1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
70 float DistributeEvenly_GetRandomized(float weight)
75 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76 DistributeEvenly_totalweight -= weight;
77 DistributeEvenly_amount -= f;
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
89 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
90 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
91 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
92 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
97 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
98 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
99 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void bcenterprint(string s)
112 // TODO replace by MSG_ALL (would show it to spectators too, though)?
114 FOR_EACH_PLAYER(head)
115 if (clienttype(head) == CLIENTTYPE_REAL)
116 centerprint(head, s);
119 void GameLogEcho(string s)
124 if (autocvar_sv_eventlog_files)
129 matches = autocvar_sv_eventlog_files_counter + 1;
130 cvar_set("sv_eventlog_files_counter", ftos(matches));
133 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
134 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
135 logfile = fopen(fn, FILE_APPEND);
136 fputs(logfile, ":logversion:3\n");
140 if (autocvar_sv_eventlog_files_timestamps)
141 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
143 fputs(logfile, strcat(s, "\n"));
146 if (autocvar_sv_eventlog_console)
155 // will be opened later
160 if (logfile_open && logfile >= 0)
167 float spawnpoint_nag;
168 void relocate_spawnpoint()
170 // nudge off the floor
171 setorigin(self, self.origin + '0 0 1');
173 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
174 if (trace_startsolid)
180 if (!move_out_of_solid(self))
181 objerror("could not get out of solid at all!");
182 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
183 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
184 print(" ", ftos(self.origin_y - o_y));
185 print(" ", ftos(self.origin_z - o_z), "'\n");
186 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
189 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
195 self.mins = self.maxs = '0 0 0';
196 objerror("player spawn point in solid, mapper sucks!\n");
201 self.use = spawnpoint_use;
202 self.team_saved = self.team;
206 if (have_team_spawns != 0)
208 have_team_spawns = 1;
209 have_team_spawns_forteam[self.team] = 1;
211 if (autocvar_r_showbboxes)
213 // show where spawnpoints point at too
214 makevectors(self.angles);
217 e.classname = "info_player_foo";
218 setorigin(e, self.origin + v_forward * 24);
219 setsize(e, '-8 -8 -8', '8 8 8');
220 e.solid = SOLID_TRIGGER;
224 #define strstr strstrofs
226 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
227 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
228 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
229 // BE CONSTANT OR strzoneD!
230 float strstr(string haystack, string needle, float offset)
234 len = strlen(needle);
235 endpos = strlen(haystack) - len;
236 while(offset <= endpos)
238 found = substring(haystack, offset, len);
247 float NUM_NEAREST_ENTITIES = 4;
248 entity nearest_entity[NUM_NEAREST_ENTITIES];
249 float nearest_length[NUM_NEAREST_ENTITIES];
250 entity findnearest(vector point, .string field, string value, vector axismod)
261 localhead = find(world, field, value);
264 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
265 dist = localhead.oldorigin;
267 dist = localhead.origin;
269 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
272 for (i = 0; i < num_nearest; ++i)
274 if (len < nearest_length[i])
278 // now i tells us where to insert at
279 // INSERTION SORT! YOU'VE SEEN IT! RUN!
280 if (i < NUM_NEAREST_ENTITIES)
282 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
284 nearest_length[j + 1] = nearest_length[j];
285 nearest_entity[j + 1] = nearest_entity[j];
287 nearest_length[i] = len;
288 nearest_entity[i] = localhead;
289 if (num_nearest < NUM_NEAREST_ENTITIES)
290 num_nearest = num_nearest + 1;
293 localhead = find(localhead, field, value);
296 // now use the first one from our list that we can see
297 for (i = 0; i < num_nearest; ++i)
299 traceline(point, nearest_entity[i].origin, TRUE, world);
300 if (trace_fraction == 1)
304 dprint("Nearest point (");
305 dprint(nearest_entity[0].netname);
306 dprint(") is not visible, using a visible one.\n");
308 return nearest_entity[i];
312 if (num_nearest == 0)
315 dprint("Not seeing any location point, using nearest as fallback.\n");
317 dprint("Candidates were: ");
318 for(j = 0; j < num_nearest; ++j)
322 dprint(nearest_entity[j].netname);
327 return nearest_entity[0];
330 void spawnfunc_target_location()
332 self.classname = "target_location";
333 // location name in netname
334 // eventually support: count, teamgame selectors, line of sight?
337 void spawnfunc_info_location()
339 self.classname = "target_location";
340 self.message = self.netname;
343 string NearestLocation(vector p)
348 loc = findnearest(p, classname, "target_location", '1 1 1');
355 loc = findnearest(p, target, "###item###", '1 1 4');
362 string formatmessage(string msg)
373 WarpZone_crosshair_trace(self);
374 cursor = trace_endpos;
375 cursor_ent = trace_ent;
379 break; // too many replacements
382 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
383 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
396 replacement = substring(msg, p, 2);
397 escape = substring(msg, p + 1, 1);
401 else if (escape == "\\")
403 else if (escape == "n")
405 else if (escape == "a")
406 replacement = ftos(floor(self.armorvalue));
407 else if (escape == "h")
408 replacement = ftos(floor(self.health));
409 else if (escape == "l")
410 replacement = NearestLocation(self.origin);
411 else if (escape == "y")
412 replacement = NearestLocation(cursor);
413 else if (escape == "d")
414 replacement = NearestLocation(self.death_origin);
415 else if (escape == "w") {
419 wep = self.switchweapon;
422 replacement = W_Name(wep);
423 } else if (escape == "W") {
424 if (self.items & IT_SHELLS) replacement = "shells";
425 else if (self.items & IT_NAILS) replacement = "bullets";
426 else if (self.items & IT_ROCKETS) replacement = "rockets";
427 else if (self.items & IT_CELLS) replacement = "cells";
428 else replacement = "batteries"; // ;)
429 } else if (escape == "x") {
430 replacement = cursor_ent.netname;
431 if (!replacement || !cursor_ent)
432 replacement = "nothing";
433 } else if (escape == "s")
434 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
435 else if (escape == "S")
436 replacement = ftos(vlen(self.velocity));
438 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
439 p = p + strlen(replacement);
444 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
445 return (value == 0) ? FALSE : TRUE;
454 >0: receives a cvar from name=argv(f) value=argv(f+1)
456 void GetCvars_handleString(string thisname, float f, .string field, string name)
461 strunzone(self.field);
462 self.field = string_null;
466 if (thisname == name)
469 strunzone(self.field);
470 self.field = strzone(argv(f + 1));
474 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
476 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
478 GetCvars_handleString(thisname, f, field, name);
479 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
480 if (thisname == name)
483 s = func(strcat1(self.field));
486 strunzone(self.field);
487 self.field = strzone(s);
491 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
498 if (thisname == name)
499 self.field = stof(argv(f + 1));
502 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
504 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
511 if (thisname == name)
515 self.field = stof(argv(f + 1));
524 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
527 float w_getbestweapon(entity e);
528 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
531 o = W_FixWeaponOrder_ForceComplete(wo);
532 if(self.weaponorder_byimpulse)
534 strunzone(self.weaponorder_byimpulse);
535 self.weaponorder_byimpulse = string_null;
537 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
540 void GetCvars(float f)
542 string s = string_null;
545 s = strcat1(argv(f));
549 MUTATOR_CALLHOOK(GetCvars);
550 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
551 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
552 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
553 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
554 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
564 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
565 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
566 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
567 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
568 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
569 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
570 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
571 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
572 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
574 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
575 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
577 #ifdef ALLOW_FORCEMODELS
578 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
579 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
581 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
582 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
583 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
584 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
585 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
587 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
590 if (s == "cl_weaponpriority")
591 self.switchweapon = w_getbestweapon(self);
592 if (s == "cl_allow_uidtracking")
593 PlayerStats_AddPlayer(self);
597 void backtrace(string msg)
600 dev = autocvar_developer;
601 war = autocvar_prvm_backtraceforwarnings;
602 cvar_set("developer", "1");
603 cvar_set("prvm_backtraceforwarnings", "1");
605 print("--- CUT HERE ---\nWARNING: ");
608 remove(world); // isn't there any better way to cause a backtrace?
609 print("\n--- CUT UNTIL HERE ---\n");
610 cvar_set("developer", ftos(dev));
611 cvar_set("prvm_backtraceforwarnings", ftos(war));
614 string Team_ColorCode(float teamid)
616 if (teamid == COLOR_TEAM1)
618 else if (teamid == COLOR_TEAM2)
620 else if (teamid == COLOR_TEAM3)
622 else if (teamid == COLOR_TEAM4)
628 string Team_ColorName(float t)
630 // fixme: Search for team entities and get their .netname's!
631 if (t == COLOR_TEAM1)
633 if (t == COLOR_TEAM2)
635 if (t == COLOR_TEAM3)
637 if (t == COLOR_TEAM4)
642 string Team_ColorNameLowerCase(float t)
644 // fixme: Search for team entities and get their .netname's!
645 if (t == COLOR_TEAM1)
647 if (t == COLOR_TEAM2)
649 if (t == COLOR_TEAM3)
651 if (t == COLOR_TEAM4)
656 float ColourToNumber(string team_colour)
658 if (team_colour == "red")
661 if (team_colour == "blue")
664 if (team_colour == "yellow")
667 if (team_colour == "pink")
670 if (team_colour == "auto")
676 float NumberToTeamNumber(float number)
693 // decolorizes and team colors the player name when needed
694 string playername(entity p)
697 if (teamplay && !intermission_running && p.classname == "player")
699 t = Team_ColorCode(p.team);
700 return strcat(t, strdecolorize(p.netname));
706 vector randompos(vector m1, vector m2)
710 v_x = m2_x * random() + m1_x;
711 v_y = m2_y * random() + m1_y;
712 v_z = m2_z * random() + m1_z;
716 //#NO AUTOCVARS START
718 float g_pickup_shells;
719 float g_pickup_shells_max;
720 float g_pickup_nails;
721 float g_pickup_nails_max;
722 float g_pickup_rockets;
723 float g_pickup_rockets_max;
724 float g_pickup_cells;
725 float g_pickup_cells_max;
727 float g_pickup_fuel_jetpack;
728 float g_pickup_fuel_max;
729 float g_pickup_armorsmall;
730 float g_pickup_armorsmall_max;
731 float g_pickup_armorsmall_anyway;
732 float g_pickup_armormedium;
733 float g_pickup_armormedium_max;
734 float g_pickup_armormedium_anyway;
735 float g_pickup_armorbig;
736 float g_pickup_armorbig_max;
737 float g_pickup_armorbig_anyway;
738 float g_pickup_armorlarge;
739 float g_pickup_armorlarge_max;
740 float g_pickup_armorlarge_anyway;
741 float g_pickup_healthsmall;
742 float g_pickup_healthsmall_max;
743 float g_pickup_healthsmall_anyway;
744 float g_pickup_healthmedium;
745 float g_pickup_healthmedium_max;
746 float g_pickup_healthmedium_anyway;
747 float g_pickup_healthlarge;
748 float g_pickup_healthlarge_max;
749 float g_pickup_healthlarge_anyway;
750 float g_pickup_healthmega;
751 float g_pickup_healthmega_max;
752 float g_pickup_healthmega_anyway;
753 float g_pickup_ammo_anyway;
754 float g_pickup_weapons_anyway;
756 WEPSET_DECLARE_A(g_weaponarena_weapons);
757 float g_weaponarena_random;
758 float g_weaponarena_random_with_laser;
759 string g_weaponarena_list;
760 float g_weaponspeedfactor;
761 float g_weaponratefactor;
762 float g_weapondamagefactor;
763 float g_weaponforcefactor;
764 float g_weaponspreadfactor;
766 WEPSET_DECLARE_A(start_weapons);
767 WEPSET_DECLARE_A(start_weapons_default);
768 WEPSET_DECLARE_A(start_weapons_defaultmask);
770 float start_ammo_shells;
771 float start_ammo_nails;
772 float start_ammo_rockets;
773 float start_ammo_cells;
774 float start_ammo_fuel;
776 float start_armorvalue;
777 WEPSET_DECLARE_A(warmup_start_weapons);
778 WEPSET_DECLARE_A(warmup_start_weapons_default);
779 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
780 float warmup_start_ammo_shells;
781 float warmup_start_ammo_nails;
782 float warmup_start_ammo_rockets;
783 float warmup_start_ammo_cells;
784 float warmup_start_ammo_fuel;
785 float warmup_start_health;
786 float warmup_start_armorvalue;
789 entity get_weaponinfo(float w);
791 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
793 var float i = weaponinfo.weapon;
799 if (g_lms || g_ca || allguns)
801 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
807 d = (i == WEP_SHOTGUN);
809 d = 0; // weapon is set a few lines later
811 d = (i == WEP_LASER || i == WEP_SHOTGUN);
813 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
814 d |= (i == WEP_HOOK);
815 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
818 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
820 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
825 // 4: is set by default?
834 void readplayerstartcvars()
840 // initialize starting values for players
841 WEPSET_CLEAR_A(start_weapons);
842 WEPSET_CLEAR_A(start_weapons_default);
843 WEPSET_CLEAR_A(start_weapons_defaultmask);
845 start_ammo_shells = 0;
846 start_ammo_nails = 0;
847 start_ammo_rockets = 0;
848 start_ammo_cells = 0;
849 start_health = cvar("g_balance_health_start");
850 start_armorvalue = cvar("g_balance_armor_start");
853 WEPSET_CLEAR_A(g_weaponarena_weapons);
855 s = cvar_string("g_weaponarena");
856 if (s == "0" || s == "")
862 if (s == "0" || s == "")
868 // forcibly turn off weaponarena
873 g_weaponarena_list = "All Weapons";
874 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
876 e = get_weaponinfo(j);
877 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
878 WEPSET_OR_AW(g_weaponarena_weapons, j);
881 else if (s == "most")
884 g_weaponarena_list = "Most Weapons";
885 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
887 e = get_weaponinfo(j);
888 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
889 if (e.spawnflags & WEP_FLAG_NORMAL)
890 WEPSET_OR_AW(g_weaponarena_weapons, j);
893 else if (s == "none")
896 g_weaponarena_list = "No Weapons";
901 t = tokenize_console(s);
902 g_weaponarena_list = "";
903 for (i = 0; i < t; ++i)
906 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
908 e = get_weaponinfo(j);
911 WEPSET_OR_AW(g_weaponarena_weapons, j);
912 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
918 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
921 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
925 g_weaponarena_random = cvar("g_weaponarena_random");
927 g_weaponarena_random = 0;
928 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
932 g_minstagib = 0; // incompatible
933 g_pinata = 0; // incompatible
934 g_weapon_stay = 0; // incompatible
935 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
937 start_items |= IT_UNLIMITED_AMMO;
939 else if (g_minstagib)
941 g_pinata = 0; // incompatible
942 g_weapon_stay = 0; // incompatible
943 g_bloodloss = 0; // incompatible
945 start_armorvalue = 0;
946 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
947 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
948 start_items |= IT_UNLIMITED_SUPERWEAPONS;
950 if (g_minstagib_invis_alpha <= 0)
951 g_minstagib_invis_alpha = -1;
955 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
957 e = get_weaponinfo(i);
958 float w = want_weapon("g_start_weapon_", e, FALSE);
960 WEPSET_OR_AW(start_weapons, i);
962 WEPSET_OR_AW(start_weapons_default, i);
964 WEPSET_OR_AW(start_weapons_defaultmask, i);
968 if(!cvar("g_use_ammunition"))
969 start_items |= IT_UNLIMITED_AMMO;
971 if(cvar("g_nexball"))
972 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
976 start_ammo_cells = cvar("g_minstagib_ammo_start");
977 start_ammo_fuel = cvar("g_start_ammo_fuel");
979 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
981 start_ammo_rockets = 999;
982 start_ammo_shells = 999;
983 start_ammo_cells = 999;
984 start_ammo_nails = 999;
985 start_ammo_fuel = 999;
991 start_ammo_shells = cvar("g_lms_start_ammo_shells");
992 start_ammo_nails = cvar("g_lms_start_ammo_nails");
993 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
994 start_ammo_cells = cvar("g_lms_start_ammo_cells");
995 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
999 start_ammo_shells = cvar("g_start_ammo_shells");
1000 start_ammo_nails = cvar("g_start_ammo_nails");
1001 start_ammo_rockets = cvar("g_start_ammo_rockets");
1002 start_ammo_cells = cvar("g_start_ammo_cells");
1003 start_ammo_fuel = cvar("g_start_ammo_fuel");
1009 start_health = cvar("g_lms_start_health");
1010 start_armorvalue = cvar("g_lms_start_armor");
1015 warmup_start_ammo_shells = start_ammo_shells;
1016 warmup_start_ammo_nails = start_ammo_nails;
1017 warmup_start_ammo_rockets = start_ammo_rockets;
1018 warmup_start_ammo_cells = start_ammo_cells;
1019 warmup_start_ammo_fuel = start_ammo_fuel;
1020 warmup_start_health = start_health;
1021 warmup_start_armorvalue = start_armorvalue;
1022 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1023 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1024 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1026 if (!g_weaponarena && !g_minstagib && !g_ca)
1028 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1029 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1030 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1031 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1032 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1033 warmup_start_health = cvar("g_warmup_start_health");
1034 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1035 WEPSET_CLEAR_A(warmup_start_weapons);
1036 WEPSET_CLEAR_A(warmup_start_weapons_default);
1037 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1038 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1040 e = get_weaponinfo(i);
1041 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1043 WEPSET_OR_AW(warmup_start_weapons, i);
1045 WEPSET_OR_AW(warmup_start_weapons_default, i);
1047 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1053 start_items |= IT_JETPACK;
1055 MUTATOR_CALLHOOK(SetStartItems);
1057 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1059 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1060 start_items |= IT_FUEL_REGEN;
1061 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1062 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1065 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1067 e = get_weaponinfo(i);
1068 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1069 weapon_action(i, WR_PRECACHE);
1072 start_ammo_shells = max(0, start_ammo_shells);
1073 start_ammo_nails = max(0, start_ammo_nails);
1074 start_ammo_cells = max(0, start_ammo_cells);
1075 start_ammo_rockets = max(0, start_ammo_rockets);
1076 start_ammo_fuel = max(0, start_ammo_fuel);
1078 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1079 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1080 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1081 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1082 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1086 float g_bugrigs_planar_movement;
1087 float g_bugrigs_planar_movement_car_jumping;
1088 float g_bugrigs_reverse_spinning;
1089 float g_bugrigs_reverse_speeding;
1090 float g_bugrigs_reverse_stopping;
1091 float g_bugrigs_air_steering;
1092 float g_bugrigs_angle_smoothing;
1093 float g_bugrigs_friction_floor;
1094 float g_bugrigs_friction_brake;
1095 float g_bugrigs_friction_air;
1096 float g_bugrigs_accel;
1097 float g_bugrigs_speed_ref;
1098 float g_bugrigs_speed_pow;
1099 float g_bugrigs_steer;
1101 float g_touchexplode;
1102 float g_touchexplode_radius;
1103 float g_touchexplode_damage;
1104 float g_touchexplode_edgedamage;
1105 float g_touchexplode_force;
1112 float sv_pitch_fixyaw;
1114 string GetGametype(); // g_world.qc
1115 void readlevelcvars(void)
1117 g_minstagib = cvar("g_minstagib");
1119 // load ALL the mutators
1120 if(cvar("g_dodging"))
1121 MUTATOR_ADD(mutator_dodging);
1122 if(cvar("g_spawn_near_teammate"))
1123 MUTATOR_ADD(mutator_spawn_near_teammate);
1126 if(cvar("g_invincible_projectiles"))
1127 MUTATOR_ADD(mutator_invincibleprojectiles);
1128 if(cvar("g_new_toys"))
1129 MUTATOR_ADD(mutator_new_toys);
1131 MUTATOR_ADD(mutator_nix);
1132 if(cvar("g_rocket_flying"))
1133 MUTATOR_ADD(mutator_rocketflying);
1134 if(cvar("g_vampire"))
1135 MUTATOR_ADD(mutator_vampire);
1136 if(cvar("g_superspectate"))
1137 MUTATOR_ADD(mutator_superspec);
1140 // is this a mutator? is this a mode?
1141 if(cvar("g_sandbox"))
1142 MUTATOR_ADD(sandbox);
1144 if(cvar("sv_allow_fullbright"))
1145 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1147 g_bugrigs = cvar("g_bugrigs");
1148 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1149 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1150 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1151 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1152 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1153 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1154 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1155 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1156 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1157 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1158 g_bugrigs_accel = cvar("g_bugrigs_accel");
1159 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1160 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1161 g_bugrigs_steer = cvar("g_bugrigs_steer");
1163 g_touchexplode = cvar("g_touchexplode");
1164 g_touchexplode_radius = cvar("g_touchexplode_radius");
1165 g_touchexplode_damage = cvar("g_touchexplode_damage");
1166 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1167 g_touchexplode_force = cvar("g_touchexplode_force");
1169 #ifdef ALLOW_FORCEMODELS
1170 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1173 sv_clones = cvar("sv_clones");
1174 sv_foginterval = cvar("sv_foginterval");
1175 g_cloaked = cvar("g_cloaked");
1177 g_cloaked = 1; // always enable cloak in CTS
1178 g_jump_grunt = cvar("g_jump_grunt");
1179 g_footsteps = cvar("g_footsteps");
1180 g_grappling_hook = cvar("g_grappling_hook");
1181 g_jetpack = cvar("g_jetpack");
1182 g_midair = cvar("g_midair");
1183 g_norecoil = cvar("g_norecoil");
1184 g_bloodloss = cvar("g_bloodloss");
1185 sv_maxidle = cvar("sv_maxidle");
1186 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1187 sv_autotaunt = cvar("sv_autotaunt");
1188 sv_taunt = cvar("sv_taunt");
1190 inWarmupStage = cvar("g_warmup");
1191 g_warmup_limit = cvar("g_warmup_limit");
1192 g_warmup_allguns = cvar("g_warmup_allguns");
1193 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1195 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1196 inWarmupStage = 0; // these modes cannot work together, sorry
1198 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1199 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1200 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1201 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1202 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1203 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1204 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1205 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1206 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1207 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1208 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1209 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1210 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1211 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1213 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1214 g_weaponratefactor = cvar("g_weaponratefactor");
1215 g_weapondamagefactor = cvar("g_weapondamagefactor");
1216 g_weaponforcefactor = cvar("g_weaponforcefactor");
1217 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1219 g_pickup_shells = cvar("g_pickup_shells");
1220 g_pickup_shells_max = cvar("g_pickup_shells_max");
1221 g_pickup_nails = cvar("g_pickup_nails");
1222 g_pickup_nails_max = cvar("g_pickup_nails_max");
1223 g_pickup_rockets = cvar("g_pickup_rockets");
1224 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1225 g_pickup_cells = cvar("g_pickup_cells");
1226 g_pickup_cells_max = cvar("g_pickup_cells_max");
1227 g_pickup_fuel = cvar("g_pickup_fuel");
1228 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1229 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1230 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1231 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1232 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1233 g_pickup_armormedium = cvar("g_pickup_armormedium");
1234 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1235 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1236 g_pickup_armorbig = cvar("g_pickup_armorbig");
1237 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1238 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1239 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1240 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1241 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1242 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1243 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1244 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1245 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1246 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1247 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1248 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1249 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1250 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1251 g_pickup_healthmega = cvar("g_pickup_healthmega");
1252 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1253 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1255 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1256 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1258 g_pinata = cvar("g_pinata");
1260 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1262 g_weapon_stay = cvar("g_weapon_stay");
1264 if not(inWarmupStage && !g_ca)
1265 game_starttime = cvar("g_start_delay");
1267 sv_pitch_min = cvar("sv_pitch_min");
1268 sv_pitch_max = cvar("sv_pitch_max");
1269 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1271 readplayerstartcvars();
1277 string precache_sound (string s) = #19;
1278 float precache_sound_index (string s) = #19;
1280 #define SND_VOLUME 1
1281 #define SND_ATTENUATION 2
1282 #define SND_LARGEENTITY 8
1283 #define SND_LARGESOUND 16
1285 float sound_allowed(float dest, entity e)
1287 // sounds from world may always pass
1290 if (e.classname == "body")
1292 else if (e.realowner && e.realowner != e)
1294 else if (e.owner && e.owner != e)
1299 // sounds to self may always pass
1300 if (dest == MSG_ONE)
1301 if (e == msg_entity)
1303 // sounds by players can be removed
1304 if (autocvar_bot_sound_monopoly)
1305 if (clienttype(e) == CLIENTTYPE_REAL)
1307 // anything else may pass
1311 #ifdef COMPAT_XON010_CHANNELS
1312 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1313 void sound(entity e, float chan, string samp, float vol, float atten)
1315 if (!sound_allowed(MSG_BROADCAST, e))
1317 builtin_sound(e, chan, samp, vol, atten);
1321 void sound(entity e, float chan, string samp, float vol, float atten)
1323 if (!sound_allowed(MSG_BROADCAST, e))
1325 sound7(e, chan, samp, vol, atten, 0, 0);
1329 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1333 if (!sound_allowed(dest, e))
1336 entno = num_for_edict(e);
1337 idx = precache_sound_index(samp);
1342 atten = floor(atten * 64);
1343 vol = floor(vol * 255);
1346 sflags |= SND_VOLUME;
1348 sflags |= SND_ATTENUATION;
1349 if (entno >= 8192 || chan < 0 || chan > 7)
1350 sflags |= SND_LARGEENTITY;
1352 sflags |= SND_LARGESOUND;
1354 WriteByte(dest, SVC_SOUND);
1355 WriteByte(dest, sflags);
1356 if (sflags & SND_VOLUME)
1357 WriteByte(dest, vol);
1358 if (sflags & SND_ATTENUATION)
1359 WriteByte(dest, atten);
1360 if (sflags & SND_LARGEENTITY)
1362 WriteShort(dest, entno);
1363 WriteByte(dest, chan);
1367 WriteShort(dest, entno * 8 + chan);
1369 if (sflags & SND_LARGESOUND)
1370 WriteShort(dest, idx);
1372 WriteByte(dest, idx);
1374 WriteCoord(dest, o_x);
1375 WriteCoord(dest, o_y);
1376 WriteCoord(dest, o_z);
1378 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1382 if (!sound_allowed(dest, e))
1385 o = e.origin + 0.5 * (e.mins + e.maxs);
1386 soundtoat(dest, e, o, chan, samp, vol, atten);
1388 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1390 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1392 void stopsoundto(float dest, entity e, float chan)
1396 if (!sound_allowed(dest, e))
1399 entno = num_for_edict(e);
1401 if (entno >= 8192 || chan < 0 || chan > 7)
1404 idx = precache_sound_index("misc/null.wav");
1405 sflags = SND_LARGEENTITY;
1407 sflags |= SND_LARGESOUND;
1408 WriteByte(dest, SVC_SOUND);
1409 WriteByte(dest, sflags);
1410 WriteShort(dest, entno);
1411 WriteByte(dest, chan);
1412 if (sflags & SND_LARGESOUND)
1413 WriteShort(dest, idx);
1415 WriteByte(dest, idx);
1416 WriteCoord(dest, e.origin_x);
1417 WriteCoord(dest, e.origin_y);
1418 WriteCoord(dest, e.origin_z);
1422 WriteByte(dest, SVC_STOPSOUND);
1423 WriteShort(dest, entno * 8 + chan);
1426 void stopsound(entity e, float chan)
1428 if (!sound_allowed(MSG_BROADCAST, e))
1431 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1432 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1435 void play2(entity e, string filename)
1437 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1439 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1442 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1444 float spamsound(entity e, float chan, string samp, float vol, float atten)
1446 if (!sound_allowed(MSG_BROADCAST, e))
1449 if (time > e.spamtime)
1452 sound(e, chan, samp, vol, atten);
1458 void play2team(float t, string filename)
1462 if (autocvar_bot_sound_monopoly)
1465 FOR_EACH_REALPLAYER(head)
1468 play2(head, filename);
1472 void play2all(string samp)
1474 if (autocvar_bot_sound_monopoly)
1477 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1480 void PrecachePlayerSounds(string f);
1481 void precache_playermodel(string m)
1483 float globhandle, i, n;
1486 if(substring(m, -9,5) == "_lod1")
1488 if(substring(m, -9,5) == "_lod2")
1491 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1494 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1498 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1501 n = search_getsize(globhandle);
1502 for (i = 0; i < n; ++i)
1504 //print(search_getfilename(globhandle, i), "\n");
1505 f = search_getfilename(globhandle, i);
1506 PrecachePlayerSounds(f);
1508 search_end(globhandle);
1510 void precache_all_playermodels(string pattern)
1512 float globhandle, i, n;
1515 globhandle = search_begin(pattern, TRUE, FALSE);
1518 n = search_getsize(globhandle);
1519 for (i = 0; i < n; ++i)
1521 //print(search_getfilename(globhandle, i), "\n");
1522 f = search_getfilename(globhandle, i);
1523 precache_playermodel(f);
1525 search_end(globhandle);
1530 // gamemode related things
1531 precache_model ("models/misc/chatbubble.spr");
1534 precache_model ("models/runematch/curse.mdl");
1535 precache_model ("models/runematch/rune.mdl");
1538 #ifdef TTURRETS_ENABLED
1539 if (autocvar_g_turrets)
1543 // Precache all player models if desired
1544 if (autocvar_sv_precacheplayermodels)
1546 PrecachePlayerSounds("sound/player/default.sounds");
1547 precache_all_playermodels("models/player/*.zym");
1548 precache_all_playermodels("models/player/*.dpm");
1549 precache_all_playermodels("models/player/*.md3");
1550 precache_all_playermodels("models/player/*.psk");
1551 precache_all_playermodels("models/player/*.iqm");
1554 if (autocvar_sv_defaultcharacter)
1557 s = autocvar_sv_defaultplayermodel_red;
1559 precache_playermodel(s);
1560 s = autocvar_sv_defaultplayermodel_blue;
1562 precache_playermodel(s);
1563 s = autocvar_sv_defaultplayermodel_yellow;
1565 precache_playermodel(s);
1566 s = autocvar_sv_defaultplayermodel_pink;
1568 precache_playermodel(s);
1569 s = autocvar_sv_defaultplayermodel;
1571 precache_playermodel(s);
1576 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1577 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1580 // gore and miscellaneous sounds
1581 //precache_sound ("misc/h2ohit.wav");
1582 precache_model ("models/hook.md3");
1583 precache_sound ("misc/armorimpact.wav");
1584 precache_sound ("misc/bodyimpact1.wav");
1585 precache_sound ("misc/bodyimpact2.wav");
1586 precache_sound ("misc/gib.wav");
1587 precache_sound ("misc/gib_splat01.wav");
1588 precache_sound ("misc/gib_splat02.wav");
1589 precache_sound ("misc/gib_splat03.wav");
1590 precache_sound ("misc/gib_splat04.wav");
1591 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1592 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1593 precache_sound ("misc/null.wav");
1594 precache_sound ("misc/spawn.wav");
1595 precache_sound ("misc/talk.wav");
1596 precache_sound ("misc/teleport.wav");
1597 precache_sound ("misc/poweroff.wav");
1598 precache_sound ("player/lava.wav");
1599 precache_sound ("player/slime.wav");
1602 precache_sound ("misc/jetpack_fly.wav");
1604 precache_model ("models/sprites/0.spr32");
1605 precache_model ("models/sprites/1.spr32");
1606 precache_model ("models/sprites/2.spr32");
1607 precache_model ("models/sprites/3.spr32");
1608 precache_model ("models/sprites/4.spr32");
1609 precache_model ("models/sprites/5.spr32");
1610 precache_model ("models/sprites/6.spr32");
1611 precache_model ("models/sprites/7.spr32");
1612 precache_model ("models/sprites/8.spr32");
1613 precache_model ("models/sprites/9.spr32");
1614 precache_model ("models/sprites/10.spr32");
1616 // common weapon precaches
1617 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1618 precache_sound ("weapons/weapon_switch.wav");
1619 precache_sound ("weapons/weaponpickup.wav");
1620 precache_sound ("weapons/unavailable.wav");
1621 precache_sound ("weapons/dryfire.wav");
1622 if (g_grappling_hook)
1624 precache_sound ("weapons/hook_fire.wav"); // hook
1625 precache_sound ("weapons/hook_impact.wav"); // hook
1628 if(autocvar_sv_precacheweapons)
1630 //precache weapon models/sounds
1633 while (wep <= WEP_LAST)
1635 weapon_action(wep, WR_PRECACHE);
1640 precache_model("models/elaser.mdl");
1641 precache_model("models/laser.mdl");
1642 precache_model("models/ebomb.mdl");
1645 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1647 if (!self.noise && self.music) // quake 3 uses the music field
1648 self.noise = self.music;
1650 // plays music for the level if there is any
1653 precache_sound (self.noise);
1654 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1659 // WARNING: this kills the trace globals
1660 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1661 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1663 #define INITPRIO_FIRST 0
1664 #define INITPRIO_GAMETYPE 0
1665 #define INITPRIO_GAMETYPE_FALLBACK 1
1666 #define INITPRIO_FINDTARGET 10
1667 #define INITPRIO_DROPTOFLOOR 20
1668 #define INITPRIO_SETLOCATION 90
1669 #define INITPRIO_LINKDOORS 91
1670 #define INITPRIO_LAST 99
1672 .void(void) initialize_entity;
1673 .float initialize_entity_order;
1674 .entity initialize_entity_next;
1675 entity initialize_entity_first;
1677 void make_safe_for_remove(entity e)
1679 if (e.initialize_entity)
1681 entity ent, prev = world;
1682 for (ent = initialize_entity_first; ent; )
1684 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1686 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1687 // skip it in linked list
1690 prev.initialize_entity_next = ent.initialize_entity_next;
1691 ent = prev.initialize_entity_next;
1695 initialize_entity_first = ent.initialize_entity_next;
1696 ent = initialize_entity_first;
1702 ent = ent.initialize_entity_next;
1708 void objerror(string s)
1710 make_safe_for_remove(self);
1711 builtin_objerror(s);
1714 .float remove_except_protected_forbidden;
1715 void remove_except_protected(entity e)
1717 if(e.remove_except_protected_forbidden)
1718 error("not allowed to remove this at this point");
1722 void remove_unsafely(entity e)
1724 if(e.classname == "spike")
1725 error("Removing spikes is forbidden (crylink bug), please report");
1729 void remove_safely(entity e)
1731 make_safe_for_remove(e);
1735 void InitializeEntity(entity e, void(void) func, float order)
1739 if (!e || e.initialize_entity)
1741 // make a proxy initializer entity
1745 e.classname = "initialize_entity";
1749 e.initialize_entity = func;
1750 e.initialize_entity_order = order;
1752 cur = initialize_entity_first;
1756 if (!cur || cur.initialize_entity_order > order)
1758 // insert between prev and cur
1760 prev.initialize_entity_next = e;
1762 initialize_entity_first = e;
1763 e.initialize_entity_next = cur;
1767 cur = cur.initialize_entity_next;
1770 void InitializeEntitiesRun()
1773 startoflist = initialize_entity_first;
1774 initialize_entity_first = world;
1775 remove = remove_except_protected;
1776 for (self = startoflist; self; self = self.initialize_entity_next)
1778 self.remove_except_protected_forbidden = 1;
1780 for (self = startoflist; self; )
1783 var void(void) func;
1784 e = self.initialize_entity_next;
1785 func = self.initialize_entity;
1786 self.initialize_entity_order = 0;
1787 self.initialize_entity = func_null;
1788 self.initialize_entity_next = world;
1789 self.remove_except_protected_forbidden = 0;
1790 if (self.classname == "initialize_entity")
1794 builtin_remove(self);
1797 //dprint("Delayed initialization: ", self.classname, "\n");
1798 if(func != func_null)
1803 backtrace(strcat("Null function in: ", self.classname, "\n"));
1807 remove = remove_unsafely;
1810 .float uncustomizeentityforclient_set;
1811 .void(void) uncustomizeentityforclient;
1812 void(void) SUB_Nullpointer = #0;
1813 void UncustomizeEntitiesRun()
1817 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1818 self.uncustomizeentityforclient();
1821 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1823 e.customizeentityforclient = customizer;
1824 e.uncustomizeentityforclient = uncustomizer;
1825 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1829 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1832 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1836 if (e.classname == "")
1837 e.classname = "net_linked";
1839 if (e.model == "" || self.modelindex == 0)
1843 setmodel(e, "null");
1847 e.SendEntity = sendfunc;
1848 e.SendFlags = 0xFFFFFF;
1851 e.effects |= EF_NODEPTHTEST;
1855 e.nextthink = time + dt;
1856 e.think = SUB_Remove;
1860 void adaptor_think2touch()
1869 void adaptor_think2use()
1881 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1883 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1884 self.projectiledeathtype |= HITTYPE_SPLASH;
1885 adaptor_think2use();
1888 // deferred dropping
1889 void DropToFloor_Handler()
1891 builtin_droptofloor();
1892 self.dropped_origin = self.origin;
1897 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1902 float trace_hits_box_a0, trace_hits_box_a1;
1904 float trace_hits_box_1d(float end, float thmi, float thma)
1908 // just check if x is in range
1916 // do the trace with respect to x
1917 // 0 -> end has to stay in thmi -> thma
1918 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1919 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1920 if (trace_hits_box_a0 > trace_hits_box_a1)
1926 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1931 // now it is a trace from 0 to end
1933 trace_hits_box_a0 = 0;
1934 trace_hits_box_a1 = 1;
1936 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1938 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1940 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1946 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1948 return trace_hits_box(start, end, thmi - ma, thma - mi);
1951 float SUB_NoImpactCheck()
1953 // zero hitcontents = this is not the real impact, but either the
1954 // mirror-impact of something hitting the projectile instead of the
1955 // projectile hitting the something, or a touchareagrid one. Neither of
1956 // these stop the projectile from moving, so...
1957 if(trace_dphitcontents == 0)
1959 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1960 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1963 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1965 if (other == world && self.size != '0 0 0')
1968 tic = self.velocity * sys_frametime;
1969 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1970 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1971 if (trace_fraction >= 1)
1973 dprint("Odd... did not hit...?\n");
1975 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1977 dprint("Detected and prevented the sky-grapple bug.\n");
1985 #define SUB_OwnerCheck() (other && (other == self.owner))
1987 void RemoveGrapplingHook(entity pl);
1988 void W_Crylink_Dequeue(entity e);
1989 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1991 if(SUB_OwnerCheck())
1993 if(SUB_NoImpactCheck())
1995 if(self.classname == "grapplinghook")
1996 RemoveGrapplingHook(self.realowner);
1997 else if(self.classname == "spike")
1999 W_Crylink_Dequeue(self);
2006 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2007 UpdateCSQCProjectile(self);
2010 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2012 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2013 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2015 void URI_Get_Callback(float id, float status, string data)
2017 if(url_URI_Get_Callback(id, status, data))
2021 else if (id == URI_GET_DISCARD)
2025 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2028 Curl_URI_Get_Callback(id, status, data);
2030 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2033 OnlineBanList_URI_Get_Callback(id, status, data);
2037 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2041 string uid2name(string myuid) {
2043 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2045 // FIXME remove this later after 0.6 release
2046 // convert old style broken records to correct style
2049 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2052 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2053 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2058 s = "^1Unregistered Player";
2062 float race_readTime(string map, float pos)
2070 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2073 string race_readUID(string map, float pos)
2081 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2084 float race_readPos(string map, float t) {
2086 for (i = 1; i <= RANKINGS_CNT; ++i)
2087 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2090 return 0; // pos is zero if unranked
2093 void race_writeTime(string map, float t, string myuid)
2102 newpos = race_readPos(map, t);
2104 float i, prevpos = 0;
2105 for(i = 1; i <= RANKINGS_CNT; ++i)
2107 if(race_readUID(map, i) == myuid)
2110 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2111 for (i = prevpos; i > newpos; --i) {
2112 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2113 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2115 } else { // player has no ranked record yet
2116 for (i = RANKINGS_CNT; i > newpos; --i) {
2117 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2118 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2122 // store new time itself
2123 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2124 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2127 string race_readName(string map, float pos)
2135 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2138 string race_placeName(float pos) {
2139 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2141 if(mod(pos, 10) == 1)
2142 return strcat(ftos(pos), "st");
2143 else if(mod(pos, 10) == 2)
2144 return strcat(ftos(pos), "nd");
2145 else if(mod(pos, 10) == 3)
2146 return strcat(ftos(pos), "rd");
2148 return strcat(ftos(pos), "th");
2151 return strcat(ftos(pos), "th");
2154 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2157 vector start, org, delta, end, enddown, mstart;
2160 m = e.dphitcontentsmask;
2161 e.dphitcontentsmask = goodcontents | badcontents;
2164 delta = world.maxs - world.mins;
2168 for (i = 0; i < attempts; ++i)
2170 start_x = org_x + random() * delta_x;
2171 start_y = org_y + random() * delta_y;
2172 start_z = org_z + random() * delta_z;
2174 // rule 1: start inside world bounds, and outside
2175 // solid, and don't start from somewhere where you can
2176 // fall down to evil
2177 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2178 if (trace_fraction >= 1)
2180 if (trace_startsolid)
2182 if (trace_dphitcontents & badcontents)
2184 if (trace_dphitq3surfaceflags & badsurfaceflags)
2187 // rule 2: if we are too high, lower the point
2188 if (trace_fraction * delta_z > maxaboveground)
2189 start = trace_endpos + '0 0 1' * maxaboveground;
2190 enddown = trace_endpos;
2192 // rule 3: make sure we aren't outside the map. This only works
2193 // for somewhat well formed maps. A good rule of thumb is that
2194 // the map should have a convex outside hull.
2195 // these can be traceLINES as we already verified the starting box
2196 mstart = start + 0.5 * (e.mins + e.maxs);
2197 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2198 if (trace_fraction >= 1)
2200 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2201 if (trace_fraction >= 1)
2203 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2204 if (trace_fraction >= 1)
2206 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2207 if (trace_fraction >= 1)
2209 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2210 if (trace_fraction >= 1)
2213 // rule 4: we must "see" some spawnpoint
2214 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2215 if(checkpvs(mstart, sp))
2219 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2220 if(checkpvs(mstart, sp))
2226 // find a random vector to "look at"
2227 end_x = org_x + random() * delta_x;
2228 end_y = org_y + random() * delta_y;
2229 end_z = org_z + random() * delta_z;
2230 end = start + normalize(end - start) * vlen(delta);
2232 // rule 4: start TO end must not be too short
2233 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2234 if (trace_startsolid)
2236 if (trace_fraction < minviewdistance / vlen(delta))
2239 // rule 5: don't want to look at sky
2240 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2243 // rule 6: we must not end up in trigger_hurt
2244 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2250 e.dphitcontentsmask = m;
2254 setorigin(e, start);
2255 e.angles = vectoangles(end - start);
2256 dprint("Needed ", ftos(i + 1), " attempts\n");
2263 float zcurveparticles_effectno;
2264 vector zcurveparticles_start;
2265 float zcurveparticles_spd;
2267 void endzcurveparticles()
2269 if(zcurveparticles_effectno)
2272 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2274 zcurveparticles_effectno = 0;
2277 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2279 spd = bound(0, floor(spd / 16), 32767);
2280 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2282 endzcurveparticles();
2283 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2284 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2285 WriteShort(MSG_BROADCAST, effectno);
2286 WriteCoord(MSG_BROADCAST, start_x);
2287 WriteCoord(MSG_BROADCAST, start_y);
2288 WriteCoord(MSG_BROADCAST, start_z);
2289 zcurveparticles_effectno = effectno;
2290 zcurveparticles_start = start;
2293 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2294 WriteCoord(MSG_BROADCAST, end_x);
2295 WriteCoord(MSG_BROADCAST, end_y);
2296 WriteCoord(MSG_BROADCAST, end_z);
2297 WriteCoord(MSG_BROADCAST, end_dz);
2298 zcurveparticles_spd = spd;
2301 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2304 vector vecxy, velxy;
2306 vecxy = end - start;
2311 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2313 endzcurveparticles();
2314 trailparticles(world, effectno, start, end);
2318 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2319 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2322 void write_recordmarker(entity pl, float tstart, float dt)
2324 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2326 // also write a marker into demo files for demotc-race-record-extractor to find
2329 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2330 " ", ftos(tstart), " ", ftos(dt), "\n"));
2333 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2346 if(allowcenter) // 2: allow center handedness
2359 if(allowcenter) // 2: allow center handedness
2375 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2380 if (autocvar_g_shootfromeye)
2393 else if (autocvar_g_shootfromcenter)
2398 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2408 else if (autocvar_g_shootfromclient)
2410 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2415 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2417 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2421 void attach_sameorigin(entity e, entity to, string tag)
2423 vector org, t_forward, t_left, t_up, e_forward, e_up;
2426 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2427 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2428 t_forward = v_forward * tagscale;
2429 t_left = v_right * -tagscale;
2430 t_up = v_up * tagscale;
2432 e.origin_x = org * t_forward;
2433 e.origin_y = org * t_left;
2434 e.origin_z = org * t_up;
2436 // current forward and up directions
2437 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2438 e.angles = AnglesTransform_FromVAngles(e.angles);
2440 e.angles = AnglesTransform_FromAngles(e.angles);
2441 fixedmakevectors(e.angles);
2443 // untransform forward, up!
2444 e_forward_x = v_forward * t_forward;
2445 e_forward_y = v_forward * t_left;
2446 e_forward_z = v_forward * t_up;
2447 e_up_x = v_up * t_forward;
2448 e_up_y = v_up * t_left;
2449 e_up_z = v_up * t_up;
2451 e.angles = fixedvectoangles2(e_forward, e_up);
2452 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2453 e.angles = AnglesTransform_ToVAngles(e.angles);
2455 e.angles = AnglesTransform_ToAngles(e.angles);
2457 setattachment(e, to, tag);
2458 setorigin(e, e.origin);
2461 void detach_sameorigin(entity e)
2464 org = gettaginfo(e, 0);
2465 e.angles = fixedvectoangles2(v_forward, v_up);
2466 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2467 e.angles = AnglesTransform_ToVAngles(e.angles);
2469 e.angles = AnglesTransform_ToAngles(e.angles);
2471 setattachment(e, world, "");
2472 setorigin(e, e.origin);
2475 void follow_sameorigin(entity e, entity to)
2477 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2478 e.aiment = to; // make the hole follow bmodel
2479 e.punchangle = to.angles; // the original angles of bmodel
2480 e.view_ofs = e.origin - to.origin; // relative origin
2481 e.v_angle = e.angles - to.angles; // relative angles
2484 void unfollow_sameorigin(entity e)
2486 e.movetype = MOVETYPE_NONE;
2489 entity gettaginfo_relative_ent;
2490 vector gettaginfo_relative(entity e, float tag)
2492 if (!gettaginfo_relative_ent)
2494 gettaginfo_relative_ent = spawn();
2495 gettaginfo_relative_ent.effects = EF_NODRAW;
2497 gettaginfo_relative_ent.model = e.model;
2498 gettaginfo_relative_ent.modelindex = e.modelindex;
2499 gettaginfo_relative_ent.frame = e.frame;
2500 return gettaginfo(gettaginfo_relative_ent, tag);
2503 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2507 if (pl.soundentity.cnt & p)
2509 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2510 pl.soundentity.cnt |= p;
2513 void SoundEntity_StopSound(entity pl, float chan)
2517 if (pl.soundentity.cnt & p)
2519 stopsoundto(MSG_ALL, pl.soundentity, chan);
2520 pl.soundentity.cnt &~= p;
2524 void SoundEntity_Attach(entity pl)
2526 pl.soundentity = spawn();
2527 pl.soundentity.classname = "soundentity";
2528 pl.soundentity.owner = pl;
2529 setattachment(pl.soundentity, pl, "");
2530 setmodel(pl.soundentity, "null");
2533 void SoundEntity_Detach(entity pl)
2536 for (i = 0; i <= 7; ++i)
2537 SoundEntity_StopSound(pl, i);
2542 float modeleffect_SendEntity(entity to, float sf)
2545 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2548 if(self.velocity != '0 0 0')
2550 if(self.angles != '0 0 0')
2552 if(self.avelocity != '0 0 0')
2555 WriteByte(MSG_ENTITY, f);
2556 WriteShort(MSG_ENTITY, self.modelindex);
2557 WriteByte(MSG_ENTITY, self.skin);
2558 WriteByte(MSG_ENTITY, self.frame);
2559 WriteCoord(MSG_ENTITY, self.origin_x);
2560 WriteCoord(MSG_ENTITY, self.origin_y);
2561 WriteCoord(MSG_ENTITY, self.origin_z);
2564 WriteCoord(MSG_ENTITY, self.velocity_x);
2565 WriteCoord(MSG_ENTITY, self.velocity_y);
2566 WriteCoord(MSG_ENTITY, self.velocity_z);
2570 WriteCoord(MSG_ENTITY, self.angles_x);
2571 WriteCoord(MSG_ENTITY, self.angles_y);
2572 WriteCoord(MSG_ENTITY, self.angles_z);
2576 WriteCoord(MSG_ENTITY, self.avelocity_x);
2577 WriteCoord(MSG_ENTITY, self.avelocity_y);
2578 WriteCoord(MSG_ENTITY, self.avelocity_z);
2580 WriteShort(MSG_ENTITY, self.scale * 256.0);
2581 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2582 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2583 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2584 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2589 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2594 e.classname = "modeleffect";
2602 e.teleport_time = t1;
2606 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2610 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2613 sz = max(e.scale, e.scale2);
2614 setsize(e, e.mins * sz, e.maxs * sz);
2615 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2618 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2620 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2623 float randombit(float bits)
2625 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2634 for(f = 1; f <= bits; f *= 2)
2643 r = (r - 1) / (n - 1);
2650 float randombits(float bits, float k, float error_return)
2654 while(k > 0 && bits != r)
2656 r += randombit(bits - r);
2665 void randombit_test(float bits, float iter)
2669 print(ftos(randombit(bits)), "\n");
2674 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2676 if(halflifedist > 0)
2677 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2678 else if(halflifedist < 0)
2679 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2688 #define cvar_string_normal builtin_cvar_string
2689 #define cvar_normal builtin_cvar
2691 string cvar_string_normal(string n)
2693 if not(cvar_type(n) & 1)
2694 backtrace(strcat("Attempt to access undefined cvar: ", n));
2695 return builtin_cvar_string(n);
2698 float cvar_normal(string n)
2700 return stof(cvar_string_normal(n));
2703 #define cvar_set_normal builtin_cvar_set
2711 oself.think = SUB_Remove;
2712 oself.nextthink = time;
2718 Execute func() after time + fdelay.
2719 self when func is executed = self when defer is called
2721 void defer(float fdelay, void() func)
2728 e.think = defer_think;
2729 e.nextthink = time + fdelay;
2732 .string aiment_classname;
2733 .float aiment_deadflag;
2734 void SetMovetypeFollow(entity ent, entity e)
2736 // FIXME this may not be warpzone aware
2737 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2738 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2739 ent.aiment = e; // make the hole follow bmodel
2740 ent.punchangle = e.angles; // the original angles of bmodel
2741 ent.view_ofs = ent.origin - e.origin; // relative origin
2742 ent.v_angle = ent.angles - e.angles; // relative angles
2743 ent.aiment_classname = strzone(e.classname);
2744 ent.aiment_deadflag = e.deadflag;
2746 void UnsetMovetypeFollow(entity ent)
2748 ent.movetype = MOVETYPE_FLY;
2749 PROJECTILE_MAKETRIGGER(ent);
2752 float LostMovetypeFollow(entity ent)
2755 if(ent.movetype != MOVETYPE_FOLLOW)
2761 if(ent.aiment.classname != ent.aiment_classname)
2763 if(ent.aiment.deadflag != ent.aiment_deadflag)
2769 float isPushable(entity e)
2778 case "droppedweapon":
2779 case "keepawayball":
2780 case "nexball_basketball":
2781 case "nexball_football":
2783 case "bullet": // antilagged bullets can't hit this either
2786 if (e.projectiledeathtype)