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1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(autocvar_sv_fragmessage_information_ping) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(autocvar_sv_fragmessage_information_handicap)
104                         if(autocvar_sv_fragmessage_information_handicap == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(autocvar_sv_fragmessage_information_handicap) {
114                 if(autocvar_sv_fragmessage_information_handicap == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (autocvar_sv_eventlog_files)
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = autocvar_sv_eventlog_files_counter + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (autocvar_sv_eventlog_files_timestamps)
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (autocvar_sv_eventlog_console)
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
193     PL_MIN                                  = stov(autocvar_sv_player_mins);
194     PL_MAX                                  = stov(autocvar_sv_player_maxs);
195     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
196     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
197     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
198     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239     have_team_spawns_forteam[self.team] = 1;
240
241     if (autocvar_r_showbboxes)
242     {
243         // show where spawnpoints point at too
244         makevectors(self.angles);
245         entity e;
246         e = spawn();
247         e.classname = "info_player_foo";
248         setorigin(e, self.origin + v_forward * 24);
249         setsize(e, '-8 -8 -8', '8 8 8');
250         e.solid = SOLID_TRIGGER;
251     }
252 }
253
254 #define strstr strstrofs
255 /*
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
261 {
262         float len, endpos;
263         string found;
264         len = strlen(needle);
265         endpos = strlen(haystack) - len;
266         while(offset <= endpos)
267         {
268                 found = substring(haystack, offset, len);
269                 if(found == needle)
270                         return offset;
271                 offset = offset + 1;
272         }
273         return -1;
274 }
275 */
276
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
281 {
282     entity localhead;
283     float i;
284     float j;
285     float len;
286     vector dist;
287
288     float num_nearest;
289     num_nearest = 0;
290
291     localhead = find(world, field, value);
292     while (localhead)
293     {
294         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295             dist = localhead.oldorigin;
296         else
297             dist = localhead.origin;
298         dist = dist - point;
299         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
300         len = vlen(dist);
301
302         for (i = 0; i < num_nearest; ++i)
303         {
304             if (len < nearest_length[i])
305                 break;
306         }
307
308         // now i tells us where to insert at
309         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
310         if (i < NUM_NEAREST_ENTITIES)
311         {
312             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313             {
314                 nearest_length[j + 1] = nearest_length[j];
315                 nearest_entity[j + 1] = nearest_entity[j];
316             }
317             nearest_length[i] = len;
318             nearest_entity[i] = localhead;
319             if (num_nearest < NUM_NEAREST_ENTITIES)
320                 num_nearest = num_nearest + 1;
321         }
322
323         localhead = find(localhead, field, value);
324     }
325
326     // now use the first one from our list that we can see
327     for (i = 0; i < num_nearest; ++i)
328     {
329         traceline(point, nearest_entity[i].origin, TRUE, world);
330         if (trace_fraction == 1)
331         {
332             if (i != 0)
333             {
334                 dprint("Nearest point (");
335                 dprint(nearest_entity[0].netname);
336                 dprint(") is not visible, using a visible one.\n");
337             }
338             return nearest_entity[i];
339         }
340     }
341
342     if (num_nearest == 0)
343         return world;
344
345     dprint("Not seeing any location point, using nearest as fallback.\n");
346     /* DEBUGGING CODE:
347     dprint("Candidates were: ");
348     for(j = 0; j < num_nearest; ++j)
349     {
350         if(j != 0)
351                 dprint(", ");
352         dprint(nearest_entity[j].netname);
353     }
354     dprint("\n");
355     */
356
357     return nearest_entity[0];
358 }
359
360 void spawnfunc_target_location()
361 {
362     self.classname = "target_location";
363     // location name in netname
364     // eventually support: count, teamgame selectors, line of sight?
365 };
366
367 void spawnfunc_info_location()
368 {
369     self.classname = "target_location";
370     self.message = self.netname;
371 };
372
373 string NearestLocation(vector p)
374 {
375     entity loc;
376     string ret;
377     ret = "somewhere";
378     loc = findnearest(p, classname, "target_location", '1 1 1');
379     if (loc)
380     {
381         ret = loc.message;
382     }
383     else
384     {
385         loc = findnearest(p, target, "###item###", '1 1 4');
386         if (loc)
387             ret = loc.netname;
388     }
389     return ret;
390 }
391
392 string formatmessage(string msg)
393 {
394         float p, p1, p2;
395         float n;
396         vector cursor;
397         entity cursor_ent;
398         string escape;
399         string replacement;
400         p = 0;
401         n = 7;
402
403         WarpZone_crosshair_trace(self);
404         cursor = trace_endpos;
405         cursor_ent = trace_ent;
406
407         while (1) {
408                 if (n < 1)
409                         break; // too many replacements
410
411                 n = n - 1;
412                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
414
415                 if (p1 < 0)
416                         p1 = p2;
417
418                 if (p2 < 0)
419                         p2 = p1;
420
421                 p = min(p1, p2);
422
423                 if (p < 0)
424                         break;
425
426                 replacement = substring(msg, p, 2);
427                 escape = substring(msg, p + 1, 1);
428
429                 if (escape == "%")
430                         replacement = "%";
431                 else if (escape == "\\")
432                         replacement = "\\";
433                 else if (escape == "n")
434                         replacement = "\n";
435                 else if (escape == "a")
436                         replacement = ftos(floor(self.armorvalue));
437                 else if (escape == "h")
438                         replacement = ftos(floor(self.health));
439                 else if (escape == "l")
440                         replacement = NearestLocation(self.origin);
441                 else if (escape == "y")
442                         replacement = NearestLocation(cursor);
443                 else if (escape == "d")
444                         replacement = NearestLocation(self.death_origin);
445                 else if (escape == "w") {
446                         float wep;
447                         wep = self.weapon;
448                         if (!wep)
449                                 wep = self.switchweapon;
450                         if (!wep)
451                                 wep = self.cnt;
452                         replacement = W_Name(wep);
453                 } else if (escape == "W") {
454                         if (self.items & IT_SHELLS) replacement = "shells";
455                         else if (self.items & IT_NAILS) replacement = "bullets";
456                         else if (self.items & IT_ROCKETS) replacement = "rockets";
457                         else if (self.items & IT_CELLS) replacement = "cells";
458                         else replacement = "batteries"; // ;)
459                 } else if (escape == "x") {
460                         replacement = cursor_ent.netname;
461                         if (!replacement || !cursor_ent)
462                                 replacement = "nothing";
463                 } else if (escape == "s")
464                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465                 else if (escape == "S")
466                         replacement = ftos(vlen(self.velocity));
467
468                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469                 p = p + strlen(replacement);
470         }
471         return msg;
472 }
473
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475         return (value == 0) ? FALSE : TRUE;
476 }
477
478 /*
479 =============
480 GetCvars
481 =============
482 Called with:
483   0:  sends the request
484   >0: receives a cvar from name=argv(f) value=argv(f+1)
485 */
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
487 {
488         if (f < 0)
489         {
490                 if (self.field)
491                         strunzone(self.field);
492                 self.field = string_null;
493         }
494         else if (f > 0)
495         {
496                 if (thisname == name)
497                 {
498                         if (self.field)
499                                 strunzone(self.field);
500                         self.field = strzone(argv(f + 1));
501                 }
502         }
503         else
504                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
505 }
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
507 {
508         GetCvars_handleString(thisname, f, field, name);
509         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510                 if (thisname == name)
511                 {
512                         string s;
513                         s = func(strcat1(self.field));
514                         if (s != self.field)
515                         {
516                                 strunzone(self.field);
517                                 self.field = strzone(s);
518                         }
519                 }
520 }
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
522 {
523         if (f < 0)
524         {
525         }
526         else if (f > 0)
527         {
528                 if (thisname == name)
529                         self.field = stof(argv(f + 1));
530         }
531         else
532                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
533 }
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
535 {
536         if (f < 0)
537         {
538         }
539         else if (f > 0)
540         {
541                 if (thisname == name)
542                 {
543                         if(!self.field)
544                         {
545                                 self.field = stof(argv(f + 1));
546                                 if(!self.field)
547                                         self.field = -1;
548                         }
549                 }
550         }
551         else
552         {
553                 if(!self.field)
554                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
555         }
556 }
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
559 {
560         string o;
561         o = W_FixWeaponOrder_ForceComplete(wo);
562         if(self.weaponorder_byimpulse)
563         {
564                 strunzone(self.weaponorder_byimpulse);
565                 self.weaponorder_byimpulse = string_null;
566         }
567         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
568         return o;
569 }
570 void GetCvars(float f)
571 {
572         string s;
573
574         if (f > 0)
575                 s = strcat1(argv(f));
576
577         get_cvars_f = f;
578         get_cvars_s = s;
579         MUTATOR_CALLHOOK(GetCvars);
580         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
583         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
584         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
585         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
586         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
587         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
588         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
589         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
597         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
598         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
599         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
600         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
601         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
602         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
603
604         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
605         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
606
607 #ifdef ALLOW_FORCEMODELS
608         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
609         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
610 #endif
611         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
612         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
613         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
614
615         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
616         if (f > 0)
617         {
618                 if (s == "cl_weaponpriority")
619                         self.switchweapon = w_getbestweapon(self);
620                 if (s == "cl_allow_uidtracking")
621                         PlayerStats_AddPlayer(self);
622         }
623 }
624
625 void backtrace(string msg)
626 {
627     float dev, war;
628     dev = autocvar_developer;
629     war = autocvar_prvm_backtraceforwarnings;
630     cvar_set("developer", "1");
631     cvar_set("prvm_backtraceforwarnings", "1");
632     print("\n");
633     print("--- CUT HERE ---\nWARNING: ");
634     print(msg);
635     print("\n");
636     remove(world); // isn't there any better way to cause a backtrace?
637     print("\n--- CUT UNTIL HERE ---\n");
638     cvar_set("developer", ftos(dev));
639     cvar_set("prvm_backtraceforwarnings", ftos(war));
640 }
641
642 string Team_ColorCode(float teamid)
643 {
644     if (teamid == COLOR_TEAM1)
645         return "^1";
646     else if (teamid == COLOR_TEAM2)
647         return "^4";
648     else if (teamid == COLOR_TEAM3)
649         return "^3";
650     else if (teamid == COLOR_TEAM4)
651         return "^6";
652     else
653         return "^7";
654 }
655
656 string Team_ColorName(float t)
657 {
658     // fixme: Search for team entities and get their .netname's!
659     if (t == COLOR_TEAM1)
660         return "Red";
661     if (t == COLOR_TEAM2)
662         return "Blue";
663     if (t == COLOR_TEAM3)
664         return "Yellow";
665     if (t == COLOR_TEAM4)
666         return "Pink";
667     return "Neutral";
668 }
669
670 string Team_ColorNameLowerCase(float t)
671 {
672     // fixme: Search for team entities and get their .netname's!
673     if (t == COLOR_TEAM1)
674         return "red";
675     if (t == COLOR_TEAM2)
676         return "blue";
677     if (t == COLOR_TEAM3)
678         return "yellow";
679     if (t == COLOR_TEAM4)
680         return "pink";
681     return "neutral";
682 }
683
684 float ColourToNumber(string team_colour)
685 {
686         if (team_colour == "red")
687                 return COLOR_TEAM1;
688
689         if (team_colour == "blue")
690                 return COLOR_TEAM2;
691
692         if (team_colour == "yellow")
693                 return COLOR_TEAM3;
694
695         if (team_colour == "pink")
696                 return COLOR_TEAM4;
697
698         if (team_colour == "auto")
699                 return 0;
700
701         return -1;
702 }
703
704 float NumberToTeamNumber(float number)
705 {
706         if (number == 1)
707                 return COLOR_TEAM1;
708
709         if (number == 2)
710                 return COLOR_TEAM2;
711
712         if (number == 3)
713                 return COLOR_TEAM3;
714
715         if (number == 4)
716                 return COLOR_TEAM4;
717
718         return -1;
719 }
720
721 #define CENTERPRIO_POINT 1
722 #define CENTERPRIO_SPAM 2
723 #define CENTERPRIO_VOTE 4
724 #define CENTERPRIO_NORMAL 5
725 #define CENTERPRIO_SHIELDING 7
726 #define CENTERPRIO_MAPVOTE 9
727 #define CENTERPRIO_IDLEKICK 50
728 #define CENTERPRIO_ADMIN 99
729 .float centerprint_priority;
730 .float centerprint_expires;
731 void centerprint_atprio(entity e, float prio, string s)
732 {
733     if (intermission_running)
734         if (prio < CENTERPRIO_MAPVOTE)
735             return;
736     if (time > e.centerprint_expires)
737         e.centerprint_priority = 0;
738     if (prio >= e.centerprint_priority)
739     {
740         e.centerprint_priority = prio;
741         if (timeoutStatus == 2)
742             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
743         else
744             e.centerprint_expires = time + e.cvar_scr_centertime;
745         centerprint_builtin(e, s);
746     }
747 }
748 void centerprint_expire(entity e, float prio)
749 {
750     if (prio == e.centerprint_priority)
751     {
752         e.centerprint_priority = 0;
753         centerprint_builtin(e, "");
754     }
755 }
756 void centerprint(entity e, string s)
757 {
758     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
759 }
760
761 // decolorizes and team colors the player name when needed
762 string playername(entity p)
763 {
764     string t;
765     if (teamplay && !intermission_running && p.classname == "player")
766     {
767         t = Team_ColorCode(p.team);
768         return strcat(t, strdecolorize(p.netname));
769     }
770     else
771         return p.netname;
772 }
773
774 vector randompos(vector m1, vector m2)
775 {
776     local vector v;
777     m2 = m2 - m1;
778     v_x = m2_x * random() + m1_x;
779     v_y = m2_y * random() + m1_y;
780     v_z = m2_z * random() + m1_z;
781     return  v;
782 };
783
784 //#NO AUTOCVARS START
785
786 float g_pickup_shells;
787 float g_pickup_shells_max;
788 float g_pickup_nails;
789 float g_pickup_nails_max;
790 float g_pickup_rockets;
791 float g_pickup_rockets_max;
792 float g_pickup_cells;
793 float g_pickup_cells_max;
794 float g_pickup_fuel;
795 float g_pickup_fuel_jetpack;
796 float g_pickup_fuel_max;
797 float g_pickup_armorsmall;
798 float g_pickup_armorsmall_max;
799 float g_pickup_armorsmall_anyway;
800 float g_pickup_armormedium;
801 float g_pickup_armormedium_max;
802 float g_pickup_armormedium_anyway;
803 float g_pickup_armorbig;
804 float g_pickup_armorbig_max;
805 float g_pickup_armorbig_anyway;
806 float g_pickup_armorlarge;
807 float g_pickup_armorlarge_max;
808 float g_pickup_armorlarge_anyway;
809 float g_pickup_healthsmall;
810 float g_pickup_healthsmall_max;
811 float g_pickup_healthsmall_anyway;
812 float g_pickup_healthmedium;
813 float g_pickup_healthmedium_max;
814 float g_pickup_healthmedium_anyway;
815 float g_pickup_healthlarge;
816 float g_pickup_healthlarge_max;
817 float g_pickup_healthlarge_anyway;
818 float g_pickup_healthmega;
819 float g_pickup_healthmega_max;
820 float g_pickup_healthmega_anyway;
821 float g_pickup_ammo_anyway;
822 float g_pickup_weapons_anyway;
823 float g_weaponarena;
824 float g_weaponarena_random;
825 float g_weaponarena_random_with_laser;
826 string g_weaponarena_list;
827 float g_weaponspeedfactor;
828 float g_weaponratefactor;
829 float g_weapondamagefactor;
830 float g_weaponforcefactor;
831 float g_weaponspreadfactor;
832
833 float start_weapons;
834 float start_items;
835 float start_ammo_shells;
836 float start_ammo_nails;
837 float start_ammo_rockets;
838 float start_ammo_cells;
839 float start_ammo_fuel;
840 float start_health;
841 float start_armorvalue;
842 float warmup_start_weapons;
843 float warmup_start_ammo_shells;
844 float warmup_start_ammo_nails;
845 float warmup_start_ammo_rockets;
846 float warmup_start_ammo_cells;
847 float warmup_start_ammo_fuel;
848 float warmup_start_health;
849 float warmup_start_armorvalue;
850 float g_weapon_stay;
851 float g_ghost_items;
852
853 entity get_weaponinfo(float w);
854
855 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
856 {
857         var float i = weaponinfo.weapon;
858
859         if (!i)
860                 return 0;
861
862         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
863
864         if (t < 0) // "default" weapon selection
865         {
866                 if (g_lms || g_ca || allguns)
867                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
868                 else if(t < -1)
869                         t = 0;
870                 else if (g_cts)
871                         t = (i == WEP_SHOTGUN);
872                 else if (g_nexball)
873                         t = 0; // weapon is set a few lines later
874                 else
875                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
876                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
877                         t |= (i == WEP_HOOK);
878         }
879
880         // we cannot disable porto in Nexball, we must force it
881         if(g_nexball && i == WEP_PORTO)
882                 t = 1;
883
884         return t;
885 }
886
887 void readplayerstartcvars()
888 {
889         entity e;
890         float i, j, t;
891         string s;
892
893         // initialize starting values for players
894         start_weapons = 0;
895         start_items = 0;
896         start_ammo_shells = 0;
897         start_ammo_nails = 0;
898         start_ammo_rockets = 0;
899         start_ammo_cells = 0;
900         start_health = cvar("g_balance_health_start");
901         start_armorvalue = cvar("g_balance_armor_start");
902
903         g_weaponarena = 0;
904         s = cvar_string("g_weaponarena");
905         if (s == "0" || s == "")
906         {
907                 if(g_lms || g_ca)
908                         s = "most";
909         }
910
911         if (s == "0" || s == "")
912         {
913                 // no arena
914         }
915         else if (s == "off")
916         {
917                 // forcibly turn off weaponarena
918         }
919         else if (s == "all")
920         {
921                 g_weaponarena_list = "All Weapons";
922                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
923                 {
924                         e = get_weaponinfo(j);
925                         g_weaponarena |= e.weapons;
926                         weapon_action(e.weapon, WR_PRECACHE);
927                 }
928         }
929         else if (s == "most")
930         {
931                 g_weaponarena_list = "Most Weapons";
932                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
933                 {
934                         e = get_weaponinfo(j);
935                         if (e.spawnflags & WEP_FLAG_NORMAL)
936                         {
937                                 g_weaponarena |= e.weapons;
938                                 weapon_action(e.weapon, WR_PRECACHE);
939                         }
940                 }
941         }
942         else if (s == "none")
943         {
944                 g_weaponarena_list = "No Weapons";
945                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
946         }
947         else
948         {
949                 t = tokenize_console(s);
950                 g_weaponarena_list = "";
951                 for (i = 0; i < t; ++i)
952                 {
953                         s = argv(i);
954                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
955                         {
956                                 e = get_weaponinfo(j);
957                                 if (e.netname == s)
958                                 {
959                                         g_weaponarena |= e.weapons;
960                                         weapon_action(e.weapon, WR_PRECACHE);
961                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
962                                         break;
963                                 }
964                         }
965                         if (j > WEP_LAST)
966                         {
967                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
968                         }
969                 }
970                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
971         }
972
973         if(g_weaponarena)
974                 g_weaponarena_random = cvar("g_weaponarena_random");
975         else
976                 g_weaponarena_random = 0;
977         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
978
979         if (g_weaponarena)
980         {
981                 start_weapons = g_weaponarena;
982                 if(!(g_lms || g_ca))
983                         start_items |= IT_UNLIMITED_AMMO;
984         }
985         else if (g_minstagib)
986         {
987                 start_health = 100;
988                 start_armorvalue = 0;
989                 start_weapons = WEPBIT_MINSTANEX;
990                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
991                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
992
993                 if (g_minstagib_invis_alpha <= 0)
994                         g_minstagib_invis_alpha = -1;
995         }
996         else
997         {
998                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
999                 {
1000                         e = get_weaponinfo(i);
1001                         if(want_weapon("g_start_weapon_", e, FALSE))
1002                                 start_weapons |= e.weapons;
1003                 }
1004         }
1005
1006         if(!cvar("g_use_ammunition"))
1007                 start_items |= IT_UNLIMITED_AMMO;
1008
1009         if(g_minstagib)
1010         {
1011                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1012                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1013         }
1014         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1015         {
1016                 start_ammo_rockets = 999;
1017                 start_ammo_shells = 999;
1018                 start_ammo_cells = 999;
1019                 start_ammo_nails = 999;
1020                 start_ammo_fuel = 999;
1021         }
1022         else
1023         {
1024                 if(g_lms || g_ca)
1025                 {
1026                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1027                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1028                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1029                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1030                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1031                 }
1032                 else
1033                 {
1034                         start_ammo_shells = cvar("g_start_ammo_shells");
1035                         start_ammo_nails = cvar("g_start_ammo_nails");
1036                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1037                         start_ammo_cells = cvar("g_start_ammo_cells");
1038                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1039                 }
1040         }
1041
1042         if (g_lms || g_ca)
1043         {
1044                 start_health = cvar("g_lms_start_health");
1045                 start_armorvalue = cvar("g_lms_start_armor");
1046         }
1047
1048         if (inWarmupStage)
1049         {
1050                 warmup_start_ammo_shells = start_ammo_shells;
1051                 warmup_start_ammo_nails = start_ammo_nails;
1052                 warmup_start_ammo_rockets = start_ammo_rockets;
1053                 warmup_start_ammo_cells = start_ammo_cells;
1054                 warmup_start_ammo_fuel = start_ammo_fuel;
1055                 warmup_start_health = start_health;
1056                 warmup_start_armorvalue = start_armorvalue;
1057                 warmup_start_weapons = start_weapons;
1058
1059                 if (!g_weaponarena && !g_minstagib && !g_ca)
1060                 {
1061                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1062                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1063                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1064                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1065                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1066                         warmup_start_health = cvar("g_warmup_start_health");
1067                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1068                         warmup_start_weapons = 0;
1069                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1070                         {
1071                                 e = get_weaponinfo(i);
1072                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1073                                         warmup_start_weapons |= e.weapons;
1074                         }
1075                 }
1076         }
1077
1078         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1079         {
1080                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1081                 start_items |= IT_FUEL_REGEN;
1082                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1083                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1084         }
1085
1086         if (g_jetpack)
1087                 start_items |= IT_JETPACK;
1088
1089         if (g_weapon_stay == 2)
1090         {
1091                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1092                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1093                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1094                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1095                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1096                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1097                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1098                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1099                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1100                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1101         }
1102
1103         MUTATOR_CALLHOOK(SetStartItems);
1104
1105         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1106         {
1107                 e = get_weaponinfo(i);
1108                 if(e.weapons & (start_weapons | warmup_start_weapons))
1109                         weapon_action(e.weapon, WR_PRECACHE);
1110         }
1111
1112         start_ammo_shells = max(0, start_ammo_shells);
1113         start_ammo_nails = max(0, start_ammo_nails);
1114         start_ammo_cells = max(0, start_ammo_cells);
1115         start_ammo_rockets = max(0, start_ammo_rockets);
1116         start_ammo_fuel = max(0, start_ammo_fuel);
1117
1118         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1119         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1120         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1121         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1122         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1123 }
1124
1125 float g_bugrigs;
1126 float g_bugrigs_planar_movement;
1127 float g_bugrigs_planar_movement_car_jumping;
1128 float g_bugrigs_reverse_spinning;
1129 float g_bugrigs_reverse_speeding;
1130 float g_bugrigs_reverse_stopping;
1131 float g_bugrigs_air_steering;
1132 float g_bugrigs_angle_smoothing;
1133 float g_bugrigs_friction_floor;
1134 float g_bugrigs_friction_brake;
1135 float g_bugrigs_friction_air;
1136 float g_bugrigs_accel;
1137 float g_bugrigs_speed_ref;
1138 float g_bugrigs_speed_pow;
1139 float g_bugrigs_steer;
1140
1141 float g_touchexplode;
1142 float g_touchexplode_radius;
1143 float g_touchexplode_damage;
1144 float g_touchexplode_edgedamage;
1145 float g_touchexplode_force;
1146
1147 float sv_autotaunt;
1148 float sv_taunt;
1149
1150 float sv_pitch_min;
1151 float sv_pitch_max;
1152 float sv_pitch_fixyaw;
1153
1154 string GetGametype(); // g_world.qc
1155 void readlevelcvars(void)
1156 {
1157         // first load all the mutators
1158         if(cvar("g_nix"))
1159                 MUTATOR_ADD(mutator_nix);
1160         if(cvar("g_dodging"))
1161                 MUTATOR_ADD(mutator_dodging);
1162         if(cvar("g_rocket_flying"))
1163                 MUTATOR_ADD(mutator_rocketflying);
1164         if(cvar("g_vampire"))
1165                 MUTATOR_ADD(mutator_vampire);
1166
1167         if(cvar("sv_allow_fullbright"))
1168                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1169
1170     g_bugrigs = cvar("g_bugrigs");
1171     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1172     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1173     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1174     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1175     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1176     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1177     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1178     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1179     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1180     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1181     g_bugrigs_accel = cvar("g_bugrigs_accel");
1182     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1183     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1184     g_bugrigs_steer = cvar("g_bugrigs_steer");
1185
1186     g_touchexplode = cvar("g_touchexplode");
1187     g_touchexplode_radius = cvar("g_touchexplode_radius");
1188     g_touchexplode_damage = cvar("g_touchexplode_damage");
1189     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1190     g_touchexplode_force = cvar("g_touchexplode_force");
1191
1192 #ifdef ALLOW_FORCEMODELS
1193         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1194 #endif
1195         sv_loddistance1 = cvar("sv_loddistance1");
1196         sv_loddistance2 = cvar("sv_loddistance2");
1197
1198         if(sv_loddistance2 <= sv_loddistance1)
1199                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1200
1201         sv_clones = cvar("sv_clones");
1202         sv_gentle = cvar("sv_gentle");
1203         sv_foginterval = cvar("sv_foginterval");
1204         g_cloaked = cvar("g_cloaked");
1205     if(g_cts)
1206         g_cloaked = 1; // always enable cloak in CTS
1207         g_jump_grunt = cvar("g_jump_grunt");
1208         g_footsteps = cvar("g_footsteps");
1209         g_grappling_hook = cvar("g_grappling_hook");
1210         g_jetpack = cvar("g_jetpack");
1211         g_midair = cvar("g_midair");
1212         g_minstagib = cvar("g_minstagib");
1213         g_norecoil = cvar("g_norecoil");
1214         g_bloodloss = cvar("g_bloodloss");
1215         sv_maxidle = cvar("sv_maxidle");
1216         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1217         sv_pogostick = cvar("sv_pogostick");
1218         g_ctf_reverse = cvar("g_ctf_reverse");
1219         sv_autotaunt = cvar("sv_autotaunt");
1220         sv_taunt = cvar("sv_taunt");
1221
1222         inWarmupStage = cvar("g_warmup");
1223         g_warmup_limit = cvar("g_warmup_limit");
1224         g_warmup_allguns = cvar("g_warmup_allguns");
1225         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1226
1227         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1228                 inWarmupStage = 0; // these modes cannot work together, sorry
1229
1230         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1231         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1232         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1233         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1234         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1235         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1236         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1237         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1238         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1239         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1240         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1241         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1242
1243         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1244         g_weaponratefactor = cvar("g_weaponratefactor");
1245         g_weapondamagefactor = cvar("g_weapondamagefactor");
1246         g_weaponforcefactor = cvar("g_weaponforcefactor");
1247         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1248
1249         g_pickup_shells = cvar("g_pickup_shells");
1250         g_pickup_shells_max = cvar("g_pickup_shells_max");
1251         g_pickup_nails = cvar("g_pickup_nails");
1252         g_pickup_nails_max = cvar("g_pickup_nails_max");
1253         g_pickup_rockets = cvar("g_pickup_rockets");
1254         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1255         g_pickup_cells = cvar("g_pickup_cells");
1256         g_pickup_cells_max = cvar("g_pickup_cells_max");
1257         g_pickup_fuel = cvar("g_pickup_fuel");
1258         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1259         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1260         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1261         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1262         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1263         g_pickup_armormedium = cvar("g_pickup_armormedium");
1264         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1265         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1266         g_pickup_armorbig = cvar("g_pickup_armorbig");
1267         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1268         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1269         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1270         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1271         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1272         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1273         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1274         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1275         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1276         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1277         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1278         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1279         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1280         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1281         g_pickup_healthmega = cvar("g_pickup_healthmega");
1282         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1283         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1284
1285         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1286         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1287
1288         g_pinata = cvar("g_pinata");
1289
1290     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1291     if(!g_weapon_stay)
1292         g_weapon_stay = cvar("g_weapon_stay");
1293
1294         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1295                 g_weapon_stay = 1;
1296
1297         g_ghost_items = cvar("g_ghost_items");
1298
1299         if(g_ghost_items >= 1)
1300                 g_ghost_items = 0.25; // default alpha value
1301
1302         if not(inWarmupStage && !g_ca)
1303                 game_starttime = cvar("g_start_delay");
1304
1305         sv_pitch_min = cvar("sv_pitch_min");
1306         sv_pitch_max = cvar("sv_pitch_max");
1307         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1308
1309         readplayerstartcvars();
1310 }
1311
1312 //#NO AUTOCVARS END
1313
1314 // Sound functions
1315 string precache_sound (string s) = #19;
1316 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1317 float precache_sound_index (string s) = #19;
1318
1319 #define SND_VOLUME      1
1320 #define SND_ATTENUATION 2
1321 #define SND_LARGEENTITY 8
1322 #define SND_LARGESOUND  16
1323
1324 float sound_allowed(float dest, entity e)
1325 {
1326     // sounds from world may always pass
1327     for (;;)
1328     {
1329         if (e.classname == "body")
1330             e = e.enemy;
1331         if (e.owner && e.owner != e)
1332             e = e.owner;
1333         else
1334             break;
1335     }
1336     // sounds to self may always pass
1337     if (dest == MSG_ONE)
1338         if (e == msg_entity)
1339             return TRUE;
1340     // sounds by players can be removed
1341     if (autocvar_bot_sound_monopoly)
1342         if (clienttype(e) == CLIENTTYPE_REAL)
1343             return FALSE;
1344     // anything else may pass
1345     return TRUE;
1346 }
1347
1348 void sound(entity e, float chan, string samp, float vol, float atten)
1349 {
1350     if (!sound_allowed(MSG_BROADCAST, e))
1351         return;
1352     sound_builtin(e, chan, samp, vol, atten);
1353 }
1354 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1355 {
1356     float entno, idx;
1357
1358     if (!sound_allowed(dest, e))
1359         return;
1360
1361     entno = num_for_edict(e);
1362     idx = precache_sound_index(samp);
1363
1364     float sflags;
1365     sflags = 0;
1366
1367     atten = floor(atten * 64);
1368     vol = floor(vol * 255);
1369
1370     if (vol != 255)
1371         sflags |= SND_VOLUME;
1372     if (atten != 64)
1373         sflags |= SND_ATTENUATION;
1374     if (entno >= 8192)
1375         sflags |= SND_LARGEENTITY;
1376     if (idx >= 256)
1377         sflags |= SND_LARGESOUND;
1378
1379     WriteByte(dest, SVC_SOUND);
1380     WriteByte(dest, sflags);
1381     if (sflags & SND_VOLUME)
1382         WriteByte(dest, vol);
1383     if (sflags & SND_ATTENUATION)
1384         WriteByte(dest, atten);
1385     if (sflags & SND_LARGEENTITY)
1386     {
1387         WriteShort(dest, entno);
1388         WriteByte(dest, chan);
1389     }
1390     else
1391     {
1392         WriteShort(dest, entno * 8 + chan);
1393     }
1394     if (sflags & SND_LARGESOUND)
1395         WriteShort(dest, idx);
1396     else
1397         WriteByte(dest, idx);
1398
1399     WriteCoord(dest, o_x);
1400     WriteCoord(dest, o_y);
1401     WriteCoord(dest, o_z);
1402 }
1403 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1404 {
1405     vector o;
1406
1407     if (!sound_allowed(dest, e))
1408         return;
1409
1410     o = e.origin + 0.5 * (e.mins + e.maxs);
1411     soundtoat(dest, e, o, chan, samp, vol, atten);
1412 }
1413 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1414 {
1415     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1416 }
1417 void stopsoundto(float dest, entity e, float chan)
1418 {
1419     float entno;
1420
1421     if (!sound_allowed(dest, e))
1422         return;
1423
1424     entno = num_for_edict(e);
1425
1426     if (entno >= 8192)
1427     {
1428         float idx, sflags;
1429         idx = precache_sound_index("misc/null.wav");
1430         sflags = SND_LARGEENTITY;
1431         if (idx >= 256)
1432             sflags |= SND_LARGESOUND;
1433         WriteByte(dest, SVC_SOUND);
1434         WriteByte(dest, sflags);
1435         WriteShort(dest, entno);
1436         WriteByte(dest, chan);
1437         if (sflags & SND_LARGESOUND)
1438             WriteShort(dest, idx);
1439         else
1440             WriteByte(dest, idx);
1441         WriteCoord(dest, e.origin_x);
1442         WriteCoord(dest, e.origin_y);
1443         WriteCoord(dest, e.origin_z);
1444     }
1445     else
1446     {
1447         WriteByte(dest, SVC_STOPSOUND);
1448         WriteShort(dest, entno * 8 + chan);
1449     }
1450 }
1451 void stopsound(entity e, float chan)
1452 {
1453     if (!sound_allowed(MSG_BROADCAST, e))
1454         return;
1455
1456     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1457     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1458 }
1459
1460 void play2(entity e, string filename)
1461 {
1462     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1463     msg_entity = e;
1464     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1465 }
1466
1467 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1468 .float spamtime;
1469 float spamsound(entity e, float chan, string samp, float vol, float atten)
1470 {
1471     if (!sound_allowed(MSG_BROADCAST, e))
1472         return FALSE;
1473
1474     if (time > e.spamtime)
1475     {
1476         e.spamtime = time;
1477         sound(e, chan, samp, vol, atten);
1478         return TRUE;
1479     }
1480     return FALSE;
1481 }
1482
1483 void play2team(float t, string filename)
1484 {
1485     local entity head;
1486
1487     if (autocvar_bot_sound_monopoly)
1488         return;
1489
1490     FOR_EACH_REALPLAYER(head)
1491     {
1492         if (head.team == t)
1493             play2(head, filename);
1494     }
1495 }
1496
1497 void play2all(string samp)
1498 {
1499     if (autocvar_bot_sound_monopoly)
1500         return;
1501
1502     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1503 }
1504
1505 void PrecachePlayerSounds(string f);
1506 void precache_playermodel(string m)
1507 {
1508         float globhandle, i, n;
1509         string f;
1510
1511         if(substring(m, -9,5) == "_lod1")
1512                 return;
1513         if(substring(m, -9,5) == "_lod2")
1514                 return;
1515         precache_model(m);
1516         if(sv_loddistance1)
1517         {
1518                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1519                 if(fexists(f))
1520                         precache_model(f);
1521                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1522                 if(fexists(f))
1523                         precache_model(f);
1524         }
1525
1526         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1527         if (globhandle < 0)
1528                 return;
1529         n = search_getsize(globhandle);
1530         for (i = 0; i < n; ++i)
1531         {
1532                 //print(search_getfilename(globhandle, i), "\n");
1533                 f = search_getfilename(globhandle, i);
1534                 PrecachePlayerSounds(f);
1535         }
1536         search_end(globhandle);
1537 }
1538 void precache_all_playermodels(string pattern)
1539 {
1540         float globhandle, i, n;
1541         string f;
1542
1543         globhandle = search_begin(pattern, TRUE, FALSE);
1544         if (globhandle < 0)
1545                 return;
1546         n = search_getsize(globhandle);
1547         for (i = 0; i < n; ++i)
1548         {
1549                 //print(search_getfilename(globhandle, i), "\n");
1550                 f = search_getfilename(globhandle, i);
1551                 precache_playermodel(f);
1552         }
1553         search_end(globhandle);
1554 }
1555
1556 void precache()
1557 {
1558     // gamemode related things
1559     precache_model ("models/misc/chatbubble.spr");
1560     if (g_runematch)
1561     {
1562         precache_model ("models/runematch/curse.mdl");
1563         precache_model ("models/runematch/rune.mdl");
1564     }
1565
1566 #ifdef TTURRETS_ENABLED
1567     if (autocvar_g_turrets)
1568         turrets_precash();
1569 #endif
1570
1571     // Precache all player models if desired
1572     if (autocvar_sv_precacheplayermodels)
1573     {
1574         PrecachePlayerSounds("sound/player/default.sounds");
1575         precache_all_playermodels("models/player/*.zym");
1576         precache_all_playermodels("models/player/*.dpm");
1577         precache_all_playermodels("models/player/*.md3");
1578         precache_all_playermodels("models/player/*.psk");
1579         precache_all_playermodels("models/player/*.iqm");
1580     }
1581
1582     if (autocvar_sv_defaultcharacter)
1583     {
1584         string s;
1585         s = autocvar_sv_defaultplayermodel_red;
1586         if (s != "")
1587             precache_playermodel(s);
1588         s = autocvar_sv_defaultplayermodel_blue;
1589         if (s != "")
1590             precache_playermodel(s);
1591         s = autocvar_sv_defaultplayermodel_yellow;
1592         if (s != "")
1593             precache_playermodel(s);
1594         s = autocvar_sv_defaultplayermodel_pink;
1595         if (s != "")
1596             precache_playermodel(s);
1597         s = autocvar_sv_defaultplayermodel;
1598         if (s != "")
1599             precache_playermodel(s);
1600     }
1601
1602     if (g_footsteps)
1603     {
1604         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1605         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1606     }
1607
1608     // gore and miscellaneous sounds
1609     //precache_sound ("misc/h2ohit.wav");
1610     precache_model ("models/hook.md3");
1611     precache_sound ("misc/armorimpact.wav");
1612     precache_sound ("misc/bodyimpact1.wav");
1613     precache_sound ("misc/bodyimpact2.wav");
1614     precache_sound ("misc/gib.wav");
1615     precache_sound ("misc/gib_splat01.wav");
1616     precache_sound ("misc/gib_splat02.wav");
1617     precache_sound ("misc/gib_splat03.wav");
1618     precache_sound ("misc/gib_splat04.wav");
1619     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1620     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1621     precache_sound ("misc/null.wav");
1622     precache_sound ("misc/spawn.wav");
1623     precache_sound ("misc/talk.wav");
1624     precache_sound ("misc/teleport.wav");
1625     precache_sound ("misc/poweroff.wav");
1626     precache_sound ("player/lava.wav");
1627     precache_sound ("player/slime.wav");
1628
1629     if (g_jetpack)
1630         precache_sound ("misc/jetpack_fly.wav");
1631
1632     precache_model ("models/sprites/0.spr32");
1633     precache_model ("models/sprites/1.spr32");
1634     precache_model ("models/sprites/2.spr32");
1635     precache_model ("models/sprites/3.spr32");
1636     precache_model ("models/sprites/4.spr32");
1637     precache_model ("models/sprites/5.spr32");
1638     precache_model ("models/sprites/6.spr32");
1639     precache_model ("models/sprites/7.spr32");
1640     precache_model ("models/sprites/8.spr32");
1641     precache_model ("models/sprites/9.spr32");
1642     precache_model ("models/sprites/10.spr32");
1643
1644     // common weapon precaches
1645         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1646     precache_sound ("weapons/weapon_switch.wav");
1647     precache_sound ("weapons/weaponpickup.wav");
1648     precache_sound ("weapons/unavailable.wav");
1649     precache_sound ("weapons/dryfire.wav");
1650     if (g_grappling_hook)
1651     {
1652         precache_sound ("weapons/hook_fire.wav"); // hook
1653         precache_sound ("weapons/hook_impact.wav"); // hook
1654     }
1655
1656     if(autocvar_sv_precacheweapons)
1657     {
1658         //precache weapon models/sounds
1659         local float wep;
1660         wep = WEP_FIRST;
1661         while (wep <= WEP_LAST)
1662         {
1663             weapon_action(wep, WR_PRECACHE);
1664             wep = wep + 1;
1665         }
1666     }
1667
1668     precache_model("models/elaser.mdl");
1669     precache_model("models/laser.mdl");
1670     precache_model("models/ebomb.mdl");
1671
1672 #if 0
1673     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1674
1675     if (!self.noise && self.music) // quake 3 uses the music field
1676         self.noise = self.music;
1677
1678     // plays music for the level if there is any
1679     if (self.noise)
1680     {
1681         precache_sound (self.noise);
1682         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1683     }
1684 #endif
1685 }
1686
1687 // sorry, but using \ in macros breaks line numbers
1688 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1689 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1690 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1691
1692 // WARNING: this kills the trace globals
1693 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1694 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1695
1696 #define INITPRIO_FIRST              0
1697 #define INITPRIO_GAMETYPE           0
1698 #define INITPRIO_GAMETYPE_FALLBACK  1
1699 #define INITPRIO_FINDTARGET        10
1700 #define INITPRIO_DROPTOFLOOR       20
1701 #define INITPRIO_SETLOCATION       90
1702 #define INITPRIO_LINKDOORS         91
1703 #define INITPRIO_LAST              99
1704
1705 .void(void) initialize_entity;
1706 .float initialize_entity_order;
1707 .entity initialize_entity_next;
1708 entity initialize_entity_first;
1709
1710 void make_safe_for_remove(entity e)
1711 {
1712     if (e.initialize_entity)
1713     {
1714         entity ent, prev;
1715         for (ent = initialize_entity_first; ent; )
1716         {
1717             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1718             {
1719                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1720                 // skip it in linked list
1721                 if (prev)
1722                 {
1723                     prev.initialize_entity_next = ent.initialize_entity_next;
1724                     ent = prev.initialize_entity_next;
1725                 }
1726                 else
1727                 {
1728                     initialize_entity_first = ent.initialize_entity_next;
1729                     ent = initialize_entity_first;
1730                 }
1731             }
1732             else
1733             {
1734                 prev = ent;
1735                 ent = ent.initialize_entity_next;
1736             }
1737         }
1738     }
1739 }
1740
1741 void objerror(string s)
1742 {
1743     make_safe_for_remove(self);
1744     objerror_builtin(s);
1745 }
1746
1747 .float remove_except_protected_forbidden;
1748 void remove_except_protected(entity e)
1749 {
1750         if(e.remove_except_protected_forbidden)
1751                 error("not allowed to remove this at this point");
1752         remove_builtin(e);
1753 }
1754
1755 void remove_unsafely(entity e)
1756 {
1757     remove_builtin(e);
1758 }
1759
1760 void remove_safely(entity e)
1761 {
1762     make_safe_for_remove(e);
1763     remove_builtin(e);
1764 }
1765
1766 void InitializeEntity(entity e, void(void) func, float order)
1767 {
1768     entity prev, cur;
1769
1770     if (!e || e.initialize_entity)
1771     {
1772         // make a proxy initializer entity
1773         entity e_old;
1774         e_old = e;
1775         e = spawn();
1776         e.classname = "initialize_entity";
1777         e.enemy = e_old;
1778     }
1779
1780     e.initialize_entity = func;
1781     e.initialize_entity_order = order;
1782
1783     cur = initialize_entity_first;
1784     for (;;)
1785     {
1786         if (!cur || cur.initialize_entity_order > order)
1787         {
1788             // insert between prev and cur
1789             if (prev)
1790                 prev.initialize_entity_next = e;
1791             else
1792                 initialize_entity_first = e;
1793             e.initialize_entity_next = cur;
1794             return;
1795         }
1796         prev = cur;
1797         cur = cur.initialize_entity_next;
1798     }
1799 }
1800 void InitializeEntitiesRun()
1801 {
1802     entity startoflist;
1803     startoflist = initialize_entity_first;
1804     initialize_entity_first = world;
1805     remove = remove_except_protected;
1806     for (self = startoflist; self; self = self.initialize_entity_next)
1807     {
1808         self.remove_except_protected_forbidden = 1;
1809     }
1810     for (self = startoflist; self; )
1811     {
1812         entity e;
1813         var void(void) func;
1814         e = self.initialize_entity_next;
1815         func = self.initialize_entity;
1816         self.initialize_entity_order = 0;
1817         self.initialize_entity = func_null;
1818         self.initialize_entity_next = world;
1819         self.remove_except_protected_forbidden = 0;
1820         if (self.classname == "initialize_entity")
1821         {
1822             entity e_old;
1823             e_old = self.enemy;
1824             remove_builtin(self);
1825             self = e_old;
1826         }
1827         //dprint("Delayed initialization: ", self.classname, "\n");
1828         if(func != func_null)
1829             func();
1830         else
1831         {
1832             eprint(self);
1833             backtrace(strcat("Null function in: ", self.classname, "\n"));
1834         }
1835         self = e;
1836     }
1837     remove = remove_unsafely;
1838 }
1839
1840 .float uncustomizeentityforclient_set;
1841 .void(void) uncustomizeentityforclient;
1842 void(void) SUB_Nullpointer = #0;
1843 void UncustomizeEntitiesRun()
1844 {
1845     entity oldself;
1846     oldself = self;
1847     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1848         self.uncustomizeentityforclient();
1849     self = oldself;
1850 }
1851 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1852 {
1853     e.customizeentityforclient = customizer;
1854     e.uncustomizeentityforclient = uncustomizer;
1855     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1856 }
1857
1858 .float nottargeted;
1859 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1860
1861 void() SUB_Remove;
1862 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1863 {
1864     vector mi, ma;
1865
1866     if (e.classname == "")
1867         e.classname = "net_linked";
1868
1869     if (e.model == "" || self.modelindex == 0)
1870     {
1871         mi = e.mins;
1872         ma = e.maxs;
1873         setmodel(e, "null");
1874         setsize(e, mi, ma);
1875     }
1876
1877     e.SendEntity = sendfunc;
1878     e.SendFlags = 0xFFFFFF;
1879
1880     if (!docull)
1881         e.effects |= EF_NODEPTHTEST;
1882
1883     if (dt)
1884     {
1885         e.nextthink = time + dt;
1886         e.think = SUB_Remove;
1887     }
1888 }
1889
1890 void adaptor_think2touch()
1891 {
1892     entity o;
1893     o = other;
1894     other = world;
1895     self.touch();
1896     other = o;
1897 }
1898
1899 void adaptor_think2use()
1900 {
1901     entity o, a;
1902     o = other;
1903     a = activator;
1904     activator = world;
1905     other = world;
1906     self.use();
1907     other = o;
1908     activator = a;
1909 }
1910
1911 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1912 {
1913         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1914                 self.projectiledeathtype |= HITTYPE_SPLASH;
1915         adaptor_think2use();
1916 }
1917
1918 // deferred dropping
1919 void DropToFloor_Handler()
1920 {
1921     droptofloor_builtin();
1922     self.dropped_origin = self.origin;
1923 }
1924
1925 void droptofloor()
1926 {
1927     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1928 }
1929
1930
1931
1932 float trace_hits_box_a0, trace_hits_box_a1;
1933
1934 float trace_hits_box_1d(float end, float thmi, float thma)
1935 {
1936     if (end == 0)
1937     {
1938         // just check if x is in range
1939         if (0 < thmi)
1940             return FALSE;
1941         if (0 > thma)
1942             return FALSE;
1943     }
1944     else
1945     {
1946         // do the trace with respect to x
1947         // 0 -> end has to stay in thmi -> thma
1948         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1949         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1950         if (trace_hits_box_a0 > trace_hits_box_a1)
1951             return FALSE;
1952     }
1953     return TRUE;
1954 }
1955
1956 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1957 {
1958     end -= start;
1959     thmi -= start;
1960     thma -= start;
1961     // now it is a trace from 0 to end
1962
1963     trace_hits_box_a0 = 0;
1964     trace_hits_box_a1 = 1;
1965
1966     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1967         return FALSE;
1968     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1969         return FALSE;
1970     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1971         return FALSE;
1972
1973     return TRUE;
1974 }
1975
1976 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1977 {
1978     return trace_hits_box(start, end, thmi - ma, thma - mi);
1979 }
1980
1981 float SUB_NoImpactCheck()
1982 {
1983         // zero hitcontents = this is not the real impact, but either the
1984         // mirror-impact of something hitting the projectile instead of the
1985         // projectile hitting the something, or a touchareagrid one. Neither of
1986         // these stop the projectile from moving, so...
1987         if(trace_dphitcontents == 0)
1988         {
1989                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1990                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1991                 checkclient();
1992         }
1993     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1994         return 1;
1995     if (other == world && self.size != '0 0 0')
1996     {
1997         vector tic;
1998         tic = self.velocity * sys_frametime;
1999         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2000         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2001         if (trace_fraction >= 1)
2002         {
2003             dprint("Odd... did not hit...?\n");
2004         }
2005         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2006         {
2007             dprint("Detected and prevented the sky-grapple bug.\n");
2008             return 1;
2009         }
2010     }
2011
2012     return 0;
2013 }
2014
2015 #define SUB_OwnerCheck() (other && (other == self.owner))
2016
2017 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2018 {
2019         if(SUB_OwnerCheck())
2020                 return TRUE;
2021         if(SUB_NoImpactCheck())
2022         {
2023                 remove(self);
2024                 return TRUE;
2025         }
2026         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2027                 UpdateCSQCProjectileNextFrame(self);
2028         return FALSE;
2029 }
2030 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2031
2032 float MAX_IPBAN_URIS           = 16;
2033                               
2034 float URI_GET_DISCARD          = 0;
2035 float URI_GET_IPBAN            = 1;
2036 float URI_GET_IPBAN_END        = 16;
2037 float URI_GET_PLAYERSTATS_SENT = 17;
2038
2039 void URI_Get_Callback(float id, float status, string data)
2040 {
2041     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2042     dprint(data);
2043     dprint("\nEnd of data.\n");
2044
2045     if (id == URI_GET_DISCARD)
2046     {
2047         // discard
2048     }
2049     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2050     {
2051         // online ban list
2052         OnlineBanList_URI_Get_Callback(id, status, data);
2053     }
2054     else if (id == URI_GET_PLAYERSTATS_SENT)
2055     {
2056         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2057     }
2058     else
2059     {
2060         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2061     }
2062 }
2063
2064 void print_to(entity e, string s)
2065 {
2066     if (e)
2067         sprint(e, strcat(s, "\n"));
2068     else
2069         print(s, "\n");
2070 }
2071
2072 string uid2name(string myuid) {
2073         string s;
2074         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2075         
2076         if(s == "")
2077                 s = "^1Unregistered Player";
2078         return s;
2079 }
2080
2081 float race_readTime(string map, float pos)
2082 {
2083         string rr;
2084         if(g_cts)
2085                 rr = CTS_RECORD;
2086         else
2087                 rr = RACE_RECORD;
2088
2089         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2090 }
2091
2092 string race_readUID(string map, float pos)
2093 {
2094         string rr;
2095         if(g_cts)
2096                 rr = CTS_RECORD;
2097         else
2098                 rr = RACE_RECORD;
2099
2100         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2101 }
2102
2103 float race_readPos(string map, float t) {
2104         float i;
2105         for (i = 1; i <= RANKINGS_CNT; ++i)
2106                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2107                         return i;
2108
2109         return 0; // pos is zero if unranked
2110 }
2111
2112 void race_writeTime(string map, float t, string myuid)
2113 {
2114         string rr;
2115         if(g_cts)
2116                 rr = CTS_RECORD;
2117         else
2118                 rr = RACE_RECORD;
2119
2120         float newpos;
2121         newpos = race_readPos(map, t);
2122
2123         float i, prevpos;
2124         for(i = 1; i <= RANKINGS_CNT; ++i)
2125         {
2126                 if(race_readUID(map, i) == myuid)
2127                         prevpos = i;
2128         }
2129         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2130                 for (i = prevpos; i > newpos; --i) {
2131                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2132                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2133                 }
2134         } else { // player has no ranked record yet
2135                 for (i = RANKINGS_CNT; i > newpos; --i) {
2136                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2137                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2138                 }
2139         }
2140
2141         // store new time itself
2142         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2143         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2144 }
2145
2146 string race_readName(string map, float pos)
2147 {
2148         string rr;
2149         if(g_cts)
2150                 rr = CTS_RECORD;
2151         else
2152                 rr = RACE_RECORD;
2153
2154         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2155 }
2156
2157 string race_placeName(float pos) {
2158         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2159         {
2160                 if(mod(pos, 10) == 1)
2161                         return strcat(ftos(pos), "st");
2162                 else if(mod(pos, 10) == 2)
2163                         return strcat(ftos(pos), "nd");
2164                 else if(mod(pos, 10) == 3)
2165                         return strcat(ftos(pos), "rd");
2166                 else
2167                         return strcat(ftos(pos), "th");
2168         }
2169         else
2170                 return strcat(ftos(pos), "th");
2171 }
2172 string getrecords(float page) // 50 records per page
2173 {
2174     float rec;
2175     string h;
2176     float r;
2177     float i;
2178     string s;
2179
2180     rec = 0;
2181
2182     s = "";
2183
2184     if (g_ctf)
2185     {
2186         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2187         {
2188             if (MapInfo_Get_ByID(i))
2189             {
2190                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2191                 if (r == 0)
2192                     continue;
2193                 // TODO: uid2name
2194                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2195                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2196                 ++rec;
2197             }
2198         }
2199     }
2200
2201     if (g_race)
2202     {
2203         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2204         {
2205             if (MapInfo_Get_ByID(i))
2206             {
2207                 r = race_readTime(MapInfo_Map_bspname, 1);
2208                 if (r == 0)
2209                     continue;
2210                 h = race_readName(MapInfo_Map_bspname, 1);
2211                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2212                 ++rec;
2213             }
2214         }
2215     }
2216
2217     if (g_cts)
2218     {
2219         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2220         {
2221             if (MapInfo_Get_ByID(i))
2222             {
2223                 r = race_readTime(MapInfo_Map_bspname, 1);
2224                 if (r == 0)
2225                     continue;
2226                 h = race_readName(MapInfo_Map_bspname, 1);
2227                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2228                 ++rec;
2229             }
2230         }
2231     }
2232
2233     MapInfo_ClearTemps();
2234
2235     if (s == "" && page == 0)
2236         return "No records are available on this server.\n";
2237     else
2238         return s;
2239 }
2240
2241 string getrankings()
2242 {
2243     string n;
2244     float t;
2245     float i;
2246     string s;
2247     string p;
2248     string map;
2249
2250     s = "";
2251
2252     map = GetMapname();
2253
2254     for (i = 1; i <= RANKINGS_CNT; ++i)
2255     {
2256         t = race_readTime(map, i);
2257         if (t == 0)
2258             continue;
2259         n = race_readName(map, i);
2260         p = race_placeName(i);
2261         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2262     }
2263
2264     MapInfo_ClearTemps();
2265
2266     if (s == "")
2267         return strcat("No records are available for the map: ", map, "\n");
2268     else
2269         return strcat("Records for ", map, ":\n", s);
2270 }
2271
2272 #define LADDER_FIRSTPOINT 100
2273 #define LADDER_CNT 10
2274         // position X still gives LADDER_FIRSTPOINT/X points
2275 #define LADDER_SIZE 30
2276         // ladder shows the top X players
2277 string top_uids[LADDER_SIZE];
2278 float top_scores[LADDER_SIZE];
2279 string getladder()
2280 {
2281     float i, j, k, uidcnt;
2282     string s, temp_s;
2283
2284     s = "";
2285     temp_s = "";
2286
2287     string rr;
2288     if(g_cts)
2289         rr = CTS_RECORD;
2290     else
2291         rr = RACE_RECORD;
2292
2293     string myuid;
2294
2295     for (k = 0; k < MapInfo_count; ++k)
2296     {
2297         if (MapInfo_Get_ByID(k))
2298         {
2299                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2300                         if(i == 0) // speed award
2301                         {
2302                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2303                                         continue;
2304
2305                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2306                         }
2307                         else // normal record, if it exists (else break)
2308                         {
2309                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2310                                         continue;
2311
2312                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2313                         }
2314
2315                         // string s contains:
2316                         // arg 0 = # of speed recs
2317                         // arg 1 = # of 1st place recs
2318                         // arg 2 = # of 2nd place recs
2319                         // ... etc
2320                         // LADDER_CNT+1 = total points
2321
2322                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2323                         if (temp_s == "")
2324                         {
2325                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2326                             ++uidcnt;
2327                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2328                             {
2329                                 if(j != LADDER_CNT + 1)
2330                                     temp_s = strcat(temp_s, "0 ");
2331                                 else
2332                                     temp_s = strcat(temp_s, "0");
2333                             }
2334                         }
2335
2336                         tokenize_console(temp_s);
2337                         s = "";
2338
2339                         if(i == 0) // speed award
2340                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2341                             {
2342                                 if(j == 0) // speed award
2343                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2344                                 else
2345                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2346                             }
2347                         else // record
2348                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2349                             {
2350                                 if(j == 0)
2351                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2352                                 else if(j == i) // wanted rec!
2353                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2354                                 else
2355                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2356                             }
2357
2358                         // total points are (by default) calculated like this:
2359                         // speedrec = floor(100 / 10) = 10 points
2360                         // 1st place = floor(100 / 1) = 100 points
2361                         // 2nd place = floor(100 / 2) = 50 points
2362                         // 3rd place = floor(100 / 3) = 33 points
2363                         // 4th place = floor(100 / 4) = 25 points
2364                         // 5th place = floor(100 / 5) = 20 points
2365                         // ... etc
2366
2367                         if(i == 0)
2368                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2369                         else
2370                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2371
2372                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2373                 }
2374         }
2375     }
2376
2377     float thiscnt;
2378     string thisuid;
2379     for (i = 0; i <= uidcnt; ++i) // for each known uid
2380     {
2381         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2382         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2383         tokenize_console(temp_s);
2384         thiscnt = stof(argv(LADDER_CNT+1));
2385
2386         if(thiscnt > top_scores[LADDER_SIZE-1])
2387         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2388         {
2389             if(thiscnt > top_scores[j])
2390             {
2391                 for (k = LADDER_SIZE-1; k >= j; --k)
2392                 {
2393                     top_uids[k] = top_uids[k-1];
2394                     top_scores[k] = top_scores[k-1];
2395                 }
2396                 top_uids[j] = thisuid;
2397                 top_scores[j] = thiscnt;
2398                 break;
2399             }
2400         }
2401     }
2402
2403     s = "^3-----------------------\n\n";
2404
2405     s = strcat(s, "Pos ^3|");
2406     s = strcat(s, " ^7Total  ^3|");
2407     for (i = 1; i <= LADDER_CNT; ++i)
2408     {
2409         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2410     }
2411     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2412
2413     s = strcat(s, "\n^3----+--------");
2414     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2415     {
2416         s = strcat(s, "+-----");
2417     }
2418 #if LADDER_CNT > 9
2419     for (i = 1; i <= LADDER_CNT - 9; ++i)
2420     {
2421         s = strcat(s, "+------");
2422     }
2423 #endif
2424
2425     s = strcat(s, "+--------------+--------------------\n");
2426
2427     for (i = 0; i < LADDER_SIZE; ++i)
2428     {
2429         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2430         tokenize_console(temp_s);
2431         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2432             continue;
2433         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2434         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2435         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2436         {
2437             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2438         }
2439 #if LADDER_CNT > 9
2440         for (j = 10; j <= LADDER_CNT; ++j)
2441         {
2442             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2443         }
2444 #endif
2445
2446         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2447         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2448     }
2449
2450     MapInfo_ClearTemps();
2451
2452     if (s == "")
2453         return "No ladder on this server!\n";
2454     else
2455         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2456 }
2457
2458
2459 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2460 {
2461     float m, i;
2462     vector start, org, delta, end, enddown, mstart;
2463
2464     m = e.dphitcontentsmask;
2465     e.dphitcontentsmask = goodcontents | badcontents;
2466
2467     org = world.mins;
2468     delta = world.maxs - world.mins;
2469
2470     for (i = 0; i < attempts; ++i)
2471     {
2472         start_x = org_x + random() * delta_x;
2473         start_y = org_y + random() * delta_y;
2474         start_z = org_z + random() * delta_z;
2475
2476         // rule 1: start inside world bounds, and outside
2477         // solid, and don't start from somewhere where you can
2478         // fall down to evil
2479         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2480         if (trace_fraction >= 1)
2481             continue;
2482         if (trace_startsolid)
2483             continue;
2484         if (trace_dphitcontents & badcontents)
2485             continue;
2486         if (trace_dphitq3surfaceflags & badsurfaceflags)
2487             continue;
2488
2489         // rule 2: if we are too high, lower the point
2490         if (trace_fraction * delta_z > maxaboveground)
2491             start = trace_endpos + '0 0 1' * maxaboveground;
2492         enddown = trace_endpos;
2493
2494         // rule 3: make sure we aren't outside the map. This only works
2495         // for somewhat well formed maps. A good rule of thumb is that
2496         // the map should have a convex outside hull.
2497         // these can be traceLINES as we already verified the starting box
2498         mstart = start + 0.5 * (e.mins + e.maxs);
2499         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2500         if (trace_fraction >= 1)
2501             continue;
2502         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2503         if (trace_fraction >= 1)
2504             continue;
2505         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2506         if (trace_fraction >= 1)
2507             continue;
2508         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2509         if (trace_fraction >= 1)
2510             continue;
2511         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2512         if (trace_fraction >= 1)
2513             continue;
2514
2515         // find a random vector to "look at"
2516         end_x = org_x + random() * delta_x;
2517         end_y = org_y + random() * delta_y;
2518         end_z = org_z + random() * delta_z;
2519         end = start + normalize(end - start) * vlen(delta);
2520
2521         // rule 4: start TO end must not be too short
2522         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2523         if (trace_startsolid)
2524             continue;
2525         if (trace_fraction < minviewdistance / vlen(delta))
2526             continue;
2527
2528         // rule 5: don't want to look at sky
2529         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2530             continue;
2531
2532         // rule 6: we must not end up in trigger_hurt
2533         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2534             continue;
2535
2536         break;
2537     }
2538
2539     e.dphitcontentsmask = m;
2540
2541     if (i < attempts)
2542     {
2543         setorigin(e, start);
2544         e.angles = vectoangles(end - start);
2545         dprint("Needed ", ftos(i + 1), " attempts\n");
2546         return TRUE;
2547     }
2548     else
2549         return FALSE;
2550 }
2551
2552 float zcurveparticles_effectno;
2553 vector zcurveparticles_start;
2554 float zcurveparticles_spd;
2555
2556 void endzcurveparticles()
2557 {
2558         if(zcurveparticles_effectno)
2559         {
2560                 // terminator
2561                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2562         }
2563         zcurveparticles_effectno = 0;
2564 }
2565
2566 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2567 {
2568         spd = bound(0, floor(spd / 16), 32767);
2569         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2570         {
2571                 endzcurveparticles();
2572                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2573                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2574                 WriteShort(MSG_BROADCAST, effectno);
2575                 WriteCoord(MSG_BROADCAST, start_x);
2576                 WriteCoord(MSG_BROADCAST, start_y);
2577                 WriteCoord(MSG_BROADCAST, start_z);
2578                 zcurveparticles_effectno = effectno;
2579                 zcurveparticles_start = start;
2580         }
2581         else
2582                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2583         WriteCoord(MSG_BROADCAST, end_x);
2584         WriteCoord(MSG_BROADCAST, end_y);
2585         WriteCoord(MSG_BROADCAST, end_z);
2586         WriteCoord(MSG_BROADCAST, end_dz);
2587         zcurveparticles_spd = spd;
2588 }
2589
2590 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2591 {
2592         float end_dz;
2593         vector vecxy, velxy;
2594
2595         vecxy = end - start;
2596         vecxy_z = 0;
2597         velxy = vel;
2598         velxy_z = 0;
2599
2600         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2601         {
2602                 endzcurveparticles();
2603                 trailparticles(world, effectno, start, end);
2604                 return;
2605         }
2606
2607         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2608         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2609 }
2610
2611 void write_recordmarker(entity pl, float tstart, float dt)
2612 {
2613     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2614
2615     // also write a marker into demo files for demotc-race-record-extractor to find
2616     stuffcmd(pl,
2617              strcat(
2618                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2619                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2620 }
2621
2622 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2623 {
2624         switch(algn)
2625         {
2626                 default:
2627                 case 3: // right
2628                         break;
2629
2630                 case 4: // left
2631                         vecs_y = -vecs_y;
2632                         break;
2633
2634                 case 1:
2635                         if(allowcenter) // 2: allow center handedness
2636                         {
2637                                 // center
2638                                 vecs_y = 0;
2639                                 vecs_z -= 2;
2640                         }
2641                         else
2642                         {
2643                                 // right
2644                         }
2645                         break;
2646
2647                 case 2:
2648                         if(allowcenter) // 2: allow center handedness
2649                         {
2650                                 // center
2651                                 vecs_y = 0;
2652                                 vecs_z -= 2;
2653                         }
2654                         else
2655                         {
2656                                 // left
2657                                 vecs_y = -vecs_y;
2658                         }
2659                         break;
2660         }
2661         return vecs;
2662 }
2663
2664 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2665 {
2666         string s;
2667         vector v;
2668
2669         if (autocvar_g_shootfromeye)
2670         {
2671                 if (visual)
2672                 {
2673                         vecs_y = 0;
2674                         vecs_z -= 2;
2675                 }
2676                 else
2677                 {
2678                         vecs_y = 0;
2679                         vecs_z = 0;
2680                 }
2681         }
2682         else if (autocvar_g_shootfromcenter)
2683         {
2684                 vecs_y = 0;
2685                 vecs_z -= 2;
2686         }
2687         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2688         {
2689                 v = stov(s);
2690                 if (y_is_right)
2691                         v_y = -v_y;
2692                 if (v_x != 0)
2693                         vecs_x = v_x;
2694                 vecs_y = v_y;
2695                 vecs_z = v_z;
2696         }
2697         else if (autocvar_g_shootfromclient)
2698         {
2699                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2700         }
2701         return vecs;
2702 }
2703
2704 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2705 {
2706         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2707 }
2708
2709
2710 void attach_sameorigin(entity e, entity to, string tag)
2711 {
2712     vector org, t_forward, t_left, t_up, e_forward, e_up;
2713     vector org0, ang0;
2714     float tagscale;
2715
2716     ang0 = e.angles;
2717     org0 = e.origin;
2718
2719     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2720     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2721     t_forward = v_forward * tagscale;
2722     t_left = v_right * -tagscale;
2723     t_up = v_up * tagscale;
2724
2725     e.origin_x = org * t_forward;
2726     e.origin_y = org * t_left;
2727     e.origin_z = org * t_up;
2728
2729     // current forward and up directions
2730     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2731                 e.angles = AnglesTransform_FromVAngles(e.angles);
2732         else
2733                 e.angles = AnglesTransform_FromAngles(e.angles);
2734     fixedmakevectors(e.angles);
2735
2736     // untransform forward, up!
2737     e_forward_x = v_forward * t_forward;
2738     e_forward_y = v_forward * t_left;
2739     e_forward_z = v_forward * t_up;
2740     e_up_x = v_up * t_forward;
2741     e_up_y = v_up * t_left;
2742     e_up_z = v_up * t_up;
2743
2744     e.angles = fixedvectoangles2(e_forward, e_up);
2745     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2746                 e.angles = AnglesTransform_ToVAngles(e.angles);
2747         else
2748                 e.angles = AnglesTransform_ToAngles(e.angles);
2749
2750     setattachment(e, to, tag);
2751     setorigin(e, e.origin);
2752 }
2753
2754 void detach_sameorigin(entity e)
2755 {
2756     vector org;
2757     org = gettaginfo(e, 0);
2758     e.angles = fixedvectoangles2(v_forward, v_up);
2759     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2760                 e.angles = AnglesTransform_ToVAngles(e.angles);
2761         else
2762                 e.angles = AnglesTransform_ToAngles(e.angles);
2763     setorigin(e, org);
2764     setattachment(e, world, "");
2765     setorigin(e, e.origin);
2766 }
2767
2768 void follow_sameorigin(entity e, entity to)
2769 {
2770     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2771     e.aiment = to; // make the hole follow bmodel
2772     e.punchangle = to.angles; // the original angles of bmodel
2773     e.view_ofs = e.origin - to.origin; // relative origin
2774     e.v_angle = e.angles - to.angles; // relative angles
2775 }
2776
2777 void unfollow_sameorigin(entity e)
2778 {
2779     e.movetype = MOVETYPE_NONE;
2780 }
2781
2782 entity gettaginfo_relative_ent;
2783 vector gettaginfo_relative(entity e, float tag)
2784 {
2785     if (!gettaginfo_relative_ent)
2786     {
2787         gettaginfo_relative_ent = spawn();
2788         gettaginfo_relative_ent.effects = EF_NODRAW;
2789     }
2790     gettaginfo_relative_ent.model = e.model;
2791     gettaginfo_relative_ent.modelindex = e.modelindex;
2792     gettaginfo_relative_ent.frame = e.frame;
2793     return gettaginfo(gettaginfo_relative_ent, tag);
2794 }
2795
2796 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2797 {
2798     float p;
2799     p = pow(2, chan);
2800     if (pl.soundentity.cnt & p)
2801         return;
2802     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2803     pl.soundentity.cnt |= p;
2804 }
2805
2806 void SoundEntity_StopSound(entity pl, float chan)
2807 {
2808     float p;
2809     p = pow(2, chan);
2810     if (pl.soundentity.cnt & p)
2811     {
2812         stopsoundto(MSG_ALL, pl.soundentity, chan);
2813         pl.soundentity.cnt &~= p;
2814     }
2815 }
2816
2817 void SoundEntity_Attach(entity pl)
2818 {
2819     pl.soundentity = spawn();
2820     pl.soundentity.classname = "soundentity";
2821     pl.soundentity.owner = pl;
2822     setattachment(pl.soundentity, pl, "");
2823     setmodel(pl.soundentity, "null");
2824 }
2825
2826 void SoundEntity_Detach(entity pl)
2827 {
2828     float i;
2829     for (i = 0; i <= 7; ++i)
2830         SoundEntity_StopSound(pl, i);
2831 }
2832
2833
2834 float ParseCommandPlayerSlotTarget_firsttoken;
2835 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2836 {
2837         string s;
2838         entity e, head;
2839         float n;
2840
2841         s = string_null;
2842
2843         ParseCommandPlayerSlotTarget_firsttoken = -1;
2844
2845         if (tokens > idx)
2846         {
2847                 if (substring(argv(idx), 0, 1) == "#")
2848                 {
2849                         s = substring(argv(idx), 1, -1);
2850                         ++idx;
2851                         if (s == "") if (tokens > idx)
2852                         {
2853                                 s = argv(idx);
2854                                 ++idx;
2855                         }
2856                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2857                         n = stof(s);
2858                         if (s == ftos(n) && n > 0 && n <= maxclients)
2859                         {
2860                                 e = edict_num(n);
2861                                 if (e.flags & FL_CLIENT)
2862                                         return e;
2863                         }
2864                 }
2865                 else
2866                 {
2867                         // it must be a nick name
2868                         s = argv(idx);
2869                         ++idx;
2870                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2871
2872                         n = 0;
2873                         FOR_EACH_CLIENT(head)
2874                                 if (head.netname == s)
2875                                 {
2876                                         e = head;
2877                                         ++n;
2878                                 }
2879                         if (n == 1)
2880                                 return e;
2881
2882                         s = strdecolorize(s);
2883                         n = 0;
2884                         FOR_EACH_CLIENT(head)
2885                                 if (strdecolorize(head.netname) == s)
2886                                 {
2887                                         e = head;
2888                                         ++n;
2889                                 }
2890                         if (n == 1)
2891                                 return e;
2892                 }
2893         }
2894
2895         return world;
2896 }
2897
2898 .float scale2;
2899
2900 float modeleffect_SendEntity(entity to, float sf)
2901 {
2902         float f;
2903         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2904
2905         f = 0;
2906         if(self.velocity != '0 0 0')
2907                 f |= 1;
2908         if(self.angles != '0 0 0')
2909                 f |= 2;
2910         if(self.avelocity != '0 0 0')
2911                 f |= 4;
2912
2913         WriteByte(MSG_ENTITY, f);
2914         WriteShort(MSG_ENTITY, self.modelindex);
2915         WriteByte(MSG_ENTITY, self.skin);
2916         WriteByte(MSG_ENTITY, self.frame);
2917         WriteCoord(MSG_ENTITY, self.origin_x);
2918         WriteCoord(MSG_ENTITY, self.origin_y);
2919         WriteCoord(MSG_ENTITY, self.origin_z);
2920         if(f & 1)
2921         {
2922                 WriteCoord(MSG_ENTITY, self.velocity_x);
2923                 WriteCoord(MSG_ENTITY, self.velocity_y);
2924                 WriteCoord(MSG_ENTITY, self.velocity_z);
2925         }
2926         if(f & 2)
2927         {
2928                 WriteCoord(MSG_ENTITY, self.angles_x);
2929                 WriteCoord(MSG_ENTITY, self.angles_y);
2930                 WriteCoord(MSG_ENTITY, self.angles_z);
2931         }
2932         if(f & 4)
2933         {
2934                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2935                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2936                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2937         }
2938         WriteShort(MSG_ENTITY, self.scale * 256.0);
2939         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2940         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2941         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2942         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2943
2944         return TRUE;
2945 }
2946
2947 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2948 {
2949         entity e;
2950         float sz;
2951         e = spawn();
2952         e.classname = "modeleffect";
2953         setmodel(e, m);
2954         e.frame = f;
2955         setorigin(e, o);
2956         e.velocity = v;
2957         e.angles = ang;
2958         e.avelocity = angv;
2959         e.alpha = a;
2960         e.teleport_time = t1;
2961         e.fade_time = t2;
2962         e.skin = s;
2963         if(s0 >= 0)
2964                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2965         else
2966                 e.scale = -s0;
2967         if(s2 >= 0)
2968                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2969         else
2970                 e.scale2 = -s2;
2971         sz = max(e.scale, e.scale2);
2972         setsize(e, e.mins * sz, e.maxs * sz);
2973         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2974 }
2975
2976 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2977 {
2978         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2979 }
2980
2981 float randombit(float bits)
2982 {
2983         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2984                 return bits;
2985
2986         float n, f, b, r;
2987
2988         r = random();
2989         b = 0;
2990         n = 0;
2991
2992         for(f = 1; f <= bits; f *= 2)
2993         {
2994                 if(bits & f)
2995                 {
2996                         ++n;
2997                         r *= n;
2998                         if(r <= 1)
2999                                 b = f;
3000                         else
3001                                 r = (r - 1) / (n - 1);
3002                 }
3003         }
3004
3005         return b;
3006 }
3007
3008 float randombits(float bits, float k, float error_return)
3009 {
3010         float r;
3011         r = 0;
3012         while(k > 0 && bits != r)
3013         {
3014                 r += randombit(bits - r);
3015                 --k;
3016         }
3017         if(error_return)
3018                 if(k > 0)
3019                         return -1; // all
3020         return r;
3021 }
3022
3023 void randombit_test(float bits, float iter)
3024 {
3025         while(iter > 0)
3026         {
3027                 print(ftos(randombit(bits)), "\n");
3028                 --iter;
3029         }
3030 }
3031
3032 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3033 {
3034         if(halflifedist > 0)
3035                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3036         else if(halflifedist < 0)
3037                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3038         else
3039                 return 1;
3040 }
3041
3042
3043
3044
3045 #ifdef RELEASE
3046 #define cvar_string_normal cvar_string_builtin
3047 #define cvar_normal cvar_builtin
3048 #else
3049 string cvar_string_normal(string n)
3050 {
3051         if not(cvar_type(n) & 1)
3052                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3053         return cvar_string_builtin(n);
3054 }
3055
3056 float cvar_normal(string n)
3057 {
3058         return stof(cvar_string_normal(n));
3059 }
3060 #endif
3061 #define cvar_set_normal cvar_set_builtin
3062
3063 void defer_think()
3064 {
3065     entity oself;
3066
3067     oself           = self;
3068     self            = self.owner;
3069     oself.think     = SUB_Remove;
3070     oself.nextthink = time;
3071
3072     oself.use();
3073 }
3074
3075 /*
3076     Execute func() after time + fdelay.
3077     self when func is executed = self when defer is called
3078 */
3079 void defer(float fdelay, void() func)
3080 {
3081     entity e;
3082
3083     e           = spawn();
3084     e.owner     = self;
3085     e.use       = func;
3086     e.think     = defer_think;
3087     e.nextthink = time + fdelay;
3088 }