1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
239 have_team_spawns_forteam[self.team] = 1;
241 if (autocvar_r_showbboxes)
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "s")
464 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465 else if (escape == "S")
466 replacement = ftos(vlen(self.velocity));
468 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469 p = p + strlen(replacement);
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475 return (value == 0) ? FALSE : TRUE;
484 >0: receives a cvar from name=argv(f) value=argv(f+1)
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 strunzone(self.field);
492 self.field = string_null;
496 if (thisname == name)
499 strunzone(self.field);
500 self.field = strzone(argv(f + 1));
504 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
508 GetCvars_handleString(thisname, f, field, name);
509 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510 if (thisname == name)
513 s = func(strcat1(self.field));
516 strunzone(self.field);
517 self.field = strzone(s);
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
528 if (thisname == name)
529 self.field = stof(argv(f + 1));
532 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
541 if (thisname == name)
545 self.field = stof(argv(f + 1));
554 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
561 o = W_FixWeaponOrder_ForceComplete(wo);
562 if(self.weaponorder_byimpulse)
564 strunzone(self.weaponorder_byimpulse);
565 self.weaponorder_byimpulse = string_null;
567 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
570 void GetCvars(float f)
575 s = strcat1(argv(f));
579 MUTATOR_CALLHOOK(GetCvars);
580 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
583 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
584 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
585 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
586 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
587 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
588 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
589 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
596 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
597 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
598 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
599 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
600 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
601 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
603 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
604 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
606 #ifdef ALLOW_FORCEMODELS
607 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
608 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
610 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
611 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
612 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
614 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
617 if (s == "cl_weaponpriority")
618 self.switchweapon = w_getbestweapon(self);
619 if (s == "cl_allow_uidtracking")
620 PlayerStats_AddPlayer(self);
624 void backtrace(string msg)
627 dev = autocvar_developer;
628 war = autocvar_prvm_backtraceforwarnings;
629 cvar_set("developer", "1");
630 cvar_set("prvm_backtraceforwarnings", "1");
632 print("--- CUT HERE ---\nWARNING: ");
635 remove(world); // isn't there any better way to cause a backtrace?
636 print("\n--- CUT UNTIL HERE ---\n");
637 cvar_set("developer", ftos(dev));
638 cvar_set("prvm_backtraceforwarnings", ftos(war));
641 string Team_ColorCode(float teamid)
643 if (teamid == COLOR_TEAM1)
645 else if (teamid == COLOR_TEAM2)
647 else if (teamid == COLOR_TEAM3)
649 else if (teamid == COLOR_TEAM4)
655 string Team_ColorName(float t)
657 // fixme: Search for team entities and get their .netname's!
658 if (t == COLOR_TEAM1)
660 if (t == COLOR_TEAM2)
662 if (t == COLOR_TEAM3)
664 if (t == COLOR_TEAM4)
669 string Team_ColorNameLowerCase(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 float ColourToNumber(string team_colour)
685 if (team_colour == "red")
688 if (team_colour == "blue")
691 if (team_colour == "yellow")
694 if (team_colour == "pink")
697 if (team_colour == "auto")
703 float NumberToTeamNumber(float number)
720 void Send_CSQC_Centerprint_Generic(entity e, float id, string s1, float duration, float countdown_num);
721 void centerprint(entity e, string s)
723 Send_CSQC_Centerprint_Generic(e, 0, s, 0, 0);
726 // decolorizes and team colors the player name when needed
727 string playername(entity p)
730 if (teamplay && !intermission_running && p.classname == "player")
732 t = Team_ColorCode(p.team);
733 return strcat(t, strdecolorize(p.netname));
739 vector randompos(vector m1, vector m2)
743 v_x = m2_x * random() + m1_x;
744 v_y = m2_y * random() + m1_y;
745 v_z = m2_z * random() + m1_z;
749 //#NO AUTOCVARS START
751 float g_pickup_shells;
752 float g_pickup_shells_max;
753 float g_pickup_nails;
754 float g_pickup_nails_max;
755 float g_pickup_rockets;
756 float g_pickup_rockets_max;
757 float g_pickup_cells;
758 float g_pickup_cells_max;
760 float g_pickup_fuel_jetpack;
761 float g_pickup_fuel_max;
762 float g_pickup_armorsmall;
763 float g_pickup_armorsmall_max;
764 float g_pickup_armorsmall_anyway;
765 float g_pickup_armormedium;
766 float g_pickup_armormedium_max;
767 float g_pickup_armormedium_anyway;
768 float g_pickup_armorbig;
769 float g_pickup_armorbig_max;
770 float g_pickup_armorbig_anyway;
771 float g_pickup_armorlarge;
772 float g_pickup_armorlarge_max;
773 float g_pickup_armorlarge_anyway;
774 float g_pickup_healthsmall;
775 float g_pickup_healthsmall_max;
776 float g_pickup_healthsmall_anyway;
777 float g_pickup_healthmedium;
778 float g_pickup_healthmedium_max;
779 float g_pickup_healthmedium_anyway;
780 float g_pickup_healthlarge;
781 float g_pickup_healthlarge_max;
782 float g_pickup_healthlarge_anyway;
783 float g_pickup_healthmega;
784 float g_pickup_healthmega_max;
785 float g_pickup_healthmega_anyway;
786 float g_pickup_ammo_anyway;
787 float g_pickup_weapons_anyway;
789 float g_weaponarena_random;
790 float g_weaponarena_random_with_laser;
791 string g_weaponarena_list;
792 float g_weaponspeedfactor;
793 float g_weaponratefactor;
794 float g_weapondamagefactor;
795 float g_weaponforcefactor;
796 float g_weaponspreadfactor;
800 float start_ammo_shells;
801 float start_ammo_nails;
802 float start_ammo_rockets;
803 float start_ammo_cells;
804 float start_ammo_fuel;
806 float start_armorvalue;
807 float warmup_start_weapons;
808 float warmup_start_ammo_shells;
809 float warmup_start_ammo_nails;
810 float warmup_start_ammo_rockets;
811 float warmup_start_ammo_cells;
812 float warmup_start_ammo_fuel;
813 float warmup_start_health;
814 float warmup_start_armorvalue;
818 entity get_weaponinfo(float w);
820 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
822 var float i = weaponinfo.weapon;
827 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
829 if (t < 0) // "default" weapon selection
831 if (g_lms || g_ca || allguns)
832 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
836 t = (i == WEP_SHOTGUN);
838 t = 0; // weapon is set a few lines later
840 t = (i == WEP_LASER || i == WEP_SHOTGUN);
841 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
842 t |= (i == WEP_HOOK);
845 // we cannot disable porto in Nexball, we must force it
846 if(g_nexball && i == WEP_PORTO)
852 void readplayerstartcvars()
858 // initialize starting values for players
861 start_ammo_shells = 0;
862 start_ammo_nails = 0;
863 start_ammo_rockets = 0;
864 start_ammo_cells = 0;
865 start_health = cvar("g_balance_health_start");
866 start_armorvalue = cvar("g_balance_armor_start");
869 s = cvar_string("g_weaponarena");
870 if (s == "0" || s == "")
876 if (s == "0" || s == "")
882 // forcibly turn off weaponarena
886 g_weaponarena_list = "All Weapons";
887 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
889 e = get_weaponinfo(j);
890 g_weaponarena |= e.weapons;
891 weapon_action(e.weapon, WR_PRECACHE);
894 else if (s == "most")
896 g_weaponarena_list = "Most Weapons";
897 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
899 e = get_weaponinfo(j);
900 if (e.spawnflags & WEP_FLAG_NORMAL)
902 g_weaponarena |= e.weapons;
903 weapon_action(e.weapon, WR_PRECACHE);
907 else if (s == "none")
909 g_weaponarena_list = "No Weapons";
910 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
914 t = tokenize_console(s);
915 g_weaponarena_list = "";
916 for (i = 0; i < t; ++i)
919 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
921 e = get_weaponinfo(j);
924 g_weaponarena |= e.weapons;
925 weapon_action(e.weapon, WR_PRECACHE);
926 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
932 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
935 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
939 g_weaponarena_random = cvar("g_weaponarena_random");
941 g_weaponarena_random = 0;
942 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
946 start_weapons = g_weaponarena;
948 start_items |= IT_UNLIMITED_AMMO;
950 else if (g_minstagib)
953 start_armorvalue = 0;
954 start_weapons = WEPBIT_MINSTANEX;
955 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
956 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
958 if (g_minstagib_invis_alpha <= 0)
959 g_minstagib_invis_alpha = -1;
963 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
965 e = get_weaponinfo(i);
966 if(want_weapon("g_start_weapon_", e, FALSE))
967 start_weapons |= e.weapons;
971 if(!cvar("g_use_ammunition"))
972 start_items |= IT_UNLIMITED_AMMO;
976 start_ammo_cells = cvar("g_minstagib_ammo_start");
977 start_ammo_fuel = cvar("g_start_ammo_fuel");
979 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
981 start_ammo_rockets = 999;
982 start_ammo_shells = 999;
983 start_ammo_cells = 999;
984 start_ammo_nails = 999;
985 start_ammo_fuel = 999;
991 start_ammo_shells = cvar("g_lms_start_ammo_shells");
992 start_ammo_nails = cvar("g_lms_start_ammo_nails");
993 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
994 start_ammo_cells = cvar("g_lms_start_ammo_cells");
995 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
999 start_ammo_shells = cvar("g_start_ammo_shells");
1000 start_ammo_nails = cvar("g_start_ammo_nails");
1001 start_ammo_rockets = cvar("g_start_ammo_rockets");
1002 start_ammo_cells = cvar("g_start_ammo_cells");
1003 start_ammo_fuel = cvar("g_start_ammo_fuel");
1009 start_health = cvar("g_lms_start_health");
1010 start_armorvalue = cvar("g_lms_start_armor");
1015 warmup_start_ammo_shells = start_ammo_shells;
1016 warmup_start_ammo_nails = start_ammo_nails;
1017 warmup_start_ammo_rockets = start_ammo_rockets;
1018 warmup_start_ammo_cells = start_ammo_cells;
1019 warmup_start_ammo_fuel = start_ammo_fuel;
1020 warmup_start_health = start_health;
1021 warmup_start_armorvalue = start_armorvalue;
1022 warmup_start_weapons = start_weapons;
1024 if (!g_weaponarena && !g_minstagib && !g_ca)
1026 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1027 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1028 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1029 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1030 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1031 warmup_start_health = cvar("g_warmup_start_health");
1032 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1033 warmup_start_weapons = 0;
1034 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1036 e = get_weaponinfo(i);
1037 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1038 warmup_start_weapons |= e.weapons;
1043 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1045 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1046 start_items |= IT_FUEL_REGEN;
1047 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1048 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1052 start_items |= IT_JETPACK;
1054 if (g_weapon_stay == 2)
1056 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1057 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1058 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1059 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1060 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1061 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1062 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1063 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1064 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1065 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1068 MUTATOR_CALLHOOK(SetStartItems);
1070 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1072 e = get_weaponinfo(i);
1073 if(e.weapons & (start_weapons | warmup_start_weapons))
1074 weapon_action(e.weapon, WR_PRECACHE);
1077 start_ammo_shells = max(0, start_ammo_shells);
1078 start_ammo_nails = max(0, start_ammo_nails);
1079 start_ammo_cells = max(0, start_ammo_cells);
1080 start_ammo_rockets = max(0, start_ammo_rockets);
1081 start_ammo_fuel = max(0, start_ammo_fuel);
1083 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1084 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1085 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1086 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1087 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1091 float g_bugrigs_planar_movement;
1092 float g_bugrigs_planar_movement_car_jumping;
1093 float g_bugrigs_reverse_spinning;
1094 float g_bugrigs_reverse_speeding;
1095 float g_bugrigs_reverse_stopping;
1096 float g_bugrigs_air_steering;
1097 float g_bugrigs_angle_smoothing;
1098 float g_bugrigs_friction_floor;
1099 float g_bugrigs_friction_brake;
1100 float g_bugrigs_friction_air;
1101 float g_bugrigs_accel;
1102 float g_bugrigs_speed_ref;
1103 float g_bugrigs_speed_pow;
1104 float g_bugrigs_steer;
1106 float g_touchexplode;
1107 float g_touchexplode_radius;
1108 float g_touchexplode_damage;
1109 float g_touchexplode_edgedamage;
1110 float g_touchexplode_force;
1117 float sv_pitch_fixyaw;
1119 string GetGametype(); // g_world.qc
1120 void readlevelcvars(void)
1122 // first load all the mutators
1124 MUTATOR_ADD(mutator_nix);
1125 if(cvar("g_dodging"))
1126 MUTATOR_ADD(mutator_dodging);
1127 if(cvar("g_rocket_flying"))
1128 MUTATOR_ADD(mutator_rocketflying);
1129 if(cvar("g_vampire"))
1130 MUTATOR_ADD(mutator_vampire);
1132 if(cvar("sv_allow_fullbright"))
1133 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1135 g_bugrigs = cvar("g_bugrigs");
1136 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1137 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1138 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1139 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1140 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1141 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1142 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1143 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1144 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1145 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1146 g_bugrigs_accel = cvar("g_bugrigs_accel");
1147 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1148 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1149 g_bugrigs_steer = cvar("g_bugrigs_steer");
1151 g_touchexplode = cvar("g_touchexplode");
1152 g_touchexplode_radius = cvar("g_touchexplode_radius");
1153 g_touchexplode_damage = cvar("g_touchexplode_damage");
1154 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1155 g_touchexplode_force = cvar("g_touchexplode_force");
1157 #ifdef ALLOW_FORCEMODELS
1158 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1160 sv_loddistance1 = cvar("sv_loddistance1");
1161 sv_loddistance2 = cvar("sv_loddistance2");
1163 if(sv_loddistance2 <= sv_loddistance1)
1164 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1166 sv_clones = cvar("sv_clones");
1167 sv_gentle = cvar("sv_gentle");
1168 sv_foginterval = cvar("sv_foginterval");
1169 g_cloaked = cvar("g_cloaked");
1171 g_cloaked = 1; // always enable cloak in CTS
1172 g_jump_grunt = cvar("g_jump_grunt");
1173 g_footsteps = cvar("g_footsteps");
1174 g_grappling_hook = cvar("g_grappling_hook");
1175 g_jetpack = cvar("g_jetpack");
1176 g_midair = cvar("g_midair");
1177 g_minstagib = cvar("g_minstagib");
1178 g_norecoil = cvar("g_norecoil");
1179 g_bloodloss = cvar("g_bloodloss");
1180 sv_maxidle = cvar("sv_maxidle");
1181 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1182 sv_pogostick = cvar("sv_pogostick");
1183 g_ctf_reverse = cvar("g_ctf_reverse");
1184 sv_autotaunt = cvar("sv_autotaunt");
1185 sv_taunt = cvar("sv_taunt");
1187 inWarmupStage = cvar("g_warmup");
1188 g_warmup_limit = cvar("g_warmup_limit");
1189 g_warmup_allguns = cvar("g_warmup_allguns");
1190 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1192 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1193 inWarmupStage = 0; // these modes cannot work together, sorry
1195 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1196 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1197 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1198 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1199 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1200 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1201 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1202 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1203 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1204 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1205 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1206 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1208 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1209 g_weaponratefactor = cvar("g_weaponratefactor");
1210 g_weapondamagefactor = cvar("g_weapondamagefactor");
1211 g_weaponforcefactor = cvar("g_weaponforcefactor");
1212 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1214 g_pickup_shells = cvar("g_pickup_shells");
1215 g_pickup_shells_max = cvar("g_pickup_shells_max");
1216 g_pickup_nails = cvar("g_pickup_nails");
1217 g_pickup_nails_max = cvar("g_pickup_nails_max");
1218 g_pickup_rockets = cvar("g_pickup_rockets");
1219 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1220 g_pickup_cells = cvar("g_pickup_cells");
1221 g_pickup_cells_max = cvar("g_pickup_cells_max");
1222 g_pickup_fuel = cvar("g_pickup_fuel");
1223 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1224 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1225 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1226 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1227 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1228 g_pickup_armormedium = cvar("g_pickup_armormedium");
1229 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1230 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1231 g_pickup_armorbig = cvar("g_pickup_armorbig");
1232 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1233 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1234 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1235 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1236 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1237 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1238 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1239 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1240 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1241 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1242 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1243 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1244 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1245 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1246 g_pickup_healthmega = cvar("g_pickup_healthmega");
1247 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1248 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1250 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1251 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1253 g_pinata = cvar("g_pinata");
1255 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1257 g_weapon_stay = cvar("g_weapon_stay");
1259 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1262 g_ghost_items = cvar("g_ghost_items");
1264 if(g_ghost_items >= 1)
1265 g_ghost_items = 0.25; // default alpha value
1267 if not(inWarmupStage && !g_ca)
1268 game_starttime = cvar("g_start_delay");
1270 sv_pitch_min = cvar("sv_pitch_min");
1271 sv_pitch_max = cvar("sv_pitch_max");
1272 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1274 readplayerstartcvars();
1280 string precache_sound (string s) = #19;
1281 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1282 float precache_sound_index (string s) = #19;
1284 #define SND_VOLUME 1
1285 #define SND_ATTENUATION 2
1286 #define SND_LARGEENTITY 8
1287 #define SND_LARGESOUND 16
1289 float sound_allowed(float dest, entity e)
1291 // sounds from world may always pass
1294 if (e.classname == "body")
1296 if (e.owner && e.owner != e)
1301 // sounds to self may always pass
1302 if (dest == MSG_ONE)
1303 if (e == msg_entity)
1305 // sounds by players can be removed
1306 if (autocvar_bot_sound_monopoly)
1307 if (clienttype(e) == CLIENTTYPE_REAL)
1309 // anything else may pass
1313 void sound(entity e, float chan, string samp, float vol, float atten)
1315 if (!sound_allowed(MSG_BROADCAST, e))
1317 sound_builtin(e, chan, samp, vol, atten);
1319 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1323 if (!sound_allowed(dest, e))
1326 entno = num_for_edict(e);
1327 idx = precache_sound_index(samp);
1332 atten = floor(atten * 64);
1333 vol = floor(vol * 255);
1336 sflags |= SND_VOLUME;
1338 sflags |= SND_ATTENUATION;
1340 sflags |= SND_LARGEENTITY;
1342 sflags |= SND_LARGESOUND;
1344 WriteByte(dest, SVC_SOUND);
1345 WriteByte(dest, sflags);
1346 if (sflags & SND_VOLUME)
1347 WriteByte(dest, vol);
1348 if (sflags & SND_ATTENUATION)
1349 WriteByte(dest, atten);
1350 if (sflags & SND_LARGEENTITY)
1352 WriteShort(dest, entno);
1353 WriteByte(dest, chan);
1357 WriteShort(dest, entno * 8 + chan);
1359 if (sflags & SND_LARGESOUND)
1360 WriteShort(dest, idx);
1362 WriteByte(dest, idx);
1364 WriteCoord(dest, o_x);
1365 WriteCoord(dest, o_y);
1366 WriteCoord(dest, o_z);
1368 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1372 if (!sound_allowed(dest, e))
1375 o = e.origin + 0.5 * (e.mins + e.maxs);
1376 soundtoat(dest, e, o, chan, samp, vol, atten);
1378 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1380 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1382 void stopsoundto(float dest, entity e, float chan)
1386 if (!sound_allowed(dest, e))
1389 entno = num_for_edict(e);
1394 idx = precache_sound_index("misc/null.wav");
1395 sflags = SND_LARGEENTITY;
1397 sflags |= SND_LARGESOUND;
1398 WriteByte(dest, SVC_SOUND);
1399 WriteByte(dest, sflags);
1400 WriteShort(dest, entno);
1401 WriteByte(dest, chan);
1402 if (sflags & SND_LARGESOUND)
1403 WriteShort(dest, idx);
1405 WriteByte(dest, idx);
1406 WriteCoord(dest, e.origin_x);
1407 WriteCoord(dest, e.origin_y);
1408 WriteCoord(dest, e.origin_z);
1412 WriteByte(dest, SVC_STOPSOUND);
1413 WriteShort(dest, entno * 8 + chan);
1416 void stopsound(entity e, float chan)
1418 if (!sound_allowed(MSG_BROADCAST, e))
1421 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1422 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1425 void play2(entity e, string filename)
1427 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1429 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1432 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1434 float spamsound(entity e, float chan, string samp, float vol, float atten)
1436 if (!sound_allowed(MSG_BROADCAST, e))
1439 if (time > e.spamtime)
1442 sound(e, chan, samp, vol, atten);
1448 void play2team(float t, string filename)
1452 if (autocvar_bot_sound_monopoly)
1455 FOR_EACH_REALPLAYER(head)
1458 play2(head, filename);
1462 void play2all(string samp)
1464 if (autocvar_bot_sound_monopoly)
1467 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1470 void PrecachePlayerSounds(string f);
1471 void precache_playermodel(string m)
1473 float globhandle, i, n;
1476 if(substring(m, -9,5) == "_lod1")
1478 if(substring(m, -9,5) == "_lod2")
1483 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1486 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1491 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1494 n = search_getsize(globhandle);
1495 for (i = 0; i < n; ++i)
1497 //print(search_getfilename(globhandle, i), "\n");
1498 f = search_getfilename(globhandle, i);
1499 PrecachePlayerSounds(f);
1501 search_end(globhandle);
1503 void precache_all_playermodels(string pattern)
1505 float globhandle, i, n;
1508 globhandle = search_begin(pattern, TRUE, FALSE);
1511 n = search_getsize(globhandle);
1512 for (i = 0; i < n; ++i)
1514 //print(search_getfilename(globhandle, i), "\n");
1515 f = search_getfilename(globhandle, i);
1516 precache_playermodel(f);
1518 search_end(globhandle);
1523 // gamemode related things
1524 precache_model ("models/misc/chatbubble.spr");
1527 precache_model ("models/runematch/curse.mdl");
1528 precache_model ("models/runematch/rune.mdl");
1531 #ifdef TTURRETS_ENABLED
1532 if (autocvar_g_turrets)
1536 // Precache all player models if desired
1537 if (autocvar_sv_precacheplayermodels)
1539 PrecachePlayerSounds("sound/player/default.sounds");
1540 precache_all_playermodels("models/player/*.zym");
1541 precache_all_playermodels("models/player/*.dpm");
1542 precache_all_playermodels("models/player/*.md3");
1543 precache_all_playermodels("models/player/*.psk");
1544 precache_all_playermodels("models/player/*.iqm");
1547 if (autocvar_sv_defaultcharacter)
1550 s = autocvar_sv_defaultplayermodel_red;
1552 precache_playermodel(s);
1553 s = autocvar_sv_defaultplayermodel_blue;
1555 precache_playermodel(s);
1556 s = autocvar_sv_defaultplayermodel_yellow;
1558 precache_playermodel(s);
1559 s = autocvar_sv_defaultplayermodel_pink;
1561 precache_playermodel(s);
1562 s = autocvar_sv_defaultplayermodel;
1564 precache_playermodel(s);
1569 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1570 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1573 // gore and miscellaneous sounds
1574 //precache_sound ("misc/h2ohit.wav");
1575 precache_model ("models/hook.md3");
1576 precache_sound ("misc/armorimpact.wav");
1577 precache_sound ("misc/bodyimpact1.wav");
1578 precache_sound ("misc/bodyimpact2.wav");
1579 precache_sound ("misc/gib.wav");
1580 precache_sound ("misc/gib_splat01.wav");
1581 precache_sound ("misc/gib_splat02.wav");
1582 precache_sound ("misc/gib_splat03.wav");
1583 precache_sound ("misc/gib_splat04.wav");
1584 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1585 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1586 precache_sound ("misc/null.wav");
1587 precache_sound ("misc/spawn.wav");
1588 precache_sound ("misc/talk.wav");
1589 precache_sound ("misc/teleport.wav");
1590 precache_sound ("misc/poweroff.wav");
1591 precache_sound ("player/lava.wav");
1592 precache_sound ("player/slime.wav");
1595 precache_sound ("misc/jetpack_fly.wav");
1597 precache_model ("models/sprites/0.spr32");
1598 precache_model ("models/sprites/1.spr32");
1599 precache_model ("models/sprites/2.spr32");
1600 precache_model ("models/sprites/3.spr32");
1601 precache_model ("models/sprites/4.spr32");
1602 precache_model ("models/sprites/5.spr32");
1603 precache_model ("models/sprites/6.spr32");
1604 precache_model ("models/sprites/7.spr32");
1605 precache_model ("models/sprites/8.spr32");
1606 precache_model ("models/sprites/9.spr32");
1607 precache_model ("models/sprites/10.spr32");
1609 // common weapon precaches
1610 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1611 precache_sound ("weapons/weapon_switch.wav");
1612 precache_sound ("weapons/weaponpickup.wav");
1613 precache_sound ("weapons/unavailable.wav");
1614 precache_sound ("weapons/dryfire.wav");
1615 if (g_grappling_hook)
1617 precache_sound ("weapons/hook_fire.wav"); // hook
1618 precache_sound ("weapons/hook_impact.wav"); // hook
1621 if(autocvar_sv_precacheweapons)
1623 //precache weapon models/sounds
1626 while (wep <= WEP_LAST)
1628 weapon_action(wep, WR_PRECACHE);
1633 precache_model("models/elaser.mdl");
1634 precache_model("models/laser.mdl");
1635 precache_model("models/ebomb.mdl");
1638 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1640 if (!self.noise && self.music) // quake 3 uses the music field
1641 self.noise = self.music;
1643 // plays music for the level if there is any
1646 precache_sound (self.noise);
1647 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1652 // sorry, but using \ in macros breaks line numbers
1653 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1654 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1655 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1658 void Send_CSQC_Centerprint_Generic(entity e, float id, string s1, float duration, float countdown_num)
1660 if (clienttype(e) == CLIENTTYPE_REAL)
1663 WRITESPECTATABLE_MSG_ONE({
1664 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1665 WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
1666 WriteByte(MSG_ONE, CSQC_CENTERPRINT_GENERIC);
1667 WriteByte(MSG_ONE, id);
1668 WriteString(MSG_ONE, s1);
1671 WriteByte(MSG_ONE, duration);
1672 WriteByte(MSG_ONE, countdown_num);
1677 // WARNING: this kills the trace globals
1678 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1679 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1681 #define INITPRIO_FIRST 0
1682 #define INITPRIO_GAMETYPE 0
1683 #define INITPRIO_GAMETYPE_FALLBACK 1
1684 #define INITPRIO_FINDTARGET 10
1685 #define INITPRIO_DROPTOFLOOR 20
1686 #define INITPRIO_SETLOCATION 90
1687 #define INITPRIO_LINKDOORS 91
1688 #define INITPRIO_LAST 99
1690 .void(void) initialize_entity;
1691 .float initialize_entity_order;
1692 .entity initialize_entity_next;
1693 entity initialize_entity_first;
1695 void make_safe_for_remove(entity e)
1697 if (e.initialize_entity)
1700 for (ent = initialize_entity_first; ent; )
1702 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1704 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1705 // skip it in linked list
1708 prev.initialize_entity_next = ent.initialize_entity_next;
1709 ent = prev.initialize_entity_next;
1713 initialize_entity_first = ent.initialize_entity_next;
1714 ent = initialize_entity_first;
1720 ent = ent.initialize_entity_next;
1726 void objerror(string s)
1728 make_safe_for_remove(self);
1729 objerror_builtin(s);
1732 .float remove_except_protected_forbidden;
1733 void remove_except_protected(entity e)
1735 if(e.remove_except_protected_forbidden)
1736 error("not allowed to remove this at this point");
1740 void remove_unsafely(entity e)
1745 void remove_safely(entity e)
1747 make_safe_for_remove(e);
1751 void InitializeEntity(entity e, void(void) func, float order)
1755 if (!e || e.initialize_entity)
1757 // make a proxy initializer entity
1761 e.classname = "initialize_entity";
1765 e.initialize_entity = func;
1766 e.initialize_entity_order = order;
1768 cur = initialize_entity_first;
1771 if (!cur || cur.initialize_entity_order > order)
1773 // insert between prev and cur
1775 prev.initialize_entity_next = e;
1777 initialize_entity_first = e;
1778 e.initialize_entity_next = cur;
1782 cur = cur.initialize_entity_next;
1785 void InitializeEntitiesRun()
1788 startoflist = initialize_entity_first;
1789 initialize_entity_first = world;
1790 remove = remove_except_protected;
1791 for (self = startoflist; self; self = self.initialize_entity_next)
1793 self.remove_except_protected_forbidden = 1;
1795 for (self = startoflist; self; )
1798 var void(void) func;
1799 e = self.initialize_entity_next;
1800 func = self.initialize_entity;
1801 self.initialize_entity_order = 0;
1802 self.initialize_entity = func_null;
1803 self.initialize_entity_next = world;
1804 self.remove_except_protected_forbidden = 0;
1805 if (self.classname == "initialize_entity")
1809 remove_builtin(self);
1812 //dprint("Delayed initialization: ", self.classname, "\n");
1813 if(func != func_null)
1818 backtrace(strcat("Null function in: ", self.classname, "\n"));
1822 remove = remove_unsafely;
1825 .float uncustomizeentityforclient_set;
1826 .void(void) uncustomizeentityforclient;
1827 void(void) SUB_Nullpointer = #0;
1828 void UncustomizeEntitiesRun()
1832 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1833 self.uncustomizeentityforclient();
1836 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1838 e.customizeentityforclient = customizer;
1839 e.uncustomizeentityforclient = uncustomizer;
1840 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1844 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1847 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1851 if (e.classname == "")
1852 e.classname = "net_linked";
1854 if (e.model == "" || self.modelindex == 0)
1858 setmodel(e, "null");
1862 e.SendEntity = sendfunc;
1863 e.SendFlags = 0xFFFFFF;
1866 e.effects |= EF_NODEPTHTEST;
1870 e.nextthink = time + dt;
1871 e.think = SUB_Remove;
1875 void adaptor_think2touch()
1884 void adaptor_think2use()
1896 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1898 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1899 self.projectiledeathtype |= HITTYPE_SPLASH;
1900 adaptor_think2use();
1903 // deferred dropping
1904 void DropToFloor_Handler()
1906 droptofloor_builtin();
1907 self.dropped_origin = self.origin;
1912 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1917 float trace_hits_box_a0, trace_hits_box_a1;
1919 float trace_hits_box_1d(float end, float thmi, float thma)
1923 // just check if x is in range
1931 // do the trace with respect to x
1932 // 0 -> end has to stay in thmi -> thma
1933 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1934 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1935 if (trace_hits_box_a0 > trace_hits_box_a1)
1941 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1946 // now it is a trace from 0 to end
1948 trace_hits_box_a0 = 0;
1949 trace_hits_box_a1 = 1;
1951 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1953 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1955 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1961 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1963 return trace_hits_box(start, end, thmi - ma, thma - mi);
1966 float SUB_NoImpactCheck()
1968 // zero hitcontents = this is not the real impact, but either the
1969 // mirror-impact of something hitting the projectile instead of the
1970 // projectile hitting the something, or a touchareagrid one. Neither of
1971 // these stop the projectile from moving, so...
1972 if(trace_dphitcontents == 0)
1974 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1975 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1978 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1980 if (other == world && self.size != '0 0 0')
1983 tic = self.velocity * sys_frametime;
1984 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1985 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1986 if (trace_fraction >= 1)
1988 dprint("Odd... did not hit...?\n");
1990 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1992 dprint("Detected and prevented the sky-grapple bug.\n");
2000 #define SUB_OwnerCheck() (other && (other == self.owner))
2002 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2004 if(SUB_OwnerCheck())
2006 if(SUB_NoImpactCheck())
2011 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2012 UpdateCSQCProjectileNextFrame(self);
2015 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2017 float MAX_IPBAN_URIS = 16;
2019 float URI_GET_DISCARD = 0;
2020 float URI_GET_IPBAN = 1;
2021 float URI_GET_IPBAN_END = 16;
2022 float URI_GET_PLAYERSTATS_SENT = 17;
2024 void URI_Get_Callback(float id, float status, string data)
2026 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2028 dprint("\nEnd of data.\n");
2030 if (id == URI_GET_DISCARD)
2034 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2037 OnlineBanList_URI_Get_Callback(id, status, data);
2039 else if (id == URI_GET_PLAYERSTATS_SENT)
2041 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2045 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2049 void print_to(entity e, string s)
2052 sprint(e, strcat(s, "\n"));
2057 string uid2name(string myuid) {
2059 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2062 s = "^1Unregistered Player";
2066 float race_readTime(string map, float pos)
2074 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2077 string race_readUID(string map, float pos)
2085 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2088 float race_readPos(string map, float t) {
2090 for (i = 1; i <= RANKINGS_CNT; ++i)
2091 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2094 return 0; // pos is zero if unranked
2097 void race_writeTime(string map, float t, string myuid)
2106 newpos = race_readPos(map, t);
2109 for(i = 1; i <= RANKINGS_CNT; ++i)
2111 if(race_readUID(map, i) == myuid)
2114 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2115 for (i = prevpos; i > newpos; --i) {
2116 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2117 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2119 } else { // player has no ranked record yet
2120 for (i = RANKINGS_CNT; i > newpos; --i) {
2121 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2122 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2126 // store new time itself
2127 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2128 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2131 string race_readName(string map, float pos)
2139 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2142 string race_placeName(float pos) {
2143 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2145 if(mod(pos, 10) == 1)
2146 return strcat(ftos(pos), "st");
2147 else if(mod(pos, 10) == 2)
2148 return strcat(ftos(pos), "nd");
2149 else if(mod(pos, 10) == 3)
2150 return strcat(ftos(pos), "rd");
2152 return strcat(ftos(pos), "th");
2155 return strcat(ftos(pos), "th");
2157 string getrecords(float page) // 50 records per page
2171 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2173 if (MapInfo_Get_ByID(i))
2175 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2179 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2180 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2188 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2190 if (MapInfo_Get_ByID(i))
2192 r = race_readTime(MapInfo_Map_bspname, 1);
2195 h = race_readName(MapInfo_Map_bspname, 1);
2196 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2204 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2206 if (MapInfo_Get_ByID(i))
2208 r = race_readTime(MapInfo_Map_bspname, 1);
2211 h = race_readName(MapInfo_Map_bspname, 1);
2212 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2218 MapInfo_ClearTemps();
2220 if (s == "" && page == 0)
2221 return "No records are available on this server.\n";
2226 string getrankings()
2239 for (i = 1; i <= RANKINGS_CNT; ++i)
2241 t = race_readTime(map, i);
2244 n = race_readName(map, i);
2245 p = race_placeName(i);
2246 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2249 MapInfo_ClearTemps();
2252 return strcat("No records are available for the map: ", map, "\n");
2254 return strcat("Records for ", map, ":\n", s);
2257 #define LADDER_FIRSTPOINT 100
2258 #define LADDER_CNT 10
2259 // position X still gives LADDER_FIRSTPOINT/X points
2260 #define LADDER_SIZE 30
2261 // ladder shows the top X players
2262 string top_uids[LADDER_SIZE];
2263 float top_scores[LADDER_SIZE];
2266 float i, j, k, uidcnt;
2280 for (k = 0; k < MapInfo_count; ++k)
2282 if (MapInfo_Get_ByID(k))
2284 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2285 if(i == 0) // speed award
2287 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2290 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2292 else // normal record, if it exists (else break)
2294 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2297 myuid = race_readUID(MapInfo_Map_bspname, i);
2300 // string s contains:
2301 // arg 0 = # of speed recs
2302 // arg 1 = # of 1st place recs
2303 // arg 2 = # of 2nd place recs
2305 // LADDER_CNT+1 = total points
2307 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2310 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2312 for (j = 0; j <= LADDER_CNT + 1; ++j)
2314 if(j != LADDER_CNT + 1)
2315 temp_s = strcat(temp_s, "0 ");
2317 temp_s = strcat(temp_s, "0");
2321 tokenize_console(temp_s);
2324 if(i == 0) // speed award
2325 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2327 if(j == 0) // speed award
2328 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2330 s = strcat(s, " ", argv(j)); // just copy over everything else
2333 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2336 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2337 else if(j == i) // wanted rec!
2338 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2340 s = strcat(s, " ", argv(j)); // just copy over everything else
2343 // total points are (by default) calculated like this:
2344 // speedrec = floor(100 / 10) = 10 points
2345 // 1st place = floor(100 / 1) = 100 points
2346 // 2nd place = floor(100 / 2) = 50 points
2347 // 3rd place = floor(100 / 3) = 33 points
2348 // 4th place = floor(100 / 4) = 25 points
2349 // 5th place = floor(100 / 5) = 20 points
2353 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2355 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2357 db_put(TemporaryDB, strcat("ladder", myuid), s);
2364 for (i = 0; i <= uidcnt; ++i) // for each known uid
2366 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2367 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2368 tokenize_console(temp_s);
2369 thiscnt = stof(argv(LADDER_CNT+1));
2371 if(thiscnt > top_scores[LADDER_SIZE-1])
2372 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2374 if(thiscnt > top_scores[j])
2376 for (k = LADDER_SIZE-1; k >= j; --k)
2378 top_uids[k] = top_uids[k-1];
2379 top_scores[k] = top_scores[k-1];
2381 top_uids[j] = thisuid;
2382 top_scores[j] = thiscnt;
2388 s = "^3-----------------------\n\n";
2390 s = strcat(s, "Pos ^3|");
2391 s = strcat(s, " ^7Total ^3|");
2392 for (i = 1; i <= LADDER_CNT; ++i)
2394 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2396 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2398 s = strcat(s, "\n^3----+--------");
2399 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2401 s = strcat(s, "+-----");
2404 for (i = 1; i <= LADDER_CNT - 9; ++i)
2406 s = strcat(s, "+------");
2410 s = strcat(s, "+--------------+--------------------\n");
2412 for (i = 0; i < LADDER_SIZE; ++i)
2414 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2415 tokenize_console(temp_s);
2416 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2418 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2419 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2420 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2422 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2425 for (j = 10; j <= LADDER_CNT; ++j)
2427 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2431 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2432 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2435 MapInfo_ClearTemps();
2438 return "No ladder on this server!\n";
2440 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2444 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2447 vector start, org, delta, end, enddown, mstart;
2449 m = e.dphitcontentsmask;
2450 e.dphitcontentsmask = goodcontents | badcontents;
2453 delta = world.maxs - world.mins;
2455 for (i = 0; i < attempts; ++i)
2457 start_x = org_x + random() * delta_x;
2458 start_y = org_y + random() * delta_y;
2459 start_z = org_z + random() * delta_z;
2461 // rule 1: start inside world bounds, and outside
2462 // solid, and don't start from somewhere where you can
2463 // fall down to evil
2464 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2465 if (trace_fraction >= 1)
2467 if (trace_startsolid)
2469 if (trace_dphitcontents & badcontents)
2471 if (trace_dphitq3surfaceflags & badsurfaceflags)
2474 // rule 2: if we are too high, lower the point
2475 if (trace_fraction * delta_z > maxaboveground)
2476 start = trace_endpos + '0 0 1' * maxaboveground;
2477 enddown = trace_endpos;
2479 // rule 3: make sure we aren't outside the map. This only works
2480 // for somewhat well formed maps. A good rule of thumb is that
2481 // the map should have a convex outside hull.
2482 // these can be traceLINES as we already verified the starting box
2483 mstart = start + 0.5 * (e.mins + e.maxs);
2484 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2485 if (trace_fraction >= 1)
2487 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2488 if (trace_fraction >= 1)
2490 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2491 if (trace_fraction >= 1)
2493 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2494 if (trace_fraction >= 1)
2496 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2497 if (trace_fraction >= 1)
2500 // find a random vector to "look at"
2501 end_x = org_x + random() * delta_x;
2502 end_y = org_y + random() * delta_y;
2503 end_z = org_z + random() * delta_z;
2504 end = start + normalize(end - start) * vlen(delta);
2506 // rule 4: start TO end must not be too short
2507 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2508 if (trace_startsolid)
2510 if (trace_fraction < minviewdistance / vlen(delta))
2513 // rule 5: don't want to look at sky
2514 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2517 // rule 6: we must not end up in trigger_hurt
2518 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2524 e.dphitcontentsmask = m;
2528 setorigin(e, start);
2529 e.angles = vectoangles(end - start);
2530 dprint("Needed ", ftos(i + 1), " attempts\n");
2537 float zcurveparticles_effectno;
2538 vector zcurveparticles_start;
2539 float zcurveparticles_spd;
2541 void endzcurveparticles()
2543 if(zcurveparticles_effectno)
2546 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2548 zcurveparticles_effectno = 0;
2551 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2553 spd = bound(0, floor(spd / 16), 32767);
2554 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2556 endzcurveparticles();
2557 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2558 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2559 WriteShort(MSG_BROADCAST, effectno);
2560 WriteCoord(MSG_BROADCAST, start_x);
2561 WriteCoord(MSG_BROADCAST, start_y);
2562 WriteCoord(MSG_BROADCAST, start_z);
2563 zcurveparticles_effectno = effectno;
2564 zcurveparticles_start = start;
2567 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2568 WriteCoord(MSG_BROADCAST, end_x);
2569 WriteCoord(MSG_BROADCAST, end_y);
2570 WriteCoord(MSG_BROADCAST, end_z);
2571 WriteCoord(MSG_BROADCAST, end_dz);
2572 zcurveparticles_spd = spd;
2575 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2578 vector vecxy, velxy;
2580 vecxy = end - start;
2585 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2587 endzcurveparticles();
2588 trailparticles(world, effectno, start, end);
2592 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2593 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2596 void write_recordmarker(entity pl, float tstart, float dt)
2598 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2600 // also write a marker into demo files for demotc-race-record-extractor to find
2603 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2604 " ", ftos(tstart), " ", ftos(dt), "\n"));
2607 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2620 if(allowcenter) // 2: allow center handedness
2633 if(allowcenter) // 2: allow center handedness
2649 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2654 if (autocvar_g_shootfromeye)
2667 else if (autocvar_g_shootfromcenter)
2672 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2682 else if (autocvar_g_shootfromclient)
2684 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2689 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2691 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2695 void attach_sameorigin(entity e, entity to, string tag)
2697 vector org, t_forward, t_left, t_up, e_forward, e_up;
2704 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2705 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2706 t_forward = v_forward * tagscale;
2707 t_left = v_right * -tagscale;
2708 t_up = v_up * tagscale;
2710 e.origin_x = org * t_forward;
2711 e.origin_y = org * t_left;
2712 e.origin_z = org * t_up;
2714 // current forward and up directions
2715 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2716 e.angles = AnglesTransform_FromVAngles(e.angles);
2718 e.angles = AnglesTransform_FromAngles(e.angles);
2719 fixedmakevectors(e.angles);
2721 // untransform forward, up!
2722 e_forward_x = v_forward * t_forward;
2723 e_forward_y = v_forward * t_left;
2724 e_forward_z = v_forward * t_up;
2725 e_up_x = v_up * t_forward;
2726 e_up_y = v_up * t_left;
2727 e_up_z = v_up * t_up;
2729 e.angles = fixedvectoangles2(e_forward, e_up);
2730 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2731 e.angles = AnglesTransform_ToVAngles(e.angles);
2733 e.angles = AnglesTransform_ToAngles(e.angles);
2735 setattachment(e, to, tag);
2736 setorigin(e, e.origin);
2739 void detach_sameorigin(entity e)
2742 org = gettaginfo(e, 0);
2743 e.angles = fixedvectoangles2(v_forward, v_up);
2744 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2745 e.angles = AnglesTransform_ToVAngles(e.angles);
2747 e.angles = AnglesTransform_ToAngles(e.angles);
2749 setattachment(e, world, "");
2750 setorigin(e, e.origin);
2753 void follow_sameorigin(entity e, entity to)
2755 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2756 e.aiment = to; // make the hole follow bmodel
2757 e.punchangle = to.angles; // the original angles of bmodel
2758 e.view_ofs = e.origin - to.origin; // relative origin
2759 e.v_angle = e.angles - to.angles; // relative angles
2762 void unfollow_sameorigin(entity e)
2764 e.movetype = MOVETYPE_NONE;
2767 entity gettaginfo_relative_ent;
2768 vector gettaginfo_relative(entity e, float tag)
2770 if (!gettaginfo_relative_ent)
2772 gettaginfo_relative_ent = spawn();
2773 gettaginfo_relative_ent.effects = EF_NODRAW;
2775 gettaginfo_relative_ent.model = e.model;
2776 gettaginfo_relative_ent.modelindex = e.modelindex;
2777 gettaginfo_relative_ent.frame = e.frame;
2778 return gettaginfo(gettaginfo_relative_ent, tag);
2781 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2785 if (pl.soundentity.cnt & p)
2787 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2788 pl.soundentity.cnt |= p;
2791 void SoundEntity_StopSound(entity pl, float chan)
2795 if (pl.soundentity.cnt & p)
2797 stopsoundto(MSG_ALL, pl.soundentity, chan);
2798 pl.soundentity.cnt &~= p;
2802 void SoundEntity_Attach(entity pl)
2804 pl.soundentity = spawn();
2805 pl.soundentity.classname = "soundentity";
2806 pl.soundentity.owner = pl;
2807 setattachment(pl.soundentity, pl, "");
2808 setmodel(pl.soundentity, "null");
2811 void SoundEntity_Detach(entity pl)
2814 for (i = 0; i <= 7; ++i)
2815 SoundEntity_StopSound(pl, i);
2819 float ParseCommandPlayerSlotTarget_firsttoken;
2820 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2828 ParseCommandPlayerSlotTarget_firsttoken = -1;
2832 if (substring(argv(idx), 0, 1) == "#")
2834 s = substring(argv(idx), 1, -1);
2836 if (s == "") if (tokens > idx)
2841 ParseCommandPlayerSlotTarget_firsttoken = idx;
2843 if (s == ftos(n) && n > 0 && n <= maxclients)
2846 if (e.flags & FL_CLIENT)
2852 // it must be a nick name
2855 ParseCommandPlayerSlotTarget_firsttoken = idx;
2858 FOR_EACH_CLIENT(head)
2859 if (head.netname == s)
2867 s = strdecolorize(s);
2869 FOR_EACH_CLIENT(head)
2870 if (strdecolorize(head.netname) == s)
2885 float modeleffect_SendEntity(entity to, float sf)
2888 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2891 if(self.velocity != '0 0 0')
2893 if(self.angles != '0 0 0')
2895 if(self.avelocity != '0 0 0')
2898 WriteByte(MSG_ENTITY, f);
2899 WriteShort(MSG_ENTITY, self.modelindex);
2900 WriteByte(MSG_ENTITY, self.skin);
2901 WriteByte(MSG_ENTITY, self.frame);
2902 WriteCoord(MSG_ENTITY, self.origin_x);
2903 WriteCoord(MSG_ENTITY, self.origin_y);
2904 WriteCoord(MSG_ENTITY, self.origin_z);
2907 WriteCoord(MSG_ENTITY, self.velocity_x);
2908 WriteCoord(MSG_ENTITY, self.velocity_y);
2909 WriteCoord(MSG_ENTITY, self.velocity_z);
2913 WriteCoord(MSG_ENTITY, self.angles_x);
2914 WriteCoord(MSG_ENTITY, self.angles_y);
2915 WriteCoord(MSG_ENTITY, self.angles_z);
2919 WriteCoord(MSG_ENTITY, self.avelocity_x);
2920 WriteCoord(MSG_ENTITY, self.avelocity_y);
2921 WriteCoord(MSG_ENTITY, self.avelocity_z);
2923 WriteShort(MSG_ENTITY, self.scale * 256.0);
2924 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2925 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2926 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2927 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2932 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2937 e.classname = "modeleffect";
2945 e.teleport_time = t1;
2949 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2953 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2956 sz = max(e.scale, e.scale2);
2957 setsize(e, e.mins * sz, e.maxs * sz);
2958 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2961 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2963 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2966 float randombit(float bits)
2968 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2977 for(f = 1; f <= bits; f *= 2)
2986 r = (r - 1) / (n - 1);
2993 float randombits(float bits, float k, float error_return)
2997 while(k > 0 && bits != r)
2999 r += randombit(bits - r);
3008 void randombit_test(float bits, float iter)
3012 print(ftos(randombit(bits)), "\n");
3017 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3019 if(halflifedist > 0)
3020 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3021 else if(halflifedist < 0)
3022 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3031 #define cvar_string_normal cvar_string_builtin
3032 #define cvar_normal cvar_builtin
3034 string cvar_string_normal(string n)
3036 if not(cvar_type(n) & 1)
3037 backtrace(strcat("Attempt to access undefined cvar: ", n));
3038 return cvar_string_builtin(n);
3041 float cvar_normal(string n)
3043 return stof(cvar_string_normal(n));
3046 #define cvar_set_normal cvar_set_builtin
3054 oself.think = SUB_Remove;
3055 oself.nextthink = time;
3061 Execute func() after time + fdelay.
3062 self when func is executed = self when defer is called
3064 void defer(float fdelay, void() func)
3071 e.think = defer_think;
3072 e.nextthink = time + fdelay;