1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
59 void GotoNextMap(float reinit);
60 void ShuffleMaplist();
61 float(float reinit) DoNextMapOverride;
63 void SetDefaultAlpha()
65 if(autocvar_g_running_guns)
67 default_player_alpha = -1;
68 default_weapon_alpha = +1;
72 default_player_alpha = autocvar_g_balance_cloaked_alpha;
73 default_weapon_alpha = default_player_alpha;
77 default_player_alpha = autocvar_g_player_alpha;
78 if(default_player_alpha == 0)
79 default_player_alpha = 1;
80 default_weapon_alpha = default_player_alpha;
89 // cvar_set("_sv_init", "0");
90 // we do NOT set this to 0 any more, so someone "accidentally" changing
91 // to this "init" map on a dedicated server will cause no permanent
93 if(autocvar_g_maplist_shuffle)
95 n = tokenizebyseparator(autocvar_g_maplist, " ");
96 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
99 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
101 if(!DoNextMapOverride(1))
109 self.nextthink = time;
113 self.nextthink = time + 1;
114 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
118 void cvar_changes_init()
122 float n, i, adding, pureadding;
125 strunzone(cvar_changes);
126 cvar_changes = string_null;
128 strunzone(cvar_purechanges);
129 cvar_purechanges = string_null;
130 cvar_purechanges_count = 0;
133 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
139 for(i = 0; i < n; ++i)
141 k = bufstr_get(h, i);
143 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
144 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
145 #define BADCVAR(p) if(k == p) continue
147 // general excludes and namespaces for server admin used cvars
148 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
152 BADPREFIX("cvar_check_");
154 BADCVAR("g_configversion");
155 BADCVAR("g_maplist_index");
156 BADCVAR("halflifebsp");
157 BADPREFIX("sv_world");
163 BADPREFIX("scoreboard_");
164 BADPREFIX("g_campaign");
165 BADPREFIX("g_waypointsprite_");
171 BADPREFIX("net_slist_");
177 BADPREFIX("sensitivity");
178 BADPREFIX("userbind");
181 BADPREFIX("crosshair");
182 BADCVAR("mod_q3bsp_lightmapmergepower");
183 BADCVAR("mod_q3bsp_nolightmaps");
185 BADCVAR("mastervolume");
187 BADCVAR("bgmvolume");
190 BADCVAR("developer");
191 BADCVAR("log_dest_udp");
192 BADCVAR("net_address");
193 BADCVAR("net_address_ipv6");
195 BADCVAR("savedgamecfg");
196 BADCVAR("serverconfig");
197 BADCVAR("sv_autoscreenshot");
198 BADCVAR("sv_heartbeatperiod");
199 BADCVAR("sv_vote_master_password");
200 BADCVAR("sys_colortranslation");
201 BADCVAR("sys_specialcharactertranslation");
202 BADCVAR("timeformat");
203 BADCVAR("timestamps");
204 BADPREFIX("developer_");
206 BADPREFIX("g_banned_list");
207 BADPREFIX("g_chat_flood_");
208 BADPREFIX("g_ghost_items");
209 BADPREFIX("g_playerstats_");
210 BADPREFIX("g_respawn_ghosts");
211 BADPREFIX("g_voice_flood_");
212 BADPREFIX("log_file");
214 BADPREFIX("sv_allowdownloads");
215 BADPREFIX("sv_autodemo");
216 BADPREFIX("sv_curl_");
217 BADPREFIX("sv_eventlog");
218 BADPREFIX("sv_logscores_");
219 BADPREFIX("sv_master");
220 BADPREFIX("sv_weaponstats_");
221 BADPREFIX("sv_waypointsprite_");
222 BADCVAR("rescan_pending");
224 // these can contain player IDs, so better hide
225 BADPREFIX("g_forced_team_");
228 BADCVAR("fraglimit");
229 BADCVAR("g_assault");
231 BADCVAR("g_ca_teams");
235 BADCVAR("g_domination");
236 BADCVAR("g_domination_default_teams");
237 BADCVAR("g_freezetag");
238 BADCVAR("g_freezetag_teams");
239 BADCVAR("g_keepaway");
240 BADCVAR("g_keyhunt");
241 BADCVAR("g_keyhunt_teams");
243 BADCVAR("g_nexball");
244 BADCVAR("g_onslaught");
246 BADCVAR("g_race_qualifying_timelimit");
248 BADCVAR("g_tdm_teams");
249 BADCVAR("leadlimit");
252 BADCVAR("timelimit");
256 BADCVAR("g_maplist");
257 BADCVAR("g_maplist_mostrecent");
261 d = cvar_defstring(k);
267 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
268 if(strlen(cvar_changes) > 16384)
270 cvar_changes = "// too many settings have been changed to show them here\n";
275 // now check if the changes are actually gameplay relevant
277 // does nothing visible
278 BADCVAR("captureleadlimit_override");
279 BADCVAR("g_balance_kill_delay");
280 BADCVAR("g_ca_point_leadlimit");
281 BADCVAR("g_ctf_captimerecord_always");
282 BADCVAR("g_ctf_flag_glowtrails");
283 BADCVAR("g_ctf_flag_pickup_verbosename");
284 BADCVAR("g_domination_point_leadlimit");
285 BADCVAR("g_forced_respawn");
286 BADCVAR("g_keyhunt_point_leadlimit");
288 BADCVAR("g_nexball_goalleadlimit");
289 BADCVAR("leadlimit_and_fraglimit");
290 BADCVAR("leadlimit_override");
292 BADCVAR("sv_allow_fullbright");
293 BADCVAR("sv_checkforpacketsduringsleep");
294 BADCVAR("sv_fraginfo");
295 BADCVAR("sv_timeout");
296 BADPREFIX("sv_timeout_");
297 BADPREFIX("crypto_");
298 BADPREFIX("g_chat_");
299 BADPREFIX("g_ctf_captimerecord_");
300 BADPREFIX("g_maplist_votable_");
304 BADPREFIX("sv_cullentities_");
305 BADPREFIX("sv_fraginfo_");
306 BADPREFIX("sv_maxidle_");
307 BADPREFIX("sv_vote_");
308 BADPREFIX("timelimit_");
309 BADCVAR("gameversion");
310 BADPREFIX("gameversion_");
311 BADCVAR("sv_namechangetimer");
313 // allowed changes to server admins (please sync this to server.cfg)
317 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
319 // yes, this does contain some redundant stuff, don't really care
320 BADCVAR("bot_config_file");
321 BADCVAR("bot_number");
322 BADCVAR("bot_prefix");
323 BADCVAR("bot_suffix");
324 BADCVAR("capturelimit_override");
325 BADCVAR("fraglimit_override");
327 BADCVAR("g_antilag");
328 BADCVAR("g_balance_teams");
329 BADCVAR("g_balance_teams_prevent_imbalance");
330 BADCVAR("g_balance_teams_scorefactor");
331 BADCVAR("g_ban_sync_trusted_servers");
332 BADCVAR("g_ban_sync_uri");
333 BADCVAR("g_ca_teams_override");
334 BADCVAR("g_ctf_ignore_frags");
335 BADCVAR("g_domination_point_limit");
336 BADCVAR("g_freezetag_teams_override");
337 BADCVAR("g_friendlyfire");
338 BADCVAR("g_fullbrightitems");
339 BADCVAR("g_fullbrightplayers");
340 BADCVAR("g_keyhunt_point_limit");
341 BADCVAR("g_keyhunt_teams_override");
342 BADCVAR("g_lms_lives_override");
343 BADCVAR("g_maplist");
344 BADCVAR("g_maplist_check_waypoints");
345 BADCVAR("g_maplist_mostrecent_count");
346 BADCVAR("g_maplist_shuffle");
347 BADCVAR("g_maplist_votable");
348 BADCVAR("g_maplist_votable_abstain");
349 BADCVAR("g_maplist_votable_nodetail");
350 BADCVAR("g_maplist_votable_suggestions");
351 BADCVAR("g_maxplayers");
352 BADCVAR("g_mirrordamage");
353 BADCVAR("g_nexball_goallimit");
354 BADCVAR("g_powerups");
355 BADCVAR("g_start_delay");
357 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
360 BADCVAR("maxplayers");
361 BADCVAR("minplayers");
362 BADCVAR("net_address");
364 BADCVAR("rcon_password");
365 BADCVAR("rcon_restricted_commands");
366 BADCVAR("rcon_restricted_password");
368 BADCVAR("sv_adminnick");
369 BADCVAR("sv_autoscreenshot");
370 BADCVAR("sv_autotaunt");
371 BADCVAR("sv_curl_defaulturl");
372 BADCVAR("sv_defaultcharacter");
373 BADCVAR("sv_defaultplayercolors");
374 BADCVAR("sv_defaultplayermodel");
375 BADCVAR("sv_defaultplayerskin");
376 BADCVAR("sv_maxidle");
377 BADCVAR("sv_maxrate");
379 BADCVAR("sv_public");
380 BADCVAR("sv_ready_restart");
381 BADCVAR("sv_status_privacy");
383 BADCVAR("sv_vote_call");
384 BADCVAR("sv_vote_commands");
385 BADCVAR("sv_vote_majority_factor");
386 BADCVAR("sv_vote_master");
387 BADCVAR("sv_vote_master_commands");
388 BADCVAR("sv_vote_master_password");
389 BADCVAR("sv_vote_simple_majority_factor");
390 BADCVAR("teamplay_mode");
391 BADCVAR("timelimit_override");
392 BADCVAR("g_spawnshieldtime");
393 BADPREFIX("g_warmup_");
394 BADPREFIX("sv_ready_restart_");
396 // mutators that announce themselves properly to the server browser
397 BADCVAR("g_instagib");
398 BADCVAR("g_new_toys");
400 BADCVAR("g_grappling_hook");
401 BADCVAR("g_jetpack");
408 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
409 if(strlen(cvar_purechanges) > 16384)
411 cvar_purechanges = "// too many settings have been changed to show them here\n";
415 ++cvar_purechanges_count;
416 // WARNING: this variable is used for the server list
417 // NEVER dare to skip this code!
418 // Hacks to intentionally appearing as "pure server" even though you DO have
419 // modified settings may be punished by removal from the server list.
420 // You can do to the variables cvar_changes and cvar_purechanges all you want,
424 if(cvar_changes == "")
425 cvar_changes = "// this server runs at default server settings\n";
427 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
428 cvar_changes = strzone(cvar_changes);
429 if(cvar_purechanges == "")
430 cvar_purechanges = "// this server runs at default gameplay settings\n";
432 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
433 cvar_purechanges = strzone(cvar_purechanges);
436 void detect_maptype()
445 o_x += random() * (world.maxs_x - world.mins_x);
446 o_y += random() * (world.maxs_y - world.mins_y);
447 o_z += random() * (world.maxs_z - world.mins_z);
449 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
450 if(trace_fraction == 1)
455 for(i = 0; i < 64; i += 4)
457 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
458 if(trace_fraction == 1)
460 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
469 float RandomSeed_Send(entity to, float sf)
471 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
472 WriteShort(MSG_ENTITY, self.cnt);
475 void RandomSeed_Think()
477 self.cnt = bound(0, floor(random() * 65536), 65535);
478 self.nextthink = time + 5;
482 void RandomSeed_Spawn()
484 randomseed = spawn();
485 randomseed.think = RandomSeed_Think;
486 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
491 self.think(); // sets random seed and nextthink
495 void spawnfunc___init_dedicated_server(void)
497 // handler for _init/_init map (only for dedicated server initialization)
499 world_initialized = -1; // don't complain
501 cvar_string = cvar_string_normal;
502 cvar_set = cvar_set_normal;
504 remove = remove_unsafely;
508 e.think = GotoFirstMap;
509 e.nextthink = time; // this is usually 1 at this point
512 e.classname = "info_player_deathmatch"; // safeguard against player joining
514 self.classname = "worldspawn"; // safeguard against various stuff ;)
516 // needs to be done so early because of the constants they create
517 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
518 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
519 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
520 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
521 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
522 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
525 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
528 void Map_MarkAsRecent(string m);
529 float world_already_spawned;
531 void ClientInit_Spawn();
532 void WeaponStats_Init();
533 void WeaponStats_Shutdown();
534 void spawnfunc_worldspawn (void)
536 float fd, l, i, j, n;
540 cvar_string = cvar_string_normal;
541 cvar_set = cvar_set_normal;
543 if(world_already_spawned)
544 error("world already spawned - you may have EXACTLY ONE worldspawn!");
545 world_already_spawned = TRUE;
547 remove = remove_safely; // during spawning, watch what you remove!
549 cvar_changes_init(); // do this very early now so it REALLY matches the server config
551 compressShortVector_init();
554 head = nextent(world);
559 head = nextent(head);
562 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
564 // needs to be done so early because of the constants they create
565 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
566 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
567 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
568 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
569 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
570 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
572 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
574 TemporaryDB = db_create();
579 // 1 FLICKER (first variety)
580 lightstyle(1, "mmnmmommommnonmmonqnmmo");
582 // 2 SLOW STRONG PULSE
583 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
585 // 3 CANDLE (first variety)
586 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
589 lightstyle(4, "mamamamamama");
592 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
594 // 6 FLICKER (second variety)
595 lightstyle(6, "nmonqnmomnmomomno");
597 // 7 CANDLE (second variety)
598 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
600 // 8 CANDLE (third variety)
601 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
603 // 9 SLOW STROBE (fourth variety)
604 lightstyle(9, "aaaaaaaazzzzzzzz");
606 // 10 FLUORESCENT FLICKER
607 lightstyle(10, "mmamammmmammamamaaamammma");
609 // 11 SLOW PULSE NOT FADE TO BLACK
610 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
612 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
617 if(autocvar_g_campaign)
620 Map_MarkAsRecent(mapname);
622 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
624 precache_model ("null"); // we need this one before InitGameplayMode
630 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
631 if(bot_waypoints_for_items == 1)
632 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
633 bot_waypoints_for_items = 0;
637 WaypointSprite_Init();
639 GameLogInit(); // prepare everything
641 // changing the logic generating it is okay. But:
642 // it HAS to stay <= 64 chars
643 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
644 if(autocvar_sv_eventlog)
646 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
647 matchid = strzone(s);
649 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
650 s = ":gameinfo:mutators:LIST";
653 MUTATOR_CALLHOOK(BuildMutatorsString);
656 // simple, probably not good in the mutator system
657 if(autocvar_g_grappling_hook)
658 s = strcat(s, ":grappling_hook");
660 // initialiation stuff, not good in the mutator system
661 if(!autocvar_g_use_ammunition)
662 s = strcat(s, ":no_use_ammunition");
664 // initialiation stuff, not good in the mutator system
665 if(autocvar_g_pickup_items == 0)
666 s = strcat(s, ":no_pickup_items");
667 if(autocvar_g_pickup_items > 0)
668 s = strcat(s, ":pickup_items");
670 // initialiation stuff, not good in the mutator system
671 if(autocvar_g_weaponarena != "0")
672 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
674 // TODO to mutator system
675 if(autocvar_g_norecoil)
676 s = strcat(s, ":norecoil");
678 // TODO to mutator system
679 if(autocvar_g_powerups == 0)
680 s = strcat(s, ":no_powerups");
681 if(autocvar_g_powerups > 0)
682 s = strcat(s, ":powerups");
685 GameLogEcho(":gameinfo:end");
688 matchid = strzone(ftos(random()));
690 cvar_set("nextmap", "");
694 if(autocvar_g_campaign)
700 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
702 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
704 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
707 while((s = fgets(fd)))
709 l = tokenize_console(s);
714 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
715 print(" cdtrack ", argv(2), "\n");
717 else if(argv(0) == "fog")
719 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
720 print(" \"fog\" \"", s, "\"\n");
722 else if(argv(0) == "set")
724 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
725 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
727 else if(argv(0) != "//")
729 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
730 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
740 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
741 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
742 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
743 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
744 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
747 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
748 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
749 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
750 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
751 addstat(STAT_FUEL, AS_INT, ammo_fuel);
752 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
753 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
754 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
755 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
756 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
757 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
758 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
759 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
760 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
762 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
763 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
765 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
767 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
770 addstat(STAT_FROZEN, AS_INT, frozen);
771 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
773 // g_movementspeed hack
774 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
775 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
776 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
777 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
780 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
781 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
784 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
785 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
788 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
790 next_pingtime = time + 5;
794 // set up information replies for clients and server to use
795 maplist_reply = strzone(getmaplist());
796 lsmaps_reply = strzone(getlsmaps());
797 monsterlist_reply = strzone(getmonsterlist());
798 for(i = 0; i < 10; ++i)
802 records_reply[i] = strzone(s);
804 ladder_reply = strzone(getladder());
805 rankings_reply = strzone(getrankings());
810 PingPLReport_Spawn();
814 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
816 // fill sv_curl_serverpackages from .serverpackage files
817 if(autocvar_sv_curl_serverpackages_auto)
820 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
821 for(i = 0; i < n; ++i)
822 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
823 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
824 s = strcat(s, " ", argv(i));
825 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
828 j = search_getsize(fd);
829 for(i = 0; i < j; ++i)
830 s = strcat(s, " ", search_getfilename(fd, i));
833 fd = search_begin("*.serverpackage", TRUE, FALSE);
836 j = search_getsize(fd);
837 for(i = 0; i < j; ++i)
838 s = strcat(s, " ", search_getfilename(fd, i));
841 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
844 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
846 // physics/balance/config changes that count as mod
847 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
848 modname = cvar_string("g_mod_physics");
849 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
850 modname = cvar_string("g_mod_balance");
851 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
852 modname = cvar_string("g_mod_config");
853 // extra mutators that deserve to count as mod
854 MUTATOR_CALLHOOK(SetModname);
857 modname = strzone(modname);
859 WinningConditionHelper(); // set worldstatus
861 world_initialized = 1;
864 void spawnfunc_light (void)
866 //makestatic (self); // Who the f___ did that?
872 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
880 float Map_Count, Map_Current;
881 string Map_Current_Name;
883 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
884 float GetMaplistPosition()
890 idx = autocvar_g_maplist_index;
897 for(pos = 0; pos < Map_Count; ++pos)
901 // resume normal maplist rotation if current map is not in g_maplist
905 float MapHasRightSize(string map)
908 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
909 if(autocvar_g_maplist_check_waypoints)
911 dprint("checkwp "); dprint(map);
912 if(!fexists(strcat("maps/", map, ".waypoints")))
914 dprint(": no waypoints\n");
917 dprint(": has waypoints\n");
920 // open map size restriction file
921 dprint("opensize "); dprint(map);
922 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
925 float mapmin, mapmax;
927 mapmin = stof(fgets(fh));
928 mapmax = stof(fgets(fh));
930 if(player_count < mapmin)
932 dprint("not enough\n");
935 if(player_count > mapmax)
937 dprint("too many\n");
940 dprint("right size\n");
943 dprint(": not found\n");
947 string Map_Filename(float position)
949 return strcat("maps/", argv(position), ".bsp");
952 string strwords(string s, float w)
955 for(endpos = 0; w && endpos >= 0; --w)
956 endpos = strstrofs(s, " ", endpos + 1);
960 return substring(s, 0, endpos);
963 float strhasword(string s, string w)
965 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
968 void Map_MarkAsRecent(string m)
970 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
973 float Map_IsRecent(string m)
975 return strhasword(autocvar_g_maplist_mostrecent, m);
978 float Map_Check(float position, float pass)
982 map_next = argv(position);
985 if(Map_IsRecent(map_next))
988 filename = Map_Filename(position);
989 if(MapInfo_CheckMap(map_next))
993 if(MapHasRightSize(map_next))
998 dprint( "Couldn't select '", filename, "'..\n" );
1003 void Map_Goto_SetStr(string nextmapname)
1005 if(getmapname_stored != "")
1006 strunzone(getmapname_stored);
1007 if(nextmapname == "")
1008 getmapname_stored = "";
1010 getmapname_stored = strzone(nextmapname);
1013 void Map_Goto_SetFloat(float position)
1015 cvar_set("g_maplist_index", ftos(position));
1016 Map_Goto_SetStr(argv(position));
1019 void Map_Goto(float reinit)
1021 MapInfo_LoadMap(getmapname_stored, reinit);
1024 // return codes of map selectors:
1025 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1026 // -2 = permanent failure
1027 float() MaplistMethod_Iterate = // usual method
1031 dprint("Trying MaplistMethod_Iterate\n");
1033 for(pass = 1; pass <= 2; ++pass)
1035 for(i = 1; i < Map_Count; ++i)
1038 mapindex = mod(i + Map_Current, Map_Count);
1039 if(Map_Check(mapindex, pass))
1046 float() MaplistMethod_Repeat = // fallback method
1048 dprint("Trying MaplistMethod_Repeat\n");
1050 if(Map_Check(Map_Current, 2))
1055 float() MaplistMethod_Random = // random map selection
1059 dprint("Trying MaplistMethod_Random\n");
1063 for(i = 0; i <= imax; ++i)
1066 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1067 if(Map_Check(mapindex, 1))
1073 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1074 // the exponent sets a bias on the map selection:
1075 // the higher the exponent, the less likely "shortly repeated" same maps are
1077 float i, j, imax, insertpos;
1079 dprint("Trying MaplistMethod_Shuffle\n");
1083 for(i = 0; i <= imax; ++i)
1087 // now reinsert this at another position
1088 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1089 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1090 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1091 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1093 // insert the current map there
1095 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1096 newlist = strcat(newlist, " ", argv(j));
1097 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1098 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1099 newlist = strcat(newlist, " ", argv(j));
1100 newlist = substring(newlist, 1, strlen(newlist) - 1);
1101 cvar_set("g_maplist", newlist);
1102 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1104 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1105 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1106 if(Map_Check(Map_Current, 1))
1114 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1116 for (i = 0; i < Map_Count; ++i)
1117 if (Map_Check(i, 2))
1121 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1122 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1123 if(autocvar_g_maplist_shuffle)
1125 localcmd("\nmenu_cmd sync\n");
1126 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1129 error("empty maplist, cannot select a new map");
1130 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1132 if(Map_Current_Name)
1133 strunzone(Map_Current_Name);
1134 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1135 // this may or may not be correct, but who cares, in the worst case a map
1136 // isn't chosen in the first pass that should have been
1147 if(autocvar_g_maplist_shuffle > 0)
1148 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1151 if(autocvar_g_maplist_selectrandom)
1152 nextMap = MaplistMethod_Random();
1155 nextMap = MaplistMethod_Iterate();
1158 nextMap = MaplistMethod_Repeat();
1162 Map_Goto_SetFloat(nextMap);
1163 return getmapname_stored;
1169 float DoNextMapOverride(float reinit)
1171 if(autocvar_g_campaign)
1173 CampaignPostIntermission();
1174 alreadychangedlevel = TRUE;
1177 if(autocvar_quit_when_empty)
1179 if(player_count <= currentbots)
1182 alreadychangedlevel = TRUE;
1186 if(autocvar_quit_and_redirect != "")
1188 redirection_target = strzone(autocvar_quit_and_redirect);
1189 alreadychangedlevel = TRUE;
1192 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1194 localcmd("restart\n");
1195 alreadychangedlevel = TRUE;
1198 if(autocvar_nextmap != "")
1201 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1202 cvar_set("nextmap",m);
1204 if(!m || gametypevote)
1206 if(autocvar_sv_vote_gametype)
1212 if(MapInfo_CheckMap(m))
1216 alreadychangedlevel = TRUE;
1220 if(!reinit && autocvar_lastlevel)
1222 cvar_settemp_restore();
1223 localcmd("set lastlevel 0\ntogglemenu 1\n");
1224 alreadychangedlevel = TRUE;
1230 void GotoNextMap(float reinit)
1235 if (alreadychangedlevel)
1237 alreadychangedlevel = TRUE;
1241 nextMap = GetNextMap();
1243 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1252 When the player presses attack or jump, change to the next level
1255 .float autoscreenshot;
1256 void IntermissionThink()
1258 FixIntermissionClient(self);
1260 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1261 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1263 if( (server_screenshot || client_screenshot)
1264 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1266 self.autoscreenshot = -1;
1267 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1271 if (time < intermission_exittime)
1274 if(!mapvote_initialized)
1275 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1285 Returns the entity to view from
1289 entity FindIntermission()
1294 // look for info_intermission first
1295 spot = find (world, classname, "info_intermission");
1297 { // pick a random one
1301 spot = find (spot, classname, "info_intermission");
1303 spot = find (spot, classname, "info_intermission");
1309 // then look for the start position
1310 spot = find (world, classname, "info_player_start");
1314 // testinfo_player_start is only found in regioned levels
1315 spot = find (world, classname, "testplayerstart");
1319 // then look for the start position
1320 spot = find (world, classname, "info_player_deathmatch");
1324 //objerror ("FindIntermission: no spot");
1330 ===============================================================================
1334 ===============================================================================
1337 void DumpStats(float final)
1346 to_console = autocvar_sv_logscores_console;
1347 to_eventlog = autocvar_sv_eventlog;
1348 to_file = autocvar_sv_logscores_file;
1352 to_console = TRUE; // always print printstats replies
1353 to_eventlog = FALSE; // but never print them to the event log
1357 if(autocvar_sv_eventlog_console)
1358 to_console = FALSE; // otherwise we get the output twice
1364 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1374 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1378 fputs(file, strcat(s, "\n"));
1381 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1387 fputs(file, strcat(s, "\n"));
1389 FOR_EACH_CLIENT(other)
1391 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1393 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1394 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1395 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1396 s = strcat(s, ftos(other.team), ":");
1398 s = strcat(s, "spectator:");
1401 print(s, other.netname, "\n");
1403 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1405 fputs(file, strcat(s, other.netname, "\n"));
1411 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1417 fputs(file, strcat(s, "\n"));
1419 for(i = 1; i < 16; ++i)
1421 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1422 s = strcat(s, ":", ftos(i));
1428 fputs(file, strcat(s, "\n"));
1435 GameLogEcho(":end");
1438 fputs(file, ":end\n");
1443 void FixIntermissionClient(entity e)
1446 if(!e.autoscreenshot) // initial call
1448 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1450 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1451 e.solid = SOLID_NOT;
1452 e.movetype = MOVETYPE_NONE;
1453 e.takedamage = DAMAGE_NO;
1456 e.weaponentity.effects = EF_NODRAW;
1457 if (e.weaponentity.weaponentity)
1458 e.weaponentity.weaponentity.effects = EF_NODRAW;
1460 if(IS_REAL_CLIENT(e))
1462 stuffcmd(e, "\nscr_printspeed 1000000\n");
1463 s = autocvar_sv_intermission_cdtrack;
1465 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1467 WriteByte(MSG_ONE, SVC_INTERMISSION);
1473 go to the next level for deathmatch
1474 only called if a time or frag limit has expired
1480 intermission_running = 1;
1482 // enforce a wait time before allowing changelevel
1483 if(player_count > 0)
1484 intermission_exittime = time + autocvar_sv_mapchange_delay;
1486 intermission_exittime = -1;
1489 WriteByte (MSG_ALL, SVC_CDTRACK);
1490 WriteByte (MSG_ALL, 3);
1491 WriteByte (MSG_ALL, 3);
1492 // done in FixIntermission
1495 //pos = FindIntermission ();
1502 PlayerStats_GameReport(TRUE);
1503 WeaponStats_Shutdown();
1505 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1507 if(autocvar_sv_eventlog)
1508 GameLogEcho(":gameover");
1512 FOR_EACH_PLAYER(other) {
1513 FixIntermissionClient(other);
1515 bprint(other.netname, " ^7wins.\n");
1518 if(autocvar_g_campaign)
1519 CampaignPreIntermission();
1521 MUTATOR_CALLHOOK(MatchEnd);
1523 localcmd("\nsv_hook_gameend\n");
1530 Exit deathmatch games upon conditions
1533 void CheckRules_Player()
1535 if (gameover) // someone else quit the game already
1538 if(self.deadflag == DEAD_NO)
1539 self.play_time += frametime;
1541 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1542 // (div0: and that in CheckRules_World please)
1545 float checkrules_equality;
1546 float checkrules_suddendeathwarning;
1547 float checkrules_suddendeathend;
1548 float checkrules_overtimesadded; //how many overtimes have been already added
1550 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1551 const float WINNING_YES = 1; // winner found
1552 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1553 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1555 float InitiateSuddenDeath()
1557 // Check first whether normal overtimes could be added before initiating suddendeath mode
1558 // - for this timelimit_overtime needs to be >0 of course
1559 // - also check the winning condition calculated in the previous frame and only add normal overtime
1560 // again, if at the point at which timelimit would be extended again, still no winner was found
1561 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1563 return 1; // need to call InitiateOvertime later
1567 if(!checkrules_suddendeathend)
1569 if(autocvar_g_campaign)
1570 checkrules_suddendeathend = time; // no suddendeath in campaign
1572 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1573 if(g_race && !g_race_qualifying)
1574 race_StartCompleting();
1580 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1582 ++checkrules_overtimesadded;
1583 //add one more overtime by simply extending the timelimit
1585 tl = autocvar_timelimit;
1586 tl += autocvar_timelimit_overtime;
1587 cvar_set("timelimit", ftos(tl));
1589 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1592 float GetWinningCode(float fraglimitreached, float equality)
1594 if(autocvar_g_campaign == 1)
1595 if(fraglimitreached)
1602 if(fraglimitreached)
1603 return WINNING_STARTSUDDENDEATHOVERTIME;
1605 return WINNING_NEVER;
1607 if(fraglimitreached)
1613 // set the .winning flag for exactly those players with a given field value
1614 void SetWinners(.float field, float value)
1617 FOR_EACH_PLAYER(head)
1618 head.winning = (head.field == value);
1621 // set the .winning flag for those players with a given field value
1622 void AddWinners(.float field, float value)
1625 FOR_EACH_PLAYER(head)
1626 if(head.field == value)
1630 // clear the .winning flags
1631 void ClearWinners(void)
1634 FOR_EACH_PLAYER(head)
1638 // Onslaught winning condition:
1639 // game terminates if only one team has a working generator (or none)
1640 float WinningCondition_Onslaught()
1643 float t1, t2, t3, t4;
1645 WinningConditionHelper(); // set worldstatus
1650 // first check if the game has ended
1651 t1 = t2 = t3 = t4 = 0;
1652 head = find(world, classname, "onslaught_generator");
1655 if (head.health > 0)
1657 if (head.team == NUM_TEAM_1) t1 = 1;
1658 if (head.team == NUM_TEAM_2) t2 = 1;
1659 if (head.team == NUM_TEAM_3) t3 = 1;
1660 if (head.team == NUM_TEAM_4) t4 = 1;
1662 head = find(head, classname, "onslaught_generator");
1664 if (t1 + t2 + t3 + t4 < 2)
1666 // game over, only one team remains (or none)
1668 if (t1) SetWinners(team, NUM_TEAM_1);
1669 if (t2) SetWinners(team, NUM_TEAM_2);
1670 if (t3) SetWinners(team, NUM_TEAM_3);
1671 if (t4) SetWinners(team, NUM_TEAM_4);
1672 dprint("Have a winner, ending game.\n");
1676 // Two or more teams remain
1680 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1681 // they win. Otherwise the defending team wins once the timelimit passes.
1682 void assault_new_round();
1683 float WinningCondition_Assault()
1687 WinningConditionHelper(); // set worldstatus
1689 status = WINNING_NO;
1690 // as the timelimit has not yet passed just assume the defending team will win
1691 if(assault_attacker_team == NUM_TEAM_1)
1693 SetWinners(team, NUM_TEAM_2);
1697 SetWinners(team, NUM_TEAM_1);
1701 ent = find(world, classname, "target_assault_roundend");
1704 if(ent.winning) // round end has been triggered by attacking team
1706 bprint("ASSAULT: round completed...\n");
1707 SetWinners(team, assault_attacker_team);
1709 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1711 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1713 status = WINNING_YES;
1720 assault_new_round();
1729 // LMS winning condition: game terminates if and only if there's at most one
1730 // one player who's living lives. Top two scores being equal cancels the time
1732 float WinningCondition_LMS()
1739 have_player = FALSE;
1740 have_players = FALSE;
1741 l = LMS_NewPlayerLives();
1743 head = find(world, classname, "player");
1746 head2 = find(head, classname, "player");
1748 have_players = TRUE;
1752 // we have at least one player
1755 // two or more active players - continue with the game
1759 // exactly one player?
1762 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1766 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1772 // and assign him his first place
1773 PlayerScore_Add(head, SP_LMS_RANK, 1);
1780 // nobody is playing at all...
1783 // wait for players...
1787 // SNAFU (maybe a draw game?)
1789 dprint("No players, ending game.\n");
1794 // When we get here, we have at least two players who are actually LIVING,
1795 // now check if the top two players have equal score.
1796 WinningConditionHelper();
1799 if(WinningConditionHelper_winner)
1800 WinningConditionHelper_winner.winning = TRUE;
1801 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1802 return WINNING_NEVER;
1804 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1808 void ShuffleMaplist()
1810 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1814 float WinningCondition_Scores(float limit, float leadlimit)
1818 // TODO make everything use THIS winning condition (except LMS)
1819 WinningConditionHelper();
1823 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1824 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1825 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1826 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1830 if(WinningConditionHelper_winner)
1831 WinningConditionHelper_winner.winning = 1;
1832 if(WinningConditionHelper_winnerteam >= 0)
1833 SetWinners(team, WinningConditionHelper_winnerteam);
1835 if(WinningConditionHelper_lowerisbetter)
1837 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1838 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1842 if(WinningConditionHelper_zeroisworst)
1843 leadlimit = 0; // not supported in this mode
1845 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1846 // these modes always score in increments of 1, thus this makes sense
1848 if(leaderfrags != WinningConditionHelper_topscore)
1850 leaderfrags = WinningConditionHelper_topscore;
1853 if (leaderfrags == limit - 1)
1854 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1855 else if (leaderfrags == limit - 2)
1856 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1857 else if (leaderfrags == limit - 3)
1858 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1862 limitreached = FALSE;
1864 if(WinningConditionHelper_topscore >= limit)
1865 limitreached = TRUE;
1868 float leadlimitreached;
1869 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1870 if(autocvar_leadlimit_and_fraglimit)
1871 limitreached = (limitreached && leadlimitreached);
1873 limitreached = (limitreached || leadlimitreached);
1877 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1879 return GetWinningCode(
1880 WinningConditionHelper_topscore && limitreached,
1881 WinningConditionHelper_equality
1885 float WinningCondition_Race(float fraglimit)
1896 if(p.race_completed)
1901 wc = WinningCondition_Scores(fraglimit, 0);
1903 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1904 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1905 // do NOT support equality when the laps are all raced!
1906 return WINNING_STARTSUDDENDEATHOVERTIME;
1908 return WINNING_NEVER;
1911 float WinningCondition_QualifyingThenRace(float limit)
1914 wc = WinningCondition_Scores(limit, 0);
1916 // NEVER initiate overtime
1917 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1925 float WinningCondition_RanOutOfSpawns()
1929 if(have_team_spawns <= 0)
1932 if(autocvar_g_spawn_useallspawns <= 0)
1935 if(!some_spawn_has_been_used)
1938 team1_score = team2_score = team3_score = team4_score = 0;
1940 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1942 if(head.team == NUM_TEAM_1)
1944 else if(head.team == NUM_TEAM_2)
1946 else if(head.team == NUM_TEAM_3)
1948 else if(head.team == NUM_TEAM_4)
1952 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1954 if(head.team == NUM_TEAM_1)
1956 else if(head.team == NUM_TEAM_2)
1958 else if(head.team == NUM_TEAM_3)
1960 else if(head.team == NUM_TEAM_4)
1965 if(team1_score + team2_score + team3_score + team4_score == 0)
1967 checkrules_equality = TRUE;
1970 else if(team1_score + team2_score + team3_score + team4_score == 1)
1975 else if(team2_score)
1977 else if(team3_score)
1979 else // if(team4_score)
1981 CheckAllowedTeams(world);
1982 for(i = 0; i < MAX_TEAMSCORE; ++i)
1984 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1985 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1986 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1987 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1990 AddWinners(team, t);
2001 Exit deathmatch games upon conditions
2004 void ReadyRestart();
2005 void CheckRules_World()
2016 if (gameover) // someone else quit the game already
2018 if(player_count == 0) // Nobody there? Then let's go to the next map
2020 // this will actually check the player count in the next frame
2021 // again, but this shouldn't hurt
2025 timelimit = autocvar_timelimit * 60;
2026 fraglimit = autocvar_fraglimit;
2027 leadlimit = autocvar_leadlimit;
2029 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2032 timelimit = 0; // timelimit is not made for warmup
2034 fraglimit = 0; // no fraglimit for now
2035 leadlimit = 0; // no leadlimit for now
2040 timelimit += game_starttime;
2042 else if (timelimit < 0)
2050 timelimit = 0; // ONS has its own overtime rule
2055 if(timelimit > game_starttime)
2056 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2058 game_completion_ratio = 0;
2060 if(checkrules_suddendeathend)
2062 if(!checkrules_suddendeathwarning)
2064 checkrules_suddendeathwarning = TRUE;
2065 if(g_race && !g_race_qualifying)
2066 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2068 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2073 if (timelimit && time >= timelimit)
2075 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2078 float playerswithlaps;
2081 totalplayers = playerswithlaps = readyplayers = 0;
2082 FOR_EACH_PLAYER(head)
2085 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2091 // at least 2 of the players have completed a lap: start the RACE
2092 // otherwise, the players should end the qualifying on their own
2093 if(readyplayers || playerswithlaps >= 2)
2095 checkrules_suddendeathend = 0;
2096 ReadyRestart(); // go to race
2100 wantovertime |= InitiateSuddenDeath();
2103 wantovertime |= InitiateSuddenDeath();
2107 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2113 float checkrules_status;
2114 checkrules_status = WinningCondition_RanOutOfSpawns();
2115 if(checkrules_status == WINNING_YES)
2117 bprint("Hey! Someone ran out of spawns!\n");
2119 else if(g_race && !g_race_qualifying && timelimit >= 0)
2121 checkrules_status = WinningCondition_Race(fraglimit);
2122 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2124 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2126 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2127 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2131 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2135 checkrules_status = WinningCondition_LMS();
2137 else if (g_onslaught)
2139 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2143 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2144 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2147 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2149 checkrules_status = WINNING_NEVER;
2150 checkrules_overtimesadded = -1;
2151 wantovertime |= InitiateSuddenDeath();
2154 if(checkrules_status == WINNING_NEVER)
2155 // equality cases! Nobody wins if the overtime ends in a draw.
2160 if(checkrules_status == WINNING_NEVER)
2163 checkrules_status = WINNING_YES;
2166 if(checkrules_suddendeathend)
2167 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2168 checkrules_status = WINNING_YES;
2170 if(checkrules_status == WINNING_YES)
2172 //print("WINNING\n");
2177 string GotoMap(string m)
2179 m = GameTypeVote_MapInfo_FixName(m);
2181 return "The map you suggested is not available on this server.";
2182 if (!autocvar_sv_vote_gametype)
2183 if(!MapInfo_CheckMap(m))
2184 return "The map you suggested does not support the current game mode.";
2185 cvar_set("nextmap", m);
2186 cvar_set("timelimit", "-1");
2187 if(mapvote_initialized || alreadychangedlevel)
2189 if(DoNextMapOverride(0))
2190 return "Map switch initiated.";
2192 return "Hm... no. For some reason I like THIS map more.";
2195 return "Map switch will happen after scoreboard.";
2201 anticheat_endframe();
2204 FOR_EACH_REALCLIENT(self)
2206 self.damage_dealt_total = 0;
2210 if(self.enemy.typehitsound)
2211 self.typehit_time = time;
2212 else if(self.enemy.damage_dealt)
2213 self.damage_dealt_total = ceil(self.enemy.damage_dealt);
2217 if(self.typehitsound)
2218 self.typehit_time = time;
2219 else if(self.damage_dealt)
2220 self.damage_dealt_total = ceil(self.damage_dealt);
2223 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2224 // add 1 frametime because after this, engine SV_Physics
2225 // increases time by a frametime and then networks the frame
2226 // add another frametime because client shows everything with
2227 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2229 FOR_EACH_CLIENT(self)
2231 self.typehitsound = FALSE;
2232 self.damage_dealt = 0;
2233 antilag_record(self, altime);
2235 FOR_EACH_MONSTER(self)
2236 antilag_record(self, altime);
2242 * returns TRUE if redirecting
2244 float redirection_timeout;
2245 float redirection_nextthink;
2246 float RedirectionThink()
2248 float clients_found;
2250 if(redirection_target == "")
2253 if(!redirection_timeout)
2255 cvar_set("sv_public", "-2");
2256 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2257 if(redirection_target == "self")
2258 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2260 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2263 if(time < redirection_nextthink)
2266 redirection_nextthink = time + 1;
2269 FOR_EACH_REALCLIENT(self)
2272 print("Redirecting: sending connect command to ", self.netname, "\n");
2273 if(redirection_target == "self")
2274 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2276 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2280 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2282 if(time > redirection_timeout || clients_found == 0)
2283 localcmd("\nwait; wait; wait; quit\n");
2288 void TargetMusic_RestoreGame();
2291 // Loaded from a save game
2292 // some things then break, so let's work around them...
2294 // Progs DB (capture records)
2295 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2299 MapInfo_Enumerate();
2300 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2303 TargetMusic_RestoreGame();
2310 if(world_initialized > 0)
2312 world_initialized = 0;
2313 print("Saving persistent data...\n");
2316 // playerstats with unfinished match
2317 PlayerStats_GameReport(FALSE);
2319 if(!cheatcount_total)
2321 if(autocvar_sv_db_saveasdump)
2322 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2324 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2326 if(autocvar_developer)
2328 if(autocvar_sv_db_saveasdump)
2329 db_dump(TemporaryDB, "server-temp.db");
2331 db_save(TemporaryDB, "server-temp.db");
2333 CheatShutdown(); // must be after cheatcount check
2334 db_close(ServerProgsDB);
2335 db_close(TemporaryDB);
2337 // tell the bot system the game is ending now
2340 WeaponStats_Shutdown();
2343 else if(world_initialized == 0)
2345 print("NOTE: crashed before even initializing the world, not saving persistent data\n");