSET_CLEAR_A(warmup_start_weapons);
835 WEPSET_CLEAR_A(warmup_start_weapons_default);
836 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
837 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
839 e = get_weaponinfo(i);
840 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
842 WEPSET_OR_AW(warmup_start_weapons, i);
844 WEPSET_OR_AW(warmup_start_weapons_default, i);
846 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
852 start_items |= IT_JETPACK;
854 MUTATOR_CALLHOOK(SetStartItems);
856 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
858 g_grappling_hook = 0; // these two can't coexist, as they use the same button
859 start_items |= IT_FUEL_REGEN;
860 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
861 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
864 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
866 e = get_weaponinfo(i);
867 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
868 weapon_action(i, WR_PRECACHE);
871 start_ammo_shells = max(0, start_ammo_shells);
872 start_ammo_nails = max(0, start_ammo_nails);
873 start_ammo_cells = max(0, start_ammo_cells);
874 start_ammo_rockets = max(0, start_ammo_rockets);
875 start_ammo_fuel = max(0, start_ammo_fuel);
877 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
878 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
879 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
880 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
881 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
885 float g_bugrigs_planar_movement;
886 float g_bugrigs_planar_movement_car_jumping;
887 float g_bugrigs_reverse_spinning;
888 float g_bugrigs_reverse_speeding;
889 float g_bugrigs_reverse_stopping;
890 float g_bugrigs_air_steering;
891 float g_bugrigs_angle_smoothing;
892 float g_bugrigs_friction_floor;
893 float g_bugrigs_friction_brake;
894 float g_bugrigs_friction_air;
895 float g_bugrigs_accel;
896 float g_bugrigs_speed_ref;
897 float g_bugrigs_speed_pow;
898 float g_bugrigs_steer;
903 string GetGametype(); // g_world.qc
904 void readlevelcvars(void)
907 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
908 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
910 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
911 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
912 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
913 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
914 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
915 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
916 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
917 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
918 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
919 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
920 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
921 CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
922 CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
923 CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
924 CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
925 CHECK_MUTATOR_ADD("g_norecoil", mutator_norecoil, 1);
926 CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
927 CHECK_MUTATOR_ADD("g_jump_grunt", mutator_jump_grunt, 1);
928 CHECK_MUTATOR_ADD("g_footsteps", mutator_footsteps, 1);
929 CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
930 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
932 #undef CHECK_MUTATOR_ADD
934 if(cvar("sv_allow_fullbright"))
935 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
937 g_bugrigs = cvar("g_bugrigs");
938 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
939 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
940 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
941 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
942 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
943 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
944 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
945 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
946 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
947 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
948 g_bugrigs_accel = cvar("g_bugrigs_accel");
949 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
950 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
951 g_bugrigs_steer = cvar("g_bugrigs_steer");
953 g_minstagib = cvar("g_minstagib");
955 sv_clones = cvar("sv_clones");
956 sv_foginterval = cvar("sv_foginterval");
957 g_cloaked = cvar("g_cloaked");
959 g_cloaked = 1; // always enable cloak in CTS
960 g_grappling_hook = cvar("g_grappling_hook");
961 g_jetpack = cvar("g_jetpack");
962 sv_maxidle = cvar("sv_maxidle");
963 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
964 sv_autotaunt = cvar("sv_autotaunt");
965 sv_taunt = cvar("sv_taunt");
967 inWarmupStage = cvar("g_warmup");
968 g_warmup_limit = cvar("g_warmup_limit");
969 g_warmup_allguns = cvar("g_warmup_allguns");
970 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
972 if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
973 inWarmupStage = 0; // these modes cannot work together, sorry
975 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
976 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
977 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
978 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
979 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
980 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
981 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
982 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
983 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
984 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
985 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
986 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
987 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
988 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
990 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
991 g_weaponratefactor = cvar("g_weaponratefactor");
992 g_weapondamagefactor = cvar("g_weapondamagefactor");
993 g_weaponforcefactor = cvar("g_weaponforcefactor");
994 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
996 g_pickup_shells = cvar("g_pickup_shells");
997 g_pickup_shells_max = cvar("g_pickup_shells_max");
998 g_pickup_nails = cvar("g_pickup_nails");
999 g_pickup_nails_max = cvar("g_pickup_nails_max");
1000 g_pickup_rockets = cvar("g_pickup_rockets");
1001 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1002 g_pickup_cells = cvar("g_pickup_cells");
1003 g_pickup_cells_max = cvar("g_pickup_cells_max");
1004 g_pickup_fuel = cvar("g_pickup_fuel");
1005 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1006 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1007 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1008 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1009 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1010 g_pickup_armormedium = cvar("g_pickup_armormedium");
1011 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1012 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1013 g_pickup_armorbig = cvar("g_pickup_armorbig");
1014 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1015 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1016 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1017 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1018 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1019 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1020 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1021 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1022 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1023 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1024 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1025 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1026 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1027 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1028 g_pickup_healthmega = cvar("g_pickup_healthmega");
1029 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1030 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1032 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1033 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1035 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1037 g_weapon_stay = cvar("g_weapon_stay");
1039 if not(inWarmupStage)
1040 game_starttime = time + cvar("g_start_delay");
1042 readplayerstartcvars();
1048 string precache_sound (string s) = #19;
1049 float precache_sound_index (string s) = #19;
1051 #define SND_VOLUME 1
1052 #define SND_ATTENUATION 2
1053 #define SND_LARGEENTITY 8
1054 #define SND_LARGESOUND 16
1056 float sound_allowed(float dest, entity e)
1058 // sounds from world may always pass
1061 if (e.classname == "body")
1063 else if (e.realowner && e.realowner != e)
1065 else if (e.owner && e.owner != e)
1070 // sounds to self may always pass
1071 if (dest == MSG_ONE)
1072 if (e == msg_entity)
1074 // sounds by players can be removed
1075 if (autocvar_bot_sound_monopoly)
1076 if (IS_REAL_CLIENT(e))
1078 // anything else may pass
1082 #ifdef COMPAT_XON010_CHANNELS
1083 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1084 void sound(entity e, float chan, string samp, float vol, float atten)
1086 if (!sound_allowed(MSG_BROADCAST, e))
1088 builtin_sound(e, chan, samp, vol, atten);
1092 void sound(entity e, float chan, string samp, float vol, float atten)
1094 if (!sound_allowed(MSG_BROADCAST, e))
1096 sound7(e, chan, samp, vol, atten, 0, 0);
1100 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1104 if (!sound_allowed(dest, e))
1107 entno = num_for_edict(e);
1108 idx = precache_sound_index(samp);
1113 atten = floor(atten * 64);
1114 vol = floor(vol * 255);
1117 sflags |= SND_VOLUME;
1119 sflags |= SND_ATTENUATION;
1120 if (entno >= 8192 || chan < 0 || chan > 7)
1121 sflags |= SND_LARGEENTITY;
1123 sflags |= SND_LARGESOUND;
1125 WriteByte(dest, SVC_SOUND);
1126 WriteByte(dest, sflags);
1127 if (sflags & SND_VOLUME)
1128 WriteByte(dest, vol);
1129 if (sflags & SND_ATTENUATION)
1130 WriteByte(dest, atten);
1131 if (sflags & SND_LARGEENTITY)
1133 WriteShort(dest, entno);
1134 WriteByte(dest, chan);
1138 WriteShort(dest, entno * 8 + chan);
1140 if (sflags & SND_LARGESOUND)
1141 WriteShort(dest, idx);
1143 WriteByte(dest, idx);
1145 WriteCoord(dest, o_x);
1146 WriteCoord(dest, o_y);
1147 WriteCoord(dest, o_z);
1149 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1153 if (!sound_allowed(dest, e))
1156 o = e.origin + 0.5 * (e.mins + e.maxs);
1157 soundtoat(dest, e, o, chan, samp, vol, atten);
1159 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1161 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1163 void stopsoundto(float dest, entity e, float chan)
1167 if (!sound_allowed(dest, e))
1170 entno = num_for_edict(e);
1172 if (entno >= 8192 || chan < 0 || chan > 7)
1175 idx = precache_sound_index("misc/null.wav");
1176 sflags = SND_LARGEENTITY;
1178 sflags |= SND_LARGESOUND;
1179 WriteByte(dest, SVC_SOUND);
1180 WriteByte(dest, sflags);
1181 WriteShort(dest, entno);
1182 WriteByte(dest, chan);
1183 if (sflags & SND_LARGESOUND)
1184 WriteShort(dest, idx);
1186 WriteByte(dest, idx);
1187 WriteCoord(dest, e.origin_x);
1188 WriteCoord(dest, e.origin_y);
1189 WriteCoord(dest, e.origin_z);
1193 WriteByte(dest, SVC_STOPSOUND);
1194 WriteShort(dest, entno * 8 + chan);
1197 void stopsound(entity e, float chan)
1199 if (!sound_allowed(MSG_BROADCAST, e))
1202 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1203 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1206 void play2(entity e, string filename)
1208 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1210 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1213 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1215 float spamsound(entity e, float chan, string samp, float vol, float atten)
1217 if (!sound_allowed(MSG_BROADCAST, e))
1220 if (time > e.spamtime)
1223 sound(e, chan, samp, vol, atten);
1229 void play2team(float t, string filename)
1233 if (autocvar_bot_sound_monopoly)
1236 FOR_EACH_REALPLAYER(head)
1239 play2(head, filename);
1243 void play2all(string samp)
1245 if (autocvar_bot_sound_monopoly)
1248 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1251 void PrecachePlayerSounds(string f);
1252 void precache_playermodel(string m)
1254 float globhandle, i, n;
1257 if(substring(m, -9,5) == "_lod1")
1259 if(substring(m, -9,5) == "_lod2")
1262 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1265 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1269 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1272 n = search_getsize(globhandle);
1273 for (i = 0; i < n; ++i)
1275 //print(search_getfilename(globhandle, i), "\n");
1276 f = search_getfilename(globhandle, i);
1277 PrecachePlayerSounds(f);
1279 search_end(globhandle);
1281 void precache_all_playermodels(string pattern)
1283 float globhandle, i, n;
1286 globhandle = search_begin(pattern, TRUE, FALSE);
1289 n = search_getsize(globhandle);
1290 for (i = 0; i < n; ++i)
1292 //print(search_getfilename(globhandle, i), "\n");
1293 f = search_getfilename(globhandle, i);
1294 precache_playermodel(f);
1296 search_end(globhandle);
1301 // gamemode related things
1302 precache_model ("models/misc/chatbubble.spr");
1304 #ifdef TTURRETS_ENABLED
1305 if (autocvar_g_turrets)
1309 // Precache all player models if desired
1310 if (autocvar_sv_precacheplayermodels)
1312 PrecachePlayerSounds("sound/player/default.sounds");
1313 precache_all_playermodels("models/player/*.zym");
1314 precache_all_playermodels("models/player/*.dpm");
1315 precache_all_playermodels("models/player/*.md3");
1316 precache_all_playermodels("models/player/*.psk");
1317 precache_all_playermodels("models/player/*.iqm");
1320 if (autocvar_sv_defaultcharacter)
1323 s = autocvar_sv_defaultplayermodel_red;
1325 precache_playermodel(s);
1326 s = autocvar_sv_defaultplayermodel_blue;
1328 precache_playermodel(s);
1329 s = autocvar_sv_defaultplayermodel_yellow;
1331 precache_playermodel(s);
1332 s = autocvar_sv_defaultplayermodel_pink;
1334 precache_playermodel(s);
1335 s = autocvar_sv_defaultplayermodel;
1337 precache_playermodel(s);
1340 // gore and miscellaneous sounds
1341 //precache_sound ("misc/h2ohit.wav");
1342 precache_model ("models/hook.md3");
1343 precache_sound ("misc/armorimpact.wav");
1344 precache_sound ("misc/bodyimpact1.wav");
1345 precache_sound ("misc/bodyimpact2.wav");
1346 precache_sound ("misc/gib.wav");
1347 precache_sound ("misc/gib_splat01.wav");
1348 precache_sound ("misc/gib_splat02.wav");
1349 precache_sound ("misc/gib_splat03.wav");
1350 precache_sound ("misc/gib_splat04.wav");
1351 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1352 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1353 precache_sound ("misc/null.wav");
1354 precache_sound ("misc/spawn.wav");
1355 precache_sound ("misc/talk.wav");
1356 precache_sound ("misc/teleport.wav");
1357 precache_sound ("misc/poweroff.wav");
1358 precache_sound ("player/lava.wav");
1359 precache_sound ("player/slime.wav");
1361 precache_model ("models/sprites/0.spr32");
1362 precache_model ("models/sprites/1.spr32");
1363 precache_model ("models/sprites/2.spr32");
1364 precache_model ("models/sprites/3.spr32");
1365 precache_model ("models/sprites/4.spr32");
1366 precache_model ("models/sprites/5.spr32");
1367 precache_model ("models/sprites/6.spr32");
1368 precache_model ("models/sprites/7.spr32");
1369 precache_model ("models/sprites/8.spr32");
1370 precache_model ("models/sprites/9.spr32");
1371 precache_model ("models/sprites/10.spr32");
1373 // common weapon precaches
1374 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1375 precache_sound ("weapons/weapon_switch.wav");
1376 precache_sound ("weapons/weaponpickup.wav");
1377 precache_sound ("weapons/unavailable.wav");
1378 precache_sound ("weapons/dryfire.wav");
1379 if (g_grappling_hook)
1381 precache_sound ("weapons/hook_fire.wav"); // hook
1382 precache_sound ("weapons/hook_impact.wav"); // hook
1385 if(autocvar_sv_precacheweapons)
1387 //precache weapon models/sounds
1390 while (wep <= WEP_LAST)
1392 weapon_action(wep, WR_PRECACHE);
1397 precache_model("models/elaser.mdl");
1398 precache_model("models/laser.mdl");
1399 precache_model("models/ebomb.mdl");
1402 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1404 if (!self.noise && self.music) // quake 3 uses the music field
1405 self.noise = self.music;
1407 // plays music for the level if there is any
1410 precache_sound (self.noise);
1411 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1416 // WARNING: this kills the trace globals
1417 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1418 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1420 #define INITPRIO_FIRST 0
1421 #define INITPRIO_GAMETYPE 0
1422 #define INITPRIO_GAMETYPE_FALLBACK 1
1423 #define INITPRIO_FINDTARGET 10
1424 #define INITPRIO_DROPTOFLOOR 20
1425 #define INITPRIO_SETLOCATION 90
1426 #define INITPRIO_LINKDOORS 91
1427 #define INITPRIO_LAST 99
1429 .void(void) initialize_entity;
1430 .float initialize_entity_order;
1431 .entity initialize_entity_next;
1432 entity initialize_entity_first;
1434 void make_safe_for_remove(entity e)
1436 if (e.initialize_entity)
1438 entity ent, prev = world;
1439 for (ent = initialize_entity_first; ent; )
1441 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1443 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1444 // skip it in linked list
1447 prev.initialize_entity_next = ent.initialize_entity_next;
1448 ent = prev.initialize_entity_next;
1452 initialize_entity_first = ent.initialize_entity_next;
1453 ent = initialize_entity_first;
1459 ent = ent.initialize_entity_next;
1465 void objerror(string s)
1467 make_safe_for_remove(self);
1468 builtin_objerror(s);
1471 .float remove_except_protected_forbidden;
1472 void remove_except_protected(entity e)
1474 if(e.remove_except_protected_forbidden)
1475 error("not allowed to remove this at this point");
1479 void remove_unsafely(entity e)
1481 if(e.classname == "spike")
1482 error("Removing spikes is forbidden (crylink bug), please report");
1486 void remove_safely(entity e)
1488 make_safe_for_remove(e);
1492 void InitializeEntity(entity e, void(void) func, float order)
1496 if (!e || e.initialize_entity)
1498 // make a proxy initializer entity
1502 e.classname = "initialize_entity";
1506 e.initialize_entity = func;
1507 e.initialize_entity_order = order;
1509 cur = initialize_entity_first;
1513 if (!cur || cur.initialize_entity_order > order)
1515 // insert between prev and cur
1517 prev.initialize_entity_next = e;
1519 initialize_entity_first = e;
1520 e.initialize_entity_next = cur;
1524 cur = cur.initialize_entity_next;
1527 void InitializeEntitiesRun()
1530 startoflist = initialize_entity_first;
1531 initialize_entity_first = world;
1532 remove = remove_except_protected;
1533 for (self = startoflist; self; self = self.initialize_entity_next)
1535 self.remove_except_protected_forbidden = 1;
1537 for (self = startoflist; self; )
1540 var void(void) func;
1541 e = self.initialize_entity_next;
1542 func = self.initialize_entity;
1543 self.initialize_entity_order = 0;
1544 self.initialize_entity = func_null;
1545 self.initialize_entity_next = world;
1546 self.remove_except_protected_forbidden = 0;
1547 if (self.classname == "initialize_entity")
1551 builtin_remove(self);
1554 //dprint("Delayed initialization: ", self.classname, "\n");
1560 backtrace(strcat("Null function in: ", self.classname, "\n"));
1564 remove = remove_unsafely;
1567 .float uncustomizeentityforclient_set;
1568 .void(void) uncustomizeentityforclient;
1569 void UncustomizeEntitiesRun()
1573 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1574 self.uncustomizeentityforclient();
1577 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1579 e.customizeentityforclient = customizer;
1580 e.uncustomizeentityforclient = uncustomizer;
1581 e.uncustomizeentityforclient_set = !!uncustomizer;
1585 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1588 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1592 if (e.classname == "")
1593 e.classname = "net_linked";
1595 if (e.model == "" || self.modelindex == 0)
1599 setmodel(e, "null");
1603 e.SendEntity = sendfunc;
1604 e.SendFlags = 0xFFFFFF;
1607 e.effects |= EF_NODEPTHTEST;
1611 e.nextthink = time + dt;
1612 e.think = SUB_Remove;
1616 void adaptor_think2touch()
1625 void adaptor_think2use()
1637 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1639 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1640 self.projectiledeathtype |= HITTYPE_SPLASH;
1641 adaptor_think2use();
1644 // deferred dropping
1645 void DropToFloor_Handler()
1647 builtin_droptofloor();
1648 self.dropped_origin = self.origin;
1653 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1658 float trace_hits_box_a0, trace_hits_box_a1;
1660 float trace_hits_box_1d(float end, float thmi, float thma)
1664 // just check if x is in range
1672 // do the trace with respect to x
1673 // 0 -> end has to stay in thmi -> thma
1674 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1675 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1676 if (trace_hits_box_a0 > trace_hits_box_a1)
1682 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1687 // now it is a trace from 0 to end
1689 trace_hits_box_a0 = 0;
1690 trace_hits_box_a1 = 1;
1692 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1694 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1696 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1702 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1704 return trace_hits_box(start, end, thmi - ma, thma - mi);
1707 float SUB_NoImpactCheck()
1709 // zero hitcontents = this is not the real impact, but either the
1710 // mirror-impact of something hitting the projectile instead of the
1711 // projectile hitting the something, or a touchareagrid one. Neither of
1712 // these stop the projectile from moving, so...
1713 if(trace_dphitcontents == 0)
1715 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1716 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1719 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1721 if (other == world && self.size != '0 0 0')
1724 tic = self.velocity * sys_frametime;
1725 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1726 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1727 if (trace_fraction >= 1)
1729 dprint("Odd... did not hit...?\n");
1731 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1733 dprint("Detected and prevented the sky-grapple bug.\n");
1741 #define SUB_OwnerCheck() (other && (other == self.owner))
1743 void RemoveGrapplingHook(entity pl);
1744 void W_Crylink_Dequeue(entity e);
1745 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1747 if(SUB_OwnerCheck())
1749 if(SUB_NoImpactCheck())
1751 if(self.classname == "grapplinghook")
1752 RemoveGrapplingHook(self.realowner);
1753 else if(self.classname == "spike")
1755 W_Crylink_Dequeue(self);
1762 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1763 UpdateCSQCProjectile(self);
1766 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1768 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1769 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1771 void URI_Get_Callback(float id, float status, string data)
1773 if(url_URI_Get_Callback(id, status, data))
1777 else if (id == URI_GET_DISCARD)
1781 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1784 Curl_URI_Get_Callback(id, status, data);
1786 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1789 OnlineBanList_URI_Get_Callback(id, status, data);
1793 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1797 string uid2name(string myuid) {
1799 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1801 // FIXME remove this later after 0.6 release
1802 // convert old style broken records to correct style
1805 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1808 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1809 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1814 s = "^1Unregistered Player";
1818 float race_readTime(string map, float pos)
1826 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1829 string race_readUID(string map, float pos)
1837 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1840 float race_readPos(string map, float t) {
1842 for (i = 1; i <= RANKINGS_CNT; ++i)
1843 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1846 return 0; // pos is zero if unranked
1849 void race_writeTime(string map, float t, string myuid)
1858 newpos = race_readPos(map, t);
1860 float i, prevpos = 0;
1861 for(i = 1; i <= RANKINGS_CNT; ++i)
1863 if(race_readUID(map, i) == myuid)
1866 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1867 for (i = prevpos; i > newpos; --i) {
1868 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1869 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1871 } else { // player has no ranked record yet
1872 for (i = RANKINGS_CNT; i > newpos; --i) {
1873 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1874 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1878 // store new time itself
1879 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1880 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1883 string race_readName(string map, float pos)
1891 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1894 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1897 vector start, org, delta, end, enddown, mstart;
1900 m = e.dphitcontentsmask;
1901 e.dphitcontentsmask = goodcontents | badcontents;
1904 delta = world.maxs - world.mins;
1908 for (i = 0; i < attempts; ++i)
1910 start_x = org_x + random() * delta_x;
1911 start_y = org_y + random() * delta_y;
1912 start_z = org_z + random() * delta_z;
1914 // rule 1: start inside world bounds, and outside
1915 // solid, and don't start from somewhere where you can
1916 // fall down to evil
1917 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1918 if (trace_fraction >= 1)
1920 if (trace_startsolid)
1922 if (trace_dphitcontents & badcontents)
1924 if (trace_dphitq3surfaceflags & badsurfaceflags)
1927 // rule 2: if we are too high, lower the point
1928 if (trace_fraction * delta_z > maxaboveground)
1929 start = trace_endpos + '0 0 1' * maxaboveground;
1930 enddown = trace_endpos;
1932 // rule 3: make sure we aren't outside the map. This only works
1933 // for somewhat well formed maps. A good rule of thumb is that
1934 // the map should have a convex outside hull.
1935 // these can be traceLINES as we already verified the starting box
1936 mstart = start + 0.5 * (e.mins + e.maxs);
1937 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1938 if (trace_fraction >= 1)
1940 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1941 if (trace_fraction >= 1)
1943 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1944 if (trace_fraction >= 1)
1946 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1947 if (trace_fraction >= 1)
1949 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1950 if (trace_fraction >= 1)
1953 // rule 4: we must "see" some spawnpoint
1954 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1955 if(checkpvs(mstart, sp))
1959 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1960 if(checkpvs(mstart, sp))
1966 // find a random vector to "look at"
1967 end_x = org_x + random() * delta_x;
1968 end_y = org_y + random() * delta_y;
1969 end_z = org_z + random() * delta_z;
1970 end = start + normalize(end - start) * vlen(delta);
1972 // rule 4: start TO end must not be too short
1973 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1974 if (trace_startsolid)
1976 if (trace_fraction < minviewdistance / vlen(delta))
1979 // rule 5: don't want to look at sky
1980 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1983 // rule 6: we must not end up in trigger_hurt
1984 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1990 e.dphitcontentsmask = m;
1994 setorigin(e, start);
1995 e.angles = vectoangles(end - start);
1996 dprint("Needed ", ftos(i + 1), " attempts\n");
2003 float zcurveparticles_effectno;
2004 vector zcurveparticles_start;
2005 float zcurveparticles_spd;
2007 void endzcurveparticles()
2009 if(zcurveparticles_effectno)
2012 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2014 zcurveparticles_effectno = 0;
2017 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2019 spd = bound(0, floor(spd / 16), 32767);
2020 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2022 endzcurveparticles();
2023 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2024 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2025 WriteShort(MSG_BROADCAST, effectno);
2026 WriteCoord(MSG_BROADCAST, start_x);
2027 WriteCoord(MSG_BROADCAST, start_y);
2028 WriteCoord(MSG_BROADCAST, start_z);
2029 zcurveparticles_effectno = effectno;
2030 zcurveparticles_start = start;
2033 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2034 WriteCoord(MSG_BROADCAST, end_x);
2035 WriteCoord(MSG_BROADCAST, end_y);
2036 WriteCoord(MSG_BROADCAST, end_z);
2037 WriteCoord(MSG_BROADCAST, end_dz);
2038 zcurveparticles_spd = spd;
2041 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2044 vector vecxy, velxy;
2046 vecxy = end - start;
2051 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2053 endzcurveparticles();
2054 trailparticles(world, effectno, start, end);
2058 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2059 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2062 void write_recordmarker(entity pl, float tstart, float dt)
2064 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2066 // also write a marker into demo files for demotc-race-record-extractor to find
2069 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2070 " ", ftos(tstart), " ", ftos(dt), "\n"));
2073 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2086 if(allowcenter) // 2: allow center handedness
2099 if(allowcenter) // 2: allow center handedness
2115 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2120 if (autocvar_g_shootfromeye)
2124 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2125 else { vecs_y = 0; vecs_z -= 2; }
2133 else if (autocvar_g_shootfromcenter)
2138 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2148 else if (autocvar_g_shootfromclient)
2150 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2155 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2157 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2161 void attach_sameorigin(entity e, entity to, string tag)
2163 vector org, t_forward, t_left, t_up, e_forward, e_up;
2166 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2167 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2168 t_forward = v_forward * tagscale;
2169 t_left = v_right * -tagscale;
2170 t_up = v_up * tagscale;
2172 e.origin_x = org * t_forward;
2173 e.origin_y = org * t_left;
2174 e.origin_z = org * t_up;
2176 // current forward and up directions
2177 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2178 e.angles = AnglesTransform_FromVAngles(e.angles);
2180 e.angles = AnglesTransform_FromAngles(e.angles);
2181 fixedmakevectors(e.angles);
2183 // untransform forward, up!
2184 e_forward_x = v_forward * t_forward;
2185 e_forward_y = v_forward * t_left;
2186 e_forward_z = v_forward * t_up;
2187 e_up_x = v_up * t_forward;
2188 e_up_y = v_up * t_left;
2189 e_up_z = v_up * t_up;
2191 e.angles = fixedvectoangles2(e_forward, e_up);
2192 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2193 e.angles = AnglesTransform_ToVAngles(e.angles);
2195 e.angles = AnglesTransform_ToAngles(e.angles);
2197 setattachment(e, to, tag);
2198 setorigin(e, e.origin);
2201 void detach_sameorigin(entity e)
2204 org = gettaginfo(e, 0);
2205 e.angles = fixedvectoangles2(v_forward, v_up);
2206 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2207 e.angles = AnglesTransform_ToVAngles(e.angles);
2209 e.angles = AnglesTransform_ToAngles(e.angles);
2211 setattachment(e, world, "");
2212 setorigin(e, e.origin);
2215 void follow_sameorigin(entity e, entity to)
2217 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2218 e.aiment = to; // make the hole follow bmodel
2219 e.punchangle = to.angles; // the original angles of bmodel
2220 e.view_ofs = e.origin - to.origin; // relative origin
2221 e.v_angle = e.angles - to.angles; // relative angles
2224 void unfollow_sameorigin(entity e)
2226 e.movetype = MOVETYPE_NONE;
2229 entity gettaginfo_relative_ent;
2230 vector gettaginfo_relative(entity e, float tag)
2232 if (!gettaginfo_relative_ent)
2234 gettaginfo_relative_ent = spawn();
2235 gettaginfo_relative_ent.effects = EF_NODRAW;
2237 gettaginfo_relative_ent.model = e.model;
2238 gettaginfo_relative_ent.modelindex = e.modelindex;
2239 gettaginfo_relative_ent.frame = e.frame;
2240 return gettaginfo(gettaginfo_relative_ent, tag);
2245 float modeleffect_SendEntity(entity to, float sf)
2248 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2251 if(self.velocity != '0 0 0')
2253 if(self.angles != '0 0 0')
2255 if(self.avelocity != '0 0 0')
2258 WriteByte(MSG_ENTITY, f);
2259 WriteShort(MSG_ENTITY, self.modelindex);
2260 WriteByte(MSG_ENTITY, self.skin);
2261 WriteByte(MSG_ENTITY, self.frame);
2262 WriteCoord(MSG_ENTITY, self.origin_x);
2263 WriteCoord(MSG_ENTITY, self.origin_y);
2264 WriteCoord(MSG_ENTITY, self.origin_z);
2267 WriteCoord(MSG_ENTITY, self.velocity_x);
2268 WriteCoord(MSG_ENTITY, self.velocity_y);
2269 WriteCoord(MSG_ENTITY, self.velocity_z);
2273 WriteCoord(MSG_ENTITY, self.angles_x);
2274 WriteCoord(MSG_ENTITY, self.angles_y);
2275 WriteCoord(MSG_ENTITY, self.angles_z);
2279 WriteCoord(MSG_ENTITY, self.avelocity_x);
2280 WriteCoord(MSG_ENTITY, self.avelocity_y);
2281 WriteCoord(MSG_ENTITY, self.avelocity_z);
2283 WriteShort(MSG_ENTITY, self.scale * 256.0);
2284 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2285 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2286 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2287 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2292 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2297 e.classname = "modeleffect";
2305 e.teleport_time = t1;
2309 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2313 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2316 sz = max(e.scale, e.scale2);
2317 setsize(e, e.mins * sz, e.maxs * sz);
2318 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2321 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2323 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2326 float randombit(float bits)
2328 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2337 for(f = 1; f <= bits; f *= 2)
2346 r = (r - 1) / (n - 1);
2353 float randombits(float bits, float k, float error_return)
2357 while(k > 0 && bits != r)
2359 r += randombit(bits - r);
2368 void randombit_test(float bits, float iter)
2372 print(ftos(randombit(bits)), "\n");
2377 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2379 if(halflifedist > 0)
2380 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2381 else if(halflifedist < 0)
2382 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2391 #define cvar_string_normal builtin_cvar_string
2392 #define cvar_normal builtin_cvar
2394 string cvar_string_normal(string n)
2396 if not(cvar_type(n) & 1)
2397 backtrace(strcat("Attempt to access undefined cvar: ", n));
2398 return builtin_cvar_string(n);
2401 float cvar_normal(string n)
2403 return stof(cvar_string_normal(n));
2406 #define cvar_set_normal builtin_cvar_set
2414 oself.think = SUB_Remove;
2415 oself.nextthink = time;
2421 Execute func() after time + fdelay.
2422 self when func is executed = self when defer is called
2424 void defer(float fdelay, void() func)
2431 e.think = defer_think;
2432 e.nextthink = time + fdelay;
2435 .string aiment_classname;
2436 .float aiment_deadflag;
2437 void SetMovetypeFollow(entity ent, entity e)
2439 // FIXME this may not be warpzone aware
2440 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2441 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2442 ent.aiment = e; // make the hole follow bmodel
2443 ent.punchangle = e.angles; // the original angles of bmodel
2444 ent.view_ofs = ent.origin - e.origin; // relative origin
2445 ent.v_angle = ent.angles - e.angles; // relative angles
2446 ent.aiment_classname = strzone(e.classname);
2447 ent.aiment_deadflag = e.deadflag;
2449 void UnsetMovetypeFollow(entity ent)
2451 ent.movetype = MOVETYPE_FLY;
2452 PROJECTILE_MAKETRIGGER(ent);
2455 float LostMovetypeFollow(entity ent)
2458 if(ent.movetype != MOVETYPE_FOLLOW)
2464 if(ent.aiment.classname != ent.aiment_classname)
2466 if(ent.aiment.deadflag != ent.aiment_deadflag)
2472 float isPushable(entity e)
2481 case "droppedweapon":
2482 case "keepawayball":
2483 case "nexball_basketball":
2484 case "nexball_football":
2486 case "bullet": // antilagged bullets can't hit this either
2489 if (e.projectiledeathtype)