1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 const string STR_PLAYER = "player";
81 const string STR_SPECTATOR = "spectator";
82 const string STR_OBSERVER = "observer";
84 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
85 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
86 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
87 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
88 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
89 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
90 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
92 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
93 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
94 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
96 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
97 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
98 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
100 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void GameLogEcho(string s)
115 if (autocvar_sv_eventlog_files)
120 matches = autocvar_sv_eventlog_files_counter + 1;
121 cvar_set("sv_eventlog_files_counter", ftos(matches));
124 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126 logfile = fopen(fn, FILE_APPEND);
127 fputs(logfile, ":logversion:3\n");
131 if (autocvar_sv_eventlog_files_timestamps)
132 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
134 fputs(logfile, strcat(s, "\n"));
137 if (autocvar_sv_eventlog_console)
146 // will be opened later
151 if (logfile_open && logfile >= 0)
158 #define strstr strstrofs
160 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
161 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
162 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
163 // BE CONSTANT OR strzoneD!
164 float strstr(string haystack, string needle, float offset)
168 len = strlen(needle);
169 endpos = strlen(haystack) - len;
170 while(offset <= endpos)
172 found = substring(haystack, offset, len);
181 const float NUM_NEAREST_ENTITIES = 4;
182 entity nearest_entity[NUM_NEAREST_ENTITIES];
183 float nearest_length[NUM_NEAREST_ENTITIES];
184 entity findnearest(vector point, .string field, string value, vector axismod)
195 localhead = find(world, field, value);
198 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
199 dist = localhead.oldorigin;
201 dist = localhead.origin;
203 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
206 for (i = 0; i < num_nearest; ++i)
208 if (len < nearest_length[i])
212 // now i tells us where to insert at
213 // INSERTION SORT! YOU'VE SEEN IT! RUN!
214 if (i < NUM_NEAREST_ENTITIES)
216 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
218 nearest_length[j + 1] = nearest_length[j];
219 nearest_entity[j + 1] = nearest_entity[j];
221 nearest_length[i] = len;
222 nearest_entity[i] = localhead;
223 if (num_nearest < NUM_NEAREST_ENTITIES)
224 num_nearest = num_nearest + 1;
227 localhead = find(localhead, field, value);
230 // now use the first one from our list that we can see
231 for (i = 0; i < num_nearest; ++i)
233 traceline(point, nearest_entity[i].origin, TRUE, world);
234 if (trace_fraction == 1)
238 dprint("Nearest point (");
239 dprint(nearest_entity[0].netname);
240 dprint(") is not visible, using a visible one.\n");
242 return nearest_entity[i];
246 if (num_nearest == 0)
249 dprint("Not seeing any location point, using nearest as fallback.\n");
251 dprint("Candidates were: ");
252 for(j = 0; j < num_nearest; ++j)
256 dprint(nearest_entity[j].netname);
261 return nearest_entity[0];
264 void spawnfunc_target_location()
266 self.classname = "target_location";
267 // location name in netname
268 // eventually support: count, teamgame selectors, line of sight?
271 void spawnfunc_info_location()
273 self.classname = "target_location";
274 self.message = self.netname;
277 string NearestLocation(vector p)
282 loc = findnearest(p, classname, "target_location", '1 1 1');
289 loc = findnearest(p, target, "###item###", '1 1 4');
296 string formatmessage(string msg)
307 WarpZone_crosshair_trace(self);
308 cursor = trace_endpos;
309 cursor_ent = trace_ent;
313 break; // too many replacements
316 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
317 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
330 replacement = substring(msg, p, 2);
331 escape = substring(msg, p + 1, 1);
335 else if (escape == "\\")
337 else if (escape == "n")
339 else if (escape == "a")
340 replacement = ftos(floor(self.armorvalue));
341 else if (escape == "h")
342 replacement = ftos(floor(self.health));
343 else if (escape == "l")
344 replacement = NearestLocation(self.origin);
345 else if (escape == "y")
346 replacement = NearestLocation(cursor);
347 else if (escape == "d")
348 replacement = NearestLocation(self.death_origin);
349 else if (escape == "w") {
353 wep = self.switchweapon;
356 replacement = WEP_NAME(wep);
357 } else if (escape == "W") {
358 if (self.items & IT_SHELLS) replacement = "shells";
359 else if (self.items & IT_NAILS) replacement = "bullets";
360 else if (self.items & IT_ROCKETS) replacement = "rockets";
361 else if (self.items & IT_CELLS) replacement = "cells";
362 else if (self.items & IT_PLASMA) replacement = "plasma";
363 else replacement = "batteries"; // ;)
364 } else if (escape == "x") {
365 replacement = cursor_ent.netname;
366 if (replacement == "" || !cursor_ent)
367 replacement = "nothing";
368 } else if (escape == "s")
369 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
370 else if (escape == "S")
371 replacement = ftos(vlen(self.velocity));
373 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
374 p = p + strlen(replacement);
379 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
380 return (value == 0) ? FALSE : TRUE;
389 >0: receives a cvar from name=argv(f) value=argv(f+1)
391 void GetCvars_handleString(string thisname, float f, .string field, string name)
396 strunzone(self.field);
397 self.field = string_null;
401 if (thisname == name)
404 strunzone(self.field);
405 self.field = strzone(argv(f + 1));
409 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
411 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
413 GetCvars_handleString(thisname, f, field, name);
414 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
415 if (thisname == name)
418 s = func(strcat1(self.field));
421 strunzone(self.field);
422 self.field = strzone(s);
426 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
433 if (thisname == name)
434 self.field = stof(argv(f + 1));
437 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
439 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
446 if (thisname == name)
450 self.field = stof(argv(f + 1));
459 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
462 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
465 o = W_FixWeaponOrder_ForceComplete(wo);
466 if(self.weaponorder_byimpulse)
468 strunzone(self.weaponorder_byimpulse);
469 self.weaponorder_byimpulse = string_null;
471 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
474 void GetCvars(float f)
476 string s = string_null;
479 s = strcat1(argv(f));
484 MUTATOR_CALLHOOK(GetCvars);
486 Notification_GetCvars();
488 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
489 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
490 GetCvars_handleFloat(s, f, cvar_cl_jetpack_jump, "cl_jetpack_jump");
491 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
492 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
493 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
494 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
505 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
506 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
507 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
508 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
509 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
510 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
511 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
513 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
514 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
516 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
517 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
518 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
519 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
520 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
522 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
525 if (s == "cl_weaponpriority")
526 self.switchweapon = w_getbestweapon(self);
527 if (s == "cl_allow_uidtracking")
528 PlayerStats_GameReport_AddPlayer(self);
532 // decolorizes and team colors the player name when needed
533 string playername(entity p)
536 if (teamplay && !intermission_running && IS_PLAYER(p))
538 t = Team_ColorCode(p.team);
539 return strcat(t, strdecolorize(p.netname));
545 vector randompos(vector m1, vector m2)
549 v_x = m2_x * random() + m1_x;
550 v_y = m2_y * random() + m1_y;
551 v_z = m2_z * random() + m1_z;
555 //#NO AUTOCVARS START
557 float g_pickup_shells;
558 float g_pickup_shells_max;
559 float g_pickup_nails;
560 float g_pickup_nails_max;
561 float g_pickup_rockets;
562 float g_pickup_rockets_max;
563 float g_pickup_cells;
564 float g_pickup_cells_max;
565 float g_pickup_plasma;
566 float g_pickup_plasma_max;
568 float g_pickup_fuel_jetpack;
569 float g_pickup_fuel_max;
570 float g_pickup_armorsmall;
571 float g_pickup_armorsmall_max;
572 float g_pickup_armorsmall_anyway;
573 float g_pickup_armormedium;
574 float g_pickup_armormedium_max;
575 float g_pickup_armormedium_anyway;
576 float g_pickup_armorbig;
577 float g_pickup_armorbig_max;
578 float g_pickup_armorbig_anyway;
579 float g_pickup_armorlarge;
580 float g_pickup_armorlarge_max;
581 float g_pickup_armorlarge_anyway;
582 float g_pickup_healthsmall;
583 float g_pickup_healthsmall_max;
584 float g_pickup_healthsmall_anyway;
585 float g_pickup_healthmedium;
586 float g_pickup_healthmedium_max;
587 float g_pickup_healthmedium_anyway;
588 float g_pickup_healthlarge;
589 float g_pickup_healthlarge_max;
590 float g_pickup_healthlarge_anyway;
591 float g_pickup_healthmega;
592 float g_pickup_healthmega_max;
593 float g_pickup_healthmega_anyway;
594 float g_pickup_ammo_anyway;
595 float g_pickup_weapons_anyway;
597 WepSet g_weaponarena_weapons;
598 float g_weaponarena_random;
599 float g_weaponarena_random_with_blaster;
600 string g_weaponarena_list;
601 float g_weaponspeedfactor;
602 float g_weaponratefactor;
603 float g_weapondamagefactor;
604 float g_weaponforcefactor;
605 float g_weaponspreadfactor;
607 WepSet start_weapons;
608 WepSet start_weapons_default;
609 WepSet start_weapons_defaultmask;
611 float start_ammo_shells;
612 float start_ammo_nails;
613 float start_ammo_rockets;
614 float start_ammo_cells;
615 float start_ammo_plasma;
616 float start_ammo_fuel;
618 float start_armorvalue;
619 WepSet warmup_start_weapons;
620 WepSet warmup_start_weapons_default;
621 WepSet warmup_start_weapons_defaultmask;
622 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
623 float warmup_start_ammo_shells;
624 float warmup_start_ammo_nails;
625 float warmup_start_ammo_rockets;
626 float warmup_start_ammo_cells;
627 float warmup_start_ammo_plasma;
628 float warmup_start_ammo_fuel;
629 float warmup_start_health;
630 float warmup_start_armorvalue;
633 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
635 var float i = weaponinfo.weapon;
641 if (g_lms || g_ca || allguns)
643 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
649 d = (i == WEP_SHOTGUN);
651 d = 0; // weapon is set a few lines later
653 d = !(!weaponinfo.weaponstart);
655 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
656 d |= (i == WEP_HOOK);
657 if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
660 var float t = weaponinfo.weaponstartoverride;
662 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
667 // 4: is set by default?
676 void readplayerstartcvars()
682 // initialize starting values for players
683 start_weapons = '0 0 0';
684 start_weapons_default = '0 0 0';
685 start_weapons_defaultmask = '0 0 0';
687 start_ammo_shells = 0;
688 start_ammo_nails = 0;
689 start_ammo_rockets = 0;
690 start_ammo_cells = 0;
691 start_ammo_plasma = 0;
692 start_health = cvar("g_balance_health_start");
693 start_armorvalue = cvar("g_balance_armor_start");
696 g_weaponarena_weapons = '0 0 0';
698 s = cvar_string("g_weaponarena");
699 if (s == "0" || s == "")
705 if (s == "0" || s == "")
711 // forcibly turn off weaponarena
713 else if (s == "all" || s == "1")
716 g_weaponarena_list = "All Weapons";
717 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
719 e = get_weaponinfo(j);
720 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
721 g_weaponarena_weapons |= WepSet_FromWeapon(j);
724 else if (s == "most")
727 g_weaponarena_list = "Most Weapons";
728 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
730 e = get_weaponinfo(j);
731 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
732 if (e.spawnflags & WEP_FLAG_NORMAL)
733 g_weaponarena_weapons |= WepSet_FromWeapon(j);
736 else if (s == "none")
739 g_weaponarena_list = "No Weapons";
744 t = tokenize_console(s);
745 g_weaponarena_list = "";
746 for (i = 0; i < t; ++i)
749 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
751 e = get_weaponinfo(j);
754 g_weaponarena_weapons |= WepSet_FromWeapon(j);
755 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
761 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
764 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
768 g_weaponarena_random = cvar("g_weaponarena_random");
770 g_weaponarena_random = 0;
771 g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
775 g_weapon_stay = 0; // incompatible
776 start_weapons = g_weaponarena_weapons;
777 start_items |= IT_UNLIMITED_AMMO;
781 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
783 e = get_weaponinfo(i);
784 float w = want_weapon(e, FALSE);
786 start_weapons |= WepSet_FromWeapon(i);
788 start_weapons_default |= WepSet_FromWeapon(i);
790 start_weapons_defaultmask |= WepSet_FromWeapon(i);
794 if(!cvar("g_use_ammunition"))
795 start_items |= IT_UNLIMITED_AMMO;
797 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
799 start_ammo_shells = 999;
800 start_ammo_nails = 999;
801 start_ammo_rockets = 999;
802 start_ammo_cells = 999;
803 start_ammo_plasma = 999;
804 start_ammo_fuel = 999;
808 start_ammo_shells = cvar("g_start_ammo_shells");
809 start_ammo_nails = cvar("g_start_ammo_nails");
810 start_ammo_rockets = cvar("g_start_ammo_rockets");
811 start_ammo_cells = cvar("g_start_ammo_cells");
812 start_ammo_plasma = cvar("g_start_ammo_plasma");
813 start_ammo_fuel = cvar("g_start_ammo_fuel");
818 warmup_start_ammo_shells = start_ammo_shells;
819 warmup_start_ammo_nails = start_ammo_nails;
820 warmup_start_ammo_rockets = start_ammo_rockets;
821 warmup_start_ammo_cells = start_ammo_cells;
822 warmup_start_ammo_plasma = start_ammo_plasma;
823 warmup_start_ammo_fuel = start_ammo_fuel;
824 warmup_start_health = start_health;
825 warmup_start_armorvalue = start_armorvalue;
826 warmup_start_weapons = start_weapons;
827 warmup_start_weapons_default = start_weapons_default;
828 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
830 if (!g_weaponarena && !g_ca)
832 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
833 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
834 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
835 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
836 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
837 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
838 warmup_start_health = cvar("g_warmup_start_health");
839 warmup_start_armorvalue = cvar("g_warmup_start_armor");
840 warmup_start_weapons = '0 0 0';
841 warmup_start_weapons_default = '0 0 0';
842 warmup_start_weapons_defaultmask = '0 0 0';
843 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
845 e = get_weaponinfo(i);
846 float w = want_weapon(e, g_warmup_allguns);
848 warmup_start_weapons |= WepSet_FromWeapon(i);
850 warmup_start_weapons_default |= WepSet_FromWeapon(i);
852 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
858 start_items |= IT_JETPACK;
860 MUTATOR_CALLHOOK(SetStartItems);
862 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
864 start_items |= IT_FUEL_REGEN;
865 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
866 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
869 WepSet precache_weapons = start_weapons;
870 if (g_warmup_allguns != 1)
871 precache_weapons |= warmup_start_weapons;
872 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
874 e = get_weaponinfo(i);
875 if(precache_weapons & WepSet_FromWeapon(i))
876 WEP_ACTION(i, WR_INIT);
879 start_ammo_shells = max(0, start_ammo_shells);
880 start_ammo_nails = max(0, start_ammo_nails);
881 start_ammo_rockets = max(0, start_ammo_rockets);
882 start_ammo_cells = max(0, start_ammo_cells);
883 start_ammo_plasma = max(0, start_ammo_plasma);
884 start_ammo_fuel = max(0, start_ammo_fuel);
886 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
887 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
888 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
889 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
890 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
891 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
895 float g_bugrigs_planar_movement;
896 float g_bugrigs_planar_movement_car_jumping;
897 float g_bugrigs_reverse_spinning;
898 float g_bugrigs_reverse_speeding;
899 float g_bugrigs_reverse_stopping;
900 float g_bugrigs_air_steering;
901 float g_bugrigs_angle_smoothing;
902 float g_bugrigs_friction_floor;
903 float g_bugrigs_friction_brake;
904 float g_bugrigs_friction_air;
905 float g_bugrigs_accel;
906 float g_bugrigs_speed_ref;
907 float g_bugrigs_speed_pow;
908 float g_bugrigs_steer;
913 string GetGametype(); // g_world.qc
914 void mutators_add(); // mutators.qc
915 void readlevelcvars(void)
920 if(cvar("sv_allow_fullbright"))
921 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
923 g_bugrigs = cvar("g_bugrigs");
924 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
925 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
926 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
927 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
928 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
929 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
930 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
931 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
932 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
933 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
934 g_bugrigs_accel = cvar("g_bugrigs_accel");
935 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
936 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
937 g_bugrigs_steer = cvar("g_bugrigs_steer");
939 g_instagib = cvar("g_instagib");
941 sv_clones = cvar("sv_clones");
942 sv_foginterval = cvar("sv_foginterval");
943 g_cloaked = cvar("g_cloaked");
944 g_footsteps = cvar("g_footsteps");
945 g_grappling_hook = cvar("g_grappling_hook");
946 g_jetpack = cvar("g_jetpack");
947 sv_maxidle = cvar("sv_maxidle");
948 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
949 sv_autotaunt = cvar("sv_autotaunt");
950 sv_taunt = cvar("sv_taunt");
952 warmup_stage = cvar("g_warmup");
953 g_warmup_limit = cvar("g_warmup_limit");
954 g_warmup_allguns = cvar("g_warmup_allguns");
955 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
957 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
958 warmup_stage = 0; // these modes cannot work together, sorry
960 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
961 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
962 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
963 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
964 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
965 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
966 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
967 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
968 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
969 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
970 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
971 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
972 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
973 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
975 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
976 g_weaponratefactor = cvar("g_weaponratefactor");
977 g_weapondamagefactor = cvar("g_weapondamagefactor");
978 g_weaponforcefactor = cvar("g_weaponforcefactor");
979 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
981 g_pickup_shells = cvar("g_pickup_shells");
982 g_pickup_shells_max = cvar("g_pickup_shells_max");
983 g_pickup_nails = cvar("g_pickup_nails");
984 g_pickup_nails_max = cvar("g_pickup_nails_max");
985 g_pickup_rockets = cvar("g_pickup_rockets");
986 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
987 g_pickup_cells = cvar("g_pickup_cells");
988 g_pickup_cells_max = cvar("g_pickup_cells_max");
989 g_pickup_plasma = cvar("g_pickup_plasma");
990 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
991 g_pickup_fuel = cvar("g_pickup_fuel");
992 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
993 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
994 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
995 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
996 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
997 g_pickup_armormedium = cvar("g_pickup_armormedium");
998 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
999 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1000 g_pickup_armorbig = cvar("g_pickup_armorbig");
1001 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1002 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1003 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1004 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1005 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1006 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1007 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1008 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1009 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1010 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1011 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1012 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1013 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1014 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1015 g_pickup_healthmega = cvar("g_pickup_healthmega");
1016 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1017 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1019 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1020 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1022 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1024 g_weapon_stay = cvar("g_weapon_stay");
1027 game_starttime = time + cvar("g_start_delay");
1030 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1031 WEP_ACTION(i, WR_INIT);
1033 readplayerstartcvars();
1039 string precache_sound (string s) = #19;
1040 float precache_sound_index (string s) = #19;
1042 #define SND_VOLUME 1
1043 #define SND_ATTENUATION 2
1044 #define SND_LARGEENTITY 8
1045 #define SND_LARGESOUND 16
1047 float sound_allowed(float destin, entity e)
1049 // sounds from world may always pass
1052 if (e.classname == "body")
1054 else if (e.realowner && e.realowner != e)
1056 else if (e.owner && e.owner != e)
1061 // sounds to self may always pass
1062 if (destin == MSG_ONE)
1063 if (e == msg_entity)
1065 // sounds by players can be removed
1066 if (autocvar_bot_sound_monopoly)
1067 if (IS_REAL_CLIENT(e))
1069 // anything else may pass
1074 void sound(entity e, float chan, string samp, float vol, float attenu)
1076 if (!sound_allowed(MSG_BROADCAST, e))
1078 sound7(e, chan, samp, vol, attenu, 0, 0);
1081 void soundtoat(float destin, entity e, vector o, float chan, string samp, float vol, float attenu)
1085 if (!sound_allowed(destin, e))
1088 entno = num_for_edict(e);
1089 idx = precache_sound_index(samp);
1094 attenu = floor(attenu * 64);
1095 vol = floor(vol * 255);
1098 sflags |= SND_VOLUME;
1100 sflags |= SND_ATTENUATION;
1101 if (entno >= 8192 || chan < 0 || chan > 7)
1102 sflags |= SND_LARGEENTITY;
1104 sflags |= SND_LARGESOUND;
1106 WriteByte(destin, SVC_SOUND);
1107 WriteByte(destin, sflags);
1108 if (sflags & SND_VOLUME)
1109 WriteByte(destin, vol);
1110 if (sflags & SND_ATTENUATION)
1111 WriteByte(destin, attenu);
1112 if (sflags & SND_LARGEENTITY)
1114 WriteShort(destin, entno);
1115 WriteByte(destin, chan);
1119 WriteShort(destin, entno * 8 + chan);
1121 if (sflags & SND_LARGESOUND)
1122 WriteShort(destin, idx);
1124 WriteByte(destin, idx);
1126 WriteCoord(destin, o_x);
1127 WriteCoord(destin, o_y);
1128 WriteCoord(destin, o_z);
1130 void soundto(float destin, entity e, float chan, string samp, float vol, float attenu)
1134 if (!sound_allowed(destin, e))
1137 o = e.origin + 0.5 * (e.mins + e.maxs);
1138 soundtoat(destin, e, o, chan, samp, vol, attenu);
1140 void soundat(entity e, vector o, float chan, string samp, float vol, float attenu)
1142 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, attenu);
1144 void stopsoundto(float destin, entity e, float chan)
1148 if (!sound_allowed(destin, e))
1151 entno = num_for_edict(e);
1153 if (entno >= 8192 || chan < 0 || chan > 7)
1156 idx = precache_sound_index("misc/null.wav");
1157 sflags = SND_LARGEENTITY;
1159 sflags |= SND_LARGESOUND;
1160 WriteByte(destin, SVC_SOUND);
1161 WriteByte(destin, sflags);
1162 WriteShort(destin, entno);
1163 WriteByte(destin, chan);
1164 if (sflags & SND_LARGESOUND)
1165 WriteShort(destin, idx);
1167 WriteByte(destin, idx);
1168 WriteCoord(destin, e.origin_x);
1169 WriteCoord(destin, e.origin_y);
1170 WriteCoord(destin, e.origin_z);
1174 WriteByte(destin, SVC_STOPSOUND);
1175 WriteShort(destin, entno * 8 + chan);
1178 void stopsound(entity e, float chan)
1180 if (!sound_allowed(MSG_BROADCAST, e))
1183 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1184 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1187 void play2(entity e, string filename)
1189 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1191 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1194 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1196 float spamsound(entity e, float chan, string samp, float vol, float attenu)
1198 if (!sound_allowed(MSG_BROADCAST, e))
1201 if (time > e.spamtime)
1204 sound(e, chan, samp, vol, attenu);
1210 void play2team(float t, string filename)
1214 if (autocvar_bot_sound_monopoly)
1217 FOR_EACH_REALPLAYER(head)
1220 play2(head, filename);
1224 void play2all(string samp)
1226 if (autocvar_bot_sound_monopoly)
1229 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1232 void PrecachePlayerSounds(string f);
1233 void precache_playermodel(string m)
1235 float globhandle, i, n;
1238 if(substring(m, -9,5) == "_lod1")
1240 if(substring(m, -9,5) == "_lod2")
1243 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1246 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1250 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1253 n = search_getsize(globhandle);
1254 for (i = 0; i < n; ++i)
1256 //print(search_getfilename(globhandle, i), "\n");
1257 f = search_getfilename(globhandle, i);
1258 PrecachePlayerSounds(f);
1260 search_end(globhandle);
1262 void precache_all_playermodels(string pattern)
1264 float globhandle, i, n;
1267 globhandle = search_begin(pattern, TRUE, FALSE);
1270 n = search_getsize(globhandle);
1271 for (i = 0; i < n; ++i)
1273 //print(search_getfilename(globhandle, i), "\n");
1274 f = search_getfilename(globhandle, i);
1275 precache_playermodel(f);
1277 search_end(globhandle);
1282 // gamemode related things
1283 precache_model ("models/misc/chatbubble.spr");
1284 precache_model("models/ice/ice.md3");
1286 #ifdef TTURRETS_ENABLED
1287 if (autocvar_g_turrets)
1291 // Precache all player models if desired
1292 if (autocvar_sv_precacheplayermodels)
1294 PrecachePlayerSounds("sound/player/default.sounds");
1295 precache_all_playermodels("models/player/*.zym");
1296 precache_all_playermodels("models/player/*.dpm");
1297 precache_all_playermodels("models/player/*.md3");
1298 precache_all_playermodels("models/player/*.psk");
1299 precache_all_playermodels("models/player/*.iqm");
1302 if (autocvar_sv_defaultcharacter)
1305 s = autocvar_sv_defaultplayermodel_red;
1307 precache_playermodel(s);
1308 s = autocvar_sv_defaultplayermodel_blue;
1310 precache_playermodel(s);
1311 s = autocvar_sv_defaultplayermodel_yellow;
1313 precache_playermodel(s);
1314 s = autocvar_sv_defaultplayermodel_pink;
1316 precache_playermodel(s);
1317 s = autocvar_sv_defaultplayermodel;
1319 precache_playermodel(s);
1324 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1325 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1328 // gore and miscellaneous sounds
1329 //precache_sound ("misc/h2ohit.wav");
1330 precache_model ("models/hook.md3");
1331 precache_sound ("misc/armorimpact.wav");
1332 precache_sound ("misc/bodyimpact1.wav");
1333 precache_sound ("misc/bodyimpact2.wav");
1334 precache_sound ("misc/gib.wav");
1335 precache_sound ("misc/gib_splat01.wav");
1336 precache_sound ("misc/gib_splat02.wav");
1337 precache_sound ("misc/gib_splat03.wav");
1338 precache_sound ("misc/gib_splat04.wav");
1339 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1340 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1341 precache_sound ("misc/null.wav");
1342 precache_sound ("misc/spawn.wav");
1343 precache_sound ("misc/talk.wav");
1344 precache_sound ("misc/teleport.wav");
1345 precache_sound ("misc/poweroff.wav");
1346 precache_sound ("player/lava.wav");
1347 precache_sound ("player/slime.wav");
1349 precache_model ("models/sprites/0.spr32");
1350 precache_model ("models/sprites/1.spr32");
1351 precache_model ("models/sprites/2.spr32");
1352 precache_model ("models/sprites/3.spr32");
1353 precache_model ("models/sprites/4.spr32");
1354 precache_model ("models/sprites/5.spr32");
1355 precache_model ("models/sprites/6.spr32");
1356 precache_model ("models/sprites/7.spr32");
1357 precache_model ("models/sprites/8.spr32");
1358 precache_model ("models/sprites/9.spr32");
1359 precache_model ("models/sprites/10.spr32");
1361 // common weapon precaches
1362 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1363 precache_sound ("weapons/weapon_switch.wav");
1364 precache_sound ("weapons/weaponpickup.wav");
1365 precache_sound ("weapons/unavailable.wav");
1366 precache_sound ("weapons/dryfire.wav");
1367 if (g_grappling_hook)
1369 precache_sound ("weapons/hook_fire.wav"); // hook
1370 precache_sound ("weapons/hook_impact.wav"); // hook
1373 precache_model("models/elaser.mdl");
1374 precache_model("models/laser.mdl");
1375 precache_model("models/ebomb.mdl");
1378 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1380 if (!self.noise && self.music) // quake 3 uses the music field
1381 self.noise = self.music;
1383 // plays music for the level if there is any
1386 precache_sound (self.noise);
1387 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1391 #include "precache-for-csqc.inc"
1394 // WARNING: this kills the trace globals
1395 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1396 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1398 #define INITPRIO_FIRST 0
1399 #define INITPRIO_GAMETYPE 0
1400 #define INITPRIO_GAMETYPE_FALLBACK 1
1401 #define INITPRIO_FINDTARGET 10
1402 #define INITPRIO_DROPTOFLOOR 20
1403 #define INITPRIO_SETLOCATION 90
1404 #define INITPRIO_LINKDOORS 91
1405 #define INITPRIO_LAST 99
1407 .void(void) initialize_entity;
1408 .float initialize_entity_order;
1409 .entity initialize_entity_next;
1410 entity initialize_entity_first;
1412 void make_safe_for_remove(entity e)
1414 if (e.initialize_entity)
1416 entity ent, prev = world;
1417 for (ent = initialize_entity_first; ent; )
1419 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1421 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1422 // skip it in linked list
1425 prev.initialize_entity_next = ent.initialize_entity_next;
1426 ent = prev.initialize_entity_next;
1430 initialize_entity_first = ent.initialize_entity_next;
1431 ent = initialize_entity_first;
1437 ent = ent.initialize_entity_next;
1443 void objerror(string s)
1445 make_safe_for_remove(self);
1446 builtin_objerror(s);
1449 .float remove_except_protected_forbidden;
1450 void remove_except_protected(entity e)
1452 if(e.remove_except_protected_forbidden)
1453 error("not allowed to remove this at this point");
1457 void remove_unsafely(entity e)
1459 if(e.classname == "spike")
1460 error("Removing spikes is forbidden (crylink bug), please report");
1464 void remove_safely(entity e)
1466 make_safe_for_remove(e);
1470 void InitializeEntity(entity e, void(void) func, float order)
1474 if (!e || e.initialize_entity)
1476 // make a proxy initializer entity
1480 e.classname = "initialize_entity";
1484 e.initialize_entity = func;
1485 e.initialize_entity_order = order;
1487 cur = initialize_entity_first;
1491 if (!cur || cur.initialize_entity_order > order)
1493 // insert between prev and cur
1495 prev.initialize_entity_next = e;
1497 initialize_entity_first = e;
1498 e.initialize_entity_next = cur;
1502 cur = cur.initialize_entity_next;
1505 void InitializeEntitiesRun()
1508 startoflist = initialize_entity_first;
1509 initialize_entity_first = world;
1510 remove = remove_except_protected;
1511 for (self = startoflist; self; self = self.initialize_entity_next)
1513 self.remove_except_protected_forbidden = 1;
1515 for (self = startoflist; self; )
1518 var void(void) func;
1519 e = self.initialize_entity_next;
1520 func = self.initialize_entity;
1521 self.initialize_entity_order = 0;
1522 self.initialize_entity = func_null;
1523 self.initialize_entity_next = world;
1524 self.remove_except_protected_forbidden = 0;
1525 if (self.classname == "initialize_entity")
1529 builtin_remove(self);
1532 //dprint("Delayed initialization: ", self.classname, "\n");
1538 backtrace(strcat("Null function in: ", self.classname, "\n"));
1542 remove = remove_unsafely;
1545 .float uncustomizeentityforclient_set;
1546 .void(void) uncustomizeentityforclient;
1547 void UncustomizeEntitiesRun()
1551 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1552 self.uncustomizeentityforclient();
1555 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1557 e.customizeentityforclient = customizer;
1558 e.uncustomizeentityforclient = uncustomizer;
1559 e.uncustomizeentityforclient_set = !!uncustomizer;
1563 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1565 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1569 if (e.classname == "")
1570 e.classname = "net_linked";
1572 if (e.model == "" || self.modelindex == 0)
1576 setmodel(e, "null");
1580 e.SendEntity = sendfunc;
1581 e.SendFlags = 0xFFFFFF;
1584 e.effects |= EF_NODEPTHTEST;
1588 e.nextthink = time + dt;
1589 e.think = SUB_Remove;
1594 entity eliminatedPlayers;
1595 .float(entity) isEliminated;
1596 float EliminatedPlayers_SendEntity(entity to, float sendflags)
1600 WriteByte(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
1601 WriteByte(MSG_ENTITY, sendflags);
1605 for(i = 1; i <= maxclients; i += 8)
1607 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
1609 if(eliminatedPlayers.isEliminated(e))
1612 WriteByte(MSG_ENTITY, f);
1619 void EliminatedPlayers_Init(float(entity) isEliminated_func)
1621 if(eliminatedPlayers)
1623 backtrace("Can't spawn eliminatedPlayers again!");
1626 Net_LinkEntity(eliminatedPlayers = spawn(), FALSE, 0, EliminatedPlayers_SendEntity);
1627 eliminatedPlayers.isEliminated = isEliminated_func;
1631 void adaptor_think2touch()
1640 void adaptor_think2use()
1652 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1654 if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1655 self.projectiledeathtype |= HITTYPE_SPLASH;
1656 adaptor_think2use();
1659 // deferred dropping
1660 void DropToFloor_Handler()
1662 builtin_droptofloor();
1663 self.dropped_origin = self.origin;
1668 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1673 float trace_hits_box_a0, trace_hits_box_a1;
1675 float trace_hits_box_1d(float end, float thmi, float thma)
1679 // just check if x is in range
1687 // do the trace with respect to x
1688 // 0 -> end has to stay in thmi -> thma
1689 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1690 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1691 if (trace_hits_box_a0 > trace_hits_box_a1)
1697 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1702 // now it is a trace from 0 to end
1704 trace_hits_box_a0 = 0;
1705 trace_hits_box_a1 = 1;
1707 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1709 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1711 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1717 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1719 return trace_hits_box(start, end, thmi - ma, thma - mi);
1722 float SUB_NoImpactCheck()
1724 // zero hitcontents = this is not the real impact, but either the
1725 // mirror-impact of something hitting the projectile instead of the
1726 // projectile hitting the something, or a touchareagrid one. Neither of
1727 // these stop the projectile from moving, so...
1728 if(trace_dphitcontents == 0)
1730 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1731 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1734 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1736 if (other == world && self.size != '0 0 0')
1739 tic = self.velocity * sys_frametime;
1740 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1741 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1742 if (trace_fraction >= 1)
1744 dprint("Odd... did not hit...?\n");
1746 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1748 dprint("Detected and prevented the sky-grapple bug.\n");
1756 #define SUB_OwnerCheck() (other && (other == self.owner))
1758 void RemoveGrapplingHook(entity pl);
1759 void W_Crylink_Dequeue(entity e);
1760 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1762 if(SUB_OwnerCheck())
1764 if(SUB_NoImpactCheck())
1766 if(self.classname == "nade")
1767 return FALSE; // no checks here
1768 else if(self.classname == "grapplinghook")
1769 RemoveGrapplingHook(self.realowner);
1770 else if(self.classname == "spike")
1772 W_Crylink_Dequeue(self);
1779 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1780 UpdateCSQCProjectile(self);
1783 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1785 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1786 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1788 void URI_Get_Callback(float id, float status, string data)
1790 if(url_URI_Get_Callback(id, status, data))
1794 else if (id == URI_GET_DISCARD)
1798 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1801 Curl_URI_Get_Callback(id, status, data);
1803 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1806 OnlineBanList_URI_Get_Callback(id, status, data);
1810 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1814 string uid2name(string myuid) {
1816 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1818 // FIXME remove this later after 0.6 release
1819 // convert old style broken records to correct style
1822 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1825 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1826 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1831 s = "^1Unregistered Player";
1835 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1838 vector start, org, delta, end, enddown, mstart;
1841 m = e.dphitcontentsmask;
1842 e.dphitcontentsmask = goodcontents | badcontents;
1845 delta = world.maxs - world.mins;
1849 for (i = 0; i < attempts; ++i)
1851 start_x = org_x + random() * delta_x;
1852 start_y = org_y + random() * delta_y;
1853 start_z = org_z + random() * delta_z;
1855 // rule 1: start inside world bounds, and outside
1856 // solid, and don't start from somewhere where you can
1857 // fall down to evil
1858 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1859 if (trace_fraction >= 1)
1861 if (trace_startsolid)
1863 if (trace_dphitcontents & badcontents)
1865 if (trace_dphitq3surfaceflags & badsurfaceflags)
1868 // rule 2: if we are too high, lower the point
1869 if (trace_fraction * delta_z > maxaboveground)
1870 start = trace_endpos + '0 0 1' * maxaboveground;
1871 enddown = trace_endpos;
1873 // rule 3: make sure we aren't outside the map. This only works
1874 // for somewhat well formed maps. A good rule of thumb is that
1875 // the map should have a convex outside hull.
1876 // these can be traceLINES as we already verified the starting box
1877 mstart = start + 0.5 * (e.mins + e.maxs);
1878 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1879 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1881 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1882 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1884 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1885 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1887 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1888 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1890 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1891 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1894 // rule 4: we must "see" some spawnpoint or item
1895 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1896 if(checkpvs(mstart, sp))
1897 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1901 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1902 if(checkpvs(mstart, sp))
1903 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1909 // find a random vector to "look at"
1910 end_x = org_x + random() * delta_x;
1911 end_y = org_y + random() * delta_y;
1912 end_z = org_z + random() * delta_z;
1913 end = start + normalize(end - start) * vlen(delta);
1915 // rule 4: start TO end must not be too short
1916 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1917 if (trace_startsolid)
1919 if (trace_fraction < minviewdistance / vlen(delta))
1922 // rule 5: don't want to look at sky
1923 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1926 // rule 6: we must not end up in trigger_hurt
1927 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1933 e.dphitcontentsmask = m;
1937 setorigin(e, start);
1938 e.angles = vectoangles(end - start);
1939 dprint("Needed ", ftos(i + 1), " attempts\n");
1946 void write_recordmarker(entity pl, float tstart, float dt)
1948 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1950 // also write a marker into demo files for demotc-race-record-extractor to find
1953 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1954 " ", ftos(tstart), " ", ftos(dt), "\n"));
1957 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
1970 if(allowcenter) // 2: allow center handedness
1983 if(allowcenter) // 2: allow center handedness
1999 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2004 if (autocvar_g_shootfromeye)
2008 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2009 else { vecs_y = 0; vecs_z -= 2; }
2017 else if (autocvar_g_shootfromcenter)
2022 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2032 else if (autocvar_g_shootfromclient)
2034 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2039 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2041 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2045 void attach_sameorigin(entity e, entity to, string tag)
2047 vector org, t_forward, t_left, t_up, e_forward, e_up;
2050 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2051 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2052 t_forward = v_forward * tagscale;
2053 t_left = v_right * -tagscale;
2054 t_up = v_up * tagscale;
2056 e.origin_x = org * t_forward;
2057 e.origin_y = org * t_left;
2058 e.origin_z = org * t_up;
2060 // current forward and up directions
2061 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2062 e.angles = AnglesTransform_FromVAngles(e.angles);
2064 e.angles = AnglesTransform_FromAngles(e.angles);
2065 fixedmakevectors(e.angles);
2067 // untransform forward, up!
2068 e_forward_x = v_forward * t_forward;
2069 e_forward_y = v_forward * t_left;
2070 e_forward_z = v_forward * t_up;
2071 e_up_x = v_up * t_forward;
2072 e_up_y = v_up * t_left;
2073 e_up_z = v_up * t_up;
2075 e.angles = fixedvectoangles2(e_forward, e_up);
2076 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2077 e.angles = AnglesTransform_ToVAngles(e.angles);
2079 e.angles = AnglesTransform_ToAngles(e.angles);
2081 setattachment(e, to, tag);
2082 setorigin(e, e.origin);
2085 void detach_sameorigin(entity e)
2088 org = gettaginfo(e, 0);
2089 e.angles = fixedvectoangles2(v_forward, v_up);
2090 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2091 e.angles = AnglesTransform_ToVAngles(e.angles);
2093 e.angles = AnglesTransform_ToAngles(e.angles);
2095 setattachment(e, world, "");
2096 setorigin(e, e.origin);
2099 void follow_sameorigin(entity e, entity to)
2101 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2102 e.aiment = to; // make the hole follow bmodel
2103 e.punchangle = to.angles; // the original angles of bmodel
2104 e.view_ofs = e.origin - to.origin; // relative origin
2105 e.v_angle = e.angles - to.angles; // relative angles
2108 void unfollow_sameorigin(entity e)
2110 e.movetype = MOVETYPE_NONE;
2113 entity gettaginfo_relative_ent;
2114 vector gettaginfo_relative(entity e, float tag)
2116 if (!gettaginfo_relative_ent)
2118 gettaginfo_relative_ent = spawn();
2119 gettaginfo_relative_ent.effects = EF_NODRAW;
2121 gettaginfo_relative_ent.model = e.model;
2122 gettaginfo_relative_ent.modelindex = e.modelindex;
2123 gettaginfo_relative_ent.frame = e.frame;
2124 return gettaginfo(gettaginfo_relative_ent, tag);
2129 float modeleffect_SendEntity(entity to, float sf)
2132 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2135 if(self.velocity != '0 0 0')
2137 if(self.angles != '0 0 0')
2139 if(self.avelocity != '0 0 0')
2142 WriteByte(MSG_ENTITY, f);
2143 WriteShort(MSG_ENTITY, self.modelindex);
2144 WriteByte(MSG_ENTITY, self.skin);
2145 WriteByte(MSG_ENTITY, self.frame);
2146 WriteCoord(MSG_ENTITY, self.origin_x);
2147 WriteCoord(MSG_ENTITY, self.origin_y);
2148 WriteCoord(MSG_ENTITY, self.origin_z);
2151 WriteCoord(MSG_ENTITY, self.velocity_x);
2152 WriteCoord(MSG_ENTITY, self.velocity_y);
2153 WriteCoord(MSG_ENTITY, self.velocity_z);
2157 WriteCoord(MSG_ENTITY, self.angles_x);
2158 WriteCoord(MSG_ENTITY, self.angles_y);
2159 WriteCoord(MSG_ENTITY, self.angles_z);
2163 WriteCoord(MSG_ENTITY, self.avelocity_x);
2164 WriteCoord(MSG_ENTITY, self.avelocity_y);
2165 WriteCoord(MSG_ENTITY, self.avelocity_z);
2167 WriteShort(MSG_ENTITY, self.scale * 256.0);
2168 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2169 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2170 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2171 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2176 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2181 e.classname = "modeleffect";
2189 e.teleport_time = t1;
2193 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2197 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2200 sz = max(e.scale, e.scale2);
2201 setsize(e, e.mins * sz, e.maxs * sz);
2202 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2205 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2207 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2210 float randombit(float bits)
2212 if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2221 for(f = 1; f <= bits; f *= 2)
2230 r = (r - 1) / (n - 1);
2237 float randombits(float bits, float k, float error_return)
2241 while(k > 0 && bits != r)
2243 r += randombit(bits - r);
2252 void randombit_test(float bits, float iter)
2256 print(ftos(randombit(bits)), "\n");
2261 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2263 if(halflifedist > 0)
2264 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2265 else if(halflifedist < 0)
2266 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2275 #define cvar_string_normal builtin_cvar_string
2276 #define cvar_normal builtin_cvar
2278 string cvar_string_normal(string n)
2280 if (!(cvar_type(n) & 1))
2281 backtrace(strcat("Attempt to access undefined cvar: ", n));
2282 return builtin_cvar_string(n);
2285 float cvar_normal(string n)
2287 return stof(cvar_string_normal(n));
2290 #define cvar_set_normal builtin_cvar_set
2298 oself.think = SUB_Remove;
2299 oself.nextthink = time;
2305 Execute func() after time + fdelay.
2306 self when func is executed = self when defer is called
2308 void defer(float fdelay, void() func)
2315 e.think = defer_think;
2316 e.nextthink = time + fdelay;
2319 .string aiment_classname;
2320 .float aiment_deadflag;
2321 void SetMovetypeFollow(entity ent, entity e)
2323 // FIXME this may not be warpzone aware
2324 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2325 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2326 ent.aiment = e; // make the hole follow bmodel
2327 ent.punchangle = e.angles; // the original angles of bmodel
2328 ent.view_ofs = ent.origin - e.origin; // relative origin
2329 ent.v_angle = ent.angles - e.angles; // relative angles
2330 ent.aiment_classname = strzone(e.classname);
2331 ent.aiment_deadflag = e.deadflag;
2333 void UnsetMovetypeFollow(entity ent)
2335 ent.movetype = MOVETYPE_FLY;
2336 PROJECTILE_MAKETRIGGER(ent);
2339 float LostMovetypeFollow(entity ent)
2342 if(ent.movetype != MOVETYPE_FOLLOW)
2348 if(ent.aiment.classname != ent.aiment_classname)
2350 if(ent.aiment.deadflag != ent.aiment_deadflag)
2356 float isPushable(entity e)
2365 case "droppedweapon":
2366 case "keepawayball":
2367 case "nexball_basketball":
2368 case "nexball_football":
2370 case "bullet": // antilagged bullets can't hit this either
2373 if (e.projectiledeathtype)