1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void GameLogEcho(string s)
115 if (autocvar_sv_eventlog_files)
120 matches = autocvar_sv_eventlog_files_counter + 1;
121 cvar_set("sv_eventlog_files_counter", ftos(matches));
124 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126 logfile = fopen(fn, FILE_APPEND);
127 fputs(logfile, ":logversion:3\n");
131 if (autocvar_sv_eventlog_files_timestamps)
132 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
134 fputs(logfile, strcat(s, "\n"));
137 if (autocvar_sv_eventlog_console)
146 // will be opened later
151 if (logfile_open && logfile >= 0)
158 #define strstr strstrofs
160 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
161 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
162 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
163 // BE CONSTANT OR strzoneD!
164 float strstr(string haystack, string needle, float offset)
168 len = strlen(needle);
169 endpos = strlen(haystack) - len;
170 while(offset <= endpos)
172 found = substring(haystack, offset, len);
181 float NUM_NEAREST_ENTITIES = 4;
182 entity nearest_entity[NUM_NEAREST_ENTITIES];
183 float nearest_length[NUM_NEAREST_ENTITIES];
184 entity findnearest(vector point, .string field, string value, vector axismod)
195 localhead = find(world, field, value);
198 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
199 dist = localhead.oldorigin;
201 dist = localhead.origin;
203 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
206 for (i = 0; i < num_nearest; ++i)
208 if (len < nearest_length[i])
212 // now i tells us where to insert at
213 // INSERTION SORT! YOU'VE SEEN IT! RUN!
214 if (i < NUM_NEAREST_ENTITIES)
216 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
218 nearest_length[j + 1] = nearest_length[j];
219 nearest_entity[j + 1] = nearest_entity[j];
221 nearest_length[i] = len;
222 nearest_entity[i] = localhead;
223 if (num_nearest < NUM_NEAREST_ENTITIES)
224 num_nearest = num_nearest + 1;
227 localhead = find(localhead, field, value);
230 // now use the first one from our list that we can see
231 for (i = 0; i < num_nearest; ++i)
233 traceline(point, nearest_entity[i].origin, TRUE, world);
234 if (trace_fraction == 1)
238 dprint("Nearest point (");
239 dprint(nearest_entity[0].netname);
240 dprint(") is not visible, using a visible one.\n");
242 return nearest_entity[i];
246 if (num_nearest == 0)
249 dprint("Not seeing any location point, using nearest as fallback.\n");
251 dprint("Candidates were: ");
252 for(j = 0; j < num_nearest; ++j)
256 dprint(nearest_entity[j].netname);
261 return nearest_entity[0];
264 void spawnfunc_target_location()
266 self.classname = "target_location";
267 // location name in netname
268 // eventually support: count, teamgame selectors, line of sight?
271 void spawnfunc_info_location()
273 self.classname = "target_location";
274 self.message = self.netname;
277 string NearestLocation(vector p)
282 loc = findnearest(p, classname, "target_location", '1 1 1');
289 loc = findnearest(p, target, "###item###", '1 1 4');
296 string formatmessage(string msg)
307 WarpZone_crosshair_trace(self);
308 cursor = trace_endpos;
309 cursor_ent = trace_ent;
313 break; // too many replacements
316 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
317 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
330 replacement = substring(msg, p, 2);
331 escape = substring(msg, p + 1, 1);
335 else if (escape == "\\")
337 else if (escape == "n")
339 else if (escape == "a")
340 replacement = ftos(floor(self.armorvalue));
341 else if (escape == "h")
342 replacement = ftos(floor(self.health));
343 else if (escape == "l")
344 replacement = NearestLocation(self.origin);
345 else if (escape == "y")
346 replacement = NearestLocation(cursor);
347 else if (escape == "d")
348 replacement = NearestLocation(self.death_origin);
349 else if (escape == "w") {
353 wep = self.switchweapon;
356 replacement = W_Name(wep);
357 } else if (escape == "W") {
358 if (self.items & IT_SHELLS) replacement = "shells";
359 else if (self.items & IT_NAILS) replacement = "bullets";
360 else if (self.items & IT_ROCKETS) replacement = "rockets";
361 else if (self.items & IT_CELLS) replacement = "cells";
362 else replacement = "batteries"; // ;)
363 } else if (escape == "x") {
364 replacement = cursor_ent.netname;
365 if (replacement == "" || !cursor_ent)
366 replacement = "nothing";
367 } else if (escape == "s")
368 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
369 else if (escape == "S")
370 replacement = ftos(vlen(self.velocity));
372 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
373 p = p + strlen(replacement);
378 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
379 return (value == 0) ? FALSE : TRUE;
388 >0: receives a cvar from name=argv(f) value=argv(f+1)
390 void GetCvars_handleString(string thisname, float f, .string field, string name)
395 strunzone(self.field);
396 self.field = string_null;
400 if (thisname == name)
403 strunzone(self.field);
404 self.field = strzone(argv(f + 1));
408 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
410 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
412 GetCvars_handleString(thisname, f, field, name);
413 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
414 if (thisname == name)
417 s = func(strcat1(self.field));
420 strunzone(self.field);
421 self.field = strzone(s);
425 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
432 if (thisname == name)
433 self.field = stof(argv(f + 1));
436 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
438 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
445 if (thisname == name)
449 self.field = stof(argv(f + 1));
458 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
461 float w_getbestweapon(entity e);
462 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
465 o = W_FixWeaponOrder_ForceComplete(wo);
466 if(self.weaponorder_byimpulse)
468 strunzone(self.weaponorder_byimpulse);
469 self.weaponorder_byimpulse = string_null;
471 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
474 void GetCvars(float f)
476 string s = string_null;
479 s = strcat1(argv(f));
484 MUTATOR_CALLHOOK(GetCvars);
486 Notification_GetCvars();
488 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
489 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
490 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
491 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
492 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
493 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
494 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
505 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
506 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
507 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
508 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
509 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
510 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
512 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
513 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
515 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
516 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
517 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
518 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
519 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
521 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
524 if (s == "cl_weaponpriority")
525 self.switchweapon = w_getbestweapon(self);
526 if (s == "cl_allow_uidtracking")
527 PlayerStats_AddPlayer(self);
531 // decolorizes and team colors the player name when needed
532 string playername(entity p)
535 if (teamplay && !intermission_running && IS_PLAYER(p))
537 t = Team_ColorCode(p.team);
538 return strcat(t, strdecolorize(p.netname));
544 vector randompos(vector m1, vector m2)
548 v_x = m2_x * random() + m1_x;
549 v_y = m2_y * random() + m1_y;
550 v_z = m2_z * random() + m1_z;
554 //#NO AUTOCVARS START
556 float g_pickup_shells;
557 float g_pickup_shells_max;
558 float g_pickup_nails;
559 float g_pickup_nails_max;
560 float g_pickup_rockets;
561 float g_pickup_rockets_max;
562 float g_pickup_cells;
563 float g_pickup_cells_max;
565 float g_pickup_fuel_jetpack;
566 float g_pickup_fuel_max;
567 float g_pickup_armorsmall;
568 float g_pickup_armorsmall_max;
569 float g_pickup_armorsmall_anyway;
570 float g_pickup_armormedium;
571 float g_pickup_armormedium_max;
572 float g_pickup_armormedium_anyway;
573 float g_pickup_armorbig;
574 float g_pickup_armorbig_max;
575 float g_pickup_armorbig_anyway;
576 float g_pickup_armorlarge;
577 float g_pickup_armorlarge_max;
578 float g_pickup_armorlarge_anyway;
579 float g_pickup_healthsmall;
580 float g_pickup_healthsmall_max;
581 float g_pickup_healthsmall_anyway;
582 float g_pickup_healthmedium;
583 float g_pickup_healthmedium_max;
584 float g_pickup_healthmedium_anyway;
585 float g_pickup_healthlarge;
586 float g_pickup_healthlarge_max;
587 float g_pickup_healthlarge_anyway;
588 float g_pickup_healthmega;
589 float g_pickup_healthmega_max;
590 float g_pickup_healthmega_anyway;
591 float g_pickup_ammo_anyway;
592 float g_pickup_weapons_anyway;
594 WEPSET_DECLARE_A(g_weaponarena_weapons);
595 float g_weaponarena_random;
596 float g_weaponarena_random_with_laser;
597 string g_weaponarena_list;
598 float g_weaponspeedfactor;
599 float g_weaponratefactor;
600 float g_weapondamagefactor;
601 float g_weaponforcefactor;
602 float g_weaponspreadfactor;
604 WEPSET_DECLARE_A(start_weapons);
605 WEPSET_DECLARE_A(start_weapons_default);
606 WEPSET_DECLARE_A(start_weapons_defaultmask);
608 float start_ammo_shells;
609 float start_ammo_nails;
610 float start_ammo_rockets;
611 float start_ammo_cells;
612 float start_ammo_fuel;
614 float start_armorvalue;
615 WEPSET_DECLARE_A(warmup_start_weapons);
616 WEPSET_DECLARE_A(warmup_start_weapons_default);
617 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
618 float warmup_start_ammo_shells;
619 float warmup_start_ammo_nails;
620 float warmup_start_ammo_rockets;
621 float warmup_start_ammo_cells;
622 float warmup_start_ammo_fuel;
623 float warmup_start_health;
624 float warmup_start_armorvalue;
627 entity get_weaponinfo(float w);
629 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
631 var float i = weaponinfo.weapon;
637 if (g_lms || g_ca || allguns)
639 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
645 d = (i == WEP_SHOTGUN);
647 d = 0; // weapon is set a few lines later
649 d = (i == WEP_LASER || i == WEP_SHOTGUN);
651 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
652 d |= (i == WEP_HOOK);
653 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
656 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
658 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
663 // 4: is set by default?
672 void readplayerstartcvars()
678 // initialize starting values for players
679 WEPSET_CLEAR_A(start_weapons);
680 WEPSET_CLEAR_A(start_weapons_default);
681 WEPSET_CLEAR_A(start_weapons_defaultmask);
683 start_ammo_shells = 0;
684 start_ammo_nails = 0;
685 start_ammo_rockets = 0;
686 start_ammo_cells = 0;
687 start_health = cvar("g_balance_health_start");
688 start_armorvalue = cvar("g_balance_armor_start");
691 WEPSET_CLEAR_A(g_weaponarena_weapons);
693 s = cvar_string("g_weaponarena");
694 if (s == "0" || s == "")
700 if (s == "0" || s == "")
706 // forcibly turn off weaponarena
711 g_weaponarena_list = "All Weapons";
712 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
714 e = get_weaponinfo(j);
715 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
716 WEPSET_OR_AW(g_weaponarena_weapons, j);
719 else if (s == "most")
722 g_weaponarena_list = "Most Weapons";
723 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
725 e = get_weaponinfo(j);
726 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
727 if (e.spawnflags & WEP_FLAG_NORMAL)
728 WEPSET_OR_AW(g_weaponarena_weapons, j);
731 else if (s == "none")
734 g_weaponarena_list = "No Weapons";
739 t = tokenize_console(s);
740 g_weaponarena_list = "";
741 for (i = 0; i < t; ++i)
744 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
746 e = get_weaponinfo(j);
749 WEPSET_OR_AW(g_weaponarena_weapons, j);
750 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
756 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
759 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
763 g_weaponarena_random = cvar("g_weaponarena_random");
765 g_weaponarena_random = 0;
766 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
770 g_pinata = 0; // incompatible
771 g_weapon_stay = 0; // incompatible
772 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
773 start_items |= IT_UNLIMITED_AMMO;
777 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
779 e = get_weaponinfo(i);
780 float w = want_weapon("g_start_weapon_", e, FALSE);
782 WEPSET_OR_AW(start_weapons, i);
784 WEPSET_OR_AW(start_weapons_default, i);
786 WEPSET_OR_AW(start_weapons_defaultmask, i);
790 if(!cvar("g_use_ammunition"))
791 start_items |= IT_UNLIMITED_AMMO;
793 if(cvar("g_nexball"))
794 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
796 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
798 start_ammo_rockets = 999;
799 start_ammo_shells = 999;
800 start_ammo_cells = 999;
801 start_ammo_nails = 999;
802 start_ammo_fuel = 999;
806 start_ammo_shells = cvar("g_start_ammo_shells");
807 start_ammo_nails = cvar("g_start_ammo_nails");
808 start_ammo_rockets = cvar("g_start_ammo_rockets");
809 start_ammo_cells = cvar("g_start_ammo_cells");
810 start_ammo_fuel = cvar("g_start_ammo_fuel");
815 warmup_start_ammo_shells = start_ammo_shells;
816 warmup_start_ammo_nails = start_ammo_nails;
817 warmup_start_ammo_rockets = start_ammo_rockets;
818 warmup_start_ammo_cells = start_ammo_cells;
819 warmup_start_ammo_fuel = start_ammo_fuel;
820 warmup_start_health = start_health;
821 warmup_start_armorvalue = start_armorvalue;
822 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
823 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
824 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
826 if (!g_weaponarena && !g_ca)
828 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
829 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
830 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
831 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
832 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
833 warmup_start_health = cvar("g_warmup_start_health");
834 warmup_start_armorvalue = cvar("g_warmup_start_armor");
835 WEPSET_CLEAR_A(warmup_start_weapons);
836 WEPSET_CLEAR_A(warmup_start_weapons_default);
837 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
838 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
840 e = get_weaponinfo(i);
841 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
843 WEPSET_OR_AW(warmup_start_weapons, i);
845 WEPSET_OR_AW(warmup_start_weapons_default, i);
847 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
853 start_items |= IT_JETPACK;
855 MUTATOR_CALLHOOK(SetStartItems);
857 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
859 g_grappling_hook = 0; // these two can't coexist, as they use the same button
860 start_items |= IT_FUEL_REGEN;
861 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
862 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
865 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
867 e = get_weaponinfo(i);
868 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
869 weapon_action(i, WR_PRECACHE);
872 start_ammo_shells = max(0, start_ammo_shells);
873 start_ammo_nails = max(0, start_ammo_nails);
874 start_ammo_cells = max(0, start_ammo_cells);
875 start_ammo_rockets = max(0, start_ammo_rockets);
876 start_ammo_fuel = max(0, start_ammo_fuel);
878 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
879 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
880 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
881 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
882 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
886 float g_bugrigs_planar_movement;
887 float g_bugrigs_planar_movement_car_jumping;
888 float g_bugrigs_reverse_spinning;
889 float g_bugrigs_reverse_speeding;
890 float g_bugrigs_reverse_stopping;
891 float g_bugrigs_air_steering;
892 float g_bugrigs_angle_smoothing;
893 float g_bugrigs_friction_floor;
894 float g_bugrigs_friction_brake;
895 float g_bugrigs_friction_air;
896 float g_bugrigs_accel;
897 float g_bugrigs_speed_ref;
898 float g_bugrigs_speed_pow;
899 float g_bugrigs_steer;
904 string GetGametype(); // g_world.qc
905 void readlevelcvars(void)
908 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
909 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
911 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
912 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
913 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
914 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
915 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
916 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
917 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
918 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
919 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
920 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
921 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
922 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
924 #undef CHECK_MUTATOR_ADD
926 if(cvar("sv_allow_fullbright"))
927 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
929 g_bugrigs = cvar("g_bugrigs");
930 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
931 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
932 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
933 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
934 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
935 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
936 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
937 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
938 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
939 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
940 g_bugrigs_accel = cvar("g_bugrigs_accel");
941 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
942 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
943 g_bugrigs_steer = cvar("g_bugrigs_steer");
945 g_minstagib = cvar("g_minstagib");
947 sv_clones = cvar("sv_clones");
948 sv_foginterval = cvar("sv_foginterval");
949 g_cloaked = cvar("g_cloaked");
951 g_cloaked = 1; // always enable cloak in CTS
952 g_jump_grunt = cvar("g_jump_grunt");
953 g_footsteps = cvar("g_footsteps");
954 g_grappling_hook = cvar("g_grappling_hook");
955 g_jetpack = cvar("g_jetpack");
956 g_midair = cvar("g_midair");
957 g_norecoil = cvar("g_norecoil");
958 g_bloodloss = cvar("g_bloodloss");
959 sv_maxidle = cvar("sv_maxidle");
960 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
961 sv_autotaunt = cvar("sv_autotaunt");
962 sv_taunt = cvar("sv_taunt");
964 inWarmupStage = cvar("g_warmup");
965 g_warmup_limit = cvar("g_warmup_limit");
966 g_warmup_allguns = cvar("g_warmup_allguns");
967 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
969 if ((g_race && g_race_qualifying == 2) || g_arena || g_minstagib || g_assault || cvar("g_campaign"))
970 inWarmupStage = 0; // these modes cannot work together, sorry
972 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
973 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
974 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
975 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
976 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
977 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
978 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
979 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
980 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
981 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
982 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
983 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
984 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
985 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
987 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
988 g_weaponratefactor = cvar("g_weaponratefactor");
989 g_weapondamagefactor = cvar("g_weapondamagefactor");
990 g_weaponforcefactor = cvar("g_weaponforcefactor");
991 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
993 g_pickup_shells = cvar("g_pickup_shells");
994 g_pickup_shells_max = cvar("g_pickup_shells_max");
995 g_pickup_nails = cvar("g_pickup_nails");
996 g_pickup_nails_max = cvar("g_pickup_nails_max");
997 g_pickup_rockets = cvar("g_pickup_rockets");
998 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
999 g_pickup_cells = cvar("g_pickup_cells");
1000 g_pickup_cells_max = cvar("g_pickup_cells_max");
1001 g_pickup_fuel = cvar("g_pickup_fuel");
1002 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1003 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1004 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1005 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1006 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1007 g_pickup_armormedium = cvar("g_pickup_armormedium");
1008 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1009 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1010 g_pickup_armorbig = cvar("g_pickup_armorbig");
1011 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1012 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1013 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1014 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1015 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1016 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1017 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1018 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1019 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1020 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1021 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1022 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1023 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1024 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1025 g_pickup_healthmega = cvar("g_pickup_healthmega");
1026 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1027 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1029 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1030 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1032 g_pinata = cvar("g_pinata");
1034 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1036 g_weapon_stay = cvar("g_weapon_stay");
1038 if not(inWarmupStage)
1039 game_starttime = time + cvar("g_start_delay");
1041 readplayerstartcvars();
1047 string precache_sound (string s) = #19;
1048 float precache_sound_index (string s) = #19;
1050 #define SND_VOLUME 1
1051 #define SND_ATTENUATION 2
1052 #define SND_LARGEENTITY 8
1053 #define SND_LARGESOUND 16
1055 float sound_allowed(float dest, entity e)
1057 // sounds from world may always pass
1060 if (e.classname == "body")
1062 else if (e.realowner && e.realowner != e)
1064 else if (e.owner && e.owner != e)
1069 // sounds to self may always pass
1070 if (dest == MSG_ONE)
1071 if (e == msg_entity)
1073 // sounds by players can be removed
1074 if (autocvar_bot_sound_monopoly)
1075 if (IS_REAL_CLIENT(e))
1077 // anything else may pass
1081 #ifdef COMPAT_XON010_CHANNELS
1082 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1083 void sound(entity e, float chan, string samp, float vol, float atten)
1085 if (!sound_allowed(MSG_BROADCAST, e))
1087 builtin_sound(e, chan, samp, vol, atten);
1091 void sound(entity e, float chan, string samp, float vol, float atten)
1093 if (!sound_allowed(MSG_BROADCAST, e))
1095 sound7(e, chan, samp, vol, atten, 0, 0);
1099 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1103 if (!sound_allowed(dest, e))
1106 entno = num_for_edict(e);
1107 idx = precache_sound_index(samp);
1112 atten = floor(atten * 64);
1113 vol = floor(vol * 255);
1116 sflags |= SND_VOLUME;
1118 sflags |= SND_ATTENUATION;
1119 if (entno >= 8192 || chan < 0 || chan > 7)
1120 sflags |= SND_LARGEENTITY;
1122 sflags |= SND_LARGESOUND;
1124 WriteByte(dest, SVC_SOUND);
1125 WriteByte(dest, sflags);
1126 if (sflags & SND_VOLUME)
1127 WriteByte(dest, vol);
1128 if (sflags & SND_ATTENUATION)
1129 WriteByte(dest, atten);
1130 if (sflags & SND_LARGEENTITY)
1132 WriteShort(dest, entno);
1133 WriteByte(dest, chan);
1137 WriteShort(dest, entno * 8 + chan);
1139 if (sflags & SND_LARGESOUND)
1140 WriteShort(dest, idx);
1142 WriteByte(dest, idx);
1144 WriteCoord(dest, o_x);
1145 WriteCoord(dest, o_y);
1146 WriteCoord(dest, o_z);
1148 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1152 if (!sound_allowed(dest, e))
1155 o = e.origin + 0.5 * (e.mins + e.maxs);
1156 soundtoat(dest, e, o, chan, samp, vol, atten);
1158 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1160 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1162 void stopsoundto(float dest, entity e, float chan)
1166 if (!sound_allowed(dest, e))
1169 entno = num_for_edict(e);
1171 if (entno >= 8192 || chan < 0 || chan > 7)
1174 idx = precache_sound_index("misc/null.wav");
1175 sflags = SND_LARGEENTITY;
1177 sflags |= SND_LARGESOUND;
1178 WriteByte(dest, SVC_SOUND);
1179 WriteByte(dest, sflags);
1180 WriteShort(dest, entno);
1181 WriteByte(dest, chan);
1182 if (sflags & SND_LARGESOUND)
1183 WriteShort(dest, idx);
1185 WriteByte(dest, idx);
1186 WriteCoord(dest, e.origin_x);
1187 WriteCoord(dest, e.origin_y);
1188 WriteCoord(dest, e.origin_z);
1192 WriteByte(dest, SVC_STOPSOUND);
1193 WriteShort(dest, entno * 8 + chan);
1196 void stopsound(entity e, float chan)
1198 if (!sound_allowed(MSG_BROADCAST, e))
1201 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1202 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1205 void play2(entity e, string filename)
1207 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1209 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1212 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1214 float spamsound(entity e, float chan, string samp, float vol, float atten)
1216 if (!sound_allowed(MSG_BROADCAST, e))
1219 if (time > e.spamtime)
1222 sound(e, chan, samp, vol, atten);
1228 void play2team(float t, string filename)
1232 if (autocvar_bot_sound_monopoly)
1235 FOR_EACH_REALPLAYER(head)
1238 play2(head, filename);
1242 void play2all(string samp)
1244 if (autocvar_bot_sound_monopoly)
1247 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1250 void PrecachePlayerSounds(string f);
1251 void precache_playermodel(string m)
1253 float globhandle, i, n;
1256 if(substring(m, -9,5) == "_lod1")
1258 if(substring(m, -9,5) == "_lod2")
1261 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1264 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1268 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1271 n = search_getsize(globhandle);
1272 for (i = 0; i < n; ++i)
1274 //print(search_getfilename(globhandle, i), "\n");
1275 f = search_getfilename(globhandle, i);
1276 PrecachePlayerSounds(f);
1278 search_end(globhandle);
1280 void precache_all_playermodels(string pattern)
1282 float globhandle, i, n;
1285 globhandle = search_begin(pattern, TRUE, FALSE);
1288 n = search_getsize(globhandle);
1289 for (i = 0; i < n; ++i)
1291 //print(search_getfilename(globhandle, i), "\n");
1292 f = search_getfilename(globhandle, i);
1293 precache_playermodel(f);
1295 search_end(globhandle);
1300 // gamemode related things
1301 precache_model ("models/misc/chatbubble.spr");
1303 #ifdef TTURRETS_ENABLED
1304 if (autocvar_g_turrets)
1308 // Precache all player models if desired
1309 if (autocvar_sv_precacheplayermodels)
1311 PrecachePlayerSounds("sound/player/default.sounds");
1312 precache_all_playermodels("models/player/*.zym");
1313 precache_all_playermodels("models/player/*.dpm");
1314 precache_all_playermodels("models/player/*.md3");
1315 precache_all_playermodels("models/player/*.psk");
1316 precache_all_playermodels("models/player/*.iqm");
1319 if (autocvar_sv_defaultcharacter)
1322 s = autocvar_sv_defaultplayermodel_red;
1324 precache_playermodel(s);
1325 s = autocvar_sv_defaultplayermodel_blue;
1327 precache_playermodel(s);
1328 s = autocvar_sv_defaultplayermodel_yellow;
1330 precache_playermodel(s);
1331 s = autocvar_sv_defaultplayermodel_pink;
1333 precache_playermodel(s);
1334 s = autocvar_sv_defaultplayermodel;
1336 precache_playermodel(s);
1341 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1342 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1345 // gore and miscellaneous sounds
1346 //precache_sound ("misc/h2ohit.wav");
1347 precache_model ("models/hook.md3");
1348 precache_sound ("misc/armorimpact.wav");
1349 precache_sound ("misc/bodyimpact1.wav");
1350 precache_sound ("misc/bodyimpact2.wav");
1351 precache_sound ("misc/gib.wav");
1352 precache_sound ("misc/gib_splat01.wav");
1353 precache_sound ("misc/gib_splat02.wav");
1354 precache_sound ("misc/gib_splat03.wav");
1355 precache_sound ("misc/gib_splat04.wav");
1356 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1357 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1358 precache_sound ("misc/null.wav");
1359 precache_sound ("misc/spawn.wav");
1360 precache_sound ("misc/talk.wav");
1361 precache_sound ("misc/teleport.wav");
1362 precache_sound ("misc/poweroff.wav");
1363 precache_sound ("player/lava.wav");
1364 precache_sound ("player/slime.wav");
1366 precache_model ("models/sprites/0.spr32");
1367 precache_model ("models/sprites/1.spr32");
1368 precache_model ("models/sprites/2.spr32");
1369 precache_model ("models/sprites/3.spr32");
1370 precache_model ("models/sprites/4.spr32");
1371 precache_model ("models/sprites/5.spr32");
1372 precache_model ("models/sprites/6.spr32");
1373 precache_model ("models/sprites/7.spr32");
1374 precache_model ("models/sprites/8.spr32");
1375 precache_model ("models/sprites/9.spr32");
1376 precache_model ("models/sprites/10.spr32");
1378 // common weapon precaches
1379 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1380 precache_sound ("weapons/weapon_switch.wav");
1381 precache_sound ("weapons/weaponpickup.wav");
1382 precache_sound ("weapons/unavailable.wav");
1383 precache_sound ("weapons/dryfire.wav");
1384 if (g_grappling_hook)
1386 precache_sound ("weapons/hook_fire.wav"); // hook
1387 precache_sound ("weapons/hook_impact.wav"); // hook
1390 if(autocvar_sv_precacheweapons)
1392 //precache weapon models/sounds
1395 while (wep <= WEP_LAST)
1397 weapon_action(wep, WR_PRECACHE);
1402 precache_model("models/elaser.mdl");
1403 precache_model("models/laser.mdl");
1404 precache_model("models/ebomb.mdl");
1407 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1409 if (!self.noise && self.music) // quake 3 uses the music field
1410 self.noise = self.music;
1412 // plays music for the level if there is any
1415 precache_sound (self.noise);
1416 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1420 #include "precache-for-csqc.inc"
1423 // WARNING: this kills the trace globals
1424 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1425 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1427 #define INITPRIO_FIRST 0
1428 #define INITPRIO_GAMETYPE 0
1429 #define INITPRIO_GAMETYPE_FALLBACK 1
1430 #define INITPRIO_FINDTARGET 10
1431 #define INITPRIO_DROPTOFLOOR 20
1432 #define INITPRIO_SETLOCATION 90
1433 #define INITPRIO_LINKDOORS 91
1434 #define INITPRIO_LAST 99
1436 .void(void) initialize_entity;
1437 .float initialize_entity_order;
1438 .entity initialize_entity_next;
1439 entity initialize_entity_first;
1441 void make_safe_for_remove(entity e)
1443 if (e.initialize_entity)
1445 entity ent, prev = world;
1446 for (ent = initialize_entity_first; ent; )
1448 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1450 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1451 // skip it in linked list
1454 prev.initialize_entity_next = ent.initialize_entity_next;
1455 ent = prev.initialize_entity_next;
1459 initialize_entity_first = ent.initialize_entity_next;
1460 ent = initialize_entity_first;
1466 ent = ent.initialize_entity_next;
1472 void objerror(string s)
1474 make_safe_for_remove(self);
1475 builtin_objerror(s);
1478 .float remove_except_protected_forbidden;
1479 void remove_except_protected(entity e)
1481 if(e.remove_except_protected_forbidden)
1482 error("not allowed to remove this at this point");
1486 void remove_unsafely(entity e)
1488 if(e.classname == "spike")
1489 error("Removing spikes is forbidden (crylink bug), please report");
1493 void remove_safely(entity e)
1495 make_safe_for_remove(e);
1499 void InitializeEntity(entity e, void(void) func, float order)
1503 if (!e || e.initialize_entity)
1505 // make a proxy initializer entity
1509 e.classname = "initialize_entity";
1513 e.initialize_entity = func;
1514 e.initialize_entity_order = order;
1516 cur = initialize_entity_first;
1520 if (!cur || cur.initialize_entity_order > order)
1522 // insert between prev and cur
1524 prev.initialize_entity_next = e;
1526 initialize_entity_first = e;
1527 e.initialize_entity_next = cur;
1531 cur = cur.initialize_entity_next;
1534 void InitializeEntitiesRun()
1537 startoflist = initialize_entity_first;
1538 initialize_entity_first = world;
1539 remove = remove_except_protected;
1540 for (self = startoflist; self; self = self.initialize_entity_next)
1542 self.remove_except_protected_forbidden = 1;
1544 for (self = startoflist; self; )
1547 var void(void) func;
1548 e = self.initialize_entity_next;
1549 func = self.initialize_entity;
1550 self.initialize_entity_order = 0;
1551 self.initialize_entity = func_null;
1552 self.initialize_entity_next = world;
1553 self.remove_except_protected_forbidden = 0;
1554 if (self.classname == "initialize_entity")
1558 builtin_remove(self);
1561 //dprint("Delayed initialization: ", self.classname, "\n");
1567 backtrace(strcat("Null function in: ", self.classname, "\n"));
1571 remove = remove_unsafely;
1574 .float uncustomizeentityforclient_set;
1575 .void(void) uncustomizeentityforclient;
1576 void UncustomizeEntitiesRun()
1580 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1581 self.uncustomizeentityforclient();
1584 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1586 e.customizeentityforclient = customizer;
1587 e.uncustomizeentityforclient = uncustomizer;
1588 e.uncustomizeentityforclient_set = !!uncustomizer;
1592 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1595 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1599 if (e.classname == "")
1600 e.classname = "net_linked";
1602 if (e.model == "" || self.modelindex == 0)
1606 setmodel(e, "null");
1610 e.SendEntity = sendfunc;
1611 e.SendFlags = 0xFFFFFF;
1614 e.effects |= EF_NODEPTHTEST;
1618 e.nextthink = time + dt;
1619 e.think = SUB_Remove;
1623 void adaptor_think2touch()
1632 void adaptor_think2use()
1644 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1646 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1647 self.projectiledeathtype |= HITTYPE_SPLASH;
1648 adaptor_think2use();
1651 // deferred dropping
1652 void DropToFloor_Handler()
1654 builtin_droptofloor();
1655 self.dropped_origin = self.origin;
1660 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1665 float trace_hits_box_a0, trace_hits_box_a1;
1667 float trace_hits_box_1d(float end, float thmi, float thma)
1671 // just check if x is in range
1679 // do the trace with respect to x
1680 // 0 -> end has to stay in thmi -> thma
1681 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1682 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1683 if (trace_hits_box_a0 > trace_hits_box_a1)
1689 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1694 // now it is a trace from 0 to end
1696 trace_hits_box_a0 = 0;
1697 trace_hits_box_a1 = 1;
1699 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1701 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1703 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1709 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1711 return trace_hits_box(start, end, thmi - ma, thma - mi);
1714 float SUB_NoImpactCheck()
1716 // zero hitcontents = this is not the real impact, but either the
1717 // mirror-impact of something hitting the projectile instead of the
1718 // projectile hitting the something, or a touchareagrid one. Neither of
1719 // these stop the projectile from moving, so...
1720 if(trace_dphitcontents == 0)
1722 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1723 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1726 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1728 if (other == world && self.size != '0 0 0')
1731 tic = self.velocity * sys_frametime;
1732 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1733 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1734 if (trace_fraction >= 1)
1736 dprint("Odd... did not hit...?\n");
1738 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1740 dprint("Detected and prevented the sky-grapple bug.\n");
1748 #define SUB_OwnerCheck() (other && (other == self.owner))
1750 void RemoveGrapplingHook(entity pl);
1751 void W_Crylink_Dequeue(entity e);
1752 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1754 if(SUB_OwnerCheck())
1756 if(SUB_NoImpactCheck())
1758 if(self.classname == "grapplinghook")
1759 RemoveGrapplingHook(self.realowner);
1760 else if(self.classname == "spike")
1762 W_Crylink_Dequeue(self);
1769 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1770 UpdateCSQCProjectile(self);
1773 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1775 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1776 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1778 void URI_Get_Callback(float id, float status, string data)
1780 if(url_URI_Get_Callback(id, status, data))
1784 else if (id == URI_GET_DISCARD)
1788 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1791 Curl_URI_Get_Callback(id, status, data);
1793 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1796 OnlineBanList_URI_Get_Callback(id, status, data);
1800 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1804 string uid2name(string myuid) {
1806 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1808 // FIXME remove this later after 0.6 release
1809 // convert old style broken records to correct style
1812 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1815 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1816 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1821 s = "^1Unregistered Player";
1825 float race_readTime(string map, float pos)
1833 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1836 string race_readUID(string map, float pos)
1844 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1847 float race_readPos(string map, float t) {
1849 for (i = 1; i <= RANKINGS_CNT; ++i)
1850 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1853 return 0; // pos is zero if unranked
1856 void race_writeTime(string map, float t, string myuid)
1865 newpos = race_readPos(map, t);
1867 float i, prevpos = 0;
1868 for(i = 1; i <= RANKINGS_CNT; ++i)
1870 if(race_readUID(map, i) == myuid)
1873 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1874 for (i = prevpos; i > newpos; --i) {
1875 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1876 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1878 } else { // player has no ranked record yet
1879 for (i = RANKINGS_CNT; i > newpos; --i) {
1880 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1881 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1885 // store new time itself
1886 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1887 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1890 string race_readName(string map, float pos)
1898 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1901 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1904 vector start, org, delta, end, enddown, mstart;
1907 m = e.dphitcontentsmask;
1908 e.dphitcontentsmask = goodcontents | badcontents;
1911 delta = world.maxs - world.mins;
1915 for (i = 0; i < attempts; ++i)
1917 start_x = org_x + random() * delta_x;
1918 start_y = org_y + random() * delta_y;
1919 start_z = org_z + random() * delta_z;
1921 // rule 1: start inside world bounds, and outside
1922 // solid, and don't start from somewhere where you can
1923 // fall down to evil
1924 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1925 if (trace_fraction >= 1)
1927 if (trace_startsolid)
1929 if (trace_dphitcontents & badcontents)
1931 if (trace_dphitq3surfaceflags & badsurfaceflags)
1934 // rule 2: if we are too high, lower the point
1935 if (trace_fraction * delta_z > maxaboveground)
1936 start = trace_endpos + '0 0 1' * maxaboveground;
1937 enddown = trace_endpos;
1939 // rule 3: make sure we aren't outside the map. This only works
1940 // for somewhat well formed maps. A good rule of thumb is that
1941 // the map should have a convex outside hull.
1942 // these can be traceLINES as we already verified the starting box
1943 mstart = start + 0.5 * (e.mins + e.maxs);
1944 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1945 if (trace_fraction >= 1)
1947 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1948 if (trace_fraction >= 1)
1950 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1951 if (trace_fraction >= 1)
1953 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1954 if (trace_fraction >= 1)
1956 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1957 if (trace_fraction >= 1)
1960 // rule 4: we must "see" some spawnpoint
1961 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1962 if(checkpvs(mstart, sp))
1966 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1967 if(checkpvs(mstart, sp))
1973 // find a random vector to "look at"
1974 end_x = org_x + random() * delta_x;
1975 end_y = org_y + random() * delta_y;
1976 end_z = org_z + random() * delta_z;
1977 end = start + normalize(end - start) * vlen(delta);
1979 // rule 4: start TO end must not be too short
1980 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1981 if (trace_startsolid)
1983 if (trace_fraction < minviewdistance / vlen(delta))
1986 // rule 5: don't want to look at sky
1987 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1990 // rule 6: we must not end up in trigger_hurt
1991 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1997 e.dphitcontentsmask = m;
2001 setorigin(e, start);
2002 e.angles = vectoangles(end - start);
2003 dprint("Needed ", ftos(i + 1), " attempts\n");
2010 float zcurveparticles_effectno;
2011 vector zcurveparticles_start;
2012 float zcurveparticles_spd;
2014 void endzcurveparticles()
2016 if(zcurveparticles_effectno)
2019 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2021 zcurveparticles_effectno = 0;
2024 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2026 spd = bound(0, floor(spd / 16), 32767);
2027 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2029 endzcurveparticles();
2030 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2031 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2032 WriteShort(MSG_BROADCAST, effectno);
2033 WriteCoord(MSG_BROADCAST, start_x);
2034 WriteCoord(MSG_BROADCAST, start_y);
2035 WriteCoord(MSG_BROADCAST, start_z);
2036 zcurveparticles_effectno = effectno;
2037 zcurveparticles_start = start;
2040 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2041 WriteCoord(MSG_BROADCAST, end_x);
2042 WriteCoord(MSG_BROADCAST, end_y);
2043 WriteCoord(MSG_BROADCAST, end_z);
2044 WriteCoord(MSG_BROADCAST, end_dz);
2045 zcurveparticles_spd = spd;
2048 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2051 vector vecxy, velxy;
2053 vecxy = end - start;
2058 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2060 endzcurveparticles();
2061 trailparticles(world, effectno, start, end);
2065 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2066 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2069 void write_recordmarker(entity pl, float tstart, float dt)
2071 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2073 // also write a marker into demo files for demotc-race-record-extractor to find
2076 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2077 " ", ftos(tstart), " ", ftos(dt), "\n"));
2080 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2093 if(allowcenter) // 2: allow center handedness
2106 if(allowcenter) // 2: allow center handedness
2122 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2127 if (autocvar_g_shootfromeye)
2131 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2132 else { vecs_y = 0; vecs_z -= 2; }
2140 else if (autocvar_g_shootfromcenter)
2145 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2155 else if (autocvar_g_shootfromclient)
2157 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2162 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2164 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2168 void attach_sameorigin(entity e, entity to, string tag)
2170 vector org, t_forward, t_left, t_up, e_forward, e_up;
2173 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2174 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2175 t_forward = v_forward * tagscale;
2176 t_left = v_right * -tagscale;
2177 t_up = v_up * tagscale;
2179 e.origin_x = org * t_forward;
2180 e.origin_y = org * t_left;
2181 e.origin_z = org * t_up;
2183 // current forward and up directions
2184 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2185 e.angles = AnglesTransform_FromVAngles(e.angles);
2187 e.angles = AnglesTransform_FromAngles(e.angles);
2188 fixedmakevectors(e.angles);
2190 // untransform forward, up!
2191 e_forward_x = v_forward * t_forward;
2192 e_forward_y = v_forward * t_left;
2193 e_forward_z = v_forward * t_up;
2194 e_up_x = v_up * t_forward;
2195 e_up_y = v_up * t_left;
2196 e_up_z = v_up * t_up;
2198 e.angles = fixedvectoangles2(e_forward, e_up);
2199 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2200 e.angles = AnglesTransform_ToVAngles(e.angles);
2202 e.angles = AnglesTransform_ToAngles(e.angles);
2204 setattachment(e, to, tag);
2205 setorigin(e, e.origin);
2208 void detach_sameorigin(entity e)
2211 org = gettaginfo(e, 0);
2212 e.angles = fixedvectoangles2(v_forward, v_up);
2213 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2214 e.angles = AnglesTransform_ToVAngles(e.angles);
2216 e.angles = AnglesTransform_ToAngles(e.angles);
2218 setattachment(e, world, "");
2219 setorigin(e, e.origin);
2222 void follow_sameorigin(entity e, entity to)
2224 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2225 e.aiment = to; // make the hole follow bmodel
2226 e.punchangle = to.angles; // the original angles of bmodel
2227 e.view_ofs = e.origin - to.origin; // relative origin
2228 e.v_angle = e.angles - to.angles; // relative angles
2231 void unfollow_sameorigin(entity e)
2233 e.movetype = MOVETYPE_NONE;
2236 entity gettaginfo_relative_ent;
2237 vector gettaginfo_relative(entity e, float tag)
2239 if (!gettaginfo_relative_ent)
2241 gettaginfo_relative_ent = spawn();
2242 gettaginfo_relative_ent.effects = EF_NODRAW;
2244 gettaginfo_relative_ent.model = e.model;
2245 gettaginfo_relative_ent.modelindex = e.modelindex;
2246 gettaginfo_relative_ent.frame = e.frame;
2247 return gettaginfo(gettaginfo_relative_ent, tag);
2252 float modeleffect_SendEntity(entity to, float sf)
2255 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2258 if(self.velocity != '0 0 0')
2260 if(self.angles != '0 0 0')
2262 if(self.avelocity != '0 0 0')
2265 WriteByte(MSG_ENTITY, f);
2266 WriteShort(MSG_ENTITY, self.modelindex);
2267 WriteByte(MSG_ENTITY, self.skin);
2268 WriteByte(MSG_ENTITY, self.frame);
2269 WriteCoord(MSG_ENTITY, self.origin_x);
2270 WriteCoord(MSG_ENTITY, self.origin_y);
2271 WriteCoord(MSG_ENTITY, self.origin_z);
2274 WriteCoord(MSG_ENTITY, self.velocity_x);
2275 WriteCoord(MSG_ENTITY, self.velocity_y);
2276 WriteCoord(MSG_ENTITY, self.velocity_z);
2280 WriteCoord(MSG_ENTITY, self.angles_x);
2281 WriteCoord(MSG_ENTITY, self.angles_y);
2282 WriteCoord(MSG_ENTITY, self.angles_z);
2286 WriteCoord(MSG_ENTITY, self.avelocity_x);
2287 WriteCoord(MSG_ENTITY, self.avelocity_y);
2288 WriteCoord(MSG_ENTITY, self.avelocity_z);
2290 WriteShort(MSG_ENTITY, self.scale * 256.0);
2291 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2292 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2293 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2294 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2299 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2304 e.classname = "modeleffect";
2312 e.teleport_time = t1;
2316 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2320 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2323 sz = max(e.scale, e.scale2);
2324 setsize(e, e.mins * sz, e.maxs * sz);
2325 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2328 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2330 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2333 float randombit(float bits)
2335 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2344 for(f = 1; f <= bits; f *= 2)
2353 r = (r - 1) / (n - 1);
2360 float randombits(float bits, float k, float error_return)
2364 while(k > 0 && bits != r)
2366 r += randombit(bits - r);
2375 void randombit_test(float bits, float iter)
2379 print(ftos(randombit(bits)), "\n");
2384 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2386 if(halflifedist > 0)
2387 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2388 else if(halflifedist < 0)
2389 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2398 #define cvar_string_normal builtin_cvar_string
2399 #define cvar_normal builtin_cvar
2401 string cvar_string_normal(string n)
2403 if not(cvar_type(n) & 1)
2404 backtrace(strcat("Attempt to access undefined cvar: ", n));
2405 return builtin_cvar_string(n);
2408 float cvar_normal(string n)
2410 return stof(cvar_string_normal(n));
2413 #define cvar_set_normal builtin_cvar_set
2421 oself.think = SUB_Remove;
2422 oself.nextthink = time;
2428 Execute func() after time + fdelay.
2429 self when func is executed = self when defer is called
2431 void defer(float fdelay, void() func)
2438 e.think = defer_think;
2439 e.nextthink = time + fdelay;
2442 .string aiment_classname;
2443 .float aiment_deadflag;
2444 void SetMovetypeFollow(entity ent, entity e)
2446 // FIXME this may not be warpzone aware
2447 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2448 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2449 ent.aiment = e; // make the hole follow bmodel
2450 ent.punchangle = e.angles; // the original angles of bmodel
2451 ent.view_ofs = ent.origin - e.origin; // relative origin
2452 ent.v_angle = ent.angles - e.angles; // relative angles
2453 ent.aiment_classname = strzone(e.classname);
2454 ent.aiment_deadflag = e.deadflag;
2456 void UnsetMovetypeFollow(entity ent)
2458 ent.movetype = MOVETYPE_FLY;
2459 PROJECTILE_MAKETRIGGER(ent);
2462 float LostMovetypeFollow(entity ent)
2465 if(ent.movetype != MOVETYPE_FOLLOW)
2471 if(ent.aiment.classname != ent.aiment_classname)
2473 if(ent.aiment.deadflag != ent.aiment_deadflag)
2479 float isPushable(entity e)
2488 case "droppedweapon":
2489 case "keepawayball":
2490 case "nexball_basketball":
2491 case "nexball_football":
2493 case "bullet": // antilagged bullets can't hit this either
2496 if (e.projectiledeathtype)