1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void GameLogEcho(string s)
115 if (autocvar_sv_eventlog_files)
120 matches = autocvar_sv_eventlog_files_counter + 1;
121 cvar_set("sv_eventlog_files_counter", ftos(matches));
124 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126 logfile = fopen(fn, FILE_APPEND);
127 fputs(logfile, ":logversion:3\n");
131 if (autocvar_sv_eventlog_files_timestamps)
132 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
134 fputs(logfile, strcat(s, "\n"));
137 if (autocvar_sv_eventlog_console)
146 // will be opened later
151 if (logfile_open && logfile >= 0)
158 #define strstr strstrofs
160 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
161 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
162 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
163 // BE CONSTANT OR strzoneD!
164 float strstr(string haystack, string needle, float offset)
168 len = strlen(needle);
169 endpos = strlen(haystack) - len;
170 while(offset <= endpos)
172 found = substring(haystack, offset, len);
181 float NUM_NEAREST_ENTITIES = 4;
182 entity nearest_entity[NUM_NEAREST_ENTITIES];
183 float nearest_length[NUM_NEAREST_ENTITIES];
184 entity findnearest(vector point, .string field, string value, vector axismod)
195 localhead = find(world, field, value);
198 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
199 dist = localhead.oldorigin;
201 dist = localhead.origin;
203 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
206 for (i = 0; i < num_nearest; ++i)
208 if (len < nearest_length[i])
212 // now i tells us where to insert at
213 // INSERTION SORT! YOU'VE SEEN IT! RUN!
214 if (i < NUM_NEAREST_ENTITIES)
216 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
218 nearest_length[j + 1] = nearest_length[j];
219 nearest_entity[j + 1] = nearest_entity[j];
221 nearest_length[i] = len;
222 nearest_entity[i] = localhead;
223 if (num_nearest < NUM_NEAREST_ENTITIES)
224 num_nearest = num_nearest + 1;
227 localhead = find(localhead, field, value);
230 // now use the first one from our list that we can see
231 for (i = 0; i < num_nearest; ++i)
233 traceline(point, nearest_entity[i].origin, TRUE, world);
234 if (trace_fraction == 1)
238 dprint("Nearest point (");
239 dprint(nearest_entity[0].netname);
240 dprint(") is not visible, using a visible one.\n");
242 return nearest_entity[i];
246 if (num_nearest == 0)
249 dprint("Not seeing any location point, using nearest as fallback.\n");
251 dprint("Candidates were: ");
252 for(j = 0; j < num_nearest; ++j)
256 dprint(nearest_entity[j].netname);
261 return nearest_entity[0];
264 void spawnfunc_target_location()
266 self.classname = "target_location";
267 // location name in netname
268 // eventually support: count, teamgame selectors, line of sight?
271 void spawnfunc_info_location()
273 self.classname = "target_location";
274 self.message = self.netname;
277 string NearestLocation(vector p)
282 loc = findnearest(p, classname, "target_location", '1 1 1');
289 loc = findnearest(p, target, "###item###", '1 1 4');
296 string formatmessage(string msg)
307 WarpZone_crosshair_trace(self);
308 cursor = trace_endpos;
309 cursor_ent = trace_ent;
313 break; // too many replacements
316 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
317 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
330 replacement = substring(msg, p, 2);
331 escape = substring(msg, p + 1, 1);
335 else if (escape == "\\")
337 else if (escape == "n")
339 else if (escape == "a")
340 replacement = ftos(floor(self.armorvalue));
341 else if (escape == "h")
342 replacement = ftos(floor(self.health));
343 else if (escape == "l")
344 replacement = NearestLocation(self.origin);
345 else if (escape == "y")
346 replacement = NearestLocation(cursor);
347 else if (escape == "d")
348 replacement = NearestLocation(self.death_origin);
349 else if (escape == "w") {
353 wep = self.switchweapon;
356 replacement = W_Name(wep);
357 } else if (escape == "W") {
358 if (self.items & IT_SHELLS) replacement = "shells";
359 else if (self.items & IT_NAILS) replacement = "bullets";
360 else if (self.items & IT_ROCKETS) replacement = "rockets";
361 else if (self.items & IT_CELLS) replacement = "cells";
362 else replacement = "batteries"; // ;)
363 } else if (escape == "x") {
364 replacement = cursor_ent.netname;
365 if (replacement == "" || !cursor_ent)
366 replacement = "nothing";
367 } else if (escape == "s")
368 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
369 else if (escape == "S")
370 replacement = ftos(vlen(self.velocity));
372 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
373 p = p + strlen(replacement);
378 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
379 return (value == 0) ? FALSE : TRUE;
388 >0: receives a cvar from name=argv(f) value=argv(f+1)
390 void GetCvars_handleString(string thisname, float f, .string field, string name)
395 strunzone(self.field);
396 self.field = string_null;
400 if (thisname == name)
403 strunzone(self.field);
404 self.field = strzone(argv(f + 1));
408 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
410 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
412 GetCvars_handleString(thisname, f, field, name);
413 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
414 if (thisname == name)
417 s = func(strcat1(self.field));
420 strunzone(self.field);
421 self.field = strzone(s);
425 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
432 if (thisname == name)
433 self.field = stof(argv(f + 1));
436 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
438 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
445 if (thisname == name)
449 self.field = stof(argv(f + 1));
458 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
461 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
464 o = W_FixWeaponOrder_ForceComplete(wo);
465 if(self.weaponorder_byimpulse)
467 strunzone(self.weaponorder_byimpulse);
468 self.weaponorder_byimpulse = string_null;
470 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
473 void GetCvars(float f)
475 string s = string_null;
478 s = strcat1(argv(f));
483 MUTATOR_CALLHOOK(GetCvars);
485 Notification_GetCvars();
487 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
488 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
489 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
490 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
491 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
492 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
493 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
494 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
504 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
505 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
506 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
507 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
508 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
509 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
511 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
512 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
514 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
515 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
516 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
517 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
518 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
520 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
523 if (s == "cl_weaponpriority")
524 self.switchweapon = w_getbestweapon(self);
525 if (s == "cl_allow_uidtracking")
526 PlayerStats_AddPlayer(self);
530 // decolorizes and team colors the player name when needed
531 string playername(entity p)
534 if (teamplay && !intermission_running && IS_PLAYER(p))
536 t = Team_ColorCode(p.team);
537 return strcat(t, strdecolorize(p.netname));
543 vector randompos(vector m1, vector m2)
547 v_x = m2_x * random() + m1_x;
548 v_y = m2_y * random() + m1_y;
549 v_z = m2_z * random() + m1_z;
553 //#NO AUTOCVARS START
555 float g_pickup_shells;
556 float g_pickup_shells_max;
557 float g_pickup_nails;
558 float g_pickup_nails_max;
559 float g_pickup_rockets;
560 float g_pickup_rockets_max;
561 float g_pickup_cells;
562 float g_pickup_cells_max;
564 float g_pickup_fuel_jetpack;
565 float g_pickup_fuel_max;
566 float g_pickup_armorsmall;
567 float g_pickup_armorsmall_max;
568 float g_pickup_armorsmall_anyway;
569 float g_pickup_armormedium;
570 float g_pickup_armormedium_max;
571 float g_pickup_armormedium_anyway;
572 float g_pickup_armorbig;
573 float g_pickup_armorbig_max;
574 float g_pickup_armorbig_anyway;
575 float g_pickup_armorlarge;
576 float g_pickup_armorlarge_max;
577 float g_pickup_armorlarge_anyway;
578 float g_pickup_healthsmall;
579 float g_pickup_healthsmall_max;
580 float g_pickup_healthsmall_anyway;
581 float g_pickup_healthmedium;
582 float g_pickup_healthmedium_max;
583 float g_pickup_healthmedium_anyway;
584 float g_pickup_healthlarge;
585 float g_pickup_healthlarge_max;
586 float g_pickup_healthlarge_anyway;
587 float g_pickup_healthmega;
588 float g_pickup_healthmega_max;
589 float g_pickup_healthmega_anyway;
590 float g_pickup_ammo_anyway;
591 float g_pickup_weapons_anyway;
593 WEPSET_DECLARE_A(g_weaponarena_weapons);
594 float g_weaponarena_random;
595 float g_weaponarena_random_with_laser;
596 string g_weaponarena_list;
597 float g_weaponspeedfactor;
598 float g_weaponratefactor;
599 float g_weapondamagefactor;
600 float g_weaponforcefactor;
601 float g_weaponspreadfactor;
603 WEPSET_DECLARE_A(start_weapons);
604 WEPSET_DECLARE_A(start_weapons_default);
605 WEPSET_DECLARE_A(start_weapons_defaultmask);
607 float start_ammo_shells;
608 float start_ammo_nails;
609 float start_ammo_rockets;
610 float start_ammo_cells;
611 float start_ammo_fuel;
613 float start_armorvalue;
614 WEPSET_DECLARE_A(warmup_start_weapons);
615 WEPSET_DECLARE_A(warmup_start_weapons_default);
616 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
617 float warmup_start_ammo_shells;
618 float warmup_start_ammo_nails;
619 float warmup_start_ammo_rockets;
620 float warmup_start_ammo_cells;
621 float warmup_start_ammo_fuel;
622 float warmup_start_health;
623 float warmup_start_armorvalue;
626 entity get_weaponinfo(float w);
628 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
630 var float i = weaponinfo.weapon;
636 if (g_lms || g_ca || allguns)
638 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
644 d = (i == WEP_SHOTGUN); // todo: how to handle shotgun in CTS mode? we're removing it.. so....
646 d = 0; // weapon is set a few lines later
648 d = (i == WEP_LASER);
650 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
651 d |= (i == WEP_HOOK);
652 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
655 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
657 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
662 // 4: is set by default?
671 void readplayerstartcvars()
677 // initialize starting values for players
678 WEPSET_CLEAR_A(start_weapons);
679 WEPSET_CLEAR_A(start_weapons_default);
680 WEPSET_CLEAR_A(start_weapons_defaultmask);
682 start_ammo_shells = 0;
683 start_ammo_nails = 0;
684 start_ammo_rockets = 0;
685 start_ammo_cells = 0;
686 start_health = cvar("g_balance_health_start");
687 start_armorvalue = cvar("g_balance_armor_start");
690 WEPSET_CLEAR_A(g_weaponarena_weapons);
692 s = cvar_string("g_weaponarena");
693 if (s == "0" || s == "")
699 if (s == "0" || s == "")
705 // forcibly turn off weaponarena
710 g_weaponarena_list = "All Weapons";
711 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
713 e = get_weaponinfo(j);
714 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
715 WEPSET_OR_AW(g_weaponarena_weapons, j);
718 else if (s == "most")
721 g_weaponarena_list = "Most Weapons";
722 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
724 e = get_weaponinfo(j);
725 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
726 if (e.spawnflags & WEP_FLAG_NORMAL)
727 WEPSET_OR_AW(g_weaponarena_weapons, j);
730 else if (s == "none")
733 g_weaponarena_list = "No Weapons";
738 t = tokenize_console(s);
739 g_weaponarena_list = "";
740 for (i = 0; i < t; ++i)
743 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
745 e = get_weaponinfo(j);
748 WEPSET_OR_AW(g_weaponarena_weapons, j);
749 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
755 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
758 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
762 g_weaponarena_random = cvar("g_weaponarena_random");
764 g_weaponarena_random = 0;
765 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
769 g_pinata = 0; // incompatible
770 g_weapon_stay = 0; // incompatible
771 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
772 start_items |= IT_UNLIMITED_AMMO;
776 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
778 e = get_weaponinfo(i);
779 float w = want_weapon("g_start_weapon_", e, FALSE);
781 WEPSET_OR_AW(start_weapons, i);
783 WEPSET_OR_AW(start_weapons_default, i);
785 WEPSET_OR_AW(start_weapons_defaultmask, i);
789 if(!cvar("g_use_ammunition"))
790 start_items |= IT_UNLIMITED_AMMO;
792 if(cvar("g_nexball"))
793 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
795 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
797 start_ammo_rockets = 999;
798 start_ammo_shells = 999;
799 start_ammo_cells = 999;
800 start_ammo_nails = 999;
801 start_ammo_fuel = 999;
805 start_ammo_shells = cvar("g_start_ammo_shells");
806 start_ammo_nails = cvar("g_start_ammo_nails");
807 start_ammo_rockets = cvar("g_start_ammo_rockets");
808 start_ammo_cells = cvar("g_start_ammo_cells");
809 start_ammo_fuel = cvar("g_start_ammo_fuel");
814 warmup_start_ammo_shells = start_ammo_shells;
815 warmup_start_ammo_nails = start_ammo_nails;
816 warmup_start_ammo_rockets = start_ammo_rockets;
817 warmup_start_ammo_cells = start_ammo_cells;
818 warmup_start_ammo_fuel = start_ammo_fuel;
819 warmup_start_health = start_health;
820 warmup_start_armorvalue = start_armorvalue;
821 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
822 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
823 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
825 if (!g_weaponarena && !g_ca)
827 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
828 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
829 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
830 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
831 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
832 warmup_start_health = cvar("g_warmup_start_health");
833 warmup_start_armorvalue = cvar("g_warmup_start_armor");
834 WEPSET_CLEAR_A(warmup_start_weapons);
835 WEPSET_CLEAR_A(warmup_start_weapons_default);
836 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
837 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
839 e = get_weaponinfo(i);
840 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
842 WEPSET_OR_AW(warmup_start_weapons, i);
844 WEPSET_OR_AW(warmup_start_weapons_default, i);
846 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
852 start_items |= IT_JETPACK;
854 MUTATOR_CALLHOOK(SetStartItems);
856 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
858 g_grappling_hook = 0; // these two can't coexist, as they use the same button
859 start_items |= IT_FUEL_REGEN;
860 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
861 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
864 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
866 e = get_weaponinfo(i);
867 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
868 WEP_ACTION(i, WR_INIT);
871 start_ammo_shells = max(0, start_ammo_shells);
872 start_ammo_nails = max(0, start_ammo_nails);
873 start_ammo_cells = max(0, start_ammo_cells);
874 start_ammo_rockets = max(0, start_ammo_rockets);
875 start_ammo_fuel = max(0, start_ammo_fuel);
877 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
878 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
879 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
880 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
881 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
885 float g_bugrigs_planar_movement;
886 float g_bugrigs_planar_movement_car_jumping;
887 float g_bugrigs_reverse_spinning;
888 float g_bugrigs_reverse_speeding;
889 float g_bugrigs_reverse_stopping;
890 float g_bugrigs_air_steering;
891 float g_bugrigs_angle_smoothing;
892 float g_bugrigs_friction_floor;
893 float g_bugrigs_friction_brake;
894 float g_bugrigs_friction_air;
895 float g_bugrigs_accel;
896 float g_bugrigs_speed_ref;
897 float g_bugrigs_speed_pow;
898 float g_bugrigs_steer;
903 string GetGametype(); // g_world.qc
904 void readlevelcvars(void)
907 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
908 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
910 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
911 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
912 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
913 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
914 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
915 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
916 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
917 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
918 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
919 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
920 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
921 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
923 #undef CHECK_MUTATOR_ADD
925 if(cvar("sv_allow_fullbright"))
926 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
928 g_bugrigs = cvar("g_bugrigs");
929 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
930 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
931 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
932 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
933 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
934 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
935 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
936 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
937 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
938 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
939 g_bugrigs_accel = cvar("g_bugrigs_accel");
940 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
941 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
942 g_bugrigs_steer = cvar("g_bugrigs_steer");
944 g_minstagib = cvar("g_minstagib");
946 sv_clones = cvar("sv_clones");
947 sv_foginterval = cvar("sv_foginterval");
948 g_cloaked = cvar("g_cloaked");
950 g_cloaked = 1; // always enable cloak in CTS
951 g_jump_grunt = cvar("g_jump_grunt");
952 g_footsteps = cvar("g_footsteps");
953 g_grappling_hook = cvar("g_grappling_hook");
954 g_jetpack = cvar("g_jetpack");
955 g_midair = cvar("g_midair");
956 g_norecoil = cvar("g_norecoil");
957 g_bloodloss = cvar("g_bloodloss");
958 sv_maxidle = cvar("sv_maxidle");
959 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
960 sv_autotaunt = cvar("sv_autotaunt");
961 sv_taunt = cvar("sv_taunt");
963 inWarmupStage = cvar("g_warmup");
964 g_warmup_limit = cvar("g_warmup_limit");
965 g_warmup_allguns = cvar("g_warmup_allguns");
966 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
968 if ((g_race && g_race_qualifying == 2) || g_arena || g_minstagib || g_assault || cvar("g_campaign"))
969 inWarmupStage = 0; // these modes cannot work together, sorry
971 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
972 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
973 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
974 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
975 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
976 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
977 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
978 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
979 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
980 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
981 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
982 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
983 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
984 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
986 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
987 g_weaponratefactor = cvar("g_weaponratefactor");
988 g_weapondamagefactor = cvar("g_weapondamagefactor");
989 g_weaponforcefactor = cvar("g_weaponforcefactor");
990 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
992 g_pickup_shells = cvar("g_pickup_shells");
993 g_pickup_shells_max = cvar("g_pickup_shells_max");
994 g_pickup_nails = cvar("g_pickup_nails");
995 g_pickup_nails_max = cvar("g_pickup_nails_max");
996 g_pickup_rockets = cvar("g_pickup_rockets");
997 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
998 g_pickup_cells = cvar("g_pickup_cells");
999 g_pickup_cells_max = cvar("g_pickup_cells_max");
1000 g_pickup_fuel = cvar("g_pickup_fuel");
1001 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1002 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1003 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1004 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1005 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1006 g_pickup_armormedium = cvar("g_pickup_armormedium");
1007 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1008 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1009 g_pickup_armorbig = cvar("g_pickup_armorbig");
1010 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1011 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1012 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1013 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1014 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1015 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1016 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1017 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1018 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1019 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1020 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1021 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1022 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1023 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1024 g_pickup_healthmega = cvar("g_pickup_healthmega");
1025 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1026 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1028 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1029 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1031 g_pinata = cvar("g_pinata");
1033 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1035 g_weapon_stay = cvar("g_weapon_stay");
1037 if not(inWarmupStage)
1038 game_starttime = time + cvar("g_start_delay");
1040 readplayerstartcvars();
1046 string precache_sound (string s) = #19;
1047 float precache_sound_index (string s) = #19;
1049 #define SND_VOLUME 1
1050 #define SND_ATTENUATION 2
1051 #define SND_LARGEENTITY 8
1052 #define SND_LARGESOUND 16
1054 float sound_allowed(float dest, entity e)
1056 // sounds from world may always pass
1059 if (e.classname == "body")
1061 else if (e.realowner && e.realowner != e)
1063 else if (e.owner && e.owner != e)
1068 // sounds to self may always pass
1069 if (dest == MSG_ONE)
1070 if (e == msg_entity)
1072 // sounds by players can be removed
1073 if (autocvar_bot_sound_monopoly)
1074 if (IS_REAL_CLIENT(e))
1076 // anything else may pass
1080 #ifdef COMPAT_XON010_CHANNELS
1081 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1082 void sound(entity e, float chan, string samp, float vol, float atten)
1084 if (!sound_allowed(MSG_BROADCAST, e))
1086 builtin_sound(e, chan, samp, vol, atten);
1090 void sound(entity e, float chan, string samp, float vol, float atten)
1092 if (!sound_allowed(MSG_BROADCAST, e))
1094 sound7(e, chan, samp, vol, atten, 0, 0);
1098 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1102 if (!sound_allowed(dest, e))
1105 entno = num_for_edict(e);
1106 idx = precache_sound_index(samp);
1111 atten = floor(atten * 64);
1112 vol = floor(vol * 255);
1115 sflags |= SND_VOLUME;
1117 sflags |= SND_ATTENUATION;
1118 if (entno >= 8192 || chan < 0 || chan > 7)
1119 sflags |= SND_LARGEENTITY;
1121 sflags |= SND_LARGESOUND;
1123 WriteByte(dest, SVC_SOUND);
1124 WriteByte(dest, sflags);
1125 if (sflags & SND_VOLUME)
1126 WriteByte(dest, vol);
1127 if (sflags & SND_ATTENUATION)
1128 WriteByte(dest, atten);
1129 if (sflags & SND_LARGEENTITY)
1131 WriteShort(dest, entno);
1132 WriteByte(dest, chan);
1136 WriteShort(dest, entno * 8 + chan);
1138 if (sflags & SND_LARGESOUND)
1139 WriteShort(dest, idx);
1141 WriteByte(dest, idx);
1143 WriteCoord(dest, o_x);
1144 WriteCoord(dest, o_y);
1145 WriteCoord(dest, o_z);
1147 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1151 if (!sound_allowed(dest, e))
1154 o = e.origin + 0.5 * (e.mins + e.maxs);
1155 soundtoat(dest, e, o, chan, samp, vol, atten);
1157 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1159 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1161 void stopsoundto(float dest, entity e, float chan)
1165 if (!sound_allowed(dest, e))
1168 entno = num_for_edict(e);
1170 if (entno >= 8192 || chan < 0 || chan > 7)
1173 idx = precache_sound_index("misc/null.wav");
1174 sflags = SND_LARGEENTITY;
1176 sflags |= SND_LARGESOUND;
1177 WriteByte(dest, SVC_SOUND);
1178 WriteByte(dest, sflags);
1179 WriteShort(dest, entno);
1180 WriteByte(dest, chan);
1181 if (sflags & SND_LARGESOUND)
1182 WriteShort(dest, idx);
1184 WriteByte(dest, idx);
1185 WriteCoord(dest, e.origin_x);
1186 WriteCoord(dest, e.origin_y);
1187 WriteCoord(dest, e.origin_z);
1191 WriteByte(dest, SVC_STOPSOUND);
1192 WriteShort(dest, entno * 8 + chan);
1195 void stopsound(entity e, float chan)
1197 if (!sound_allowed(MSG_BROADCAST, e))
1200 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1201 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1204 void play2(entity e, string filename)
1206 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1208 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1211 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1213 float spamsound(entity e, float chan, string samp, float vol, float atten)
1215 if (!sound_allowed(MSG_BROADCAST, e))
1218 if (time > e.spamtime)
1221 sound(e, chan, samp, vol, atten);
1227 void play2team(float t, string filename)
1231 if (autocvar_bot_sound_monopoly)
1234 FOR_EACH_REALPLAYER(head)
1237 play2(head, filename);
1241 void play2all(string samp)
1243 if (autocvar_bot_sound_monopoly)
1246 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1249 void PrecachePlayerSounds(string f);
1250 void precache_playermodel(string m)
1252 float globhandle, i, n;
1255 if(substring(m, -9,5) == "_lod1")
1257 if(substring(m, -9,5) == "_lod2")
1260 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1263 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1267 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1270 n = search_getsize(globhandle);
1271 for (i = 0; i < n; ++i)
1273 //print(search_getfilename(globhandle, i), "\n");
1274 f = search_getfilename(globhandle, i);
1275 PrecachePlayerSounds(f);
1277 search_end(globhandle);
1279 void precache_all_playermodels(string pattern)
1281 float globhandle, i, n;
1284 globhandle = search_begin(pattern, TRUE, FALSE);
1287 n = search_getsize(globhandle);
1288 for (i = 0; i < n; ++i)
1290 //print(search_getfilename(globhandle, i), "\n");
1291 f = search_getfilename(globhandle, i);
1292 precache_playermodel(f);
1294 search_end(globhandle);
1299 // gamemode related things
1300 precache_model ("models/misc/chatbubble.spr");
1302 #ifdef TTURRETS_ENABLED
1303 if (autocvar_g_turrets)
1307 // Precache all player models if desired
1308 if (autocvar_sv_precacheplayermodels)
1310 PrecachePlayerSounds("sound/player/default.sounds");
1311 precache_all_playermodels("models/player/*.zym");
1312 precache_all_playermodels("models/player/*.dpm");
1313 precache_all_playermodels("models/player/*.md3");
1314 precache_all_playermodels("models/player/*.psk");
1315 precache_all_playermodels("models/player/*.iqm");
1318 if (autocvar_sv_defaultcharacter)
1321 s = autocvar_sv_defaultplayermodel_red;
1323 precache_playermodel(s);
1324 s = autocvar_sv_defaultplayermodel_blue;
1326 precache_playermodel(s);
1327 s = autocvar_sv_defaultplayermodel_yellow;
1329 precache_playermodel(s);
1330 s = autocvar_sv_defaultplayermodel_pink;
1332 precache_playermodel(s);
1333 s = autocvar_sv_defaultplayermodel;
1335 precache_playermodel(s);
1340 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1341 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1344 // gore and miscellaneous sounds
1345 //precache_sound ("misc/h2ohit.wav");
1346 precache_model ("models/hook.md3");
1347 precache_sound ("misc/armorimpact.wav");
1348 precache_sound ("misc/bodyimpact1.wav");
1349 precache_sound ("misc/bodyimpact2.wav");
1350 precache_sound ("misc/gib.wav");
1351 precache_sound ("misc/gib_splat01.wav");
1352 precache_sound ("misc/gib_splat02.wav");
1353 precache_sound ("misc/gib_splat03.wav");
1354 precache_sound ("misc/gib_splat04.wav");
1355 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1356 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1357 precache_sound ("misc/null.wav");
1358 precache_sound ("misc/spawn.wav");
1359 precache_sound ("misc/talk.wav");
1360 precache_sound ("misc/teleport.wav");
1361 precache_sound ("misc/poweroff.wav");
1362 precache_sound ("player/lava.wav");
1363 precache_sound ("player/slime.wav");
1365 precache_model ("models/sprites/0.spr32");
1366 precache_model ("models/sprites/1.spr32");
1367 precache_model ("models/sprites/2.spr32");
1368 precache_model ("models/sprites/3.spr32");
1369 precache_model ("models/sprites/4.spr32");
1370 precache_model ("models/sprites/5.spr32");
1371 precache_model ("models/sprites/6.spr32");
1372 precache_model ("models/sprites/7.spr32");
1373 precache_model ("models/sprites/8.spr32");
1374 precache_model ("models/sprites/9.spr32");
1375 precache_model ("models/sprites/10.spr32");
1377 // common weapon precaches
1378 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1379 precache_sound ("weapons/weapon_switch.wav");
1380 precache_sound ("weapons/weaponpickup.wav");
1381 precache_sound ("weapons/unavailable.wav");
1382 precache_sound ("weapons/dryfire.wav");
1383 if (g_grappling_hook)
1385 precache_sound ("weapons/hook_fire.wav"); // hook
1386 precache_sound ("weapons/hook_impact.wav"); // hook
1389 precache_model("models/elaser.mdl");
1390 precache_model("models/laser.mdl");
1391 precache_model("models/ebomb.mdl");
1394 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1396 if (!self.noise && self.music) // quake 3 uses the music field
1397 self.noise = self.music;
1399 // plays music for the level if there is any
1402 precache_sound (self.noise);
1403 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1408 // WARNING: this kills the trace globals
1409 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1410 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1412 #define INITPRIO_FIRST 0
1413 #define INITPRIO_GAMETYPE 0
1414 #define INITPRIO_GAMETYPE_FALLBACK 1
1415 #define INITPRIO_FINDTARGET 10
1416 #define INITPRIO_DROPTOFLOOR 20
1417 #define INITPRIO_SETLOCATION 90
1418 #define INITPRIO_LINKDOORS 91
1419 #define INITPRIO_LAST 99
1421 .void(void) initialize_entity;
1422 .float initialize_entity_order;
1423 .entity initialize_entity_next;
1424 entity initialize_entity_first;
1426 void make_safe_for_remove(entity e)
1428 if (e.initialize_entity)
1430 entity ent, prev = world;
1431 for (ent = initialize_entity_first; ent; )
1433 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1435 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1436 // skip it in linked list
1439 prev.initialize_entity_next = ent.initialize_entity_next;
1440 ent = prev.initialize_entity_next;
1444 initialize_entity_first = ent.initialize_entity_next;
1445 ent = initialize_entity_first;
1451 ent = ent.initialize_entity_next;
1457 void objerror(string s)
1459 make_safe_for_remove(self);
1460 builtin_objerror(s);
1463 .float remove_except_protected_forbidden;
1464 void remove_except_protected(entity e)
1466 if(e.remove_except_protected_forbidden)
1467 error("not allowed to remove this at this point");
1471 void remove_unsafely(entity e)
1473 if(e.classname == "spike")
1474 error("Removing spikes is forbidden (crylink bug), please report");
1478 void remove_safely(entity e)
1480 make_safe_for_remove(e);
1484 void InitializeEntity(entity e, void(void) func, float order)
1488 if (!e || e.initialize_entity)
1490 // make a proxy initializer entity
1494 e.classname = "initialize_entity";
1498 e.initialize_entity = func;
1499 e.initialize_entity_order = order;
1501 cur = initialize_entity_first;
1505 if (!cur || cur.initialize_entity_order > order)
1507 // insert between prev and cur
1509 prev.initialize_entity_next = e;
1511 initialize_entity_first = e;
1512 e.initialize_entity_next = cur;
1516 cur = cur.initialize_entity_next;
1519 void InitializeEntitiesRun()
1522 startoflist = initialize_entity_first;
1523 initialize_entity_first = world;
1524 remove = remove_except_protected;
1525 for (self = startoflist; self; self = self.initialize_entity_next)
1527 self.remove_except_protected_forbidden = 1;
1529 for (self = startoflist; self; )
1532 var void(void) func;
1533 e = self.initialize_entity_next;
1534 func = self.initialize_entity;
1535 self.initialize_entity_order = 0;
1536 self.initialize_entity = func_null;
1537 self.initialize_entity_next = world;
1538 self.remove_except_protected_forbidden = 0;
1539 if (self.classname == "initialize_entity")
1543 builtin_remove(self);
1546 //dprint("Delayed initialization: ", self.classname, "\n");
1552 backtrace(strcat("Null function in: ", self.classname, "\n"));
1556 remove = remove_unsafely;
1559 .float uncustomizeentityforclient_set;
1560 .void(void) uncustomizeentityforclient;
1561 void UncustomizeEntitiesRun()
1565 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1566 self.uncustomizeentityforclient();
1569 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1571 e.customizeentityforclient = customizer;
1572 e.uncustomizeentityforclient = uncustomizer;
1573 e.uncustomizeentityforclient_set = !!uncustomizer;
1577 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1580 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1584 if (e.classname == "")
1585 e.classname = "net_linked";
1587 if (e.model == "" || self.modelindex == 0)
1591 setmodel(e, "null");
1595 e.SendEntity = sendfunc;
1596 e.SendFlags = 0xFFFFFF;
1599 e.effects |= EF_NODEPTHTEST;
1603 e.nextthink = time + dt;
1604 e.think = SUB_Remove;
1608 void adaptor_think2touch()
1617 void adaptor_think2use()
1629 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1631 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1632 self.projectiledeathtype |= HITTYPE_SPLASH;
1633 adaptor_think2use();
1636 // deferred dropping
1637 void DropToFloor_Handler()
1639 builtin_droptofloor();
1640 self.dropped_origin = self.origin;
1645 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1650 float trace_hits_box_a0, trace_hits_box_a1;
1652 float trace_hits_box_1d(float end, float thmi, float thma)
1656 // just check if x is in range
1664 // do the trace with respect to x
1665 // 0 -> end has to stay in thmi -> thma
1666 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1667 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1668 if (trace_hits_box_a0 > trace_hits_box_a1)
1674 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1679 // now it is a trace from 0 to end
1681 trace_hits_box_a0 = 0;
1682 trace_hits_box_a1 = 1;
1684 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1686 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1688 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1694 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1696 return trace_hits_box(start, end, thmi - ma, thma - mi);
1699 float SUB_NoImpactCheck()
1701 // zero hitcontents = this is not the real impact, but either the
1702 // mirror-impact of something hitting the projectile instead of the
1703 // projectile hitting the something, or a touchareagrid one. Neither of
1704 // these stop the projectile from moving, so...
1705 if(trace_dphitcontents == 0)
1707 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1708 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1711 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1713 if (other == world && self.size != '0 0 0')
1716 tic = self.velocity * sys_frametime;
1717 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1718 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1719 if (trace_fraction >= 1)
1721 dprint("Odd... did not hit...?\n");
1723 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1725 dprint("Detected and prevented the sky-grapple bug.\n");
1733 #define SUB_OwnerCheck() (other && (other == self.owner))
1735 void RemoveGrapplingHook(entity pl);
1736 void W_Crylink_Dequeue(entity e);
1737 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1739 if(SUB_OwnerCheck())
1741 if(SUB_NoImpactCheck())
1743 if(self.classname == "grapplinghook")
1744 RemoveGrapplingHook(self.realowner);
1745 else if(self.classname == "spike")
1747 W_Crylink_Dequeue(self);
1754 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1755 UpdateCSQCProjectile(self);
1758 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1760 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1761 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1763 void URI_Get_Callback(float id, float status, string data)
1765 if(url_URI_Get_Callback(id, status, data))
1769 else if (id == URI_GET_DISCARD)
1773 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1776 Curl_URI_Get_Callback(id, status, data);
1778 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1781 OnlineBanList_URI_Get_Callback(id, status, data);
1785 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1789 string uid2name(string myuid) {
1791 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1793 // FIXME remove this later after 0.6 release
1794 // convert old style broken records to correct style
1797 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1800 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1801 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1806 s = "^1Unregistered Player";
1810 float race_readTime(string map, float pos)
1818 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1821 string race_readUID(string map, float pos)
1829 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1832 float race_readPos(string map, float t) {
1834 for (i = 1; i <= RANKINGS_CNT; ++i)
1835 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1838 return 0; // pos is zero if unranked
1841 void race_writeTime(string map, float t, string myuid)
1850 newpos = race_readPos(map, t);
1852 float i, prevpos = 0;
1853 for(i = 1; i <= RANKINGS_CNT; ++i)
1855 if(race_readUID(map, i) == myuid)
1858 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1859 for (i = prevpos; i > newpos; --i) {
1860 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1861 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1863 } else { // player has no ranked record yet
1864 for (i = RANKINGS_CNT; i > newpos; --i) {
1865 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1866 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1870 // store new time itself
1871 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1872 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1875 string race_readName(string map, float pos)
1883 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1886 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1889 vector start, org, delta, end, enddown, mstart;
1892 m = e.dphitcontentsmask;
1893 e.dphitcontentsmask = goodcontents | badcontents;
1896 delta = world.maxs - world.mins;
1900 for (i = 0; i < attempts; ++i)
1902 start_x = org_x + random() * delta_x;
1903 start_y = org_y + random() * delta_y;
1904 start_z = org_z + random() * delta_z;
1906 // rule 1: start inside world bounds, and outside
1907 // solid, and don't start from somewhere where you can
1908 // fall down to evil
1909 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1910 if (trace_fraction >= 1)
1912 if (trace_startsolid)
1914 if (trace_dphitcontents & badcontents)
1916 if (trace_dphitq3surfaceflags & badsurfaceflags)
1919 // rule 2: if we are too high, lower the point
1920 if (trace_fraction * delta_z > maxaboveground)
1921 start = trace_endpos + '0 0 1' * maxaboveground;
1922 enddown = trace_endpos;
1924 // rule 3: make sure we aren't outside the map. This only works
1925 // for somewhat well formed maps. A good rule of thumb is that
1926 // the map should have a convex outside hull.
1927 // these can be traceLINES as we already verified the starting box
1928 mstart = start + 0.5 * (e.mins + e.maxs);
1929 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1930 if (trace_fraction >= 1)
1932 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1933 if (trace_fraction >= 1)
1935 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1936 if (trace_fraction >= 1)
1938 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1939 if (trace_fraction >= 1)
1941 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1942 if (trace_fraction >= 1)
1945 // rule 4: we must "see" some spawnpoint
1946 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1947 if(checkpvs(mstart, sp))
1951 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1952 if(checkpvs(mstart, sp))
1958 // find a random vector to "look at"
1959 end_x = org_x + random() * delta_x;
1960 end_y = org_y + random() * delta_y;
1961 end_z = org_z + random() * delta_z;
1962 end = start + normalize(end - start) * vlen(delta);
1964 // rule 4: start TO end must not be too short
1965 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1966 if (trace_startsolid)
1968 if (trace_fraction < minviewdistance / vlen(delta))
1971 // rule 5: don't want to look at sky
1972 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1975 // rule 6: we must not end up in trigger_hurt
1976 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1982 e.dphitcontentsmask = m;
1986 setorigin(e, start);
1987 e.angles = vectoangles(end - start);
1988 dprint("Needed ", ftos(i + 1), " attempts\n");
1995 float zcurveparticles_effectno;
1996 vector zcurveparticles_start;
1997 float zcurveparticles_spd;
1999 void endzcurveparticles()
2001 if(zcurveparticles_effectno)
2004 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2006 zcurveparticles_effectno = 0;
2009 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2011 spd = bound(0, floor(spd / 16), 32767);
2012 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2014 endzcurveparticles();
2015 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2016 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2017 WriteShort(MSG_BROADCAST, effectno);
2018 WriteCoord(MSG_BROADCAST, start_x);
2019 WriteCoord(MSG_BROADCAST, start_y);
2020 WriteCoord(MSG_BROADCAST, start_z);
2021 zcurveparticles_effectno = effectno;
2022 zcurveparticles_start = start;
2025 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2026 WriteCoord(MSG_BROADCAST, end_x);
2027 WriteCoord(MSG_BROADCAST, end_y);
2028 WriteCoord(MSG_BROADCAST, end_z);
2029 WriteCoord(MSG_BROADCAST, end_dz);
2030 zcurveparticles_spd = spd;
2033 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2036 vector vecxy, velxy;
2038 vecxy = end - start;
2043 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2045 endzcurveparticles();
2046 trailparticles(world, effectno, start, end);
2050 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2051 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2054 void write_recordmarker(entity pl, float tstart, float dt)
2056 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2058 // also write a marker into demo files for demotc-race-record-extractor to find
2061 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2062 " ", ftos(tstart), " ", ftos(dt), "\n"));
2065 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2078 if(allowcenter) // 2: allow center handedness
2091 if(allowcenter) // 2: allow center handedness
2107 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2112 if (autocvar_g_shootfromeye)
2116 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2117 else { vecs_y = 0; vecs_z -= 2; }
2125 else if (autocvar_g_shootfromcenter)
2130 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2140 else if (autocvar_g_shootfromclient)
2142 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2147 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2149 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2153 void attach_sameorigin(entity e, entity to, string tag)
2155 vector org, t_forward, t_left, t_up, e_forward, e_up;
2158 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2159 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2160 t_forward = v_forward * tagscale;
2161 t_left = v_right * -tagscale;
2162 t_up = v_up * tagscale;
2164 e.origin_x = org * t_forward;
2165 e.origin_y = org * t_left;
2166 e.origin_z = org * t_up;
2168 // current forward and up directions
2169 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2170 e.angles = AnglesTransform_FromVAngles(e.angles);
2172 e.angles = AnglesTransform_FromAngles(e.angles);
2173 fixedmakevectors(e.angles);
2175 // untransform forward, up!
2176 e_forward_x = v_forward * t_forward;
2177 e_forward_y = v_forward * t_left;
2178 e_forward_z = v_forward * t_up;
2179 e_up_x = v_up * t_forward;
2180 e_up_y = v_up * t_left;
2181 e_up_z = v_up * t_up;
2183 e.angles = fixedvectoangles2(e_forward, e_up);
2184 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2185 e.angles = AnglesTransform_ToVAngles(e.angles);
2187 e.angles = AnglesTransform_ToAngles(e.angles);
2189 setattachment(e, to, tag);
2190 setorigin(e, e.origin);
2193 void detach_sameorigin(entity e)
2196 org = gettaginfo(e, 0);
2197 e.angles = fixedvectoangles2(v_forward, v_up);
2198 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2199 e.angles = AnglesTransform_ToVAngles(e.angles);
2201 e.angles = AnglesTransform_ToAngles(e.angles);
2203 setattachment(e, world, "");
2204 setorigin(e, e.origin);
2207 void follow_sameorigin(entity e, entity to)
2209 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2210 e.aiment = to; // make the hole follow bmodel
2211 e.punchangle = to.angles; // the original angles of bmodel
2212 e.view_ofs = e.origin - to.origin; // relative origin
2213 e.v_angle = e.angles - to.angles; // relative angles
2216 void unfollow_sameorigin(entity e)
2218 e.movetype = MOVETYPE_NONE;
2221 entity gettaginfo_relative_ent;
2222 vector gettaginfo_relative(entity e, float tag)
2224 if (!gettaginfo_relative_ent)
2226 gettaginfo_relative_ent = spawn();
2227 gettaginfo_relative_ent.effects = EF_NODRAW;
2229 gettaginfo_relative_ent.model = e.model;
2230 gettaginfo_relative_ent.modelindex = e.modelindex;
2231 gettaginfo_relative_ent.frame = e.frame;
2232 return gettaginfo(gettaginfo_relative_ent, tag);
2237 float modeleffect_SendEntity(entity to, float sf)
2240 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2243 if(self.velocity != '0 0 0')
2245 if(self.angles != '0 0 0')
2247 if(self.avelocity != '0 0 0')
2250 WriteByte(MSG_ENTITY, f);
2251 WriteShort(MSG_ENTITY, self.modelindex);
2252 WriteByte(MSG_ENTITY, self.skin);
2253 WriteByte(MSG_ENTITY, self.frame);
2254 WriteCoord(MSG_ENTITY, self.origin_x);
2255 WriteCoord(MSG_ENTITY, self.origin_y);
2256 WriteCoord(MSG_ENTITY, self.origin_z);
2259 WriteCoord(MSG_ENTITY, self.velocity_x);
2260 WriteCoord(MSG_ENTITY, self.velocity_y);
2261 WriteCoord(MSG_ENTITY, self.velocity_z);
2265 WriteCoord(MSG_ENTITY, self.angles_x);
2266 WriteCoord(MSG_ENTITY, self.angles_y);
2267 WriteCoord(MSG_ENTITY, self.angles_z);
2271 WriteCoord(MSG_ENTITY, self.avelocity_x);
2272 WriteCoord(MSG_ENTITY, self.avelocity_y);
2273 WriteCoord(MSG_ENTITY, self.avelocity_z);
2275 WriteShort(MSG_ENTITY, self.scale * 256.0);
2276 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2277 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2278 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2279 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2284 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2289 e.classname = "modeleffect";
2297 e.teleport_time = t1;
2301 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2305 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2308 sz = max(e.scale, e.scale2);
2309 setsize(e, e.mins * sz, e.maxs * sz);
2310 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2313 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2315 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2318 float randombit(float bits)
2320 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2329 for(f = 1; f <= bits; f *= 2)
2338 r = (r - 1) / (n - 1);
2345 float randombits(float bits, float k, float error_return)
2349 while(k > 0 && bits != r)
2351 r += randombit(bits - r);
2360 void randombit_test(float bits, float iter)
2364 print(ftos(randombit(bits)), "\n");
2369 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2371 if(halflifedist > 0)
2372 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2373 else if(halflifedist < 0)
2374 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2383 #define cvar_string_normal builtin_cvar_string
2384 #define cvar_normal builtin_cvar
2386 string cvar_string_normal(string n)
2388 if not(cvar_type(n) & 1)
2389 backtrace(strcat("Attempt to access undefined cvar: ", n));
2390 return builtin_cvar_string(n);
2393 float cvar_normal(string n)
2395 return stof(cvar_string_normal(n));
2398 #define cvar_set_normal builtin_cvar_set
2406 oself.think = SUB_Remove;
2407 oself.nextthink = time;
2413 Execute func() after time + fdelay.
2414 self when func is executed = self when defer is called
2416 void defer(float fdelay, void() func)
2423 e.think = defer_think;
2424 e.nextthink = time + fdelay;
2427 .string aiment_classname;
2428 .float aiment_deadflag;
2429 void SetMovetypeFollow(entity ent, entity e)
2431 // FIXME this may not be warpzone aware
2432 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2433 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2434 ent.aiment = e; // make the hole follow bmodel
2435 ent.punchangle = e.angles; // the original angles of bmodel
2436 ent.view_ofs = ent.origin - e.origin; // relative origin
2437 ent.v_angle = ent.angles - e.angles; // relative angles
2438 ent.aiment_classname = strzone(e.classname);
2439 ent.aiment_deadflag = e.deadflag;
2441 void UnsetMovetypeFollow(entity ent)
2443 ent.movetype = MOVETYPE_FLY;
2444 PROJECTILE_MAKETRIGGER(ent);
2447 float LostMovetypeFollow(entity ent)
2450 if(ent.movetype != MOVETYPE_FOLLOW)
2456 if(ent.aiment.classname != ent.aiment_classname)
2458 if(ent.aiment.deadflag != ent.aiment_deadflag)
2464 float isPushable(entity e)
2473 case "droppedweapon":
2474 case "keepawayball":
2475 case "nexball_basketball":
2476 case "nexball_football":
2478 case "bullet": // antilagged bullets can't hit this either
2481 if (e.projectiledeathtype)