1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void GameLogEcho(string s)
115 if (autocvar_sv_eventlog_files)
120 matches = autocvar_sv_eventlog_files_counter + 1;
121 cvar_set("sv_eventlog_files_counter", ftos(matches));
124 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126 logfile = fopen(fn, FILE_APPEND);
127 fputs(logfile, ":logversion:3\n");
131 if (autocvar_sv_eventlog_files_timestamps)
132 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
134 fputs(logfile, strcat(s, "\n"));
137 if (autocvar_sv_eventlog_console)
146 // will be opened later
151 if (logfile_open && logfile >= 0)
158 #define strstr strstrofs
160 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
161 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
162 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
163 // BE CONSTANT OR strzoneD!
164 float strstr(string haystack, string needle, float offset)
168 len = strlen(needle);
169 endpos = strlen(haystack) - len;
170 while(offset <= endpos)
172 found = substring(haystack, offset, len);
181 float NUM_NEAREST_ENTITIES = 4;
182 entity nearest_entity[NUM_NEAREST_ENTITIES];
183 float nearest_length[NUM_NEAREST_ENTITIES];
184 entity findnearest(vector point, .string field, string value, vector axismod)
195 localhead = find(world, field, value);
198 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
199 dist = localhead.oldorigin;
201 dist = localhead.origin;
203 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
206 for (i = 0; i < num_nearest; ++i)
208 if (len < nearest_length[i])
212 // now i tells us where to insert at
213 // INSERTION SORT! YOU'VE SEEN IT! RUN!
214 if (i < NUM_NEAREST_ENTITIES)
216 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
218 nearest_length[j + 1] = nearest_length[j];
219 nearest_entity[j + 1] = nearest_entity[j];
221 nearest_length[i] = len;
222 nearest_entity[i] = localhead;
223 if (num_nearest < NUM_NEAREST_ENTITIES)
224 num_nearest = num_nearest + 1;
227 localhead = find(localhead, field, value);
230 // now use the first one from our list that we can see
231 for (i = 0; i < num_nearest; ++i)
233 traceline(point, nearest_entity[i].origin, TRUE, world);
234 if (trace_fraction == 1)
238 dprint("Nearest point (");
239 dprint(nearest_entity[0].netname);
240 dprint(") is not visible, using a visible one.\n");
242 return nearest_entity[i];
246 if (num_nearest == 0)
249 dprint("Not seeing any location point, using nearest as fallback.\n");
251 dprint("Candidates were: ");
252 for(j = 0; j < num_nearest; ++j)
256 dprint(nearest_entity[j].netname);
261 return nearest_entity[0];
264 void spawnfunc_target_location()
266 self.classname = "target_location";
267 // location name in netname
268 // eventually support: count, teamgame selectors, line of sight?
271 void spawnfunc_info_location()
273 self.classname = "target_location";
274 self.message = self.netname;
277 string NearestLocation(vector p)
282 loc = findnearest(p, classname, "target_location", '1 1 1');
289 loc = findnearest(p, target, "###item###", '1 1 4');
296 string formatmessage(string msg)
307 WarpZone_crosshair_trace(self);
308 cursor = trace_endpos;
309 cursor_ent = trace_ent;
313 break; // too many replacements
316 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
317 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
330 replacement = substring(msg, p, 2);
331 escape = substring(msg, p + 1, 1);
335 else if (escape == "\\")
337 else if (escape == "n")
339 else if (escape == "a")
340 replacement = ftos(floor(self.armorvalue));
341 else if (escape == "h")
342 replacement = ftos(floor(self.health));
343 else if (escape == "l")
344 replacement = NearestLocation(self.origin);
345 else if (escape == "y")
346 replacement = NearestLocation(cursor);
347 else if (escape == "d")
348 replacement = NearestLocation(self.death_origin);
349 else if (escape == "w") {
353 wep = self.switchweapon;
356 replacement = W_Name(wep);
357 } else if (escape == "W") {
358 if (self.items & IT_SHELLS) replacement = "shells";
359 else if (self.items & IT_NAILS) replacement = "bullets";
360 else if (self.items & IT_ROCKETS) replacement = "rockets";
361 else if (self.items & IT_CELLS) replacement = "cells";
362 else replacement = "batteries"; // ;)
363 } else if (escape == "x") {
364 replacement = cursor_ent.netname;
365 if (replacement == "" || !cursor_ent)
366 replacement = "nothing";
367 } else if (escape == "s")
368 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
369 else if (escape == "S")
370 replacement = ftos(vlen(self.velocity));
372 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
373 p = p + strlen(replacement);
378 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
379 return (value == 0) ? FALSE : TRUE;
388 >0: receives a cvar from name=argv(f) value=argv(f+1)
390 void GetCvars_handleString(string thisname, float f, .string field, string name)
395 strunzone(self.field);
396 self.field = string_null;
400 if (thisname == name)
403 strunzone(self.field);
404 self.field = strzone(argv(f + 1));
408 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
410 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
412 GetCvars_handleString(thisname, f, field, name);
413 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
414 if (thisname == name)
417 s = func(strcat1(self.field));
420 strunzone(self.field);
421 self.field = strzone(s);
425 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
432 if (thisname == name)
433 self.field = stof(argv(f + 1));
436 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
438 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
445 if (thisname == name)
449 self.field = stof(argv(f + 1));
458 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
461 float w_getbestweapon(entity e); // WEAPONTODO
462 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
465 o = W_FixWeaponOrder_ForceComplete(wo);
466 if(self.weaponorder_byimpulse)
468 strunzone(self.weaponorder_byimpulse);
469 self.weaponorder_byimpulse = string_null;
471 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
474 void GetCvars(float f)
476 string s = string_null;
479 s = strcat1(argv(f));
484 MUTATOR_CALLHOOK(GetCvars);
486 Notification_GetCvars();
488 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
489 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
490 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
491 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
492 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
493 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
494 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
505 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
506 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
507 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
508 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
509 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
510 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
512 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
513 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
515 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
516 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
517 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
518 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
519 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
521 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
524 if (s == "cl_weaponpriority")
525 self.switchweapon = w_getbestweapon(self);
526 if (s == "cl_allow_uidtracking")
527 PlayerStats_AddPlayer(self);
531 // decolorizes and team colors the player name when needed
532 string playername(entity p)
535 if (teamplay && !intermission_running && IS_PLAYER(p))
537 t = Team_ColorCode(p.team);
538 return strcat(t, strdecolorize(p.netname));
544 vector randompos(vector m1, vector m2)
548 v_x = m2_x * random() + m1_x;
549 v_y = m2_y * random() + m1_y;
550 v_z = m2_z * random() + m1_z;
554 //#NO AUTOCVARS START
556 float g_pickup_shells;
557 float g_pickup_shells_max;
558 float g_pickup_nails;
559 float g_pickup_nails_max;
560 float g_pickup_rockets;
561 float g_pickup_rockets_max;
562 float g_pickup_cells;
563 float g_pickup_cells_max;
565 float g_pickup_fuel_jetpack;
566 float g_pickup_fuel_max;
567 float g_pickup_armorsmall;
568 float g_pickup_armorsmall_max;
569 float g_pickup_armorsmall_anyway;
570 float g_pickup_armormedium;
571 float g_pickup_armormedium_max;
572 float g_pickup_armormedium_anyway;
573 float g_pickup_armorbig;
574 float g_pickup_armorbig_max;
575 float g_pickup_armorbig_anyway;
576 float g_pickup_armorlarge;
577 float g_pickup_armorlarge_max;
578 float g_pickup_armorlarge_anyway;
579 float g_pickup_healthsmall;
580 float g_pickup_healthsmall_max;
581 float g_pickup_healthsmall_anyway;
582 float g_pickup_healthmedium;
583 float g_pickup_healthmedium_max;
584 float g_pickup_healthmedium_anyway;
585 float g_pickup_healthlarge;
586 float g_pickup_healthlarge_max;
587 float g_pickup_healthlarge_anyway;
588 float g_pickup_healthmega;
589 float g_pickup_healthmega_max;
590 float g_pickup_healthmega_anyway;
591 float g_pickup_ammo_anyway;
592 float g_pickup_weapons_anyway;
594 WEPSET_DECLARE_A(g_weaponarena_weapons);
595 float g_weaponarena_random;
596 float g_weaponarena_random_with_laser;
597 string g_weaponarena_list;
598 float g_weaponspeedfactor;
599 float g_weaponratefactor;
600 float g_weapondamagefactor;
601 float g_weaponforcefactor;
602 float g_weaponspreadfactor;
604 WEPSET_DECLARE_A(start_weapons);
605 WEPSET_DECLARE_A(start_weapons_default);
606 WEPSET_DECLARE_A(start_weapons_defaultmask);
608 float start_ammo_shells;
609 float start_ammo_nails;
610 float start_ammo_rockets;
611 float start_ammo_cells;
612 float start_ammo_fuel;
614 float start_armorvalue;
615 WEPSET_DECLARE_A(warmup_start_weapons);
616 WEPSET_DECLARE_A(warmup_start_weapons_default);
617 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
618 float warmup_start_ammo_shells;
619 float warmup_start_ammo_nails;
620 float warmup_start_ammo_rockets;
621 float warmup_start_ammo_cells;
622 float warmup_start_ammo_fuel;
623 float warmup_start_health;
624 float warmup_start_armorvalue;
627 entity get_weaponinfo(float w);
629 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
631 var float i = weaponinfo.weapon;
637 if (g_lms || g_ca || allguns)
639 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
645 d = (i == WEP_SHOTGUN); // todo: how to handle shotgun in CTS mode? we're removing it.. so....
647 d = 0; // weapon is set a few lines later
649 d = (i == WEP_LASER);
651 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
652 d |= (i == WEP_HOOK);
653 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
656 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
658 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
663 // 4: is set by default?
672 void readplayerstartcvars()
678 // initialize starting values for players
679 WEPSET_CLEAR_A(start_weapons);
680 WEPSET_CLEAR_A(start_weapons_default);
681 WEPSET_CLEAR_A(start_weapons_defaultmask);
683 start_ammo_shells = 0;
684 start_ammo_nails = 0;
685 start_ammo_rockets = 0;
686 start_ammo_cells = 0;
687 start_health = cvar("g_balance_health_start");
688 start_armorvalue = cvar("g_balance_armor_start");
691 WEPSET_CLEAR_A(g_weaponarena_weapons);
693 s = cvar_string("g_weaponarena");
694 if (s == "0" || s == "")
700 if (s == "0" || s == "")
706 // forcibly turn off weaponarena
711 g_weaponarena_list = "All Weapons";
712 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
714 e = get_weaponinfo(j);
715 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
716 WEPSET_OR_AW(g_weaponarena_weapons, j);
719 else if (s == "most")
722 g_weaponarena_list = "Most Weapons";
723 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
725 e = get_weaponinfo(j);
726 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
727 if (e.spawnflags & WEP_FLAG_NORMAL)
728 WEPSET_OR_AW(g_weaponarena_weapons, j);
731 else if (s == "none")
734 g_weaponarena_list = "No Weapons";
739 t = tokenize_console(s);
740 g_weaponarena_list = "";
741 for (i = 0; i < t; ++i)
744 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
746 e = get_weaponinfo(j);
749 WEPSET_OR_AW(g_weaponarena_weapons, j);
750 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
756 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
759 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
763 g_weaponarena_random = cvar("g_weaponarena_random");
765 g_weaponarena_random = 0;
766 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
770 g_pinata = 0; // incompatible
771 g_weapon_stay = 0; // incompatible
772 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
773 start_items |= IT_UNLIMITED_AMMO;
777 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
779 e = get_weaponinfo(i);
780 float w = want_weapon("g_start_weapon_", e, FALSE);
782 WEPSET_OR_AW(start_weapons, i);
784 WEPSET_OR_AW(start_weapons_default, i);
786 WEPSET_OR_AW(start_weapons_defaultmask, i);
790 if(!cvar("g_use_ammunition"))
791 start_items |= IT_UNLIMITED_AMMO;
793 if(cvar("g_nexball"))
794 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
796 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
798 start_ammo_rockets = 999;
799 start_ammo_shells = 999;
800 start_ammo_cells = 999;
801 start_ammo_nails = 999;
802 start_ammo_fuel = 999;
806 start_ammo_shells = cvar("g_start_ammo_shells");
807 start_ammo_nails = cvar("g_start_ammo_nails");
808 start_ammo_rockets = cvar("g_start_ammo_rockets");
809 start_ammo_cells = cvar("g_start_ammo_cells");
810 start_ammo_fuel = cvar("g_start_ammo_fuel");
815 warmup_start_ammo_shells = start_ammo_shells;
816 warmup_start_ammo_nails = start_ammo_nails;
817 warmup_start_ammo_rockets = start_ammo_rockets;
818 warmup_start_ammo_cells = start_ammo_cells;
819 warmup_start_ammo_fuel = start_ammo_fuel;
820 warmup_start_health = start_health;
821 warmup_start_armorvalue = start_armorvalue;
822 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
823 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
824 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
826 if (!g_weaponarena && !g_ca)
828 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
829 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
830 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
831 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
832 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
833 warmup_start_health = cvar("g_warmup_start_health");
834 warmup_start_armorvalue = cvar("g_warmup_start_armor");
835 WEPSET_CLEAR_A(warmup_start_weapons);
836 WEPSET_CLEAR_A(warmup_start_weapons_default);
837 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
838 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
840 e = get_weaponinfo(i);
841 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
843 WEPSET_OR_AW(warmup_start_weapons, i);
845 WEPSET_OR_AW(warmup_start_weapons_default, i);
847 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
853 start_items |= IT_JETPACK;
855 MUTATOR_CALLHOOK(SetStartItems);
857 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
859 g_grappling_hook = 0; // these two can't coexist, as they use the same button
860 start_items |= IT_FUEL_REGEN;
861 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
862 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
865 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
867 e = get_weaponinfo(i);
868 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
869 weapon_action(i, WR_PRECACHE);
872 start_ammo_shells = max(0, start_ammo_shells);
873 start_ammo_nails = max(0, start_ammo_nails);
874 start_ammo_cells = max(0, start_ammo_cells);
875 start_ammo_rockets = max(0, start_ammo_rockets);
876 start_ammo_fuel = max(0, start_ammo_fuel);
878 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
879 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
880 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
881 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
882 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
886 float g_bugrigs_planar_movement;
887 float g_bugrigs_planar_movement_car_jumping;
888 float g_bugrigs_reverse_spinning;
889 float g_bugrigs_reverse_speeding;
890 float g_bugrigs_reverse_stopping;
891 float g_bugrigs_air_steering;
892 float g_bugrigs_angle_smoothing;
893 float g_bugrigs_friction_floor;
894 float g_bugrigs_friction_brake;
895 float g_bugrigs_friction_air;
896 float g_bugrigs_accel;
897 float g_bugrigs_speed_ref;
898 float g_bugrigs_speed_pow;
899 float g_bugrigs_steer;
904 string GetGametype(); // g_world.qc
905 void readlevelcvars(void)
908 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
909 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
911 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
912 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
913 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
914 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
915 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
916 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
917 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
918 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
919 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
920 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
921 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
922 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
924 #undef CHECK_MUTATOR_ADD
926 if(cvar("sv_allow_fullbright"))
927 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
929 g_bugrigs = cvar("g_bugrigs");
930 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
931 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
932 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
933 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
934 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
935 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
936 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
937 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
938 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
939 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
940 g_bugrigs_accel = cvar("g_bugrigs_accel");
941 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
942 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
943 g_bugrigs_steer = cvar("g_bugrigs_steer");
945 g_minstagib = cvar("g_minstagib");
947 sv_clones = cvar("sv_clones");
948 sv_foginterval = cvar("sv_foginterval");
949 g_cloaked = cvar("g_cloaked");
951 g_cloaked = 1; // always enable cloak in CTS
952 g_jump_grunt = cvar("g_jump_grunt");
953 g_footsteps = cvar("g_footsteps");
954 g_grappling_hook = cvar("g_grappling_hook");
955 g_jetpack = cvar("g_jetpack");
956 g_midair = cvar("g_midair");
957 g_norecoil = cvar("g_norecoil");
958 g_bloodloss = cvar("g_bloodloss");
959 sv_maxidle = cvar("sv_maxidle");
960 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
961 sv_autotaunt = cvar("sv_autotaunt");
962 sv_taunt = cvar("sv_taunt");
964 inWarmupStage = cvar("g_warmup");
965 g_warmup_limit = cvar("g_warmup_limit");
966 g_warmup_allguns = cvar("g_warmup_allguns");
967 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
969 if ((g_race && g_race_qualifying == 2) || g_arena || g_minstagib || g_assault || cvar("g_campaign"))
970 inWarmupStage = 0; // these modes cannot work together, sorry
972 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
973 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
974 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
975 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
976 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
977 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
978 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
979 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
980 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
981 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
982 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
983 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
984 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
985 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
987 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
988 g_weaponratefactor = cvar("g_weaponratefactor");
989 g_weapondamagefactor = cvar("g_weapondamagefactor");
990 g_weaponforcefactor = cvar("g_weaponforcefactor");
991 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
993 g_pickup_shells = cvar("g_pickup_shells");
994 g_pickup_shells_max = cvar("g_pickup_shells_max");
995 g_pickup_nails = cvar("g_pickup_nails");
996 g_pickup_nails_max = cvar("g_pickup_nails_max");
997 g_pickup_rockets = cvar("g_pickup_rockets");
998 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
999 g_pickup_cells = cvar("g_pickup_cells");
1000 g_pickup_cells_max = cvar("g_pickup_cells_max");
1001 g_pickup_fuel = cvar("g_pickup_fuel");
1002 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1003 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1004 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1005 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1006 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1007 g_pickup_armormedium = cvar("g_pickup_armormedium");
1008 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1009 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1010 g_pickup_armorbig = cvar("g_pickup_armorbig");
1011 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1012 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1013 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1014 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1015 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1016 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1017 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1018 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1019 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1020 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1021 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1022 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1023 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1024 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1025 g_pickup_healthmega = cvar("g_pickup_healthmega");
1026 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1027 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1029 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1030 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1032 g_pinata = cvar("g_pinata");
1034 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1036 g_weapon_stay = cvar("g_weapon_stay");
1038 if not(inWarmupStage)
1039 game_starttime = time + cvar("g_start_delay");
1041 readplayerstartcvars();
1047 string precache_sound (string s) = #19;
1048 float precache_sound_index (string s) = #19;
1050 #define SND_VOLUME 1
1051 #define SND_ATTENUATION 2
1052 #define SND_LARGEENTITY 8
1053 #define SND_LARGESOUND 16
1055 float sound_allowed(float dest, entity e)
1057 // sounds from world may always pass
1060 if (e.classname == "body")
1062 else if (e.realowner && e.realowner != e)
1064 else if (e.owner && e.owner != e)
1069 // sounds to self may always pass
1070 if (dest == MSG_ONE)
1071 if (e == msg_entity)
1073 // sounds by players can be removed
1074 if (autocvar_bot_sound_monopoly)
1075 if (IS_REAL_CLIENT(e))
1077 // anything else may pass
1081 #ifdef COMPAT_XON010_CHANNELS
1082 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1083 void sound(entity e, float chan, string samp, float vol, float atten)
1085 if (!sound_allowed(MSG_BROADCAST, e))
1087 builtin_sound(e, chan, samp, vol, atten);
1091 void sound(entity e, float chan, string samp, float vol, float atten)
1093 if (!sound_allowed(MSG_BROADCAST, e))
1095 sound7(e, chan, samp, vol, atten, 0, 0);
1099 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1103 if (!sound_allowed(dest, e))
1106 entno = num_for_edict(e);
1107 idx = precache_sound_index(samp);
1112 atten = floor(atten * 64);
1113 vol = floor(vol * 255);
1116 sflags |= SND_VOLUME;
1118 sflags |= SND_ATTENUATION;
1119 if (entno >= 8192 || chan < 0 || chan > 7)
1120 sflags |= SND_LARGEENTITY;
1122 sflags |= SND_LARGESOUND;
1124 WriteByte(dest, SVC_SOUND);
1125 WriteByte(dest, sflags);
1126 if (sflags & SND_VOLUME)
1127 WriteByte(dest, vol);
1128 if (sflags & SND_ATTENUATION)
1129 WriteByte(dest, atten);
1130 if (sflags & SND_LARGEENTITY)
1132 WriteShort(dest, entno);
1133 WriteByte(dest, chan);
1137 WriteShort(dest, entno * 8 + chan);
1139 if (sflags & SND_LARGESOUND)
1140 WriteShort(dest, idx);
1142 WriteByte(dest, idx);
1144 WriteCoord(dest, o_x);
1145 WriteCoord(dest, o_y);
1146 WriteCoord(dest, o_z);
1148 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1152 if (!sound_allowed(dest, e))
1155 o = e.origin + 0.5 * (e.mins + e.maxs);
1156 soundtoat(dest, e, o, chan, samp, vol, atten);
1158 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1160 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1162 void stopsoundto(float dest, entity e, float chan)
1166 if (!sound_allowed(dest, e))
1169 entno = num_for_edict(e);
1171 if (entno >= 8192 || chan < 0 || chan > 7)
1174 idx = precache_sound_index("misc/null.wav");
1175 sflags = SND_LARGEENTITY;
1177 sflags |= SND_LARGESOUND;
1178 WriteByte(dest, SVC_SOUND);
1179 WriteByte(dest, sflags);
1180 WriteShort(dest, entno);
1181 WriteByte(dest, chan);
1182 if (sflags & SND_LARGESOUND)
1183 WriteShort(dest, idx);
1185 WriteByte(dest, idx);
1186 WriteCoord(dest, e.origin_x);
1187 WriteCoord(dest, e.origin_y);
1188 WriteCoord(dest, e.origin_z);
1192 WriteByte(dest, SVC_STOPSOUND);
1193 WriteShort(dest, entno * 8 + chan);
1196 void stopsound(entity e, float chan)
1198 if (!sound_allowed(MSG_BROADCAST, e))
1201 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1202 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1205 void play2(entity e, string filename)
1207 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1209 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1212 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1214 float spamsound(entity e, float chan, string samp, float vol, float atten)
1216 if (!sound_allowed(MSG_BROADCAST, e))
1219 if (time > e.spamtime)
1222 sound(e, chan, samp, vol, atten);
1228 void play2team(float t, string filename)
1232 if (autocvar_bot_sound_monopoly)
1235 FOR_EACH_REALPLAYER(head)
1238 play2(head, filename);
1242 void play2all(string samp)
1244 if (autocvar_bot_sound_monopoly)
1247 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1250 void PrecachePlayerSounds(string f);
1251 void precache_playermodel(string m)
1253 float globhandle, i, n;
1256 if(substring(m, -9,5) == "_lod1")
1258 if(substring(m, -9,5) == "_lod2")
1261 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1264 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1268 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1271 n = search_getsize(globhandle);
1272 for (i = 0; i < n; ++i)
1274 //print(search_getfilename(globhandle, i), "\n");
1275 f = search_getfilename(globhandle, i);
1276 PrecachePlayerSounds(f);
1278 search_end(globhandle);
1280 void precache_all_playermodels(string pattern)
1282 float globhandle, i, n;
1285 globhandle = search_begin(pattern, TRUE, FALSE);
1288 n = search_getsize(globhandle);
1289 for (i = 0; i < n; ++i)
1291 //print(search_getfilename(globhandle, i), "\n");
1292 f = search_getfilename(globhandle, i);
1293 precache_playermodel(f);
1295 search_end(globhandle);
1300 // gamemode related things
1301 precache_model ("models/misc/chatbubble.spr");
1303 #ifdef TTURRETS_ENABLED
1304 if (autocvar_g_turrets)
1308 // Precache all player models if desired
1309 if (autocvar_sv_precacheplayermodels)
1311 PrecachePlayerSounds("sound/player/default.sounds");
1312 precache_all_playermodels("models/player/*.zym");
1313 precache_all_playermodels("models/player/*.dpm");
1314 precache_all_playermodels("models/player/*.md3");
1315 precache_all_playermodels("models/player/*.psk");
1316 precache_all_playermodels("models/player/*.iqm");
1319 if (autocvar_sv_defaultcharacter)
1322 s = autocvar_sv_defaultplayermodel_red;
1324 precache_playermodel(s);
1325 s = autocvar_sv_defaultplayermodel_blue;
1327 precache_playermodel(s);
1328 s = autocvar_sv_defaultplayermodel_yellow;
1330 precache_playermodel(s);
1331 s = autocvar_sv_defaultplayermodel_pink;
1333 precache_playermodel(s);
1334 s = autocvar_sv_defaultplayermodel;
1336 precache_playermodel(s);
1341 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1342 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1345 // gore and miscellaneous sounds
1346 //precache_sound ("misc/h2ohit.wav");
1347 precache_model ("models/hook.md3");
1348 precache_sound ("misc/armorimpact.wav");
1349 precache_sound ("misc/bodyimpact1.wav");
1350 precache_sound ("misc/bodyimpact2.wav");
1351 precache_sound ("misc/gib.wav");
1352 precache_sound ("misc/gib_splat01.wav");
1353 precache_sound ("misc/gib_splat02.wav");
1354 precache_sound ("misc/gib_splat03.wav");
1355 precache_sound ("misc/gib_splat04.wav");
1356 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1357 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1358 precache_sound ("misc/null.wav");
1359 precache_sound ("misc/spawn.wav");
1360 precache_sound ("misc/talk.wav");
1361 precache_sound ("misc/teleport.wav");
1362 precache_sound ("misc/poweroff.wav");
1363 precache_sound ("player/lava.wav");
1364 precache_sound ("player/slime.wav");
1366 precache_model ("models/sprites/0.spr32");
1367 precache_model ("models/sprites/1.spr32");
1368 precache_model ("models/sprites/2.spr32");
1369 precache_model ("models/sprites/3.spr32");
1370 precache_model ("models/sprites/4.spr32");
1371 precache_model ("models/sprites/5.spr32");
1372 precache_model ("models/sprites/6.spr32");
1373 precache_model ("models/sprites/7.spr32");
1374 precache_model ("models/sprites/8.spr32");
1375 precache_model ("models/sprites/9.spr32");
1376 precache_model ("models/sprites/10.spr32");
1378 // common weapon precaches
1379 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1380 precache_sound ("weapons/weapon_switch.wav");
1381 precache_sound ("weapons/weaponpickup.wav");
1382 precache_sound ("weapons/unavailable.wav");
1383 precache_sound ("weapons/dryfire.wav");
1384 if (g_grappling_hook)
1386 precache_sound ("weapons/hook_fire.wav"); // hook
1387 precache_sound ("weapons/hook_impact.wav"); // hook
1390 precache_model("models/elaser.mdl");
1391 precache_model("models/laser.mdl");
1392 precache_model("models/ebomb.mdl");
1395 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1397 if (!self.noise && self.music) // quake 3 uses the music field
1398 self.noise = self.music;
1400 // plays music for the level if there is any
1403 precache_sound (self.noise);
1404 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1409 // WARNING: this kills the trace globals
1410 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1411 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1413 #define INITPRIO_FIRST 0
1414 #define INITPRIO_GAMETYPE 0
1415 #define INITPRIO_GAMETYPE_FALLBACK 1
1416 #define INITPRIO_FINDTARGET 10
1417 #define INITPRIO_DROPTOFLOOR 20
1418 #define INITPRIO_SETLOCATION 90
1419 #define INITPRIO_LINKDOORS 91
1420 #define INITPRIO_LAST 99
1422 .void(void) initialize_entity;
1423 .float initialize_entity_order;
1424 .entity initialize_entity_next;
1425 entity initialize_entity_first;
1427 void make_safe_for_remove(entity e)
1429 if (e.initialize_entity)
1431 entity ent, prev = world;
1432 for (ent = initialize_entity_first; ent; )
1434 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1436 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1437 // skip it in linked list
1440 prev.initialize_entity_next = ent.initialize_entity_next;
1441 ent = prev.initialize_entity_next;
1445 initialize_entity_first = ent.initialize_entity_next;
1446 ent = initialize_entity_first;
1452 ent = ent.initialize_entity_next;
1458 void objerror(string s)
1460 make_safe_for_remove(self);
1461 builtin_objerror(s);
1464 .float remove_except_protected_forbidden;
1465 void remove_except_protected(entity e)
1467 if(e.remove_except_protected_forbidden)
1468 error("not allowed to remove this at this point");
1472 void remove_unsafely(entity e)
1474 if(e.classname == "spike")
1475 error("Removing spikes is forbidden (crylink bug), please report");
1479 void remove_safely(entity e)
1481 make_safe_for_remove(e);
1485 void InitializeEntity(entity e, void(void) func, float order)
1489 if (!e || e.initialize_entity)
1491 // make a proxy initializer entity
1495 e.classname = "initialize_entity";
1499 e.initialize_entity = func;
1500 e.initialize_entity_order = order;
1502 cur = initialize_entity_first;
1506 if (!cur || cur.initialize_entity_order > order)
1508 // insert between prev and cur
1510 prev.initialize_entity_next = e;
1512 initialize_entity_first = e;
1513 e.initialize_entity_next = cur;
1517 cur = cur.initialize_entity_next;
1520 void InitializeEntitiesRun()
1523 startoflist = initialize_entity_first;
1524 initialize_entity_first = world;
1525 remove = remove_except_protected;
1526 for (self = startoflist; self; self = self.initialize_entity_next)
1528 self.remove_except_protected_forbidden = 1;
1530 for (self = startoflist; self; )
1533 var void(void) func;
1534 e = self.initialize_entity_next;
1535 func = self.initialize_entity;
1536 self.initialize_entity_order = 0;
1537 self.initialize_entity = func_null;
1538 self.initialize_entity_next = world;
1539 self.remove_except_protected_forbidden = 0;
1540 if (self.classname == "initialize_entity")
1544 builtin_remove(self);
1547 //dprint("Delayed initialization: ", self.classname, "\n");
1553 backtrace(strcat("Null function in: ", self.classname, "\n"));
1557 remove = remove_unsafely;
1560 .float uncustomizeentityforclient_set;
1561 .void(void) uncustomizeentityforclient;
1562 void UncustomizeEntitiesRun()
1566 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1567 self.uncustomizeentityforclient();
1570 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1572 e.customizeentityforclient = customizer;
1573 e.uncustomizeentityforclient = uncustomizer;
1574 e.uncustomizeentityforclient_set = !!uncustomizer;
1578 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1581 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1585 if (e.classname == "")
1586 e.classname = "net_linked";
1588 if (e.model == "" || self.modelindex == 0)
1592 setmodel(e, "null");
1596 e.SendEntity = sendfunc;
1597 e.SendFlags = 0xFFFFFF;
1600 e.effects |= EF_NODEPTHTEST;
1604 e.nextthink = time + dt;
1605 e.think = SUB_Remove;
1609 void adaptor_think2touch()
1618 void adaptor_think2use()
1630 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1632 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1633 self.projectiledeathtype |= HITTYPE_SPLASH;
1634 adaptor_think2use();
1637 // deferred dropping
1638 void DropToFloor_Handler()
1640 builtin_droptofloor();
1641 self.dropped_origin = self.origin;
1646 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1651 float trace_hits_box_a0, trace_hits_box_a1;
1653 float trace_hits_box_1d(float end, float thmi, float thma)
1657 // just check if x is in range
1665 // do the trace with respect to x
1666 // 0 -> end has to stay in thmi -> thma
1667 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1668 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1669 if (trace_hits_box_a0 > trace_hits_box_a1)
1675 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1680 // now it is a trace from 0 to end
1682 trace_hits_box_a0 = 0;
1683 trace_hits_box_a1 = 1;
1685 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1687 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1689 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1695 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1697 return trace_hits_box(start, end, thmi - ma, thma - mi);
1700 float SUB_NoImpactCheck()
1702 // zero hitcontents = this is not the real impact, but either the
1703 // mirror-impact of something hitting the projectile instead of the
1704 // projectile hitting the something, or a touchareagrid one. Neither of
1705 // these stop the projectile from moving, so...
1706 if(trace_dphitcontents == 0)
1708 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1709 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1712 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1714 if (other == world && self.size != '0 0 0')
1717 tic = self.velocity * sys_frametime;
1718 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1719 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1720 if (trace_fraction >= 1)
1722 dprint("Odd... did not hit...?\n");
1724 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1726 dprint("Detected and prevented the sky-grapple bug.\n");
1734 #define SUB_OwnerCheck() (other && (other == self.owner))
1736 void RemoveGrapplingHook(entity pl);
1737 void W_Crylink_Dequeue(entity e);
1738 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1740 if(SUB_OwnerCheck())
1742 if(SUB_NoImpactCheck())
1744 if(self.classname == "grapplinghook")
1745 RemoveGrapplingHook(self.realowner);
1746 else if(self.classname == "spike")
1748 W_Crylink_Dequeue(self);
1755 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1756 UpdateCSQCProjectile(self);
1759 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1761 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1762 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1764 void URI_Get_Callback(float id, float status, string data)
1766 if(url_URI_Get_Callback(id, status, data))
1770 else if (id == URI_GET_DISCARD)
1774 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1777 Curl_URI_Get_Callback(id, status, data);
1779 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1782 OnlineBanList_URI_Get_Callback(id, status, data);
1786 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1790 string uid2name(string myuid) {
1792 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1794 // FIXME remove this later after 0.6 release
1795 // convert old style broken records to correct style
1798 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1801 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1802 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1807 s = "^1Unregistered Player";
1811 float race_readTime(string map, float pos)
1819 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1822 string race_readUID(string map, float pos)
1830 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1833 float race_readPos(string map, float t) {
1835 for (i = 1; i <= RANKINGS_CNT; ++i)
1836 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1839 return 0; // pos is zero if unranked
1842 void race_writeTime(string map, float t, string myuid)
1851 newpos = race_readPos(map, t);
1853 float i, prevpos = 0;
1854 for(i = 1; i <= RANKINGS_CNT; ++i)
1856 if(race_readUID(map, i) == myuid)
1859 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1860 for (i = prevpos; i > newpos; --i) {
1861 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1862 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1864 } else { // player has no ranked record yet
1865 for (i = RANKINGS_CNT; i > newpos; --i) {
1866 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1867 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1871 // store new time itself
1872 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1873 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1876 string race_readName(string map, float pos)
1884 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1887 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1890 vector start, org, delta, end, enddown, mstart;
1893 m = e.dphitcontentsmask;
1894 e.dphitcontentsmask = goodcontents | badcontents;
1897 delta = world.maxs - world.mins;
1901 for (i = 0; i < attempts; ++i)
1903 start_x = org_x + random() * delta_x;
1904 start_y = org_y + random() * delta_y;
1905 start_z = org_z + random() * delta_z;
1907 // rule 1: start inside world bounds, and outside
1908 // solid, and don't start from somewhere where you can
1909 // fall down to evil
1910 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1911 if (trace_fraction >= 1)
1913 if (trace_startsolid)
1915 if (trace_dphitcontents & badcontents)
1917 if (trace_dphitq3surfaceflags & badsurfaceflags)
1920 // rule 2: if we are too high, lower the point
1921 if (trace_fraction * delta_z > maxaboveground)
1922 start = trace_endpos + '0 0 1' * maxaboveground;
1923 enddown = trace_endpos;
1925 // rule 3: make sure we aren't outside the map. This only works
1926 // for somewhat well formed maps. A good rule of thumb is that
1927 // the map should have a convex outside hull.
1928 // these can be traceLINES as we already verified the starting box
1929 mstart = start + 0.5 * (e.mins + e.maxs);
1930 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1931 if (trace_fraction >= 1)
1933 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1934 if (trace_fraction >= 1)
1936 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1937 if (trace_fraction >= 1)
1939 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1940 if (trace_fraction >= 1)
1942 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1943 if (trace_fraction >= 1)
1946 // rule 4: we must "see" some spawnpoint
1947 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1948 if(checkpvs(mstart, sp))
1952 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1953 if(checkpvs(mstart, sp))
1959 // find a random vector to "look at"
1960 end_x = org_x + random() * delta_x;
1961 end_y = org_y + random() * delta_y;
1962 end_z = org_z + random() * delta_z;
1963 end = start + normalize(end - start) * vlen(delta);
1965 // rule 4: start TO end must not be too short
1966 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1967 if (trace_startsolid)
1969 if (trace_fraction < minviewdistance / vlen(delta))
1972 // rule 5: don't want to look at sky
1973 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1976 // rule 6: we must not end up in trigger_hurt
1977 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1983 e.dphitcontentsmask = m;
1987 setorigin(e, start);
1988 e.angles = vectoangles(end - start);
1989 dprint("Needed ", ftos(i + 1), " attempts\n");
1996 float zcurveparticles_effectno;
1997 vector zcurveparticles_start;
1998 float zcurveparticles_spd;
2000 void endzcurveparticles()
2002 if(zcurveparticles_effectno)
2005 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2007 zcurveparticles_effectno = 0;
2010 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2012 spd = bound(0, floor(spd / 16), 32767);
2013 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2015 endzcurveparticles();
2016 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2017 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2018 WriteShort(MSG_BROADCAST, effectno);
2019 WriteCoord(MSG_BROADCAST, start_x);
2020 WriteCoord(MSG_BROADCAST, start_y);
2021 WriteCoord(MSG_BROADCAST, start_z);
2022 zcurveparticles_effectno = effectno;
2023 zcurveparticles_start = start;
2026 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2027 WriteCoord(MSG_BROADCAST, end_x);
2028 WriteCoord(MSG_BROADCAST, end_y);
2029 WriteCoord(MSG_BROADCAST, end_z);
2030 WriteCoord(MSG_BROADCAST, end_dz);
2031 zcurveparticles_spd = spd;
2034 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2037 vector vecxy, velxy;
2039 vecxy = end - start;
2044 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2046 endzcurveparticles();
2047 trailparticles(world, effectno, start, end);
2051 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2052 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2055 void write_recordmarker(entity pl, float tstart, float dt)
2057 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2059 // also write a marker into demo files for demotc-race-record-extractor to find
2062 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2063 " ", ftos(tstart), " ", ftos(dt), "\n"));
2066 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2079 if(allowcenter) // 2: allow center handedness
2092 if(allowcenter) // 2: allow center handedness
2108 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2113 if (autocvar_g_shootfromeye)
2117 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2118 else { vecs_y = 0; vecs_z -= 2; }
2126 else if (autocvar_g_shootfromcenter)
2131 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2141 else if (autocvar_g_shootfromclient)
2143 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2148 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2150 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2154 void attach_sameorigin(entity e, entity to, string tag)
2156 vector org, t_forward, t_left, t_up, e_forward, e_up;
2159 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2160 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2161 t_forward = v_forward * tagscale;
2162 t_left = v_right * -tagscale;
2163 t_up = v_up * tagscale;
2165 e.origin_x = org * t_forward;
2166 e.origin_y = org * t_left;
2167 e.origin_z = org * t_up;
2169 // current forward and up directions
2170 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2171 e.angles = AnglesTransform_FromVAngles(e.angles);
2173 e.angles = AnglesTransform_FromAngles(e.angles);
2174 fixedmakevectors(e.angles);
2176 // untransform forward, up!
2177 e_forward_x = v_forward * t_forward;
2178 e_forward_y = v_forward * t_left;
2179 e_forward_z = v_forward * t_up;
2180 e_up_x = v_up * t_forward;
2181 e_up_y = v_up * t_left;
2182 e_up_z = v_up * t_up;
2184 e.angles = fixedvectoangles2(e_forward, e_up);
2185 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2186 e.angles = AnglesTransform_ToVAngles(e.angles);
2188 e.angles = AnglesTransform_ToAngles(e.angles);
2190 setattachment(e, to, tag);
2191 setorigin(e, e.origin);
2194 void detach_sameorigin(entity e)
2197 org = gettaginfo(e, 0);
2198 e.angles = fixedvectoangles2(v_forward, v_up);
2199 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2200 e.angles = AnglesTransform_ToVAngles(e.angles);
2202 e.angles = AnglesTransform_ToAngles(e.angles);
2204 setattachment(e, world, "");
2205 setorigin(e, e.origin);
2208 void follow_sameorigin(entity e, entity to)
2210 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2211 e.aiment = to; // make the hole follow bmodel
2212 e.punchangle = to.angles; // the original angles of bmodel
2213 e.view_ofs = e.origin - to.origin; // relative origin
2214 e.v_angle = e.angles - to.angles; // relative angles
2217 void unfollow_sameorigin(entity e)
2219 e.movetype = MOVETYPE_NONE;
2222 entity gettaginfo_relative_ent;
2223 vector gettaginfo_relative(entity e, float tag)
2225 if (!gettaginfo_relative_ent)
2227 gettaginfo_relative_ent = spawn();
2228 gettaginfo_relative_ent.effects = EF_NODRAW;
2230 gettaginfo_relative_ent.model = e.model;
2231 gettaginfo_relative_ent.modelindex = e.modelindex;
2232 gettaginfo_relative_ent.frame = e.frame;
2233 return gettaginfo(gettaginfo_relative_ent, tag);
2238 float modeleffect_SendEntity(entity to, float sf)
2241 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2244 if(self.velocity != '0 0 0')
2246 if(self.angles != '0 0 0')
2248 if(self.avelocity != '0 0 0')
2251 WriteByte(MSG_ENTITY, f);
2252 WriteShort(MSG_ENTITY, self.modelindex);
2253 WriteByte(MSG_ENTITY, self.skin);
2254 WriteByte(MSG_ENTITY, self.frame);
2255 WriteCoord(MSG_ENTITY, self.origin_x);
2256 WriteCoord(MSG_ENTITY, self.origin_y);
2257 WriteCoord(MSG_ENTITY, self.origin_z);
2260 WriteCoord(MSG_ENTITY, self.velocity_x);
2261 WriteCoord(MSG_ENTITY, self.velocity_y);
2262 WriteCoord(MSG_ENTITY, self.velocity_z);
2266 WriteCoord(MSG_ENTITY, self.angles_x);
2267 WriteCoord(MSG_ENTITY, self.angles_y);
2268 WriteCoord(MSG_ENTITY, self.angles_z);
2272 WriteCoord(MSG_ENTITY, self.avelocity_x);
2273 WriteCoord(MSG_ENTITY, self.avelocity_y);
2274 WriteCoord(MSG_ENTITY, self.avelocity_z);
2276 WriteShort(MSG_ENTITY, self.scale * 256.0);
2277 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2278 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2279 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2280 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2285 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2290 e.classname = "modeleffect";
2298 e.teleport_time = t1;
2302 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2306 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2309 sz = max(e.scale, e.scale2);
2310 setsize(e, e.mins * sz, e.maxs * sz);
2311 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2314 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2316 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2319 float randombit(float bits)
2321 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2330 for(f = 1; f <= bits; f *= 2)
2339 r = (r - 1) / (n - 1);
2346 float randombits(float bits, float k, float error_return)
2350 while(k > 0 && bits != r)
2352 r += randombit(bits - r);
2361 void randombit_test(float bits, float iter)
2365 print(ftos(randombit(bits)), "\n");
2370 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2372 if(halflifedist > 0)
2373 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2374 else if(halflifedist < 0)
2375 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2384 #define cvar_string_normal builtin_cvar_string
2385 #define cvar_normal builtin_cvar
2387 string cvar_string_normal(string n)
2389 if not(cvar_type(n) & 1)
2390 backtrace(strcat("Attempt to access undefined cvar: ", n));
2391 return builtin_cvar_string(n);
2394 float cvar_normal(string n)
2396 return stof(cvar_string_normal(n));
2399 #define cvar_set_normal builtin_cvar_set
2407 oself.think = SUB_Remove;
2408 oself.nextthink = time;
2414 Execute func() after time + fdelay.
2415 self when func is executed = self when defer is called
2417 void defer(float fdelay, void() func)
2424 e.think = defer_think;
2425 e.nextthink = time + fdelay;
2428 .string aiment_classname;
2429 .float aiment_deadflag;
2430 void SetMovetypeFollow(entity ent, entity e)
2432 // FIXME this may not be warpzone aware
2433 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2434 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2435 ent.aiment = e; // make the hole follow bmodel
2436 ent.punchangle = e.angles; // the original angles of bmodel
2437 ent.view_ofs = ent.origin - e.origin; // relative origin
2438 ent.v_angle = ent.angles - e.angles; // relative angles
2439 ent.aiment_classname = strzone(e.classname);
2440 ent.aiment_deadflag = e.deadflag;
2442 void UnsetMovetypeFollow(entity ent)
2444 ent.movetype = MOVETYPE_FLY;
2445 PROJECTILE_MAKETRIGGER(ent);
2448 float LostMovetypeFollow(entity ent)
2451 if(ent.movetype != MOVETYPE_FOLLOW)
2457 if(ent.aiment.classname != ent.aiment_classname)
2459 if(ent.aiment.deadflag != ent.aiment_deadflag)
2465 float isPushable(entity e)
2474 case "droppedweapon":
2475 case "keepawayball":
2476 case "nexball_basketball":
2477 case "nexball_football":
2479 case "bullet": // antilagged bullets can't hit this either
2482 if (e.projectiledeathtype)