1 // =====================================================
2 // Server side game commands code, reworked by Samual
3 // Last updated: November 8th, 2011
4 // =====================================================
6 #define GC_REQUEST_COMMAND 1
7 #define GC_REQUEST_USAGE 2
9 float RadarMap_Make(float argc);
11 string GotoMap(string m);
13 void race_deleteTime(string map, float pos);
15 #define SHUFFLETEAMS_MAX_PLAYERS 255
16 #define SHUFFLETEAMS_MAX_TEAMS 4
17 float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots
18 float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams
21 // ============================
22 // Misc. Supporting Functions
23 // ============================
25 // used by GameCommand_make_mapinfo()
26 void make_mapinfo_Think()
28 if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
30 print("Done rebuiling mapinfos.\n");
31 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
36 self.think = make_mapinfo_Think;
37 self.nextthink = time;
41 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
42 void changematchtime(float delta, float mi, float ma)
50 if(autocvar_timelimit < 0)
54 mi = 10; // at least ten sec in the future
55 cur = time - game_starttime;
57 mi += cur; // from current time!
59 lim = autocvar_timelimit * 60;
64 return; // cannot increase any further
66 new = min(ma, lim + delta);
67 else // already above maximum: FAIL
72 if(lim == 0) // infinite: try reducing to max, if we are allowed to
74 else if(lim > mi) // above minimum: decrease
75 new = max(mi, lim + delta);
76 else // already below minimum: FAIL
80 cvar_set("timelimit", ftos(new / 60));
83 // used by GameCommand_modelbug() // TODO: is this even needed?
84 float g_clientmodel_genericsendentity (entity to, float sf);
85 void modelbug_make_svqc();
86 void modelbug_make_csqc()
88 Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity);
89 self.think = modelbug_make_svqc;
90 self.nextthink = time + 1;
91 setorigin(self, self.origin - '0 0 8');
93 void modelbug_make_svqc()
95 self.SendEntity = func_null;
96 self.think = modelbug_make_csqc;
97 self.nextthink = time + 1;
98 setorigin(self, self.origin + '0 0 8');
104 setorigin(e, nextent(world).origin);
105 precache_model("models_portal.md3");
106 setmodel(e, "models/portal.md3");
107 e.think = modelbug_make_svqc;
108 e.nextthink = time + 1;
112 // =======================
113 // Command Sub-Functions
114 // =======================
116 void GameCommand_adminmsg(float request, float argc)
120 case GC_REQUEST_COMMAND:
123 float entno = stof(argv(1));
127 if(argc >= 3 && argc <= 4) {
128 if((entno < 0) | (entno > maxclients)) {
129 print("Player ", argv(1), " doesn't exist\n");
133 for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i)
135 client = edict_num(i);
136 if(client.flags & FL_CLIENT)
140 // make the string console safe
142 s = strreplace("\n", "", s);
143 s = strreplace("\\", "\\\\", s);
144 s = strreplace("$", "$$", s);
145 s = strreplace("\"", "\\\"", s);
146 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s));
150 centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
151 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
153 dprint("Message sent to ", client.netname, "\n");
157 if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); }
163 print("Incorrect parameters for ^2adminmsg^7\n");
164 case GC_REQUEST_USAGE:
166 print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
167 print(" If infobartime is provided, the message will be sent to infobar.\n");
168 print(" Otherwise, it will just be sent as a centerprint message.\n");
169 print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n");
170 print(" adminmsg 2 \"this message will be a centerprint\"\n");
176 void GameCommand_allready(float request)
180 case GC_REQUEST_COMMAND:
187 case GC_REQUEST_USAGE:
189 print("\nUsage:^3 sv_cmd allready\n");
190 print(" No arguments required.\n");
196 void GameCommand_allspec(float request, float argc)
200 case GC_REQUEST_COMMAND:
203 string reason = argv(1);
206 FOR_EACH_REALPLAYER(client)
209 PutObserverInServer();
212 if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
213 else { print("No players found to spectate.\n"); }
218 case GC_REQUEST_USAGE:
220 print("\nUsage:^3 sv_cmd allspec [reason]\n");
221 print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
222 print("See also: ^2moveplayer, shuffleteams^7\n");
228 void GameCommand_anticheat(float request, float argc)
232 case GC_REQUEST_COMMAND:
235 float entno = stof(argv(1));
237 if((entno < 1) | (entno > maxclients)) {
238 print("Player ", argv(1), " doesn't exist\n");
241 client = edict_num(entno);
242 if(clienttype(client) != CLIENTTYPE_REAL || clienttype(client) != CLIENTTYPE_BOT) {
243 print("Player ", client.netname, " is not active\n");
252 print("Incorrect parameters for ^2anticheat^7\n");
253 case GC_REQUEST_USAGE:
255 print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
256 print(" where 'clientnumber' is player entity number.\n");
262 void GameCommand_bbox(float request)
266 case GC_REQUEST_COMMAND:
268 print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
269 print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
270 print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
271 print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
272 print("Solid bounding box size:");
274 tracebox('1 0 0' * world.absmin_x,
275 '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
276 '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
277 '1 0 0' * world.absmax_x,
281 print(" ", ftos(world.absmin_x));
283 print(" ", ftos(trace_endpos_x));
285 tracebox('0 1 0' * world.absmin_y,
286 '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
287 '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
288 '0 1 0' * world.absmax_y,
292 print(" ", ftos(world.absmin_y));
294 print(" ", ftos(trace_endpos_y));
296 tracebox('0 0 1' * world.absmin_z,
297 '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
298 '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
299 '0 0 1' * world.absmax_z,
303 print(" ", ftos(world.absmin_z));
305 print(" ", ftos(trace_endpos_z));
307 tracebox('1 0 0' * world.absmax_x,
308 '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
309 '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
310 '1 0 0' * world.absmin_x,
314 print(" ", ftos(world.absmax_x));
316 print(" ", ftos(trace_endpos_x));
318 tracebox('0 1 0' * world.absmax_y,
319 '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
320 '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
321 '0 1 0' * world.absmin_y,
325 print(" ", ftos(world.absmax_y));
327 print(" ", ftos(trace_endpos_y));
329 tracebox('0 0 1' * world.absmax_z,
330 '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
331 '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
332 '0 0 1' * world.absmin_z,
336 print(" ", ftos(world.absmax_z));
338 print(" ", ftos(trace_endpos_z));
345 case GC_REQUEST_USAGE:
347 print("\nUsage:^3 sv_cmd bbox\n");
348 print(" No arguments required.\n");
349 print("See also: ^2gettaginfo^7\n");
355 void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code.
359 case GC_REQUEST_COMMAND:
363 if(argv(1) == "reset")
368 else if(argv(1) == "load" && argc == 3)
372 fh = fopen(argv(2), FILE_READ);
375 print("cannot open the file\n");
380 while((s = fgets(fh)))
382 argc = tokenize_console(s);
384 if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
386 if(argv(2) == "reset")
390 else if(argv(2) == "setbots")
392 cvar_settemp("minplayers", "0");
393 cvar_settemp("bot_number", argv(3));
395 print("Sorry, could not set requested bot count\n");
399 // let's start at token 2 so we can skip sv_cmd bot_cmd
400 bot = find_bot_by_number(stof(argv(2)));
402 bot = find_bot_by_name(argv(2));
404 bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
408 localcmd(strcat(s, "\n"));
412 print(ftos(i), " commands read\n");
416 else if(argv(1) == "help")
419 bot_cmdhelp(argv(2));
424 else if(argc >= 3) // this comes last
426 bot = find_bot_by_number(stof(argv(1)));
428 bot = find_bot_by_name(argv(1));
431 print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
432 bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
436 print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
441 print("Incorrect parameters for ^2bot_cmd^7\n");
442 case GC_REQUEST_USAGE:
444 print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
445 print(" 'client' can be either the name or entity id of the bot\n");
446 print(" For full list of commands, see bot_cmd help [command].\n");
447 print("Examples: bot_cmd <id> cc \"say something\"\n");
448 print(" bot_cmd <id> presskey jump\n");
454 void GameCommand_cointoss(float request, float argc)
458 case GC_REQUEST_COMMAND:
461 string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
462 string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
463 string choice = ((random() > 0.5) ? result1 : result2);
465 FOR_EACH_CLIENT(client)
466 centerprint(client, strcat("^3Throwing coin... Result: ", choice));
467 bprint(strcat("^3Throwing coin... Result: ", choice));
472 case GC_REQUEST_USAGE:
474 print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
475 print(" Where 'result1' and 'result2' are user created options.\n");
481 void GameCommand_cvar_changes(float request)
485 case GC_REQUEST_COMMAND:
492 case GC_REQUEST_USAGE:
494 print("\nUsage:^3 sv_cmd cvar_changes\n");
495 print(" No arguments required.\n");
496 print("See also: ^2cvar_purechanges^7\n");
502 void GameCommand_cvar_purechanges(float request)
506 case GC_REQUEST_COMMAND:
508 print(cvar_purechanges);
513 case GC_REQUEST_USAGE:
515 print("\nUsage:^3 sv_cmd cvar_purechanges\n");
516 print(" No arguments required.\n");
517 print("See also: ^2cvar_changes^7\n");
523 void GameCommand_database(float request, float argc)
527 case GC_REQUEST_COMMAND:
531 if(argv(1) == "save")
533 db_save(ServerProgsDB, argv(2));
534 print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
537 else if(argv(1) == "dump")
539 db_dump(ServerProgsDB, argv(2));
540 print("DB dumped.\n"); // wtf does this do?
543 else if(argv(1) == "load")
545 db_close(ServerProgsDB);
546 ServerProgsDB = db_load(argv(2));
547 print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
554 print("Incorrect parameters for ^2database^7\n");
555 case GC_REQUEST_USAGE:
557 print("\nUsage:^3 sv_cmd database action filename\n");
558 print(" Where 'action' is the command to complete,\n");
559 print(" and 'filename' is what it acts upon.\n");
560 print(" Full list of commands here: \"save, dump, load.\"\n");
566 void GameCommand_defer_clear(float request, float argc)
570 case GC_REQUEST_COMMAND:
573 float entno = stof(argv(1));
577 // player_id is out of range
578 if((entno < 1) | (entno > maxclients)) {
579 print("Player ", argv(1), " doesn't exist\n");
582 client = edict_num(entno);
583 if not(client.flags & FL_CLIENT) {
584 print("Player ", argv(1), " doesn't exist\n");
587 if(clienttype(client) == CLIENTTYPE_BOT) {
588 print("Player ", argv(1), " (", client.netname, ") is a bot\n");
591 stuffcmd(client, "defer clear\n");
592 print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
598 print("Incorrect parameters for ^2defer_clear^7\n");
599 case GC_REQUEST_USAGE:
601 print("\nUsage:^3 sv_cmd defer_clear clientnumber\n");
602 print(" where 'clientnumber' is player entity number.\n");
603 print("See also: ^2defer_clear_all^7\n");
609 void GameCommand_defer_clear_all(float request)
613 case GC_REQUEST_COMMAND:
619 FOR_EACH_CLIENT(client)
621 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
622 GameCommand_defer_clear(GC_REQUEST_COMMAND, argc);
625 if(i) { bprint(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
630 case GC_REQUEST_USAGE:
632 print("\nUsage:^3 sv_cmd defer_clear_all\n");
633 print(" No arguments required.\n");
634 print("See also: ^2defer_clear^7\n");
640 void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such?
644 case GC_REQUEST_COMMAND:
649 race_deleteTime(argv(2), stof(argv(1)));
651 race_deleteTime(GetMapname(), stof(argv(1)));
657 print("Incorrect parameters for ^2delrec^7\n");
658 case GC_REQUEST_USAGE:
660 print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
661 print(" 'ranking' is which ranking level to clear up to, \n");
662 print(" it will clear all records up to nth place.\n");
663 print(" if 'map' is not provided it will use current map.\n");
669 void GameCommand_effectindexdump(float request)
673 case GC_REQUEST_COMMAND:
679 print("begin of effects list\n");
680 db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
681 db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
682 db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
683 db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
684 db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
685 db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
686 db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
687 db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
688 db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
689 db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
690 db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
691 db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
692 db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
693 db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
694 db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
695 db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
696 db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
697 db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
698 db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
699 db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
700 db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
701 db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
702 db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
703 db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
704 db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
705 db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
706 db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
707 db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
708 db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
709 db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
710 db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
711 db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
712 db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
713 db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
714 db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
715 db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
717 fh = fopen("effectinfo.txt", FILE_READ);
718 while((s = fgets(fh)))
721 if(argv(0) == "effect")
723 if(db_get(d, argv(1)) != "1")
725 if(particleeffectnum(argv(1)) >= 0)
726 print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
727 db_put(d, argv(1), "1");
731 print("end of effects list\n");
738 case GC_REQUEST_USAGE:
740 print("\nUsage:^3 sv_cmd effectindexdump\n");
741 print(" No arguments required.\n");
747 void GameCommand_extendmatchtime(float request)
751 case GC_REQUEST_COMMAND:
753 changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
758 case GC_REQUEST_USAGE:
760 print("\nUsage:^3 sv_cmd extendmatchtime\n");
761 print(" No arguments required.\n");
762 print("See also: ^2reducematchtime^7\n");
768 void GameCommand_find(float request, float argc)
772 case GC_REQUEST_COMMAND:
776 for(client = world; (client = find(client, classname, argv(1))); )
777 print(etos(client), "\n");
783 print("Incorrect parameters for ^2find^7\n");
784 case GC_REQUEST_USAGE:
786 print("\nUsage:^3 sv_cmd find classname\n");
787 print(" Where 'classname' is the classname to search for.\n");
793 void GameCommand_gametype(float request, float argc)
797 case GC_REQUEST_COMMAND:
800 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
804 MapInfo_SwitchGameType(t);
805 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
806 if(MapInfo_count > 0)
807 bprint("Game type successfully switched to ", s, "\n");
810 bprint("Cannot use this game type: no map for it found\n");
811 MapInfo_SwitchGameType(tsave);
812 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
816 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
821 print("Incorrect parameters for ^2gametype^7\n");
822 case GC_REQUEST_USAGE:
824 print("\nUsage:^3 sv_cmd gametype mode\n");
825 print(" Where 'mode' is the gametype mode to switch to.\n");
826 print("See also: ^2gotomap^7\n");
832 void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
836 case GC_REQUEST_COMMAND:
844 tmp_entity = spawn();
846 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
849 precache_model(argv(1));
850 setmodel(tmp_entity, argv(1));
852 tmp_entity.frame = stof(argv(2));
853 if(substring(argv(3), 0, 1) == "#")
854 i = stof(substring(argv(3), 1, -1));
856 i = gettagindex(tmp_entity, argv(3));
859 v = gettaginfo(tmp_entity, i);
860 print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
861 print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
862 print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
863 print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
864 print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
865 print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
866 print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
870 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
874 print("bone not found\n");
882 print("Incorrect parameters for ^2gettaginfo^7\n");
883 case GC_REQUEST_USAGE:
885 print("\nUsage:^3 sv_cmd gettaginfo\n");
886 print(" FIXME: Arguments currently unknown\n");
887 print("See also: ^2bbox^7\n");
893 void GameCommand_gotomap(float request, float argc)
897 case GC_REQUEST_COMMAND:
901 print(GotoMap(argv(1)), "\n");
907 print("Incorrect parameters for ^2gotomap^7\n");
908 case GC_REQUEST_USAGE:
910 print("\nUsage:^3 sv_cmd gotomap map\n");
911 print(" Where 'map' is the *.bsp file to change to.\n");
912 print("See also: ^2gametype^7\n");
918 void GameCommand_ladder(float request)
922 case GC_REQUEST_COMMAND:
929 case GC_REQUEST_USAGE:
931 print("\nUsage:^3 sv_cmd ladder\n");
932 print(" No arguments required.\n");
938 void GameCommand_lockteams(float request)
942 case GC_REQUEST_COMMAND:
947 bprint("^1The teams are now locked.\n");
950 bprint("That command can only be used in a team-based gamemode.\n");
955 case GC_REQUEST_USAGE:
957 print("\nUsage:^3 sv_cmd lockteams\n");
958 print(" No arguments required.\n");
959 print("See also: ^2unlockteams^7\n");
965 void GameCommand_make_mapinfo(float request) // UNTESTED
969 case GC_REQUEST_COMMAND:
973 tmp_entity = spawn();
974 tmp_entity.classname = "make_mapinfo";
975 tmp_entity.think = make_mapinfo_Think;
976 tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later
982 case GC_REQUEST_USAGE:
984 print("\nUsage:^3 sv_cmd make_mapinfo\n");
985 print(" No arguments required.\n");
991 void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore?
995 case GC_REQUEST_COMMAND:
1002 case GC_REQUEST_USAGE:
1004 print("\nUsage:^3 sv_cmd modelbug\n");
1005 print(" No arguments required.\n");
1011 void GameCommand_moveplayer(float request, float argc)
1015 case GC_REQUEST_COMMAND:
1019 string targets = strreplace(",", " ", argv(1));
1020 string original_targets = strreplace(" ", ", ", targets);
1021 string destination = argv(2);
1022 string notify = argv(3);
1024 string successful, t;
1026 // lets see if the target(s) even actually exist.
1027 if((targets) && (destination))
1031 t = car(targets); targets = cdr(targets);
1033 // Check to see if the player is a valid target
1034 if((GetFilteredNumber(t) < 1) || (GetFilteredNumber(t) > maxclients)) // player_id is out of range
1036 print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (out of range)", (targets ? ", skipping to next player.\n" : ".\n"));
1039 client = edict_num(GetFilteredNumber(t));
1040 if not(client.flags & FL_CLIENT) // player entity is not a client
1042 print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (not a client)", (targets ? ", skipping to next player.\n" : ".\n"));
1046 // Where are we putting this player?
1047 if(destination == "spec" || destination == "spectator")
1049 if(client.classname != "spectator" && client.classname != "observer")
1052 PutObserverInServer();
1054 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1058 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1064 if(client.classname != "spectator" && client.classname != "observer")
1070 float save = client.team_forced;
1071 client.team_forced = 0;
1073 // find the team to move the player to
1074 team_color = ColourToNumber(destination);
1075 if(team_color == client.team) // already on the destination team
1077 // keep the forcing undone
1078 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n"));
1081 else if(team_color == 0) // auto team
1083 team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
1087 CheckAllowedTeams(client);
1089 client.team_forced = save;
1091 // Check to see if the destination team is even available
1094 case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1095 case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1096 case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1097 case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1099 default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1102 // If so, lets continue and finally move the player
1103 client.team_forced = 0;
1104 MoveToTeam(client, team_color, 6, stof(notify));
1105 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1106 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n");
1111 print("Can't change teams when currently not playing a team game.\n");
1117 print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1124 print("Successfully moved players ", successful, " to destination ", destination, ".\n");
1126 print("No players given (", original_targets, ") are able to move.\n");
1128 return; // still correct parameters so return to avoid usage print
1133 print("Incorrect parameters for ^2moveplayer^7\n");
1134 case GC_REQUEST_USAGE:
1136 print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n");
1137 print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n");
1138 print(" 'destination' is what to send the player to, be it team or spectating\n");
1139 print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1140 print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n");
1141 print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n");
1142 print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
1143 print("Examples: moveplayer 1,3,5 red 3\n");
1144 print(" moveplayer 2 spec \n");
1145 print("See also: ^2allspec, shuffleteams^7\n");
1151 void GameCommand_nospectators(float request)
1155 case GC_REQUEST_COMMAND:
1157 blockSpectators = 1;
1159 FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1161 if(plr.classname == "spectator" || plr.classname == "observer")
1163 plr.spectatortime = time;
1164 sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1167 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1172 case GC_REQUEST_USAGE:
1174 print("\nUsage:^3 sv_cmd nospectators\n");
1175 print(" No arguments required.\n");
1181 void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead....
1185 case GC_REQUEST_COMMAND:
1187 onslaught_updatelinks();
1188 print("ONS links updated\n");
1193 case GC_REQUEST_USAGE:
1195 print("\nUsage:^3 sv_cmd onslaught_updatelinks\n");
1196 print(" No arguments required.\n");
1202 void GameCommand_playerdemo(float request, float argc) // UNTESTED
1206 case GC_REQUEST_COMMAND:
1216 // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
1217 entno = stof(argv(2));
1218 if((entno < 1) | (entno > maxclients)) {
1219 print("Player ", argv(2), " doesn't exist\n");
1222 client = edict_num(entno);
1223 if(clienttype(client) != CLIENTTYPE_BOT) {
1224 print("Player ", client.netname, " is not a bot\n");
1228 playerdemo_open_read(argv(3));
1234 entno = stof(argv(2));
1235 if((entno < 1) | (entno > maxclients)) {
1236 print("Player ", argv(2), " doesn't exist\n");
1239 client = edict_num(entno);
1241 playerdemo_open_write(argv(3));
1245 case "auto_read_and_write":
1249 cvar_set("bot_number", ftos(n));
1250 localcmd("wait; wait; wait\n");
1251 for(i = 0; i < n; ++i)
1252 localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
1253 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1261 cvar_set("bot_number", ftos(n));
1262 localcmd("wait; wait; wait\n");
1263 for(i = 0; i < n; ++i)
1264 localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
1273 print("Incorrect parameters for ^2radarmap^7\n");
1274 case GC_REQUEST_USAGE:
1276 print("\nUsage:^3 sv_cmd \n");
1277 print(" FIXME: Arguments currently unknown\n");
1283 void GameCommand_printstats(float request)
1287 case GC_REQUEST_COMMAND:
1290 print("stats dumped.\n");
1295 case GC_REQUEST_USAGE:
1297 print("\nUsage:^3 sv_cmd printstats\n");
1298 print(" No arguments required.\n");
1304 void GameCommand_radarmap(float request, float argc)
1308 case GC_REQUEST_COMMAND:
1310 if(RadarMap_Make(argc))
1315 print("Incorrect parameters for ^2radarmap^7\n");
1316 case GC_REQUEST_USAGE:
1318 print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1319 print(" The quality factor Q is roughly proportional to the time taken.\n");
1320 print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1326 void GameCommand_rankings(float request) // this is OLD.... jeez.
1330 case GC_REQUEST_COMMAND:
1332 strunzone(rankings_reply);
1333 rankings_reply = strzone(getrankings());
1334 print(rankings_reply);
1339 case GC_REQUEST_USAGE:
1341 print("\nUsage:^3 sv_cmd rankings\n");
1342 print(" No arguments required.\n");
1348 void GameCommand_records(float request)
1352 case GC_REQUEST_COMMAND:
1356 for (i = 0; i < 10; ++i)
1357 print(records_reply[i]);
1363 case GC_REQUEST_USAGE:
1365 print("\nUsage:^3 sv_cmd records\n");
1366 print(" No arguments required.\n");
1372 void GameCommand_reducematchtime(float request)
1376 case GC_REQUEST_COMMAND:
1378 changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
1383 case GC_REQUEST_USAGE:
1385 print("\nUsage:^3 sv_cmd reducematchtime\n");
1386 print(" No arguments required.\n");
1387 print("See also: ^2extendmatchtime^7\n");
1393 void GameCommand_setbots(float request, float argc)
1397 case GC_REQUEST_COMMAND:
1401 cvar_settemp("minplayers", "0");
1402 cvar_settemp("bot_number", argv(1));
1409 print("Incorrect parameters for ^2setbots^7\n");
1410 case GC_REQUEST_USAGE:
1412 print("\nUsage:^3 sv_cmd setbots botnumber\n");
1413 print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1414 print("See also: ^2bot_cmd^7\n");
1420 void GameCommand_shuffleteams(float request)
1424 case GC_REQUEST_COMMAND:
1429 float i, x, z, t_teams, t_players, random_number, team_color;
1431 // count the total amount of players and total amount of teams
1432 FOR_EACH_PLAYER(tmp_player)
1434 CheckAllowedTeams(tmp_player);
1436 if(c1 >= 0) t_teams = max(1, t_teams);
1437 if(c2 >= 0) t_teams = max(2, t_teams);
1438 if(c3 >= 0) t_teams = max(3, t_teams);
1439 if(c4 >= 0) t_teams = max(4, t_teams);
1444 // build a list of the players in a random order
1445 FOR_EACH_PLAYER(tmp_player)
1449 random_number = bound(1, floor(random() * maxclients) + 1, maxclients);
1451 if(shuffleteams_players[random_number])
1453 continue; // a player is already assigned to this slot
1457 shuffleteams_players[random_number] = num_for_edict(tmp_player);
1463 // finally, from the list made earlier, re-join the players in different order.
1464 for(i = 1; i <= t_teams; ++i)
1466 // find out how many players to assign to this team
1467 x = (t_players / t_teams);
1468 x = ((i == 1) ? ceil(x) : floor(x));
1470 team_color = NumberToTeamNumber(i);
1472 // sort through the random list of players made earlier
1473 for(z = 1; z <= maxclients; ++z)
1475 if not(shuffleteams_teams[i] >= x)
1477 if not(shuffleteams_players[z])
1478 continue; // not a player, move on to next random slot
1480 self = edict_num(shuffleteams_players[z]); // TODO: add sanity checks for this entity to make sure it's okay and not some error.
1482 if(self.team != team_color)
1483 MoveToTeam(self, team_color, 6, 0);
1485 shuffleteams_players[z] = 0;
1486 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1490 break; // move on to next team
1495 bprint("Successfully shuffled the players around randomly.\n");
1497 // clear the buffers now
1498 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1499 shuffleteams_players[i] = 0;
1501 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1502 shuffleteams_teams[i] = 0;
1506 print("Can't shuffle teams when currently not playing a team game.\n");
1513 case GC_REQUEST_USAGE:
1515 print("\nUsage:^3 sv_cmd shuffleteams\n");
1516 print(" No arguments required.\n");
1517 print("See also: ^2moveplayer, allspec^7\n");
1523 void GameCommand_stuffto(float request, float argc)
1525 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1526 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1527 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1529 #ifdef STUFFTO_ENABLED
1532 case GC_REQUEST_COMMAND:
1539 entno = stof(argv(1));
1541 if(entno <= maxclients)
1542 client = edict_num(entno);
1543 if(client.flags & FL_CLIENT)
1545 stuffcmd(client, strcat("\n", argv(2), "\n"));
1546 print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n"));
1549 print(strcat("Client (", argv(1) ,") not found.\n"));
1556 print("Incorrect parameters for ^2stuffto^7\n");
1557 case GC_REQUEST_USAGE:
1559 print("\nUsage:^3 sv_cmd stuffto clientnumber command\n");
1560 print(" FIXME: Arguments currently unknown\n");
1567 print("stuffto command is not enabled on this server.\n");
1573 void GameCommand_teamstatus(float request)
1577 case GC_REQUEST_COMMAND:
1579 Score_NicePrint(world);
1584 case GC_REQUEST_USAGE:
1586 print("\nUsage:^3 sv_cmd teamstatus\n");
1587 print(" No arguments required.\n");
1593 void GameCommand_time(float request)
1597 case GC_REQUEST_COMMAND:
1599 print("time = ", ftos(time), "\n");
1600 print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
1601 print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
1602 print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n");
1603 print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n");
1604 print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think.
1605 print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
1610 case GC_REQUEST_USAGE:
1612 print("\nUsage:^3 sv_cmd time\n");
1613 print(" No arguments required.\n");
1619 void GameCommand_trace(float request, float argc)
1623 case GC_REQUEST_COMMAND:
1625 // TODO: Clean up all of these variables and merge the code below to use only a few
1627 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1628 float i, f, safe, unsafe, dq, dqf;
1633 print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1637 delta = world.maxs - world.mins;
1639 start_x = org_x + random() * delta_x;
1640 start_y = org_y + random() * delta_y;
1641 start_z = org_z + random() * delta_z;
1643 end_x = org_x + random() * delta_x;
1644 end_y = org_y + random() * delta_y;
1645 end_z = org_z + random() * delta_z;
1647 start = stov(vtos(start));
1648 end = stov(vtos(end));
1650 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1651 if(!trace_startsolid)
1654 tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1655 if(trace_startsolid || trace_fraction == 1)
1657 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1658 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1659 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1661 if(trace_startsolid)
1663 // how much do we need to back off?
1668 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1669 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1670 if(trace_startsolid)
1672 if((safe + unsafe) * 0.5 == unsafe)
1674 unsafe = (safe + unsafe) * 0.5;
1678 if((safe + unsafe) * 0.5 == safe)
1680 safe = (safe + unsafe) * 0.5;
1684 print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1685 print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1687 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1688 if(trace_startsolid)
1689 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1691 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1700 q = p + normalize(end - p) * (dq + dqf);
1703 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1704 if(trace_startsolid)
1705 error("THIS ONE cannot happen");
1706 if(trace_fraction > 0)
1707 dq += dqf * trace_fraction;
1713 print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1714 print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1724 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1726 if(trace_fraction == 1)
1728 print("not above ground, aborting\n");
1732 for(i = 0; i < 100000; ++i)
1737 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1738 if(trace_startsolid)
1740 if(trace_fraction == 1)
1743 print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1744 print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1748 print("highest possible dist: ", ftos(f), "\n");
1755 if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
1756 print("can walk\n");
1758 print("cannot walk\n");
1767 traceline(vv, dv, MOVE_NORMAL, world);
1768 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1769 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1772 // no default case, just go straight to "invalid arguments"
1777 case GC_REQUEST_USAGE:
1779 print("\nUsage:^3 sv_cmd trace command [arguments]\n");
1780 print(" FIXME: Arguments currently unknown\n");
1786 void GameCommand_unlockteams(float request)
1790 case GC_REQUEST_COMMAND:
1795 bprint("^1The teams are now unlocked.\n");
1798 bprint("That command can only be used in a team-based gamemode.\n");
1803 case GC_REQUEST_USAGE:
1805 print("\nUsage:^3 sv_cmd unlockteams\n");
1806 print(" No arguments required.\n");
1807 print("See also: ^2lockteams^7\n");
1813 void GameCommand_warp(float request, float argc)
1817 case GC_REQUEST_COMMAND:
1819 if(autocvar_g_campaign)
1823 CampaignLevelWarp(stof(argv(1)));
1824 print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1828 CampaignLevelWarp(-1);
1829 print("Successfully warped to next campaign level.\n");
1833 print("Not in campaign, can't level warp\n");
1838 case GC_REQUEST_USAGE:
1840 print("\nUsage:^3 sv_cmd level\n");
1841 print(" 'level' is the level to change campaign mode to.\n");
1847 /* use this when creating a new command, making sure to place it in alphabetical order.
1848 void GameCommand_(float request)
1852 case GC_REQUEST_COMMAND:
1859 case GC_REQUEST_USAGE:
1861 print("\nUsage:^3 sv_cmd \n");
1862 print(" No arguments required.\n");
1870 // ==================================
1871 // Macro system for server commands
1872 // ==================================
1874 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1875 #define SERVER_COMMANDS(request,arguments) \
1876 SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1877 SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1878 SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1879 SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1880 SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1881 SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
1882 SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1883 SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
1884 SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
1885 SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1886 SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1887 SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1888 SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1889 SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1890 SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1891 SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1892 SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1893 SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1894 SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1895 SERVER_COMMAND("ladder", GameCommand_ladder(request), "Get information about top players if supported") \
1896 SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1897 SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1898 SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \
1899 SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1900 SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1901 SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \
1902 SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1903 SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \
1904 SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1905 SERVER_COMMAND("rankings", GameCommand_rankings(request), "Print information about rankings") \
1906 SERVER_COMMAND("records", GameCommand_records(request), "List top 10 records for the current map") \
1907 SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1908 SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1909 SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1910 SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1911 SERVER_COMMAND("teamstatus", GameCommand_teamstatus(request), "Show information about player and team scores") \
1912 SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \
1913 SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1914 SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1915 SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1918 void GameCommand_macro_help()
1920 #define SERVER_COMMAND(name,function,description) \
1921 { print(" ^2", name, "^7: ", description, "\n"); }
1923 SERVER_COMMANDS(0, 0)
1924 #undef SERVER_COMMAND
1929 float GameCommand_macro_command(float argc)
1931 #define SERVER_COMMAND(name,function,description) \
1932 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1934 SERVER_COMMANDS(GC_REQUEST_COMMAND, argc)
1935 #undef SERVER_COMMAND
1940 float GameCommand_macro_usage(float argc)
1942 #define SERVER_COMMAND(name,function,description) \
1943 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1945 SERVER_COMMANDS(GC_REQUEST_USAGE, argc)
1946 #undef SERVER_COMMAND
1952 // =========================================
1953 // Main Function Called By Engine (sv_cmd)
1954 // =========================================
1955 // If this function exists, game code handles gamecommand instead of the engine code.
1957 void GameCommand(string command)
1959 float argc = tokenize_console(command);
1961 if(strtolower(argv(0)) == "help")
1965 print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
1966 GameCommand_macro_help();
1967 GameCommand_Vote("help", world);
1968 GameCommand_Ban("help");
1969 GameCommand_Generic("help");
1970 print("For help about specific commands, type sv_cmd help COMMAND\n");
1973 else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1978 else if(GameCommand_Vote(command, world))
1980 return; // handled by server/vote.qc
1982 else if(GameCommand_Ban(command))
1984 return; // handled by server/ipban.qc
1986 else if(GameCommand_Generic(command))
1988 return; // handled by common/gamecommand.qc
1990 else if(GameCommand_macro_command(argc)) // continue as usual and scan for normal commands
1992 return; // handled by one of the above GameCommand_* functions
1995 // nothing above caught the command, must be invalid
1996 print("Unknown server command", ((command != "") ? strcat(" \"", command, "\"") : ""), ". For a list of supported commands, try sv_cmd help.\n");