1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
8 #include <server/mutators/_mod.qh>
9 #include "../common/t_items.qh"
10 #include "resources.qh"
13 #include "weapons/accuracy.qh"
14 #include "weapons/csqcprojectile.qh"
15 #include "weapons/selection.qh"
16 #include "../common/command/_mod.qh"
17 #include "../common/constants.qh"
18 #include <common/net_linked.qh>
19 #include <common/weapons/weapon/crylink.qh>
20 #include "../common/deathtypes/all.qh"
21 #include "../common/mapinfo.qh"
22 #include "../common/notifications/all.qh"
23 #include "../common/playerstats.qh"
24 #include "../common/teams.qh"
25 #include "../common/mapobjects/subs.qh"
26 #include "../common/util.qh"
27 #include "../common/turrets/sv_turrets.qh"
28 #include <common/weapons/_all.qh>
29 #include "../common/vehicles/sv_vehicles.qh"
30 #include "../common/vehicles/vehicle.qh"
31 #include "../common/items/_mod.qh"
32 #include "../common/state.qh"
33 #include "../common/effects/qc/globalsound.qh"
34 #include "../common/wepent.qh"
35 #include "../lib/csqcmodel/sv_model.qh"
36 #include "../lib/warpzone/anglestransform.qh"
37 #include "../lib/warpzone/server.qh"
39 void crosshair_trace(entity pl)
41 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
43 .bool ctrace_solidchanged;
44 void crosshair_trace_plusvisibletriggers(entity pl)
46 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
51 it.ctrace_solidchanged = true;
52 IL_PUSH(g_ctrace_changed, it);
58 IL_EACH(g_ctrace_changed, it.ctrace_solidchanged,
60 it.solid = SOLID_TRIGGER;
61 it.ctrace_solidchanged = false;
64 IL_CLEAR(g_ctrace_changed);
66 void WarpZone_crosshair_trace(entity pl)
68 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
71 void dedicated_print(string input)
73 if (server_is_dedicated) print(input);
76 void GameLogEcho(string s)
81 if (autocvar_sv_eventlog_files)
86 matches = autocvar_sv_eventlog_files_counter + 1;
87 cvar_set("sv_eventlog_files_counter", itos(matches));
90 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
91 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
92 logfile = fopen(fn, FILE_APPEND);
93 fputs(logfile, ":logversion:3\n");
97 if (autocvar_sv_eventlog_files_timestamps)
98 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
100 fputs(logfile, strcat(s, "\n"));
103 if (autocvar_sv_eventlog_console)
105 dedicated_print(strcat(s, "\n"));
112 // will be opened later
117 if (logfile_open && logfile >= 0)
124 entity findnearest(vector point, bool checkitems, vector axismod)
129 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
131 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
136 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
137 float len = vlen2(dist);
140 for (l = 0; l < num_nearest; ++l)
142 if (len < nearest_length[l])
146 // now i tells us where to insert at
147 // INSERTION SORT! YOU'VE SEEN IT! RUN!
148 if (l < NUM_NEAREST_ENTITIES)
150 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
152 nearest_length[j + 1] = nearest_length[j];
153 nearest_entity[j + 1] = nearest_entity[j];
155 nearest_length[l] = len;
156 nearest_entity[l] = it;
157 if (num_nearest < NUM_NEAREST_ENTITIES)
158 num_nearest = num_nearest + 1;
162 // now use the first one from our list that we can see
163 for (int j = 0; j < num_nearest; ++j)
165 traceline(point, nearest_entity[j].origin, true, NULL);
166 if (trace_fraction == 1)
169 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
170 return nearest_entity[j];
174 if (num_nearest == 0)
177 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
179 dprint("Candidates were: ");
180 for(j = 0; j < num_nearest; ++j)
184 dprint(nearest_entity[j].netname);
189 return nearest_entity[0];
192 string NearestLocation(vector p)
194 string ret = "somewhere";
195 entity loc = findnearest(p, false, '1 1 1');
200 loc = findnearest(p, true, '1 1 4');
207 string AmmoNameFromWeaponentity(Weapon wep)
209 string ammoitems = "batteries";
210 switch (wep.ammo_type)
212 case RESOURCE_SHELLS: ammoitems = ITEM_Shells.m_name; break;
213 case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name; break;
214 case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name; break;
215 case RESOURCE_CELLS: ammoitems = ITEM_Cells.m_name; break;
216 case RESOURCE_PLASMA: ammoitems = ITEM_Plasma.m_name; break;
217 case RESOURCE_FUEL: ammoitems = ITEM_JetpackFuel.m_name; break;
222 string formatmessage(entity this, string msg)
233 WarpZone_crosshair_trace(this);
234 cursor = trace_endpos;
235 cursor_ent = trace_ent;
237 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
238 msg = M_ARGV(1, string);
242 break; // too many replacements
245 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
246 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
259 replacement = substring(msg, p, 2);
260 escape = substring(msg, p + 1, 1);
262 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
266 case "%": replacement = "%"; break;
267 case "\\":replacement = "\\"; break;
268 case "n": replacement = "\n"; break;
269 case "a": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_ARMOR))); break;
270 case "h": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_HEALTH))); break;
271 case "l": replacement = NearestLocation(this.origin); break;
272 case "y": replacement = NearestLocation(cursor); break;
273 case "d": replacement = NearestLocation(this.death_origin); break;
274 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
275 case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break;
276 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
277 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
278 case "S": replacement = ftos(vlen(this.velocity)); break;
279 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
280 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
283 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
284 replacement = M_ARGV(2, string);
289 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
290 p = p + strlen(replacement);
301 >0: receives a cvar from name=argv(f) value=argv(f+1)
303 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
307 strfree(store.(field));
311 if (thisname == name)
313 strcpy(store.(field), argv(f + 1));
317 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
319 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
321 GetCvars_handleString(this, store, thisname, f, field, name);
322 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
323 if (thisname == name)
325 string s = func(this, strcat1(store.(field)));
326 if (s != store.(field))
328 strcpy(store.(field), s);
332 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
339 if (thisname == name)
340 store.(field) = stof(argv(f + 1));
343 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
345 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
352 if (thisname == name)
356 store.(field) = stof(argv(f + 1));
365 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
368 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
370 string o = W_FixWeaponOrder_ForceComplete(wo);
371 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
375 REPLICATE(autoswitch, bool, "cl_autoswitch");
377 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
379 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
381 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
383 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
385 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
387 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
389 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
391 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
393 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
395 REPLICATE(cvar_cl_physics, string, "cl_physics");
397 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
399 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
401 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
403 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
406 * @param f -1: cleanup, 0: request, 1: receive
408 void GetCvars(entity this, entity store, int f)
410 string s = string_null;
413 s = strcat1(argv(f));
417 MUTATOR_CALLHOOK(GetCvars);
419 Notification_GetCvars(this);
421 ReplicateVars(this, store, s, f);
423 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
424 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
425 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
426 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
427 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
428 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
429 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
430 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
431 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
432 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
433 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
435 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
437 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
440 if (s == "cl_weaponpriority")
442 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
444 .entity weaponentity = weaponentities[slot];
445 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
446 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
449 if (s == "cl_allow_uidtracking")
450 PlayerStats_GameReport_AddPlayer(this);
454 // decolorizes and team colors the player name when needed
455 string playername(entity p, bool team_colorize)
458 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
460 t = Team_ColorCode(p.team);
461 return strcat(t, strdecolorize(p.netname));
467 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
469 int i = weaponinfo.m_id;
471 bool allow_mutatorblocked = false;
476 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
477 d = M_ARGV(1, float);
478 allguns = M_ARGV(2, bool);
479 allow_mutatorblocked = M_ARGV(3, bool);
483 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
488 else if(!mutator_returnvalue)
489 d = !(!weaponinfo.weaponstart);
491 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
494 float t = weaponinfo.weaponstartoverride;
496 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
501 // 4: is set by default?
510 void readplayerstartcvars()
515 // initialize starting values for players
516 start_weapons = '0 0 0';
517 start_weapons_default = '0 0 0';
518 start_weapons_defaultmask = '0 0 0';
520 start_ammo_shells = 0;
521 start_ammo_nails = 0;
522 start_ammo_rockets = 0;
523 start_ammo_cells = 0;
524 start_ammo_plasma = 0;
525 if (random_start_ammo == NULL)
527 random_start_ammo = spawn();
529 start_health = cvar("g_balance_health_start");
530 start_armorvalue = cvar("g_balance_armor_start");
533 g_weaponarena_weapons = '0 0 0';
535 s = cvar_string("g_weaponarena");
537 MUTATOR_CALLHOOK(SetWeaponArena, s);
538 s = M_ARGV(0, string);
540 if (s == "0" || s == "")
546 // forcibly turn off weaponarena
548 else if (s == "all" || s == "1")
551 g_weaponarena_list = "All Weapons";
552 FOREACH(Weapons, it != WEP_Null, {
553 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
554 g_weaponarena_weapons |= (it.m_wepset);
557 else if (s == "devall")
560 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
561 FOREACH(Weapons, it != WEP_Null,
563 g_weaponarena_weapons |= (it.m_wepset);
566 else if (s == "most")
569 g_weaponarena_list = "Most Weapons";
570 FOREACH(Weapons, it != WEP_Null, {
571 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
572 if(it.spawnflags & WEP_FLAG_NORMAL)
573 g_weaponarena_weapons |= (it.m_wepset);
576 else if (s == "none")
579 g_weaponarena_list = "No Weapons";
584 t = tokenize_console(s);
585 g_weaponarena_list = "";
586 for (i = 0; i < t; ++i)
589 FOREACH(Weapons, it != WEP_Null, {
592 g_weaponarena_weapons |= (it.m_wepset);
593 g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
598 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
603 g_weapon_stay = 0; // incompatible
604 start_weapons = g_weaponarena_weapons;
605 start_items |= IT_UNLIMITED_AMMO;
609 FOREACH(Weapons, it != WEP_Null, {
610 int w = want_weapon(it, false);
611 WepSet s = it.m_wepset;
615 start_weapons_default |= s;
617 start_weapons_defaultmask |= s;
621 if(!cvar("g_use_ammunition"))
622 start_items |= IT_UNLIMITED_AMMO;
624 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
626 start_ammo_shells = 999;
627 start_ammo_nails = 999;
628 start_ammo_rockets = 999;
629 start_ammo_cells = 999;
630 start_ammo_plasma = 999;
631 start_ammo_fuel = 999;
635 start_ammo_shells = cvar("g_start_ammo_shells");
636 start_ammo_nails = cvar("g_start_ammo_nails");
637 start_ammo_rockets = cvar("g_start_ammo_rockets");
638 start_ammo_cells = cvar("g_start_ammo_cells");
639 start_ammo_plasma = cvar("g_start_ammo_plasma");
640 start_ammo_fuel = cvar("g_start_ammo_fuel");
641 random_start_weapons_count = cvar("g_random_start_weapons_count");
642 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
643 "g_random_start_shells"));
644 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
645 "g_random_start_bullets"));
646 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
647 cvar("g_random_start_rockets"));
648 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
649 "g_random_start_cells"));
650 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
651 "g_random_start_plasma"));
656 warmup_start_ammo_shells = start_ammo_shells;
657 warmup_start_ammo_nails = start_ammo_nails;
658 warmup_start_ammo_rockets = start_ammo_rockets;
659 warmup_start_ammo_cells = start_ammo_cells;
660 warmup_start_ammo_plasma = start_ammo_plasma;
661 warmup_start_ammo_fuel = start_ammo_fuel;
662 warmup_start_health = start_health;
663 warmup_start_armorvalue = start_armorvalue;
664 warmup_start_weapons = start_weapons;
665 warmup_start_weapons_default = start_weapons_default;
666 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
668 if (!g_weaponarena && !g_ca && !g_freezetag)
670 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
671 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
672 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
673 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
674 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
675 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
676 warmup_start_health = cvar("g_warmup_start_health");
677 warmup_start_armorvalue = cvar("g_warmup_start_armor");
678 warmup_start_weapons = '0 0 0';
679 warmup_start_weapons_default = '0 0 0';
680 warmup_start_weapons_defaultmask = '0 0 0';
681 FOREACH(Weapons, it != WEP_Null, {
682 int w = want_weapon(it, g_warmup_allguns);
683 WepSet s = (it.m_wepset);
685 warmup_start_weapons |= s;
687 warmup_start_weapons_default |= s;
689 warmup_start_weapons_defaultmask |= s;
695 start_items |= ITEM_Jetpack.m_itemid;
697 MUTATOR_CALLHOOK(SetStartItems);
699 if (start_items & ITEM_Jetpack.m_itemid)
701 start_items |= ITEM_JetpackRegen.m_itemid;
702 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
703 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
706 WepSet precache_weapons = start_weapons;
707 if (g_warmup_allguns != 1)
708 precache_weapons |= warmup_start_weapons;
709 FOREACH(Weapons, it != WEP_Null, {
710 if(precache_weapons & (it.m_wepset))
714 start_ammo_shells = max(0, start_ammo_shells);
715 start_ammo_nails = max(0, start_ammo_nails);
716 start_ammo_rockets = max(0, start_ammo_rockets);
717 start_ammo_cells = max(0, start_ammo_cells);
718 start_ammo_plasma = max(0, start_ammo_plasma);
719 start_ammo_fuel = max(0, start_ammo_fuel);
720 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
721 GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
722 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
723 GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
724 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
725 GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
726 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
727 GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
728 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
729 GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
731 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
732 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
733 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
734 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
735 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
736 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
739 void precache_playermodel(string m)
741 float globhandle, i, n;
744 if(substring(m, -9,5) == "_lod1")
746 if(substring(m, -9,5) == "_lod2")
749 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
752 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
756 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
759 n = search_getsize(globhandle);
760 for (i = 0; i < n; ++i)
762 //print(search_getfilename(globhandle, i), "\n");
763 f = search_getfilename(globhandle, i);
764 PrecachePlayerSounds(f);
766 search_end(globhandle);
768 void precache_all_playermodels(string pattern)
770 int globhandle = search_begin(pattern, true, false);
771 if (globhandle < 0) return;
772 int n = search_getsize(globhandle);
773 for (int i = 0; i < n; ++i)
775 string s = search_getfilename(globhandle, i);
776 precache_playermodel(s);
778 search_end(globhandle);
781 void precache_playermodels(string s)
783 FOREACH_WORD(s, true, { precache_playermodel(it); });
788 // gamemode related things
790 // Precache all player models if desired
791 if (autocvar_sv_precacheplayermodels)
793 PrecachePlayerSounds("sound/player/default.sounds");
794 precache_all_playermodels("models/player/*.zym");
795 precache_all_playermodels("models/player/*.dpm");
796 precache_all_playermodels("models/player/*.md3");
797 precache_all_playermodels("models/player/*.psk");
798 precache_all_playermodels("models/player/*.iqm");
801 if (autocvar_sv_defaultcharacter)
803 precache_playermodels(autocvar_sv_defaultplayermodel_red);
804 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
805 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
806 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
807 precache_playermodels(autocvar_sv_defaultplayermodel);
811 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
813 if (!this.noise && this.music) // quake 3 uses the music field
814 this.noise = this.music;
816 // plays music for the level if there is any
819 precache_sound (this.noise);
820 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
826 void make_safe_for_remove(entity e)
828 if (e.initialize_entity)
830 entity ent, prev = NULL;
831 for (ent = initialize_entity_first; ent; )
833 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
835 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
836 // skip it in linked list
839 prev.initialize_entity_next = ent.initialize_entity_next;
840 ent = prev.initialize_entity_next;
844 initialize_entity_first = ent.initialize_entity_next;
845 ent = initialize_entity_first;
851 ent = ent.initialize_entity_next;
857 .float remove_except_protected_forbidden;
858 void remove_except_protected(entity e)
860 if(e.remove_except_protected_forbidden)
861 error("not allowed to remove this at this point");
865 void remove_unsafely(entity e)
867 if(e.classname == "spike")
868 error("Removing spikes is forbidden (crylink bug), please report");
872 void remove_safely(entity e)
874 make_safe_for_remove(e);
878 void InitializeEntity(entity e, void(entity this) func, float order)
882 if (!e || e.initialize_entity)
884 // make a proxy initializer entity
886 e = new(initialize_entity);
890 e.initialize_entity = func;
891 e.initialize_entity_order = order;
893 cur = initialize_entity_first;
897 if (!cur || cur.initialize_entity_order > order)
899 // insert between prev and cur
901 prev.initialize_entity_next = e;
903 initialize_entity_first = e;
904 e.initialize_entity_next = cur;
908 cur = cur.initialize_entity_next;
911 void InitializeEntitiesRun()
913 entity startoflist = initialize_entity_first;
914 initialize_entity_first = NULL;
915 delete_fn = remove_except_protected;
916 for (entity e = startoflist; e; e = e.initialize_entity_next)
918 e.remove_except_protected_forbidden = 1;
920 for (entity e = startoflist; e; )
922 e.remove_except_protected_forbidden = 0;
923 e.initialize_entity_order = 0;
924 entity next = e.initialize_entity_next;
925 e.initialize_entity_next = NULL;
926 var void(entity this) func = e.initialize_entity;
927 e.initialize_entity = func_null;
928 if (e.classname == "initialize_entity")
930 entity wrappee = e.enemy;
934 //dprint("Delayed initialization: ", e.classname, "\n");
942 backtrace(strcat("Null function in: ", e.classname, "\n"));
946 delete_fn = remove_unsafely;
949 .float(entity) isEliminated;
950 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
952 Stream out = MSG_ENTITY;
953 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
954 serialize(byte, out, sendflags);
956 for (int i = 1; i <= maxclients; i += 8) {
958 entity e = edict_num(i);
959 for (int b = 0; b < 8; ++b, e = nextent(e)) {
960 if (eliminatedPlayers.isEliminated(e)) {
964 serialize(byte, out, f);
970 void EliminatedPlayers_Init(float(entity) isEliminated_func)
972 if(eliminatedPlayers)
974 backtrace("Can't spawn eliminatedPlayers again!");
977 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
978 eliminatedPlayers.isEliminated = isEliminated_func;
984 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
986 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
987 this.projectiledeathtype |= HITTYPE_SPLASH;
988 adaptor_think2use(this);
992 void DropToFloor_Handler(entity this)
994 WITHSELF(this, builtin_droptofloor());
995 this.dropped_origin = this.origin;
998 void droptofloor(entity this)
1000 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1005 float trace_hits_box_a0, trace_hits_box_a1;
1007 float trace_hits_box_1d(float end, float thmi, float thma)
1011 // just check if x is in range
1019 // do the trace with respect to x
1020 // 0 -> end has to stay in thmi -> thma
1021 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1022 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1023 if (trace_hits_box_a0 > trace_hits_box_a1)
1029 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1034 // now it is a trace from 0 to end
1036 trace_hits_box_a0 = 0;
1037 trace_hits_box_a1 = 1;
1039 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1041 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1043 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1049 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1051 return trace_hits_box(start, end, thmi - ma, thma - mi);
1054 bool SUB_NoImpactCheck(entity this, entity toucher)
1056 // zero hitcontents = this is not the real impact, but either the
1057 // mirror-impact of something hitting the projectile instead of the
1058 // projectile hitting the something, or a touchareagrid one. Neither of
1059 // these stop the projectile from moving, so...
1060 if(trace_dphitcontents == 0)
1062 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1063 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
1065 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1067 if (toucher == NULL && this.size != '0 0 0')
1070 tic = this.velocity * sys_frametime;
1071 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1072 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1073 if (trace_fraction >= 1)
1075 LOG_TRACE("Odd... did not hit...?");
1077 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1079 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1087 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1089 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1091 if(SUB_OwnerCheck(this, toucher))
1093 if(SUB_NoImpactCheck(this, toucher))
1095 if(this.classname == "nade")
1096 return false; // no checks here
1097 else if(this.classname == "grapplinghook")
1099 else if(this.classname == "spike")
1101 W_Crylink_Dequeue(this);
1108 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1109 UpdateCSQCProjectile(this);
1113 /** engine callback */
1114 void URI_Get_Callback(float id, float status, string data)
1116 if(url_URI_Get_Callback(id, status, data))
1120 else if (id == URI_GET_DISCARD)
1124 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1127 Curl_URI_Get_Callback(id, status, data);
1129 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1132 OnlineBanList_URI_Get_Callback(id, status, data);
1134 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1136 // handled by a mutator
1140 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1144 string uid2name(string myuid) {
1146 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1148 // FIXME remove this later after 0.6 release
1149 // convert old style broken records to correct style
1152 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1155 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1156 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1161 s = "^1Unregistered Player";
1165 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1168 vector start, org, delta, end, enddown, mstart;
1170 m = e.dphitcontentsmask;
1171 e.dphitcontentsmask = goodcontents | badcontents;
1174 delta = boundmax - boundmin;
1178 for (i = 0; i < attempts; ++i)
1180 start.x = org.x + random() * delta.x;
1181 start.y = org.y + random() * delta.y;
1182 start.z = org.z + random() * delta.z;
1184 // rule 1: start inside world bounds, and outside
1185 // solid, and don't start from somewhere where you can
1186 // fall down to evil
1187 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1188 if (trace_fraction >= 1)
1190 if (trace_startsolid)
1192 if (trace_dphitcontents & badcontents)
1194 if (trace_dphitq3surfaceflags & badsurfaceflags)
1197 // rule 2: if we are too high, lower the point
1198 if (trace_fraction * delta.z > maxaboveground)
1199 start = trace_endpos + '0 0 1' * maxaboveground;
1200 enddown = trace_endpos;
1202 // rule 3: make sure we aren't outside the map. This only works
1203 // for somewhat well formed maps. A good rule of thumb is that
1204 // the map should have a convex outside hull.
1205 // these can be traceLINES as we already verified the starting box
1206 mstart = start + 0.5 * (e.mins + e.maxs);
1207 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1208 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1210 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1211 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1213 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1214 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1216 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1217 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1219 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1220 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1223 // rule 4: we must "see" some spawnpoint or item
1225 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1227 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1235 int items_checked = 0;
1236 IL_EACH(g_items, checkpvs(mstart, it),
1238 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1245 if(items_checked >= attempts)
1253 // find a random vector to "look at"
1254 end.x = org.x + random() * delta.x;
1255 end.y = org.y + random() * delta.y;
1256 end.z = org.z + random() * delta.z;
1257 end = start + normalize(end - start) * vlen(delta);
1259 // rule 4: start TO end must not be too short
1260 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1261 if (trace_startsolid)
1263 if (trace_fraction < minviewdistance / vlen(delta))
1266 // rule 5: don't want to look at sky
1267 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1270 // rule 6: we must not end up in trigger_hurt
1271 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1277 e.dphitcontentsmask = m;
1281 setorigin(e, start);
1282 e.angles = vectoangles(end - start);
1283 LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1290 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1292 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1295 void write_recordmarker(entity pl, float tstart, float dt)
1297 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1299 // also write a marker into demo files for demotc-race-record-extractor to find
1302 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1303 " ", ftos(tstart), " ", ftos(dt), "\n"));
1306 void attach_sameorigin(entity e, entity to, string tag)
1308 vector org, t_forward, t_left, t_up, e_forward, e_up;
1311 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1312 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1313 t_forward = v_forward * tagscale;
1314 t_left = v_right * -tagscale;
1315 t_up = v_up * tagscale;
1317 e.origin_x = org * t_forward;
1318 e.origin_y = org * t_left;
1319 e.origin_z = org * t_up;
1321 // current forward and up directions
1322 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1323 e.angles = AnglesTransform_FromVAngles(e.angles);
1325 e.angles = AnglesTransform_FromAngles(e.angles);
1326 fixedmakevectors(e.angles);
1328 // untransform forward, up!
1329 e_forward.x = v_forward * t_forward;
1330 e_forward.y = v_forward * t_left;
1331 e_forward.z = v_forward * t_up;
1332 e_up.x = v_up * t_forward;
1333 e_up.y = v_up * t_left;
1334 e_up.z = v_up * t_up;
1336 e.angles = fixedvectoangles2(e_forward, e_up);
1337 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1338 e.angles = AnglesTransform_ToVAngles(e.angles);
1340 e.angles = AnglesTransform_ToAngles(e.angles);
1342 setattachment(e, to, tag);
1343 setorigin(e, e.origin);
1346 void detach_sameorigin(entity e)
1349 org = gettaginfo(e, 0);
1350 e.angles = fixedvectoangles2(v_forward, v_up);
1351 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1352 e.angles = AnglesTransform_ToVAngles(e.angles);
1354 e.angles = AnglesTransform_ToAngles(e.angles);
1356 setattachment(e, NULL, "");
1357 setorigin(e, e.origin);
1360 void follow_sameorigin(entity e, entity to)
1362 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1363 e.aiment = to; // make the hole follow bmodel
1364 e.punchangle = to.angles; // the original angles of bmodel
1365 e.view_ofs = e.origin - to.origin; // relative origin
1366 e.v_angle = e.angles - to.angles; // relative angles
1369 void unfollow_sameorigin(entity e)
1371 set_movetype(e, MOVETYPE_NONE);
1374 entity gettaginfo_relative_ent;
1375 vector gettaginfo_relative(entity e, float tag)
1377 if (!gettaginfo_relative_ent)
1379 gettaginfo_relative_ent = spawn();
1380 gettaginfo_relative_ent.effects = EF_NODRAW;
1382 gettaginfo_relative_ent.model = e.model;
1383 gettaginfo_relative_ent.modelindex = e.modelindex;
1384 gettaginfo_relative_ent.frame = e.frame;
1385 return gettaginfo(gettaginfo_relative_ent, tag);
1388 .string aiment_classname;
1389 .float aiment_deadflag;
1390 void SetMovetypeFollow(entity ent, entity e)
1392 // FIXME this may not be warpzone aware
1393 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1394 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1395 ent.aiment = e; // make the hole follow bmodel
1396 ent.punchangle = e.angles; // the original angles of bmodel
1397 ent.view_ofs = ent.origin - e.origin; // relative origin
1398 ent.v_angle = ent.angles - e.angles; // relative angles
1399 ent.aiment_classname = strzone(e.classname);
1400 ent.aiment_deadflag = e.deadflag;
1402 void UnsetMovetypeFollow(entity ent)
1404 set_movetype(ent, MOVETYPE_FLY);
1405 PROJECTILE_MAKETRIGGER(ent);
1408 float LostMovetypeFollow(entity ent)
1411 if(ent.move_movetype != MOVETYPE_FOLLOW)
1417 if(ent.aiment.classname != ent.aiment_classname)
1419 if(ent.aiment.deadflag != ent.aiment_deadflag)
1426 bool isPushable(entity e)
1442 case "bullet": // antilagged bullets can't hit this either
1445 if (e.projectiledeathtype)