1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
529 string s = string_null;
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 WEPSET_DECLARE_A(g_weaponarena_weapons);
744 float g_weaponarena_random;
745 float g_weaponarena_random_with_laser;
746 string g_weaponarena_list;
747 float g_weaponspeedfactor;
748 float g_weaponratefactor;
749 float g_weapondamagefactor;
750 float g_weaponforcefactor;
751 float g_weaponspreadfactor;
753 WEPSET_DECLARE_A(start_weapons);
754 WEPSET_DECLARE_A(start_weapons_default);
755 WEPSET_DECLARE_A(start_weapons_defaultmask);
757 float start_ammo_shells;
758 float start_ammo_nails;
759 float start_ammo_rockets;
760 float start_ammo_cells;
761 float start_ammo_fuel;
763 float start_armorvalue;
764 WEPSET_DECLARE_A(warmup_start_weapons);
765 WEPSET_DECLARE_A(warmup_start_weapons_default);
766 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
767 float warmup_start_ammo_shells;
768 float warmup_start_ammo_nails;
769 float warmup_start_ammo_rockets;
770 float warmup_start_ammo_cells;
771 float warmup_start_ammo_fuel;
772 float warmup_start_health;
773 float warmup_start_armorvalue;
777 entity get_weaponinfo(float w);
779 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
781 var float i = weaponinfo.weapon;
787 if (g_lms || g_ca || allguns)
789 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
795 d = (i == WEP_SHOTGUN);
797 d = 0; // weapon is set a few lines later
799 d = (i == WEP_LASER || i == WEP_SHOTGUN);
801 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
802 d |= (i == WEP_HOOK);
803 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
806 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
808 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
813 // 4: is set by default?
822 void readplayerstartcvars()
828 // initialize starting values for players
829 WEPSET_CLEAR_A(start_weapons);
830 WEPSET_CLEAR_A(start_weapons_default);
831 WEPSET_CLEAR_A(start_weapons_defaultmask);
833 start_ammo_shells = 0;
834 start_ammo_nails = 0;
835 start_ammo_rockets = 0;
836 start_ammo_cells = 0;
837 start_health = cvar("g_balance_health_start");
838 start_armorvalue = cvar("g_balance_armor_start");
841 WEPSET_CLEAR_A(g_weaponarena_weapons);
843 s = cvar_string("g_weaponarena");
844 if (s == "0" || s == "")
850 if (s == "0" || s == "")
856 // forcibly turn off weaponarena
861 g_weaponarena_list = "All Weapons";
862 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
863 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
864 WEPSET_OR_AW(g_weaponarena_weapons, j);
866 else if (s == "most")
869 g_weaponarena_list = "Most Weapons";
870 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
872 e = get_weaponinfo(j);
873 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
874 if (e.spawnflags & WEP_FLAG_NORMAL)
875 WEPSET_OR_AW(g_weaponarena_weapons, j);
878 else if (s == "none")
881 g_weaponarena_list = "No Weapons";
886 t = tokenize_console(s);
887 g_weaponarena_list = "";
888 for (i = 0; i < t; ++i)
891 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
893 e = get_weaponinfo(j);
896 WEPSET_OR_AW(g_weaponarena_weapons, j);
897 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
903 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
906 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
910 g_weaponarena_random = cvar("g_weaponarena_random");
912 g_weaponarena_random = 0;
913 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
917 g_minstagib = 0; // incompatible
918 g_pinata = 0; // incompatible
919 g_weapon_stay = 0; // incompatible
920 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
922 start_items |= IT_UNLIMITED_AMMO;
924 else if (g_minstagib)
926 g_pinata = 0; // incompatible
927 g_weapon_stay = 0; // incompatible
928 g_bloodloss = 0; // incompatible
930 start_armorvalue = 0;
931 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
932 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
933 start_items |= IT_UNLIMITED_SUPERWEAPONS;
935 if (g_minstagib_invis_alpha <= 0)
936 g_minstagib_invis_alpha = -1;
940 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
942 e = get_weaponinfo(i);
943 float w = want_weapon("g_start_weapon_", e, FALSE);
945 WEPSET_OR_AW(start_weapons, i);
947 WEPSET_OR_AW(start_weapons_default, i);
949 WEPSET_OR_AW(start_weapons_defaultmask, i);
953 if(!cvar("g_use_ammunition"))
954 start_items |= IT_UNLIMITED_AMMO;
956 if(cvar("g_nexball"))
957 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
961 start_ammo_cells = cvar("g_minstagib_ammo_start");
962 start_ammo_fuel = cvar("g_start_ammo_fuel");
964 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
966 start_ammo_rockets = 999;
967 start_ammo_shells = 999;
968 start_ammo_cells = 999;
969 start_ammo_nails = 999;
970 start_ammo_fuel = 999;
976 start_ammo_shells = cvar("g_lms_start_ammo_shells");
977 start_ammo_nails = cvar("g_lms_start_ammo_nails");
978 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
979 start_ammo_cells = cvar("g_lms_start_ammo_cells");
980 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
984 start_ammo_shells = cvar("g_start_ammo_shells");
985 start_ammo_nails = cvar("g_start_ammo_nails");
986 start_ammo_rockets = cvar("g_start_ammo_rockets");
987 start_ammo_cells = cvar("g_start_ammo_cells");
988 start_ammo_fuel = cvar("g_start_ammo_fuel");
994 start_health = cvar("g_lms_start_health");
995 start_armorvalue = cvar("g_lms_start_armor");
1000 warmup_start_ammo_shells = start_ammo_shells;
1001 warmup_start_ammo_nails = start_ammo_nails;
1002 warmup_start_ammo_rockets = start_ammo_rockets;
1003 warmup_start_ammo_cells = start_ammo_cells;
1004 warmup_start_ammo_fuel = start_ammo_fuel;
1005 warmup_start_health = start_health;
1006 warmup_start_armorvalue = start_armorvalue;
1007 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1008 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1009 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1011 if (!g_weaponarena && !g_minstagib && !g_ca)
1013 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1014 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1015 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1016 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1017 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1018 warmup_start_health = cvar("g_warmup_start_health");
1019 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1020 WEPSET_CLEAR_A(warmup_start_weapons);
1021 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1023 e = get_weaponinfo(i);
1024 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1026 WEPSET_OR_AW(warmup_start_weapons, i);
1028 WEPSET_OR_AW(warmup_start_weapons_default, i);
1030 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1036 start_items |= IT_JETPACK;
1038 MUTATOR_CALLHOOK(SetStartItems);
1040 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1042 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1043 start_items |= IT_FUEL_REGEN;
1044 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1045 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1048 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1050 e = get_weaponinfo(i);
1051 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1052 weapon_action(i, WR_PRECACHE);
1055 start_ammo_shells = max(0, start_ammo_shells);
1056 start_ammo_nails = max(0, start_ammo_nails);
1057 start_ammo_cells = max(0, start_ammo_cells);
1058 start_ammo_rockets = max(0, start_ammo_rockets);
1059 start_ammo_fuel = max(0, start_ammo_fuel);
1061 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1062 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1063 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1064 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1065 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1069 float g_bugrigs_planar_movement;
1070 float g_bugrigs_planar_movement_car_jumping;
1071 float g_bugrigs_reverse_spinning;
1072 float g_bugrigs_reverse_speeding;
1073 float g_bugrigs_reverse_stopping;
1074 float g_bugrigs_air_steering;
1075 float g_bugrigs_angle_smoothing;
1076 float g_bugrigs_friction_floor;
1077 float g_bugrigs_friction_brake;
1078 float g_bugrigs_friction_air;
1079 float g_bugrigs_accel;
1080 float g_bugrigs_speed_ref;
1081 float g_bugrigs_speed_pow;
1082 float g_bugrigs_steer;
1084 float g_touchexplode;
1085 float g_touchexplode_radius;
1086 float g_touchexplode_damage;
1087 float g_touchexplode_edgedamage;
1088 float g_touchexplode_force;
1095 float sv_pitch_fixyaw;
1097 string GetGametype(); // g_world.qc
1098 void readlevelcvars(void)
1100 g_minstagib = cvar("g_minstagib");
1102 // load ALL the mutators
1103 if(cvar("g_dodging"))
1104 MUTATOR_ADD(mutator_dodging);
1105 if(cvar("g_spawn_near_teammate"))
1106 MUTATOR_ADD(mutator_spawn_near_teammate);
1109 if(cvar("g_invincible_projectiles"))
1110 MUTATOR_ADD(mutator_invincibleprojectiles);
1111 if(cvar("g_new_toys"))
1112 MUTATOR_ADD(mutator_new_toys);
1114 MUTATOR_ADD(mutator_nix);
1115 if(cvar("g_rocket_flying"))
1116 MUTATOR_ADD(mutator_rocketflying);
1117 if(cvar("g_vampire"))
1118 MUTATOR_ADD(mutator_vampire);
1121 // is this a mutator? is this a mode?
1122 if(cvar("g_sandbox"))
1123 MUTATOR_ADD(sandbox);
1125 if(cvar("sv_allow_fullbright"))
1126 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1128 g_bugrigs = cvar("g_bugrigs");
1129 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1130 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1131 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1132 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1133 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1134 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1135 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1136 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1137 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1138 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1139 g_bugrigs_accel = cvar("g_bugrigs_accel");
1140 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1141 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1142 g_bugrigs_steer = cvar("g_bugrigs_steer");
1144 g_touchexplode = cvar("g_touchexplode");
1145 g_touchexplode_radius = cvar("g_touchexplode_radius");
1146 g_touchexplode_damage = cvar("g_touchexplode_damage");
1147 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1148 g_touchexplode_force = cvar("g_touchexplode_force");
1150 #ifdef ALLOW_FORCEMODELS
1151 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1154 sv_clones = cvar("sv_clones");
1155 sv_gentle = cvar("sv_gentle");
1156 sv_foginterval = cvar("sv_foginterval");
1157 g_cloaked = cvar("g_cloaked");
1159 g_cloaked = 1; // always enable cloak in CTS
1160 g_jump_grunt = cvar("g_jump_grunt");
1161 g_footsteps = cvar("g_footsteps");
1162 g_grappling_hook = cvar("g_grappling_hook");
1163 g_jetpack = cvar("g_jetpack");
1164 g_midair = cvar("g_midair");
1165 g_norecoil = cvar("g_norecoil");
1166 g_bloodloss = cvar("g_bloodloss");
1167 sv_maxidle = cvar("sv_maxidle");
1168 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1169 g_ctf_reverse = cvar("g_ctf_reverse");
1170 sv_autotaunt = cvar("sv_autotaunt");
1171 sv_taunt = cvar("sv_taunt");
1173 inWarmupStage = cvar("g_warmup");
1174 g_warmup_limit = cvar("g_warmup_limit");
1175 g_warmup_allguns = cvar("g_warmup_allguns");
1176 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1178 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1179 inWarmupStage = 0; // these modes cannot work together, sorry
1181 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1182 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1183 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1184 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1185 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1186 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1187 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1188 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1189 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1190 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1191 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1192 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1193 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1194 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1196 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1197 g_weaponratefactor = cvar("g_weaponratefactor");
1198 g_weapondamagefactor = cvar("g_weapondamagefactor");
1199 g_weaponforcefactor = cvar("g_weaponforcefactor");
1200 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1202 g_pickup_shells = cvar("g_pickup_shells");
1203 g_pickup_shells_max = cvar("g_pickup_shells_max");
1204 g_pickup_nails = cvar("g_pickup_nails");
1205 g_pickup_nails_max = cvar("g_pickup_nails_max");
1206 g_pickup_rockets = cvar("g_pickup_rockets");
1207 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1208 g_pickup_cells = cvar("g_pickup_cells");
1209 g_pickup_cells_max = cvar("g_pickup_cells_max");
1210 g_pickup_fuel = cvar("g_pickup_fuel");
1211 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1212 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1213 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1214 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1215 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1216 g_pickup_armormedium = cvar("g_pickup_armormedium");
1217 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1218 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1219 g_pickup_armorbig = cvar("g_pickup_armorbig");
1220 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1221 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1222 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1223 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1224 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1225 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1226 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1227 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1228 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1229 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1230 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1231 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1232 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1233 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1234 g_pickup_healthmega = cvar("g_pickup_healthmega");
1235 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1236 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1238 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1239 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1241 g_pinata = cvar("g_pinata");
1243 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1245 g_weapon_stay = cvar("g_weapon_stay");
1247 g_ghost_items = cvar("g_ghost_items");
1249 if(g_ghost_items >= 1)
1250 g_ghost_items = 0.25; // default alpha value
1252 if not(inWarmupStage && !g_ca)
1253 game_starttime = cvar("g_start_delay");
1255 sv_pitch_min = cvar("sv_pitch_min");
1256 sv_pitch_max = cvar("sv_pitch_max");
1257 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1259 readplayerstartcvars();
1265 string precache_sound (string s) = #19;
1266 float precache_sound_index (string s) = #19;
1268 #define SND_VOLUME 1
1269 #define SND_ATTENUATION 2
1270 #define SND_LARGEENTITY 8
1271 #define SND_LARGESOUND 16
1273 float sound_allowed(float dest, entity e)
1275 // sounds from world may always pass
1278 if (e.classname == "body")
1280 else if (e.realowner && e.realowner != e)
1282 else if (e.owner && e.owner != e)
1287 // sounds to self may always pass
1288 if (dest == MSG_ONE)
1289 if (e == msg_entity)
1291 // sounds by players can be removed
1292 if (autocvar_bot_sound_monopoly)
1293 if (clienttype(e) == CLIENTTYPE_REAL)
1295 // anything else may pass
1299 #ifdef COMPAT_XON010_CHANNELS
1300 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1301 void sound(entity e, float chan, string samp, float vol, float atten)
1303 if (!sound_allowed(MSG_BROADCAST, e))
1305 builtin_sound(e, chan, samp, vol, atten);
1309 void sound(entity e, float chan, string samp, float vol, float atten)
1311 if (!sound_allowed(MSG_BROADCAST, e))
1313 sound7(e, chan, samp, vol, atten, 0, 0);
1317 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1321 if (!sound_allowed(dest, e))
1324 entno = num_for_edict(e);
1325 idx = precache_sound_index(samp);
1330 atten = floor(atten * 64);
1331 vol = floor(vol * 255);
1334 sflags |= SND_VOLUME;
1336 sflags |= SND_ATTENUATION;
1337 if (entno >= 8192 || chan < 0 || chan > 7)
1338 sflags |= SND_LARGEENTITY;
1340 sflags |= SND_LARGESOUND;
1342 WriteByte(dest, SVC_SOUND);
1343 WriteByte(dest, sflags);
1344 if (sflags & SND_VOLUME)
1345 WriteByte(dest, vol);
1346 if (sflags & SND_ATTENUATION)
1347 WriteByte(dest, atten);
1348 if (sflags & SND_LARGEENTITY)
1350 WriteShort(dest, entno);
1351 WriteByte(dest, chan);
1355 WriteShort(dest, entno * 8 + chan);
1357 if (sflags & SND_LARGESOUND)
1358 WriteShort(dest, idx);
1360 WriteByte(dest, idx);
1362 WriteCoord(dest, o_x);
1363 WriteCoord(dest, o_y);
1364 WriteCoord(dest, o_z);
1366 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1370 if (!sound_allowed(dest, e))
1373 o = e.origin + 0.5 * (e.mins + e.maxs);
1374 soundtoat(dest, e, o, chan, samp, vol, atten);
1376 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1378 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1380 void stopsoundto(float dest, entity e, float chan)
1384 if (!sound_allowed(dest, e))
1387 entno = num_for_edict(e);
1389 if (entno >= 8192 || chan < 0 || chan > 7)
1392 idx = precache_sound_index("misc/null.wav");
1393 sflags = SND_LARGEENTITY;
1395 sflags |= SND_LARGESOUND;
1396 WriteByte(dest, SVC_SOUND);
1397 WriteByte(dest, sflags);
1398 WriteShort(dest, entno);
1399 WriteByte(dest, chan);
1400 if (sflags & SND_LARGESOUND)
1401 WriteShort(dest, idx);
1403 WriteByte(dest, idx);
1404 WriteCoord(dest, e.origin_x);
1405 WriteCoord(dest, e.origin_y);
1406 WriteCoord(dest, e.origin_z);
1410 WriteByte(dest, SVC_STOPSOUND);
1411 WriteShort(dest, entno * 8 + chan);
1414 void stopsound(entity e, float chan)
1416 if (!sound_allowed(MSG_BROADCAST, e))
1419 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1420 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1423 void play2(entity e, string filename)
1425 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1427 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1430 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1432 float spamsound(entity e, float chan, string samp, float vol, float atten)
1434 if (!sound_allowed(MSG_BROADCAST, e))
1437 if (time > e.spamtime)
1440 sound(e, chan, samp, vol, atten);
1446 void play2team(float t, string filename)
1450 if (autocvar_bot_sound_monopoly)
1453 FOR_EACH_REALPLAYER(head)
1456 play2(head, filename);
1460 void play2all(string samp)
1462 if (autocvar_bot_sound_monopoly)
1465 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1468 void PrecachePlayerSounds(string f);
1469 void precache_playermodel(string m)
1471 float globhandle, i, n;
1474 if(substring(m, -9,5) == "_lod1")
1476 if(substring(m, -9,5) == "_lod2")
1479 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1482 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1486 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1489 n = search_getsize(globhandle);
1490 for (i = 0; i < n; ++i)
1492 //print(search_getfilename(globhandle, i), "\n");
1493 f = search_getfilename(globhandle, i);
1494 PrecachePlayerSounds(f);
1496 search_end(globhandle);
1498 void precache_all_playermodels(string pattern)
1500 float globhandle, i, n;
1503 globhandle = search_begin(pattern, TRUE, FALSE);
1506 n = search_getsize(globhandle);
1507 for (i = 0; i < n; ++i)
1509 //print(search_getfilename(globhandle, i), "\n");
1510 f = search_getfilename(globhandle, i);
1511 precache_playermodel(f);
1513 search_end(globhandle);
1518 // gamemode related things
1519 precache_model ("models/misc/chatbubble.spr");
1522 precache_model ("models/runematch/curse.mdl");
1523 precache_model ("models/runematch/rune.mdl");
1526 #ifdef TTURRETS_ENABLED
1527 if (autocvar_g_turrets)
1531 // Precache all player models if desired
1532 if (autocvar_sv_precacheplayermodels)
1534 PrecachePlayerSounds("sound/player/default.sounds");
1535 precache_all_playermodels("models/player/*.zym");
1536 precache_all_playermodels("models/player/*.dpm");
1537 precache_all_playermodels("models/player/*.md3");
1538 precache_all_playermodels("models/player/*.psk");
1539 precache_all_playermodels("models/player/*.iqm");
1542 if (autocvar_sv_defaultcharacter)
1545 s = autocvar_sv_defaultplayermodel_red;
1547 precache_playermodel(s);
1548 s = autocvar_sv_defaultplayermodel_blue;
1550 precache_playermodel(s);
1551 s = autocvar_sv_defaultplayermodel_yellow;
1553 precache_playermodel(s);
1554 s = autocvar_sv_defaultplayermodel_pink;
1556 precache_playermodel(s);
1557 s = autocvar_sv_defaultplayermodel;
1559 precache_playermodel(s);
1564 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1565 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1568 // gore and miscellaneous sounds
1569 //precache_sound ("misc/h2ohit.wav");
1570 precache_model ("models/hook.md3");
1571 precache_sound ("misc/armorimpact.wav");
1572 precache_sound ("misc/bodyimpact1.wav");
1573 precache_sound ("misc/bodyimpact2.wav");
1574 precache_sound ("misc/gib.wav");
1575 precache_sound ("misc/gib_splat01.wav");
1576 precache_sound ("misc/gib_splat02.wav");
1577 precache_sound ("misc/gib_splat03.wav");
1578 precache_sound ("misc/gib_splat04.wav");
1579 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1580 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1581 precache_sound ("misc/null.wav");
1582 precache_sound ("misc/spawn.wav");
1583 precache_sound ("misc/talk.wav");
1584 precache_sound ("misc/teleport.wav");
1585 precache_sound ("misc/poweroff.wav");
1586 precache_sound ("player/lava.wav");
1587 precache_sound ("player/slime.wav");
1590 precache_sound ("misc/jetpack_fly.wav");
1592 precache_model ("models/sprites/0.spr32");
1593 precache_model ("models/sprites/1.spr32");
1594 precache_model ("models/sprites/2.spr32");
1595 precache_model ("models/sprites/3.spr32");
1596 precache_model ("models/sprites/4.spr32");
1597 precache_model ("models/sprites/5.spr32");
1598 precache_model ("models/sprites/6.spr32");
1599 precache_model ("models/sprites/7.spr32");
1600 precache_model ("models/sprites/8.spr32");
1601 precache_model ("models/sprites/9.spr32");
1602 precache_model ("models/sprites/10.spr32");
1604 // common weapon precaches
1605 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1606 precache_sound ("weapons/weapon_switch.wav");
1607 precache_sound ("weapons/weaponpickup.wav");
1608 precache_sound ("weapons/unavailable.wav");
1609 precache_sound ("weapons/dryfire.wav");
1610 if (g_grappling_hook)
1612 precache_sound ("weapons/hook_fire.wav"); // hook
1613 precache_sound ("weapons/hook_impact.wav"); // hook
1616 if(autocvar_sv_precacheweapons)
1618 //precache weapon models/sounds
1621 while (wep <= WEP_LAST)
1623 weapon_action(wep, WR_PRECACHE);
1628 precache_model("models/elaser.mdl");
1629 precache_model("models/laser.mdl");
1630 precache_model("models/ebomb.mdl");
1633 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1635 if (!self.noise && self.music) // quake 3 uses the music field
1636 self.noise = self.music;
1638 // plays music for the level if there is any
1641 precache_sound (self.noise);
1642 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1647 // sorry, but using \ in macros breaks line numbers
1648 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1649 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1650 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1653 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1655 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1658 WRITESPECTATABLE_MSG_ONE({
1659 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1660 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1661 WriteByte(MSG_ONE, id);
1662 WriteString(MSG_ONE, s);
1663 if (id != 0 && s != "")
1665 WriteByte(MSG_ONE, duration);
1666 WriteByte(MSG_ONE, countdown_num);
1671 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1673 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1675 // WARNING: this kills the trace globals
1676 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1677 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1679 #define INITPRIO_FIRST 0
1680 #define INITPRIO_GAMETYPE 0
1681 #define INITPRIO_GAMETYPE_FALLBACK 1
1682 #define INITPRIO_FINDTARGET 10
1683 #define INITPRIO_DROPTOFLOOR 20
1684 #define INITPRIO_SETLOCATION 90
1685 #define INITPRIO_LINKDOORS 91
1686 #define INITPRIO_LAST 99
1688 .void(void) initialize_entity;
1689 .float initialize_entity_order;
1690 .entity initialize_entity_next;
1691 entity initialize_entity_first;
1693 void make_safe_for_remove(entity e)
1695 if (e.initialize_entity)
1698 for (ent = initialize_entity_first; ent; )
1700 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1702 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1703 // skip it in linked list
1706 prev.initialize_entity_next = ent.initialize_entity_next;
1707 ent = prev.initialize_entity_next;
1711 initialize_entity_first = ent.initialize_entity_next;
1712 ent = initialize_entity_first;
1718 ent = ent.initialize_entity_next;
1724 void objerror(string s)
1726 make_safe_for_remove(self);
1727 builtin_objerror(s);
1730 .float remove_except_protected_forbidden;
1731 void remove_except_protected(entity e)
1733 if(e.remove_except_protected_forbidden)
1734 error("not allowed to remove this at this point");
1738 void remove_unsafely(entity e)
1740 if(e.classname == "spike")
1741 error("Removing spikes is forbidden (crylink bug), please report");
1745 void remove_safely(entity e)
1747 make_safe_for_remove(e);
1751 void InitializeEntity(entity e, void(void) func, float order)
1755 if (!e || e.initialize_entity)
1757 // make a proxy initializer entity
1761 e.classname = "initialize_entity";
1765 e.initialize_entity = func;
1766 e.initialize_entity_order = order;
1768 cur = initialize_entity_first;
1772 if (!cur || cur.initialize_entity_order > order)
1774 // insert between prev and cur
1776 prev.initialize_entity_next = e;
1778 initialize_entity_first = e;
1779 e.initialize_entity_next = cur;
1783 cur = cur.initialize_entity_next;
1786 void InitializeEntitiesRun()
1789 startoflist = initialize_entity_first;
1790 initialize_entity_first = world;
1791 remove = remove_except_protected;
1792 for (self = startoflist; self; self = self.initialize_entity_next)
1794 self.remove_except_protected_forbidden = 1;
1796 for (self = startoflist; self; )
1799 var void(void) func;
1800 e = self.initialize_entity_next;
1801 func = self.initialize_entity;
1802 self.initialize_entity_order = 0;
1803 self.initialize_entity = func_null;
1804 self.initialize_entity_next = world;
1805 self.remove_except_protected_forbidden = 0;
1806 if (self.classname == "initialize_entity")
1810 builtin_remove(self);
1813 //dprint("Delayed initialization: ", self.classname, "\n");
1814 if(func != func_null)
1819 backtrace(strcat("Null function in: ", self.classname, "\n"));
1823 remove = remove_unsafely;
1826 .float uncustomizeentityforclient_set;
1827 .void(void) uncustomizeentityforclient;
1828 void(void) SUB_Nullpointer = #0;
1829 void UncustomizeEntitiesRun()
1833 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1834 self.uncustomizeentityforclient();
1837 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1839 e.customizeentityforclient = customizer;
1840 e.uncustomizeentityforclient = uncustomizer;
1841 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1845 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1848 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1852 if (e.classname == "")
1853 e.classname = "net_linked";
1855 if (e.model == "" || self.modelindex == 0)
1859 setmodel(e, "null");
1863 e.SendEntity = sendfunc;
1864 e.SendFlags = 0xFFFFFF;
1867 e.effects |= EF_NODEPTHTEST;
1871 e.nextthink = time + dt;
1872 e.think = SUB_Remove;
1876 void adaptor_think2touch()
1885 void adaptor_think2use()
1897 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1899 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1900 self.projectiledeathtype |= HITTYPE_SPLASH;
1901 adaptor_think2use();
1904 // deferred dropping
1905 void DropToFloor_Handler()
1907 builtin_droptofloor();
1908 self.dropped_origin = self.origin;
1913 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1918 float trace_hits_box_a0, trace_hits_box_a1;
1920 float trace_hits_box_1d(float end, float thmi, float thma)
1924 // just check if x is in range
1932 // do the trace with respect to x
1933 // 0 -> end has to stay in thmi -> thma
1934 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1935 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1936 if (trace_hits_box_a0 > trace_hits_box_a1)
1942 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1947 // now it is a trace from 0 to end
1949 trace_hits_box_a0 = 0;
1950 trace_hits_box_a1 = 1;
1952 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1954 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1956 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1962 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1964 return trace_hits_box(start, end, thmi - ma, thma - mi);
1967 float SUB_NoImpactCheck()
1969 // zero hitcontents = this is not the real impact, but either the
1970 // mirror-impact of something hitting the projectile instead of the
1971 // projectile hitting the something, or a touchareagrid one. Neither of
1972 // these stop the projectile from moving, so...
1973 if(trace_dphitcontents == 0)
1975 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1976 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1979 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1981 if (other == world && self.size != '0 0 0')
1984 tic = self.velocity * sys_frametime;
1985 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1986 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1987 if (trace_fraction >= 1)
1989 dprint("Odd... did not hit...?\n");
1991 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1993 dprint("Detected and prevented the sky-grapple bug.\n");
2001 #define SUB_OwnerCheck() (other && (other == self.owner))
2003 void RemoveGrapplingHook(entity pl);
2004 void W_Crylink_Dequeue(entity e);
2005 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2007 if(SUB_OwnerCheck())
2009 if(SUB_NoImpactCheck())
2011 if(self.classname == "grapplinghook")
2012 RemoveGrapplingHook(self.realowner);
2013 else if(self.classname == "spike")
2015 W_Crylink_Dequeue(self);
2022 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2023 UpdateCSQCProjectile(self);
2026 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2028 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2029 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2031 void URI_Get_Callback(float id, float status, string data)
2033 if(url_URI_Get_Callback(id, status, data))
2037 else if (id == URI_GET_DISCARD)
2041 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2044 Curl_URI_Get_Callback(id, status, data);
2046 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2049 OnlineBanList_URI_Get_Callback(id, status, data);
2053 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2057 string uid2name(string myuid) {
2059 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2061 // FIXME remove this later after 0.6 release
2062 // convert old style broken records to correct style
2065 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2068 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2069 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2074 s = "^1Unregistered Player";
2078 float race_readTime(string map, float pos)
2086 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2089 string race_readUID(string map, float pos)
2097 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2100 float race_readPos(string map, float t) {
2102 for (i = 1; i <= RANKINGS_CNT; ++i)
2103 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2106 return 0; // pos is zero if unranked
2109 void race_writeTime(string map, float t, string myuid)
2118 newpos = race_readPos(map, t);
2121 for(i = 1; i <= RANKINGS_CNT; ++i)
2123 if(race_readUID(map, i) == myuid)
2126 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2127 for (i = prevpos; i > newpos; --i) {
2128 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2129 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2131 } else { // player has no ranked record yet
2132 for (i = RANKINGS_CNT; i > newpos; --i) {
2133 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2134 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2138 // store new time itself
2139 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2140 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2143 string race_readName(string map, float pos)
2151 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2154 string race_placeName(float pos) {
2155 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2157 if(mod(pos, 10) == 1)
2158 return strcat(ftos(pos), "st");
2159 else if(mod(pos, 10) == 2)
2160 return strcat(ftos(pos), "nd");
2161 else if(mod(pos, 10) == 3)
2162 return strcat(ftos(pos), "rd");
2164 return strcat(ftos(pos), "th");
2167 return strcat(ftos(pos), "th");
2170 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2173 vector start, org, delta, end, enddown, mstart;
2176 m = e.dphitcontentsmask;
2177 e.dphitcontentsmask = goodcontents | badcontents;
2180 delta = world.maxs - world.mins;
2184 for (i = 0; i < attempts; ++i)
2186 start_x = org_x + random() * delta_x;
2187 start_y = org_y + random() * delta_y;
2188 start_z = org_z + random() * delta_z;
2190 // rule 1: start inside world bounds, and outside
2191 // solid, and don't start from somewhere where you can
2192 // fall down to evil
2193 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2194 if (trace_fraction >= 1)
2196 if (trace_startsolid)
2198 if (trace_dphitcontents & badcontents)
2200 if (trace_dphitq3surfaceflags & badsurfaceflags)
2203 // rule 2: if we are too high, lower the point
2204 if (trace_fraction * delta_z > maxaboveground)
2205 start = trace_endpos + '0 0 1' * maxaboveground;
2206 enddown = trace_endpos;
2208 // rule 3: make sure we aren't outside the map. This only works
2209 // for somewhat well formed maps. A good rule of thumb is that
2210 // the map should have a convex outside hull.
2211 // these can be traceLINES as we already verified the starting box
2212 mstart = start + 0.5 * (e.mins + e.maxs);
2213 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2214 if (trace_fraction >= 1)
2216 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2217 if (trace_fraction >= 1)
2219 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2220 if (trace_fraction >= 1)
2222 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2223 if (trace_fraction >= 1)
2225 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2226 if (trace_fraction >= 1)
2229 // rule 4: we must "see" some spawnpoint
2230 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2231 if(checkpvs(mstart, sp))
2235 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2236 if(checkpvs(mstart, sp))
2242 // find a random vector to "look at"
2243 end_x = org_x + random() * delta_x;
2244 end_y = org_y + random() * delta_y;
2245 end_z = org_z + random() * delta_z;
2246 end = start + normalize(end - start) * vlen(delta);
2248 // rule 4: start TO end must not be too short
2249 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2250 if (trace_startsolid)
2252 if (trace_fraction < minviewdistance / vlen(delta))
2255 // rule 5: don't want to look at sky
2256 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2259 // rule 6: we must not end up in trigger_hurt
2260 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2266 e.dphitcontentsmask = m;
2270 setorigin(e, start);
2271 e.angles = vectoangles(end - start);
2272 dprint("Needed ", ftos(i + 1), " attempts\n");
2279 float zcurveparticles_effectno;
2280 vector zcurveparticles_start;
2281 float zcurveparticles_spd;
2283 void endzcurveparticles()
2285 if(zcurveparticles_effectno)
2288 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2290 zcurveparticles_effectno = 0;
2293 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2295 spd = bound(0, floor(spd / 16), 32767);
2296 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2298 endzcurveparticles();
2299 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2300 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2301 WriteShort(MSG_BROADCAST, effectno);
2302 WriteCoord(MSG_BROADCAST, start_x);
2303 WriteCoord(MSG_BROADCAST, start_y);
2304 WriteCoord(MSG_BROADCAST, start_z);
2305 zcurveparticles_effectno = effectno;
2306 zcurveparticles_start = start;
2309 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2310 WriteCoord(MSG_BROADCAST, end_x);
2311 WriteCoord(MSG_BROADCAST, end_y);
2312 WriteCoord(MSG_BROADCAST, end_z);
2313 WriteCoord(MSG_BROADCAST, end_dz);
2314 zcurveparticles_spd = spd;
2317 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2320 vector vecxy, velxy;
2322 vecxy = end - start;
2327 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2329 endzcurveparticles();
2330 trailparticles(world, effectno, start, end);
2334 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2335 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2338 void write_recordmarker(entity pl, float tstart, float dt)
2340 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2342 // also write a marker into demo files for demotc-race-record-extractor to find
2345 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2346 " ", ftos(tstart), " ", ftos(dt), "\n"));
2349 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2362 if(allowcenter) // 2: allow center handedness
2375 if(allowcenter) // 2: allow center handedness
2391 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2396 if (autocvar_g_shootfromeye)
2409 else if (autocvar_g_shootfromcenter)
2414 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2424 else if (autocvar_g_shootfromclient)
2426 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2431 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2433 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2437 void attach_sameorigin(entity e, entity to, string tag)
2439 vector org, t_forward, t_left, t_up, e_forward, e_up;
2446 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2447 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2448 t_forward = v_forward * tagscale;
2449 t_left = v_right * -tagscale;
2450 t_up = v_up * tagscale;
2452 e.origin_x = org * t_forward;
2453 e.origin_y = org * t_left;
2454 e.origin_z = org * t_up;
2456 // current forward and up directions
2457 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2458 e.angles = AnglesTransform_FromVAngles(e.angles);
2460 e.angles = AnglesTransform_FromAngles(e.angles);
2461 fixedmakevectors(e.angles);
2463 // untransform forward, up!
2464 e_forward_x = v_forward * t_forward;
2465 e_forward_y = v_forward * t_left;
2466 e_forward_z = v_forward * t_up;
2467 e_up_x = v_up * t_forward;
2468 e_up_y = v_up * t_left;
2469 e_up_z = v_up * t_up;
2471 e.angles = fixedvectoangles2(e_forward, e_up);
2472 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2473 e.angles = AnglesTransform_ToVAngles(e.angles);
2475 e.angles = AnglesTransform_ToAngles(e.angles);
2477 setattachment(e, to, tag);
2478 setorigin(e, e.origin);
2481 void detach_sameorigin(entity e)
2484 org = gettaginfo(e, 0);
2485 e.angles = fixedvectoangles2(v_forward, v_up);
2486 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2487 e.angles = AnglesTransform_ToVAngles(e.angles);
2489 e.angles = AnglesTransform_ToAngles(e.angles);
2491 setattachment(e, world, "");
2492 setorigin(e, e.origin);
2495 void follow_sameorigin(entity e, entity to)
2497 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2498 e.aiment = to; // make the hole follow bmodel
2499 e.punchangle = to.angles; // the original angles of bmodel
2500 e.view_ofs = e.origin - to.origin; // relative origin
2501 e.v_angle = e.angles - to.angles; // relative angles
2504 void unfollow_sameorigin(entity e)
2506 e.movetype = MOVETYPE_NONE;
2509 entity gettaginfo_relative_ent;
2510 vector gettaginfo_relative(entity e, float tag)
2512 if (!gettaginfo_relative_ent)
2514 gettaginfo_relative_ent = spawn();
2515 gettaginfo_relative_ent.effects = EF_NODRAW;
2517 gettaginfo_relative_ent.model = e.model;
2518 gettaginfo_relative_ent.modelindex = e.modelindex;
2519 gettaginfo_relative_ent.frame = e.frame;
2520 return gettaginfo(gettaginfo_relative_ent, tag);
2523 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2527 if (pl.soundentity.cnt & p)
2529 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2530 pl.soundentity.cnt |= p;
2533 void SoundEntity_StopSound(entity pl, float chan)
2537 if (pl.soundentity.cnt & p)
2539 stopsoundto(MSG_ALL, pl.soundentity, chan);
2540 pl.soundentity.cnt &~= p;
2544 void SoundEntity_Attach(entity pl)
2546 pl.soundentity = spawn();
2547 pl.soundentity.classname = "soundentity";
2548 pl.soundentity.owner = pl;
2549 setattachment(pl.soundentity, pl, "");
2550 setmodel(pl.soundentity, "null");
2553 void SoundEntity_Detach(entity pl)
2556 for (i = 0; i <= 7; ++i)
2557 SoundEntity_StopSound(pl, i);
2562 float modeleffect_SendEntity(entity to, float sf)
2565 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2568 if(self.velocity != '0 0 0')
2570 if(self.angles != '0 0 0')
2572 if(self.avelocity != '0 0 0')
2575 WriteByte(MSG_ENTITY, f);
2576 WriteShort(MSG_ENTITY, self.modelindex);
2577 WriteByte(MSG_ENTITY, self.skin);
2578 WriteByte(MSG_ENTITY, self.frame);
2579 WriteCoord(MSG_ENTITY, self.origin_x);
2580 WriteCoord(MSG_ENTITY, self.origin_y);
2581 WriteCoord(MSG_ENTITY, self.origin_z);
2584 WriteCoord(MSG_ENTITY, self.velocity_x);
2585 WriteCoord(MSG_ENTITY, self.velocity_y);
2586 WriteCoord(MSG_ENTITY, self.velocity_z);
2590 WriteCoord(MSG_ENTITY, self.angles_x);
2591 WriteCoord(MSG_ENTITY, self.angles_y);
2592 WriteCoord(MSG_ENTITY, self.angles_z);
2596 WriteCoord(MSG_ENTITY, self.avelocity_x);
2597 WriteCoord(MSG_ENTITY, self.avelocity_y);
2598 WriteCoord(MSG_ENTITY, self.avelocity_z);
2600 WriteShort(MSG_ENTITY, self.scale * 256.0);
2601 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2602 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2603 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2604 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2609 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2614 e.classname = "modeleffect";
2622 e.teleport_time = t1;
2626 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2630 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2633 sz = max(e.scale, e.scale2);
2634 setsize(e, e.mins * sz, e.maxs * sz);
2635 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2638 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2640 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2643 float randombit(float bits)
2645 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2654 for(f = 1; f <= bits; f *= 2)
2663 r = (r - 1) / (n - 1);
2670 float randombits(float bits, float k, float error_return)
2674 while(k > 0 && bits != r)
2676 r += randombit(bits - r);
2685 void randombit_test(float bits, float iter)
2689 print(ftos(randombit(bits)), "\n");
2694 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2696 if(halflifedist > 0)
2697 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2698 else if(halflifedist < 0)
2699 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2708 #define cvar_string_normal builtin_cvar_string
2709 #define cvar_normal builtin_cvar
2711 string cvar_string_normal(string n)
2713 if not(cvar_type(n) & 1)
2714 backtrace(strcat("Attempt to access undefined cvar: ", n));
2715 return builtin_cvar_string(n);
2718 float cvar_normal(string n)
2720 return stof(cvar_string_normal(n));
2723 #define cvar_set_normal builtin_cvar_set
2731 oself.think = SUB_Remove;
2732 oself.nextthink = time;
2738 Execute func() after time + fdelay.
2739 self when func is executed = self when defer is called
2741 void defer(float fdelay, void() func)
2748 e.think = defer_think;
2749 e.nextthink = time + fdelay;
2752 .string aiment_classname;
2753 .float aiment_deadflag;
2754 void SetMovetypeFollow(entity ent, entity e)
2756 // FIXME this may not be warpzone aware
2757 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2758 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2759 ent.aiment = e; // make the hole follow bmodel
2760 ent.punchangle = e.angles; // the original angles of bmodel
2761 ent.view_ofs = ent.origin - e.origin; // relative origin
2762 ent.v_angle = ent.angles - e.angles; // relative angles
2763 ent.aiment_classname = strzone(e.classname);
2764 ent.aiment_deadflag = e.deadflag;
2766 void UnsetMovetypeFollow(entity ent)
2768 ent.movetype = MOVETYPE_FLY;
2769 PROJECTILE_MAKETRIGGER(ent);
2772 float LostMovetypeFollow(entity ent)
2775 if(ent.movetype != MOVETYPE_FOLLOW)
2781 if(ent.aiment.classname != ent.aiment_classname)
2783 if(ent.aiment.deadflag != ent.aiment_deadflag)
2789 float isPushable(entity e)
2796 case "droppedweapon":
2797 case "keepawayball":
2798 case "nexball_basketball":
2799 case "nexball_football":
2801 case "bullet": // antilagged bullets can't hit this either
2804 if (e.projectiledeathtype)