1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 float g_weaponarena_random;
744 float g_weaponarena_random_with_laser;
745 string g_weaponarena_list;
746 float g_weaponspeedfactor;
747 float g_weaponratefactor;
748 float g_weapondamagefactor;
749 float g_weaponforcefactor;
750 float g_weaponspreadfactor;
754 float start_ammo_shells;
755 float start_ammo_nails;
756 float start_ammo_rockets;
757 float start_ammo_cells;
758 float start_ammo_fuel;
760 float start_armorvalue;
761 float warmup_start_weapons;
762 float warmup_start_ammo_shells;
763 float warmup_start_ammo_nails;
764 float warmup_start_ammo_rockets;
765 float warmup_start_ammo_cells;
766 float warmup_start_ammo_fuel;
767 float warmup_start_health;
768 float warmup_start_armorvalue;
772 entity get_weaponinfo(float w);
774 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
776 var float i = weaponinfo.weapon;
781 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
783 if (t < 0) // "default" weapon selection
785 if (g_lms || g_ca || allguns)
786 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
790 t = (i == WEP_SHOTGUN);
792 t = 0; // weapon is set a few lines later
794 t = (i == WEP_LASER || i == WEP_SHOTGUN);
795 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
796 t |= (i == WEP_HOOK);
802 void readplayerstartcvars()
808 // initialize starting values for players
811 start_ammo_shells = 0;
812 start_ammo_nails = 0;
813 start_ammo_rockets = 0;
814 start_ammo_cells = 0;
815 start_health = cvar("g_balance_health_start");
816 start_armorvalue = cvar("g_balance_armor_start");
819 s = cvar_string("g_weaponarena");
820 if (s == "0" || s == "")
826 if (s == "0" || s == "")
832 // forcibly turn off weaponarena
836 g_weaponarena_list = "All Weapons";
837 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
839 e = get_weaponinfo(j);
840 g_weaponarena |= e.weapons;
841 weapon_action(e.weapon, WR_PRECACHE);
844 else if (s == "most")
846 g_weaponarena_list = "Most Weapons";
847 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
849 e = get_weaponinfo(j);
850 if (e.spawnflags & WEP_FLAG_NORMAL)
852 g_weaponarena |= e.weapons;
853 weapon_action(e.weapon, WR_PRECACHE);
857 else if (s == "none")
859 g_weaponarena_list = "No Weapons";
860 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
864 t = tokenize_console(s);
865 g_weaponarena_list = "";
866 for (i = 0; i < t; ++i)
869 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
871 e = get_weaponinfo(j);
874 g_weaponarena |= e.weapons;
875 weapon_action(e.weapon, WR_PRECACHE);
876 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
882 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
885 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
889 g_weaponarena_random = cvar("g_weaponarena_random");
891 g_weaponarena_random = 0;
892 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
896 g_minstagib = 0; // incompatible
897 g_pinata = 0; // incompatible
898 g_weapon_stay = 0; // incompatible
899 start_weapons = g_weaponarena;
901 start_items |= IT_UNLIMITED_AMMO;
903 else if (g_minstagib)
905 g_pinata = 0; // incompatible
906 g_weapon_stay = 0; // incompatible
907 g_bloodloss = 0; // incompatible
909 start_armorvalue = 0;
910 start_weapons = WEPBIT_MINSTANEX;
911 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
912 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
913 start_items |= IT_UNLIMITED_SUPERWEAPONS;
915 if (g_minstagib_invis_alpha <= 0)
916 g_minstagib_invis_alpha = -1;
920 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
922 e = get_weaponinfo(i);
923 if(want_weapon("g_start_weapon_", e, FALSE))
924 start_weapons |= e.weapons;
928 if(!cvar("g_use_ammunition"))
929 start_items |= IT_UNLIMITED_AMMO;
931 if(cvar("g_nexball"))
932 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
936 start_ammo_cells = cvar("g_minstagib_ammo_start");
937 start_ammo_fuel = cvar("g_start_ammo_fuel");
939 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
941 start_ammo_rockets = 999;
942 start_ammo_shells = 999;
943 start_ammo_cells = 999;
944 start_ammo_nails = 999;
945 start_ammo_fuel = 999;
951 start_ammo_shells = cvar("g_lms_start_ammo_shells");
952 start_ammo_nails = cvar("g_lms_start_ammo_nails");
953 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
954 start_ammo_cells = cvar("g_lms_start_ammo_cells");
955 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
959 start_ammo_shells = cvar("g_start_ammo_shells");
960 start_ammo_nails = cvar("g_start_ammo_nails");
961 start_ammo_rockets = cvar("g_start_ammo_rockets");
962 start_ammo_cells = cvar("g_start_ammo_cells");
963 start_ammo_fuel = cvar("g_start_ammo_fuel");
969 start_health = cvar("g_lms_start_health");
970 start_armorvalue = cvar("g_lms_start_armor");
975 warmup_start_ammo_shells = start_ammo_shells;
976 warmup_start_ammo_nails = start_ammo_nails;
977 warmup_start_ammo_rockets = start_ammo_rockets;
978 warmup_start_ammo_cells = start_ammo_cells;
979 warmup_start_ammo_fuel = start_ammo_fuel;
980 warmup_start_health = start_health;
981 warmup_start_armorvalue = start_armorvalue;
982 warmup_start_weapons = start_weapons;
984 if (!g_weaponarena && !g_minstagib && !g_ca)
986 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
987 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
988 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
989 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
990 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
991 warmup_start_health = cvar("g_warmup_start_health");
992 warmup_start_armorvalue = cvar("g_warmup_start_armor");
993 warmup_start_weapons = 0;
994 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
996 e = get_weaponinfo(i);
997 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
998 warmup_start_weapons |= e.weapons;
1003 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1005 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1006 start_items |= IT_FUEL_REGEN;
1007 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1008 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1012 start_items |= IT_JETPACK;
1014 MUTATOR_CALLHOOK(SetStartItems);
1016 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1018 e = get_weaponinfo(i);
1019 if(e.weapons & (start_weapons | warmup_start_weapons))
1020 weapon_action(e.weapon, WR_PRECACHE);
1023 start_ammo_shells = max(0, start_ammo_shells);
1024 start_ammo_nails = max(0, start_ammo_nails);
1025 start_ammo_cells = max(0, start_ammo_cells);
1026 start_ammo_rockets = max(0, start_ammo_rockets);
1027 start_ammo_fuel = max(0, start_ammo_fuel);
1029 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1030 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1031 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1032 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1033 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1037 float g_bugrigs_planar_movement;
1038 float g_bugrigs_planar_movement_car_jumping;
1039 float g_bugrigs_reverse_spinning;
1040 float g_bugrigs_reverse_speeding;
1041 float g_bugrigs_reverse_stopping;
1042 float g_bugrigs_air_steering;
1043 float g_bugrigs_angle_smoothing;
1044 float g_bugrigs_friction_floor;
1045 float g_bugrigs_friction_brake;
1046 float g_bugrigs_friction_air;
1047 float g_bugrigs_accel;
1048 float g_bugrigs_speed_ref;
1049 float g_bugrigs_speed_pow;
1050 float g_bugrigs_steer;
1052 float g_touchexplode;
1053 float g_touchexplode_radius;
1054 float g_touchexplode_damage;
1055 float g_touchexplode_edgedamage;
1056 float g_touchexplode_force;
1063 float sv_pitch_fixyaw;
1065 string GetGametype(); // g_world.qc
1066 void readlevelcvars(void)
1068 // first load all the mutators
1069 if(cvar("g_invincible_projectiles"))
1070 MUTATOR_ADD(mutator_invincibleprojectiles);
1072 MUTATOR_ADD(mutator_nix);
1073 if(cvar("g_dodging"))
1074 MUTATOR_ADD(mutator_dodging);
1075 if(cvar("g_rocket_flying"))
1076 MUTATOR_ADD(mutator_rocketflying);
1077 if(cvar("g_vampire"))
1078 MUTATOR_ADD(mutator_vampire);
1079 if(cvar("g_spawn_near_teammate"))
1080 MUTATOR_ADD(mutator_spawn_near_teammate);
1082 // is this a mutator? is this a mode?
1083 if(cvar("g_sandbox"))
1084 MUTATOR_ADD(sandbox);
1086 if(cvar("sv_allow_fullbright"))
1087 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1089 g_bugrigs = cvar("g_bugrigs");
1090 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1091 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1092 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1093 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1094 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1095 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1096 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1097 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1098 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1099 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1100 g_bugrigs_accel = cvar("g_bugrigs_accel");
1101 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1102 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1103 g_bugrigs_steer = cvar("g_bugrigs_steer");
1105 g_touchexplode = cvar("g_touchexplode");
1106 g_touchexplode_radius = cvar("g_touchexplode_radius");
1107 g_touchexplode_damage = cvar("g_touchexplode_damage");
1108 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1109 g_touchexplode_force = cvar("g_touchexplode_force");
1111 #ifdef ALLOW_FORCEMODELS
1112 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1115 sv_clones = cvar("sv_clones");
1116 sv_gentle = cvar("sv_gentle");
1117 sv_foginterval = cvar("sv_foginterval");
1118 g_cloaked = cvar("g_cloaked");
1120 g_cloaked = 1; // always enable cloak in CTS
1121 g_jump_grunt = cvar("g_jump_grunt");
1122 g_footsteps = cvar("g_footsteps");
1123 g_grappling_hook = cvar("g_grappling_hook");
1124 g_jetpack = cvar("g_jetpack");
1125 g_midair = cvar("g_midair");
1126 g_minstagib = cvar("g_minstagib");
1127 g_norecoil = cvar("g_norecoil");
1128 g_bloodloss = cvar("g_bloodloss");
1129 sv_maxidle = cvar("sv_maxidle");
1130 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1131 g_ctf_reverse = cvar("g_ctf_reverse");
1132 sv_autotaunt = cvar("sv_autotaunt");
1133 sv_taunt = cvar("sv_taunt");
1135 inWarmupStage = cvar("g_warmup");
1136 g_warmup_limit = cvar("g_warmup_limit");
1137 g_warmup_allguns = cvar("g_warmup_allguns");
1138 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1140 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1141 inWarmupStage = 0; // these modes cannot work together, sorry
1143 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1144 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1145 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1146 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1147 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1148 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1149 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1150 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1151 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1152 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1153 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1154 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1155 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1156 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1158 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1159 g_weaponratefactor = cvar("g_weaponratefactor");
1160 g_weapondamagefactor = cvar("g_weapondamagefactor");
1161 g_weaponforcefactor = cvar("g_weaponforcefactor");
1162 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1164 g_pickup_shells = cvar("g_pickup_shells");
1165 g_pickup_shells_max = cvar("g_pickup_shells_max");
1166 g_pickup_nails = cvar("g_pickup_nails");
1167 g_pickup_nails_max = cvar("g_pickup_nails_max");
1168 g_pickup_rockets = cvar("g_pickup_rockets");
1169 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1170 g_pickup_cells = cvar("g_pickup_cells");
1171 g_pickup_cells_max = cvar("g_pickup_cells_max");
1172 g_pickup_fuel = cvar("g_pickup_fuel");
1173 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1174 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1175 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1176 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1177 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1178 g_pickup_armormedium = cvar("g_pickup_armormedium");
1179 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1180 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1181 g_pickup_armorbig = cvar("g_pickup_armorbig");
1182 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1183 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1184 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1185 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1186 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1187 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1188 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1189 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1190 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1191 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1192 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1193 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1194 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1195 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1196 g_pickup_healthmega = cvar("g_pickup_healthmega");
1197 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1198 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1200 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1201 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1203 g_pinata = cvar("g_pinata");
1205 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1207 g_weapon_stay = cvar("g_weapon_stay");
1209 g_ghost_items = cvar("g_ghost_items");
1211 if(g_ghost_items >= 1)
1212 g_ghost_items = 0.25; // default alpha value
1214 if not(inWarmupStage && !g_ca)
1215 game_starttime = cvar("g_start_delay");
1217 sv_pitch_min = cvar("sv_pitch_min");
1218 sv_pitch_max = cvar("sv_pitch_max");
1219 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1221 readplayerstartcvars();
1227 string precache_sound (string s) = #19;
1228 float precache_sound_index (string s) = #19;
1230 #define SND_VOLUME 1
1231 #define SND_ATTENUATION 2
1232 #define SND_LARGEENTITY 8
1233 #define SND_LARGESOUND 16
1235 float sound_allowed(float dest, entity e)
1237 // sounds from world may always pass
1240 if (e.classname == "body")
1242 else if (e.realowner && e.realowner != e)
1244 else if (e.owner && e.owner != e)
1249 // sounds to self may always pass
1250 if (dest == MSG_ONE)
1251 if (e == msg_entity)
1253 // sounds by players can be removed
1254 if (autocvar_bot_sound_monopoly)
1255 if (clienttype(e) == CLIENTTYPE_REAL)
1257 // anything else may pass
1261 #ifdef COMPAT_XON010_CHANNELS
1262 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1263 void sound(entity e, float chan, string samp, float vol, float atten)
1265 if (!sound_allowed(MSG_BROADCAST, e))
1267 builtin_sound(e, chan, samp, vol, atten);
1271 void sound(entity e, float chan, string samp, float vol, float atten)
1273 if (!sound_allowed(MSG_BROADCAST, e))
1275 sound7(e, chan, samp, vol, atten, 0, 0);
1279 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1283 if (!sound_allowed(dest, e))
1286 entno = num_for_edict(e);
1287 idx = precache_sound_index(samp);
1292 atten = floor(atten * 64);
1293 vol = floor(vol * 255);
1296 sflags |= SND_VOLUME;
1298 sflags |= SND_ATTENUATION;
1299 if (entno >= 8192 || chan < 0 || chan > 7)
1300 sflags |= SND_LARGEENTITY;
1302 sflags |= SND_LARGESOUND;
1304 WriteByte(dest, SVC_SOUND);
1305 WriteByte(dest, sflags);
1306 if (sflags & SND_VOLUME)
1307 WriteByte(dest, vol);
1308 if (sflags & SND_ATTENUATION)
1309 WriteByte(dest, atten);
1310 if (sflags & SND_LARGEENTITY)
1312 WriteShort(dest, entno);
1313 WriteByte(dest, chan);
1317 WriteShort(dest, entno * 8 + chan);
1319 if (sflags & SND_LARGESOUND)
1320 WriteShort(dest, idx);
1322 WriteByte(dest, idx);
1324 WriteCoord(dest, o_x);
1325 WriteCoord(dest, o_y);
1326 WriteCoord(dest, o_z);
1328 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1332 if (!sound_allowed(dest, e))
1335 o = e.origin + 0.5 * (e.mins + e.maxs);
1336 soundtoat(dest, e, o, chan, samp, vol, atten);
1338 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1340 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1342 void stopsoundto(float dest, entity e, float chan)
1346 if (!sound_allowed(dest, e))
1349 entno = num_for_edict(e);
1351 if (entno >= 8192 || chan < 0 || chan > 7)
1354 idx = precache_sound_index("misc/null.wav");
1355 sflags = SND_LARGEENTITY;
1357 sflags |= SND_LARGESOUND;
1358 WriteByte(dest, SVC_SOUND);
1359 WriteByte(dest, sflags);
1360 WriteShort(dest, entno);
1361 WriteByte(dest, chan);
1362 if (sflags & SND_LARGESOUND)
1363 WriteShort(dest, idx);
1365 WriteByte(dest, idx);
1366 WriteCoord(dest, e.origin_x);
1367 WriteCoord(dest, e.origin_y);
1368 WriteCoord(dest, e.origin_z);
1372 WriteByte(dest, SVC_STOPSOUND);
1373 WriteShort(dest, entno * 8 + chan);
1376 void stopsound(entity e, float chan)
1378 if (!sound_allowed(MSG_BROADCAST, e))
1381 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1382 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1385 void play2(entity e, string filename)
1387 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1389 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1392 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1394 float spamsound(entity e, float chan, string samp, float vol, float atten)
1396 if (!sound_allowed(MSG_BROADCAST, e))
1399 if (time > e.spamtime)
1402 sound(e, chan, samp, vol, atten);
1408 void play2team(float t, string filename)
1412 if (autocvar_bot_sound_monopoly)
1415 FOR_EACH_REALPLAYER(head)
1418 play2(head, filename);
1422 void play2all(string samp)
1424 if (autocvar_bot_sound_monopoly)
1427 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1430 void PrecachePlayerSounds(string f);
1431 void precache_playermodel(string m)
1433 float globhandle, i, n;
1436 if(substring(m, -9,5) == "_lod1")
1438 if(substring(m, -9,5) == "_lod2")
1441 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1444 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1448 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1451 n = search_getsize(globhandle);
1452 for (i = 0; i < n; ++i)
1454 //print(search_getfilename(globhandle, i), "\n");
1455 f = search_getfilename(globhandle, i);
1456 PrecachePlayerSounds(f);
1458 search_end(globhandle);
1460 void precache_all_playermodels(string pattern)
1462 float globhandle, i, n;
1465 globhandle = search_begin(pattern, TRUE, FALSE);
1468 n = search_getsize(globhandle);
1469 for (i = 0; i < n; ++i)
1471 //print(search_getfilename(globhandle, i), "\n");
1472 f = search_getfilename(globhandle, i);
1473 precache_playermodel(f);
1475 search_end(globhandle);
1480 // gamemode related things
1481 precache_model ("models/misc/chatbubble.spr");
1484 precache_model ("models/runematch/curse.mdl");
1485 precache_model ("models/runematch/rune.mdl");
1488 #ifdef TTURRETS_ENABLED
1489 if (autocvar_g_turrets)
1493 // Precache all player models if desired
1494 if (autocvar_sv_precacheplayermodels)
1496 PrecachePlayerSounds("sound/player/default.sounds");
1497 precache_all_playermodels("models/player/*.zym");
1498 precache_all_playermodels("models/player/*.dpm");
1499 precache_all_playermodels("models/player/*.md3");
1500 precache_all_playermodels("models/player/*.psk");
1501 precache_all_playermodels("models/player/*.iqm");
1504 if (autocvar_sv_defaultcharacter)
1507 s = autocvar_sv_defaultplayermodel_red;
1509 precache_playermodel(s);
1510 s = autocvar_sv_defaultplayermodel_blue;
1512 precache_playermodel(s);
1513 s = autocvar_sv_defaultplayermodel_yellow;
1515 precache_playermodel(s);
1516 s = autocvar_sv_defaultplayermodel_pink;
1518 precache_playermodel(s);
1519 s = autocvar_sv_defaultplayermodel;
1521 precache_playermodel(s);
1526 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1527 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1530 // gore and miscellaneous sounds
1531 //precache_sound ("misc/h2ohit.wav");
1532 precache_model ("models/hook.md3");
1533 precache_sound ("misc/armorimpact.wav");
1534 precache_sound ("misc/bodyimpact1.wav");
1535 precache_sound ("misc/bodyimpact2.wav");
1536 precache_sound ("misc/gib.wav");
1537 precache_sound ("misc/gib_splat01.wav");
1538 precache_sound ("misc/gib_splat02.wav");
1539 precache_sound ("misc/gib_splat03.wav");
1540 precache_sound ("misc/gib_splat04.wav");
1541 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1542 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1543 precache_sound ("misc/null.wav");
1544 precache_sound ("misc/spawn.wav");
1545 precache_sound ("misc/talk.wav");
1546 precache_sound ("misc/teleport.wav");
1547 precache_sound ("misc/poweroff.wav");
1548 precache_sound ("player/lava.wav");
1549 precache_sound ("player/slime.wav");
1552 precache_sound ("misc/jetpack_fly.wav");
1554 precache_model ("models/sprites/0.spr32");
1555 precache_model ("models/sprites/1.spr32");
1556 precache_model ("models/sprites/2.spr32");
1557 precache_model ("models/sprites/3.spr32");
1558 precache_model ("models/sprites/4.spr32");
1559 precache_model ("models/sprites/5.spr32");
1560 precache_model ("models/sprites/6.spr32");
1561 precache_model ("models/sprites/7.spr32");
1562 precache_model ("models/sprites/8.spr32");
1563 precache_model ("models/sprites/9.spr32");
1564 precache_model ("models/sprites/10.spr32");
1566 // common weapon precaches
1567 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1568 precache_sound ("weapons/weapon_switch.wav");
1569 precache_sound ("weapons/weaponpickup.wav");
1570 precache_sound ("weapons/unavailable.wav");
1571 precache_sound ("weapons/dryfire.wav");
1572 if (g_grappling_hook)
1574 precache_sound ("weapons/hook_fire.wav"); // hook
1575 precache_sound ("weapons/hook_impact.wav"); // hook
1578 if(autocvar_sv_precacheweapons)
1580 //precache weapon models/sounds
1583 while (wep <= WEP_LAST)
1585 weapon_action(wep, WR_PRECACHE);
1590 precache_model("models/elaser.mdl");
1591 precache_model("models/laser.mdl");
1592 precache_model("models/ebomb.mdl");
1595 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1597 if (!self.noise && self.music) // quake 3 uses the music field
1598 self.noise = self.music;
1600 // plays music for the level if there is any
1603 precache_sound (self.noise);
1604 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1609 // sorry, but using \ in macros breaks line numbers
1610 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1611 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1612 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1615 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1617 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1620 WRITESPECTATABLE_MSG_ONE({
1621 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1622 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1623 WriteByte(MSG_ONE, id);
1624 WriteString(MSG_ONE, s);
1625 if (id != 0 && s != "")
1627 WriteByte(MSG_ONE, duration);
1628 WriteByte(MSG_ONE, countdown_num);
1633 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1635 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1637 // WARNING: this kills the trace globals
1638 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1639 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1641 #define INITPRIO_FIRST 0
1642 #define INITPRIO_GAMETYPE 0
1643 #define INITPRIO_GAMETYPE_FALLBACK 1
1644 #define INITPRIO_FINDTARGET 10
1645 #define INITPRIO_DROPTOFLOOR 20
1646 #define INITPRIO_SETLOCATION 90
1647 #define INITPRIO_LINKDOORS 91
1648 #define INITPRIO_LAST 99
1650 .void(void) initialize_entity;
1651 .float initialize_entity_order;
1652 .entity initialize_entity_next;
1653 entity initialize_entity_first;
1655 void make_safe_for_remove(entity e)
1657 if (e.initialize_entity)
1660 for (ent = initialize_entity_first; ent; )
1662 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1664 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1665 // skip it in linked list
1668 prev.initialize_entity_next = ent.initialize_entity_next;
1669 ent = prev.initialize_entity_next;
1673 initialize_entity_first = ent.initialize_entity_next;
1674 ent = initialize_entity_first;
1680 ent = ent.initialize_entity_next;
1686 void objerror(string s)
1688 make_safe_for_remove(self);
1689 builtin_objerror(s);
1692 .float remove_except_protected_forbidden;
1693 void remove_except_protected(entity e)
1695 if(e.remove_except_protected_forbidden)
1696 error("not allowed to remove this at this point");
1700 void remove_unsafely(entity e)
1702 if(e.classname == "spike")
1703 error("Removing spikes is forbidden (crylink bug), please report");
1707 void remove_safely(entity e)
1709 make_safe_for_remove(e);
1713 void InitializeEntity(entity e, void(void) func, float order)
1717 if (!e || e.initialize_entity)
1719 // make a proxy initializer entity
1723 e.classname = "initialize_entity";
1727 e.initialize_entity = func;
1728 e.initialize_entity_order = order;
1730 cur = initialize_entity_first;
1733 if (!cur || cur.initialize_entity_order > order)
1735 // insert between prev and cur
1737 prev.initialize_entity_next = e;
1739 initialize_entity_first = e;
1740 e.initialize_entity_next = cur;
1744 cur = cur.initialize_entity_next;
1747 void InitializeEntitiesRun()
1750 startoflist = initialize_entity_first;
1751 initialize_entity_first = world;
1752 remove = remove_except_protected;
1753 for (self = startoflist; self; self = self.initialize_entity_next)
1755 self.remove_except_protected_forbidden = 1;
1757 for (self = startoflist; self; )
1760 var void(void) func;
1761 e = self.initialize_entity_next;
1762 func = self.initialize_entity;
1763 self.initialize_entity_order = 0;
1764 self.initialize_entity = func_null;
1765 self.initialize_entity_next = world;
1766 self.remove_except_protected_forbidden = 0;
1767 if (self.classname == "initialize_entity")
1771 builtin_remove(self);
1774 //dprint("Delayed initialization: ", self.classname, "\n");
1775 if(func != func_null)
1780 backtrace(strcat("Null function in: ", self.classname, "\n"));
1784 remove = remove_unsafely;
1787 .float uncustomizeentityforclient_set;
1788 .void(void) uncustomizeentityforclient;
1789 void(void) SUB_Nullpointer = #0;
1790 void UncustomizeEntitiesRun()
1794 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1795 self.uncustomizeentityforclient();
1798 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1800 e.customizeentityforclient = customizer;
1801 e.uncustomizeentityforclient = uncustomizer;
1802 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1806 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1809 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1813 if (e.classname == "")
1814 e.classname = "net_linked";
1816 if (e.model == "" || self.modelindex == 0)
1820 setmodel(e, "null");
1824 e.SendEntity = sendfunc;
1825 e.SendFlags = 0xFFFFFF;
1828 e.effects |= EF_NODEPTHTEST;
1832 e.nextthink = time + dt;
1833 e.think = SUB_Remove;
1837 void adaptor_think2touch()
1846 void adaptor_think2use()
1858 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1860 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1861 self.projectiledeathtype |= HITTYPE_SPLASH;
1862 adaptor_think2use();
1865 // deferred dropping
1866 void DropToFloor_Handler()
1868 builtin_droptofloor();
1869 self.dropped_origin = self.origin;
1874 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1879 float trace_hits_box_a0, trace_hits_box_a1;
1881 float trace_hits_box_1d(float end, float thmi, float thma)
1885 // just check if x is in range
1893 // do the trace with respect to x
1894 // 0 -> end has to stay in thmi -> thma
1895 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1896 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1897 if (trace_hits_box_a0 > trace_hits_box_a1)
1903 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1908 // now it is a trace from 0 to end
1910 trace_hits_box_a0 = 0;
1911 trace_hits_box_a1 = 1;
1913 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1915 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1917 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1923 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1925 return trace_hits_box(start, end, thmi - ma, thma - mi);
1928 float SUB_NoImpactCheck()
1930 // zero hitcontents = this is not the real impact, but either the
1931 // mirror-impact of something hitting the projectile instead of the
1932 // projectile hitting the something, or a touchareagrid one. Neither of
1933 // these stop the projectile from moving, so...
1934 if(trace_dphitcontents == 0)
1936 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1937 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1940 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1942 if (other == world && self.size != '0 0 0')
1945 tic = self.velocity * sys_frametime;
1946 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1947 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1948 if (trace_fraction >= 1)
1950 dprint("Odd... did not hit...?\n");
1952 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1954 dprint("Detected and prevented the sky-grapple bug.\n");
1962 #define SUB_OwnerCheck() (other && (other == self.owner))
1964 void RemoveGrapplingHook(entity pl);
1965 void W_Crylink_Dequeue(entity e);
1966 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1968 if(SUB_OwnerCheck())
1970 if(SUB_NoImpactCheck())
1972 if(self.classname == "grapplinghook")
1973 RemoveGrapplingHook(self.realowner);
1974 else if(self.classname == "spike")
1976 W_Crylink_Dequeue(self);
1983 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1984 UpdateCSQCProjectile(self);
1987 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1989 void URI_Get_Callback(float id, float status, string data)
1991 if(url_URI_Get_Callback(id, status, data))
1995 else if (id == URI_GET_DISCARD)
1999 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2002 Curl_URI_Get_Callback(id, status, data);
2004 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2007 OnlineBanList_URI_Get_Callback(id, status, data);
2011 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2015 string uid2name(string myuid) {
2017 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2019 // FIXME remove this later after 0.6 release
2020 // convert old style broken records to correct style
2023 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2026 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2027 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2032 s = "^1Unregistered Player";
2036 float race_readTime(string map, float pos)
2044 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2047 string race_readUID(string map, float pos)
2055 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2058 float race_readPos(string map, float t) {
2060 for (i = 1; i <= RANKINGS_CNT; ++i)
2061 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2064 return 0; // pos is zero if unranked
2067 void race_writeTime(string map, float t, string myuid)
2076 newpos = race_readPos(map, t);
2079 for(i = 1; i <= RANKINGS_CNT; ++i)
2081 if(race_readUID(map, i) == myuid)
2084 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2085 for (i = prevpos; i > newpos; --i) {
2086 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2087 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2089 } else { // player has no ranked record yet
2090 for (i = RANKINGS_CNT; i > newpos; --i) {
2091 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2092 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2096 // store new time itself
2097 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2098 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2101 string race_readName(string map, float pos)
2109 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2112 string race_placeName(float pos) {
2113 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2115 if(mod(pos, 10) == 1)
2116 return strcat(ftos(pos), "st");
2117 else if(mod(pos, 10) == 2)
2118 return strcat(ftos(pos), "nd");
2119 else if(mod(pos, 10) == 3)
2120 return strcat(ftos(pos), "rd");
2122 return strcat(ftos(pos), "th");
2125 return strcat(ftos(pos), "th");
2128 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2131 vector start, org, delta, end, enddown, mstart;
2134 m = e.dphitcontentsmask;
2135 e.dphitcontentsmask = goodcontents | badcontents;
2138 delta = world.maxs - world.mins;
2140 for (i = 0; i < attempts; ++i)
2142 start_x = org_x + random() * delta_x;
2143 start_y = org_y + random() * delta_y;
2144 start_z = org_z + random() * delta_z;
2146 // rule 1: start inside world bounds, and outside
2147 // solid, and don't start from somewhere where you can
2148 // fall down to evil
2149 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2150 if (trace_fraction >= 1)
2152 if (trace_startsolid)
2154 if (trace_dphitcontents & badcontents)
2156 if (trace_dphitq3surfaceflags & badsurfaceflags)
2159 // rule 2: if we are too high, lower the point
2160 if (trace_fraction * delta_z > maxaboveground)
2161 start = trace_endpos + '0 0 1' * maxaboveground;
2162 enddown = trace_endpos;
2164 // rule 3: make sure we aren't outside the map. This only works
2165 // for somewhat well formed maps. A good rule of thumb is that
2166 // the map should have a convex outside hull.
2167 // these can be traceLINES as we already verified the starting box
2168 mstart = start + 0.5 * (e.mins + e.maxs);
2169 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2170 if (trace_fraction >= 1)
2172 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2173 if (trace_fraction >= 1)
2175 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2176 if (trace_fraction >= 1)
2178 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2179 if (trace_fraction >= 1)
2181 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2182 if (trace_fraction >= 1)
2185 // rule 4: we must "see" some spawnpoint
2186 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2187 if(checkpvs(mstart, sp))
2191 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2192 if(checkpvs(mstart, sp))
2198 // find a random vector to "look at"
2199 end_x = org_x + random() * delta_x;
2200 end_y = org_y + random() * delta_y;
2201 end_z = org_z + random() * delta_z;
2202 end = start + normalize(end - start) * vlen(delta);
2204 // rule 4: start TO end must not be too short
2205 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2206 if (trace_startsolid)
2208 if (trace_fraction < minviewdistance / vlen(delta))
2211 // rule 5: don't want to look at sky
2212 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2215 // rule 6: we must not end up in trigger_hurt
2216 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2222 e.dphitcontentsmask = m;
2226 setorigin(e, start);
2227 e.angles = vectoangles(end - start);
2228 dprint("Needed ", ftos(i + 1), " attempts\n");
2235 float zcurveparticles_effectno;
2236 vector zcurveparticles_start;
2237 float zcurveparticles_spd;
2239 void endzcurveparticles()
2241 if(zcurveparticles_effectno)
2244 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2246 zcurveparticles_effectno = 0;
2249 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2251 spd = bound(0, floor(spd / 16), 32767);
2252 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2254 endzcurveparticles();
2255 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2256 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2257 WriteShort(MSG_BROADCAST, effectno);
2258 WriteCoord(MSG_BROADCAST, start_x);
2259 WriteCoord(MSG_BROADCAST, start_y);
2260 WriteCoord(MSG_BROADCAST, start_z);
2261 zcurveparticles_effectno = effectno;
2262 zcurveparticles_start = start;
2265 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2266 WriteCoord(MSG_BROADCAST, end_x);
2267 WriteCoord(MSG_BROADCAST, end_y);
2268 WriteCoord(MSG_BROADCAST, end_z);
2269 WriteCoord(MSG_BROADCAST, end_dz);
2270 zcurveparticles_spd = spd;
2273 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2276 vector vecxy, velxy;
2278 vecxy = end - start;
2283 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2285 endzcurveparticles();
2286 trailparticles(world, effectno, start, end);
2290 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2291 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2294 void write_recordmarker(entity pl, float tstart, float dt)
2296 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2298 // also write a marker into demo files for demotc-race-record-extractor to find
2301 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2302 " ", ftos(tstart), " ", ftos(dt), "\n"));
2305 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2318 if(allowcenter) // 2: allow center handedness
2331 if(allowcenter) // 2: allow center handedness
2347 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2352 if (autocvar_g_shootfromeye)
2365 else if (autocvar_g_shootfromcenter)
2370 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2380 else if (autocvar_g_shootfromclient)
2382 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2387 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2389 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2393 void attach_sameorigin(entity e, entity to, string tag)
2395 vector org, t_forward, t_left, t_up, e_forward, e_up;
2402 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2403 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2404 t_forward = v_forward * tagscale;
2405 t_left = v_right * -tagscale;
2406 t_up = v_up * tagscale;
2408 e.origin_x = org * t_forward;
2409 e.origin_y = org * t_left;
2410 e.origin_z = org * t_up;
2412 // current forward and up directions
2413 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2414 e.angles = AnglesTransform_FromVAngles(e.angles);
2416 e.angles = AnglesTransform_FromAngles(e.angles);
2417 fixedmakevectors(e.angles);
2419 // untransform forward, up!
2420 e_forward_x = v_forward * t_forward;
2421 e_forward_y = v_forward * t_left;
2422 e_forward_z = v_forward * t_up;
2423 e_up_x = v_up * t_forward;
2424 e_up_y = v_up * t_left;
2425 e_up_z = v_up * t_up;
2427 e.angles = fixedvectoangles2(e_forward, e_up);
2428 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2429 e.angles = AnglesTransform_ToVAngles(e.angles);
2431 e.angles = AnglesTransform_ToAngles(e.angles);
2433 setattachment(e, to, tag);
2434 setorigin(e, e.origin);
2437 void detach_sameorigin(entity e)
2440 org = gettaginfo(e, 0);
2441 e.angles = fixedvectoangles2(v_forward, v_up);
2442 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2443 e.angles = AnglesTransform_ToVAngles(e.angles);
2445 e.angles = AnglesTransform_ToAngles(e.angles);
2447 setattachment(e, world, "");
2448 setorigin(e, e.origin);
2451 void follow_sameorigin(entity e, entity to)
2453 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2454 e.aiment = to; // make the hole follow bmodel
2455 e.punchangle = to.angles; // the original angles of bmodel
2456 e.view_ofs = e.origin - to.origin; // relative origin
2457 e.v_angle = e.angles - to.angles; // relative angles
2460 void unfollow_sameorigin(entity e)
2462 e.movetype = MOVETYPE_NONE;
2465 entity gettaginfo_relative_ent;
2466 vector gettaginfo_relative(entity e, float tag)
2468 if (!gettaginfo_relative_ent)
2470 gettaginfo_relative_ent = spawn();
2471 gettaginfo_relative_ent.effects = EF_NODRAW;
2473 gettaginfo_relative_ent.model = e.model;
2474 gettaginfo_relative_ent.modelindex = e.modelindex;
2475 gettaginfo_relative_ent.frame = e.frame;
2476 return gettaginfo(gettaginfo_relative_ent, tag);
2479 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2483 if (pl.soundentity.cnt & p)
2485 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2486 pl.soundentity.cnt |= p;
2489 void SoundEntity_StopSound(entity pl, float chan)
2493 if (pl.soundentity.cnt & p)
2495 stopsoundto(MSG_ALL, pl.soundentity, chan);
2496 pl.soundentity.cnt &~= p;
2500 void SoundEntity_Attach(entity pl)
2502 pl.soundentity = spawn();
2503 pl.soundentity.classname = "soundentity";
2504 pl.soundentity.owner = pl;
2505 setattachment(pl.soundentity, pl, "");
2506 setmodel(pl.soundentity, "null");
2509 void SoundEntity_Detach(entity pl)
2512 for (i = 0; i <= 7; ++i)
2513 SoundEntity_StopSound(pl, i);
2518 float modeleffect_SendEntity(entity to, float sf)
2521 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2524 if(self.velocity != '0 0 0')
2526 if(self.angles != '0 0 0')
2528 if(self.avelocity != '0 0 0')
2531 WriteByte(MSG_ENTITY, f);
2532 WriteShort(MSG_ENTITY, self.modelindex);
2533 WriteByte(MSG_ENTITY, self.skin);
2534 WriteByte(MSG_ENTITY, self.frame);
2535 WriteCoord(MSG_ENTITY, self.origin_x);
2536 WriteCoord(MSG_ENTITY, self.origin_y);
2537 WriteCoord(MSG_ENTITY, self.origin_z);
2540 WriteCoord(MSG_ENTITY, self.velocity_x);
2541 WriteCoord(MSG_ENTITY, self.velocity_y);
2542 WriteCoord(MSG_ENTITY, self.velocity_z);
2546 WriteCoord(MSG_ENTITY, self.angles_x);
2547 WriteCoord(MSG_ENTITY, self.angles_y);
2548 WriteCoord(MSG_ENTITY, self.angles_z);
2552 WriteCoord(MSG_ENTITY, self.avelocity_x);
2553 WriteCoord(MSG_ENTITY, self.avelocity_y);
2554 WriteCoord(MSG_ENTITY, self.avelocity_z);
2556 WriteShort(MSG_ENTITY, self.scale * 256.0);
2557 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2558 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2559 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2560 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2565 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2570 e.classname = "modeleffect";
2578 e.teleport_time = t1;
2582 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2586 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2589 sz = max(e.scale, e.scale2);
2590 setsize(e, e.mins * sz, e.maxs * sz);
2591 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2594 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2596 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2599 float randombit(float bits)
2601 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2610 for(f = 1; f <= bits; f *= 2)
2619 r = (r - 1) / (n - 1);
2626 float randombits(float bits, float k, float error_return)
2630 while(k > 0 && bits != r)
2632 r += randombit(bits - r);
2641 void randombit_test(float bits, float iter)
2645 print(ftos(randombit(bits)), "\n");
2650 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2652 if(halflifedist > 0)
2653 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2654 else if(halflifedist < 0)
2655 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2664 #define cvar_string_normal builtin_cvar_string
2665 #define cvar_normal builtin_cvar
2667 string cvar_string_normal(string n)
2669 if not(cvar_type(n) & 1)
2670 backtrace(strcat("Attempt to access undefined cvar: ", n));
2671 return builtin_cvar_string(n);
2674 float cvar_normal(string n)
2676 return stof(cvar_string_normal(n));
2679 #define cvar_set_normal builtin_cvar_set
2687 oself.think = SUB_Remove;
2688 oself.nextthink = time;
2694 Execute func() after time + fdelay.
2695 self when func is executed = self when defer is called
2697 void defer(float fdelay, void() func)
2704 e.think = defer_think;
2705 e.nextthink = time + fdelay;
2708 .string aiment_classname;
2709 .float aiment_deadflag;
2710 void SetMovetypeFollow(entity ent, entity e)
2712 // FIXME this may not be warpzone aware
2713 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2714 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2715 ent.aiment = e; // make the hole follow bmodel
2716 ent.punchangle = e.angles; // the original angles of bmodel
2717 ent.view_ofs = ent.origin - e.origin; // relative origin
2718 ent.v_angle = ent.angles - e.angles; // relative angles
2719 ent.aiment_classname = strzone(e.classname);
2720 ent.aiment_deadflag = e.deadflag;
2722 void UnsetMovetypeFollow(entity ent)
2724 ent.movetype = MOVETYPE_FLY;
2725 PROJECTILE_MAKETRIGGER(ent);
2728 float LostMovetypeFollow(entity ent)
2731 if(ent.movetype != MOVETYPE_FOLLOW)
2737 if(ent.aiment.classname != ent.aiment_classname)
2739 if(ent.aiment.deadflag != ent.aiment_deadflag)
2745 float isPushable(entity e)
2752 case "droppedweapon":
2753 case "keepawayball":
2754 case "nexball_basketball":
2755 case "nexball_football":
2757 case "bullet": // antilagged bullets can't hit this either
2760 if (e.projectiledeathtype)