1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
239 have_team_spawns_forteam[self.team] = 1;
241 if (autocvar_r_showbboxes)
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "s")
464 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465 else if (escape == "S")
466 replacement = ftos(vlen(self.velocity));
468 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469 p = p + strlen(replacement);
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475 return (value == 0) ? FALSE : TRUE;
484 >0: receives a cvar from name=argv(f) value=argv(f+1)
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 strunzone(self.field);
492 self.field = string_null;
496 if (thisname == name)
499 strunzone(self.field);
500 self.field = strzone(argv(f + 1));
504 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
508 GetCvars_handleString(thisname, f, field, name);
509 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510 if (thisname == name)
513 s = func(strcat1(self.field));
516 strunzone(self.field);
517 self.field = strzone(s);
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
528 if (thisname == name)
529 self.field = stof(argv(f + 1));
532 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
541 if (thisname == name)
545 self.field = stof(argv(f + 1));
554 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
561 o = W_FixWeaponOrder_ForceComplete(wo);
562 if(self.weaponorder_byimpulse)
564 strunzone(self.weaponorder_byimpulse);
565 self.weaponorder_byimpulse = string_null;
567 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
570 void GetCvars(float f)
575 s = strcat1(argv(f));
579 MUTATOR_CALLHOOK(GetCvars);
580 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
583 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
584 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
585 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
586 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
587 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
588 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
589 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
597 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
598 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
599 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
600 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
601 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
602 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
604 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
605 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
607 #ifdef ALLOW_FORCEMODELS
608 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
609 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
611 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
612 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
613 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
615 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
618 if (s == "cl_weaponpriority")
619 self.switchweapon = w_getbestweapon(self);
620 if (s == "cl_allow_uidtracking")
621 PlayerStats_AddPlayer(self);
625 void backtrace(string msg)
628 dev = autocvar_developer;
629 war = autocvar_prvm_backtraceforwarnings;
630 cvar_set("developer", "1");
631 cvar_set("prvm_backtraceforwarnings", "1");
633 print("--- CUT HERE ---\nWARNING: ");
636 remove(world); // isn't there any better way to cause a backtrace?
637 print("\n--- CUT UNTIL HERE ---\n");
638 cvar_set("developer", ftos(dev));
639 cvar_set("prvm_backtraceforwarnings", ftos(war));
642 string Team_ColorCode(float teamid)
644 if (teamid == COLOR_TEAM1)
646 else if (teamid == COLOR_TEAM2)
648 else if (teamid == COLOR_TEAM3)
650 else if (teamid == COLOR_TEAM4)
656 string Team_ColorName(float t)
658 // fixme: Search for team entities and get their .netname's!
659 if (t == COLOR_TEAM1)
661 if (t == COLOR_TEAM2)
663 if (t == COLOR_TEAM3)
665 if (t == COLOR_TEAM4)
670 string Team_ColorNameLowerCase(float t)
672 // fixme: Search for team entities and get their .netname's!
673 if (t == COLOR_TEAM1)
675 if (t == COLOR_TEAM2)
677 if (t == COLOR_TEAM3)
679 if (t == COLOR_TEAM4)
684 float ColourToNumber(string team_colour)
686 if (team_colour == "red")
689 if (team_colour == "blue")
692 if (team_colour == "yellow")
695 if (team_colour == "pink")
698 if (team_colour == "auto")
704 float NumberToTeamNumber(float number)
721 #define CENTERPRIO_POINT 1
722 #define CENTERPRIO_SPAM 2
723 #define CENTERPRIO_VOTE 4
724 #define CENTERPRIO_NORMAL 5
725 #define CENTERPRIO_SHIELDING 7
726 #define CENTERPRIO_MAPVOTE 9
727 #define CENTERPRIO_IDLEKICK 50
728 #define CENTERPRIO_ADMIN 99
729 .float centerprint_priority;
730 .float centerprint_expires;
731 void centerprint_atprio(entity e, float prio, string s)
733 if (intermission_running)
734 if (prio < CENTERPRIO_MAPVOTE)
736 if (time > e.centerprint_expires)
737 e.centerprint_priority = 0;
738 if (prio >= e.centerprint_priority)
740 e.centerprint_priority = prio;
741 if (timeoutStatus == 2)
742 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
744 e.centerprint_expires = time + e.cvar_scr_centertime;
745 centerprint_builtin(e, s);
748 void centerprint_expire(entity e, float prio)
750 if (prio == e.centerprint_priority)
752 e.centerprint_priority = 0;
753 centerprint_builtin(e, "");
756 void centerprint(entity e, string s)
758 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
761 // decolorizes and team colors the player name when needed
762 string playername(entity p)
765 if (teamplay && !intermission_running && p.classname == "player")
767 t = Team_ColorCode(p.team);
768 return strcat(t, strdecolorize(p.netname));
774 vector randompos(vector m1, vector m2)
778 v_x = m2_x * random() + m1_x;
779 v_y = m2_y * random() + m1_y;
780 v_z = m2_z * random() + m1_z;
784 //#NO AUTOCVARS START
786 float g_pickup_shells;
787 float g_pickup_shells_max;
788 float g_pickup_nails;
789 float g_pickup_nails_max;
790 float g_pickup_rockets;
791 float g_pickup_rockets_max;
792 float g_pickup_cells;
793 float g_pickup_cells_max;
795 float g_pickup_fuel_jetpack;
796 float g_pickup_fuel_max;
797 float g_pickup_armorsmall;
798 float g_pickup_armorsmall_max;
799 float g_pickup_armorsmall_anyway;
800 float g_pickup_armormedium;
801 float g_pickup_armormedium_max;
802 float g_pickup_armormedium_anyway;
803 float g_pickup_armorbig;
804 float g_pickup_armorbig_max;
805 float g_pickup_armorbig_anyway;
806 float g_pickup_armorlarge;
807 float g_pickup_armorlarge_max;
808 float g_pickup_armorlarge_anyway;
809 float g_pickup_healthsmall;
810 float g_pickup_healthsmall_max;
811 float g_pickup_healthsmall_anyway;
812 float g_pickup_healthmedium;
813 float g_pickup_healthmedium_max;
814 float g_pickup_healthmedium_anyway;
815 float g_pickup_healthlarge;
816 float g_pickup_healthlarge_max;
817 float g_pickup_healthlarge_anyway;
818 float g_pickup_healthmega;
819 float g_pickup_healthmega_max;
820 float g_pickup_healthmega_anyway;
821 float g_pickup_ammo_anyway;
822 float g_pickup_weapons_anyway;
824 float g_weaponarena_random;
825 float g_weaponarena_random_with_laser;
826 string g_weaponarena_list;
827 float g_weaponspeedfactor;
828 float g_weaponratefactor;
829 float g_weapondamagefactor;
830 float g_weaponforcefactor;
831 float g_weaponspreadfactor;
835 float start_ammo_shells;
836 float start_ammo_nails;
837 float start_ammo_rockets;
838 float start_ammo_cells;
839 float start_ammo_fuel;
841 float start_armorvalue;
842 float warmup_start_weapons;
843 float warmup_start_ammo_shells;
844 float warmup_start_ammo_nails;
845 float warmup_start_ammo_rockets;
846 float warmup_start_ammo_cells;
847 float warmup_start_ammo_fuel;
848 float warmup_start_health;
849 float warmup_start_armorvalue;
853 entity get_weaponinfo(float w);
855 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
857 var float i = weaponinfo.weapon;
862 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
864 if (t < 0) // "default" weapon selection
866 if (g_lms || g_ca || allguns)
867 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
871 t = (i == WEP_SHOTGUN);
873 t = 0; // weapon is set a few lines later
875 t = (i == WEP_LASER || i == WEP_SHOTGUN);
876 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
877 t |= (i == WEP_HOOK);
880 // we cannot disable porto in Nexball, we must force it
881 if(g_nexball && i == WEP_PORTO)
887 void readplayerstartcvars()
893 // initialize starting values for players
896 start_ammo_shells = 0;
897 start_ammo_nails = 0;
898 start_ammo_rockets = 0;
899 start_ammo_cells = 0;
900 start_health = cvar("g_balance_health_start");
901 start_armorvalue = cvar("g_balance_armor_start");
904 s = cvar_string("g_weaponarena");
905 if (s == "0" || s == "")
911 if (s == "0" || s == "")
917 // forcibly turn off weaponarena
921 g_weaponarena_list = "All Weapons";
922 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
924 e = get_weaponinfo(j);
925 g_weaponarena |= e.weapons;
926 weapon_action(e.weapon, WR_PRECACHE);
929 else if (s == "most")
931 g_weaponarena_list = "Most Weapons";
932 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
934 e = get_weaponinfo(j);
935 if (e.spawnflags & WEP_FLAG_NORMAL)
937 g_weaponarena |= e.weapons;
938 weapon_action(e.weapon, WR_PRECACHE);
942 else if (s == "none")
944 g_weaponarena_list = "No Weapons";
945 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
949 t = tokenize_console(s);
950 g_weaponarena_list = "";
951 for (i = 0; i < t; ++i)
954 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
956 e = get_weaponinfo(j);
959 g_weaponarena |= e.weapons;
960 weapon_action(e.weapon, WR_PRECACHE);
961 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
967 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
970 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
974 g_weaponarena_random = cvar("g_weaponarena_random");
976 g_weaponarena_random = 0;
977 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
981 start_weapons = g_weaponarena;
983 start_items |= IT_UNLIMITED_AMMO;
985 else if (g_minstagib)
988 start_armorvalue = 0;
989 start_weapons = WEPBIT_MINSTANEX;
990 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
991 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
993 if (g_minstagib_invis_alpha <= 0)
994 g_minstagib_invis_alpha = -1;
998 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1000 e = get_weaponinfo(i);
1001 if(want_weapon("g_start_weapon_", e, FALSE))
1002 start_weapons |= e.weapons;
1006 if(!cvar("g_use_ammunition"))
1007 start_items |= IT_UNLIMITED_AMMO;
1011 start_ammo_cells = cvar("g_minstagib_ammo_start");
1012 start_ammo_fuel = cvar("g_start_ammo_fuel");
1014 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1016 start_ammo_rockets = 999;
1017 start_ammo_shells = 999;
1018 start_ammo_cells = 999;
1019 start_ammo_nails = 999;
1020 start_ammo_fuel = 999;
1026 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1027 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1028 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1029 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1030 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1034 start_ammo_shells = cvar("g_start_ammo_shells");
1035 start_ammo_nails = cvar("g_start_ammo_nails");
1036 start_ammo_rockets = cvar("g_start_ammo_rockets");
1037 start_ammo_cells = cvar("g_start_ammo_cells");
1038 start_ammo_fuel = cvar("g_start_ammo_fuel");
1044 start_health = cvar("g_lms_start_health");
1045 start_armorvalue = cvar("g_lms_start_armor");
1050 warmup_start_ammo_shells = start_ammo_shells;
1051 warmup_start_ammo_nails = start_ammo_nails;
1052 warmup_start_ammo_rockets = start_ammo_rockets;
1053 warmup_start_ammo_cells = start_ammo_cells;
1054 warmup_start_ammo_fuel = start_ammo_fuel;
1055 warmup_start_health = start_health;
1056 warmup_start_armorvalue = start_armorvalue;
1057 warmup_start_weapons = start_weapons;
1059 if (!g_weaponarena && !g_minstagib && !g_ca)
1061 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1062 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1063 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1064 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1065 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1066 warmup_start_health = cvar("g_warmup_start_health");
1067 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1068 warmup_start_weapons = 0;
1069 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1071 e = get_weaponinfo(i);
1072 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1073 warmup_start_weapons |= e.weapons;
1078 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1080 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1081 start_items |= IT_FUEL_REGEN;
1082 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1083 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1087 start_items |= IT_JETPACK;
1089 if (g_weapon_stay == 2)
1091 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1092 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1093 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1094 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1095 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1096 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1097 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1098 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1099 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1100 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1103 MUTATOR_CALLHOOK(SetStartItems);
1105 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1107 e = get_weaponinfo(i);
1108 if(e.weapons & (start_weapons | warmup_start_weapons))
1109 weapon_action(e.weapon, WR_PRECACHE);
1112 start_ammo_shells = max(0, start_ammo_shells);
1113 start_ammo_nails = max(0, start_ammo_nails);
1114 start_ammo_cells = max(0, start_ammo_cells);
1115 start_ammo_rockets = max(0, start_ammo_rockets);
1116 start_ammo_fuel = max(0, start_ammo_fuel);
1118 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1119 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1120 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1121 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1122 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1126 float g_bugrigs_planar_movement;
1127 float g_bugrigs_planar_movement_car_jumping;
1128 float g_bugrigs_reverse_spinning;
1129 float g_bugrigs_reverse_speeding;
1130 float g_bugrigs_reverse_stopping;
1131 float g_bugrigs_air_steering;
1132 float g_bugrigs_angle_smoothing;
1133 float g_bugrigs_friction_floor;
1134 float g_bugrigs_friction_brake;
1135 float g_bugrigs_friction_air;
1136 float g_bugrigs_accel;
1137 float g_bugrigs_speed_ref;
1138 float g_bugrigs_speed_pow;
1139 float g_bugrigs_steer;
1141 float g_touchexplode;
1142 float g_touchexplode_radius;
1143 float g_touchexplode_damage;
1144 float g_touchexplode_edgedamage;
1145 float g_touchexplode_force;
1152 float sv_pitch_fixyaw;
1154 string GetGametype(); // g_world.qc
1155 void readlevelcvars(void)
1157 // first load all the mutators
1159 MUTATOR_ADD(mutator_nix);
1160 if(cvar("g_dodging"))
1161 MUTATOR_ADD(mutator_dodging);
1162 if(cvar("g_rocket_flying"))
1163 MUTATOR_ADD(mutator_rocketflying);
1164 if(cvar("g_vampire"))
1165 MUTATOR_ADD(mutator_vampire);
1167 if(cvar("sv_allow_fullbright"))
1168 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1170 g_bugrigs = cvar("g_bugrigs");
1171 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1172 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1173 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1174 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1175 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1176 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1177 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1178 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1179 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1180 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1181 g_bugrigs_accel = cvar("g_bugrigs_accel");
1182 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1183 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1184 g_bugrigs_steer = cvar("g_bugrigs_steer");
1186 g_touchexplode = cvar("g_touchexplode");
1187 g_touchexplode_radius = cvar("g_touchexplode_radius");
1188 g_touchexplode_damage = cvar("g_touchexplode_damage");
1189 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1190 g_touchexplode_force = cvar("g_touchexplode_force");
1192 #ifdef ALLOW_FORCEMODELS
1193 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1195 sv_loddistance1 = cvar("sv_loddistance1");
1196 sv_loddistance2 = cvar("sv_loddistance2");
1198 if(sv_loddistance2 <= sv_loddistance1)
1199 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1201 sv_clones = cvar("sv_clones");
1202 sv_gentle = cvar("sv_gentle");
1203 sv_foginterval = cvar("sv_foginterval");
1204 g_cloaked = cvar("g_cloaked");
1206 g_cloaked = 1; // always enable cloak in CTS
1207 g_jump_grunt = cvar("g_jump_grunt");
1208 g_footsteps = cvar("g_footsteps");
1209 g_grappling_hook = cvar("g_grappling_hook");
1210 g_jetpack = cvar("g_jetpack");
1211 g_midair = cvar("g_midair");
1212 g_minstagib = cvar("g_minstagib");
1213 g_norecoil = cvar("g_norecoil");
1214 g_bloodloss = cvar("g_bloodloss");
1215 sv_maxidle = cvar("sv_maxidle");
1216 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1217 sv_pogostick = cvar("sv_pogostick");
1218 g_ctf_reverse = cvar("g_ctf_reverse");
1219 sv_autotaunt = cvar("sv_autotaunt");
1220 sv_taunt = cvar("sv_taunt");
1222 inWarmupStage = cvar("g_warmup");
1223 g_warmup_limit = cvar("g_warmup_limit");
1224 g_warmup_allguns = cvar("g_warmup_allguns");
1225 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1227 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1228 inWarmupStage = 0; // these modes cannot work together, sorry
1230 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1231 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1232 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1233 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1234 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1235 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1236 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1237 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1238 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1239 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1240 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1241 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1243 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1244 g_weaponratefactor = cvar("g_weaponratefactor");
1245 g_weapondamagefactor = cvar("g_weapondamagefactor");
1246 g_weaponforcefactor = cvar("g_weaponforcefactor");
1247 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1249 g_pickup_shells = cvar("g_pickup_shells");
1250 g_pickup_shells_max = cvar("g_pickup_shells_max");
1251 g_pickup_nails = cvar("g_pickup_nails");
1252 g_pickup_nails_max = cvar("g_pickup_nails_max");
1253 g_pickup_rockets = cvar("g_pickup_rockets");
1254 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1255 g_pickup_cells = cvar("g_pickup_cells");
1256 g_pickup_cells_max = cvar("g_pickup_cells_max");
1257 g_pickup_fuel = cvar("g_pickup_fuel");
1258 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1259 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1260 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1261 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1262 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1263 g_pickup_armormedium = cvar("g_pickup_armormedium");
1264 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1265 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1266 g_pickup_armorbig = cvar("g_pickup_armorbig");
1267 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1268 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1269 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1270 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1271 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1272 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1273 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1274 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1275 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1276 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1277 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1278 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1279 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1280 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1281 g_pickup_healthmega = cvar("g_pickup_healthmega");
1282 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1283 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1285 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1286 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1288 g_pinata = cvar("g_pinata");
1290 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1292 g_weapon_stay = cvar("g_weapon_stay");
1294 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1297 g_ghost_items = cvar("g_ghost_items");
1299 if(g_ghost_items >= 1)
1300 g_ghost_items = 0.25; // default alpha value
1302 if not(inWarmupStage && !g_ca)
1303 game_starttime = cvar("g_start_delay");
1305 sv_pitch_min = cvar("sv_pitch_min");
1306 sv_pitch_max = cvar("sv_pitch_max");
1307 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1309 readplayerstartcvars();
1315 string precache_sound (string s) = #19;
1316 float precache_sound_index (string s) = #19;
1318 #define SND_VOLUME 1
1319 #define SND_ATTENUATION 2
1320 #define SND_LARGEENTITY 8
1321 #define SND_LARGESOUND 16
1323 float sound_allowed(float dest, entity e)
1325 // sounds from world may always pass
1328 if (e.classname == "body")
1330 if (e.owner && e.owner != e)
1335 // sounds to self may always pass
1336 if (dest == MSG_ONE)
1337 if (e == msg_entity)
1339 // sounds by players can be removed
1340 if (autocvar_bot_sound_monopoly)
1341 if (clienttype(e) == CLIENTTYPE_REAL)
1343 // anything else may pass
1349 #ifdef COMPAT_XON010_CHANNELS
1350 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1351 void asound(entity e, float chan, string samp, float vol, float atten)
1353 if (!sound_allowed(MSG_BROADCAST, e))
1355 if(chan == CH_TRIGGER && e.flags & FL_CLIENT)
1357 sound_builtin(e, chan, samp, vol, atten);
1359 void csound(entity e, float chan, string samp, float vol, float atten)
1361 if (!sound_allowed(MSG_BROADCAST, e))
1363 sound_builtin(e, chan, samp, vol, atten);
1366 void asound(entity e, float chan, string samp, float vol, float atten)
1368 if (!sound_allowed(MSG_BROADCAST, e))
1370 sound7(e, chan, samp, vol, atten, 0, SOUNDFLAG_AUTO);
1372 void csound(entity e, float chan, string samp, float vol, float atten)
1374 if (!sound_allowed(MSG_BROADCAST, e))
1376 sound7(e, chan, samp, vol, atten, 0, 0);
1379 #define sound DONOTUSE
1381 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten, float pitchshift, float fl)
1385 if (!sound_allowed(dest, e))
1388 entno = num_for_edict(e);
1389 idx = precache_sound_index(samp);
1392 if(fl & SOUNDFLAG_AUTO)
1406 atten = floor(atten * 64);
1407 vol = floor(vol * 255);
1410 sflags |= SND_VOLUME;
1412 sflags |= SND_ATTENUATION;
1413 if (entno >= 8192 || chan < 0 || chan > 7)
1414 sflags |= SND_LARGEENTITY;
1416 sflags |= SND_LARGESOUND;
1418 WriteByte(dest, SVC_SOUND);
1419 WriteByte(dest, sflags);
1420 if (sflags & SND_VOLUME)
1421 WriteByte(dest, vol);
1422 if (sflags & SND_ATTENUATION)
1423 WriteByte(dest, atten);
1424 if (sflags & SND_LARGEENTITY)
1426 WriteShort(dest, entno);
1427 WriteByte(dest, chan);
1431 WriteShort(dest, entno * 8 + chan);
1433 if (sflags & SND_LARGESOUND)
1434 WriteShort(dest, idx);
1436 WriteByte(dest, idx);
1438 WriteCoord(dest, o_x);
1439 WriteCoord(dest, o_y);
1440 WriteCoord(dest, o_z);
1442 void soundto(float dest, entity e, float chan, string samp, float vol, float atten, float pitchshift, float pl)
1446 if (!sound_allowed(dest, e))
1449 o = e.origin + 0.5 * (e.mins + e.maxs);
1450 soundtoat(dest, e, o, chan, samp, vol, atten, pitchshift, pl);
1452 void soundat(entity e, vector o, float chan, string samp, float vol, float atten, float pitchshift, float pl)
1454 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten, pitchshift, pl);
1456 void stopsoundto(float dest, entity e, float chan)
1460 if (!sound_allowed(dest, e))
1463 entno = num_for_edict(e);
1465 if (entno >= 8192 || chan > 7)
1468 idx = precache_sound_index("misc/null.wav");
1469 sflags = SND_LARGEENTITY;
1471 sflags |= SND_LARGESOUND;
1472 WriteByte(dest, SVC_SOUND);
1473 WriteByte(dest, sflags);
1474 WriteShort(dest, entno);
1475 WriteByte(dest, chan);
1476 if (sflags & SND_LARGESOUND)
1477 WriteShort(dest, idx);
1479 WriteByte(dest, idx);
1480 WriteCoord(dest, e.origin_x);
1481 WriteCoord(dest, e.origin_y);
1482 WriteCoord(dest, e.origin_z);
1486 WriteByte(dest, SVC_STOPSOUND);
1487 WriteShort(dest, entno * 8 + chan);
1490 void stopsound(entity e, float chan)
1492 if (!sound_allowed(MSG_BROADCAST, e))
1495 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1496 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1499 void play2(entity e, string filename)
1501 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1503 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE, 0, SOUNDFLAG_AUTO);
1506 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1508 float spamsound(entity e, float chan, string samp, float vol, float atten)
1510 if (!sound_allowed(MSG_BROADCAST, e))
1513 if (time > e.spamtime)
1516 asound(e, chan, samp, vol, atten);
1522 void play2team(float t, string filename)
1526 if (autocvar_bot_sound_monopoly)
1529 FOR_EACH_REALPLAYER(head)
1532 play2(head, filename);
1536 void play2all(string samp)
1538 if (autocvar_bot_sound_monopoly)
1541 asound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1544 void PrecachePlayerSounds(string f);
1545 void precache_playermodel(string m)
1547 float globhandle, i, n;
1550 if(substring(m, -9,5) == "_lod1")
1552 if(substring(m, -9,5) == "_lod2")
1557 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1560 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1565 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1568 n = search_getsize(globhandle);
1569 for (i = 0; i < n; ++i)
1571 //print(search_getfilename(globhandle, i), "\n");
1572 f = search_getfilename(globhandle, i);
1573 PrecachePlayerSounds(f);
1575 search_end(globhandle);
1577 void precache_all_playermodels(string pattern)
1579 float globhandle, i, n;
1582 globhandle = search_begin(pattern, TRUE, FALSE);
1585 n = search_getsize(globhandle);
1586 for (i = 0; i < n; ++i)
1588 //print(search_getfilename(globhandle, i), "\n");
1589 f = search_getfilename(globhandle, i);
1590 precache_playermodel(f);
1592 search_end(globhandle);
1597 // gamemode related things
1598 precache_model ("models/misc/chatbubble.spr");
1601 precache_model ("models/runematch/curse.mdl");
1602 precache_model ("models/runematch/rune.mdl");
1605 #ifdef TTURRETS_ENABLED
1606 if (autocvar_g_turrets)
1610 // Precache all player models if desired
1611 if (autocvar_sv_precacheplayermodels)
1613 PrecachePlayerSounds("sound/player/default.sounds");
1614 precache_all_playermodels("models/player/*.zym");
1615 precache_all_playermodels("models/player/*.dpm");
1616 precache_all_playermodels("models/player/*.md3");
1617 precache_all_playermodels("models/player/*.psk");
1618 precache_all_playermodels("models/player/*.iqm");
1621 if (autocvar_sv_defaultcharacter)
1624 s = autocvar_sv_defaultplayermodel_red;
1626 precache_playermodel(s);
1627 s = autocvar_sv_defaultplayermodel_blue;
1629 precache_playermodel(s);
1630 s = autocvar_sv_defaultplayermodel_yellow;
1632 precache_playermodel(s);
1633 s = autocvar_sv_defaultplayermodel_pink;
1635 precache_playermodel(s);
1636 s = autocvar_sv_defaultplayermodel;
1638 precache_playermodel(s);
1643 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1644 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1647 // gore and miscellaneous sounds
1648 //precache_sound ("misc/h2ohit.wav");
1649 precache_model ("models/hook.md3");
1650 precache_sound ("misc/armorimpact.wav");
1651 precache_sound ("misc/bodyimpact1.wav");
1652 precache_sound ("misc/bodyimpact2.wav");
1653 precache_sound ("misc/gib.wav");
1654 precache_sound ("misc/gib_splat01.wav");
1655 precache_sound ("misc/gib_splat02.wav");
1656 precache_sound ("misc/gib_splat03.wav");
1657 precache_sound ("misc/gib_splat04.wav");
1658 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1659 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1660 precache_sound ("misc/null.wav");
1661 precache_sound ("misc/spawn.wav");
1662 precache_sound ("misc/talk.wav");
1663 precache_sound ("misc/teleport.wav");
1664 precache_sound ("misc/poweroff.wav");
1665 precache_sound ("player/lava.wav");
1666 precache_sound ("player/slime.wav");
1669 precache_sound ("misc/jetpack_fly.wav");
1671 precache_model ("models/sprites/0.spr32");
1672 precache_model ("models/sprites/1.spr32");
1673 precache_model ("models/sprites/2.spr32");
1674 precache_model ("models/sprites/3.spr32");
1675 precache_model ("models/sprites/4.spr32");
1676 precache_model ("models/sprites/5.spr32");
1677 precache_model ("models/sprites/6.spr32");
1678 precache_model ("models/sprites/7.spr32");
1679 precache_model ("models/sprites/8.spr32");
1680 precache_model ("models/sprites/9.spr32");
1681 precache_model ("models/sprites/10.spr32");
1683 // common weapon precaches
1684 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1685 precache_sound ("weapons/weapon_switch.wav");
1686 precache_sound ("weapons/weaponpickup.wav");
1687 precache_sound ("weapons/unavailable.wav");
1688 precache_sound ("weapons/dryfire.wav");
1689 if (g_grappling_hook)
1691 precache_sound ("weapons/hook_fire.wav"); // hook
1692 precache_sound ("weapons/hook_impact.wav"); // hook
1695 if(autocvar_sv_precacheweapons)
1697 //precache weapon models/sounds
1700 while (wep <= WEP_LAST)
1702 weapon_action(wep, WR_PRECACHE);
1707 precache_model("models/elaser.mdl");
1708 precache_model("models/laser.mdl");
1709 precache_model("models/ebomb.mdl");
1712 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1714 if (!self.noise && self.music) // quake 3 uses the music field
1715 self.noise = self.music;
1717 // plays music for the level if there is any
1720 precache_sound (self.noise);
1721 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1726 // sorry, but using \ in macros breaks line numbers
1727 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1728 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1729 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1731 // WARNING: this kills the trace globals
1732 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1733 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1735 #define INITPRIO_FIRST 0
1736 #define INITPRIO_GAMETYPE 0
1737 #define INITPRIO_GAMETYPE_FALLBACK 1
1738 #define INITPRIO_FINDTARGET 10
1739 #define INITPRIO_DROPTOFLOOR 20
1740 #define INITPRIO_SETLOCATION 90
1741 #define INITPRIO_LINKDOORS 91
1742 #define INITPRIO_LAST 99
1744 .void(void) initialize_entity;
1745 .float initialize_entity_order;
1746 .entity initialize_entity_next;
1747 entity initialize_entity_first;
1749 void make_safe_for_remove(entity e)
1751 if (e.initialize_entity)
1754 for (ent = initialize_entity_first; ent; )
1756 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1758 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1759 // skip it in linked list
1762 prev.initialize_entity_next = ent.initialize_entity_next;
1763 ent = prev.initialize_entity_next;
1767 initialize_entity_first = ent.initialize_entity_next;
1768 ent = initialize_entity_first;
1774 ent = ent.initialize_entity_next;
1780 void objerror(string s)
1782 make_safe_for_remove(self);
1783 objerror_builtin(s);
1786 .float remove_except_protected_forbidden;
1787 void remove_except_protected(entity e)
1789 if(e.remove_except_protected_forbidden)
1790 error("not allowed to remove this at this point");
1794 void remove_unsafely(entity e)
1799 void remove_safely(entity e)
1801 make_safe_for_remove(e);
1805 void InitializeEntity(entity e, void(void) func, float order)
1809 if (!e || e.initialize_entity)
1811 // make a proxy initializer entity
1815 e.classname = "initialize_entity";
1819 e.initialize_entity = func;
1820 e.initialize_entity_order = order;
1822 cur = initialize_entity_first;
1825 if (!cur || cur.initialize_entity_order > order)
1827 // insert between prev and cur
1829 prev.initialize_entity_next = e;
1831 initialize_entity_first = e;
1832 e.initialize_entity_next = cur;
1836 cur = cur.initialize_entity_next;
1839 void InitializeEntitiesRun()
1842 startoflist = initialize_entity_first;
1843 initialize_entity_first = world;
1844 remove = remove_except_protected;
1845 for (self = startoflist; self; self = self.initialize_entity_next)
1847 self.remove_except_protected_forbidden = 1;
1849 for (self = startoflist; self; )
1852 var void(void) func;
1853 e = self.initialize_entity_next;
1854 func = self.initialize_entity;
1855 self.initialize_entity_order = 0;
1856 self.initialize_entity = func_null;
1857 self.initialize_entity_next = world;
1858 self.remove_except_protected_forbidden = 0;
1859 if (self.classname == "initialize_entity")
1863 remove_builtin(self);
1866 //dprint("Delayed initialization: ", self.classname, "\n");
1867 if(func != func_null)
1872 backtrace(strcat("Null function in: ", self.classname, "\n"));
1876 remove = remove_unsafely;
1879 .float uncustomizeentityforclient_set;
1880 .void(void) uncustomizeentityforclient;
1881 void(void) SUB_Nullpointer = #0;
1882 void UncustomizeEntitiesRun()
1886 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1887 self.uncustomizeentityforclient();
1890 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1892 e.customizeentityforclient = customizer;
1893 e.uncustomizeentityforclient = uncustomizer;
1894 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1898 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1901 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1905 if (e.classname == "")
1906 e.classname = "net_linked";
1908 if (e.model == "" || self.modelindex == 0)
1912 setmodel(e, "null");
1916 e.SendEntity = sendfunc;
1917 e.SendFlags = 0xFFFFFF;
1920 e.effects |= EF_NODEPTHTEST;
1924 e.nextthink = time + dt;
1925 e.think = SUB_Remove;
1929 void adaptor_think2touch()
1938 void adaptor_think2use()
1950 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1952 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1953 self.projectiledeathtype |= HITTYPE_SPLASH;
1954 adaptor_think2use();
1957 // deferred dropping
1958 void DropToFloor_Handler()
1960 droptofloor_builtin();
1961 self.dropped_origin = self.origin;
1966 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1971 float trace_hits_box_a0, trace_hits_box_a1;
1973 float trace_hits_box_1d(float end, float thmi, float thma)
1977 // just check if x is in range
1985 // do the trace with respect to x
1986 // 0 -> end has to stay in thmi -> thma
1987 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1988 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1989 if (trace_hits_box_a0 > trace_hits_box_a1)
1995 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
2000 // now it is a trace from 0 to end
2002 trace_hits_box_a0 = 0;
2003 trace_hits_box_a1 = 1;
2005 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
2007 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
2009 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
2015 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
2017 return trace_hits_box(start, end, thmi - ma, thma - mi);
2020 float SUB_NoImpactCheck()
2022 // zero hitcontents = this is not the real impact, but either the
2023 // mirror-impact of something hitting the projectile instead of the
2024 // projectile hitting the something, or a touchareagrid one. Neither of
2025 // these stop the projectile from moving, so...
2026 if(trace_dphitcontents == 0)
2028 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2029 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
2032 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2034 if (other == world && self.size != '0 0 0')
2037 tic = self.velocity * sys_frametime;
2038 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2039 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2040 if (trace_fraction >= 1)
2042 dprint("Odd... did not hit...?\n");
2044 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2046 dprint("Detected and prevented the sky-grapple bug.\n");
2054 #define SUB_OwnerCheck() (other && (other == self.owner))
2056 void RemoveGrapplingHook(entity pl);
2057 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2059 if(SUB_OwnerCheck())
2061 if(SUB_NoImpactCheck())
2063 if(self.classname == "grapplinghook")
2064 RemoveGrapplingHook(self.realowner);
2069 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2070 UpdateCSQCProjectileNextFrame(self);
2073 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2075 float MAX_IPBAN_URIS = 16;
2077 float URI_GET_DISCARD = 0;
2078 float URI_GET_IPBAN = 1;
2079 float URI_GET_IPBAN_END = 16;
2080 float URI_GET_PLAYERSTATS_SENT = 17;
2082 void URI_Get_Callback(float id, float status, string data)
2084 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2086 dprint("\nEnd of data.\n");
2088 if (id == URI_GET_DISCARD)
2092 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2095 OnlineBanList_URI_Get_Callback(id, status, data);
2097 else if (id == URI_GET_PLAYERSTATS_SENT)
2099 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2103 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2107 void print_to(entity e, string s)
2110 sprint(e, strcat(s, "\n"));
2115 string uid2name(string myuid) {
2117 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2120 s = "^1Unregistered Player";
2124 float race_readTime(string map, float pos)
2132 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2135 string race_readUID(string map, float pos)
2143 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2146 float race_readPos(string map, float t) {
2148 for (i = 1; i <= RANKINGS_CNT; ++i)
2149 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2152 return 0; // pos is zero if unranked
2155 void race_writeTime(string map, float t, string myuid)
2164 newpos = race_readPos(map, t);
2167 for(i = 1; i <= RANKINGS_CNT; ++i)
2169 if(race_readUID(map, i) == myuid)
2172 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2173 for (i = prevpos; i > newpos; --i) {
2174 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2175 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2177 } else { // player has no ranked record yet
2178 for (i = RANKINGS_CNT; i > newpos; --i) {
2179 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2180 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2184 // store new time itself
2185 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2186 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2189 string race_readName(string map, float pos)
2197 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2200 string race_placeName(float pos) {
2201 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2203 if(mod(pos, 10) == 1)
2204 return strcat(ftos(pos), "st");
2205 else if(mod(pos, 10) == 2)
2206 return strcat(ftos(pos), "nd");
2207 else if(mod(pos, 10) == 3)
2208 return strcat(ftos(pos), "rd");
2210 return strcat(ftos(pos), "th");
2213 return strcat(ftos(pos), "th");
2215 string getrecords(float page) // 50 records per page
2229 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2231 if (MapInfo_Get_ByID(i))
2233 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2237 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2238 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2246 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2248 if (MapInfo_Get_ByID(i))
2250 r = race_readTime(MapInfo_Map_bspname, 1);
2253 h = race_readName(MapInfo_Map_bspname, 1);
2254 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2262 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2264 if (MapInfo_Get_ByID(i))
2266 r = race_readTime(MapInfo_Map_bspname, 1);
2269 h = race_readName(MapInfo_Map_bspname, 1);
2270 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2276 MapInfo_ClearTemps();
2278 if (s == "" && page == 0)
2279 return "No records are available on this server.\n";
2284 string getrankings()
2297 for (i = 1; i <= RANKINGS_CNT; ++i)
2299 t = race_readTime(map, i);
2302 n = race_readName(map, i);
2303 p = race_placeName(i);
2304 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2307 MapInfo_ClearTemps();
2310 return strcat("No records are available for the map: ", map, "\n");
2312 return strcat("Records for ", map, ":\n", s);
2315 #define LADDER_FIRSTPOINT 100
2316 #define LADDER_CNT 10
2317 // position X still gives LADDER_FIRSTPOINT/X points
2318 #define LADDER_SIZE 30
2319 // ladder shows the top X players
2320 string top_uids[LADDER_SIZE];
2321 float top_scores[LADDER_SIZE];
2324 float i, j, k, uidcnt;
2338 for (k = 0; k < MapInfo_count; ++k)
2340 if (MapInfo_Get_ByID(k))
2342 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2343 if(i == 0) // speed award
2345 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2348 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2350 else // normal record, if it exists (else break)
2352 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2355 myuid = race_readUID(MapInfo_Map_bspname, i);
2358 // string s contains:
2359 // arg 0 = # of speed recs
2360 // arg 1 = # of 1st place recs
2361 // arg 2 = # of 2nd place recs
2363 // LADDER_CNT+1 = total points
2365 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2368 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2370 for (j = 0; j <= LADDER_CNT + 1; ++j)
2372 if(j != LADDER_CNT + 1)
2373 temp_s = strcat(temp_s, "0 ");
2375 temp_s = strcat(temp_s, "0");
2379 tokenize_console(temp_s);
2382 if(i == 0) // speed award
2383 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2385 if(j == 0) // speed award
2386 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2388 s = strcat(s, " ", argv(j)); // just copy over everything else
2391 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2394 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2395 else if(j == i) // wanted rec!
2396 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2398 s = strcat(s, " ", argv(j)); // just copy over everything else
2401 // total points are (by default) calculated like this:
2402 // speedrec = floor(100 / 10) = 10 points
2403 // 1st place = floor(100 / 1) = 100 points
2404 // 2nd place = floor(100 / 2) = 50 points
2405 // 3rd place = floor(100 / 3) = 33 points
2406 // 4th place = floor(100 / 4) = 25 points
2407 // 5th place = floor(100 / 5) = 20 points
2411 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2413 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2415 db_put(TemporaryDB, strcat("ladder", myuid), s);
2422 for (i = 0; i <= uidcnt; ++i) // for each known uid
2424 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2425 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2426 tokenize_console(temp_s);
2427 thiscnt = stof(argv(LADDER_CNT+1));
2429 if(thiscnt > top_scores[LADDER_SIZE-1])
2430 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2432 if(thiscnt > top_scores[j])
2434 for (k = LADDER_SIZE-1; k >= j; --k)
2436 top_uids[k] = top_uids[k-1];
2437 top_scores[k] = top_scores[k-1];
2439 top_uids[j] = thisuid;
2440 top_scores[j] = thiscnt;
2446 s = "^3-----------------------\n\n";
2448 s = strcat(s, "Pos ^3|");
2449 s = strcat(s, " ^7Total ^3|");
2450 for (i = 1; i <= LADDER_CNT; ++i)
2452 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2454 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2456 s = strcat(s, "\n^3----+--------");
2457 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2459 s = strcat(s, "+-----");
2462 for (i = 1; i <= LADDER_CNT - 9; ++i)
2464 s = strcat(s, "+------");
2468 s = strcat(s, "+--------------+--------------------\n");
2470 for (i = 0; i < LADDER_SIZE; ++i)
2472 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2473 tokenize_console(temp_s);
2474 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2476 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2477 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2478 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2480 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2483 for (j = 10; j <= LADDER_CNT; ++j)
2485 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2489 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2490 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2493 MapInfo_ClearTemps();
2496 return "No ladder on this server!\n";
2498 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2502 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2505 vector start, org, delta, end, enddown, mstart;
2507 m = e.dphitcontentsmask;
2508 e.dphitcontentsmask = goodcontents | badcontents;
2511 delta = world.maxs - world.mins;
2513 for (i = 0; i < attempts; ++i)
2515 start_x = org_x + random() * delta_x;
2516 start_y = org_y + random() * delta_y;
2517 start_z = org_z + random() * delta_z;
2519 // rule 1: start inside world bounds, and outside
2520 // solid, and don't start from somewhere where you can
2521 // fall down to evil
2522 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2523 if (trace_fraction >= 1)
2525 if (trace_startsolid)
2527 if (trace_dphitcontents & badcontents)
2529 if (trace_dphitq3surfaceflags & badsurfaceflags)
2532 // rule 2: if we are too high, lower the point
2533 if (trace_fraction * delta_z > maxaboveground)
2534 start = trace_endpos + '0 0 1' * maxaboveground;
2535 enddown = trace_endpos;
2537 // rule 3: make sure we aren't outside the map. This only works
2538 // for somewhat well formed maps. A good rule of thumb is that
2539 // the map should have a convex outside hull.
2540 // these can be traceLINES as we already verified the starting box
2541 mstart = start + 0.5 * (e.mins + e.maxs);
2542 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2543 if (trace_fraction >= 1)
2545 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2546 if (trace_fraction >= 1)
2548 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2549 if (trace_fraction >= 1)
2551 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2552 if (trace_fraction >= 1)
2554 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2555 if (trace_fraction >= 1)
2558 // find a random vector to "look at"
2559 end_x = org_x + random() * delta_x;
2560 end_y = org_y + random() * delta_y;
2561 end_z = org_z + random() * delta_z;
2562 end = start + normalize(end - start) * vlen(delta);
2564 // rule 4: start TO end must not be too short
2565 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2566 if (trace_startsolid)
2568 if (trace_fraction < minviewdistance / vlen(delta))
2571 // rule 5: don't want to look at sky
2572 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2575 // rule 6: we must not end up in trigger_hurt
2576 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2582 e.dphitcontentsmask = m;
2586 setorigin(e, start);
2587 e.angles = vectoangles(end - start);
2588 dprint("Needed ", ftos(i + 1), " attempts\n");
2595 float zcurveparticles_effectno;
2596 vector zcurveparticles_start;
2597 float zcurveparticles_spd;
2599 void endzcurveparticles()
2601 if(zcurveparticles_effectno)
2604 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2606 zcurveparticles_effectno = 0;
2609 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2611 spd = bound(0, floor(spd / 16), 32767);
2612 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2614 endzcurveparticles();
2615 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2616 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2617 WriteShort(MSG_BROADCAST, effectno);
2618 WriteCoord(MSG_BROADCAST, start_x);
2619 WriteCoord(MSG_BROADCAST, start_y);
2620 WriteCoord(MSG_BROADCAST, start_z);
2621 zcurveparticles_effectno = effectno;
2622 zcurveparticles_start = start;
2625 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2626 WriteCoord(MSG_BROADCAST, end_x);
2627 WriteCoord(MSG_BROADCAST, end_y);
2628 WriteCoord(MSG_BROADCAST, end_z);
2629 WriteCoord(MSG_BROADCAST, end_dz);
2630 zcurveparticles_spd = spd;
2633 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2636 vector vecxy, velxy;
2638 vecxy = end - start;
2643 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2645 endzcurveparticles();
2646 trailparticles(world, effectno, start, end);
2650 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2651 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2654 void write_recordmarker(entity pl, float tstart, float dt)
2656 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2658 // also write a marker into demo files for demotc-race-record-extractor to find
2661 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2662 " ", ftos(tstart), " ", ftos(dt), "\n"));
2665 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2678 if(allowcenter) // 2: allow center handedness
2691 if(allowcenter) // 2: allow center handedness
2707 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2712 if (autocvar_g_shootfromeye)
2725 else if (autocvar_g_shootfromcenter)
2730 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2740 else if (autocvar_g_shootfromclient)
2742 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2747 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2749 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2753 void attach_sameorigin(entity e, entity to, string tag)
2755 vector org, t_forward, t_left, t_up, e_forward, e_up;
2762 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2763 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2764 t_forward = v_forward * tagscale;
2765 t_left = v_right * -tagscale;
2766 t_up = v_up * tagscale;
2768 e.origin_x = org * t_forward;
2769 e.origin_y = org * t_left;
2770 e.origin_z = org * t_up;
2772 // current forward and up directions
2773 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2774 e.angles = AnglesTransform_FromVAngles(e.angles);
2776 e.angles = AnglesTransform_FromAngles(e.angles);
2777 fixedmakevectors(e.angles);
2779 // untransform forward, up!
2780 e_forward_x = v_forward * t_forward;
2781 e_forward_y = v_forward * t_left;
2782 e_forward_z = v_forward * t_up;
2783 e_up_x = v_up * t_forward;
2784 e_up_y = v_up * t_left;
2785 e_up_z = v_up * t_up;
2787 e.angles = fixedvectoangles2(e_forward, e_up);
2788 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2789 e.angles = AnglesTransform_ToVAngles(e.angles);
2791 e.angles = AnglesTransform_ToAngles(e.angles);
2793 setattachment(e, to, tag);
2794 setorigin(e, e.origin);
2797 void detach_sameorigin(entity e)
2800 org = gettaginfo(e, 0);
2801 e.angles = fixedvectoangles2(v_forward, v_up);
2802 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2803 e.angles = AnglesTransform_ToVAngles(e.angles);
2805 e.angles = AnglesTransform_ToAngles(e.angles);
2807 setattachment(e, world, "");
2808 setorigin(e, e.origin);
2811 void follow_sameorigin(entity e, entity to)
2813 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2814 e.aiment = to; // make the hole follow bmodel
2815 e.punchangle = to.angles; // the original angles of bmodel
2816 e.view_ofs = e.origin - to.origin; // relative origin
2817 e.v_angle = e.angles - to.angles; // relative angles
2820 void unfollow_sameorigin(entity e)
2822 e.movetype = MOVETYPE_NONE;
2825 entity gettaginfo_relative_ent;
2826 vector gettaginfo_relative(entity e, float tag)
2828 if (!gettaginfo_relative_ent)
2830 gettaginfo_relative_ent = spawn();
2831 gettaginfo_relative_ent.effects = EF_NODRAW;
2833 gettaginfo_relative_ent.model = e.model;
2834 gettaginfo_relative_ent.modelindex = e.modelindex;
2835 gettaginfo_relative_ent.frame = e.frame;
2836 return gettaginfo(gettaginfo_relative_ent, tag);
2839 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2843 if (pl.soundentity.cnt & p)
2845 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn, 0, 0);
2846 pl.soundentity.cnt |= p;
2849 void SoundEntity_StopSound(entity pl, float chan)
2853 if (pl.soundentity.cnt & p)
2855 stopsoundto(MSG_ALL, pl.soundentity, chan);
2856 pl.soundentity.cnt &~= p;
2860 void SoundEntity_Attach(entity pl)
2862 pl.soundentity = spawn();
2863 pl.soundentity.classname = "soundentity";
2864 pl.soundentity.owner = pl;
2865 setattachment(pl.soundentity, pl, "");
2866 setmodel(pl.soundentity, "null");
2869 void SoundEntity_Detach(entity pl)
2872 for (i = 0; i <= 7; ++i)
2873 SoundEntity_StopSound(pl, i);
2877 float ParseCommandPlayerSlotTarget_firsttoken;
2878 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2886 ParseCommandPlayerSlotTarget_firsttoken = -1;
2890 if (substring(argv(idx), 0, 1) == "#")
2892 s = substring(argv(idx), 1, -1);
2894 if (s == "") if (tokens > idx)
2899 ParseCommandPlayerSlotTarget_firsttoken = idx;
2901 if (s == ftos(n) && n > 0 && n <= maxclients)
2904 if (e.flags & FL_CLIENT)
2910 // it must be a nick name
2913 ParseCommandPlayerSlotTarget_firsttoken = idx;
2916 FOR_EACH_CLIENT(head)
2917 if (head.netname == s)
2925 s = strdecolorize(s);
2927 FOR_EACH_CLIENT(head)
2928 if (strdecolorize(head.netname) == s)
2943 float modeleffect_SendEntity(entity to, float sf)
2946 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2949 if(self.velocity != '0 0 0')
2951 if(self.angles != '0 0 0')
2953 if(self.avelocity != '0 0 0')
2956 WriteByte(MSG_ENTITY, f);
2957 WriteShort(MSG_ENTITY, self.modelindex);
2958 WriteByte(MSG_ENTITY, self.skin);
2959 WriteByte(MSG_ENTITY, self.frame);
2960 WriteCoord(MSG_ENTITY, self.origin_x);
2961 WriteCoord(MSG_ENTITY, self.origin_y);
2962 WriteCoord(MSG_ENTITY, self.origin_z);
2965 WriteCoord(MSG_ENTITY, self.velocity_x);
2966 WriteCoord(MSG_ENTITY, self.velocity_y);
2967 WriteCoord(MSG_ENTITY, self.velocity_z);
2971 WriteCoord(MSG_ENTITY, self.angles_x);
2972 WriteCoord(MSG_ENTITY, self.angles_y);
2973 WriteCoord(MSG_ENTITY, self.angles_z);
2977 WriteCoord(MSG_ENTITY, self.avelocity_x);
2978 WriteCoord(MSG_ENTITY, self.avelocity_y);
2979 WriteCoord(MSG_ENTITY, self.avelocity_z);
2981 WriteShort(MSG_ENTITY, self.scale * 256.0);
2982 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2983 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2984 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2985 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2990 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2995 e.classname = "modeleffect";
3003 e.teleport_time = t1;
3007 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
3011 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
3014 sz = max(e.scale, e.scale2);
3015 setsize(e, e.mins * sz, e.maxs * sz);
3016 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3019 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3021 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3024 float randombit(float bits)
3026 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3035 for(f = 1; f <= bits; f *= 2)
3044 r = (r - 1) / (n - 1);
3051 float randombits(float bits, float k, float error_return)
3055 while(k > 0 && bits != r)
3057 r += randombit(bits - r);
3066 void randombit_test(float bits, float iter)
3070 print(ftos(randombit(bits)), "\n");
3075 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3077 if(halflifedist > 0)
3078 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3079 else if(halflifedist < 0)
3080 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3089 #define cvar_string_normal cvar_string_builtin
3090 #define cvar_normal cvar_builtin
3092 string cvar_string_normal(string n)
3094 if not(cvar_type(n) & 1)
3095 backtrace(strcat("Attempt to access undefined cvar: ", n));
3096 return cvar_string_builtin(n);
3099 float cvar_normal(string n)
3101 return stof(cvar_string_normal(n));
3104 #define cvar_set_normal cvar_set_builtin
3112 oself.think = SUB_Remove;
3113 oself.nextthink = time;
3119 Execute func() after time + fdelay.
3120 self when func is executed = self when defer is called
3122 void defer(float fdelay, void() func)
3129 e.think = defer_think;
3130 e.nextthink = time + fdelay;
3133 .string aiment_classname;
3134 .float aiment_deadflag;
3135 void SetMovetypeFollow(entity ent, entity e)
3137 // FIXME this may not be warpzone aware
3138 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3139 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3140 ent.aiment = e; // make the hole follow bmodel
3141 ent.punchangle = e.angles; // the original angles of bmodel
3142 ent.view_ofs = ent.origin - e.origin; // relative origin
3143 ent.v_angle = ent.angles - e.angles; // relative angles
3144 ent.aiment_classname = strzone(e.classname);
3145 ent.aiment_deadflag = e.deadflag;
3147 void UnsetMovetypeFollow(entity ent)
3149 ent.movetype = MOVETYPE_FLY;
3150 PROJECTILE_MAKETRIGGER(ent);
3153 float LostMovetypeFollow(entity ent)
3156 if(ent.movetype != MOVETYPE_FOLLOW)
3162 if(ent.aiment.classname != ent.aiment_classname)
3164 if(ent.aiment.deadflag != ent.aiment_deadflag)
3170 float isPushable(entity e)
3177 case "droppedweapon":
3178 case "keepawayball":
3179 case "nexball_basketball":
3180 case "nexball_football":
3182 case "bullet": // antilagged bullets can't hit this either
3185 if (e.projectiledeathtype)