1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 float g_weaponarena_random;
744 float g_weaponarena_random_with_laser;
745 string g_weaponarena_list;
746 float g_weaponspeedfactor;
747 float g_weaponratefactor;
748 float g_weapondamagefactor;
749 float g_weaponforcefactor;
750 float g_weaponspreadfactor;
754 float start_ammo_shells;
755 float start_ammo_nails;
756 float start_ammo_rockets;
757 float start_ammo_cells;
758 float start_ammo_fuel;
760 float start_armorvalue;
761 float warmup_start_weapons;
762 float warmup_start_ammo_shells;
763 float warmup_start_ammo_nails;
764 float warmup_start_ammo_rockets;
765 float warmup_start_ammo_cells;
766 float warmup_start_ammo_fuel;
767 float warmup_start_health;
768 float warmup_start_armorvalue;
772 entity get_weaponinfo(float w);
774 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
776 var float i = weaponinfo.weapon;
781 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
783 if (t < 0) // "default" weapon selection
785 if (g_lms || g_ca || allguns)
786 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
790 t = (i == WEP_SHOTGUN);
792 t = 0; // weapon is set a few lines later
794 t = (i == WEP_LASER || i == WEP_SHOTGUN);
795 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
796 t |= (i == WEP_HOOK);
799 // we cannot disable porto in Nexball, we must force it
800 if(g_nexball && i == WEP_PORTO)
806 void readplayerstartcvars()
812 // initialize starting values for players
815 start_ammo_shells = 0;
816 start_ammo_nails = 0;
817 start_ammo_rockets = 0;
818 start_ammo_cells = 0;
819 start_health = cvar("g_balance_health_start");
820 start_armorvalue = cvar("g_balance_armor_start");
823 s = cvar_string("g_weaponarena");
824 if (s == "0" || s == "")
830 if (s == "0" || s == "")
836 // forcibly turn off weaponarena
840 g_weaponarena_list = "All Weapons";
841 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
843 e = get_weaponinfo(j);
844 g_weaponarena |= e.weapons;
845 weapon_action(e.weapon, WR_PRECACHE);
848 else if (s == "most")
850 g_weaponarena_list = "Most Weapons";
851 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
853 e = get_weaponinfo(j);
854 if (e.spawnflags & WEP_FLAG_NORMAL)
856 g_weaponarena |= e.weapons;
857 weapon_action(e.weapon, WR_PRECACHE);
861 else if (s == "none")
863 g_weaponarena_list = "No Weapons";
864 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
868 t = tokenize_console(s);
869 g_weaponarena_list = "";
870 for (i = 0; i < t; ++i)
873 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
875 e = get_weaponinfo(j);
878 g_weaponarena |= e.weapons;
879 weapon_action(e.weapon, WR_PRECACHE);
880 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
886 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
889 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
893 g_weaponarena_random = cvar("g_weaponarena_random");
895 g_weaponarena_random = 0;
896 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
900 start_weapons = g_weaponarena;
902 start_items |= IT_UNLIMITED_AMMO;
904 else if (g_minstagib)
907 start_armorvalue = 0;
908 start_weapons = WEPBIT_MINSTANEX;
909 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
910 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
911 start_items |= IT_UNLIMITED_SUPERWEAPONS;
913 if (g_minstagib_invis_alpha <= 0)
914 g_minstagib_invis_alpha = -1;
918 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
920 e = get_weaponinfo(i);
921 if(want_weapon("g_start_weapon_", e, FALSE))
922 start_weapons |= e.weapons;
926 if(!cvar("g_use_ammunition"))
927 start_items |= IT_UNLIMITED_AMMO;
929 if(cvar("g_nexball"))
930 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
934 start_ammo_cells = cvar("g_minstagib_ammo_start");
935 start_ammo_fuel = cvar("g_start_ammo_fuel");
937 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
939 start_ammo_rockets = 999;
940 start_ammo_shells = 999;
941 start_ammo_cells = 999;
942 start_ammo_nails = 999;
943 start_ammo_fuel = 999;
949 start_ammo_shells = cvar("g_lms_start_ammo_shells");
950 start_ammo_nails = cvar("g_lms_start_ammo_nails");
951 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
952 start_ammo_cells = cvar("g_lms_start_ammo_cells");
953 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
957 start_ammo_shells = cvar("g_start_ammo_shells");
958 start_ammo_nails = cvar("g_start_ammo_nails");
959 start_ammo_rockets = cvar("g_start_ammo_rockets");
960 start_ammo_cells = cvar("g_start_ammo_cells");
961 start_ammo_fuel = cvar("g_start_ammo_fuel");
967 start_health = cvar("g_lms_start_health");
968 start_armorvalue = cvar("g_lms_start_armor");
973 warmup_start_ammo_shells = start_ammo_shells;
974 warmup_start_ammo_nails = start_ammo_nails;
975 warmup_start_ammo_rockets = start_ammo_rockets;
976 warmup_start_ammo_cells = start_ammo_cells;
977 warmup_start_ammo_fuel = start_ammo_fuel;
978 warmup_start_health = start_health;
979 warmup_start_armorvalue = start_armorvalue;
980 warmup_start_weapons = start_weapons;
982 if (!g_weaponarena && !g_minstagib && !g_ca)
984 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
985 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
986 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
987 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
988 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
989 warmup_start_health = cvar("g_warmup_start_health");
990 warmup_start_armorvalue = cvar("g_warmup_start_armor");
991 warmup_start_weapons = 0;
992 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
994 e = get_weaponinfo(i);
995 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
996 warmup_start_weapons |= e.weapons;
1001 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1003 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1004 start_items |= IT_FUEL_REGEN;
1005 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1006 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1010 start_items |= IT_JETPACK;
1012 MUTATOR_CALLHOOK(SetStartItems);
1014 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1016 e = get_weaponinfo(i);
1017 if(e.weapons & (start_weapons | warmup_start_weapons))
1018 weapon_action(e.weapon, WR_PRECACHE);
1021 start_ammo_shells = max(0, start_ammo_shells);
1022 start_ammo_nails = max(0, start_ammo_nails);
1023 start_ammo_cells = max(0, start_ammo_cells);
1024 start_ammo_rockets = max(0, start_ammo_rockets);
1025 start_ammo_fuel = max(0, start_ammo_fuel);
1027 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1028 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1029 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1030 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1031 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1035 float g_bugrigs_planar_movement;
1036 float g_bugrigs_planar_movement_car_jumping;
1037 float g_bugrigs_reverse_spinning;
1038 float g_bugrigs_reverse_speeding;
1039 float g_bugrigs_reverse_stopping;
1040 float g_bugrigs_air_steering;
1041 float g_bugrigs_angle_smoothing;
1042 float g_bugrigs_friction_floor;
1043 float g_bugrigs_friction_brake;
1044 float g_bugrigs_friction_air;
1045 float g_bugrigs_accel;
1046 float g_bugrigs_speed_ref;
1047 float g_bugrigs_speed_pow;
1048 float g_bugrigs_steer;
1050 float g_touchexplode;
1051 float g_touchexplode_radius;
1052 float g_touchexplode_damage;
1053 float g_touchexplode_edgedamage;
1054 float g_touchexplode_force;
1061 float sv_pitch_fixyaw;
1063 string GetGametype(); // g_world.qc
1064 void readlevelcvars(void)
1066 // first load all the mutators
1067 if(cvar("g_invincible_projectiles"))
1068 MUTATOR_ADD(mutator_invincibleprojectiles);
1070 MUTATOR_ADD(mutator_nix);
1071 if(cvar("g_dodging"))
1072 MUTATOR_ADD(mutator_dodging);
1073 if(cvar("g_rocket_flying"))
1074 MUTATOR_ADD(mutator_rocketflying);
1075 if(cvar("g_vampire"))
1076 MUTATOR_ADD(mutator_vampire);
1077 if(cvar("g_spawn_near_teammate"))
1078 MUTATOR_ADD(mutator_spawn_near_teammate);
1080 // is this a mutator? is this a mode?
1081 if(cvar("g_sandbox"))
1082 MUTATOR_ADD(sandbox);
1084 if(cvar("sv_allow_fullbright"))
1085 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1087 g_bugrigs = cvar("g_bugrigs");
1088 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1089 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1090 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1091 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1092 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1093 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1094 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1095 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1096 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1097 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1098 g_bugrigs_accel = cvar("g_bugrigs_accel");
1099 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1100 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1101 g_bugrigs_steer = cvar("g_bugrigs_steer");
1103 g_touchexplode = cvar("g_touchexplode");
1104 g_touchexplode_radius = cvar("g_touchexplode_radius");
1105 g_touchexplode_damage = cvar("g_touchexplode_damage");
1106 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1107 g_touchexplode_force = cvar("g_touchexplode_force");
1109 #ifdef ALLOW_FORCEMODELS
1110 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1113 sv_clones = cvar("sv_clones");
1114 sv_gentle = cvar("sv_gentle");
1115 sv_foginterval = cvar("sv_foginterval");
1116 g_cloaked = cvar("g_cloaked");
1118 g_cloaked = 1; // always enable cloak in CTS
1119 g_jump_grunt = cvar("g_jump_grunt");
1120 g_footsteps = cvar("g_footsteps");
1121 g_grappling_hook = cvar("g_grappling_hook");
1122 g_jetpack = cvar("g_jetpack");
1123 g_midair = cvar("g_midair");
1124 g_minstagib = cvar("g_minstagib");
1125 g_norecoil = cvar("g_norecoil");
1126 g_bloodloss = cvar("g_bloodloss");
1127 sv_maxidle = cvar("sv_maxidle");
1128 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1129 g_ctf_reverse = cvar("g_ctf_reverse");
1130 sv_autotaunt = cvar("sv_autotaunt");
1131 sv_taunt = cvar("sv_taunt");
1133 inWarmupStage = cvar("g_warmup");
1134 g_warmup_limit = cvar("g_warmup_limit");
1135 g_warmup_allguns = cvar("g_warmup_allguns");
1136 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1138 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1139 inWarmupStage = 0; // these modes cannot work together, sorry
1141 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1142 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1143 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1144 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1145 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1146 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1147 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1148 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1149 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1150 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1151 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1152 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1153 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1154 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1156 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1157 g_weaponratefactor = cvar("g_weaponratefactor");
1158 g_weapondamagefactor = cvar("g_weapondamagefactor");
1159 g_weaponforcefactor = cvar("g_weaponforcefactor");
1160 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1162 g_pickup_shells = cvar("g_pickup_shells");
1163 g_pickup_shells_max = cvar("g_pickup_shells_max");
1164 g_pickup_nails = cvar("g_pickup_nails");
1165 g_pickup_nails_max = cvar("g_pickup_nails_max");
1166 g_pickup_rockets = cvar("g_pickup_rockets");
1167 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1168 g_pickup_cells = cvar("g_pickup_cells");
1169 g_pickup_cells_max = cvar("g_pickup_cells_max");
1170 g_pickup_fuel = cvar("g_pickup_fuel");
1171 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1172 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1173 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1174 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1175 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1176 g_pickup_armormedium = cvar("g_pickup_armormedium");
1177 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1178 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1179 g_pickup_armorbig = cvar("g_pickup_armorbig");
1180 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1181 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1182 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1183 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1184 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1185 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1186 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1187 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1188 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1189 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1190 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1191 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1192 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1193 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1194 g_pickup_healthmega = cvar("g_pickup_healthmega");
1195 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1196 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1198 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1199 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1201 g_pinata = cvar("g_pinata");
1203 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1205 g_weapon_stay = cvar("g_weapon_stay");
1207 g_ghost_items = cvar("g_ghost_items");
1209 if(g_ghost_items >= 1)
1210 g_ghost_items = 0.25; // default alpha value
1212 if not(inWarmupStage && !g_ca)
1213 game_starttime = cvar("g_start_delay");
1215 sv_pitch_min = cvar("sv_pitch_min");
1216 sv_pitch_max = cvar("sv_pitch_max");
1217 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1219 readplayerstartcvars();
1225 string precache_sound (string s) = #19;
1226 float precache_sound_index (string s) = #19;
1228 #define SND_VOLUME 1
1229 #define SND_ATTENUATION 2
1230 #define SND_LARGEENTITY 8
1231 #define SND_LARGESOUND 16
1233 float sound_allowed(float dest, entity e)
1235 // sounds from world may always pass
1238 if (e.classname == "body")
1240 else if (e.realowner && e.realowner != e)
1242 else if (e.owner && e.owner != e)
1247 // sounds to self may always pass
1248 if (dest == MSG_ONE)
1249 if (e == msg_entity)
1251 // sounds by players can be removed
1252 if (autocvar_bot_sound_monopoly)
1253 if (clienttype(e) == CLIENTTYPE_REAL)
1255 // anything else may pass
1259 #ifdef COMPAT_XON010_CHANNELS
1260 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1261 void sound(entity e, float chan, string samp, float vol, float atten)
1263 if (!sound_allowed(MSG_BROADCAST, e))
1265 builtin_sound(e, chan, samp, vol, atten);
1269 void sound(entity e, float chan, string samp, float vol, float atten)
1271 if (!sound_allowed(MSG_BROADCAST, e))
1273 sound7(e, chan, samp, vol, atten, 0, 0);
1277 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1281 if (!sound_allowed(dest, e))
1284 entno = num_for_edict(e);
1285 idx = precache_sound_index(samp);
1290 atten = floor(atten * 64);
1291 vol = floor(vol * 255);
1294 sflags |= SND_VOLUME;
1296 sflags |= SND_ATTENUATION;
1297 if (entno >= 8192 || chan < 0 || chan > 7)
1298 sflags |= SND_LARGEENTITY;
1300 sflags |= SND_LARGESOUND;
1302 WriteByte(dest, SVC_SOUND);
1303 WriteByte(dest, sflags);
1304 if (sflags & SND_VOLUME)
1305 WriteByte(dest, vol);
1306 if (sflags & SND_ATTENUATION)
1307 WriteByte(dest, atten);
1308 if (sflags & SND_LARGEENTITY)
1310 WriteShort(dest, entno);
1311 WriteByte(dest, chan);
1315 WriteShort(dest, entno * 8 + chan);
1317 if (sflags & SND_LARGESOUND)
1318 WriteShort(dest, idx);
1320 WriteByte(dest, idx);
1322 WriteCoord(dest, o_x);
1323 WriteCoord(dest, o_y);
1324 WriteCoord(dest, o_z);
1326 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1330 if (!sound_allowed(dest, e))
1333 o = e.origin + 0.5 * (e.mins + e.maxs);
1334 soundtoat(dest, e, o, chan, samp, vol, atten);
1336 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1338 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1340 void stopsoundto(float dest, entity e, float chan)
1344 if (!sound_allowed(dest, e))
1347 entno = num_for_edict(e);
1349 if (entno >= 8192 || chan < 0 || chan > 7)
1352 idx = precache_sound_index("misc/null.wav");
1353 sflags = SND_LARGEENTITY;
1355 sflags |= SND_LARGESOUND;
1356 WriteByte(dest, SVC_SOUND);
1357 WriteByte(dest, sflags);
1358 WriteShort(dest, entno);
1359 WriteByte(dest, chan);
1360 if (sflags & SND_LARGESOUND)
1361 WriteShort(dest, idx);
1363 WriteByte(dest, idx);
1364 WriteCoord(dest, e.origin_x);
1365 WriteCoord(dest, e.origin_y);
1366 WriteCoord(dest, e.origin_z);
1370 WriteByte(dest, SVC_STOPSOUND);
1371 WriteShort(dest, entno * 8 + chan);
1374 void stopsound(entity e, float chan)
1376 if (!sound_allowed(MSG_BROADCAST, e))
1379 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1380 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1383 void play2(entity e, string filename)
1385 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1387 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1390 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1392 float spamsound(entity e, float chan, string samp, float vol, float atten)
1394 if (!sound_allowed(MSG_BROADCAST, e))
1397 if (time > e.spamtime)
1400 sound(e, chan, samp, vol, atten);
1406 void play2team(float t, string filename)
1410 if (autocvar_bot_sound_monopoly)
1413 FOR_EACH_REALPLAYER(head)
1416 play2(head, filename);
1420 void play2all(string samp)
1422 if (autocvar_bot_sound_monopoly)
1425 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1428 void PrecachePlayerSounds(string f);
1429 void precache_playermodel(string m)
1431 float globhandle, i, n;
1434 if(substring(m, -9,5) == "_lod1")
1436 if(substring(m, -9,5) == "_lod2")
1439 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1442 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1446 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1449 n = search_getsize(globhandle);
1450 for (i = 0; i < n; ++i)
1452 //print(search_getfilename(globhandle, i), "\n");
1453 f = search_getfilename(globhandle, i);
1454 PrecachePlayerSounds(f);
1456 search_end(globhandle);
1458 void precache_all_playermodels(string pattern)
1460 float globhandle, i, n;
1463 globhandle = search_begin(pattern, TRUE, FALSE);
1466 n = search_getsize(globhandle);
1467 for (i = 0; i < n; ++i)
1469 //print(search_getfilename(globhandle, i), "\n");
1470 f = search_getfilename(globhandle, i);
1471 precache_playermodel(f);
1473 search_end(globhandle);
1478 // gamemode related things
1479 precache_model ("models/misc/chatbubble.spr");
1482 precache_model ("models/runematch/curse.mdl");
1483 precache_model ("models/runematch/rune.mdl");
1486 #ifdef TTURRETS_ENABLED
1487 if (autocvar_g_turrets)
1491 // Precache all player models if desired
1492 if (autocvar_sv_precacheplayermodels)
1494 PrecachePlayerSounds("sound/player/default.sounds");
1495 precache_all_playermodels("models/player/*.zym");
1496 precache_all_playermodels("models/player/*.dpm");
1497 precache_all_playermodels("models/player/*.md3");
1498 precache_all_playermodels("models/player/*.psk");
1499 precache_all_playermodels("models/player/*.iqm");
1502 if (autocvar_sv_defaultcharacter)
1505 s = autocvar_sv_defaultplayermodel_red;
1507 precache_playermodel(s);
1508 s = autocvar_sv_defaultplayermodel_blue;
1510 precache_playermodel(s);
1511 s = autocvar_sv_defaultplayermodel_yellow;
1513 precache_playermodel(s);
1514 s = autocvar_sv_defaultplayermodel_pink;
1516 precache_playermodel(s);
1517 s = autocvar_sv_defaultplayermodel;
1519 precache_playermodel(s);
1524 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1525 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1528 // gore and miscellaneous sounds
1529 //precache_sound ("misc/h2ohit.wav");
1530 precache_model ("models/hook.md3");
1531 precache_sound ("misc/armorimpact.wav");
1532 precache_sound ("misc/bodyimpact1.wav");
1533 precache_sound ("misc/bodyimpact2.wav");
1534 precache_sound ("misc/gib.wav");
1535 precache_sound ("misc/gib_splat01.wav");
1536 precache_sound ("misc/gib_splat02.wav");
1537 precache_sound ("misc/gib_splat03.wav");
1538 precache_sound ("misc/gib_splat04.wav");
1539 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1540 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1541 precache_sound ("misc/null.wav");
1542 precache_sound ("misc/spawn.wav");
1543 precache_sound ("misc/talk.wav");
1544 precache_sound ("misc/teleport.wav");
1545 precache_sound ("misc/poweroff.wav");
1546 precache_sound ("player/lava.wav");
1547 precache_sound ("player/slime.wav");
1550 precache_sound ("misc/jetpack_fly.wav");
1552 precache_model ("models/sprites/0.spr32");
1553 precache_model ("models/sprites/1.spr32");
1554 precache_model ("models/sprites/2.spr32");
1555 precache_model ("models/sprites/3.spr32");
1556 precache_model ("models/sprites/4.spr32");
1557 precache_model ("models/sprites/5.spr32");
1558 precache_model ("models/sprites/6.spr32");
1559 precache_model ("models/sprites/7.spr32");
1560 precache_model ("models/sprites/8.spr32");
1561 precache_model ("models/sprites/9.spr32");
1562 precache_model ("models/sprites/10.spr32");
1564 // common weapon precaches
1565 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1566 precache_sound ("weapons/weapon_switch.wav");
1567 precache_sound ("weapons/weaponpickup.wav");
1568 precache_sound ("weapons/unavailable.wav");
1569 precache_sound ("weapons/dryfire.wav");
1570 if (g_grappling_hook)
1572 precache_sound ("weapons/hook_fire.wav"); // hook
1573 precache_sound ("weapons/hook_impact.wav"); // hook
1576 if(autocvar_sv_precacheweapons)
1578 //precache weapon models/sounds
1581 while (wep <= WEP_LAST)
1583 weapon_action(wep, WR_PRECACHE);
1588 precache_model("models/elaser.mdl");
1589 precache_model("models/laser.mdl");
1590 precache_model("models/ebomb.mdl");
1593 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1595 if (!self.noise && self.music) // quake 3 uses the music field
1596 self.noise = self.music;
1598 // plays music for the level if there is any
1601 precache_sound (self.noise);
1602 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1607 // sorry, but using \ in macros breaks line numbers
1608 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1609 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1610 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1613 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1615 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1618 WRITESPECTATABLE_MSG_ONE({
1619 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1620 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1621 WriteByte(MSG_ONE, id);
1622 WriteString(MSG_ONE, s);
1623 if (id != 0 && s != "")
1625 WriteByte(MSG_ONE, duration);
1626 WriteByte(MSG_ONE, countdown_num);
1631 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1633 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1635 // WARNING: this kills the trace globals
1636 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1637 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1639 #define INITPRIO_FIRST 0
1640 #define INITPRIO_GAMETYPE 0
1641 #define INITPRIO_GAMETYPE_FALLBACK 1
1642 #define INITPRIO_FINDTARGET 10
1643 #define INITPRIO_DROPTOFLOOR 20
1644 #define INITPRIO_SETLOCATION 90
1645 #define INITPRIO_LINKDOORS 91
1646 #define INITPRIO_LAST 99
1648 .void(void) initialize_entity;
1649 .float initialize_entity_order;
1650 .entity initialize_entity_next;
1651 entity initialize_entity_first;
1653 void make_safe_for_remove(entity e)
1655 if (e.initialize_entity)
1658 for (ent = initialize_entity_first; ent; )
1660 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1662 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1663 // skip it in linked list
1666 prev.initialize_entity_next = ent.initialize_entity_next;
1667 ent = prev.initialize_entity_next;
1671 initialize_entity_first = ent.initialize_entity_next;
1672 ent = initialize_entity_first;
1678 ent = ent.initialize_entity_next;
1684 void objerror(string s)
1686 make_safe_for_remove(self);
1687 builtin_objerror(s);
1690 .float remove_except_protected_forbidden;
1691 void remove_except_protected(entity e)
1693 if(e.remove_except_protected_forbidden)
1694 error("not allowed to remove this at this point");
1698 void remove_unsafely(entity e)
1700 if(e.classname == "spike")
1701 error("Removing spikes is forbidden (crylink bug), please report");
1705 void remove_safely(entity e)
1707 make_safe_for_remove(e);
1711 void InitializeEntity(entity e, void(void) func, float order)
1715 if (!e || e.initialize_entity)
1717 // make a proxy initializer entity
1721 e.classname = "initialize_entity";
1725 e.initialize_entity = func;
1726 e.initialize_entity_order = order;
1728 cur = initialize_entity_first;
1731 if (!cur || cur.initialize_entity_order > order)
1733 // insert between prev and cur
1735 prev.initialize_entity_next = e;
1737 initialize_entity_first = e;
1738 e.initialize_entity_next = cur;
1742 cur = cur.initialize_entity_next;
1745 void InitializeEntitiesRun()
1748 startoflist = initialize_entity_first;
1749 initialize_entity_first = world;
1750 remove = remove_except_protected;
1751 for (self = startoflist; self; self = self.initialize_entity_next)
1753 self.remove_except_protected_forbidden = 1;
1755 for (self = startoflist; self; )
1758 var void(void) func;
1759 e = self.initialize_entity_next;
1760 func = self.initialize_entity;
1761 self.initialize_entity_order = 0;
1762 self.initialize_entity = func_null;
1763 self.initialize_entity_next = world;
1764 self.remove_except_protected_forbidden = 0;
1765 if (self.classname == "initialize_entity")
1769 builtin_remove(self);
1772 //dprint("Delayed initialization: ", self.classname, "\n");
1773 if(func != func_null)
1778 backtrace(strcat("Null function in: ", self.classname, "\n"));
1782 remove = remove_unsafely;
1785 .float uncustomizeentityforclient_set;
1786 .void(void) uncustomizeentityforclient;
1787 void(void) SUB_Nullpointer = #0;
1788 void UncustomizeEntitiesRun()
1792 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1793 self.uncustomizeentityforclient();
1796 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1798 e.customizeentityforclient = customizer;
1799 e.uncustomizeentityforclient = uncustomizer;
1800 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1804 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1807 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1811 if (e.classname == "")
1812 e.classname = "net_linked";
1814 if (e.model == "" || self.modelindex == 0)
1818 setmodel(e, "null");
1822 e.SendEntity = sendfunc;
1823 e.SendFlags = 0xFFFFFF;
1826 e.effects |= EF_NODEPTHTEST;
1830 e.nextthink = time + dt;
1831 e.think = SUB_Remove;
1835 void adaptor_think2touch()
1844 void adaptor_think2use()
1856 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1858 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1859 self.projectiledeathtype |= HITTYPE_SPLASH;
1860 adaptor_think2use();
1863 // deferred dropping
1864 void DropToFloor_Handler()
1866 builtin_droptofloor();
1867 self.dropped_origin = self.origin;
1872 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1877 float trace_hits_box_a0, trace_hits_box_a1;
1879 float trace_hits_box_1d(float end, float thmi, float thma)
1883 // just check if x is in range
1891 // do the trace with respect to x
1892 // 0 -> end has to stay in thmi -> thma
1893 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1894 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1895 if (trace_hits_box_a0 > trace_hits_box_a1)
1901 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1906 // now it is a trace from 0 to end
1908 trace_hits_box_a0 = 0;
1909 trace_hits_box_a1 = 1;
1911 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1913 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1915 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1921 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1923 return trace_hits_box(start, end, thmi - ma, thma - mi);
1926 float SUB_NoImpactCheck()
1928 // zero hitcontents = this is not the real impact, but either the
1929 // mirror-impact of something hitting the projectile instead of the
1930 // projectile hitting the something, or a touchareagrid one. Neither of
1931 // these stop the projectile from moving, so...
1932 if(trace_dphitcontents == 0)
1934 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1935 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1938 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1940 if (other == world && self.size != '0 0 0')
1943 tic = self.velocity * sys_frametime;
1944 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1945 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1946 if (trace_fraction >= 1)
1948 dprint("Odd... did not hit...?\n");
1950 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1952 dprint("Detected and prevented the sky-grapple bug.\n");
1960 #define SUB_OwnerCheck() (other && (other == self.owner))
1962 void RemoveGrapplingHook(entity pl);
1963 void W_Crylink_Dequeue(entity e);
1964 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1966 if(SUB_OwnerCheck())
1968 if(SUB_NoImpactCheck())
1970 if(self.classname == "grapplinghook")
1971 RemoveGrapplingHook(self.realowner);
1972 else if(self.classname == "spike")
1974 W_Crylink_Dequeue(self);
1981 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1982 UpdateCSQCProjectile(self);
1985 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1987 void URI_Get_Callback(float id, float status, string data)
1989 if(url_URI_Get_Callback(id, status, data))
1993 else if (id == URI_GET_DISCARD)
1997 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2000 Curl_URI_Get_Callback(id, status, data);
2002 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2005 OnlineBanList_URI_Get_Callback(id, status, data);
2009 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2013 string uid2name(string myuid) {
2015 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2017 // FIXME remove this later after 0.6 release
2018 // convert old style broken records to correct style
2021 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2024 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2025 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2030 s = "^1Unregistered Player";
2034 float race_readTime(string map, float pos)
2042 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2045 string race_readUID(string map, float pos)
2053 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2056 float race_readPos(string map, float t) {
2058 for (i = 1; i <= RANKINGS_CNT; ++i)
2059 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2062 return 0; // pos is zero if unranked
2065 void race_writeTime(string map, float t, string myuid)
2074 newpos = race_readPos(map, t);
2077 for(i = 1; i <= RANKINGS_CNT; ++i)
2079 if(race_readUID(map, i) == myuid)
2082 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2083 for (i = prevpos; i > newpos; --i) {
2084 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2085 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2087 } else { // player has no ranked record yet
2088 for (i = RANKINGS_CNT; i > newpos; --i) {
2089 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2090 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2094 // store new time itself
2095 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2096 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2099 string race_readName(string map, float pos)
2107 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2110 string race_placeName(float pos) {
2111 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2113 if(mod(pos, 10) == 1)
2114 return strcat(ftos(pos), "st");
2115 else if(mod(pos, 10) == 2)
2116 return strcat(ftos(pos), "nd");
2117 else if(mod(pos, 10) == 3)
2118 return strcat(ftos(pos), "rd");
2120 return strcat(ftos(pos), "th");
2123 return strcat(ftos(pos), "th");
2126 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2129 vector start, org, delta, end, enddown, mstart;
2132 m = e.dphitcontentsmask;
2133 e.dphitcontentsmask = goodcontents | badcontents;
2136 delta = world.maxs - world.mins;
2138 for (i = 0; i < attempts; ++i)
2140 start_x = org_x + random() * delta_x;
2141 start_y = org_y + random() * delta_y;
2142 start_z = org_z + random() * delta_z;
2144 // rule 1: start inside world bounds, and outside
2145 // solid, and don't start from somewhere where you can
2146 // fall down to evil
2147 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2148 if (trace_fraction >= 1)
2150 if (trace_startsolid)
2152 if (trace_dphitcontents & badcontents)
2154 if (trace_dphitq3surfaceflags & badsurfaceflags)
2157 // rule 2: if we are too high, lower the point
2158 if (trace_fraction * delta_z > maxaboveground)
2159 start = trace_endpos + '0 0 1' * maxaboveground;
2160 enddown = trace_endpos;
2162 // rule 3: make sure we aren't outside the map. This only works
2163 // for somewhat well formed maps. A good rule of thumb is that
2164 // the map should have a convex outside hull.
2165 // these can be traceLINES as we already verified the starting box
2166 mstart = start + 0.5 * (e.mins + e.maxs);
2167 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2168 if (trace_fraction >= 1)
2170 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2171 if (trace_fraction >= 1)
2173 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2174 if (trace_fraction >= 1)
2176 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2177 if (trace_fraction >= 1)
2179 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2180 if (trace_fraction >= 1)
2183 // rule 4: we must "see" some spawnpoint
2184 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2185 if(checkpvs(mstart, sp))
2189 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2190 if(checkpvs(mstart, sp))
2196 // find a random vector to "look at"
2197 end_x = org_x + random() * delta_x;
2198 end_y = org_y + random() * delta_y;
2199 end_z = org_z + random() * delta_z;
2200 end = start + normalize(end - start) * vlen(delta);
2202 // rule 4: start TO end must not be too short
2203 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2204 if (trace_startsolid)
2206 if (trace_fraction < minviewdistance / vlen(delta))
2209 // rule 5: don't want to look at sky
2210 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2213 // rule 6: we must not end up in trigger_hurt
2214 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2220 e.dphitcontentsmask = m;
2224 setorigin(e, start);
2225 e.angles = vectoangles(end - start);
2226 dprint("Needed ", ftos(i + 1), " attempts\n");
2233 float zcurveparticles_effectno;
2234 vector zcurveparticles_start;
2235 float zcurveparticles_spd;
2237 void endzcurveparticles()
2239 if(zcurveparticles_effectno)
2242 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2244 zcurveparticles_effectno = 0;
2247 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2249 spd = bound(0, floor(spd / 16), 32767);
2250 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2252 endzcurveparticles();
2253 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2254 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2255 WriteShort(MSG_BROADCAST, effectno);
2256 WriteCoord(MSG_BROADCAST, start_x);
2257 WriteCoord(MSG_BROADCAST, start_y);
2258 WriteCoord(MSG_BROADCAST, start_z);
2259 zcurveparticles_effectno = effectno;
2260 zcurveparticles_start = start;
2263 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2264 WriteCoord(MSG_BROADCAST, end_x);
2265 WriteCoord(MSG_BROADCAST, end_y);
2266 WriteCoord(MSG_BROADCAST, end_z);
2267 WriteCoord(MSG_BROADCAST, end_dz);
2268 zcurveparticles_spd = spd;
2271 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2274 vector vecxy, velxy;
2276 vecxy = end - start;
2281 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2283 endzcurveparticles();
2284 trailparticles(world, effectno, start, end);
2288 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2289 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2292 void write_recordmarker(entity pl, float tstart, float dt)
2294 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2296 // also write a marker into demo files for demotc-race-record-extractor to find
2299 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2300 " ", ftos(tstart), " ", ftos(dt), "\n"));
2303 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2316 if(allowcenter) // 2: allow center handedness
2329 if(allowcenter) // 2: allow center handedness
2345 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2350 if (autocvar_g_shootfromeye)
2363 else if (autocvar_g_shootfromcenter)
2368 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2378 else if (autocvar_g_shootfromclient)
2380 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2385 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2387 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2391 void attach_sameorigin(entity e, entity to, string tag)
2393 vector org, t_forward, t_left, t_up, e_forward, e_up;
2400 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2401 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2402 t_forward = v_forward * tagscale;
2403 t_left = v_right * -tagscale;
2404 t_up = v_up * tagscale;
2406 e.origin_x = org * t_forward;
2407 e.origin_y = org * t_left;
2408 e.origin_z = org * t_up;
2410 // current forward and up directions
2411 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2412 e.angles = AnglesTransform_FromVAngles(e.angles);
2414 e.angles = AnglesTransform_FromAngles(e.angles);
2415 fixedmakevectors(e.angles);
2417 // untransform forward, up!
2418 e_forward_x = v_forward * t_forward;
2419 e_forward_y = v_forward * t_left;
2420 e_forward_z = v_forward * t_up;
2421 e_up_x = v_up * t_forward;
2422 e_up_y = v_up * t_left;
2423 e_up_z = v_up * t_up;
2425 e.angles = fixedvectoangles2(e_forward, e_up);
2426 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2427 e.angles = AnglesTransform_ToVAngles(e.angles);
2429 e.angles = AnglesTransform_ToAngles(e.angles);
2431 setattachment(e, to, tag);
2432 setorigin(e, e.origin);
2435 void detach_sameorigin(entity e)
2438 org = gettaginfo(e, 0);
2439 e.angles = fixedvectoangles2(v_forward, v_up);
2440 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2441 e.angles = AnglesTransform_ToVAngles(e.angles);
2443 e.angles = AnglesTransform_ToAngles(e.angles);
2445 setattachment(e, world, "");
2446 setorigin(e, e.origin);
2449 void follow_sameorigin(entity e, entity to)
2451 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2452 e.aiment = to; // make the hole follow bmodel
2453 e.punchangle = to.angles; // the original angles of bmodel
2454 e.view_ofs = e.origin - to.origin; // relative origin
2455 e.v_angle = e.angles - to.angles; // relative angles
2458 void unfollow_sameorigin(entity e)
2460 e.movetype = MOVETYPE_NONE;
2463 entity gettaginfo_relative_ent;
2464 vector gettaginfo_relative(entity e, float tag)
2466 if (!gettaginfo_relative_ent)
2468 gettaginfo_relative_ent = spawn();
2469 gettaginfo_relative_ent.effects = EF_NODRAW;
2471 gettaginfo_relative_ent.model = e.model;
2472 gettaginfo_relative_ent.modelindex = e.modelindex;
2473 gettaginfo_relative_ent.frame = e.frame;
2474 return gettaginfo(gettaginfo_relative_ent, tag);
2477 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2481 if (pl.soundentity.cnt & p)
2483 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2484 pl.soundentity.cnt |= p;
2487 void SoundEntity_StopSound(entity pl, float chan)
2491 if (pl.soundentity.cnt & p)
2493 stopsoundto(MSG_ALL, pl.soundentity, chan);
2494 pl.soundentity.cnt &~= p;
2498 void SoundEntity_Attach(entity pl)
2500 pl.soundentity = spawn();
2501 pl.soundentity.classname = "soundentity";
2502 pl.soundentity.owner = pl;
2503 setattachment(pl.soundentity, pl, "");
2504 setmodel(pl.soundentity, "null");
2507 void SoundEntity_Detach(entity pl)
2510 for (i = 0; i <= 7; ++i)
2511 SoundEntity_StopSound(pl, i);
2516 float modeleffect_SendEntity(entity to, float sf)
2519 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2522 if(self.velocity != '0 0 0')
2524 if(self.angles != '0 0 0')
2526 if(self.avelocity != '0 0 0')
2529 WriteByte(MSG_ENTITY, f);
2530 WriteShort(MSG_ENTITY, self.modelindex);
2531 WriteByte(MSG_ENTITY, self.skin);
2532 WriteByte(MSG_ENTITY, self.frame);
2533 WriteCoord(MSG_ENTITY, self.origin_x);
2534 WriteCoord(MSG_ENTITY, self.origin_y);
2535 WriteCoord(MSG_ENTITY, self.origin_z);
2538 WriteCoord(MSG_ENTITY, self.velocity_x);
2539 WriteCoord(MSG_ENTITY, self.velocity_y);
2540 WriteCoord(MSG_ENTITY, self.velocity_z);
2544 WriteCoord(MSG_ENTITY, self.angles_x);
2545 WriteCoord(MSG_ENTITY, self.angles_y);
2546 WriteCoord(MSG_ENTITY, self.angles_z);
2550 WriteCoord(MSG_ENTITY, self.avelocity_x);
2551 WriteCoord(MSG_ENTITY, self.avelocity_y);
2552 WriteCoord(MSG_ENTITY, self.avelocity_z);
2554 WriteShort(MSG_ENTITY, self.scale * 256.0);
2555 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2556 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2557 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2558 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2563 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2568 e.classname = "modeleffect";
2576 e.teleport_time = t1;
2580 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2584 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2587 sz = max(e.scale, e.scale2);
2588 setsize(e, e.mins * sz, e.maxs * sz);
2589 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2592 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2594 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2597 float randombit(float bits)
2599 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2608 for(f = 1; f <= bits; f *= 2)
2617 r = (r - 1) / (n - 1);
2624 float randombits(float bits, float k, float error_return)
2628 while(k > 0 && bits != r)
2630 r += randombit(bits - r);
2639 void randombit_test(float bits, float iter)
2643 print(ftos(randombit(bits)), "\n");
2648 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2650 if(halflifedist > 0)
2651 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2652 else if(halflifedist < 0)
2653 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2662 #define cvar_string_normal builtin_cvar_string
2663 #define cvar_normal builtin_cvar
2665 string cvar_string_normal(string n)
2667 if not(cvar_type(n) & 1)
2668 backtrace(strcat("Attempt to access undefined cvar: ", n));
2669 return builtin_cvar_string(n);
2672 float cvar_normal(string n)
2674 return stof(cvar_string_normal(n));
2677 #define cvar_set_normal builtin_cvar_set
2685 oself.think = SUB_Remove;
2686 oself.nextthink = time;
2692 Execute func() after time + fdelay.
2693 self when func is executed = self when defer is called
2695 void defer(float fdelay, void() func)
2702 e.think = defer_think;
2703 e.nextthink = time + fdelay;
2706 .string aiment_classname;
2707 .float aiment_deadflag;
2708 void SetMovetypeFollow(entity ent, entity e)
2710 // FIXME this may not be warpzone aware
2711 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2712 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2713 ent.aiment = e; // make the hole follow bmodel
2714 ent.punchangle = e.angles; // the original angles of bmodel
2715 ent.view_ofs = ent.origin - e.origin; // relative origin
2716 ent.v_angle = ent.angles - e.angles; // relative angles
2717 ent.aiment_classname = strzone(e.classname);
2718 ent.aiment_deadflag = e.deadflag;
2720 void UnsetMovetypeFollow(entity ent)
2722 ent.movetype = MOVETYPE_FLY;
2723 PROJECTILE_MAKETRIGGER(ent);
2726 float LostMovetypeFollow(entity ent)
2729 if(ent.movetype != MOVETYPE_FOLLOW)
2735 if(ent.aiment.classname != ent.aiment_classname)
2737 if(ent.aiment.deadflag != ent.aiment_deadflag)
2743 float isPushable(entity e)
2750 case "droppedweapon":
2751 case "keepawayball":
2752 case "nexball_basketball":
2753 case "nexball_football":
2755 case "bullet": // antilagged bullets can't hit this either
2758 if (e.projectiledeathtype)