1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = autocvar_developer;
642 war = autocvar_prvm_backtraceforwarnings;
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
884 t = (i == WEP_LASER || i == WEP_SHOTGUN);
886 t = (i == WEP_SHOTGUN);
888 t = 0; // weapon is set a few lines later
890 t = (i == WEP_LASER || i == WEP_SHOTGUN);
891 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
892 t |= (i == WEP_HOOK);
895 // we cannot disable porto in Nexball, we must force it
896 if(g_nexball && i == WEP_PORTO)
902 void readplayerstartcvars()
908 // initialize starting values for players
911 start_ammo_shells = 0;
912 start_ammo_nails = 0;
913 start_ammo_rockets = 0;
914 start_ammo_cells = 0;
915 start_health = cvar("g_balance_health_start");
916 start_armorvalue = cvar("g_balance_armor_start");
919 s = cvar_string("g_weaponarena");
925 g_weaponarena_list = "All Weapons";
926 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
928 e = get_weaponinfo(j);
929 g_weaponarena |= e.weapons;
930 weapon_action(e.weapon, WR_PRECACHE);
933 else if (s == "most")
935 g_weaponarena_list = "Most Weapons";
936 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
938 e = get_weaponinfo(j);
939 if (e.spawnflags & WEP_FLAG_NORMAL)
941 g_weaponarena |= e.weapons;
942 weapon_action(e.weapon, WR_PRECACHE);
946 else if (s == "none")
948 g_weaponarena_list = "No Weapons";
949 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
953 t = tokenize_console(s);
954 g_weaponarena_list = "";
955 for (i = 0; i < t; ++i)
958 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
960 e = get_weaponinfo(j);
963 g_weaponarena |= e.weapons;
964 weapon_action(e.weapon, WR_PRECACHE);
965 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
971 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
974 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
978 g_weaponarena_random = cvar("g_weaponarena_random");
980 g_weaponarena_random = 0;
981 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
985 start_weapons = g_weaponarena;
986 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
988 e = get_weaponinfo(j);
989 if(start_weapons & e.weapons)
991 if(e.items & IT_ROCKETS)
992 start_ammo_rockets = 999;
993 if(e.items & IT_SHELLS)
994 start_ammo_shells = 999;
995 if(e.items & IT_CELLS)
996 start_ammo_cells = 999;
997 if(e.items & IT_NAILS)
998 start_ammo_nails = 999;
999 if(e.items & IT_FUEL)
1000 start_ammo_fuel = 999;
1003 start_items |= IT_UNLIMITED_AMMO;
1005 else if (g_minstagib)
1008 start_armorvalue = 0;
1009 start_weapons = WEPBIT_MINSTANEX;
1010 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1011 start_ammo_cells = cvar("g_minstagib_ammo_start");
1012 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1013 start_ammo_fuel = cvar("g_start_ammo_fuel");
1015 if (g_minstagib_invis_alpha <= 0)
1016 g_minstagib_invis_alpha = -1;
1022 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1023 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1024 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1025 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1026 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1027 start_health = cvar("g_lms_start_health");
1028 start_armorvalue = cvar("g_lms_start_armor");
1032 start_ammo_shells = cvar("g_start_ammo_shells");
1033 start_ammo_nails = cvar("g_start_ammo_nails");
1034 start_ammo_rockets = cvar("g_start_ammo_rockets");
1035 start_ammo_cells = cvar("g_start_ammo_cells");
1036 start_ammo_fuel = cvar("g_start_ammo_fuel");
1039 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1041 e = get_weaponinfo(i);
1042 if(want_weapon("g_start_weapon_", e, FALSE))
1043 start_weapons |= e.weapons;
1049 warmup_start_ammo_shells = start_ammo_shells;
1050 warmup_start_ammo_nails = start_ammo_nails;
1051 warmup_start_ammo_rockets = start_ammo_rockets;
1052 warmup_start_ammo_cells = start_ammo_cells;
1053 warmup_start_ammo_fuel = start_ammo_fuel;
1054 warmup_start_health = start_health;
1055 warmup_start_armorvalue = start_armorvalue;
1056 warmup_start_weapons = start_weapons;
1058 if (!g_weaponarena && !g_minstagib && !g_ca)
1060 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1061 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1062 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1063 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1064 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1065 warmup_start_health = cvar("g_warmup_start_health");
1066 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1067 warmup_start_weapons = 0;
1068 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1070 e = get_weaponinfo(i);
1071 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1072 warmup_start_weapons |= e.weapons;
1077 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1079 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1080 start_items |= IT_FUEL_REGEN;
1081 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1082 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1085 if(!cvar("g_use_ammunition"))
1087 start_ammo_shells = cvar("g_pickup_shells_max");
1088 start_ammo_nails = cvar("g_pickup_nails_max");
1089 start_ammo_rockets = cvar("g_pickup_rockets_max");
1090 start_ammo_cells = cvar("g_pickup_cells_max");
1091 start_ammo_fuel = cvar("g_pickup_fuel_max");
1092 start_items |= IT_UNLIMITED_AMMO;
1093 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1094 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1095 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1096 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1097 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1098 //warmup_start_items |= IT_UNLIMITED_AMMO;
1102 start_items |= IT_JETPACK;
1104 if (g_weapon_stay == 2)
1106 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1107 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1108 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1109 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1110 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1111 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1112 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1113 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1114 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1115 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1118 MUTATOR_CALLHOOK(SetStartItems);
1120 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1122 e = get_weaponinfo(i);
1123 if(e.weapons & (start_weapons | warmup_start_weapons))
1124 weapon_action(e.weapon, WR_PRECACHE);
1127 start_ammo_shells = max(0, start_ammo_shells);
1128 start_ammo_nails = max(0, start_ammo_nails);
1129 start_ammo_cells = max(0, start_ammo_cells);
1130 start_ammo_rockets = max(0, start_ammo_rockets);
1131 start_ammo_fuel = max(0, start_ammo_fuel);
1133 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1134 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1135 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1136 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1137 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1141 float g_bugrigs_planar_movement;
1142 float g_bugrigs_planar_movement_car_jumping;
1143 float g_bugrigs_reverse_spinning;
1144 float g_bugrigs_reverse_speeding;
1145 float g_bugrigs_reverse_stopping;
1146 float g_bugrigs_air_steering;
1147 float g_bugrigs_angle_smoothing;
1148 float g_bugrigs_friction_floor;
1149 float g_bugrigs_friction_brake;
1150 float g_bugrigs_friction_air;
1151 float g_bugrigs_accel;
1152 float g_bugrigs_speed_ref;
1153 float g_bugrigs_speed_pow;
1154 float g_bugrigs_steer;
1156 float g_touchexplode;
1157 float g_touchexplode_radius;
1158 float g_touchexplode_damage;
1159 float g_touchexplode_edgedamage;
1160 float g_touchexplode_force;
1167 float sv_pitch_fixyaw;
1169 string GetGametype(); // g_world.qc
1170 void readlevelcvars(void)
1172 // first load all the mutators
1174 MUTATOR_ADD(mutator_nix);
1175 if(cvar("g_dodging"))
1176 MUTATOR_ADD(mutator_dodging);
1177 if(cvar("g_rocket_flying"))
1178 MUTATOR_ADD(mutator_rocketflying);
1179 if(cvar("g_vampire"))
1180 MUTATOR_ADD(mutator_vampire);
1182 if(cvar("sv_allow_fullbright"))
1183 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1185 g_bugrigs = cvar("g_bugrigs");
1186 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1187 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1188 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1189 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1190 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1191 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1192 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1193 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1194 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1195 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1196 g_bugrigs_accel = cvar("g_bugrigs_accel");
1197 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1198 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1199 g_bugrigs_steer = cvar("g_bugrigs_steer");
1201 g_touchexplode = cvar("g_touchexplode");
1202 g_touchexplode_radius = cvar("g_touchexplode_radius");
1203 g_touchexplode_damage = cvar("g_touchexplode_damage");
1204 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1205 g_touchexplode_force = cvar("g_touchexplode_force");
1207 #ifdef ALLOW_FORCEMODELS
1208 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1210 sv_loddistance1 = cvar("sv_loddistance1");
1211 sv_loddistance2 = cvar("sv_loddistance2");
1213 if(sv_loddistance2 <= sv_loddistance1)
1214 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1216 sv_clones = cvar("sv_clones");
1217 sv_gentle = cvar("sv_gentle");
1218 sv_foginterval = cvar("sv_foginterval");
1219 g_cloaked = cvar("g_cloaked");
1221 g_cloaked = 1; // always enable cloak in CTS
1222 g_jump_grunt = cvar("g_jump_grunt");
1223 g_footsteps = cvar("g_footsteps");
1224 g_grappling_hook = cvar("g_grappling_hook");
1225 g_jetpack = cvar("g_jetpack");
1226 g_midair = cvar("g_midair");
1227 g_minstagib = cvar("g_minstagib");
1228 g_norecoil = cvar("g_norecoil");
1229 g_bloodloss = cvar("g_bloodloss");
1230 sv_maxidle = cvar("sv_maxidle");
1231 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1232 sv_pogostick = cvar("sv_pogostick");
1233 g_ctf_reverse = cvar("g_ctf_reverse");
1234 sv_autotaunt = cvar("sv_autotaunt");
1235 sv_taunt = cvar("sv_taunt");
1237 inWarmupStage = cvar("g_warmup");
1238 g_warmup_limit = cvar("g_warmup_limit");
1239 g_warmup_allguns = cvar("g_warmup_allguns");
1240 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1242 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1243 inWarmupStage = 0; // these modes cannot work together, sorry
1245 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1246 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1247 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1248 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1249 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1250 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1251 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1252 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1253 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1254 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1255 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1256 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1258 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1259 g_weaponratefactor = cvar("g_weaponratefactor");
1260 g_weapondamagefactor = cvar("g_weapondamagefactor");
1261 g_weaponforcefactor = cvar("g_weaponforcefactor");
1262 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1264 g_pickup_shells = cvar("g_pickup_shells");
1265 g_pickup_shells_max = cvar("g_pickup_shells_max");
1266 g_pickup_nails = cvar("g_pickup_nails");
1267 g_pickup_nails_max = cvar("g_pickup_nails_max");
1268 g_pickup_rockets = cvar("g_pickup_rockets");
1269 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1270 g_pickup_cells = cvar("g_pickup_cells");
1271 g_pickup_cells_max = cvar("g_pickup_cells_max");
1272 g_pickup_fuel = cvar("g_pickup_fuel");
1273 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1274 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1275 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1276 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1277 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1278 g_pickup_armormedium = cvar("g_pickup_armormedium");
1279 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1280 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1281 g_pickup_armorbig = cvar("g_pickup_armorbig");
1282 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1283 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1284 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1285 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1286 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1287 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1288 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1289 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1290 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1291 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1292 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1293 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1294 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1295 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1296 g_pickup_healthmega = cvar("g_pickup_healthmega");
1297 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1298 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1300 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1301 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1303 g_pinata = cvar("g_pinata");
1305 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1307 g_weapon_stay = cvar("g_weapon_stay");
1309 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1312 g_ghost_items = cvar("g_ghost_items");
1314 if(g_ghost_items >= 1)
1315 g_ghost_items = 0.25; // default alpha value
1317 if not(inWarmupStage && !g_ca)
1318 game_starttime = cvar("g_start_delay");
1320 sv_pitch_min = cvar("sv_pitch_min");
1321 sv_pitch_max = cvar("sv_pitch_max");
1322 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1324 readplayerstartcvars();
1330 string precache_sound (string s) = #19;
1331 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1332 float precache_sound_index (string s) = #19;
1334 #define SND_VOLUME 1
1335 #define SND_ATTENUATION 2
1336 #define SND_LARGEENTITY 8
1337 #define SND_LARGESOUND 16
1339 float sound_allowed(float dest, entity e)
1341 // sounds from world may always pass
1344 if (e.classname == "body")
1346 if (e.owner && e.owner != e)
1351 // sounds to self may always pass
1352 if (dest == MSG_ONE)
1353 if (e == msg_entity)
1355 // sounds by players can be removed
1356 if (autocvar_bot_sound_monopoly)
1357 if (clienttype(e) == CLIENTTYPE_REAL)
1359 // anything else may pass
1363 void sound(entity e, float chan, string samp, float vol, float atten)
1365 if (!sound_allowed(MSG_BROADCAST, e))
1367 sound_builtin(e, chan, samp, vol, atten);
1369 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1373 if (!sound_allowed(dest, e))
1376 entno = num_for_edict(e);
1377 idx = precache_sound_index(samp);
1382 atten = floor(atten * 64);
1383 vol = floor(vol * 255);
1386 sflags |= SND_VOLUME;
1388 sflags |= SND_ATTENUATION;
1390 sflags |= SND_LARGEENTITY;
1392 sflags |= SND_LARGESOUND;
1394 WriteByte(dest, SVC_SOUND);
1395 WriteByte(dest, sflags);
1396 if (sflags & SND_VOLUME)
1397 WriteByte(dest, vol);
1398 if (sflags & SND_ATTENUATION)
1399 WriteByte(dest, atten);
1400 if (sflags & SND_LARGEENTITY)
1402 WriteShort(dest, entno);
1403 WriteByte(dest, chan);
1407 WriteShort(dest, entno * 8 + chan);
1409 if (sflags & SND_LARGESOUND)
1410 WriteShort(dest, idx);
1412 WriteByte(dest, idx);
1414 WriteCoord(dest, o_x);
1415 WriteCoord(dest, o_y);
1416 WriteCoord(dest, o_z);
1418 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1422 if (!sound_allowed(dest, e))
1425 o = e.origin + 0.5 * (e.mins + e.maxs);
1426 soundtoat(dest, e, o, chan, samp, vol, atten);
1428 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1430 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1432 void stopsoundto(float dest, entity e, float chan)
1436 if (!sound_allowed(dest, e))
1439 entno = num_for_edict(e);
1444 idx = precache_sound_index("misc/null.wav");
1445 sflags = SND_LARGEENTITY;
1447 sflags |= SND_LARGESOUND;
1448 WriteByte(dest, SVC_SOUND);
1449 WriteByte(dest, sflags);
1450 WriteShort(dest, entno);
1451 WriteByte(dest, chan);
1452 if (sflags & SND_LARGESOUND)
1453 WriteShort(dest, idx);
1455 WriteByte(dest, idx);
1456 WriteCoord(dest, e.origin_x);
1457 WriteCoord(dest, e.origin_y);
1458 WriteCoord(dest, e.origin_z);
1462 WriteByte(dest, SVC_STOPSOUND);
1463 WriteShort(dest, entno * 8 + chan);
1466 void stopsound(entity e, float chan)
1468 if (!sound_allowed(MSG_BROADCAST, e))
1471 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1472 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1475 void play2(entity e, string filename)
1477 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1479 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1482 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1484 float spamsound(entity e, float chan, string samp, float vol, float atten)
1486 if (!sound_allowed(MSG_BROADCAST, e))
1489 if (time > e.spamtime)
1492 sound(e, chan, samp, vol, atten);
1498 void play2team(float t, string filename)
1502 if (autocvar_bot_sound_monopoly)
1505 FOR_EACH_REALPLAYER(head)
1508 play2(head, filename);
1512 void play2all(string samp)
1514 if (autocvar_bot_sound_monopoly)
1517 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1520 void PrecachePlayerSounds(string f);
1521 void precache_playermodel(string m)
1523 float globhandle, i, n;
1526 if(substring(m, -9,5) == "_lod1")
1528 if(substring(m, -9,5) == "_lod2")
1533 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1534 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1537 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1540 n = search_getsize(globhandle);
1541 for (i = 0; i < n; ++i)
1543 //print(search_getfilename(globhandle, i), "\n");
1544 f = search_getfilename(globhandle, i);
1545 PrecachePlayerSounds(f);
1547 search_end(globhandle);
1549 void precache_all_playermodels(string pattern)
1551 float globhandle, i, n;
1554 globhandle = search_begin(pattern, TRUE, FALSE);
1557 n = search_getsize(globhandle);
1558 for (i = 0; i < n; ++i)
1560 //print(search_getfilename(globhandle, i), "\n");
1561 f = search_getfilename(globhandle, i);
1562 precache_playermodel(f);
1564 search_end(globhandle);
1569 // gamemode related things
1570 precache_model ("models/misc/chatbubble.spr");
1571 precache_model ("models/misc/teambubble.spr");
1574 precache_model ("models/runematch/curse.mdl");
1575 precache_model ("models/runematch/rune.mdl");
1578 #ifdef TTURRETS_ENABLED
1579 if (autocvar_g_turrets)
1583 // Precache all player models if desired
1584 if (autocvar_sv_precacheplayermodels)
1586 PrecachePlayerSounds("sound/player/default.sounds");
1587 precache_all_playermodels("models/player/*.zym");
1588 precache_all_playermodels("models/player/*.dpm");
1589 precache_all_playermodels("models/player/*.md3");
1590 precache_all_playermodels("models/player/*.psk");
1591 precache_all_playermodels("models/player/*.iqm");
1594 if (autocvar_sv_defaultcharacter)
1597 s = autocvar_sv_defaultplayermodel_red;
1599 precache_playermodel(s);
1600 s = autocvar_sv_defaultplayermodel_blue;
1602 precache_playermodel(s);
1603 s = autocvar_sv_defaultplayermodel_yellow;
1605 precache_playermodel(s);
1606 s = autocvar_sv_defaultplayermodel_pink;
1608 precache_playermodel(s);
1609 s = autocvar_sv_defaultplayermodel;
1611 precache_playermodel(s);
1616 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1617 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1620 // gore and miscellaneous sounds
1621 //precache_sound ("misc/h2ohit.wav");
1622 precache_model ("models/hook.md3");
1623 precache_sound ("misc/armorimpact.wav");
1624 precache_sound ("misc/bodyimpact1.wav");
1625 precache_sound ("misc/bodyimpact2.wav");
1626 precache_sound ("misc/gib.wav");
1627 precache_sound ("misc/gib_splat01.wav");
1628 precache_sound ("misc/gib_splat02.wav");
1629 precache_sound ("misc/gib_splat03.wav");
1630 precache_sound ("misc/gib_splat04.wav");
1631 precache_sound ("misc/hit.wav");
1632 precache_sound ("misc/typehit.wav");
1633 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1634 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1635 precache_sound ("misc/null.wav");
1636 precache_sound ("misc/spawn.wav");
1637 precache_sound ("misc/talk.wav");
1638 precache_sound ("misc/teleport.wav");
1639 precache_sound ("misc/poweroff.wav");
1640 precache_sound ("player/lava.wav");
1641 precache_sound ("player/slime.wav");
1644 precache_sound ("misc/jetpack_fly.wav");
1646 precache_model ("models/sprites/0.spr32");
1647 precache_model ("models/sprites/1.spr32");
1648 precache_model ("models/sprites/2.spr32");
1649 precache_model ("models/sprites/3.spr32");
1650 precache_model ("models/sprites/4.spr32");
1651 precache_model ("models/sprites/5.spr32");
1652 precache_model ("models/sprites/6.spr32");
1653 precache_model ("models/sprites/7.spr32");
1654 precache_model ("models/sprites/8.spr32");
1655 precache_model ("models/sprites/9.spr32");
1656 precache_model ("models/sprites/10.spr32");
1658 // common weapon precaches
1659 precache_sound ("weapons/weapon_switch.wav");
1660 precache_sound ("weapons/weaponpickup.wav");
1661 precache_sound ("weapons/unavailable.wav");
1662 precache_sound ("weapons/dryfire.wav");
1663 if (g_grappling_hook)
1665 precache_sound ("weapons/hook_fire.wav"); // hook
1666 precache_sound ("weapons/hook_impact.wav"); // hook
1669 if(autocvar_sv_precacheweapons)
1671 //precache weapon models/sounds
1674 while (wep <= WEP_LAST)
1676 weapon_action(wep, WR_PRECACHE);
1681 precache_model("models/elaser.mdl");
1682 precache_model("models/laser.mdl");
1683 precache_model("models/ebomb.mdl");
1686 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1688 if (!self.noise && self.music) // quake 3 uses the music field
1689 self.noise = self.music;
1691 // plays music for the level if there is any
1694 precache_sound (self.noise);
1695 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1700 // sorry, but using \ in macros breaks line numbers
1701 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1702 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1703 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1705 // WARNING: this kills the trace globals
1706 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1707 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1709 #define INITPRIO_FIRST 0
1710 #define INITPRIO_GAMETYPE 0
1711 #define INITPRIO_GAMETYPE_FALLBACK 1
1712 #define INITPRIO_FINDTARGET 10
1713 #define INITPRIO_DROPTOFLOOR 20
1714 #define INITPRIO_SETLOCATION 90
1715 #define INITPRIO_LINKDOORS 91
1716 #define INITPRIO_LAST 99
1718 .void(void) initialize_entity;
1719 .float initialize_entity_order;
1720 .entity initialize_entity_next;
1721 entity initialize_entity_first;
1723 void make_safe_for_remove(entity e)
1725 if (e.initialize_entity)
1728 for (ent = initialize_entity_first; ent; )
1730 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1732 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1733 // skip it in linked list
1736 prev.initialize_entity_next = ent.initialize_entity_next;
1737 ent = prev.initialize_entity_next;
1741 initialize_entity_first = ent.initialize_entity_next;
1742 ent = initialize_entity_first;
1748 ent = ent.initialize_entity_next;
1754 void objerror(string s)
1756 make_safe_for_remove(self);
1757 objerror_builtin(s);
1760 .float remove_except_protected_forbidden;
1761 void remove_except_protected(entity e)
1763 if(e.remove_except_protected_forbidden)
1764 error("not allowed to remove this at this point");
1768 void remove_unsafely(entity e)
1773 void remove_safely(entity e)
1775 make_safe_for_remove(e);
1779 void InitializeEntity(entity e, void(void) func, float order)
1783 if (!e || e.initialize_entity)
1785 // make a proxy initializer entity
1789 e.classname = "initialize_entity";
1793 e.initialize_entity = func;
1794 e.initialize_entity_order = order;
1796 cur = initialize_entity_first;
1799 if (!cur || cur.initialize_entity_order > order)
1801 // insert between prev and cur
1803 prev.initialize_entity_next = e;
1805 initialize_entity_first = e;
1806 e.initialize_entity_next = cur;
1810 cur = cur.initialize_entity_next;
1813 void InitializeEntitiesRun()
1816 startoflist = initialize_entity_first;
1817 initialize_entity_first = world;
1818 remove = remove_except_protected;
1819 for (self = startoflist; self; self = self.initialize_entity_next)
1821 self.remove_except_protected_forbidden = 1;
1823 for (self = startoflist; self; )
1826 var void(void) func;
1827 e = self.initialize_entity_next;
1828 func = self.initialize_entity;
1829 self.initialize_entity_order = 0;
1830 self.initialize_entity = func_null;
1831 self.initialize_entity_next = world;
1832 self.remove_except_protected_forbidden = 0;
1833 if (self.classname == "initialize_entity")
1837 remove_builtin(self);
1840 //dprint("Delayed initialization: ", self.classname, "\n");
1841 if(func != func_null)
1846 backtrace(strcat("Null function in: ", self.classname, "\n"));
1850 remove = remove_unsafely;
1853 .float uncustomizeentityforclient_set;
1854 .void(void) uncustomizeentityforclient;
1855 void(void) SUB_Nullpointer = #0;
1856 void UncustomizeEntitiesRun()
1860 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1861 self.uncustomizeentityforclient();
1864 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1866 e.customizeentityforclient = customizer;
1867 e.uncustomizeentityforclient = uncustomizer;
1868 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1872 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1875 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1879 if (e.classname == "")
1880 e.classname = "net_linked";
1882 if (e.model == "" || self.modelindex == 0)
1886 setmodel(e, "null");
1890 e.SendEntity = sendfunc;
1891 e.SendFlags = 0xFFFFFF;
1894 e.effects |= EF_NODEPTHTEST;
1898 e.nextthink = time + dt;
1899 e.think = SUB_Remove;
1903 void adaptor_think2touch()
1912 void adaptor_think2use()
1924 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1926 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1927 self.projectiledeathtype |= HITTYPE_SPLASH;
1928 adaptor_think2use();
1931 // deferred dropping
1932 void DropToFloor_Handler()
1934 droptofloor_builtin();
1935 self.dropped_origin = self.origin;
1940 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1945 float trace_hits_box_a0, trace_hits_box_a1;
1947 float trace_hits_box_1d(float end, float thmi, float thma)
1951 // just check if x is in range
1959 // do the trace with respect to x
1960 // 0 -> end has to stay in thmi -> thma
1961 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1962 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1963 if (trace_hits_box_a0 > trace_hits_box_a1)
1969 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1974 // now it is a trace from 0 to end
1976 trace_hits_box_a0 = 0;
1977 trace_hits_box_a1 = 1;
1979 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1981 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1983 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1989 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1991 return trace_hits_box(start, end, thmi - ma, thma - mi);
1994 float SUB_NoImpactCheck()
1996 // zero hitcontents = this is not the real impact, but either the
1997 // mirror-impact of something hitting the projectile instead of the
1998 // projectile hitting the something, or a touchareagrid one. Neither of
1999 // these stop the projectile from moving, so...
2000 if(trace_dphitcontents == 0)
2002 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2005 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2007 if (other == world && self.size != '0 0 0')
2010 tic = self.velocity * sys_frametime;
2011 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2012 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2013 if (trace_fraction >= 1)
2015 dprint("Odd... did not hit...?\n");
2017 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2019 dprint("Detected and prevented the sky-grapple bug.\n");
2027 #define SUB_OwnerCheck() (other && (other == self.owner))
2029 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2031 if(SUB_OwnerCheck())
2033 if(SUB_NoImpactCheck())
2038 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2039 UpdateCSQCProjectileNextFrame(self);
2042 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2044 float MAX_IPBAN_URIS = 16;
2046 float URI_GET_DISCARD = 0;
2047 float URI_GET_IPBAN = 1;
2048 float URI_GET_IPBAN_END = 16;
2049 float URI_GET_PLAYERSTATS_SENT = 17;
2051 void URI_Get_Callback(float id, float status, string data)
2053 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2055 dprint("\nEnd of data.\n");
2057 if (id == URI_GET_DISCARD)
2061 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2064 OnlineBanList_URI_Get_Callback(id, status, data);
2066 else if (id == URI_GET_PLAYERSTATS_SENT)
2068 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2072 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2076 void print_to(entity e, string s)
2079 sprint(e, strcat(s, "\n"));
2084 string uid2name(string myuid) {
2086 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2089 s = "^1Unregistered Player";
2093 float race_readTime(string map, float pos)
2101 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2104 string race_readUID(string map, float pos)
2112 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2115 float race_readPos(string map, float t) {
2117 for (i = 1; i <= RANKINGS_CNT; ++i)
2118 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2121 return 0; // pos is zero if unranked
2124 void race_writeTime(string map, float t, string myuid)
2133 newpos = race_readPos(map, t);
2136 for(i = 1; i <= RANKINGS_CNT; ++i)
2138 if(race_readUID(map, i) == myuid)
2141 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2142 for (i = prevpos; i > newpos; --i) {
2143 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2144 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2146 } else { // player has no ranked record yet
2147 for (i = RANKINGS_CNT; i > newpos; --i) {
2148 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2149 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2153 // store new time itself
2154 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2155 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2158 string race_readName(string map, float pos)
2166 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2169 string race_placeName(float pos) {
2170 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2172 if(mod(pos, 10) == 1)
2173 return strcat(ftos(pos), "st");
2174 else if(mod(pos, 10) == 2)
2175 return strcat(ftos(pos), "nd");
2176 else if(mod(pos, 10) == 3)
2177 return strcat(ftos(pos), "rd");
2179 return strcat(ftos(pos), "th");
2182 return strcat(ftos(pos), "th");
2184 string getrecords(float page) // 50 records per page
2198 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2200 if (MapInfo_Get_ByID(i))
2202 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2206 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2207 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2215 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2217 if (MapInfo_Get_ByID(i))
2219 r = race_readTime(MapInfo_Map_bspname, 1);
2222 h = race_readName(MapInfo_Map_bspname, 1);
2223 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2231 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2233 if (MapInfo_Get_ByID(i))
2235 r = race_readTime(MapInfo_Map_bspname, 1);
2238 h = race_readName(MapInfo_Map_bspname, 1);
2239 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2245 MapInfo_ClearTemps();
2247 if (s == "" && page == 0)
2248 return "No records are available on this server.\n";
2253 string getrankings()
2266 for (i = 1; i <= RANKINGS_CNT; ++i)
2268 t = race_readTime(map, i);
2271 n = race_readName(map, i);
2272 p = race_placeName(i);
2273 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2276 MapInfo_ClearTemps();
2279 return strcat("No records are available for the map: ", map, "\n");
2281 return strcat("Records for ", map, ":\n", s);
2284 #define LADDER_FIRSTPOINT 100
2285 #define LADDER_CNT 10
2286 // position X still gives LADDER_FIRSTPOINT/X points
2287 #define LADDER_SIZE 30
2288 // ladder shows the top X players
2289 string top_uids[LADDER_SIZE];
2290 float top_scores[LADDER_SIZE];
2293 float i, j, k, uidcnt;
2307 for (k = 0; k < MapInfo_count; ++k)
2309 if (MapInfo_Get_ByID(k))
2311 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2312 if(i == 0) // speed award
2314 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2317 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2319 else // normal record, if it exists (else break)
2321 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2324 myuid = race_readUID(MapInfo_Map_bspname, i);
2327 // string s contains:
2328 // arg 0 = # of speed recs
2329 // arg 1 = # of 1st place recs
2330 // arg 2 = # of 2nd place recs
2332 // LADDER_CNT+1 = total points
2334 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2337 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2339 for (j = 0; j <= LADDER_CNT + 1; ++j)
2341 if(j != LADDER_CNT + 1)
2342 temp_s = strcat(temp_s, "0 ");
2344 temp_s = strcat(temp_s, "0");
2348 tokenize_console(temp_s);
2351 if(i == 0) // speed award
2352 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2354 if(j == 0) // speed award
2355 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2357 s = strcat(s, " ", argv(j)); // just copy over everything else
2360 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2363 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2364 else if(j == i) // wanted rec!
2365 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2367 s = strcat(s, " ", argv(j)); // just copy over everything else
2370 // total points are (by default) calculated like this:
2371 // speedrec = floor(100 / 10) = 10 points
2372 // 1st place = floor(100 / 1) = 100 points
2373 // 2nd place = floor(100 / 2) = 50 points
2374 // 3rd place = floor(100 / 3) = 33 points
2375 // 4th place = floor(100 / 4) = 25 points
2376 // 5th place = floor(100 / 5) = 20 points
2380 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2382 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2384 db_put(TemporaryDB, strcat("ladder", myuid), s);
2391 for (i = 0; i <= uidcnt; ++i) // for each known uid
2393 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2394 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2395 tokenize_console(temp_s);
2396 thiscnt = stof(argv(LADDER_CNT+1));
2398 if(thiscnt > top_scores[LADDER_SIZE-1])
2399 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2401 if(thiscnt > top_scores[j])
2403 for (k = LADDER_SIZE-1; k >= j; --k)
2405 top_uids[k] = top_uids[k-1];
2406 top_scores[k] = top_scores[k-1];
2408 top_uids[j] = thisuid;
2409 top_scores[j] = thiscnt;
2415 s = "^3-----------------------\n\n";
2417 s = strcat(s, "Pos ^3|");
2418 s = strcat(s, " ^7Total ^3|");
2419 for (i = 1; i <= LADDER_CNT; ++i)
2421 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2423 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2425 s = strcat(s, "\n^3----+--------");
2426 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2428 s = strcat(s, "+-----");
2431 for (i = 1; i <= LADDER_CNT - 9; ++i)
2433 s = strcat(s, "+------");
2437 s = strcat(s, "+--------------+--------------------\n");
2439 for (i = 0; i < LADDER_SIZE; ++i)
2441 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2442 tokenize_console(temp_s);
2443 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2445 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2446 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2447 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2449 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2452 for (j = 10; j <= LADDER_CNT; ++j)
2454 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2458 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2459 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2462 MapInfo_ClearTemps();
2465 return "No ladder on this server!\n";
2467 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2471 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2474 vector start, org, delta, end, enddown, mstart;
2476 m = e.dphitcontentsmask;
2477 e.dphitcontentsmask = goodcontents | badcontents;
2480 delta = world.maxs - world.mins;
2482 for (i = 0; i < attempts; ++i)
2484 start_x = org_x + random() * delta_x;
2485 start_y = org_y + random() * delta_y;
2486 start_z = org_z + random() * delta_z;
2488 // rule 1: start inside world bounds, and outside
2489 // solid, and don't start from somewhere where you can
2490 // fall down to evil
2491 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2492 if (trace_fraction >= 1)
2494 if (trace_startsolid)
2496 if (trace_dphitcontents & badcontents)
2498 if (trace_dphitq3surfaceflags & badsurfaceflags)
2501 // rule 2: if we are too high, lower the point
2502 if (trace_fraction * delta_z > maxaboveground)
2503 start = trace_endpos + '0 0 1' * maxaboveground;
2504 enddown = trace_endpos;
2506 // rule 3: make sure we aren't outside the map. This only works
2507 // for somewhat well formed maps. A good rule of thumb is that
2508 // the map should have a convex outside hull.
2509 // these can be traceLINES as we already verified the starting box
2510 mstart = start + 0.5 * (e.mins + e.maxs);
2511 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2512 if (trace_fraction >= 1)
2514 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2515 if (trace_fraction >= 1)
2517 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2518 if (trace_fraction >= 1)
2520 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2521 if (trace_fraction >= 1)
2523 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2524 if (trace_fraction >= 1)
2527 // find a random vector to "look at"
2528 end_x = org_x + random() * delta_x;
2529 end_y = org_y + random() * delta_y;
2530 end_z = org_z + random() * delta_z;
2531 end = start + normalize(end - start) * vlen(delta);
2533 // rule 4: start TO end must not be too short
2534 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2535 if (trace_startsolid)
2537 if (trace_fraction < minviewdistance / vlen(delta))
2540 // rule 5: don't want to look at sky
2541 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2544 // rule 6: we must not end up in trigger_hurt
2545 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2547 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2554 e.dphitcontentsmask = m;
2558 setorigin(e, start);
2559 e.angles = vectoangles(end - start);
2560 dprint("Needed ", ftos(i + 1), " attempts\n");
2567 float zcurveparticles_effectno;
2568 vector zcurveparticles_start;
2569 float zcurveparticles_spd;
2571 void endzcurveparticles()
2573 if(zcurveparticles_effectno)
2576 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2578 zcurveparticles_effectno = 0;
2581 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2583 spd = bound(0, floor(spd / 16), 32767);
2584 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2586 endzcurveparticles();
2587 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2588 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2589 WriteShort(MSG_BROADCAST, effectno);
2590 WriteCoord(MSG_BROADCAST, start_x);
2591 WriteCoord(MSG_BROADCAST, start_y);
2592 WriteCoord(MSG_BROADCAST, start_z);
2593 zcurveparticles_effectno = effectno;
2594 zcurveparticles_start = start;
2597 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2598 WriteCoord(MSG_BROADCAST, end_x);
2599 WriteCoord(MSG_BROADCAST, end_y);
2600 WriteCoord(MSG_BROADCAST, end_z);
2601 WriteCoord(MSG_BROADCAST, end_dz);
2602 zcurveparticles_spd = spd;
2605 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2608 vector vecxy, velxy;
2610 vecxy = end - start;
2615 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2617 endzcurveparticles();
2618 trailparticles(world, effectno, start, end);
2622 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2623 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2626 void write_recordmarker(entity pl, float tstart, float dt)
2628 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2630 // also write a marker into demo files for demotc-race-record-extractor to find
2633 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2634 " ", ftos(tstart), " ", ftos(dt), "\n"));
2637 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2650 if(allowcenter) // 2: allow center handedness
2663 if(allowcenter) // 2: allow center handedness
2679 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2684 if (autocvar_g_shootfromeye)
2688 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2696 else if (autocvar_g_shootfromcenter)
2700 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2708 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2718 else if (autocvar_g_shootfromclient)
2720 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2725 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2727 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2731 void attach_sameorigin(entity e, entity to, string tag)
2733 vector org, t_forward, t_left, t_up, e_forward, e_up;
2740 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2741 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2742 t_forward = v_forward * tagscale;
2743 t_left = v_right * -tagscale;
2744 t_up = v_up * tagscale;
2746 e.origin_x = org * t_forward;
2747 e.origin_y = org * t_left;
2748 e.origin_z = org * t_up;
2750 // current forward and up directions
2751 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2752 e.angles = AnglesTransform_FromVAngles(e.angles);
2754 e.angles = AnglesTransform_FromAngles(e.angles);
2755 fixedmakevectors(e.angles);
2757 // untransform forward, up!
2758 e_forward_x = v_forward * t_forward;
2759 e_forward_y = v_forward * t_left;
2760 e_forward_z = v_forward * t_up;
2761 e_up_x = v_up * t_forward;
2762 e_up_y = v_up * t_left;
2763 e_up_z = v_up * t_up;
2765 e.angles = fixedvectoangles2(e_forward, e_up);
2766 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2767 e.angles = AnglesTransform_ToVAngles(e.angles);
2769 e.angles = AnglesTransform_ToAngles(e.angles);
2771 setattachment(e, to, tag);
2772 setorigin(e, e.origin);
2775 void detach_sameorigin(entity e)
2778 org = gettaginfo(e, 0);
2779 e.angles = fixedvectoangles2(v_forward, v_up);
2780 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2781 e.angles = AnglesTransform_ToVAngles(e.angles);
2783 e.angles = AnglesTransform_ToAngles(e.angles);
2785 setattachment(e, world, "");
2786 setorigin(e, e.origin);
2789 void follow_sameorigin(entity e, entity to)
2791 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2792 e.aiment = to; // make the hole follow bmodel
2793 e.punchangle = to.angles; // the original angles of bmodel
2794 e.view_ofs = e.origin - to.origin; // relative origin
2795 e.v_angle = e.angles - to.angles; // relative angles
2798 void unfollow_sameorigin(entity e)
2800 e.movetype = MOVETYPE_NONE;
2803 entity gettaginfo_relative_ent;
2804 vector gettaginfo_relative(entity e, float tag)
2806 if (!gettaginfo_relative_ent)
2808 gettaginfo_relative_ent = spawn();
2809 gettaginfo_relative_ent.effects = EF_NODRAW;
2811 gettaginfo_relative_ent.model = e.model;
2812 gettaginfo_relative_ent.modelindex = e.modelindex;
2813 gettaginfo_relative_ent.frame = e.frame;
2814 return gettaginfo(gettaginfo_relative_ent, tag);
2817 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2821 if (pl.soundentity.cnt & p)
2823 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2824 pl.soundentity.cnt |= p;
2827 void SoundEntity_StopSound(entity pl, float chan)
2831 if (pl.soundentity.cnt & p)
2833 stopsoundto(MSG_ALL, pl.soundentity, chan);
2834 pl.soundentity.cnt &~= p;
2838 void SoundEntity_Attach(entity pl)
2840 pl.soundentity = spawn();
2841 pl.soundentity.classname = "soundentity";
2842 pl.soundentity.owner = pl;
2843 setattachment(pl.soundentity, pl, "");
2844 setmodel(pl.soundentity, "null");
2847 void SoundEntity_Detach(entity pl)
2850 for (i = 0; i <= 7; ++i)
2851 SoundEntity_StopSound(pl, i);
2855 float ParseCommandPlayerSlotTarget_firsttoken;
2856 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2864 ParseCommandPlayerSlotTarget_firsttoken = -1;
2868 if (substring(argv(idx), 0, 1) == "#")
2870 s = substring(argv(idx), 1, -1);
2878 ParseCommandPlayerSlotTarget_firsttoken = idx;
2879 if (s == ftos(stof(s)))
2881 e = edict_num(stof(s));
2882 if (e.flags & FL_CLIENT)
2888 // it must be a nick name
2891 ParseCommandPlayerSlotTarget_firsttoken = idx;
2894 FOR_EACH_CLIENT(head)
2895 if (head.netname == s)
2903 s = strdecolorize(s);
2905 FOR_EACH_CLIENT(head)
2906 if (strdecolorize(head.netname) == s)
2921 float modeleffect_SendEntity(entity to, float sf)
2924 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2927 if(self.velocity != '0 0 0')
2929 if(self.angles != '0 0 0')
2931 if(self.avelocity != '0 0 0')
2934 WriteByte(MSG_ENTITY, f);
2935 WriteShort(MSG_ENTITY, self.modelindex);
2936 WriteByte(MSG_ENTITY, self.skin);
2937 WriteByte(MSG_ENTITY, self.frame);
2938 WriteCoord(MSG_ENTITY, self.origin_x);
2939 WriteCoord(MSG_ENTITY, self.origin_y);
2940 WriteCoord(MSG_ENTITY, self.origin_z);
2943 WriteCoord(MSG_ENTITY, self.velocity_x);
2944 WriteCoord(MSG_ENTITY, self.velocity_y);
2945 WriteCoord(MSG_ENTITY, self.velocity_z);
2949 WriteCoord(MSG_ENTITY, self.angles_x);
2950 WriteCoord(MSG_ENTITY, self.angles_y);
2951 WriteCoord(MSG_ENTITY, self.angles_z);
2955 WriteCoord(MSG_ENTITY, self.avelocity_x);
2956 WriteCoord(MSG_ENTITY, self.avelocity_y);
2957 WriteCoord(MSG_ENTITY, self.avelocity_z);
2959 WriteShort(MSG_ENTITY, self.scale * 256.0);
2960 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2961 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2962 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2963 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2968 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2973 e.classname = "modeleffect";
2981 e.teleport_time = t1;
2985 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2989 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2992 sz = max(e.scale, e.scale2);
2993 setsize(e, e.mins * sz, e.maxs * sz);
2994 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2997 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2999 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3002 float randombit(float bits)
3004 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3013 for(f = 1; f <= bits; f *= 2)
3022 r = (r - 1) / (n - 1);
3029 float randombits(float bits, float k, float error_return)
3033 while(k > 0 && bits != r)
3035 r += randombit(bits - r);
3044 void randombit_test(float bits, float iter)
3048 print(ftos(randombit(bits)), "\n");
3053 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3055 if(halflifedist > 0)
3056 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3057 else if(halflifedist < 0)
3058 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3067 #define cvar_string_normal cvar_string_builtin
3068 #define cvar_normal cvar_builtin
3070 string cvar_string_normal(string n)
3072 if not(cvar_type(n) & 1)
3073 backtrace(strcat("Attempt to access undefined cvar: ", n));
3074 return cvar_string_builtin(n);
3077 float cvar_normal(string n)
3079 return stof(cvar_string_normal(n));
3082 #define cvar_set_normal cvar_set_builtin
3090 oself.think = SUB_Remove;
3091 oself.nextthink = time;
3097 Execute func() after time + fdelay.
3098 self when func is executed = self when defer is called
3100 void defer(float fdelay, void() func)
3107 e.think = defer_think;
3108 e.nextthink = time + fdelay;