1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void GameLogEcho(string s)
115 if (autocvar_sv_eventlog_files)
120 matches = autocvar_sv_eventlog_files_counter + 1;
121 cvar_set("sv_eventlog_files_counter", ftos(matches));
124 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126 logfile = fopen(fn, FILE_APPEND);
127 fputs(logfile, ":logversion:3\n");
131 if (autocvar_sv_eventlog_files_timestamps)
132 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
134 fputs(logfile, strcat(s, "\n"));
137 if (autocvar_sv_eventlog_console)
146 // will be opened later
151 if (logfile_open && logfile >= 0)
158 #define strstr strstrofs
160 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
161 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
162 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
163 // BE CONSTANT OR strzoneD!
164 float strstr(string haystack, string needle, float offset)
168 len = strlen(needle);
169 endpos = strlen(haystack) - len;
170 while(offset <= endpos)
172 found = substring(haystack, offset, len);
181 const float NUM_NEAREST_ENTITIES = 4;
182 entity nearest_entity[NUM_NEAREST_ENTITIES];
183 float nearest_length[NUM_NEAREST_ENTITIES];
184 entity findnearest(vector point, .string field, string value, vector axismod)
195 localhead = find(world, field, value);
198 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
199 dist = localhead.oldorigin;
201 dist = localhead.origin;
203 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
206 for (i = 0; i < num_nearest; ++i)
208 if (len < nearest_length[i])
212 // now i tells us where to insert at
213 // INSERTION SORT! YOU'VE SEEN IT! RUN!
214 if (i < NUM_NEAREST_ENTITIES)
216 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
218 nearest_length[j + 1] = nearest_length[j];
219 nearest_entity[j + 1] = nearest_entity[j];
221 nearest_length[i] = len;
222 nearest_entity[i] = localhead;
223 if (num_nearest < NUM_NEAREST_ENTITIES)
224 num_nearest = num_nearest + 1;
227 localhead = find(localhead, field, value);
230 // now use the first one from our list that we can see
231 for (i = 0; i < num_nearest; ++i)
233 traceline(point, nearest_entity[i].origin, TRUE, world);
234 if (trace_fraction == 1)
238 dprint("Nearest point (");
239 dprint(nearest_entity[0].netname);
240 dprint(") is not visible, using a visible one.\n");
242 return nearest_entity[i];
246 if (num_nearest == 0)
249 dprint("Not seeing any location point, using nearest as fallback.\n");
251 dprint("Candidates were: ");
252 for(j = 0; j < num_nearest; ++j)
256 dprint(nearest_entity[j].netname);
261 return nearest_entity[0];
264 void spawnfunc_target_location()
266 self.classname = "target_location";
267 // location name in netname
268 // eventually support: count, teamgame selectors, line of sight?
271 void spawnfunc_info_location()
273 self.classname = "target_location";
274 self.message = self.netname;
277 string NearestLocation(vector p)
282 loc = findnearest(p, classname, "target_location", '1 1 1');
289 loc = findnearest(p, target, "###item###", '1 1 4');
296 string formatmessage(string msg)
307 WarpZone_crosshair_trace(self);
308 cursor = trace_endpos;
309 cursor_ent = trace_ent;
313 break; // too many replacements
316 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
317 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
330 replacement = substring(msg, p, 2);
331 escape = substring(msg, p + 1, 1);
335 else if (escape == "\\")
337 else if (escape == "n")
339 else if (escape == "a")
340 replacement = ftos(floor(self.armorvalue));
341 else if (escape == "h")
342 replacement = ftos(floor(self.health));
343 else if (escape == "l")
344 replacement = NearestLocation(self.origin);
345 else if (escape == "y")
346 replacement = NearestLocation(cursor);
347 else if (escape == "d")
348 replacement = NearestLocation(self.death_origin);
349 else if (escape == "w") {
353 wep = self.switchweapon;
356 replacement = W_Name(wep);
357 } else if (escape == "W") {
358 if (self.items & IT_SHELLS) replacement = "shells";
359 else if (self.items & IT_NAILS) replacement = "bullets";
360 else if (self.items & IT_ROCKETS) replacement = "rockets";
361 else if (self.items & IT_CELLS) replacement = "cells";
362 else replacement = "batteries"; // ;)
363 } else if (escape == "x") {
364 replacement = cursor_ent.netname;
365 if (replacement == "" || !cursor_ent)
366 replacement = "nothing";
367 } else if (escape == "s")
368 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
369 else if (escape == "S")
370 replacement = ftos(vlen(self.velocity));
372 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
373 p = p + strlen(replacement);
378 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
379 return (value == 0) ? FALSE : TRUE;
388 >0: receives a cvar from name=argv(f) value=argv(f+1)
390 void GetCvars_handleString(string thisname, float f, .string field, string name)
395 strunzone(self.field);
396 self.field = string_null;
400 if (thisname == name)
403 strunzone(self.field);
404 self.field = strzone(argv(f + 1));
408 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
410 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
412 GetCvars_handleString(thisname, f, field, name);
413 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
414 if (thisname == name)
417 s = func(strcat1(self.field));
420 strunzone(self.field);
421 self.field = strzone(s);
425 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
432 if (thisname == name)
433 self.field = stof(argv(f + 1));
436 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
438 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
445 if (thisname == name)
449 self.field = stof(argv(f + 1));
458 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
461 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
464 o = W_FixWeaponOrder_ForceComplete(wo);
465 if(self.weaponorder_byimpulse)
467 strunzone(self.weaponorder_byimpulse);
468 self.weaponorder_byimpulse = string_null;
470 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
473 void GetCvars(float f)
475 string s = string_null;
478 s = strcat1(argv(f));
483 MUTATOR_CALLHOOK(GetCvars);
485 Notification_GetCvars();
487 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
488 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
489 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
490 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
491 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
492 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
493 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
494 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
504 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
505 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
506 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
507 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
508 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
509 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
511 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
512 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
514 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
515 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
516 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
517 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
518 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
520 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
523 if (s == "cl_weaponpriority")
524 self.switchweapon = w_getbestweapon(self);
525 if (s == "cl_allow_uidtracking")
526 PlayerStats_AddPlayer(self);
530 // decolorizes and team colors the player name when needed
531 string playername(entity p)
534 if (teamplay && !intermission_running && IS_PLAYER(p))
536 t = Team_ColorCode(p.team);
537 return strcat(t, strdecolorize(p.netname));
543 vector randompos(vector m1, vector m2)
547 v_x = m2_x * random() + m1_x;
548 v_y = m2_y * random() + m1_y;
549 v_z = m2_z * random() + m1_z;
553 //#NO AUTOCVARS START
555 float g_pickup_shells;
556 float g_pickup_shells_max;
557 float g_pickup_nails;
558 float g_pickup_nails_max;
559 float g_pickup_rockets;
560 float g_pickup_rockets_max;
561 float g_pickup_cells;
562 float g_pickup_cells_max;
564 float g_pickup_fuel_jetpack;
565 float g_pickup_fuel_max;
566 float g_pickup_armorsmall;
567 float g_pickup_armorsmall_max;
568 float g_pickup_armorsmall_anyway;
569 float g_pickup_armormedium;
570 float g_pickup_armormedium_max;
571 float g_pickup_armormedium_anyway;
572 float g_pickup_armorbig;
573 float g_pickup_armorbig_max;
574 float g_pickup_armorbig_anyway;
575 float g_pickup_armorlarge;
576 float g_pickup_armorlarge_max;
577 float g_pickup_armorlarge_anyway;
578 float g_pickup_healthsmall;
579 float g_pickup_healthsmall_max;
580 float g_pickup_healthsmall_anyway;
581 float g_pickup_healthmedium;
582 float g_pickup_healthmedium_max;
583 float g_pickup_healthmedium_anyway;
584 float g_pickup_healthlarge;
585 float g_pickup_healthlarge_max;
586 float g_pickup_healthlarge_anyway;
587 float g_pickup_healthmega;
588 float g_pickup_healthmega_max;
589 float g_pickup_healthmega_anyway;
590 float g_pickup_ammo_anyway;
591 float g_pickup_weapons_anyway;
593 WepSet g_weaponarena_weapons;
594 float g_weaponarena_random;
595 float g_weaponarena_random_with_laser;
596 string g_weaponarena_list;
597 float g_weaponspeedfactor;
598 float g_weaponratefactor;
599 float g_weapondamagefactor;
600 float g_weaponforcefactor;
601 float g_weaponspreadfactor;
603 WepSet start_weapons;
604 WepSet start_weapons_default;
605 WepSet start_weapons_defaultmask;
607 float start_ammo_shells;
608 float start_ammo_nails;
609 float start_ammo_rockets;
610 float start_ammo_cells;
611 float start_ammo_fuel;
613 float start_armorvalue;
614 WepSet warmup_start_weapons;
615 WepSet warmup_start_weapons_default;
616 WepSet warmup_start_weapons_defaultmask;
617 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
618 float warmup_start_ammo_shells;
619 float warmup_start_ammo_nails;
620 float warmup_start_ammo_rockets;
621 float warmup_start_ammo_cells;
622 float warmup_start_ammo_fuel;
623 float warmup_start_health;
624 float warmup_start_armorvalue;
627 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO
629 var float i = weaponinfo.weapon;
635 if (g_lms || g_ca || allguns)
637 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
643 d = (i == WEP_SHOTGUN);
645 d = 0; // weapon is set a few lines later
647 d = !(!weaponinfo.weaponstart);
649 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
650 d |= (i == WEP_HOOK);
651 if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
654 var float t = weaponinfo.weaponstartoverride;
656 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
661 // 4: is set by default?
670 void readplayerstartcvars()
676 // initialize starting values for players
677 start_weapons = '0 0 0';
678 start_weapons_default = '0 0 0';
679 start_weapons_defaultmask = '0 0 0';
681 start_ammo_shells = 0;
682 start_ammo_nails = 0;
683 start_ammo_rockets = 0;
684 start_ammo_cells = 0;
685 start_health = cvar("g_balance_health_start");
686 start_armorvalue = cvar("g_balance_armor_start");
689 g_weaponarena_weapons = '0 0 0';
691 s = cvar_string("g_weaponarena");
692 if (s == "0" || s == "")
698 if (s == "0" || s == "")
704 // forcibly turn off weaponarena
709 g_weaponarena_list = "All Weapons";
710 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
712 e = get_weaponinfo(j);
713 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
714 g_weaponarena_weapons |= WepSet_FromWeapon(j);
717 else if (s == "most")
720 g_weaponarena_list = "Most Weapons";
721 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
723 e = get_weaponinfo(j);
724 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
725 if (e.spawnflags & WEP_FLAG_NORMAL)
726 g_weaponarena_weapons |= WepSet_FromWeapon(j);
729 else if (s == "none")
732 g_weaponarena_list = "No Weapons";
737 t = tokenize_console(s);
738 g_weaponarena_list = "";
739 for (i = 0; i < t; ++i)
742 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
744 e = get_weaponinfo(j);
747 g_weaponarena_weapons |= WepSet_FromWeapon(j);
748 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
754 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
757 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
761 g_weaponarena_random = cvar("g_weaponarena_random");
763 g_weaponarena_random = 0;
764 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
768 g_weapon_stay = 0; // incompatible
769 start_weapons = g_weaponarena_weapons;
770 start_items |= IT_UNLIMITED_AMMO;
774 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
776 e = get_weaponinfo(i);
777 float w = want_weapon(e, FALSE);
779 start_weapons |= WepSet_FromWeapon(i);
781 start_weapons_default |= WepSet_FromWeapon(i);
783 start_weapons_defaultmask |= WepSet_FromWeapon(i);
787 if(!cvar("g_use_ammunition"))
788 start_items |= IT_UNLIMITED_AMMO;
790 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
792 start_ammo_rockets = 999;
793 start_ammo_shells = 999;
794 start_ammo_cells = 999;
795 start_ammo_nails = 999;
796 start_ammo_fuel = 999;
800 start_ammo_shells = cvar("g_start_ammo_shells");
801 start_ammo_nails = cvar("g_start_ammo_nails");
802 start_ammo_rockets = cvar("g_start_ammo_rockets");
803 start_ammo_cells = cvar("g_start_ammo_cells");
804 start_ammo_fuel = cvar("g_start_ammo_fuel");
809 warmup_start_ammo_shells = start_ammo_shells;
810 warmup_start_ammo_nails = start_ammo_nails;
811 warmup_start_ammo_rockets = start_ammo_rockets;
812 warmup_start_ammo_cells = start_ammo_cells;
813 warmup_start_ammo_fuel = start_ammo_fuel;
814 warmup_start_health = start_health;
815 warmup_start_armorvalue = start_armorvalue;
816 warmup_start_weapons = start_weapons;
817 warmup_start_weapons_default = start_weapons_default;
818 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
820 if (!g_weaponarena && !g_ca)
822 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
823 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
824 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
825 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
826 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
827 warmup_start_health = cvar("g_warmup_start_health");
828 warmup_start_armorvalue = cvar("g_warmup_start_armor");
829 warmup_start_weapons = '0 0 0';
830 warmup_start_weapons_default = '0 0 0';
831 warmup_start_weapons_defaultmask = '0 0 0';
832 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
834 e = get_weaponinfo(i);
835 float w = want_weapon(e, g_warmup_allguns);
837 warmup_start_weapons |= WepSet_FromWeapon(i);
839 warmup_start_weapons_default |= WepSet_FromWeapon(i);
841 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
847 start_items |= IT_JETPACK;
849 MUTATOR_CALLHOOK(SetStartItems);
851 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
853 g_grappling_hook = 0; // these two can't coexist, as they use the same button
854 start_items |= IT_FUEL_REGEN;
855 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
856 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
859 WepSet precache_weapons = start_weapons;
860 if (g_warmup_allguns != 1)
861 precache_weapons |= warmup_start_weapons;
862 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
864 e = get_weaponinfo(i);
865 if(precache_weapons & WepSet_FromWeapon(i))
866 WEP_ACTION(i, WR_INIT);
869 start_ammo_shells = max(0, start_ammo_shells);
870 start_ammo_nails = max(0, start_ammo_nails);
871 start_ammo_cells = max(0, start_ammo_cells);
872 start_ammo_rockets = max(0, start_ammo_rockets);
873 start_ammo_fuel = max(0, start_ammo_fuel);
875 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
876 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
877 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
878 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
879 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
883 float g_bugrigs_planar_movement;
884 float g_bugrigs_planar_movement_car_jumping;
885 float g_bugrigs_reverse_spinning;
886 float g_bugrigs_reverse_speeding;
887 float g_bugrigs_reverse_stopping;
888 float g_bugrigs_air_steering;
889 float g_bugrigs_angle_smoothing;
890 float g_bugrigs_friction_floor;
891 float g_bugrigs_friction_brake;
892 float g_bugrigs_friction_air;
893 float g_bugrigs_accel;
894 float g_bugrigs_speed_ref;
895 float g_bugrigs_speed_pow;
896 float g_bugrigs_steer;
901 string GetGametype(); // g_world.qc
902 void readlevelcvars(void)
905 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
906 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
908 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
909 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
910 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
911 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
912 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
913 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
914 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
915 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
916 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
917 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
918 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
919 CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
920 CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
921 CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
922 CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
923 CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
924 CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
925 CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
926 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
927 CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
929 #undef CHECK_MUTATOR_ADD
931 if(cvar("sv_allow_fullbright"))
932 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
934 g_bugrigs = cvar("g_bugrigs");
935 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
936 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
937 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
938 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
939 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
940 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
941 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
942 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
943 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
944 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
945 g_bugrigs_accel = cvar("g_bugrigs_accel");
946 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
947 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
948 g_bugrigs_steer = cvar("g_bugrigs_steer");
950 g_minstagib = cvar("g_minstagib");
952 sv_clones = cvar("sv_clones");
953 sv_foginterval = cvar("sv_foginterval");
954 g_cloaked = cvar("g_cloaked");
956 g_cloaked = 1; // always enable cloak in CTS
957 g_footsteps = cvar("g_footsteps");
958 g_grappling_hook = cvar("g_grappling_hook");
959 g_jetpack = cvar("g_jetpack");
960 sv_maxidle = cvar("sv_maxidle");
961 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
962 sv_autotaunt = cvar("sv_autotaunt");
963 sv_taunt = cvar("sv_taunt");
965 warmup_stage = cvar("g_warmup");
966 g_warmup_limit = cvar("g_warmup_limit");
967 g_warmup_allguns = cvar("g_warmup_allguns");
968 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
970 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
971 warmup_stage = 0; // these modes cannot work together, sorry
973 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
974 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
975 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
976 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
977 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
978 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
979 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
980 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
981 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
982 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
983 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
984 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
985 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
986 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
988 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
989 g_weaponratefactor = cvar("g_weaponratefactor");
990 g_weapondamagefactor = cvar("g_weapondamagefactor");
991 g_weaponforcefactor = cvar("g_weaponforcefactor");
992 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
994 g_pickup_shells = cvar("g_pickup_shells");
995 g_pickup_shells_max = cvar("g_pickup_shells_max");
996 g_pickup_nails = cvar("g_pickup_nails");
997 g_pickup_nails_max = cvar("g_pickup_nails_max");
998 g_pickup_rockets = cvar("g_pickup_rockets");
999 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1000 g_pickup_cells = cvar("g_pickup_cells");
1001 g_pickup_cells_max = cvar("g_pickup_cells_max");
1002 g_pickup_fuel = cvar("g_pickup_fuel");
1003 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1004 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1005 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1006 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1007 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1008 g_pickup_armormedium = cvar("g_pickup_armormedium");
1009 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1010 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1011 g_pickup_armorbig = cvar("g_pickup_armorbig");
1012 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1013 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1014 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1015 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1016 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1017 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1018 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1019 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1020 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1021 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1022 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1023 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1024 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1025 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1026 g_pickup_healthmega = cvar("g_pickup_healthmega");
1027 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1028 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1030 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1031 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1033 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1035 g_weapon_stay = cvar("g_weapon_stay");
1038 game_starttime = time + cvar("g_start_delay");
1040 readplayerstartcvars();
1046 string precache_sound (string s) = #19;
1047 float precache_sound_index (string s) = #19;
1049 #define SND_VOLUME 1
1050 #define SND_ATTENUATION 2
1051 #define SND_LARGEENTITY 8
1052 #define SND_LARGESOUND 16
1054 float sound_allowed(float dest, entity e)
1056 // sounds from world may always pass
1059 if (e.classname == "body")
1061 else if (e.realowner && e.realowner != e)
1063 else if (e.owner && e.owner != e)
1068 // sounds to self may always pass
1069 if (dest == MSG_ONE)
1070 if (e == msg_entity)
1072 // sounds by players can be removed
1073 if (autocvar_bot_sound_monopoly)
1074 if (IS_REAL_CLIENT(e))
1076 // anything else may pass
1080 #ifdef COMPAT_XON010_CHANNELS
1081 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1082 void sound(entity e, float chan, string samp, float vol, float atten)
1084 if (!sound_allowed(MSG_BROADCAST, e))
1086 builtin_sound(e, chan, samp, vol, atten);
1090 void sound(entity e, float chan, string samp, float vol, float atten)
1092 if (!sound_allowed(MSG_BROADCAST, e))
1094 sound7(e, chan, samp, vol, atten, 0, 0);
1098 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1102 if (!sound_allowed(dest, e))
1105 entno = num_for_edict(e);
1106 idx = precache_sound_index(samp);
1111 atten = floor(atten * 64);
1112 vol = floor(vol * 255);
1115 sflags |= SND_VOLUME;
1117 sflags |= SND_ATTENUATION;
1118 if (entno >= 8192 || chan < 0 || chan > 7)
1119 sflags |= SND_LARGEENTITY;
1121 sflags |= SND_LARGESOUND;
1123 WriteByte(dest, SVC_SOUND);
1124 WriteByte(dest, sflags);
1125 if (sflags & SND_VOLUME)
1126 WriteByte(dest, vol);
1127 if (sflags & SND_ATTENUATION)
1128 WriteByte(dest, atten);
1129 if (sflags & SND_LARGEENTITY)
1131 WriteShort(dest, entno);
1132 WriteByte(dest, chan);
1136 WriteShort(dest, entno * 8 + chan);
1138 if (sflags & SND_LARGESOUND)
1139 WriteShort(dest, idx);
1141 WriteByte(dest, idx);
1143 WriteCoord(dest, o_x);
1144 WriteCoord(dest, o_y);
1145 WriteCoord(dest, o_z);
1147 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1151 if (!sound_allowed(dest, e))
1154 o = e.origin + 0.5 * (e.mins + e.maxs);
1155 soundtoat(dest, e, o, chan, samp, vol, atten);
1157 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1159 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1161 void stopsoundto(float dest, entity e, float chan)
1165 if (!sound_allowed(dest, e))
1168 entno = num_for_edict(e);
1170 if (entno >= 8192 || chan < 0 || chan > 7)
1173 idx = precache_sound_index("misc/null.wav");
1174 sflags = SND_LARGEENTITY;
1176 sflags |= SND_LARGESOUND;
1177 WriteByte(dest, SVC_SOUND);
1178 WriteByte(dest, sflags);
1179 WriteShort(dest, entno);
1180 WriteByte(dest, chan);
1181 if (sflags & SND_LARGESOUND)
1182 WriteShort(dest, idx);
1184 WriteByte(dest, idx);
1185 WriteCoord(dest, e.origin_x);
1186 WriteCoord(dest, e.origin_y);
1187 WriteCoord(dest, e.origin_z);
1191 WriteByte(dest, SVC_STOPSOUND);
1192 WriteShort(dest, entno * 8 + chan);
1195 void stopsound(entity e, float chan)
1197 if (!sound_allowed(MSG_BROADCAST, e))
1200 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1201 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1204 void play2(entity e, string filename)
1206 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1208 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1211 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1213 float spamsound(entity e, float chan, string samp, float vol, float atten)
1215 if (!sound_allowed(MSG_BROADCAST, e))
1218 if (time > e.spamtime)
1221 sound(e, chan, samp, vol, atten);
1227 void play2team(float t, string filename)
1231 if (autocvar_bot_sound_monopoly)
1234 FOR_EACH_REALPLAYER(head)
1237 play2(head, filename);
1241 void play2all(string samp)
1243 if (autocvar_bot_sound_monopoly)
1246 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1249 void PrecachePlayerSounds(string f);
1250 void precache_playermodel(string m)
1252 float globhandle, i, n;
1255 if(substring(m, -9,5) == "_lod1")
1257 if(substring(m, -9,5) == "_lod2")
1260 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1263 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1267 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1270 n = search_getsize(globhandle);
1271 for (i = 0; i < n; ++i)
1273 //print(search_getfilename(globhandle, i), "\n");
1274 f = search_getfilename(globhandle, i);
1275 PrecachePlayerSounds(f);
1277 search_end(globhandle);
1279 void precache_all_playermodels(string pattern)
1281 float globhandle, i, n;
1284 globhandle = search_begin(pattern, TRUE, FALSE);
1287 n = search_getsize(globhandle);
1288 for (i = 0; i < n; ++i)
1290 //print(search_getfilename(globhandle, i), "\n");
1291 f = search_getfilename(globhandle, i);
1292 precache_playermodel(f);
1294 search_end(globhandle);
1299 // gamemode related things
1300 precache_model ("models/misc/chatbubble.spr");
1302 #ifdef TTURRETS_ENABLED
1303 if (autocvar_g_turrets)
1307 // Precache all player models if desired
1308 if (autocvar_sv_precacheplayermodels)
1310 PrecachePlayerSounds("sound/player/default.sounds");
1311 precache_all_playermodels("models/player/*.zym");
1312 precache_all_playermodels("models/player/*.dpm");
1313 precache_all_playermodels("models/player/*.md3");
1314 precache_all_playermodels("models/player/*.psk");
1315 precache_all_playermodels("models/player/*.iqm");
1318 if (autocvar_sv_defaultcharacter)
1321 s = autocvar_sv_defaultplayermodel_red;
1323 precache_playermodel(s);
1324 s = autocvar_sv_defaultplayermodel_blue;
1326 precache_playermodel(s);
1327 s = autocvar_sv_defaultplayermodel_yellow;
1329 precache_playermodel(s);
1330 s = autocvar_sv_defaultplayermodel_pink;
1332 precache_playermodel(s);
1333 s = autocvar_sv_defaultplayermodel;
1335 precache_playermodel(s);
1340 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1341 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1344 // gore and miscellaneous sounds
1345 //precache_sound ("misc/h2ohit.wav");
1346 precache_model ("models/hook.md3");
1347 precache_sound ("misc/armorimpact.wav");
1348 precache_sound ("misc/bodyimpact1.wav");
1349 precache_sound ("misc/bodyimpact2.wav");
1350 precache_sound ("misc/gib.wav");
1351 precache_sound ("misc/gib_splat01.wav");
1352 precache_sound ("misc/gib_splat02.wav");
1353 precache_sound ("misc/gib_splat03.wav");
1354 precache_sound ("misc/gib_splat04.wav");
1355 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1356 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1357 precache_sound ("misc/null.wav");
1358 precache_sound ("misc/spawn.wav");
1359 precache_sound ("misc/talk.wav");
1360 precache_sound ("misc/teleport.wav");
1361 precache_sound ("misc/poweroff.wav");
1362 precache_sound ("player/lava.wav");
1363 precache_sound ("player/slime.wav");
1365 precache_model ("models/sprites/0.spr32");
1366 precache_model ("models/sprites/1.spr32");
1367 precache_model ("models/sprites/2.spr32");
1368 precache_model ("models/sprites/3.spr32");
1369 precache_model ("models/sprites/4.spr32");
1370 precache_model ("models/sprites/5.spr32");
1371 precache_model ("models/sprites/6.spr32");
1372 precache_model ("models/sprites/7.spr32");
1373 precache_model ("models/sprites/8.spr32");
1374 precache_model ("models/sprites/9.spr32");
1375 precache_model ("models/sprites/10.spr32");
1377 // common weapon precaches
1378 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1379 precache_sound ("weapons/weapon_switch.wav");
1380 precache_sound ("weapons/weaponpickup.wav");
1381 precache_sound ("weapons/unavailable.wav");
1382 precache_sound ("weapons/dryfire.wav");
1383 if (g_grappling_hook)
1385 precache_sound ("weapons/hook_fire.wav"); // hook
1386 precache_sound ("weapons/hook_impact.wav"); // hook
1389 precache_model("models/elaser.mdl");
1390 precache_model("models/laser.mdl");
1391 precache_model("models/ebomb.mdl");
1394 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1396 if (!self.noise && self.music) // quake 3 uses the music field
1397 self.noise = self.music;
1399 // plays music for the level if there is any
1402 precache_sound (self.noise);
1403 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1407 #include "precache-for-csqc.inc"
1410 // WARNING: this kills the trace globals
1411 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1412 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1414 #define INITPRIO_FIRST 0
1415 #define INITPRIO_GAMETYPE 0
1416 #define INITPRIO_GAMETYPE_FALLBACK 1
1417 #define INITPRIO_FINDTARGET 10
1418 #define INITPRIO_DROPTOFLOOR 20
1419 #define INITPRIO_SETLOCATION 90
1420 #define INITPRIO_LINKDOORS 91
1421 #define INITPRIO_LAST 99
1423 .void(void) initialize_entity;
1424 .float initialize_entity_order;
1425 .entity initialize_entity_next;
1426 entity initialize_entity_first;
1428 void make_safe_for_remove(entity e)
1430 if (e.initialize_entity)
1432 entity ent, prev = world;
1433 for (ent = initialize_entity_first; ent; )
1435 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1437 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1438 // skip it in linked list
1441 prev.initialize_entity_next = ent.initialize_entity_next;
1442 ent = prev.initialize_entity_next;
1446 initialize_entity_first = ent.initialize_entity_next;
1447 ent = initialize_entity_first;
1453 ent = ent.initialize_entity_next;
1459 void objerror(string s)
1461 make_safe_for_remove(self);
1462 builtin_objerror(s);
1465 .float remove_except_protected_forbidden;
1466 void remove_except_protected(entity e)
1468 if(e.remove_except_protected_forbidden)
1469 error("not allowed to remove this at this point");
1473 void remove_unsafely(entity e)
1475 if(e.classname == "spike")
1476 error("Removing spikes is forbidden (crylink bug), please report");
1480 void remove_safely(entity e)
1482 make_safe_for_remove(e);
1486 void InitializeEntity(entity e, void(void) func, float order)
1490 if (!e || e.initialize_entity)
1492 // make a proxy initializer entity
1496 e.classname = "initialize_entity";
1500 e.initialize_entity = func;
1501 e.initialize_entity_order = order;
1503 cur = initialize_entity_first;
1507 if (!cur || cur.initialize_entity_order > order)
1509 // insert between prev and cur
1511 prev.initialize_entity_next = e;
1513 initialize_entity_first = e;
1514 e.initialize_entity_next = cur;
1518 cur = cur.initialize_entity_next;
1521 void InitializeEntitiesRun()
1524 startoflist = initialize_entity_first;
1525 initialize_entity_first = world;
1526 remove = remove_except_protected;
1527 for (self = startoflist; self; self = self.initialize_entity_next)
1529 self.remove_except_protected_forbidden = 1;
1531 for (self = startoflist; self; )
1534 var void(void) func;
1535 e = self.initialize_entity_next;
1536 func = self.initialize_entity;
1537 self.initialize_entity_order = 0;
1538 self.initialize_entity = func_null;
1539 self.initialize_entity_next = world;
1540 self.remove_except_protected_forbidden = 0;
1541 if (self.classname == "initialize_entity")
1545 builtin_remove(self);
1548 //dprint("Delayed initialization: ", self.classname, "\n");
1554 backtrace(strcat("Null function in: ", self.classname, "\n"));
1558 remove = remove_unsafely;
1561 .float uncustomizeentityforclient_set;
1562 .void(void) uncustomizeentityforclient;
1563 void UncustomizeEntitiesRun()
1567 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1568 self.uncustomizeentityforclient();
1571 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1573 e.customizeentityforclient = customizer;
1574 e.uncustomizeentityforclient = uncustomizer;
1575 e.uncustomizeentityforclient_set = !!uncustomizer;
1579 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1582 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1586 if (e.classname == "")
1587 e.classname = "net_linked";
1589 if (e.model == "" || self.modelindex == 0)
1593 setmodel(e, "null");
1597 e.SendEntity = sendfunc;
1598 e.SendFlags = 0xFFFFFF;
1601 e.effects |= EF_NODEPTHTEST;
1605 e.nextthink = time + dt;
1606 e.think = SUB_Remove;
1610 void adaptor_think2touch()
1619 void adaptor_think2use()
1631 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1633 if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1634 self.projectiledeathtype |= HITTYPE_SPLASH;
1635 adaptor_think2use();
1638 // deferred dropping
1639 void DropToFloor_Handler()
1641 builtin_droptofloor();
1642 self.dropped_origin = self.origin;
1647 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1652 float trace_hits_box_a0, trace_hits_box_a1;
1654 float trace_hits_box_1d(float end, float thmi, float thma)
1658 // just check if x is in range
1666 // do the trace with respect to x
1667 // 0 -> end has to stay in thmi -> thma
1668 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1669 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1670 if (trace_hits_box_a0 > trace_hits_box_a1)
1676 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1681 // now it is a trace from 0 to end
1683 trace_hits_box_a0 = 0;
1684 trace_hits_box_a1 = 1;
1686 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1688 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1690 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1696 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1698 return trace_hits_box(start, end, thmi - ma, thma - mi);
1701 float SUB_NoImpactCheck()
1703 // zero hitcontents = this is not the real impact, but either the
1704 // mirror-impact of something hitting the projectile instead of the
1705 // projectile hitting the something, or a touchareagrid one. Neither of
1706 // these stop the projectile from moving, so...
1707 if(trace_dphitcontents == 0)
1709 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1710 dprint(sprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin)));
1713 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1715 if (other == world && self.size != '0 0 0')
1718 tic = self.velocity * sys_frametime;
1719 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1720 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1721 if (trace_fraction >= 1)
1723 dprint("Odd... did not hit...?\n");
1725 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1727 dprint("Detected and prevented the sky-grapple bug.\n");
1735 #define SUB_OwnerCheck() (other && (other == self.owner))
1737 void RemoveGrapplingHook(entity pl);
1738 void W_Crylink_Dequeue(entity e);
1739 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1741 if(SUB_OwnerCheck())
1743 if(SUB_NoImpactCheck())
1745 if(self.classname == "grapplinghook")
1746 RemoveGrapplingHook(self.realowner);
1747 else if(self.classname == "spike")
1749 W_Crylink_Dequeue(self);
1756 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1757 UpdateCSQCProjectile(self);
1760 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1762 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1763 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1765 void URI_Get_Callback(float id, float status, string data)
1767 if(url_URI_Get_Callback(id, status, data))
1771 else if (id == URI_GET_DISCARD)
1775 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1778 Curl_URI_Get_Callback(id, status, data);
1780 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1783 OnlineBanList_URI_Get_Callback(id, status, data);
1787 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1791 string uid2name(string myuid) {
1793 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1795 // FIXME remove this later after 0.6 release
1796 // convert old style broken records to correct style
1799 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1802 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1803 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1808 s = "^1Unregistered Player";
1812 float race_readTime(string map, float pos)
1820 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1823 string race_readUID(string map, float pos)
1831 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1834 float race_readPos(string map, float t) {
1836 for (i = 1; i <= RANKINGS_CNT; ++i)
1837 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1840 return 0; // pos is zero if unranked
1843 void race_writeTime(string map, float t, string myuid)
1852 newpos = race_readPos(map, t);
1854 float i, prevpos = 0;
1855 for(i = 1; i <= RANKINGS_CNT; ++i)
1857 if(race_readUID(map, i) == myuid)
1860 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1861 for (i = prevpos; i > newpos; --i) {
1862 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1863 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1865 } else { // player has no ranked record yet
1866 for (i = RANKINGS_CNT; i > newpos; --i) {
1867 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1868 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1872 // store new time itself
1873 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1874 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1877 string race_readName(string map, float pos)
1885 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1888 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1891 vector start, org, delta, end, enddown, mstart;
1894 m = e.dphitcontentsmask;
1895 e.dphitcontentsmask = goodcontents | badcontents;
1898 delta = world.maxs - world.mins;
1902 for (i = 0; i < attempts; ++i)
1904 start_x = org_x + random() * delta_x;
1905 start_y = org_y + random() * delta_y;
1906 start_z = org_z + random() * delta_z;
1908 // rule 1: start inside world bounds, and outside
1909 // solid, and don't start from somewhere where you can
1910 // fall down to evil
1911 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1912 if (trace_fraction >= 1)
1914 if (trace_startsolid)
1916 if (trace_dphitcontents & badcontents)
1918 if (trace_dphitq3surfaceflags & badsurfaceflags)
1921 // rule 2: if we are too high, lower the point
1922 if (trace_fraction * delta_z > maxaboveground)
1923 start = trace_endpos + '0 0 1' * maxaboveground;
1924 enddown = trace_endpos;
1926 // rule 3: make sure we aren't outside the map. This only works
1927 // for somewhat well formed maps. A good rule of thumb is that
1928 // the map should have a convex outside hull.
1929 // these can be traceLINES as we already verified the starting box
1930 mstart = start + 0.5 * (e.mins + e.maxs);
1931 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1932 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1934 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1935 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1937 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1938 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1940 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1941 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1943 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1944 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1947 // rule 4: we must "see" some spawnpoint or item
1948 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1949 if(checkpvs(mstart, sp))
1950 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1954 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1955 if(checkpvs(mstart, sp))
1956 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1962 // find a random vector to "look at"
1963 end_x = org_x + random() * delta_x;
1964 end_y = org_y + random() * delta_y;
1965 end_z = org_z + random() * delta_z;
1966 end = start + normalize(end - start) * vlen(delta);
1968 // rule 4: start TO end must not be too short
1969 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1970 if (trace_startsolid)
1972 if (trace_fraction < minviewdistance / vlen(delta))
1975 // rule 5: don't want to look at sky
1976 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1979 // rule 6: we must not end up in trigger_hurt
1980 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1986 e.dphitcontentsmask = m;
1990 setorigin(e, start);
1991 e.angles = vectoangles(end - start);
1992 dprint("Needed ", ftos(i + 1), " attempts\n");
1999 float zcurveparticles_effectno;
2000 vector zcurveparticles_start;
2001 float zcurveparticles_spd;
2003 void endzcurveparticles()
2005 if(zcurveparticles_effectno)
2008 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2010 zcurveparticles_effectno = 0;
2013 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2015 spd = bound(0, floor(spd / 16), 32767);
2016 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2018 endzcurveparticles();
2019 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2020 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2021 WriteShort(MSG_BROADCAST, effectno);
2022 WriteCoord(MSG_BROADCAST, start_x);
2023 WriteCoord(MSG_BROADCAST, start_y);
2024 WriteCoord(MSG_BROADCAST, start_z);
2025 zcurveparticles_effectno = effectno;
2026 zcurveparticles_start = start;
2029 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2030 WriteCoord(MSG_BROADCAST, end_x);
2031 WriteCoord(MSG_BROADCAST, end_y);
2032 WriteCoord(MSG_BROADCAST, end_z);
2033 WriteCoord(MSG_BROADCAST, end_dz);
2034 zcurveparticles_spd = spd;
2037 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2040 vector vecxy, velxy;
2042 vecxy = end - start;
2047 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2049 endzcurveparticles();
2050 trailparticles(world, effectno, start, end);
2054 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2055 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2058 void write_recordmarker(entity pl, float tstart, float dt)
2060 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2062 // also write a marker into demo files for demotc-race-record-extractor to find
2065 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2066 " ", ftos(tstart), " ", ftos(dt), "\n"));
2069 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2082 if(allowcenter) // 2: allow center handedness
2095 if(allowcenter) // 2: allow center handedness
2111 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2116 if (autocvar_g_shootfromeye)
2120 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2121 else { vecs_y = 0; vecs_z -= 2; }
2129 else if (autocvar_g_shootfromcenter)
2134 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2144 else if (autocvar_g_shootfromclient)
2146 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2151 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2153 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2157 void attach_sameorigin(entity e, entity to, string tag)
2159 vector org, t_forward, t_left, t_up, e_forward, e_up;
2162 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2163 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2164 t_forward = v_forward * tagscale;
2165 t_left = v_right * -tagscale;
2166 t_up = v_up * tagscale;
2168 e.origin_x = org * t_forward;
2169 e.origin_y = org * t_left;
2170 e.origin_z = org * t_up;
2172 // current forward and up directions
2173 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2174 e.angles = AnglesTransform_FromVAngles(e.angles);
2176 e.angles = AnglesTransform_FromAngles(e.angles);
2177 fixedmakevectors(e.angles);
2179 // untransform forward, up!
2180 e_forward_x = v_forward * t_forward;
2181 e_forward_y = v_forward * t_left;
2182 e_forward_z = v_forward * t_up;
2183 e_up_x = v_up * t_forward;
2184 e_up_y = v_up * t_left;
2185 e_up_z = v_up * t_up;
2187 e.angles = fixedvectoangles2(e_forward, e_up);
2188 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2189 e.angles = AnglesTransform_ToVAngles(e.angles);
2191 e.angles = AnglesTransform_ToAngles(e.angles);
2193 setattachment(e, to, tag);
2194 setorigin(e, e.origin);
2197 void detach_sameorigin(entity e)
2200 org = gettaginfo(e, 0);
2201 e.angles = fixedvectoangles2(v_forward, v_up);
2202 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2203 e.angles = AnglesTransform_ToVAngles(e.angles);
2205 e.angles = AnglesTransform_ToAngles(e.angles);
2207 setattachment(e, world, "");
2208 setorigin(e, e.origin);
2211 void follow_sameorigin(entity e, entity to)
2213 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2214 e.aiment = to; // make the hole follow bmodel
2215 e.punchangle = to.angles; // the original angles of bmodel
2216 e.view_ofs = e.origin - to.origin; // relative origin
2217 e.v_angle = e.angles - to.angles; // relative angles
2220 void unfollow_sameorigin(entity e)
2222 e.movetype = MOVETYPE_NONE;
2225 entity gettaginfo_relative_ent;
2226 vector gettaginfo_relative(entity e, float tag)
2228 if (!gettaginfo_relative_ent)
2230 gettaginfo_relative_ent = spawn();
2231 gettaginfo_relative_ent.effects = EF_NODRAW;
2233 gettaginfo_relative_ent.model = e.model;
2234 gettaginfo_relative_ent.modelindex = e.modelindex;
2235 gettaginfo_relative_ent.frame = e.frame;
2236 return gettaginfo(gettaginfo_relative_ent, tag);
2241 float modeleffect_SendEntity(entity to, float sf)
2244 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2247 if(self.velocity != '0 0 0')
2249 if(self.angles != '0 0 0')
2251 if(self.avelocity != '0 0 0')
2254 WriteByte(MSG_ENTITY, f);
2255 WriteShort(MSG_ENTITY, self.modelindex);
2256 WriteByte(MSG_ENTITY, self.skin);
2257 WriteByte(MSG_ENTITY, self.frame);
2258 WriteCoord(MSG_ENTITY, self.origin_x);
2259 WriteCoord(MSG_ENTITY, self.origin_y);
2260 WriteCoord(MSG_ENTITY, self.origin_z);
2263 WriteCoord(MSG_ENTITY, self.velocity_x);
2264 WriteCoord(MSG_ENTITY, self.velocity_y);
2265 WriteCoord(MSG_ENTITY, self.velocity_z);
2269 WriteCoord(MSG_ENTITY, self.angles_x);
2270 WriteCoord(MSG_ENTITY, self.angles_y);
2271 WriteCoord(MSG_ENTITY, self.angles_z);
2275 WriteCoord(MSG_ENTITY, self.avelocity_x);
2276 WriteCoord(MSG_ENTITY, self.avelocity_y);
2277 WriteCoord(MSG_ENTITY, self.avelocity_z);
2279 WriteShort(MSG_ENTITY, self.scale * 256.0);
2280 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2281 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2282 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2283 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2288 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2293 e.classname = "modeleffect";
2301 e.teleport_time = t1;
2305 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2309 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2312 sz = max(e.scale, e.scale2);
2313 setsize(e, e.mins * sz, e.maxs * sz);
2314 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2317 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2319 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2322 float randombit(float bits)
2324 if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2333 for(f = 1; f <= bits; f *= 2)
2342 r = (r - 1) / (n - 1);
2349 float randombits(float bits, float k, float error_return)
2353 while(k > 0 && bits != r)
2355 r += randombit(bits - r);
2364 void randombit_test(float bits, float iter)
2368 print(ftos(randombit(bits)), "\n");
2373 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2375 if(halflifedist > 0)
2376 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2377 else if(halflifedist < 0)
2378 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2387 #define cvar_string_normal builtin_cvar_string
2388 #define cvar_normal builtin_cvar
2390 string cvar_string_normal(string n)
2392 if (!(cvar_type(n) & 1))
2393 backtrace(strcat("Attempt to access undefined cvar: ", n));
2394 return builtin_cvar_string(n);
2397 float cvar_normal(string n)
2399 return stof(cvar_string_normal(n));
2402 #define cvar_set_normal builtin_cvar_set
2410 oself.think = SUB_Remove;
2411 oself.nextthink = time;
2417 Execute func() after time + fdelay.
2418 self when func is executed = self when defer is called
2420 void defer(float fdelay, void() func)
2427 e.think = defer_think;
2428 e.nextthink = time + fdelay;
2431 .string aiment_classname;
2432 .float aiment_deadflag;
2433 void SetMovetypeFollow(entity ent, entity e)
2435 // FIXME this may not be warpzone aware
2436 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2437 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2438 ent.aiment = e; // make the hole follow bmodel
2439 ent.punchangle = e.angles; // the original angles of bmodel
2440 ent.view_ofs = ent.origin - e.origin; // relative origin
2441 ent.v_angle = ent.angles - e.angles; // relative angles
2442 ent.aiment_classname = strzone(e.classname);
2443 ent.aiment_deadflag = e.deadflag;
2445 void UnsetMovetypeFollow(entity ent)
2447 ent.movetype = MOVETYPE_FLY;
2448 PROJECTILE_MAKETRIGGER(ent);
2451 float LostMovetypeFollow(entity ent)
2454 if(ent.movetype != MOVETYPE_FOLLOW)
2460 if(ent.aiment.classname != ent.aiment_classname)
2462 if(ent.aiment.deadflag != ent.aiment_deadflag)
2468 float isPushable(entity e)
2477 case "droppedweapon":
2478 case "keepawayball":
2479 case "nexball_basketball":
2480 case "nexball_football":
2482 case "bullet": // antilagged bullets can't hit this either
2485 if (e.projectiledeathtype)