1 #include "miscfunctions.qh"
3 #include "command/common.qh"
4 #include "constants.qh"
7 #include "mutators/_mod.qh"
8 #include "../common/t_items.qh"
9 #include "weapons/accuracy.qh"
10 #include "weapons/csqcprojectile.qh"
11 #include "weapons/selection.qh"
12 #include "../common/command/_mod.qh"
13 #include "../common/constants.qh"
14 #include "../common/deathtypes/all.qh"
15 #include "../common/mapinfo.qh"
16 #include "../common/notifications/all.qh"
17 #include "../common/playerstats.qh"
18 #include "../common/teams.qh"
19 #include "../common/triggers/subs.qh"
20 #include "../common/util.qh"
21 #include "../common/turrets/sv_turrets.qh"
22 #include <common/weapons/_all.qh>
23 #include "../common/vehicles/sv_vehicles.qh"
24 #include "../common/vehicles/vehicle.qh"
25 #include "../common/items/_mod.qh"
26 #include "../common/state.qh"
27 #include "../common/effects/qc/globalsound.qh"
28 #include "../common/wepent.qh"
29 #include "../lib/csqcmodel/sv_model.qh"
30 #include "../lib/warpzone/anglestransform.qh"
31 #include "../lib/warpzone/server.qh"
33 void crosshair_trace(entity pl)
35 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
37 .bool ctrace_solidchanged;
38 void crosshair_trace_plusvisibletriggers(entity pl)
40 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
45 it.ctrace_solidchanged = true;
51 FOREACH_ENTITY_FLOAT(ctrace_solidchanged, true,
53 it.solid = SOLID_TRIGGER;
54 it.ctrace_solidchanged = false;
57 void WarpZone_crosshair_trace(entity pl)
59 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
65 if(autocvar_sv_adminnick != "")
66 return autocvar_sv_adminnick;
68 return "SERVER ADMIN";
72 void GameLogEcho(string s)
77 if (autocvar_sv_eventlog_files)
82 matches = autocvar_sv_eventlog_files_counter + 1;
83 cvar_set("sv_eventlog_files_counter", itos(matches));
86 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
87 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
88 logfile = fopen(fn, FILE_APPEND);
89 fputs(logfile, ":logversion:3\n");
93 if (autocvar_sv_eventlog_files_timestamps)
94 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
96 fputs(logfile, strcat(s, "\n"));
99 if (autocvar_sv_eventlog_console)
101 dedicated_print(strcat(s, "\n"));
108 // will be opened later
113 if (logfile_open && logfile >= 0)
120 entity findnearest(vector point, .string field, string value, vector axismod)
131 localhead = find(NULL, field, value);
134 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
135 dist = localhead.oldorigin;
137 dist = localhead.origin;
139 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
142 for (i = 0; i < num_nearest; ++i)
144 if (len < nearest_length[i])
148 // now i tells us where to insert at
149 // INSERTION SORT! YOU'VE SEEN IT! RUN!
150 if (i < NUM_NEAREST_ENTITIES)
152 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
154 nearest_length[j + 1] = nearest_length[j];
155 nearest_entity[j + 1] = nearest_entity[j];
157 nearest_length[i] = len;
158 nearest_entity[i] = localhead;
159 if (num_nearest < NUM_NEAREST_ENTITIES)
160 num_nearest = num_nearest + 1;
163 localhead = find(localhead, field, value);
166 // now use the first one from our list that we can see
167 for (i = 0; i < num_nearest; ++i)
169 traceline(point, nearest_entity[i].origin, true, NULL);
170 if (trace_fraction == 1)
174 LOG_TRACE("Nearest point (");
175 LOG_TRACE(nearest_entity[0].netname);
176 LOG_TRACE(") is not visible, using a visible one.");
178 return nearest_entity[i];
182 if (num_nearest == 0)
185 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
187 dprint("Candidates were: ");
188 for(j = 0; j < num_nearest; ++j)
192 dprint(nearest_entity[j].netname);
197 return nearest_entity[0];
200 string NearestLocation(vector p)
205 loc = findnearest(p, classname, "target_location", '1 1 1');
212 loc = findnearest(p, target, "###item###", '1 1 4');
219 string formatmessage(entity this, string msg)
231 ammoitems = "batteries";
232 if(this.items & ITEM_Plasma.m_itemid) ammoitems = ITEM_Plasma.m_name;
233 if(this.items & ITEM_Cells.m_itemid) ammoitems = ITEM_Cells.m_name;
234 if(this.items & ITEM_Rockets.m_itemid) ammoitems = ITEM_Rockets.m_name;
235 if(this.items & ITEM_Shells.m_itemid) ammoitems = ITEM_Shells.m_name;
237 WarpZone_crosshair_trace(this);
238 cursor = trace_endpos;
239 cursor_ent = trace_ent;
243 break; // too many replacements
246 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
247 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
260 replacement = substring(msg, p, 2);
261 escape = substring(msg, p + 1, 1);
263 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
267 case "%": replacement = "%"; break;
268 case "\\":replacement = "\\"; break;
269 case "n": replacement = "\n"; break;
270 case "a": replacement = ftos(floor(this.armorvalue)); break;
271 case "h": replacement = ftos(floor(this.health)); break;
272 case "l": replacement = NearestLocation(this.origin); break;
273 case "y": replacement = NearestLocation(cursor); break;
274 case "d": replacement = NearestLocation(this.death_origin); break;
275 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
276 case "W": replacement = ammoitems; break;
277 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
278 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
279 case "S": replacement = ftos(vlen(this.velocity)); break;
280 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
281 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
284 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
285 replacement = M_ARGV(2, string);
290 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
291 p = p + strlen(replacement);
302 >0: receives a cvar from name=argv(f) value=argv(f+1)
304 void GetCvars_handleString(entity this, string thisname, float f, .string field, string name)
309 strunzone(this.(field));
310 this.(field) = string_null;
314 if (thisname == name)
317 strunzone(this.(field));
318 this.(field) = strzone(argv(f + 1));
322 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
324 void GetCvars_handleString_Fixup(entity this, string thisname, float f, .string field, string name, string(entity, string) func)
326 GetCvars_handleString(this, thisname, f, field, name);
327 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
328 if (thisname == name)
330 string s = func(this, strcat1(this.(field)));
331 if (s != this.(field))
333 strunzone(this.(field));
334 this.(field) = strzone(s);
338 void GetCvars_handleFloat(entity this, string thisname, float f, .float field, string name)
345 if (thisname == name)
346 this.(field) = stof(argv(f + 1));
349 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
351 void GetCvars_handleFloatOnce(entity this, string thisname, float f, .float field, string name)
358 if (thisname == name)
362 this.(field) = stof(argv(f + 1));
371 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
374 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
377 o = W_FixWeaponOrder_ForceComplete(wo);
378 if(this.weaponorder_byimpulse)
380 strunzone(this.weaponorder_byimpulse);
381 this.weaponorder_byimpulse = string_null;
383 this.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
387 REPLICATE(autoswitch, bool, "cl_autoswitch");
389 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
391 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
393 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
395 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
397 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
399 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
401 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
403 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
405 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
407 REPLICATE(cvar_cl_physics, string, "cl_physics");
409 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
411 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
413 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
415 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
418 * @param f -1: cleanup, 0: request, 1: receive
420 void GetCvars(entity this, int f)
422 string s = string_null;
425 s = strcat1(argv(f));
429 MUTATOR_CALLHOOK(GetCvars);
431 Notification_GetCvars(this);
433 ReplicateVars(this, s, f);
435 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
436 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
437 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
438 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
439 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
440 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
441 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
442 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
443 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
444 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
445 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
447 GetCvars_handleFloat(this, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
449 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
452 if (s == "cl_weaponpriority")
454 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
456 .entity weaponentity = weaponentities[slot];
457 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
458 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
461 if (s == "cl_allow_uidtracking")
462 PlayerStats_GameReport_AddPlayer(this);
466 // decolorizes and team colors the player name when needed
467 string playername(entity p)
470 if (teamplay && !intermission_running && IS_PLAYER(p))
472 t = Team_ColorCode(p.team);
473 return strcat(t, strdecolorize(p.netname));
479 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
481 int i = weaponinfo.m_id;
483 bool allow_mutatorblocked = false;
488 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
489 d = M_ARGV(1, float);
490 allguns = M_ARGV(2, bool);
491 allow_mutatorblocked = M_ARGV(3, bool);
495 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
500 else if(!mutator_returnvalue)
501 d = !(!weaponinfo.weaponstart);
503 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
506 float t = weaponinfo.weaponstartoverride;
508 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
513 // 4: is set by default?
522 void readplayerstartcvars()
527 // initialize starting values for players
528 start_weapons = '0 0 0';
529 start_weapons_default = '0 0 0';
530 start_weapons_defaultmask = '0 0 0';
532 start_ammo_shells = 0;
533 start_ammo_nails = 0;
534 start_ammo_rockets = 0;
535 start_ammo_cells = 0;
536 start_ammo_plasma = 0;
537 start_health = cvar("g_balance_health_start");
538 start_armorvalue = cvar("g_balance_armor_start");
541 g_weaponarena_weapons = '0 0 0';
543 s = cvar_string("g_weaponarena");
545 MUTATOR_CALLHOOK(SetWeaponArena, s);
546 s = M_ARGV(0, string);
548 if (s == "0" || s == "")
554 // forcibly turn off weaponarena
556 else if (s == "all" || s == "1")
559 g_weaponarena_list = "All Weapons";
560 FOREACH(Weapons, it != WEP_Null, LAMBDA(
561 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
562 g_weaponarena_weapons |= (it.m_wepset);
565 else if (s == "most")
568 g_weaponarena_list = "Most Weapons";
569 FOREACH(Weapons, it != WEP_Null, LAMBDA(
570 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
571 if(it.spawnflags & WEP_FLAG_NORMAL)
572 g_weaponarena_weapons |= (it.m_wepset);
575 else if (s == "none")
578 g_weaponarena_list = "No Weapons";
583 t = tokenize_console(s);
584 g_weaponarena_list = "";
585 for (i = 0; i < t; ++i)
588 FOREACH(Weapons, it != WEP_Null, LAMBDA(
591 g_weaponarena_weapons |= (it.m_wepset);
592 g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
597 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
601 g_weaponarena_random = cvar("g_weaponarena_random");
603 g_weaponarena_random = 0;
604 g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
608 g_weapon_stay = 0; // incompatible
609 start_weapons = g_weaponarena_weapons;
610 start_items |= IT_UNLIMITED_AMMO;
614 FOREACH(Weapons, it != WEP_Null, LAMBDA(
615 int w = want_weapon(it, false);
616 WepSet s = it.m_wepset;
620 start_weapons_default |= s;
622 start_weapons_defaultmask |= s;
626 if(!cvar("g_use_ammunition"))
627 start_items |= IT_UNLIMITED_AMMO;
629 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
631 start_ammo_shells = 999;
632 start_ammo_nails = 999;
633 start_ammo_rockets = 999;
634 start_ammo_cells = 999;
635 start_ammo_plasma = 999;
636 start_ammo_fuel = 999;
640 start_ammo_shells = cvar("g_start_ammo_shells");
641 start_ammo_nails = cvar("g_start_ammo_nails");
642 start_ammo_rockets = cvar("g_start_ammo_rockets");
643 start_ammo_cells = cvar("g_start_ammo_cells");
644 start_ammo_plasma = cvar("g_start_ammo_plasma");
645 start_ammo_fuel = cvar("g_start_ammo_fuel");
650 warmup_start_ammo_shells = start_ammo_shells;
651 warmup_start_ammo_nails = start_ammo_nails;
652 warmup_start_ammo_rockets = start_ammo_rockets;
653 warmup_start_ammo_cells = start_ammo_cells;
654 warmup_start_ammo_plasma = start_ammo_plasma;
655 warmup_start_ammo_fuel = start_ammo_fuel;
656 warmup_start_health = start_health;
657 warmup_start_armorvalue = start_armorvalue;
658 warmup_start_weapons = start_weapons;
659 warmup_start_weapons_default = start_weapons_default;
660 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
662 if (!g_weaponarena && !g_ca && !g_freezetag)
664 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
665 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
666 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
667 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
668 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
669 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
670 warmup_start_health = cvar("g_warmup_start_health");
671 warmup_start_armorvalue = cvar("g_warmup_start_armor");
672 warmup_start_weapons = '0 0 0';
673 warmup_start_weapons_default = '0 0 0';
674 warmup_start_weapons_defaultmask = '0 0 0';
675 FOREACH(Weapons, it != WEP_Null, LAMBDA(
676 int w = want_weapon(it, g_warmup_allguns);
677 WepSet s = (it.m_wepset);
679 warmup_start_weapons |= s;
681 warmup_start_weapons_default |= s;
683 warmup_start_weapons_defaultmask |= s;
689 start_items |= ITEM_Jetpack.m_itemid;
691 MUTATOR_CALLHOOK(SetStartItems);
693 if (start_items & ITEM_Jetpack.m_itemid)
695 start_items |= ITEM_JetpackRegen.m_itemid;
696 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
697 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
700 WepSet precache_weapons = start_weapons;
701 if (g_warmup_allguns != 1)
702 precache_weapons |= warmup_start_weapons;
703 FOREACH(Weapons, it != WEP_Null, LAMBDA(
704 if(precache_weapons & (it.m_wepset))
708 start_ammo_shells = max(0, start_ammo_shells);
709 start_ammo_nails = max(0, start_ammo_nails);
710 start_ammo_rockets = max(0, start_ammo_rockets);
711 start_ammo_cells = max(0, start_ammo_cells);
712 start_ammo_plasma = max(0, start_ammo_plasma);
713 start_ammo_fuel = max(0, start_ammo_fuel);
715 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
716 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
717 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
718 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
719 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
720 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
723 void precache_playermodel(string m)
725 float globhandle, i, n;
728 if(substring(m, -9,5) == "_lod1")
730 if(substring(m, -9,5) == "_lod2")
733 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
736 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
740 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
743 n = search_getsize(globhandle);
744 for (i = 0; i < n; ++i)
746 //print(search_getfilename(globhandle, i), "\n");
747 f = search_getfilename(globhandle, i);
748 PrecachePlayerSounds(f);
750 search_end(globhandle);
752 void precache_all_playermodels(string pattern)
754 int globhandle = search_begin(pattern, true, false);
755 if (globhandle < 0) return;
756 int n = search_getsize(globhandle);
757 for (int i = 0; i < n; ++i)
759 string s = search_getfilename(globhandle, i);
760 precache_playermodel(s);
762 search_end(globhandle);
765 void precache_playermodels(string s)
767 FOREACH_WORD(s, true, LAMBDA(precache_playermodel(it)));
772 // gamemode related things
774 // Precache all player models if desired
775 if (autocvar_sv_precacheplayermodels)
777 PrecachePlayerSounds("sound/player/default.sounds");
778 precache_all_playermodels("models/player/*.zym");
779 precache_all_playermodels("models/player/*.dpm");
780 precache_all_playermodels("models/player/*.md3");
781 precache_all_playermodels("models/player/*.psk");
782 precache_all_playermodels("models/player/*.iqm");
785 if (autocvar_sv_defaultcharacter)
787 precache_playermodels(autocvar_sv_defaultplayermodel_red);
788 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
789 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
790 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
791 precache_playermodels(autocvar_sv_defaultplayermodel);
795 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
797 if (!this.noise && this.music) // quake 3 uses the music field
798 this.noise = this.music;
800 // plays music for the level if there is any
803 precache_sound (this.noise);
804 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
810 void make_safe_for_remove(entity e)
812 if (e.initialize_entity)
814 entity ent, prev = NULL;
815 for (ent = initialize_entity_first; ent; )
817 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
819 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
820 // skip it in linked list
823 prev.initialize_entity_next = ent.initialize_entity_next;
824 ent = prev.initialize_entity_next;
828 initialize_entity_first = ent.initialize_entity_next;
829 ent = initialize_entity_first;
835 ent = ent.initialize_entity_next;
841 .float remove_except_protected_forbidden;
842 void remove_except_protected(entity e)
844 if(e.remove_except_protected_forbidden)
845 error("not allowed to remove this at this point");
849 void remove_unsafely(entity e)
851 if(e.classname == "spike")
852 error("Removing spikes is forbidden (crylink bug), please report");
856 void remove_safely(entity e)
858 make_safe_for_remove(e);
862 void InitializeEntity(entity e, void(entity this) func, float order)
866 if (!e || e.initialize_entity)
868 // make a proxy initializer entity
870 e = new(initialize_entity);
874 e.initialize_entity = func;
875 e.initialize_entity_order = order;
877 cur = initialize_entity_first;
881 if (!cur || cur.initialize_entity_order > order)
883 // insert between prev and cur
885 prev.initialize_entity_next = e;
887 initialize_entity_first = e;
888 e.initialize_entity_next = cur;
892 cur = cur.initialize_entity_next;
895 void InitializeEntitiesRun()
897 entity startoflist = initialize_entity_first;
898 initialize_entity_first = NULL;
899 delete_fn = remove_except_protected;
900 for (entity e = startoflist; e; e = e.initialize_entity_next)
902 e.remove_except_protected_forbidden = 1;
904 for (entity e = startoflist; e; )
906 e.remove_except_protected_forbidden = 0;
907 e.initialize_entity_order = 0;
908 entity next = e.initialize_entity_next;
909 e.initialize_entity_next = NULL;
910 var void(entity this) func = e.initialize_entity;
911 e.initialize_entity = func_null;
912 if (e.classname == "initialize_entity")
914 entity wrappee = e.enemy;
918 //dprint("Delayed initialization: ", e.classname, "\n");
926 backtrace(strcat("Null function in: ", e.classname, "\n"));
930 delete_fn = remove_unsafely;
933 .float(entity) isEliminated;
934 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
938 WriteHeader(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
939 WriteByte(MSG_ENTITY, sendflags);
943 for(i = 1; i <= maxclients; i += 8)
945 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
947 if(eliminatedPlayers.isEliminated(e))
950 WriteByte(MSG_ENTITY, f);
957 void EliminatedPlayers_Init(float(entity) isEliminated_func)
959 if(eliminatedPlayers)
961 backtrace("Can't spawn eliminatedPlayers again!");
964 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
965 eliminatedPlayers.isEliminated = isEliminated_func;
971 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
973 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
974 this.projectiledeathtype |= HITTYPE_SPLASH;
975 adaptor_think2use(this);
979 void DropToFloor_Handler(entity this)
981 WITHSELF(this, builtin_droptofloor());
982 this.dropped_origin = this.origin;
985 void droptofloor(entity this)
987 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
992 float trace_hits_box_a0, trace_hits_box_a1;
994 float trace_hits_box_1d(float end, float thmi, float thma)
998 // just check if x is in range
1006 // do the trace with respect to x
1007 // 0 -> end has to stay in thmi -> thma
1008 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1009 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1010 if (trace_hits_box_a0 > trace_hits_box_a1)
1016 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1021 // now it is a trace from 0 to end
1023 trace_hits_box_a0 = 0;
1024 trace_hits_box_a1 = 1;
1026 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1028 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1030 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1036 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1038 return trace_hits_box(start, end, thmi - ma, thma - mi);
1041 bool SUB_NoImpactCheck(entity this, entity toucher)
1043 // zero hitcontents = this is not the real impact, but either the
1044 // mirror-impact of something hitting the projectile instead of the
1045 // projectile hitting the something, or a touchareagrid one. Neither of
1046 // these stop the projectile from moving, so...
1047 if(trace_dphitcontents == 0)
1049 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1052 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1054 if (toucher == NULL && this.size != '0 0 0')
1057 tic = this.velocity * sys_frametime;
1058 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1059 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1060 if (trace_fraction >= 1)
1062 LOG_TRACE("Odd... did not hit...?");
1064 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1066 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1074 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1076 void W_Crylink_Dequeue(entity e);
1077 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1079 if(SUB_OwnerCheck(this, toucher))
1081 if(SUB_NoImpactCheck(this, toucher))
1083 if(this.classname == "nade")
1084 return false; // no checks here
1085 else if(this.classname == "grapplinghook")
1087 else if(this.classname == "spike")
1089 W_Crylink_Dequeue(this);
1096 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1097 UpdateCSQCProjectile(this);
1101 /** engine callback */
1102 void URI_Get_Callback(float id, float status, string data)
1104 if(url_URI_Get_Callback(id, status, data))
1108 else if (id == URI_GET_DISCARD)
1112 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1115 Curl_URI_Get_Callback(id, status, data);
1117 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1120 OnlineBanList_URI_Get_Callback(id, status, data);
1122 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1124 // handled by a mutator
1128 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1132 string uid2name(string myuid) {
1134 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1136 // FIXME remove this later after 0.6 release
1137 // convert old style broken records to correct style
1140 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1143 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1144 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1149 s = "^1Unregistered Player";
1153 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1156 vector start, org, delta, end, enddown, mstart;
1158 m = e.dphitcontentsmask;
1159 e.dphitcontentsmask = goodcontents | badcontents;
1162 delta = boundmax - boundmin;
1166 for (i = 0; i < attempts; ++i)
1168 start.x = org.x + random() * delta.x;
1169 start.y = org.y + random() * delta.y;
1170 start.z = org.z + random() * delta.z;
1172 // rule 1: start inside world bounds, and outside
1173 // solid, and don't start from somewhere where you can
1174 // fall down to evil
1175 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1176 if (trace_fraction >= 1)
1178 if (trace_startsolid)
1180 if (trace_dphitcontents & badcontents)
1182 if (trace_dphitq3surfaceflags & badsurfaceflags)
1185 // rule 2: if we are too high, lower the point
1186 if (trace_fraction * delta.z > maxaboveground)
1187 start = trace_endpos + '0 0 1' * maxaboveground;
1188 enddown = trace_endpos;
1190 // rule 3: make sure we aren't outside the map. This only works
1191 // for somewhat well formed maps. A good rule of thumb is that
1192 // the map should have a convex outside hull.
1193 // these can be traceLINES as we already verified the starting box
1194 mstart = start + 0.5 * (e.mins + e.maxs);
1195 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1196 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1198 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1199 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1201 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1202 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1204 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1205 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1207 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1208 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1211 // rule 4: we must "see" some spawnpoint or item
1213 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1215 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1223 IL_EACH(g_items, checkpvs(mstart, it),
1225 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1236 // find a random vector to "look at"
1237 end.x = org.x + random() * delta.x;
1238 end.y = org.y + random() * delta.y;
1239 end.z = org.z + random() * delta.z;
1240 end = start + normalize(end - start) * vlen(delta);
1242 // rule 4: start TO end must not be too short
1243 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1244 if (trace_startsolid)
1246 if (trace_fraction < minviewdistance / vlen(delta))
1249 // rule 5: don't want to look at sky
1250 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1253 // rule 6: we must not end up in trigger_hurt
1254 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1260 e.dphitcontentsmask = m;
1264 setorigin(e, start);
1265 e.angles = vectoangles(end - start);
1266 LOG_TRACE("Needed ", ftos(i + 1), " attempts");
1273 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1275 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1278 void write_recordmarker(entity pl, float tstart, float dt)
1280 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1282 // also write a marker into demo files for demotc-race-record-extractor to find
1285 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1286 " ", ftos(tstart), " ", ftos(dt), "\n"));
1289 void attach_sameorigin(entity e, entity to, string tag)
1291 vector org, t_forward, t_left, t_up, e_forward, e_up;
1294 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1295 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
1296 t_forward = v_forward * tagscale;
1297 t_left = v_right * -tagscale;
1298 t_up = v_up * tagscale;
1300 e.origin_x = org * t_forward;
1301 e.origin_y = org * t_left;
1302 e.origin_z = org * t_up;
1304 // current forward and up directions
1305 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1306 e.angles = AnglesTransform_FromVAngles(e.angles);
1308 e.angles = AnglesTransform_FromAngles(e.angles);
1309 fixedmakevectors(e.angles);
1311 // untransform forward, up!
1312 e_forward.x = v_forward * t_forward;
1313 e_forward.y = v_forward * t_left;
1314 e_forward.z = v_forward * t_up;
1315 e_up.x = v_up * t_forward;
1316 e_up.y = v_up * t_left;
1317 e_up.z = v_up * t_up;
1319 e.angles = fixedvectoangles2(e_forward, e_up);
1320 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1321 e.angles = AnglesTransform_ToVAngles(e.angles);
1323 e.angles = AnglesTransform_ToAngles(e.angles);
1325 setattachment(e, to, tag);
1326 setorigin(e, e.origin);
1329 void detach_sameorigin(entity e)
1332 org = gettaginfo(e, 0);
1333 e.angles = fixedvectoangles2(v_forward, v_up);
1334 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1335 e.angles = AnglesTransform_ToVAngles(e.angles);
1337 e.angles = AnglesTransform_ToAngles(e.angles);
1339 setattachment(e, NULL, "");
1340 setorigin(e, e.origin);
1343 void follow_sameorigin(entity e, entity to)
1345 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1346 e.aiment = to; // make the hole follow bmodel
1347 e.punchangle = to.angles; // the original angles of bmodel
1348 e.view_ofs = e.origin - to.origin; // relative origin
1349 e.v_angle = e.angles - to.angles; // relative angles
1352 void unfollow_sameorigin(entity e)
1354 set_movetype(e, MOVETYPE_NONE);
1357 entity gettaginfo_relative_ent;
1358 vector gettaginfo_relative(entity e, float tag)
1360 if (!gettaginfo_relative_ent)
1362 gettaginfo_relative_ent = spawn();
1363 gettaginfo_relative_ent.effects = EF_NODRAW;
1365 gettaginfo_relative_ent.model = e.model;
1366 gettaginfo_relative_ent.modelindex = e.modelindex;
1367 gettaginfo_relative_ent.frame = e.frame;
1368 return gettaginfo(gettaginfo_relative_ent, tag);
1371 .string aiment_classname;
1372 .float aiment_deadflag;
1373 void SetMovetypeFollow(entity ent, entity e)
1375 // FIXME this may not be warpzone aware
1376 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1377 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1378 ent.aiment = e; // make the hole follow bmodel
1379 ent.punchangle = e.angles; // the original angles of bmodel
1380 ent.view_ofs = ent.origin - e.origin; // relative origin
1381 ent.v_angle = ent.angles - e.angles; // relative angles
1382 ent.aiment_classname = strzone(e.classname);
1383 ent.aiment_deadflag = e.deadflag;
1385 void UnsetMovetypeFollow(entity ent)
1387 set_movetype(ent, MOVETYPE_FLY);
1388 PROJECTILE_MAKETRIGGER(ent);
1391 float LostMovetypeFollow(entity ent)
1394 if(ent.move_movetype != MOVETYPE_FOLLOW)
1400 if(ent.aiment.classname != ent.aiment_classname)
1402 if(ent.aiment.deadflag != ent.aiment_deadflag)
1409 bool isPushable(entity e)
1420 case "droppedweapon":
1422 case "bullet": // antilagged bullets can't hit this either
1425 if (e.projectiledeathtype)