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1 #include "miscfunctions.qh"
2
3 #include "antilag.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
6 #include "g_hook.qh"
7 #include "ipban.qh"
8 #include <server/mutators/_mod.qh>
9 #include "../common/t_items.qh"
10 #include "resources.qh"
11 #include "items.qh"
12 #include "player.qh"
13 #include "weapons/accuracy.qh"
14 #include "weapons/csqcprojectile.qh"
15 #include "weapons/selection.qh"
16 #include "../common/command/_mod.qh"
17 #include "../common/constants.qh"
18 #include <common/net_linked.qh>
19 #include <common/weapons/weapon/crylink.qh>
20 #include "../common/deathtypes/all.qh"
21 #include "../common/mapinfo.qh"
22 #include "../common/notifications/all.qh"
23 #include "../common/playerstats.qh"
24 #include "../common/teams.qh"
25 #include "../common/mapobjects/subs.qh"
26 #include "../common/util.qh"
27 #include "../common/turrets/sv_turrets.qh"
28 #include <common/weapons/_all.qh>
29 #include "../common/vehicles/sv_vehicles.qh"
30 #include "../common/vehicles/vehicle.qh"
31 #include "../common/items/_mod.qh"
32 #include "../common/state.qh"
33 #include "../common/effects/qc/globalsound.qh"
34 #include "../common/wepent.qh"
35 #include "../lib/csqcmodel/sv_model.qh"
36 #include "../lib/warpzone/anglestransform.qh"
37 #include "../lib/warpzone/server.qh"
38
39 void crosshair_trace(entity pl)
40 {
41         traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
42 }
43 .bool ctrace_solidchanged;
44 void crosshair_trace_plusvisibletriggers(entity pl)
45 {
46         FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
47         {
48                 if(it.model != "")
49                 {
50                         it.solid = SOLID_BSP;
51                         it.ctrace_solidchanged = true;
52                         IL_PUSH(g_ctrace_changed, it);
53                 }
54         });
55
56         crosshair_trace(pl);
57
58         IL_EACH(g_ctrace_changed, it.ctrace_solidchanged,
59         {
60                 it.solid = SOLID_TRIGGER;
61                 it.ctrace_solidchanged = false;
62         });
63
64         IL_CLEAR(g_ctrace_changed);
65 }
66 void WarpZone_crosshair_trace(entity pl)
67 {
68         WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
69 }
70
71 void dedicated_print(string input)
72 {
73         if (server_is_dedicated) print(input);
74 }
75
76 void GameLogEcho(string s)
77 {
78     string fn;
79     int matches;
80
81     if (autocvar_sv_eventlog_files)
82     {
83         if (!logfile_open)
84         {
85             logfile_open = true;
86             matches = autocvar_sv_eventlog_files_counter + 1;
87             cvar_set("sv_eventlog_files_counter", itos(matches));
88             fn = ftos(matches);
89             if (strlen(fn) < 8)
90                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
91             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
92             logfile = fopen(fn, FILE_APPEND);
93             fputs(logfile, ":logversion:3\n");
94         }
95         if (logfile >= 0)
96         {
97             if (autocvar_sv_eventlog_files_timestamps)
98                 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
99             else
100                 fputs(logfile, strcat(s, "\n"));
101         }
102     }
103     if (autocvar_sv_eventlog_console)
104     {
105         dedicated_print(strcat(s, "\n"));
106     }
107 }
108
109 void GameLogInit()
110 {
111     logfile_open = 0;
112     // will be opened later
113 }
114
115 void GameLogClose()
116 {
117     if (logfile_open && logfile >= 0)
118     {
119         fclose(logfile);
120         logfile = -1;
121     }
122 }
123
124 entity findnearest(vector point, bool checkitems, vector axismod)
125 {
126     vector dist;
127     int num_nearest = 0;
128
129     IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
130     {
131         if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
132             dist = it.oldorigin;
133         else
134             dist = it.origin;
135         dist = dist - point;
136         dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
137         float len = vlen2(dist);
138
139         int l;
140         for (l = 0; l < num_nearest; ++l)
141         {
142             if (len < nearest_length[l])
143                 break;
144         }
145
146         // now i tells us where to insert at
147         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
148         if (l < NUM_NEAREST_ENTITIES)
149         {
150             for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
151             {
152                 nearest_length[j + 1] = nearest_length[j];
153                 nearest_entity[j + 1] = nearest_entity[j];
154             }
155             nearest_length[l] = len;
156             nearest_entity[l] = it;
157             if (num_nearest < NUM_NEAREST_ENTITIES)
158                 num_nearest = num_nearest + 1;
159         }
160     });
161
162     // now use the first one from our list that we can see
163     for (int j = 0; j < num_nearest; ++j)
164     {
165         traceline(point, nearest_entity[j].origin, true, NULL);
166         if (trace_fraction == 1)
167         {
168             if (j != 0)
169                 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
170             return nearest_entity[j];
171         }
172     }
173
174     if (num_nearest == 0)
175         return NULL;
176
177     LOG_TRACE("Not seeing any location point, using nearest as fallback.");
178     /* DEBUGGING CODE:
179     dprint("Candidates were: ");
180     for(j = 0; j < num_nearest; ++j)
181     {
182         if(j != 0)
183                 dprint(", ");
184         dprint(nearest_entity[j].netname);
185     }
186     dprint("\n");
187     */
188
189     return nearest_entity[0];
190 }
191
192 string NearestLocation(vector p)
193 {
194     string ret = "somewhere";
195     entity loc = findnearest(p, false, '1 1 1');
196     if (loc)
197         ret = loc.message;
198     else
199     {
200         loc = findnearest(p, true, '1 1 4');
201         if (loc)
202             ret = loc.netname;
203     }
204     return ret;
205 }
206
207 string AmmoNameFromWeaponentity(Weapon wep)
208 {
209         string ammoitems = "batteries";
210         switch (wep.ammo_type)
211         {
212                 case RESOURCE_SHELLS:  ammoitems = ITEM_Shells.m_name;      break;
213                 case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name;     break;
214                 case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name;     break;
215                 case RESOURCE_CELLS:   ammoitems = ITEM_Cells.m_name;       break;
216                 case RESOURCE_PLASMA:  ammoitems = ITEM_Plasma.m_name;      break;
217                 case RESOURCE_FUEL:    ammoitems = ITEM_JetpackFuel.m_name; break;
218         }
219         return ammoitems;
220 }
221
222 .float old_solid;
223 string formatmessage(entity this, string msg)
224 {
225         float p, p1, p2;
226         float n;
227         vector cursor;
228         entity cursor_ent;
229         string escape;
230         string replacement;
231         p = 0;
232         n = 7;
233
234         IL_EACH(g_items, true,
235         {
236                 it.old_solid = it.solid;
237                 it.solid = SOLID_BSP;
238         });
239         WarpZone_crosshair_trace(this);
240         IL_EACH(g_items, true,
241         {
242                 it.solid = it.old_solid;
243         });
244         cursor = trace_endpos;
245         cursor_ent = trace_ent;
246
247         MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
248         msg = M_ARGV(1, string);
249
250         while (1) {
251                 if (n < 1)
252                         break; // too many replacements
253
254                 n = n - 1;
255                 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
256                 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
257
258                 if (p1 < 0)
259                         p1 = p2;
260
261                 if (p2 < 0)
262                         p2 = p1;
263
264                 p = min(p1, p2);
265
266                 if (p < 0)
267                         break;
268
269                 replacement = substring(msg, p, 2);
270                 escape = substring(msg, p + 1, 1);
271
272                 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
273
274                 switch(escape)
275                 {
276                         case "%": replacement = "%"; break;
277                         case "\\":replacement = "\\"; break;
278                         case "n": replacement = "\n"; break;
279                         case "a": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_ARMOR))); break;
280                         case "h": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_HEALTH))); break;
281                         case "l": replacement = NearestLocation(this.origin); break;
282                         case "y": replacement = NearestLocation(cursor); break;
283                         case "d": replacement = NearestLocation(this.death_origin); break;
284                         case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
285                         case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break;
286                         case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
287                         case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
288                         case "S": replacement = ftos(vlen(this.velocity)); break;
289                         case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
290                         case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
291                         default:
292                         {
293                                 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
294                                 replacement = M_ARGV(2, string);
295                                 break;
296                         }
297                 }
298
299                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
300                 p = p + strlen(replacement);
301         }
302         return msg;
303 }
304
305 /*
306 =============
307 GetCvars
308 =============
309 Called with:
310   0:  sends the request
311   >0: receives a cvar from name=argv(f) value=argv(f+1)
312 */
313 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
314 {
315         if (f < 0)
316         {
317                 strfree(store.(field));
318         }
319         else if (f > 0)
320         {
321                 if (thisname == name)
322                 {
323                         strcpy(store.(field), argv(f + 1));
324                 }
325         }
326         else
327                 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
328 }
329 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
330 {
331         GetCvars_handleString(this, store, thisname, f, field, name);
332         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
333                 if (thisname == name)
334                 {
335                         string s = func(this, strcat1(store.(field)));
336                         if (s != store.(field))
337                         {
338                                 strcpy(store.(field), s);
339                         }
340                 }
341 }
342 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
343 {
344         if (f < 0)
345         {
346         }
347         else if (f > 0)
348         {
349                 if (thisname == name)
350                         store.(field) = stof(argv(f + 1));
351         }
352         else
353                 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
354 }
355 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
356 {
357         if (f < 0)
358         {
359         }
360         else if (f > 0)
361         {
362                 if (thisname == name)
363                 {
364                         if (!store.(field))
365                         {
366                                 store.(field) = stof(argv(f + 1));
367                                 if (!store.(field))
368                                         store.(field) = -1;
369                         }
370                 }
371         }
372         else
373         {
374                 if (!store.(field))
375                         stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
376         }
377 }
378 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
379 {
380         string o = W_FixWeaponOrder_ForceComplete(wo);
381         strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
382         return o;
383 }
384
385 REPLICATE(autoswitch, bool, "cl_autoswitch");
386
387 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
388
389 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
390
391 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
392
393 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
394
395 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
396
397 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
398
399 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
400
401 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
402
403 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
404
405 REPLICATE(cvar_cl_physics, string, "cl_physics");
406
407 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
408
409 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
410
411 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
412
413 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
414
415 /**
416  * @param f -1: cleanup, 0: request, 1: receive
417  */
418 void GetCvars(entity this, entity store, int f)
419 {
420         string s = string_null;
421
422         if (f > 0)
423                 s = strcat1(argv(f));
424
425         get_cvars_f = f;
426         get_cvars_s = s;
427         MUTATOR_CALLHOOK(GetCvars);
428
429         Notification_GetCvars(this);
430
431         ReplicateVars(this, store, s, f);
432
433         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
434         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
435         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
436         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
437         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
438         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
439         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
440         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
441         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
442         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
443         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
444
445         GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
446
447         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
448         if (f > 0)
449         {
450                 if (s == "cl_weaponpriority")
451                 {
452                         for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
453                         {
454                                 .entity weaponentity = weaponentities[slot];
455                                 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
456                                         this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
457                         }
458                 }
459                 if (s == "cl_allow_uidtracking")
460                         PlayerStats_GameReport_AddPlayer(this);
461         }
462 }
463
464 // decolorizes and team colors the player name when needed
465 string playername(entity p, bool team_colorize)
466 {
467     string t;
468     if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
469     {
470         t = Team_ColorCode(p.team);
471         return strcat(t, strdecolorize(p.netname));
472     }
473     else
474         return p.netname;
475 }
476
477 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
478 {
479         int i = weaponinfo.m_id;
480         int d = 0;
481         bool allow_mutatorblocked = false;
482
483         if(!i)
484                 return 0;
485
486         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
487         d = M_ARGV(1, float);
488         allguns = M_ARGV(2, bool);
489         allow_mutatorblocked = M_ARGV(3, bool);
490
491         if(allguns)
492         {
493                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
494                         d = true;
495                 else
496                         d = false;
497         }
498         else if(!mutator_returnvalue)
499                 d = !(!weaponinfo.weaponstart);
500
501         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
502                 d = 0;
503
504         float t = weaponinfo.weaponstartoverride;
505
506         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
507
508         // bit order in t:
509         // 1: want or not
510         // 2: is default?
511         // 4: is set by default?
512         if(t < 0)
513                 t = 4 | (3 * d);
514         else
515                 t |= (2 * d);
516
517         return t;
518 }
519
520 void readplayerstartcvars()
521 {
522         float i, t;
523         string s;
524
525         // initialize starting values for players
526         start_weapons = '0 0 0';
527         start_weapons_default = '0 0 0';
528         start_weapons_defaultmask = '0 0 0';
529         start_items = 0;
530         start_ammo_shells = 0;
531         start_ammo_nails = 0;
532         start_ammo_rockets = 0;
533         start_ammo_cells = 0;
534         start_ammo_plasma = 0;
535         if (random_start_ammo == NULL)
536         {
537                 random_start_ammo = spawn();
538         }
539         start_health = cvar("g_balance_health_start");
540         start_armorvalue = cvar("g_balance_armor_start");
541
542         g_weaponarena = 0;
543         g_weaponarena_weapons = '0 0 0';
544
545         s = cvar_string("g_weaponarena");
546
547         MUTATOR_CALLHOOK(SetWeaponArena, s);
548         s = M_ARGV(0, string);
549
550         if (s == "0" || s == "")
551         {
552                 // no arena
553         }
554         else if (s == "off")
555         {
556                 // forcibly turn off weaponarena
557         }
558         else if (s == "all" || s == "1")
559         {
560                 g_weaponarena = 1;
561                 g_weaponarena_list = "All Weapons";
562                 FOREACH(Weapons, it != WEP_Null, {
563                         if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
564                                 g_weaponarena_weapons |= (it.m_wepset);
565                 });
566         }
567         else if (s == "devall")
568         {
569                 g_weaponarena = 1;
570                 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
571                 FOREACH(Weapons, it != WEP_Null,
572                 {
573                         g_weaponarena_weapons |= (it.m_wepset);
574                 });
575         }
576         else if (s == "most")
577         {
578                 g_weaponarena = 1;
579                 g_weaponarena_list = "Most Weapons";
580                 FOREACH(Weapons, it != WEP_Null, {
581                         if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
582                                 if(it.spawnflags & WEP_FLAG_NORMAL)
583                                         g_weaponarena_weapons |= (it.m_wepset);
584                 });
585         }
586         else if (s == "none")
587         {
588                 g_weaponarena = 1;
589                 g_weaponarena_list = "No Weapons";
590         }
591         else
592         {
593                 g_weaponarena = 1;
594                 t = tokenize_console(s);
595                 g_weaponarena_list = "";
596                 for (i = 0; i < t; ++i)
597                 {
598                         s = argv(i);
599                         FOREACH(Weapons, it != WEP_Null, {
600                                 if(it.netname == s)
601                                 {
602                                         g_weaponarena_weapons |= (it.m_wepset);
603                                         g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
604                                         break;
605                                 }
606                         });
607                 }
608                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
609         }
610
611         if (g_weaponarena)
612         {
613                 g_weapon_stay = 0; // incompatible
614                 start_weapons = g_weaponarena_weapons;
615                 start_items |= IT_UNLIMITED_AMMO;
616         }
617         else
618         {
619                 FOREACH(Weapons, it != WEP_Null, {
620                         int w = want_weapon(it, false);
621                         WepSet s = it.m_wepset;
622                         if(w & 1)
623                                 start_weapons |= s;
624                         if(w & 2)
625                                 start_weapons_default |= s;
626                         if(w & 4)
627                                 start_weapons_defaultmask |= s;
628                 });
629         }
630
631         if(!cvar("g_use_ammunition"))
632                 start_items |= IT_UNLIMITED_AMMO;
633
634         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
635         {
636                 start_ammo_shells = 999;
637                 start_ammo_nails = 999;
638                 start_ammo_rockets = 999;
639                 start_ammo_cells = 999;
640                 start_ammo_plasma = 999;
641                 start_ammo_fuel = 999;
642         }
643         else
644         {
645                 start_ammo_shells = cvar("g_start_ammo_shells");
646                 start_ammo_nails = cvar("g_start_ammo_nails");
647                 start_ammo_rockets = cvar("g_start_ammo_rockets");
648                 start_ammo_cells = cvar("g_start_ammo_cells");
649                 start_ammo_plasma = cvar("g_start_ammo_plasma");
650                 start_ammo_fuel = cvar("g_start_ammo_fuel");
651                 random_start_weapons_count = cvar("g_random_start_weapons_count");
652                 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
653                         "g_random_start_shells"));
654                 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
655                         "g_random_start_bullets"));
656                 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
657                         cvar("g_random_start_rockets"));
658                 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
659                         "g_random_start_cells"));
660                 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
661                         "g_random_start_plasma"));
662         }
663
664         if (warmup_stage)
665         {
666                 warmup_start_ammo_shells = start_ammo_shells;
667                 warmup_start_ammo_nails = start_ammo_nails;
668                 warmup_start_ammo_rockets = start_ammo_rockets;
669                 warmup_start_ammo_cells = start_ammo_cells;
670                 warmup_start_ammo_plasma = start_ammo_plasma;
671                 warmup_start_ammo_fuel = start_ammo_fuel;
672                 warmup_start_health = start_health;
673                 warmup_start_armorvalue = start_armorvalue;
674                 warmup_start_weapons = start_weapons;
675                 warmup_start_weapons_default = start_weapons_default;
676                 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
677
678                 if (!g_weaponarena && !g_ca && !g_freezetag)
679                 {
680                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
681                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
682                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
683                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
684                         warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
685                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
686                         warmup_start_health = cvar("g_warmup_start_health");
687                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
688                         warmup_start_weapons = '0 0 0';
689                         warmup_start_weapons_default = '0 0 0';
690                         warmup_start_weapons_defaultmask = '0 0 0';
691                         FOREACH(Weapons, it != WEP_Null, {
692                                 int w = want_weapon(it, g_warmup_allguns);
693                                 WepSet s = (it.m_wepset);
694                                 if(w & 1)
695                                         warmup_start_weapons |= s;
696                                 if(w & 2)
697                                         warmup_start_weapons_default |= s;
698                                 if(w & 4)
699                                         warmup_start_weapons_defaultmask |= s;
700                         });
701                 }
702         }
703
704         if (g_jetpack)
705                 start_items |= ITEM_Jetpack.m_itemid;
706
707         MUTATOR_CALLHOOK(SetStartItems);
708
709         if (start_items & ITEM_Jetpack.m_itemid)
710         {
711                 start_items |= ITEM_JetpackRegen.m_itemid;
712                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
713                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
714         }
715
716         WepSet precache_weapons = start_weapons;
717         if (g_warmup_allguns != 1)
718                 precache_weapons |= warmup_start_weapons;
719         FOREACH(Weapons, it != WEP_Null, {
720                 if(precache_weapons & (it.m_wepset))
721                         it.wr_init(it);
722         });
723
724         start_ammo_shells = max(0, start_ammo_shells);
725         start_ammo_nails = max(0, start_ammo_nails);
726         start_ammo_rockets = max(0, start_ammo_rockets);
727         start_ammo_cells = max(0, start_ammo_cells);
728         start_ammo_plasma = max(0, start_ammo_plasma);
729         start_ammo_fuel = max(0, start_ammo_fuel);
730         SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
731                 GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
732         SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
733                 GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
734         SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
735                 GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
736         SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
737                 GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
738         SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
739                 GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
740
741         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
742         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
743         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
744         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
745         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
746         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
747 }
748
749 void precache_playermodel(string m)
750 {
751         float globhandle, i, n;
752         string f;
753
754         if(substring(m, -9,5) == "_lod1")
755                 return;
756         if(substring(m, -9,5) == "_lod2")
757                 return;
758         precache_model(m);
759         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
760         if(fexists(f))
761                 precache_model(f);
762         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
763         if(fexists(f))
764                 precache_model(f);
765
766         globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
767         if (globhandle < 0)
768                 return;
769         n = search_getsize(globhandle);
770         for (i = 0; i < n; ++i)
771         {
772                 //print(search_getfilename(globhandle, i), "\n");
773                 f = search_getfilename(globhandle, i);
774                 PrecachePlayerSounds(f);
775         }
776         search_end(globhandle);
777 }
778 void precache_all_playermodels(string pattern)
779 {
780         int globhandle = search_begin(pattern, true, false);
781         if (globhandle < 0) return;
782         int n = search_getsize(globhandle);
783         for (int i = 0; i < n; ++i)
784         {
785                 string s = search_getfilename(globhandle, i);
786                 precache_playermodel(s);
787         }
788         search_end(globhandle);
789 }
790
791 void precache_playermodels(string s)
792 {
793         FOREACH_WORD(s, true, { precache_playermodel(it); });
794 }
795
796 void precache()
797 {
798     // gamemode related things
799
800     // Precache all player models if desired
801     if (autocvar_sv_precacheplayermodels)
802     {
803         PrecachePlayerSounds("sound/player/default.sounds");
804         precache_all_playermodels("models/player/*.zym");
805         precache_all_playermodels("models/player/*.dpm");
806         precache_all_playermodels("models/player/*.md3");
807         precache_all_playermodels("models/player/*.psk");
808         precache_all_playermodels("models/player/*.iqm");
809     }
810
811     if (autocvar_sv_defaultcharacter)
812     {
813                 precache_playermodels(autocvar_sv_defaultplayermodel_red);
814                 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
815                 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
816                 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
817                 precache_playermodels(autocvar_sv_defaultplayermodel);
818     }
819
820 #if 0
821     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
822
823     if (!this.noise && this.music) // quake 3 uses the music field
824         this.noise = this.music;
825
826     // plays music for the level if there is any
827     if (this.noise)
828     {
829         precache_sound (this.noise);
830         ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
831     }
832 #endif
833 }
834
835
836 void make_safe_for_remove(entity e)
837 {
838     if (e.initialize_entity)
839     {
840         entity ent, prev = NULL;
841         for (ent = initialize_entity_first; ent; )
842         {
843             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
844             {
845                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
846                 // skip it in linked list
847                 if (prev)
848                 {
849                     prev.initialize_entity_next = ent.initialize_entity_next;
850                     ent = prev.initialize_entity_next;
851                 }
852                 else
853                 {
854                     initialize_entity_first = ent.initialize_entity_next;
855                     ent = initialize_entity_first;
856                 }
857             }
858             else
859             {
860                 prev = ent;
861                 ent = ent.initialize_entity_next;
862             }
863         }
864     }
865 }
866
867 .float remove_except_protected_forbidden;
868 void remove_except_protected(entity e)
869 {
870         if(e.remove_except_protected_forbidden)
871                 error("not allowed to remove this at this point");
872         builtin_remove(e);
873 }
874
875 void remove_unsafely(entity e)
876 {
877     if(e.classname == "spike")
878         error("Removing spikes is forbidden (crylink bug), please report");
879     builtin_remove(e);
880 }
881
882 void remove_safely(entity e)
883 {
884     make_safe_for_remove(e);
885     builtin_remove(e);
886 }
887
888 void InitializeEntity(entity e, void(entity this) func, float order)
889 {
890     entity prev, cur;
891
892     if (!e || e.initialize_entity)
893     {
894         // make a proxy initializer entity
895         entity e_old = e;
896         e = new(initialize_entity);
897         e.enemy = e_old;
898     }
899
900     e.initialize_entity = func;
901     e.initialize_entity_order = order;
902
903     cur = initialize_entity_first;
904     prev = NULL;
905     for (;;)
906     {
907         if (!cur || cur.initialize_entity_order > order)
908         {
909             // insert between prev and cur
910             if (prev)
911                 prev.initialize_entity_next = e;
912             else
913                 initialize_entity_first = e;
914             e.initialize_entity_next = cur;
915             return;
916         }
917         prev = cur;
918         cur = cur.initialize_entity_next;
919     }
920 }
921 void InitializeEntitiesRun()
922 {
923     entity startoflist = initialize_entity_first;
924     initialize_entity_first = NULL;
925     delete_fn = remove_except_protected;
926     for (entity e = startoflist; e; e = e.initialize_entity_next)
927     {
928                 e.remove_except_protected_forbidden = 1;
929     }
930     for (entity e = startoflist; e; )
931     {
932                 e.remove_except_protected_forbidden = 0;
933         e.initialize_entity_order = 0;
934         entity next = e.initialize_entity_next;
935         e.initialize_entity_next = NULL;
936         var void(entity this) func = e.initialize_entity;
937         e.initialize_entity = func_null;
938         if (e.classname == "initialize_entity")
939         {
940             entity wrappee = e.enemy;
941             builtin_remove(e);
942             e = wrappee;
943         }
944         //dprint("Delayed initialization: ", e.classname, "\n");
945         if (func)
946         {
947                 func(e);
948         }
949         else
950         {
951             eprint(e);
952             backtrace(strcat("Null function in: ", e.classname, "\n"));
953         }
954         e = next;
955     }
956     delete_fn = remove_unsafely;
957 }
958
959 .float(entity) isEliminated;
960 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
961 {
962         Stream out = MSG_ENTITY;
963         WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
964         serialize(byte, out, sendflags);
965         if (sendflags & 1) {
966                 for (int i = 1; i <= maxclients; i += 8) {
967                         int f = 0;
968                         entity e = edict_num(i);
969                         for (int b = 0; b < 8; ++b, e = nextent(e)) {
970                                 if (eliminatedPlayers.isEliminated(e)) {
971                                         f |= BIT(b);
972                                 }
973                         }
974                         serialize(byte, out, f);
975                 }
976         }
977         return true;
978 }
979
980 void EliminatedPlayers_Init(float(entity) isEliminated_func)
981 {
982         if(eliminatedPlayers)
983         {
984                 backtrace("Can't spawn eliminatedPlayers again!");
985                 return;
986         }
987         Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
988         eliminatedPlayers.isEliminated = isEliminated_func;
989 }
990
991
992
993
994 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
995 {
996         if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
997                 this.projectiledeathtype |= HITTYPE_SPLASH;
998         adaptor_think2use(this);
999 }
1000
1001 // deferred dropping
1002 void DropToFloor_Handler(entity this)
1003 {
1004     WITHSELF(this, builtin_droptofloor());
1005     this.dropped_origin = this.origin;
1006 }
1007
1008 void droptofloor(entity this)
1009 {
1010     InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1011 }
1012
1013
1014
1015 float trace_hits_box_a0, trace_hits_box_a1;
1016
1017 float trace_hits_box_1d(float end, float thmi, float thma)
1018 {
1019     if (end == 0)
1020     {
1021         // just check if x is in range
1022         if (0 < thmi)
1023             return false;
1024         if (0 > thma)
1025             return false;
1026     }
1027     else
1028     {
1029         // do the trace with respect to x
1030         // 0 -> end has to stay in thmi -> thma
1031         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1032         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1033         if (trace_hits_box_a0 > trace_hits_box_a1)
1034             return false;
1035     }
1036     return true;
1037 }
1038
1039 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1040 {
1041     end -= start;
1042     thmi -= start;
1043     thma -= start;
1044     // now it is a trace from 0 to end
1045
1046     trace_hits_box_a0 = 0;
1047     trace_hits_box_a1 = 1;
1048
1049     if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1050         return false;
1051     if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1052         return false;
1053     if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1054         return false;
1055
1056     return true;
1057 }
1058
1059 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1060 {
1061     return trace_hits_box(start, end, thmi - ma, thma - mi);
1062 }
1063
1064 bool SUB_NoImpactCheck(entity this, entity toucher)
1065 {
1066         // zero hitcontents = this is not the real impact, but either the
1067         // mirror-impact of something hitting the projectile instead of the
1068         // projectile hitting the something, or a touchareagrid one. Neither of
1069         // these stop the projectile from moving, so...
1070         if(trace_dphitcontents == 0)
1071         {
1072                 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1073                 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
1074         }
1075     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1076         return true;
1077     if (toucher == NULL && this.size != '0 0 0')
1078     {
1079         vector tic;
1080         tic = this.velocity * sys_frametime;
1081         tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1082         traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1083         if (trace_fraction >= 1)
1084         {
1085             LOG_TRACE("Odd... did not hit...?");
1086         }
1087         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1088         {
1089             LOG_TRACE("Detected and prevented the sky-grapple bug.");
1090             return true;
1091         }
1092     }
1093
1094     return false;
1095 }
1096
1097 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1098
1099 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1100 {
1101         if(SUB_OwnerCheck(this, toucher))
1102                 return true;
1103         if(SUB_NoImpactCheck(this, toucher))
1104         {
1105                 if(this.classname == "nade")
1106                         return false; // no checks here
1107                 else if(this.classname == "grapplinghook")
1108                         RemoveHook(this);
1109                 else if(this.classname == "spike")
1110                 {
1111                         W_Crylink_Dequeue(this);
1112                         delete(this);
1113                 }
1114                 else
1115                         delete(this);
1116                 return true;
1117         }
1118         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1119                 UpdateCSQCProjectile(this);
1120         return false;
1121 }
1122
1123 /** engine callback */
1124 void URI_Get_Callback(float id, float status, string data)
1125 {
1126         if(url_URI_Get_Callback(id, status, data))
1127         {
1128                 // handled
1129         }
1130         else if (id == URI_GET_DISCARD)
1131         {
1132                 // discard
1133         }
1134         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1135         {
1136                 // sv_cmd curl
1137                 Curl_URI_Get_Callback(id, status, data);
1138         }
1139         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1140         {
1141                 // online ban list
1142                 OnlineBanList_URI_Get_Callback(id, status, data);
1143         }
1144         else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1145         {
1146                 // handled by a mutator
1147         }
1148         else
1149         {
1150                 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1151         }
1152 }
1153
1154 string uid2name(string myuid) {
1155         string s;
1156         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1157
1158         // FIXME remove this later after 0.6 release
1159         // convert old style broken records to correct style
1160         if(s == "")
1161         {
1162                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1163                 if(s != "")
1164                 {
1165                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1166                         db_remove(ServerProgsDB, strcat("uid2name", myuid));
1167                 }
1168         }
1169
1170         if(s == "")
1171                 s = "^1Unregistered Player";
1172         return s;
1173 }
1174
1175 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1176 {
1177     float m, i;
1178     vector start, org, delta, end, enddown, mstart;
1179
1180     m = e.dphitcontentsmask;
1181     e.dphitcontentsmask = goodcontents | badcontents;
1182
1183     org = boundmin;
1184     delta = boundmax - boundmin;
1185
1186     start = end = org;
1187
1188     for (i = 0; i < attempts; ++i)
1189     {
1190         start.x = org.x + random() * delta.x;
1191         start.y = org.y + random() * delta.y;
1192         start.z = org.z + random() * delta.z;
1193
1194         // rule 1: start inside world bounds, and outside
1195         // solid, and don't start from somewhere where you can
1196         // fall down to evil
1197         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1198         if (trace_fraction >= 1)
1199             continue;
1200         if (trace_startsolid)
1201             continue;
1202         if (trace_dphitcontents & badcontents)
1203             continue;
1204         if (trace_dphitq3surfaceflags & badsurfaceflags)
1205             continue;
1206
1207         // rule 2: if we are too high, lower the point
1208         if (trace_fraction * delta.z > maxaboveground)
1209             start = trace_endpos + '0 0 1' * maxaboveground;
1210         enddown = trace_endpos;
1211
1212         // rule 3: make sure we aren't outside the map. This only works
1213         // for somewhat well formed maps. A good rule of thumb is that
1214         // the map should have a convex outside hull.
1215         // these can be traceLINES as we already verified the starting box
1216         mstart = start + 0.5 * (e.mins + e.maxs);
1217         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1218         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1219             continue;
1220         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1221         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1222             continue;
1223         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1224         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1225             continue;
1226         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1227         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1228             continue;
1229         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1230         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1231             continue;
1232
1233         // rule 4: we must "see" some spawnpoint or item
1234     entity sp = NULL;
1235     IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1236     {
1237         if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1238         {
1239                 sp = it;
1240                 break;
1241         }
1242     });
1243         if(!sp)
1244         {
1245                 int items_checked = 0;
1246                 IL_EACH(g_items, checkpvs(mstart, it),
1247                 {
1248                         if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1249                         {
1250                                 sp = it;
1251                                 break;
1252                         }
1253
1254                         ++items_checked;
1255                         if(items_checked >= attempts)
1256                                 break; // sanity
1257                 });
1258
1259                 if(!sp)
1260                         continue;
1261         }
1262
1263         // find a random vector to "look at"
1264         end.x = org.x + random() * delta.x;
1265         end.y = org.y + random() * delta.y;
1266         end.z = org.z + random() * delta.z;
1267         end = start + normalize(end - start) * vlen(delta);
1268
1269         // rule 4: start TO end must not be too short
1270         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1271         if (trace_startsolid)
1272             continue;
1273         if (trace_fraction < minviewdistance / vlen(delta))
1274             continue;
1275
1276         // rule 5: don't want to look at sky
1277         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1278             continue;
1279
1280         // rule 6: we must not end up in trigger_hurt
1281         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1282             continue;
1283
1284         break;
1285     }
1286
1287     e.dphitcontentsmask = m;
1288
1289     if (i < attempts)
1290     {
1291         setorigin(e, start);
1292         e.angles = vectoangles(end - start);
1293         LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1294         return true;
1295     }
1296     else
1297         return false;
1298 }
1299
1300 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1301 {
1302         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1303 }
1304
1305 void write_recordmarker(entity pl, float tstart, float dt)
1306 {
1307     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1308
1309     // also write a marker into demo files for demotc-race-record-extractor to find
1310     stuffcmd(pl,
1311              strcat(
1312                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1313                  " ", ftos(tstart), " ", ftos(dt), "\n"));
1314 }
1315
1316 void attach_sameorigin(entity e, entity to, string tag)
1317 {
1318     vector org, t_forward, t_left, t_up, e_forward, e_up;
1319     float tagscale;
1320
1321     org = e.origin - gettaginfo(to, gettagindex(to, tag));
1322     tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1323     t_forward = v_forward * tagscale;
1324     t_left = v_right * -tagscale;
1325     t_up = v_up * tagscale;
1326
1327     e.origin_x = org * t_forward;
1328     e.origin_y = org * t_left;
1329     e.origin_z = org * t_up;
1330
1331     // current forward and up directions
1332     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1333                 e.angles = AnglesTransform_FromVAngles(e.angles);
1334         else
1335                 e.angles = AnglesTransform_FromAngles(e.angles);
1336     fixedmakevectors(e.angles);
1337
1338     // untransform forward, up!
1339     e_forward.x = v_forward * t_forward;
1340     e_forward.y = v_forward * t_left;
1341     e_forward.z = v_forward * t_up;
1342     e_up.x = v_up * t_forward;
1343     e_up.y = v_up * t_left;
1344     e_up.z = v_up * t_up;
1345
1346     e.angles = fixedvectoangles2(e_forward, e_up);
1347     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1348                 e.angles = AnglesTransform_ToVAngles(e.angles);
1349         else
1350                 e.angles = AnglesTransform_ToAngles(e.angles);
1351
1352     setattachment(e, to, tag);
1353     setorigin(e, e.origin);
1354 }
1355
1356 void detach_sameorigin(entity e)
1357 {
1358     vector org;
1359     org = gettaginfo(e, 0);
1360     e.angles = fixedvectoangles2(v_forward, v_up);
1361     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1362                 e.angles = AnglesTransform_ToVAngles(e.angles);
1363         else
1364                 e.angles = AnglesTransform_ToAngles(e.angles);
1365     setorigin(e, org);
1366     setattachment(e, NULL, "");
1367     setorigin(e, e.origin);
1368 }
1369
1370 void follow_sameorigin(entity e, entity to)
1371 {
1372     set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1373     e.aiment = to; // make the hole follow bmodel
1374     e.punchangle = to.angles; // the original angles of bmodel
1375     e.view_ofs = e.origin - to.origin; // relative origin
1376     e.v_angle = e.angles - to.angles; // relative angles
1377 }
1378
1379 void unfollow_sameorigin(entity e)
1380 {
1381     set_movetype(e, MOVETYPE_NONE);
1382 }
1383
1384 entity gettaginfo_relative_ent;
1385 vector gettaginfo_relative(entity e, float tag)
1386 {
1387     if (!gettaginfo_relative_ent)
1388     {
1389         gettaginfo_relative_ent = spawn();
1390         gettaginfo_relative_ent.effects = EF_NODRAW;
1391     }
1392     gettaginfo_relative_ent.model = e.model;
1393     gettaginfo_relative_ent.modelindex = e.modelindex;
1394     gettaginfo_relative_ent.frame = e.frame;
1395     return gettaginfo(gettaginfo_relative_ent, tag);
1396 }
1397
1398 .string aiment_classname;
1399 .float aiment_deadflag;
1400 void SetMovetypeFollow(entity ent, entity e)
1401 {
1402         // FIXME this may not be warpzone aware
1403         set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1404         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1405         ent.aiment = e; // make the hole follow bmodel
1406         ent.punchangle = e.angles; // the original angles of bmodel
1407         ent.view_ofs = ent.origin - e.origin; // relative origin
1408         ent.v_angle = ent.angles - e.angles; // relative angles
1409         ent.aiment_classname = strzone(e.classname);
1410         ent.aiment_deadflag = e.deadflag;
1411 }
1412 void UnsetMovetypeFollow(entity ent)
1413 {
1414         set_movetype(ent, MOVETYPE_FLY);
1415         PROJECTILE_MAKETRIGGER(ent);
1416         ent.aiment = NULL;
1417 }
1418 float LostMovetypeFollow(entity ent)
1419 {
1420 /*
1421         if(ent.move_movetype != MOVETYPE_FOLLOW)
1422                 if(ent.aiment)
1423                         error("???");
1424 */
1425         if(ent.aiment)
1426         {
1427                 if(ent.aiment.classname != ent.aiment_classname)
1428                         return 1;
1429                 if(ent.aiment.deadflag != ent.aiment_deadflag)
1430                         return 1;
1431         }
1432         return 0;
1433 }
1434
1435 .bool pushable;
1436 bool isPushable(entity e)
1437 {
1438         if(e.pushable)
1439                 return true;
1440         if(IS_VEHICLE(e))
1441                 return false;
1442         if(e.iscreature)
1443                 return true;
1444         if (Item_IsLoot(e))
1445         {
1446                 return true;
1447         }
1448         switch(e.classname)
1449         {
1450                 case "body":
1451                         return true;
1452                 case "bullet": // antilagged bullets can't hit this either
1453                         return false;
1454         }
1455         if (e.projectiledeathtype)
1456                 return true;
1457         return false;
1458 }