2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
241 BADPREFIX("cvar_check_");
243 BADCVAR("g_configversion");
244 BADCVAR("g_maplist_index");
245 BADCVAR("halflifebsp");
246 BADPREFIX("sv_world");
252 BADPREFIX("scoreboard_");
253 BADPREFIX("g_campaign");
258 BADPREFIX("net_slist_");
263 BADPREFIX("userbind");
266 BADPREFIX("crosshair");
267 BADCVAR("mod_q3bsp_lightmapmergepower");
268 BADCVAR("mod_q3bsp_nolightmaps");
270 BADCVAR("mastervolume");
272 BADCVAR("bgmvolume");
275 BADCVAR("serverconfig");
277 BADPREFIX("g_chat_flood_");
278 BADPREFIX("g_voice_flood_");
280 BADPREFIX("settemp_");
281 BADPREFIX("sv_allowdownloads_");
282 BADPREFIX("sv_autodemo");
283 BADPREFIX("sv_curl_");
284 BADPREFIX("sv_eventlog");
285 BADPREFIX("sv_logscores_");
286 BADPREFIX("sv_master");
287 BADCVAR("g_banned_list");
288 BADCVAR("log_dest_udp");
290 BADCVAR("net_address");
292 BADCVAR("savedgamecfg");
293 BADCVAR("sv_heartbeatperiod");
294 BADCVAR("sv_vote_master_password");
295 BADCVAR("sys_colortranslation");
296 BADCVAR("sys_specialcharactertranslation");
297 BADCVAR("timestamps");
298 BADCVAR("net_address");
299 BADCVAR("net_address_ipv6");
300 BADPREFIX("sv_weaponstats_");
301 BADCVAR("developer");
302 BADPREFIX("developer_");
305 BADCVAR("timelimit");
306 BADCVAR("fraglimit");
307 BADCVAR("leadlimit");
308 BADCVAR("g_tdm_teams");
309 BADCVAR("g_keyhunt_teams");
310 BADCVAR("g_domination_default_teams");
311 BADCVAR("g_race_qualifying_timelimit");
315 BADCVAR("g_assault");
318 BADCVAR("g_domination");
319 BADCVAR("g_keyhunt");
320 BADCVAR("g_keyhunt_teams");
321 BADCVAR("g_onslaught");
324 BADCVAR("g_runematch");
326 BADCVAR("g_nexball");
331 BADCVAR("g_maplist");
332 BADCVAR("g_maplist_mostrecent");
336 d = cvar_defstring(k);
342 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
343 if(strlen(cvar_changes) > 16384)
345 cvar_changes = "// too many settings have been changed to show them here\n";
350 // now check if the changes are actually gameplay relevant
352 // does nothing visible
353 BADCVAR("captureleadlimit_override");
354 BADCVAR("g_arena_point_leadlimit");
355 BADCVAR("g_ca_point_leadlimit");
356 BADCVAR("g_ctf_capture_leadlimit");
357 BADCVAR("g_domination_point_leadlimit");
358 BADCVAR("g_keyhunt_point_leadlimit");
359 BADCVAR("g_nexball_goalleadlimit");
360 BADCVAR("g_runematch_point_leadlimit");
361 BADCVAR("leadlimit_and_fraglimit");
362 BADCVAR("leadlimit_override");
363 BADCVAR("sv_checkforpacketsduringsleep");
364 BADPREFIX("crypto_");
365 BADPREFIX("g_chat_");
367 BADPREFIX("sv_fragmessage_");
368 BADPREFIX("sv_vote_");
369 BADPREFIX("timelimit_");
371 // allowed changes to server admins (please sync this to server.cfg)
375 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
377 // yes, this does contain some redundant stuff, don't really care
378 BADCVAR("bot_number");
379 BADCVAR("bot_prefix");
380 BADCVAR("bot_suffix");
381 BADCVAR("capturelimit_override");
382 BADCVAR("fraglimit_override");
384 BADCVAR("g_antilag");
385 BADCVAR("g_balance_teams");
386 BADCVAR("g_balance_teams_force");
387 BADCVAR("g_ban_sync_trusted_servers");
388 BADCVAR("g_ban_sync_uri");
389 BADCVAR("g_ctf_capture_limit");
390 BADCVAR("g_ctf_ignore_frags");
391 BADCVAR("g_ctf_win_mode");
392 BADCVAR("g_domination_point_limit");
393 BADCVAR("g_fullbrightitems");
394 BADCVAR("g_fullbrightplayers");
395 BADCVAR("g_keyhunt_point_limit");
396 BADCVAR("g_keyhunt_teams_override");
397 BADCVAR("g_lms_lives_override");
398 BADCVAR("g_maplist");
399 BADCVAR("g_maplist_check_waypoints");
400 BADCVAR("g_maplist_mostrecent_count");
401 BADCVAR("g_maplist_shuffle");
402 BADCVAR("g_maplist_votable");
403 BADCVAR("g_maplist_votable_abstain");
404 BADCVAR("g_maplist_votable_nodetail");
405 BADCVAR("g_maplist_votable_suggestions");
406 BADCVAR("g_nexball_goallimit");
407 BADCVAR("g_runematch_point_limit");
408 BADCVAR("g_start_delay");
411 BADCVAR("maxplayers");
412 BADCVAR("minplayers");
413 BADCVAR("net_address");
415 BADCVAR("rcon_password");
416 BADCVAR("rcon_restricted_commands");
417 BADCVAR("rcon_restricted_password");
419 BADCVAR("sv_adminnick");
420 BADCVAR("sv_autoscreenshot");
421 BADCVAR("sv_curl_defaulturl");
422 BADCVAR("sv_defaultcharacter");
423 BADCVAR("sv_defaultplayermodel");
424 BADCVAR("sv_defaultplayerskin");
425 BADCVAR("sv_maxidle");
426 BADCVAR("sv_maxrate");
428 BADCVAR("sv_public");
429 BADCVAR("sv_ready_restart");
430 BADCVAR("sv_status_privacy");
431 BADCVAR("sv_vote_call");
432 BADCVAR("sv_vote_commands");
433 BADCVAR("sv_vote_majority_factor");
434 BADCVAR("sv_vote_master");
435 BADCVAR("sv_vote_master_commands");
436 BADCVAR("sv_vote_master_password");
437 BADCVAR("sv_vote_simple_majority_factor");
438 BADCVAR("timelimit_override");
444 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
445 if(strlen(cvar_purechanges) > 16384)
447 cvar_purechanges = "// too many settings have been changed to show them here\n";
451 ++cvar_purechanges_count;
454 if(cvar_changes == "")
455 cvar_changes = "// this server runs at default server settings\n";
457 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
458 cvar_changes = strzone(cvar_changes);
459 if(cvar_purechanges == "")
460 cvar_purechanges = "// this server runs at default gameplay settings\n";
462 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
463 cvar_purechanges = strzone(cvar_purechanges);
466 void detect_maptype()
475 o_x += random() * (world.maxs_x - world.mins_x);
476 o_y += random() * (world.maxs_y - world.mins_y);
477 o_z += random() * (world.maxs_z - world.mins_z);
479 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
480 if(trace_fraction == 1)
485 for(i = 0; i < 64; i += 4)
487 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
488 if(trace_fraction == 1)
490 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
499 float RandomSeed_Send(entity to, float sf)
501 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
502 WriteShort(MSG_ENTITY, self.cnt);
505 void RandomSeed_Think()
507 self.cnt = bound(0, floor(random() * 65536), 65535);
508 self.nextthink = time + 5;
512 void RandomSeed_Spawn()
514 randomseed = spawn();
515 randomseed.think = RandomSeed_Think;
516 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
521 self.think(); // sets random seed and nextthink
525 void spawnfunc___init_dedicated_server(void)
527 // handler for _init/_init map (only for dedicated server initialization)
529 world_initialized = -1; // don't complain
531 cvar_string = cvar_string_normal;
532 cvar_set = cvar_set_normal;
534 remove = remove_unsafely;
538 e.think = GotoFirstMap;
539 e.nextthink = time; // this is usually 1 at this point
542 e.classname = "info_player_deathmatch"; // safeguard against player joining
544 self.classname = "worldspawn"; // safeguard against various stuff ;)
547 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
550 void Map_MarkAsRecent(string m);
551 float world_already_spawned;
552 void RegisterWeapons();
554 void ClientInit_Spawn();
555 void WeaponStats_Init();
556 void WeaponStats_Shutdown();
557 void spawnfunc_worldspawn (void)
559 float fd, l, i, j, n;
563 cvar_string = cvar_string_normal;
564 cvar_set = cvar_set_normal;
566 if(world_already_spawned)
567 error("world already spawned - you may have EXACTLY ONE worldspawn!");
568 world_already_spawned = TRUE;
570 remove = remove_safely; // during spawning, watch what you remove!
572 check_unacceptable_compiler_bugs();
574 cvar_changes_init(); // do this very early now so it REALLY matches the server config
576 compressShortVector_init();
578 allowed_to_spawn = TRUE;
581 head = nextent(world);
586 head = nextent(head);
589 // needs to be done so early as they would still spawn
592 ServerProgsDB = db_load("server.db");
594 TemporaryDB = db_create();
597 TODO sound pack system
598 // initialize sound pack system
599 soundpack = cvar_string("g_soundpack");
601 soundpack = strcat(soundpack, "/");
602 soundpack = strzone(soundpack);
608 // 1 FLICKER (first variety)
609 lightstyle(1, "mmnmmommommnonmmonqnmmo");
611 // 2 SLOW STRONG PULSE
612 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
614 // 3 CANDLE (first variety)
615 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
618 lightstyle(4, "mamamamamama");
621 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
623 // 6 FLICKER (second variety)
624 lightstyle(6, "nmonqnmomnmomomno");
626 // 7 CANDLE (second variety)
627 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
629 // 8 CANDLE (third variety)
630 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
632 // 9 SLOW STROBE (fourth variety)
633 lightstyle(9, "aaaaaaaazzzzzzzz");
635 // 10 FLUORESCENT FLICKER
636 lightstyle(10, "mmamammmmammamamaaamammma");
638 // 11 SLOW PULSE NOT FADE TO BLACK
639 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
641 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
646 if(cvar("g_campaign"))
649 Map_MarkAsRecent(mapname);
651 precache_model ("null"); // we need this one before InitGameplayMode
659 bot_waypoints_for_items = cvar("g_waypoints_for_items");
660 if(bot_waypoints_for_items == 1)
661 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
662 bot_waypoints_for_items = 0;
664 // for setting by mapinfo
665 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
666 cvar_set("sv_q3acompat_machineshotgunswap", "0");
670 WaypointSprite_Init();
675 GameLogInit(); // prepare everything
676 if(cvar("sv_eventlog"))
678 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
679 s = strcat(s, ftos(random()));
680 matchid = strzone(s);
682 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
683 s = ":gameinfo:mutators:LIST";
686 MUTATOR_CALLHOOK(BuildMutatorsString);
689 if(cvar("g_grappling_hook"))
690 s = strcat(s, ":grappling_hook");
691 if(!cvar("g_use_ammunition"))
692 s = strcat(s, ":no_use_ammunition");
693 if(!cvar("g_pickup_items"))
694 s = strcat(s, ":no_pickup_items");
695 if(cvar_string("g_weaponarena") != "0")
696 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
697 if(cvar("g_vampire"))
698 s = strcat(s, ":vampire");
699 if(cvar("g_laserguided_missile"))
700 s = strcat(s, ":laserguided_missile");
701 if(cvar("g_norecoil"))
702 s = strcat(s, ":norecoil");
704 s = strcat(s, ":midair");
705 if(cvar("g_minstagib"))
706 s = strcat(s, ":minstagib");
708 GameLogEcho(":gameinfo:end");
711 matchid = strzone(ftos(random()));
713 cvar_set("nextmap", "");
717 if(cvar("g_campaign"))
725 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
727 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
729 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
732 while((s = fgets(fd)))
734 l = tokenize_console(s);
739 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
740 print(" cdtrack ", argv(2), "\n");
742 else if(argv(0) == "fog")
744 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
745 print(" \"fog\" \"", s, "\"\n");
747 else if(argv(0) == "set")
749 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
750 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
752 else if(argv(0) != "//")
754 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
755 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
764 addstat(STAT_WEAPONS, AS_INT, weapons);
765 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
766 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
767 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
770 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
771 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
772 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
773 addstat(STAT_FUEL, AS_INT, ammo_fuel);
774 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
775 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
776 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
777 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
778 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
779 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
781 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
785 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
786 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
788 // g_movementspeed hack
789 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
790 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
791 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
793 next_pingtime = time + 5;
797 lsmaps_reply = "^7Maps available: ";
798 lsnewmaps_reply = "^7Maps without a record set: ";
799 for(i = 0, j = 0; i < MapInfo_count; ++i)
801 if(MapInfo_Get_ByID(i))
802 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
809 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
810 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
811 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
812 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
813 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
816 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
817 if (!g_race && !g_cts)
818 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
819 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
821 maplist_reply = "^7Maps in list: ";
822 n = tokenize_console(cvar_string("g_maplist"));
823 for(i = 0, j = 0; i < n; ++i)
825 if(MapInfo_CheckMap(argv(i)))
831 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
835 maplist_reply = strzone(strcat(maplist_reply, "\n"));
836 MapInfo_ClearTemps();
838 for(i = 0; i < 10; ++i)
840 records_reply[i] = strzone(getrecords(i));
843 ladder_reply = strzone(getladder());
845 rankings_reply = strzone(getrankings());
849 PingPLReport_Spawn();
853 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
855 // fill sv_curl_serverpackages from .serverpackage files
856 if(cvar("sv_curl_serverpackages_auto"))
858 fd = search_begin("*.serverpackage", TRUE, FALSE);
862 j = search_getsize(fd);
863 for(i = 0; i < j; ++i)
864 s = strcat(s, " ", search_getfilename(fd, i));
867 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
870 world_initialized = 1;
873 void spawnfunc_light (void)
875 //makestatic (self); // Who the f___ did that?
879 float TryFile( string pFilename )
882 dprint("TryFile(\"", pFilename, "\")\n");
883 lHandle = fopen( pFilename, FILE_READ );
884 if( lHandle != -1 ) {
894 return GametypeNameFromType(game);
897 string getmapname_stored;
903 float Map_Count, Map_Current;
904 string Map_Current_Name;
906 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
907 float GetMaplistPosition()
913 idx = cvar("g_maplist_index");
920 for(pos = 0; pos < Map_Count; ++pos)
924 // resume normal maplist rotation if current map is not in g_maplist
928 float MapHasRightSize(string map)
931 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
932 if(cvar("g_maplist_check_waypoints"))
934 dprint("checkwp "); dprint(map);
935 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
938 dprint(": no waypoints\n");
941 dprint(": has waypoints\n");
945 // open map size restriction file
946 dprint("opensize "); dprint(map);
947 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
950 float mapmin, mapmax;
952 mapmin = stof(fgets(fh));
953 mapmax = stof(fgets(fh));
955 if(player_count < mapmin)
957 dprint("not enough\n");
960 if(player_count > mapmax)
962 dprint("too many\n");
965 dprint("right size\n");
968 dprint(": not found\n");
972 string Map_Filename(float position)
974 return strcat("maps/", argv(position), ".bsp");
977 string strwords(string s, float w)
980 for(endpos = 0; w && endpos >= 0; --w)
981 endpos = strstrofs(s, " ", endpos + 1);
985 return substring(s, 0, endpos);
988 float strhasword(string s, string w)
990 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
993 void Map_MarkAsRecent(string m)
995 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
998 float Map_IsRecent(string m)
1000 return strhasword(cvar_string("g_maplist_mostrecent"), m);
1003 float Map_Check(float position, float pass)
1007 map_next = argv(position);
1010 if(Map_IsRecent(map_next))
1013 filename = Map_Filename(position);
1014 if(MapInfo_CheckMap(map_next))
1018 if(MapHasRightSize(map_next))
1023 dprint( "Couldn't select '", filename, "'..\n" );
1028 void Map_Goto_SetStr(string nextmapname)
1030 if(getmapname_stored != "")
1031 strunzone(getmapname_stored);
1032 if(nextmapname == "")
1033 getmapname_stored = "";
1035 getmapname_stored = strzone(nextmapname);
1038 void Map_Goto_SetFloat(float position)
1040 cvar_set("g_maplist_index", ftos(position));
1041 Map_Goto_SetStr(argv(position));
1046 // settings persist, except...
1047 localcmd("\nsettemp_restore\n");
1053 MapInfo_LoadMap(getmapname_stored);
1056 // return codes of map selectors:
1057 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1058 // -2 = permanent failure
1059 float() MaplistMethod_Iterate = // usual method
1063 for(pass = 1; pass <= 2; ++pass)
1065 for(i = 1; i < Map_Count; ++i)
1068 mapindex = mod(i + Map_Current, Map_Count);
1069 if(Map_Check(mapindex, pass))
1076 float() MaplistMethod_Repeat = // fallback method
1078 if(Map_Check(Map_Current, 2))
1083 float() MaplistMethod_Random = // random map selection
1089 for(i = 0; i <= imax; ++i)
1092 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1093 if(Map_Check(mapindex, 1))
1099 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1100 // the exponent sets a bias on the map selection:
1101 // the higher the exponent, the less likely "shortly repeated" same maps are
1103 float i, j, imax, insertpos;
1107 for(i = 0; i <= imax; ++i)
1111 // now reinsert this at another position
1112 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1113 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1114 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1115 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1117 // insert the current map there
1119 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1120 newlist = strcat(newlist, " ", argv(j));
1121 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1122 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1123 newlist = strcat(newlist, " ", argv(j));
1124 newlist = substring(newlist, 1, strlen(newlist) - 1);
1125 cvar_set("g_maplist", newlist);
1126 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1128 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1129 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1130 if(Map_Check(Map_Current, 1))
1138 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1141 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1142 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1143 if(cvar("g_maplist_shuffle"))
1145 localcmd("\nmenu_cmd sync\n");
1146 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1149 error("empty maplist, cannot select a new map");
1150 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1152 if(Map_Current_Name)
1153 strunzone(Map_Current_Name);
1154 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1155 // this may or may not be correct, but who cares, in the worst case a map
1156 // isn't chosen in the first pass that should have been
1167 if(cvar("g_maplist_shuffle") > 0)
1168 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1171 if(cvar("g_maplist_selectrandom"))
1172 nextMap = MaplistMethod_Random();
1175 nextMap = MaplistMethod_Iterate();
1178 nextMap = MaplistMethod_Repeat();
1182 Map_Goto_SetFloat(nextMap);
1183 return getmapname_stored;
1189 float DoNextMapOverride()
1191 if(cvar("g_campaign"))
1193 CampaignPostIntermission();
1194 alreadychangedlevel = TRUE;
1197 if(cvar("quit_when_empty"))
1199 if(player_count <= currentbots)
1202 alreadychangedlevel = TRUE;
1206 if(cvar_string("quit_and_redirect") != "")
1208 redirection_target = strzone(cvar_string("quit_and_redirect"));
1209 alreadychangedlevel = TRUE;
1212 if (cvar("samelevel")) // if samelevel is set, stay on same level
1214 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1215 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1216 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1217 localcmd("restart\n");
1218 //changelevel (mapname);
1219 alreadychangedlevel = TRUE;
1222 if(cvar_string("nextmap") != "")
1223 if(MapInfo_CheckMap(cvar_string("nextmap")))
1225 Map_Goto_SetStr(cvar_string("nextmap"));
1227 alreadychangedlevel = TRUE;
1230 if(cvar("lastlevel"))
1233 localcmd("set lastlevel 0\ntogglemenu\n");
1234 alreadychangedlevel = TRUE;
1242 //local string nextmap;
1243 //local float n, nummaps;
1245 if (alreadychangedlevel)
1247 alreadychangedlevel = TRUE;
1253 for(allowReset = 1; allowReset >= 0; --allowReset)
1255 nextMap = GetNextMap();
1261 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1262 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1263 if(cvar("g_maplist_shuffle"))
1265 localcmd("\nmenu_cmd sync\n");
1269 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1281 When the player presses attack or jump, change to the next level
1284 .float autoscreenshot;
1285 void() MapVote_Start;
1286 void() MapVote_Think;
1287 float mapvote_initialized;
1288 void IntermissionThink()
1290 FixIntermissionClient(self);
1292 if(cvar("sv_autoscreenshot"))
1293 if(self.autoscreenshot > 0)
1294 if(time > self.autoscreenshot)
1296 self.autoscreenshot = -1;
1297 if(clienttype(self) == CLIENTTYPE_REAL)
1298 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1302 if (time < intermission_exittime)
1305 if(!mapvote_initialized)
1306 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1316 Returns the entity to view from
1320 entity FindIntermission()
1325 // look for info_intermission first
1326 spot = find (world, classname, "info_intermission");
1328 { // pick a random one
1332 spot = find (spot, classname, "info_intermission");
1334 spot = find (spot, classname, "info_intermission");
1340 // then look for the start position
1341 spot = find (world, classname, "info_player_start");
1345 // testinfo_player_start is only found in regioned levels
1346 spot = find (world, classname, "testplayerstart");
1350 // then look for the start position
1351 spot = find (world, classname, "info_player_deathmatch");
1355 //objerror ("FindIntermission: no spot");
1361 ===============================================================================
1365 ===============================================================================
1368 void DumpStats(float final)
1372 local float to_console;
1373 local float to_eventlog;
1374 local float to_file;
1377 to_console = cvar("sv_logscores_console");
1378 to_eventlog = cvar("sv_eventlog");
1379 to_file = cvar("sv_logscores_file");
1383 to_console = TRUE; // always print printstats replies
1384 to_eventlog = FALSE; // but never print them to the event log
1388 if(cvar("sv_eventlog_console"))
1389 to_console = FALSE; // otherwise we get the output twice
1395 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1403 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1407 fputs(file, strcat(s, "\n"));
1410 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1416 fputs(file, strcat(s, "\n"));
1418 FOR_EACH_CLIENT(other)
1420 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1422 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1423 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1424 if(other.classname == "player" || g_arena || g_ca || g_lms)
1425 s = strcat(s, ftos(other.team), ":");
1427 s = strcat(s, "spectator:");
1430 print(s, other.netname, "\n");
1432 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1434 fputs(file, strcat(s, other.netname, "\n"));
1440 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1446 fputs(file, strcat(s, "\n"));
1448 for(i = 1; i < 16; ++i)
1450 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1451 s = strcat(s, ":", ftos(i));
1457 fputs(file, strcat(s, "\n"));
1464 GameLogEcho(":end");
1467 fputs(file, ":end\n");
1472 void FixIntermissionClient(entity e)
1475 if(!e.autoscreenshot) // initial call
1477 e.angles = e.v_angle;
1478 e.angles_x = -e.angles_x;
1479 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1481 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1482 e.solid = SOLID_NOT;
1483 e.movetype = MOVETYPE_NONE;
1484 e.takedamage = DAMAGE_NO;
1487 e.weaponentity.effects = EF_NODRAW;
1488 if (e.weaponentity.weaponentity)
1489 e.weaponentity.weaponentity.effects = EF_NODRAW;
1491 if(clienttype(e) == CLIENTTYPE_REAL)
1493 stuffcmd(e, "\nscr_printspeed 1000000\n");
1494 s = cvar_string("sv_intermission_cdtrack");
1496 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1498 WriteByte(MSG_ONE, SVC_INTERMISSION);
1502 //e.velocity = '0 0 0';
1503 //e.fixangle = TRUE;
1505 // TODO halt weapon animation
1510 go to the next level for deathmatch
1511 only called if a time or frag limit has expired
1519 intermission_running = 1;
1521 // enforce a wait time before allowing changelevel
1522 if(player_count > 0)
1523 intermission_exittime = time + cvar("sv_mapchange_delay");
1525 intermission_exittime = -1;
1528 WriteByte (MSG_ALL, SVC_CDTRACK);
1529 WriteByte (MSG_ALL, 3);
1530 WriteByte (MSG_ALL, 3);
1531 // done in FixIntermission
1534 //pos = FindIntermission ();
1540 if(cvar("sv_eventlog"))
1541 GameLogEcho(":gameover");
1547 // save the stats to a text file on the client
1548 // stuffcmd(other, log_stats "stats/file_name");
1550 // stuffcmd(other, log_stats "");
1551 // use a filename similar to the demo name
1552 // string file_name;
1553 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1555 // write a stats parser for the menu
1557 if(cvar("sv_accuracy_data_send")) {
1558 string stats_to_send;
1560 FOR_EACH_CLIENT(other) { // make the string to send
1561 FixIntermissionClient(other);
1563 if(other.cvar_cl_accuracy_data_share) {
1564 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1566 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1567 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1569 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1571 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1572 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1574 stats_to_send = strcat(stats_to_send, "\n");
1578 FOR_EACH_REALCLIENT(other) { // only spam humans
1579 Score_NicePrint(other); // print the score
1581 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1582 bprint(stats_to_send);
1584 } else { // ye olde message
1585 FOR_EACH_PLAYER(other) {
1586 FixIntermissionClient(other);
1589 bprint(other.netname, " ^7wins.\n");
1593 if(cvar("g_campaign"))
1594 CampaignPreIntermission();
1596 localcmd("\nsv_hook_gameend\n");
1603 Exit deathmatch games upon conditions
1606 void CheckRules_Player()
1608 if (gameover) // someone else quit the game already
1611 if(self.deadflag == DEAD_NO)
1612 self.play_time += frametime;
1614 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1615 // (div0: and that in CheckRules_World please)
1618 float checkrules_equality;
1619 float checkrules_suddendeathwarning;
1620 float checkrules_suddendeathend;
1621 float checkrules_overtimesadded; //how many overtimes have been already added
1623 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1624 float WINNING_YES = 1; // winner found
1625 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1626 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1628 float InitiateSuddenDeath()
1630 // Check first whether normal overtimes could be added before initiating suddendeath mode
1631 // - for this timelimit_overtime needs to be >0 of course
1632 // - also check the winning condition calculated in the previous frame and only add normal overtime
1633 // again, if at the point at which timelimit would be extended again, still no winner was found
1634 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1636 return 1; // need to call InitiateOvertime later
1640 if(!checkrules_suddendeathend)
1642 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1643 if(g_race && !g_race_qualifying)
1644 race_StartCompleting();
1650 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1652 ++checkrules_overtimesadded;
1653 //add one more overtime by simply extending the timelimit
1655 tl = cvar("timelimit");
1656 tl += cvar("timelimit_overtime");
1657 cvar_set("timelimit", ftos(tl));
1658 string minutesPlural;
1659 if (cvar("timelimit_overtime") == 1)
1660 minutesPlural = " ^3minute";
1662 minutesPlural = " ^3minutes";
1666 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1667 ftos(cvar("timelimit_overtime")),
1674 float GetWinningCode(float fraglimitreached, float equality)
1676 if(cvar("g_campaign") == 1)
1677 if(fraglimitreached)
1684 if(fraglimitreached)
1685 return WINNING_STARTSUDDENDEATHOVERTIME;
1687 return WINNING_NEVER;
1689 if(fraglimitreached)
1695 // set the .winning flag for exactly those players with a given field value
1696 void SetWinners(.float field, float value)
1699 FOR_EACH_PLAYER(head)
1700 head.winning = (head.field == value);
1703 // set the .winning flag for those players with a given field value
1704 void AddWinners(.float field, float value)
1707 FOR_EACH_PLAYER(head)
1708 if(head.field == value)
1712 // clear the .winning flags
1713 void ClearWinners(void)
1716 FOR_EACH_PLAYER(head)
1720 // Onslaught winning condition:
1721 // game terminates if only one team has a working generator (or none)
1722 float WinningCondition_Onslaught()
1725 local float t1, t2, t3, t4;
1727 WinningConditionHelper(); // set worldstatus
1732 // first check if the game has ended
1733 t1 = t2 = t3 = t4 = 0;
1734 head = find(world, classname, "onslaught_generator");
1737 if (head.health > 0)
1739 if (head.team == COLOR_TEAM1) t1 = 1;
1740 if (head.team == COLOR_TEAM2) t2 = 1;
1741 if (head.team == COLOR_TEAM3) t3 = 1;
1742 if (head.team == COLOR_TEAM4) t4 = 1;
1744 head = find(head, classname, "onslaught_generator");
1746 if (t1 + t2 + t3 + t4 < 2)
1748 // game over, only one team remains (or none)
1750 if (t1) SetWinners(team, COLOR_TEAM1);
1751 if (t2) SetWinners(team, COLOR_TEAM2);
1752 if (t3) SetWinners(team, COLOR_TEAM3);
1753 if (t4) SetWinners(team, COLOR_TEAM4);
1754 dprint("Have a winner, ending game.\n");
1758 // Two or more teams remain
1762 float LMS_NewPlayerLives()
1765 fl = cvar("fraglimit");
1769 // first player has left the game for dying too much? Nobody else can get in.
1770 if(lms_lowest_lives < 1)
1773 if(!cvar("g_lms_join_anytime"))
1774 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1777 return bound(1, lms_lowest_lives, fl);
1780 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1781 // they win. Otherwise the defending team wins once the timelimit passes.
1782 void assault_new_round();
1783 float WinningCondition_Assault()
1787 WinningConditionHelper(); // set worldstatus
1789 status = WINNING_NO;
1790 // as the timelimit has not yet passed just assume the defending team will win
1791 if(assault_attacker_team == COLOR_TEAM1)
1793 SetWinners(team, COLOR_TEAM2);
1797 SetWinners(team, COLOR_TEAM1);
1801 ent = find(world, classname, "target_assault_roundend");
1804 if(ent.winning) // round end has been triggered by attacking team
1806 bprint("ASSAULT: round completed...\n");
1807 SetWinners(team, assault_attacker_team);
1809 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1811 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1813 status = WINNING_YES;
1817 local entity oldself;
1820 assault_new_round();
1829 // LMS winning condition: game terminates if and only if there's at most one
1830 // one player who's living lives. Top two scores being equal cancels the time
1832 float WinningCondition_LMS()
1839 have_player = FALSE;
1840 have_players = FALSE;
1841 l = LMS_NewPlayerLives();
1843 head = find(world, classname, "player");
1846 head2 = find(head, classname, "player");
1848 have_players = TRUE;
1852 // we have at least one player
1855 // two or more active players - continue with the game
1859 // exactly one player?
1862 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1866 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1872 // and assign him his first place
1873 PlayerScore_Add(head, SP_LMS_RANK, 1);
1880 // nobody is playing at all...
1883 // wait for players...
1887 // SNAFU (maybe a draw game?)
1889 dprint("No players, ending game.\n");
1894 // When we get here, we have at least two players who are actually LIVING,
1895 // now check if the top two players have equal score.
1896 WinningConditionHelper();
1899 if(WinningConditionHelper_winner)
1900 WinningConditionHelper_winner.winning = TRUE;
1901 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1902 return WINNING_NEVER;
1904 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1908 void ShuffleMaplist()
1910 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1914 float WinningCondition_Scores(float limit, float leadlimit)
1918 // TODO make everything use THIS winning condition (except LMS)
1919 WinningConditionHelper();
1923 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1924 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1925 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1926 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1930 if(WinningConditionHelper_winner)
1931 WinningConditionHelper_winner.winning = 1;
1932 if(WinningConditionHelper_winnerteam >= 0)
1933 SetWinners(team, WinningConditionHelper_winnerteam);
1935 if(WinningConditionHelper_lowerisbetter)
1937 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1938 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1942 if(WinningConditionHelper_zeroisworst)
1943 leadlimit = 0; // not supported in this mode
1945 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1946 // these modes always score in increments of 1, thus this makes sense
1948 if(leaderfrags != WinningConditionHelper_topscore)
1950 leaderfrags = WinningConditionHelper_topscore;
1953 if (leaderfrags == limit - 1)
1954 Announce("1fragleft");
1955 else if (leaderfrags == limit - 2)
1956 Announce("2fragsleft");
1957 else if (leaderfrags == limit - 3)
1958 Announce("3fragsleft");
1962 limitreached = FALSE;
1964 if(WinningConditionHelper_topscore >= limit)
1965 limitreached = TRUE;
1968 float leadlimitreached;
1969 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1970 if(cvar("leadlimit_and_fraglimit"))
1971 limitreached = (limitreached && leadlimitreached);
1973 limitreached = (limitreached || leadlimitreached);
1976 return GetWinningCode(
1977 WinningConditionHelper_topscore && limitreached,
1978 WinningConditionHelper_equality
1982 float WinningCondition_Race(float fraglimit)
1993 if(p.race_completed)
1998 wc = WinningCondition_Scores(fraglimit, 0);
2000 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2001 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2002 // do NOT support equality when the laps are all raced!
2003 return WINNING_STARTSUDDENDEATHOVERTIME;
2005 return WINNING_NEVER;
2009 void ReadyRestart();
2010 float WinningCondition_QualifyingThenRace(float limit)
2013 wc = WinningCondition_Scores(limit, 0);
2015 // NEVER initiate overtime
2016 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2024 float WinningCondition_RanOutOfSpawns()
2028 if(have_team_spawns <= 0)
2031 if(!some_spawn_has_been_used)
2034 team1_score = team2_score = team3_score = team4_score = 0;
2036 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2038 if(head.team == COLOR_TEAM1)
2040 else if(head.team == COLOR_TEAM2)
2042 else if(head.team == COLOR_TEAM3)
2044 else if(head.team == COLOR_TEAM4)
2048 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2050 if(head.team == COLOR_TEAM1)
2052 else if(head.team == COLOR_TEAM2)
2054 else if(head.team == COLOR_TEAM3)
2056 else if(head.team == COLOR_TEAM4)
2061 if(team1_score + team2_score + team3_score + team4_score == 0)
2063 checkrules_equality = TRUE;
2066 else if(team1_score + team2_score + team3_score + team4_score == 1)
2069 if(team1_score) t = COLOR_TEAM1;
2070 if(team2_score) t = COLOR_TEAM2;
2071 if(team3_score) t = COLOR_TEAM3;
2072 if(team4_score) t = COLOR_TEAM4;
2073 CheckAllowedTeams(world);
2074 for(i = 0; i < MAX_TEAMSCORE; ++i)
2076 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2077 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2078 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2079 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2082 AddWinners(team, t);
2093 Exit deathmatch games upon conditions
2096 void CheckRules_World()
2108 MapVote_Think should now do that part
2109 if (intermission_running)
2110 if (time >= intermission_exittime + 60)
2112 if(!DoNextMapOverride())
2118 if (gameover) // someone else quit the game already
2120 if(player_count == 0) // Nobody there? Then let's go to the next map
2122 // this will actually check the player count in the next frame
2123 // again, but this shouldn't hurt
2127 timelimit = cvar("timelimit") * 60;
2128 fraglimit = cvar("fraglimit");
2129 leadlimit = cvar("leadlimit");
2131 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2134 timelimit = 0; // timelimit is not made for warmup
2136 fraglimit = 0; // no fraglimit for now
2137 leadlimit = 0; // no leadlimit for now
2141 timelimit = 0; // ONS has its own overtime rule
2145 timelimit += game_starttime;
2147 else if (timelimit < 0)
2157 if(checkrules_suddendeathend)
2159 if(!checkrules_suddendeathwarning)
2161 checkrules_suddendeathwarning = TRUE;
2162 if(g_race && !g_race_qualifying)
2163 bcenterprint("^3Everyone, finish your lap! The race is over!");
2165 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2170 if (timelimit && time >= timelimit)
2172 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2175 float playerswithlaps;
2178 totalplayers = playerswithlaps = readyplayers = 0;
2179 FOR_EACH_PLAYER(head)
2182 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2188 // at least 2 of the players have completed a lap: start the RACE
2189 // otherwise, the players should end the qualifying on their own
2190 if(readyplayers || playerswithlaps >= 2)
2192 checkrules_suddendeathend = 0;
2193 ReadyRestart(); // go to race
2197 wantovertime |= InitiateSuddenDeath();
2200 wantovertime |= InitiateSuddenDeath();
2204 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2210 float checkrules_status;
2211 checkrules_status = WinningCondition_RanOutOfSpawns();
2212 if(checkrules_status == WINNING_YES)
2214 bprint("Hey! Someone ran out of spawns!\n");
2216 else if(g_race && !g_race_qualifying && timelimit >= 0)
2218 checkrules_status = WinningCondition_Race(fraglimit);
2219 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2221 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2223 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2224 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2228 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2232 checkrules_status = WinningCondition_LMS();
2234 else if (g_onslaught)
2236 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2240 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2241 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2244 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2246 checkrules_status = WINNING_NEVER;
2247 checkrules_overtimesadded = -1;
2248 wantovertime |= InitiateSuddenDeath();
2251 if(checkrules_status == WINNING_NEVER)
2252 // equality cases! Nobody wins if the overtime ends in a draw.
2257 if(checkrules_status == WINNING_NEVER)
2260 checkrules_status = WINNING_YES;
2263 if(checkrules_suddendeathend)
2264 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2265 checkrules_status = WINNING_YES;
2267 if(checkrules_status == WINNING_YES)
2269 //print("WINNING\n");
2274 float mapvote_nextthink;
2275 float mapvote_initialized;
2276 float mapvote_keeptwotime;
2277 float mapvote_timeout;
2278 string mapvote_message;
2279 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2280 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2281 float mapvote_screenshot_dirs_count;
2283 float mapvote_count;
2284 float mapvote_count_real;
2285 string mapvote_maps[MAPVOTE_COUNT];
2286 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2287 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2288 float mapvote_maps_suggested[MAPVOTE_COUNT];
2289 string mapvote_suggestions[MAPVOTE_COUNT];
2290 float mapvote_suggestion_ptr;
2291 float mapvote_maxlen;
2292 float mapvote_voters;
2293 float mapvote_votes[MAPVOTE_COUNT];
2295 float mapvote_detail;
2296 float mapvote_abstain;
2299 void MapVote_ClearAllVotes()
2301 FOR_EACH_CLIENT(other)
2305 string MapVote_Suggest(string m)
2309 return "That's not how to use this command.";
2310 if(!cvar("g_maplist_votable_suggestions"))
2311 return "Suggestions are not accepted on this server.";
2312 if(mapvote_initialized)
2313 return "Can't suggest - voting is already in progress!";
2314 m = MapInfo_FixName(m);
2316 return "The map you suggested is not available on this server.";
2317 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2319 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2321 if(!MapInfo_CheckMap(m))
2322 return "The map you suggested does not support the current game mode.";
2323 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2324 if(mapvote_suggestions[i] == m)
2325 return "This map was already suggested.";
2326 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2328 i = floor(random() * mapvote_suggestion_ptr);
2332 i = mapvote_suggestion_ptr;
2333 mapvote_suggestion_ptr += 1;
2335 if(mapvote_suggestions[i] != "")
2336 strunzone(mapvote_suggestions[i]);
2337 mapvote_suggestions[i] = strzone(m);
2338 if(cvar("sv_eventlog"))
2339 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2340 return strcat("Suggestion of ", m, " accepted.");
2343 void MapVote_AddVotable(string nextMap, float isSuggestion)
2346 string pakfile, mapfile;
2350 for(j = 0; j < mapvote_count; ++j)
2351 if(mapvote_maps[j] == nextMap)
2353 if(strlen(nextMap) > mapvote_maxlen)
2354 mapvote_maxlen = strlen(nextMap);
2355 mapvote_maps[mapvote_count] = strzone(nextMap);
2356 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2358 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2360 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2361 pakfile = whichpack(strcat(mapfile, ".tga"));
2363 pakfile = whichpack(strcat(mapfile, ".jpg"));
2365 pakfile = whichpack(strcat(mapfile, ".png"));
2369 if(i >= mapvote_screenshot_dirs_count)
2370 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2371 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2372 pakfile = substring(pakfile, o, -1);
2374 mapvote_maps_screenshot_dir[mapvote_count] = i;
2375 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2380 void MapVote_Spawn();
2386 MapVote_ClearAllVotes();
2389 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2390 mapvote_abstain = cvar("g_maplist_votable_abstain");
2393 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2395 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2396 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2398 // we need this for AddVotable, as that cycles through the screenshot dirs
2399 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2400 if(mapvote_screenshot_dirs_count == 0)
2401 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2402 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2403 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2404 mapvote_screenshot_dirs[i] = strzone(argv(i));
2406 if(mapvote_suggestion_ptr)
2407 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2408 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2410 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2411 MapVote_AddVotable(GetNextMap(), FALSE);
2413 if(mapvote_count == 0)
2415 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2416 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2417 if(cvar("g_maplist_shuffle"))
2419 localcmd("\nmenu_cmd sync\n");
2420 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2421 MapVote_AddVotable(GetNextMap(), FALSE);
2424 mapvote_count_real = mapvote_count;
2426 MapVote_AddVotable("don't care", 0);
2428 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2430 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2431 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2432 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2433 mapvote_keeptwotime = 0;
2434 mapvote_message = "Choose a map and press its key!";
2439 void MapVote_SendPicture(float id)
2442 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2443 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2444 WriteByte(MSG_ONE, id);
2445 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2448 float GameCommand_MapVote(string cmd)
2450 if(!intermission_running)
2453 if(cmd == "mv_getpic")
2455 MapVote_SendPicture(stof(argv(1)));
2462 float MapVote_GetMapMask()
2464 float mask, i, power;
2466 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2467 if(mapvote_maps[i] != "")
2473 float MapVote_SendEntity(entity to, float sf)
2478 sf &~= 2; // if we send 1, we don't need to also send 2
2480 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2481 WriteByte(MSG_ENTITY, sf);
2485 // flag 1 == initialization
2486 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2487 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2488 WriteString(MSG_ENTITY, "");
2489 WriteByte(MSG_ENTITY, mapvote_count);
2490 WriteByte(MSG_ENTITY, mapvote_abstain);
2491 WriteByte(MSG_ENTITY, mapvote_detail);
2492 WriteCoord(MSG_ENTITY, mapvote_timeout);
2493 if(mapvote_count <= 8)
2494 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2496 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2497 for(i = 0; i < mapvote_count; ++i)
2498 if(mapvote_maps[i] != "")
2500 if(mapvote_abstain && i == mapvote_count - 1)
2502 WriteString(MSG_ENTITY, ""); // abstain needs no text
2503 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2504 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2508 WriteString(MSG_ENTITY, mapvote_maps[i]);
2509 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2510 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2517 // flag 2 == update of mask
2518 if(mapvote_count <= 8)
2519 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2521 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2527 for(i = 0; i < mapvote_count; ++i)
2528 if(mapvote_maps[i] != "")
2529 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2531 WriteByte(MSG_ENTITY, to.mapvote);
2537 void MapVote_Spawn()
2539 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2542 void MapVote_TouchMask()
2544 mapvote_ent.SendFlags |= 2;
2547 void MapVote_TouchVotes(entity voter)
2549 mapvote_ent.SendFlags |= 4;
2552 float MapVote_Finished(float mappos)
2558 if(cvar("sv_eventlog"))
2560 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2561 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2562 didntvote = mapvote_voters;
2563 for(i = 0; i < mapvote_count; ++i)
2564 if(mapvote_maps[i] != "")
2566 didntvote -= mapvote_votes[i];
2569 result = strcat(result, ":", mapvote_maps[i]);
2570 result = strcat(result, ":", ftos(mapvote_votes[i]));
2573 result = strcat(result, ":didn't vote:", ftos(didntvote));
2575 GameLogEcho(result);
2576 if(mapvote_maps_suggested[mappos])
2577 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2580 FOR_EACH_REALCLIENT(other)
2581 FixClientCvars(other);
2583 Map_Goto_SetStr(mapvote_maps[mappos]);
2585 alreadychangedlevel = TRUE;
2588 void MapVote_CheckRules_1()
2592 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2594 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2595 mapvote_votes[i] = 0;
2599 FOR_EACH_REALCLIENT(other)
2604 i = other.mapvote - 1;
2605 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2606 mapvote_votes[i] = mapvote_votes[i] + 1;
2611 float MapVote_CheckRules_2()
2614 float firstPlace, secondPlace;
2615 float firstPlaceVotes, secondPlaceVotes;
2616 float mapvote_voters_real;
2619 if(mapvote_count_real == 1)
2620 return MapVote_Finished(0);
2622 mapvote_voters_real = mapvote_voters;
2624 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2626 RandomSelection_Init();
2627 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2628 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2629 firstPlace = RandomSelection_chosen_float;
2630 firstPlaceVotes = RandomSelection_best_priority;
2631 //dprint("First place: ", ftos(firstPlace), "\n");
2632 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2634 RandomSelection_Init();
2635 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2637 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2638 secondPlace = RandomSelection_chosen_float;
2639 secondPlaceVotes = RandomSelection_best_priority;
2640 //dprint("Second place: ", ftos(secondPlace), "\n");
2641 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2643 if(firstPlace == -1)
2644 error("No first place in map vote... WTF?");
2646 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2647 return MapVote_Finished(firstPlace);
2649 if(mapvote_keeptwotime)
2650 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2653 MapVote_TouchMask();
2654 mapvote_message = "Now decide between the TOP TWO!";
2655 mapvote_keeptwotime = 0;
2656 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2657 result = strcat(result, ":", ftos(firstPlaceVotes));
2658 result = strcat(result, ":", mapvote_maps[secondPlace]);
2659 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2660 didntvote = mapvote_voters;
2661 for(i = 0; i < mapvote_count; ++i)
2662 if(mapvote_maps[i] != "")
2664 didntvote -= mapvote_votes[i];
2666 if(i != secondPlace)
2668 result = strcat(result, ":", mapvote_maps[i]);
2669 result = strcat(result, ":", ftos(mapvote_votes[i]));
2670 if(i < mapvote_count_real)
2672 strunzone(mapvote_maps[i]);
2673 mapvote_maps[i] = "";
2674 strunzone(mapvote_maps_pakfile[i]);
2675 mapvote_maps_pakfile[i] = "";
2679 result = strcat(result, ":didn't vote:", ftos(didntvote));
2680 if(cvar("sv_eventlog"))
2681 GameLogEcho(result);
2691 keeptwo = mapvote_keeptwotime;
2692 MapVote_CheckRules_1(); // count
2693 if(MapVote_CheckRules_2()) // decide
2697 FOR_EACH_REALCLIENT(other)
2699 // hide scoreboard again
2700 if(other.health != 2342)
2702 other.health = 2342;
2704 if(clienttype(other) == CLIENTTYPE_REAL)
2707 WriteByte(MSG_ONE, SVC_FINALE);
2708 WriteString(MSG_ONE, "");
2712 // clear possibly invalid votes
2713 if(mapvote_maps[other.mapvote - 1] == "")
2715 // use impulses as new vote
2716 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2717 if(mapvote_maps[other.impulse - 1] != "")
2719 other.mapvote = other.impulse;
2720 MapVote_TouchVotes(other);
2728 MapVote_CheckRules_1(); // just count
2730 void MapVote_Start()
2735 MapInfo_Enumerate();
2736 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2739 void MapVote_Think()
2744 if(alreadychangedlevel)
2747 if(time < mapvote_nextthink)
2751 mapvote_nextthink = time + 0.5;
2753 if(!mapvote_initialized)
2755 if(cvar("rescan_pending") == 1)
2757 cvar_set("rescan_pending", "2");
2758 localcmd("fs_rescan\nrescan_pending 3\n");
2761 else if(cvar("rescan_pending") == 2)
2765 else if(cvar("rescan_pending") == 3)
2767 // now build missing mapinfo files
2768 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2771 // we're done, start the timer
2772 cvar_set("rescan_pending", "0");
2775 mapvote_initialized = TRUE;
2776 if(DoNextMapOverride())
2778 if(!cvar("g_maplist_votable") || player_count <= 0)
2789 string GotoMap(string m)
2791 if(!MapInfo_CheckMap(m))
2792 return "The map you chose is not available on this server.";
2793 cvar_set("nextmap", m);
2794 cvar_set("timelimit", "-1");
2795 if(mapvote_initialized || alreadychangedlevel)
2797 if(DoNextMapOverride())
2798 return "Map switch initiated.";
2800 return "Hm... no. For some reason I like THIS map more.";
2803 return "Map switch will happen after scoreboard.";
2810 FOR_EACH_REALCLIENT(self)
2812 if(self.classname == "spectator")
2814 if(self.enemy.typehitsound)
2815 play2(self, "misc/typehit.wav");
2816 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2817 play2(self, "misc/hit.wav");
2821 if(self.typehitsound)
2822 play2(self, "misc/typehit.wav");
2823 else if(self.hitsound && self.cvar_cl_hitsound)
2824 play2(self, "misc/hit.wav");
2827 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2828 // add 1 frametime because after this, engine SV_Physics
2829 // increases time by a frametime and then networks the frame
2830 // add another frametime because client shows everything with
2831 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2833 FOR_EACH_CLIENT(self)
2835 self.hitsound = FALSE;
2836 self.typehitsound = FALSE;
2837 antilag_record(self, altime);
2844 * returns TRUE if redirecting
2846 float redirection_timeout;
2847 float redirection_nextthink;
2848 float RedirectionThink()
2850 float clients_found;
2852 if(redirection_target == "")
2855 if(!redirection_timeout)
2857 cvar_set("sv_public", "-2");
2858 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2859 if(redirection_target == "self")
2860 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2862 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2865 if(time < redirection_nextthink)
2868 redirection_nextthink = time + 1;
2871 FOR_EACH_REALCLIENT(self)
2873 print("Redirecting: sending connect command to ", self.netname, "\n");
2874 if(redirection_target == "self")
2875 stuffcmd(self, "\ndisconnect; reconnect\n");
2877 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2881 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2883 if(time > redirection_timeout || clients_found == 0)
2884 localcmd("\nwait; wait; wait; quit\n");
2889 void TargetMusic_RestoreGame();
2892 // Loaded from a save game
2893 // some things then break, so let's work around them...
2895 // Progs DB (capture records)
2896 ServerProgsDB = db_load("server.db");
2900 MapInfo_Enumerate();
2901 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2904 TargetMusic_RestoreGame();
2909 if(gameover > 1) // shutting down already?
2912 gameover = 2; // 2 = server shutting down
2914 if(world_initialized > 0)
2916 world_initialized = 0;
2917 print("Saving persistent data...\n");
2919 if(!cheatcount_total)
2921 if(cvar("sv_db_saveasdump"))
2922 db_dump(ServerProgsDB, "server.db");
2924 db_save(ServerProgsDB, "server.db");
2926 if(cvar("developer"))
2928 if(cvar("sv_db_saveasdump"))
2929 db_dump(TemporaryDB, "server-temp.db");
2931 db_save(TemporaryDB, "server-temp.db");
2933 CheatShutdown(); // must be after cheatcount check
2934 db_close(ServerProgsDB);
2935 db_close(TemporaryDB);
2937 // tell the bot system the game is ending now
2940 WeaponStats_Shutdown();
2943 else if(world_initialized == 0)
2945 print("NOTE: crashed before even initializing the world, not saving persistent data\n");