3 #include "anticheat.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/mutators_include.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
38 const float LATENCY_THINKRATE = 10;
43 void PingPLReport_Think()
48 delta = 3 / maxclients;
49 if(delta < sys_frametime)
51 self.nextthink = time + delta;
53 e = edict_num(self.cnt + 1);
56 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, self.cnt);
59 WriteShort(MSG_BROADCAST, max(1, e.ping));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, self.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 self.cnt = (self.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = spawn();
86 pingplreport.classname = "pingplreport";
87 pingplreport.think = PingPLReport_Think;
88 pingplreport.nextthink = time;
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
96 void ShuffleMaplist();
98 void SetDefaultAlpha()
100 if(autocvar_g_running_guns)
102 default_player_alpha = -1;
103 default_weapon_alpha = +1;
107 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108 default_weapon_alpha = default_player_alpha;
112 default_player_alpha = autocvar_g_player_alpha;
113 if(default_player_alpha == 0)
114 default_player_alpha = 1;
115 default_weapon_alpha = default_player_alpha;
122 if(autocvar__sv_init)
124 // cvar_set("_sv_init", "0");
125 // we do NOT set this to 0 any more, so someone "accidentally" changing
126 // to this "init" map on a dedicated server will cause no permanent
128 if(autocvar_g_maplist_shuffle)
130 n = tokenizebyseparator(autocvar_g_maplist, " ");
131 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
134 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
136 if(!DoNextMapOverride(1))
144 self.nextthink = time;
148 self.nextthink = time + 1;
149 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
153 void cvar_changes_init()
157 float n, i, adding, pureadding;
160 strunzone(cvar_changes);
161 cvar_changes = string_null;
163 strunzone(cvar_purechanges);
164 cvar_purechanges = string_null;
165 cvar_purechanges_count = 0;
168 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
174 for(i = 0; i < n; ++i)
176 k = bufstr_get(h, i);
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
182 // general excludes and namespaces for server admin used cvars
183 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
187 BADPREFIX("cvar_check_");
189 BADCVAR("g_configversion");
190 BADCVAR("g_maplist_index");
191 BADCVAR("halflifebsp");
192 BADCVAR("sv_mapformat_is_quake2");
193 BADCVAR("sv_mapformat_is_quake3");
194 BADPREFIX("sv_world");
200 BADPREFIX("scoreboard_");
201 BADPREFIX("g_campaign");
202 BADPREFIX("g_waypointsprite_");
208 BADPREFIX("net_slist_");
214 BADPREFIX("sensitivity");
215 BADPREFIX("userbind");
218 BADPREFIX("crosshair");
219 BADCVAR("mod_q3bsp_lightmapmergepower");
220 BADCVAR("mod_q3bsp_nolightmaps");
222 BADCVAR("mastervolume");
224 BADCVAR("bgmvolume");
227 BADCVAR("developer");
228 BADCVAR("log_dest_udp");
229 BADCVAR("net_address");
230 BADCVAR("net_address_ipv6");
232 BADCVAR("savedgamecfg");
233 BADCVAR("serverconfig");
234 BADCVAR("sv_autoscreenshot");
235 BADCVAR("sv_heartbeatperiod");
236 BADCVAR("sv_vote_master_password");
237 BADCVAR("sys_colortranslation");
238 BADCVAR("sys_specialcharactertranslation");
239 BADCVAR("timeformat");
240 BADCVAR("timestamps");
241 BADPREFIX("developer_");
243 BADPREFIX("g_banned_list");
244 BADPREFIX("g_chat_flood_");
245 BADPREFIX("g_ghost_items");
246 BADPREFIX("g_playerstats_");
247 BADPREFIX("g_respawn_ghosts");
248 BADPREFIX("g_voice_flood_");
249 BADPREFIX("log_file");
251 BADPREFIX("sv_allowdownloads");
252 BADPREFIX("sv_autodemo");
253 BADPREFIX("sv_curl_");
254 BADPREFIX("sv_eventlog");
255 BADPREFIX("sv_logscores_");
256 BADPREFIX("sv_master");
257 BADPREFIX("sv_weaponstats_");
258 BADPREFIX("sv_waypointsprite_");
259 BADCVAR("rescan_pending");
261 // these can contain player IDs, so better hide
262 BADPREFIX("g_forced_team_");
265 BADCVAR("fraglimit");
266 BADCVAR("g_assault");
268 BADCVAR("g_ca_teams");
272 BADCVAR("g_domination");
273 BADCVAR("g_domination_default_teams");
274 BADCVAR("g_freezetag");
275 BADCVAR("g_freezetag_teams");
276 BADCVAR("g_invasion_teams");
277 BADCVAR("g_keepaway");
278 BADCVAR("g_keyhunt");
279 BADCVAR("g_keyhunt_teams");
281 BADCVAR("g_nexball");
282 BADCVAR("g_onslaught");
284 BADCVAR("g_race_qualifying_timelimit");
286 BADCVAR("g_tdm_teams");
287 BADCVAR("leadlimit");
290 BADCVAR("timelimit");
294 BADCVAR("g_maplist");
295 BADCVAR("g_maplist_mostrecent");
299 d = cvar_defstring(k);
305 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306 if(strlen(cvar_changes) > 16384)
308 cvar_changes = "// too many settings have been changed to show them here\n";
313 // now check if the changes are actually gameplay relevant
315 // does nothing visible
316 BADCVAR("captureleadlimit_override");
317 BADCVAR("g_balance_kill_delay");
318 BADCVAR("g_ca_point_limit");
319 BADCVAR("g_ca_point_leadlimit");
320 BADCVAR("g_ctf_captimerecord_always");
321 BADCVAR("g_ctf_flag_glowtrails");
322 BADCVAR("g_ctf_flag_pickup_verbosename");
323 BADCVAR("g_domination_point_leadlimit");
324 BADCVAR("g_forced_respawn");
325 BADCVAR("g_freezetag_point_limit");
326 BADCVAR("g_freezetag_point_leadlimit");
327 BADCVAR("g_keyhunt_point_leadlimit");
329 BADCVAR("g_invasion_point_limit");
330 BADCVAR("g_nexball_goalleadlimit");
331 BADCVAR("g_tdm_point_limit");
332 BADCVAR("g_tdm_point_leadlimit");
333 BADCVAR("leadlimit_and_fraglimit");
334 BADCVAR("leadlimit_override");
336 BADCVAR("sv_allow_fullbright");
337 BADCVAR("sv_checkforpacketsduringsleep");
338 BADCVAR("sv_timeout");
339 BADPREFIX("sv_timeout_");
340 BADPREFIX("crypto_");
341 BADPREFIX("g_chat_");
342 BADPREFIX("g_ctf_captimerecord_");
343 BADPREFIX("g_maplist_votable_");
347 BADPREFIX("sv_cullentities_");
348 BADPREFIX("sv_maxidle_");
349 BADPREFIX("sv_vote_");
350 BADPREFIX("timelimit_");
351 BADCVAR("gameversion");
352 BADPREFIX("gameversion_");
353 BADCVAR("sv_minigames");
354 BADPREFIX("sv_minigames_");
355 BADCVAR("sv_namechangetimer");
357 // allowed changes to server admins (please sync this to server.cfg)
361 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
363 // yes, this does contain some redundant stuff, don't really care
364 BADCVAR("bot_config_file");
365 BADCVAR("bot_number");
366 BADCVAR("bot_prefix");
367 BADCVAR("bot_suffix");
368 BADCVAR("capturelimit_override");
369 BADCVAR("fraglimit_override");
371 BADCVAR("g_antilag");
372 BADCVAR("g_balance_teams");
373 BADCVAR("g_balance_teams_prevent_imbalance");
374 BADCVAR("g_balance_teams_scorefactor");
375 BADCVAR("g_ban_sync_trusted_servers");
376 BADCVAR("g_ban_sync_uri");
377 BADCVAR("g_ca_teams_override");
378 BADCVAR("g_ctf_ignore_frags");
379 BADCVAR("g_domination_point_limit");
380 BADCVAR("g_domination_teams_override");
381 BADCVAR("g_freezetag_teams_override");
382 BADCVAR("g_friendlyfire");
383 BADCVAR("g_fullbrightitems");
384 BADCVAR("g_fullbrightplayers");
385 BADCVAR("g_keyhunt_point_limit");
386 BADCVAR("g_keyhunt_teams_override");
387 BADCVAR("g_lms_lives_override");
388 BADCVAR("g_maplist");
389 BADCVAR("g_maplist_check_waypoints");
390 BADCVAR("g_maplist_mostrecent_count");
391 BADCVAR("g_maplist_shuffle");
392 BADCVAR("g_maplist_votable");
393 BADCVAR("g_maplist_votable_abstain");
394 BADCVAR("g_maplist_votable_nodetail");
395 BADCVAR("g_maplist_votable_suggestions");
396 BADCVAR("g_maxplayers");
397 BADCVAR("g_mirrordamage");
398 BADCVAR("g_nexball_goallimit");
399 BADCVAR("g_powerups");
400 BADCVAR("g_start_delay");
401 BADCVAR("g_tdm_teams_override");
403 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
406 BADCVAR("maxplayers");
407 BADCVAR("minplayers");
408 BADCVAR("net_address");
410 BADCVAR("rcon_password");
411 BADCVAR("rcon_restricted_commands");
412 BADCVAR("rcon_restricted_password");
414 BADCVAR("sv_adminnick");
415 BADCVAR("sv_autoscreenshot");
416 BADCVAR("sv_autotaunt");
417 BADCVAR("sv_curl_defaulturl");
418 BADCVAR("sv_defaultcharacter");
419 BADCVAR("sv_defaultplayercolors");
420 BADCVAR("sv_defaultplayermodel");
421 BADCVAR("sv_defaultplayerskin");
422 BADCVAR("sv_maxidle");
423 BADCVAR("sv_maxrate");
425 BADCVAR("sv_public");
426 BADCVAR("sv_ready_restart");
427 BADCVAR("sv_status_privacy");
429 BADCVAR("sv_vote_call");
430 BADCVAR("sv_vote_commands");
431 BADCVAR("sv_vote_majority_factor");
432 BADCVAR("sv_vote_master");
433 BADCVAR("sv_vote_master_commands");
434 BADCVAR("sv_vote_master_password");
435 BADCVAR("sv_vote_simple_majority_factor");
436 BADCVAR("teamplay_mode");
437 BADCVAR("timelimit_override");
438 BADCVAR("g_spawnshieldtime");
439 BADPREFIX("g_warmup_");
440 BADPREFIX("sv_ready_restart_");
442 // mutators that announce themselves properly to the server browser
443 BADCVAR("g_instagib");
444 BADCVAR("g_new_toys");
446 BADCVAR("g_grappling_hook");
447 BADCVAR("g_jetpack");
454 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455 if(strlen(cvar_purechanges) > 16384)
457 cvar_purechanges = "// too many settings have been changed to show them here\n";
461 ++cvar_purechanges_count;
462 // WARNING: this variable is used for the server list
463 // NEVER dare to skip this code!
464 // Hacks to intentionally appearing as "pure server" even though you DO have
465 // modified settings may be punished by removal from the server list.
466 // You can do to the variables cvar_changes and cvar_purechanges all you want,
470 if(cvar_changes == "")
471 cvar_changes = "// this server runs at default server settings\n";
473 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474 cvar_changes = strzone(cvar_changes);
475 if(cvar_purechanges == "")
476 cvar_purechanges = "// this server runs at default gameplay settings\n";
478 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479 cvar_purechanges = strzone(cvar_purechanges);
482 void detect_maptype()
491 o.x += random() * (world.maxs.x - world.mins.x);
492 o.y += random() * (world.maxs.y - world.mins.y);
493 o.z += random() * (world.maxs.z - world.mins.z);
495 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
496 if(trace_fraction == 1)
501 for(i = 0; i < 64; i += 4)
503 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
504 if(trace_fraction == 1)
506 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
515 bool RandomSeed_Send(entity this, entity to, int sf)
517 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518 WriteShort(MSG_ENTITY, self.cnt);
521 void RandomSeed_Think()
523 self.cnt = bound(0, floor(random() * 65536), 65535);
524 self.nextthink = time + 5;
528 void RandomSeed_Spawn()
530 randomseed = spawn();
531 randomseed.think = RandomSeed_Think;
532 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
534 WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
537 spawnfunc(__init_dedicated_server)
539 // handler for _init/_init map (only for dedicated server initialization)
541 world_initialized = -1; // don't complain
543 cvar_string = cvar_string_normal;
544 cvar_set = cvar_set_normal;
546 remove = remove_unsafely;
550 e.think = GotoFirstMap;
551 e.nextthink = time; // this is usually 1 at this point
554 e.classname = "info_player_deathmatch"; // safeguard against player joining
556 self.classname = "worldspawn"; // safeguard against various stuff ;)
558 // needs to be done so early because of the constants they create
563 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
566 void Map_MarkAsRecent(string m);
567 float world_already_spawned;
569 void ClientInit_Spawn();
570 void WeaponStats_Init();
571 void WeaponStats_Shutdown();
572 void Physics_AddStats();
573 spawnfunc(worldspawn)
579 cvar_string = cvar_string_normal;
580 cvar_set = cvar_set_normal;
582 if(world_already_spawned)
583 error("world already spawned - you may have EXACTLY ONE worldspawn!");
584 world_already_spawned = true;
586 remove = remove_safely; // during spawning, watch what you remove!
588 cvar_changes_init(); // do this very early now so it REALLY matches the server config
590 compressShortVector_init();
593 head = nextent(world);
598 head = nextent(head);
601 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
603 // needs to be done so early because of the constants they create
606 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
608 TemporaryDB = db_create();
613 // 1 FLICKER (first variety)
614 lightstyle(1, "mmnmmommommnonmmonqnmmo");
616 // 2 SLOW STRONG PULSE
617 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
619 // 3 CANDLE (first variety)
620 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
623 lightstyle(4, "mamamamamama");
626 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
628 // 6 FLICKER (second variety)
629 lightstyle(6, "nmonqnmomnmomomno");
631 // 7 CANDLE (second variety)
632 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
634 // 8 CANDLE (third variety)
635 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
637 // 9 SLOW STROBE (fourth variety)
638 lightstyle(9, "aaaaaaaazzzzzzzz");
640 // 10 FLUORESCENT FLICKER
641 lightstyle(10, "mmamammmmammamamaaamammma");
643 // 11 SLOW PULSE NOT FADE TO BLACK
644 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
646 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
651 if(autocvar_g_campaign)
654 Map_MarkAsRecent(mapname);
656 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
664 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
665 if(bot_waypoints_for_items == 1)
666 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
667 bot_waypoints_for_items = 0;
671 WaypointSprite_Init();
673 GameLogInit(); // prepare everything
675 // changing the logic generating it is okay. But:
676 // it HAS to stay <= 64 chars
677 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
678 if(autocvar_sv_eventlog)
680 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
681 matchid = strzone(s);
683 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
684 s = ":gameinfo:mutators:LIST";
686 MUTATOR_CALLHOOK(BuildMutatorsString, s);
689 // initialiation stuff, not good in the mutator system
690 if(!autocvar_g_use_ammunition)
691 s = strcat(s, ":no_use_ammunition");
693 // initialiation stuff, not good in the mutator system
694 if(autocvar_g_pickup_items == 0)
695 s = strcat(s, ":no_pickup_items");
696 if(autocvar_g_pickup_items > 0)
697 s = strcat(s, ":pickup_items");
699 // initialiation stuff, not good in the mutator system
700 if(autocvar_g_weaponarena != "0")
701 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
703 // TODO to mutator system
704 if(autocvar_g_norecoil)
705 s = strcat(s, ":norecoil");
707 // TODO to mutator system
708 if(autocvar_g_powerups == 0)
709 s = strcat(s, ":no_powerups");
710 if(autocvar_g_powerups > 0)
711 s = strcat(s, ":powerups");
714 GameLogEcho(":gameinfo:end");
717 matchid = strzone(ftos(random()));
719 cvar_set("nextmap", "");
723 if(autocvar_g_campaign)
729 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
731 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
733 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
736 while((s = fgets(fd)))
738 l = tokenize_console(s);
743 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
744 LOG_INFO(" cdtrack ", argv(2), "\n");
746 else if(argv(0) == "fog")
748 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
749 LOG_INFO(" \"fog\" \"", s, "\"\n");
751 else if(argv(0) == "set")
753 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
754 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
756 else if(argv(0) != "//")
758 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
759 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
769 WepSet_AddStat_InMap();
770 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
771 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
772 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
773 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
774 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
777 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
778 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
779 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
780 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
781 addstat(STAT_FUEL, AS_INT, ammo_fuel);
782 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
783 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
784 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
785 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
786 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
787 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
788 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
789 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
790 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
791 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
793 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
794 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
796 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
798 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
801 addstat(STAT_FROZEN, AS_INT, frozen);
802 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
808 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
809 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
810 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
811 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
812 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
813 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
814 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
815 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
816 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
817 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
818 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
819 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
820 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
821 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
822 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
823 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
824 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
825 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
826 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
829 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
830 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
833 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
834 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
837 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
839 next_pingtime = time + 5;
843 // set up information replies for clients and server to use
844 maplist_reply = strzone(getmaplist());
845 lsmaps_reply = strzone(getlsmaps());
846 monsterlist_reply = strzone(getmonsterlist());
847 for(int i = 0; i < 10; ++i)
851 records_reply[i] = strzone(s);
853 ladder_reply = strzone(getladder());
854 rankings_reply = strzone(getrankings());
859 PingPLReport_Spawn();
863 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
865 // fill sv_curl_serverpackages from .serverpackage files
866 if(autocvar_sv_curl_serverpackages_auto)
869 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
870 for(int i = 0; i < n; ++i)
871 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
872 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
873 s = strcat(s, " ", argv(i));
874 fd = search_begin("*-serverpackage.txt", true, false);
877 j = search_getsize(fd);
878 for(int i = 0; i < j; ++i)
879 s = strcat(s, " ", search_getfilename(fd, i));
882 fd = search_begin("*.serverpackage", true, false);
885 j = search_getsize(fd);
886 for(int i = 0; i < j; ++i)
887 s = strcat(s, " ", search_getfilename(fd, i));
890 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
893 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
895 // physics/balance/config changes that count as mod
896 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
897 modname = cvar_string("g_mod_physics");
898 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
899 modname = cvar_string("g_mod_balance");
900 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
901 modname = cvar_string("g_mod_config");
902 // extra mutators that deserve to count as mod
903 MUTATOR_CALLHOOK(SetModname);
906 modname = strzone(modname);
908 WinningConditionHelper(); // set worldstatus
910 world_initialized = 1;
915 //makestatic (self); // Who the f___ did that?
921 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
929 float Map_Count, Map_Current;
930 string Map_Current_Name;
932 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
933 float GetMaplistPosition()
939 idx = autocvar_g_maplist_index;
946 for(pos = 0; pos < Map_Count; ++pos)
950 // resume normal maplist rotation if current map is not in g_maplist
954 float MapHasRightSize(string map)
957 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
958 if(autocvar_g_maplist_check_waypoints)
960 LOG_TRACE("checkwp "); LOG_TRACE(map);
961 if(!fexists(strcat("maps/", map, ".waypoints")))
963 LOG_TRACE(": no waypoints\n");
966 LOG_TRACE(": has waypoints\n");
969 // open map size restriction file
970 LOG_TRACE("opensize "); LOG_TRACE(map);
971 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
974 float mapmin, mapmax;
976 mapmin = stof(fgets(fh));
977 mapmax = stof(fgets(fh));
979 if(player_count < mapmin)
981 LOG_TRACE("not enough\n");
984 if(player_count > mapmax)
986 LOG_TRACE("too many\n");
989 LOG_TRACE("right size\n");
992 LOG_TRACE(": not found\n");
996 string Map_Filename(float position)
998 return strcat("maps/", argv(position), ".bsp");
1001 void Map_MarkAsRecent(string m)
1003 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1006 float Map_IsRecent(string m)
1008 return strhasword(autocvar_g_maplist_mostrecent, m);
1011 float Map_Check(float position, float pass)
1015 map_next = argv(position);
1018 if(Map_IsRecent(map_next))
1021 filename = Map_Filename(position);
1022 if(MapInfo_CheckMap(map_next))
1026 if(MapHasRightSize(map_next))
1031 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1036 void Map_Goto_SetStr(string nextmapname)
1038 if(getmapname_stored != "")
1039 strunzone(getmapname_stored);
1040 if(nextmapname == "")
1041 getmapname_stored = "";
1043 getmapname_stored = strzone(nextmapname);
1046 void Map_Goto_SetFloat(float position)
1048 cvar_set("g_maplist_index", ftos(position));
1049 Map_Goto_SetStr(argv(position));
1052 void Map_Goto(float reinit)
1054 MapInfo_LoadMap(getmapname_stored, reinit);
1057 // return codes of map selectors:
1058 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1059 // -2 = permanent failure
1060 float() MaplistMethod_Iterate = // usual method
1064 LOG_TRACE("Trying MaplistMethod_Iterate\n");
1066 for(pass = 1; pass <= 2; ++pass)
1068 for(i = 1; i < Map_Count; ++i)
1071 mapindex = (i + Map_Current) % Map_Count;
1072 if(Map_Check(mapindex, pass))
1079 float() MaplistMethod_Repeat = // fallback method
1081 LOG_TRACE("Trying MaplistMethod_Repeat\n");
1083 if(Map_Check(Map_Current, 2))
1088 float() MaplistMethod_Random = // random map selection
1092 LOG_TRACE("Trying MaplistMethod_Random\n");
1096 for(i = 0; i <= imax; ++i)
1099 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1100 if(Map_Check(mapindex, 1))
1106 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1107 // the exponent sets a bias on the map selection:
1108 // the higher the exponent, the less likely "shortly repeated" same maps are
1110 float i, j, imax, insertpos;
1112 LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1116 for(i = 0; i <= imax; ++i)
1120 // now reinsert this at another position
1121 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1122 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1123 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1124 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1126 // insert the current map there
1128 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1129 newlist = strcat(newlist, " ", argv(j));
1130 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1131 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1132 newlist = strcat(newlist, " ", argv(j));
1133 newlist = substring(newlist, 1, strlen(newlist) - 1);
1134 cvar_set("g_maplist", newlist);
1135 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1137 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1138 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1139 if(Map_Check(Map_Current, 1))
1147 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1149 for (i = 0; i < Map_Count; ++i)
1150 if (Map_Check(i, 2))
1154 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1155 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1156 if(autocvar_g_maplist_shuffle)
1158 localcmd("\nmenu_cmd sync\n");
1159 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1162 error("empty maplist, cannot select a new map");
1163 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1165 if(Map_Current_Name)
1166 strunzone(Map_Current_Name);
1167 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1168 // this may or may not be correct, but who cares, in the worst case a map
1169 // isn't chosen in the first pass that should have been
1180 if(autocvar_g_maplist_shuffle > 0)
1181 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1184 if(autocvar_g_maplist_selectrandom)
1185 nextMap = MaplistMethod_Random();
1188 nextMap = MaplistMethod_Iterate();
1191 nextMap = MaplistMethod_Repeat();
1195 Map_Goto_SetFloat(nextMap);
1196 return getmapname_stored;
1202 float DoNextMapOverride(float reinit)
1204 if(autocvar_g_campaign)
1206 CampaignPostIntermission();
1207 alreadychangedlevel = true;
1210 if(autocvar_quit_when_empty)
1212 if(player_count <= currentbots)
1215 alreadychangedlevel = true;
1219 if(autocvar_quit_and_redirect != "")
1221 redirection_target = strzone(autocvar_quit_and_redirect);
1222 alreadychangedlevel = true;
1225 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1227 localcmd("restart\n");
1228 alreadychangedlevel = true;
1231 if(autocvar_nextmap != "")
1234 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1235 cvar_set("nextmap",m);
1237 if(!m || gametypevote)
1239 if(autocvar_sv_vote_gametype)
1245 if(MapInfo_CheckMap(m))
1249 alreadychangedlevel = true;
1253 if(!reinit && autocvar_lastlevel)
1255 cvar_settemp_restore();
1256 localcmd("set lastlevel 0\ntogglemenu 1\n");
1257 alreadychangedlevel = true;
1263 void GotoNextMap(float reinit)
1268 if (alreadychangedlevel)
1270 alreadychangedlevel = true;
1274 nextMap = GetNextMap();
1276 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1285 When the player presses attack or jump, change to the next level
1288 .float autoscreenshot;
1289 void IntermissionThink()
1291 FixIntermissionClient(self);
1293 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1294 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1296 if( (server_screenshot || client_screenshot)
1297 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1299 self.autoscreenshot = -1;
1300 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1304 if (time < intermission_exittime)
1307 if(!mapvote_initialized)
1308 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1318 Returns the entity to view from
1322 entity FindIntermission()
1327 // look for info_intermission first
1328 spot = find (world, classname, "info_intermission");
1330 { // pick a random one
1334 spot = find (spot, classname, "info_intermission");
1336 spot = find (spot, classname, "info_intermission");
1342 // then look for the start position
1343 spot = find (world, classname, "info_player_start");
1347 // testinfo_player_start is only found in regioned levels
1348 spot = find (world, classname, "testplayerstart");
1352 // then look for the start position
1353 spot = find (world, classname, "info_player_deathmatch");
1357 //objerror ("FindIntermission: no spot");
1363 ===============================================================================
1367 ===============================================================================
1370 void DumpStats(float final)
1379 to_console = autocvar_sv_logscores_console;
1380 to_eventlog = autocvar_sv_eventlog;
1381 to_file = autocvar_sv_logscores_file;
1385 to_console = true; // always print printstats replies
1386 to_eventlog = false; // but never print them to the event log
1390 if(autocvar_sv_eventlog_console)
1391 to_console = false; // otherwise we get the output twice
1397 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1407 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1411 fputs(file, strcat(s, "\n"));
1414 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1420 fputs(file, strcat(s, "\n"));
1422 FOR_EACH_CLIENT(other)
1424 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1426 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1427 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1428 if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1429 s = strcat(s, ftos(other.team), ":");
1431 s = strcat(s, "spectator:");
1434 LOG_INFO(s, other.netname, "\n");
1436 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1438 fputs(file, strcat(s, other.netname, "\n"));
1444 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1450 fputs(file, strcat(s, "\n"));
1452 for(i = 1; i < 16; ++i)
1454 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1455 s = strcat(s, ":", ftos(i));
1461 fputs(file, strcat(s, "\n"));
1468 GameLogEcho(":end");
1471 fputs(file, ":end\n");
1476 void FixIntermissionClient(entity e)
1479 if(!e.autoscreenshot) // initial call
1481 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1483 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1484 e.solid = SOLID_NOT;
1485 e.movetype = MOVETYPE_NONE;
1486 e.takedamage = DAMAGE_NO;
1489 e.weaponentity.effects = EF_NODRAW;
1490 if (e.weaponentity.weaponentity)
1491 e.weaponentity.weaponentity.effects = EF_NODRAW;
1493 if(IS_REAL_CLIENT(e))
1495 stuffcmd(e, "\nscr_printspeed 1000000\n");
1496 s = autocvar_sv_intermission_cdtrack;
1498 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1500 WriteByte(MSG_ONE, SVC_INTERMISSION);
1506 go to the next level for deathmatch
1507 only called if a time or frag limit has expired
1513 intermission_running = 1;
1515 // enforce a wait time before allowing changelevel
1516 if(player_count > 0)
1517 intermission_exittime = time + autocvar_sv_mapchange_delay;
1519 intermission_exittime = -1;
1522 WriteByte (MSG_ALL, SVC_CDTRACK);
1523 WriteByte (MSG_ALL, 3);
1524 WriteByte (MSG_ALL, 3);
1525 // done in FixIntermission
1528 //pos = FindIntermission ();
1535 PlayerStats_GameReport(true);
1536 WeaponStats_Shutdown();
1538 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1540 if(autocvar_sv_eventlog)
1541 GameLogEcho(":gameover");
1545 FOR_EACH_PLAYER(other) {
1546 FixIntermissionClient(other);
1548 bprint(other.netname, " ^7wins.\n");
1551 if(autocvar_g_campaign)
1552 CampaignPreIntermission();
1554 MUTATOR_CALLHOOK(MatchEnd);
1556 localcmd("\nsv_hook_gameend\n");
1563 Exit deathmatch games upon conditions
1566 void CheckRules_Player()
1568 if (gameover) // someone else quit the game already
1571 if(self.deadflag == DEAD_NO)
1572 self.play_time += frametime;
1574 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1575 // (div0: and that in CheckRules_World please)
1579 float InitiateSuddenDeath()
1581 // Check first whether normal overtimes could be added before initiating suddendeath mode
1582 // - for this timelimit_overtime needs to be >0 of course
1583 // - also check the winning condition calculated in the previous frame and only add normal overtime
1584 // again, if at the point at which timelimit would be extended again, still no winner was found
1585 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1587 return 1; // need to call InitiateOvertime later
1591 if(!checkrules_suddendeathend)
1593 if(autocvar_g_campaign)
1594 checkrules_suddendeathend = time; // no suddendeath in campaign
1596 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1597 if(g_race && !g_race_qualifying)
1598 race_StartCompleting();
1604 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1606 ++checkrules_overtimesadded;
1607 //add one more overtime by simply extending the timelimit
1609 tl = autocvar_timelimit;
1610 tl += autocvar_timelimit_overtime;
1611 cvar_set("timelimit", ftos(tl));
1613 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1616 float GetWinningCode(float fraglimitreached, float equality)
1618 if(autocvar_g_campaign == 1)
1619 if(fraglimitreached)
1626 if(fraglimitreached)
1627 return WINNING_STARTSUDDENDEATHOVERTIME;
1629 return WINNING_NEVER;
1631 if(fraglimitreached)
1637 // set the .winning flag for exactly those players with a given field value
1638 void SetWinners(.float field, float value)
1641 FOR_EACH_PLAYER(head)
1642 head.winning = (head.(field) == value);
1645 // set the .winning flag for those players with a given field value
1646 void AddWinners(.float field, float value)
1649 FOR_EACH_PLAYER(head)
1650 if (head.(field) == value)
1654 // clear the .winning flags
1655 void ClearWinners(void)
1658 FOR_EACH_PLAYER(head)
1662 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1663 // they win. Otherwise the defending team wins once the timelimit passes.
1664 void assault_new_round();
1665 float WinningCondition_Assault()
1669 WinningConditionHelper(); // set worldstatus
1671 status = WINNING_NO;
1672 // as the timelimit has not yet passed just assume the defending team will win
1673 if(assault_attacker_team == NUM_TEAM_1)
1675 SetWinners(team, NUM_TEAM_2);
1679 SetWinners(team, NUM_TEAM_1);
1683 ent = find(world, classname, "target_assault_roundend");
1686 if(ent.winning) // round end has been triggered by attacking team
1688 bprint("ASSAULT: round completed...\n");
1689 SetWinners(team, assault_attacker_team);
1691 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1693 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1695 status = WINNING_YES;
1699 WITH(entity, self, ent, assault_new_round());
1707 // LMS winning condition: game terminates if and only if there's at most one
1708 // one player who's living lives. Top two scores being equal cancels the time
1710 float WinningCondition_LMS()
1717 have_player = false;
1718 have_players = false;
1719 l = LMS_NewPlayerLives();
1721 head = find(world, classname, "player");
1724 head2 = find(head, classname, "player");
1726 have_players = true;
1730 // we have at least one player
1733 // two or more active players - continue with the game
1737 // exactly one player?
1740 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1744 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1750 // and assign him his first place
1751 PlayerScore_Add(head, SP_LMS_RANK, 1);
1758 // nobody is playing at all...
1761 // wait for players...
1765 // SNAFU (maybe a draw game?)
1767 LOG_TRACE("No players, ending game.\n");
1772 // When we get here, we have at least two players who are actually LIVING,
1773 // now check if the top two players have equal score.
1774 WinningConditionHelper();
1777 if(WinningConditionHelper_winner)
1778 WinningConditionHelper_winner.winning = true;
1779 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1780 return WINNING_NEVER;
1782 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1786 void ShuffleMaplist()
1788 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1792 float WinningCondition_Scores(float limit, float leadlimit)
1796 // TODO make everything use THIS winning condition (except LMS)
1797 WinningConditionHelper();
1801 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1802 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1803 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1804 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1808 if(WinningConditionHelper_winner)
1809 WinningConditionHelper_winner.winning = 1;
1810 if(WinningConditionHelper_winnerteam >= 0)
1811 SetWinners(team, WinningConditionHelper_winnerteam);
1813 if(WinningConditionHelper_lowerisbetter)
1815 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1816 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1820 if(WinningConditionHelper_zeroisworst)
1821 leadlimit = 0; // not supported in this mode
1823 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1824 // these modes always score in increments of 1, thus this makes sense
1826 if(leaderfrags != WinningConditionHelper_topscore)
1828 leaderfrags = WinningConditionHelper_topscore;
1831 if (leaderfrags == limit - 1)
1832 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1833 else if (leaderfrags == limit - 2)
1834 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1835 else if (leaderfrags == limit - 3)
1836 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1840 limitreached = false;
1842 if(WinningConditionHelper_topscore >= limit)
1843 limitreached = true;
1846 float leadlimitreached;
1847 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1848 if(autocvar_leadlimit_and_fraglimit)
1849 limitreached = (limitreached && leadlimitreached);
1851 limitreached = (limitreached || leadlimitreached);
1855 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1857 return GetWinningCode(
1858 WinningConditionHelper_topscore && limitreached,
1859 WinningConditionHelper_equality
1863 float WinningCondition_Race(float fraglimit)
1874 if(p.race_completed)
1879 wc = WinningCondition_Scores(fraglimit, 0);
1881 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1882 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1883 // do NOT support equality when the laps are all raced!
1884 return WINNING_STARTSUDDENDEATHOVERTIME;
1886 return WINNING_NEVER;
1889 float WinningCondition_QualifyingThenRace(float limit)
1892 wc = WinningCondition_Scores(limit, 0);
1894 // NEVER initiate overtime
1895 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1903 float WinningCondition_RanOutOfSpawns()
1907 if(have_team_spawns <= 0)
1910 if(!autocvar_g_spawn_useallspawns)
1913 if(!some_spawn_has_been_used)
1916 team1_score = team2_score = team3_score = team4_score = 0;
1918 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1920 if(head.team == NUM_TEAM_1)
1922 else if(head.team == NUM_TEAM_2)
1924 else if(head.team == NUM_TEAM_3)
1926 else if(head.team == NUM_TEAM_4)
1930 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1932 if(head.team == NUM_TEAM_1)
1934 else if(head.team == NUM_TEAM_2)
1936 else if(head.team == NUM_TEAM_3)
1938 else if(head.team == NUM_TEAM_4)
1943 if(team1_score + team2_score + team3_score + team4_score == 0)
1945 checkrules_equality = true;
1948 else if(team1_score + team2_score + team3_score + team4_score == 1)
1953 else if(team2_score)
1955 else if(team3_score)
1957 else // if(team4_score)
1959 CheckAllowedTeams(world);
1960 for(i = 0; i < MAX_TEAMSCORE; ++i)
1962 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1963 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1964 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1965 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1968 AddWinners(team, t);
1979 Exit deathmatch games upon conditions
1982 void CheckRules_World()
1993 if (gameover) // someone else quit the game already
1995 if(player_count == 0) // Nobody there? Then let's go to the next map
1997 // this will actually check the player count in the next frame
1998 // again, but this shouldn't hurt
2002 timelimit = autocvar_timelimit * 60;
2003 fraglimit = autocvar_fraglimit;
2004 leadlimit = autocvar_leadlimit;
2006 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2009 timelimit = 0; // timelimit is not made for warmup
2011 fraglimit = 0; // no fraglimit for now
2012 leadlimit = 0; // no leadlimit for now
2017 timelimit += game_starttime;
2019 else if (timelimit < 0)
2029 if(timelimit > game_starttime)
2030 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2032 game_completion_ratio = 0;
2034 if(checkrules_suddendeathend)
2036 if(!checkrules_suddendeathwarning)
2038 checkrules_suddendeathwarning = true;
2039 if(g_race && !g_race_qualifying)
2040 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2042 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2047 if (timelimit && time >= timelimit)
2049 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2052 float playerswithlaps;
2055 totalplayers = playerswithlaps = readyplayers = 0;
2056 FOR_EACH_PLAYER(head)
2059 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2065 // at least 2 of the players have completed a lap: start the RACE
2066 // otherwise, the players should end the qualifying on their own
2067 if(readyplayers || playerswithlaps >= 2)
2069 checkrules_suddendeathend = 0;
2070 ReadyRestart(); // go to race
2074 wantovertime |= InitiateSuddenDeath();
2077 wantovertime |= InitiateSuddenDeath();
2081 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2087 int checkrules_status = WinningCondition_RanOutOfSpawns();
2088 if(checkrules_status == WINNING_YES)
2089 bprint("Hey! Someone ran out of spawns!\n");
2090 else if(!MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2091 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2093 checkrules_status = ret_float;
2095 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2097 checkrules_status = WINNING_NEVER;
2098 checkrules_overtimesadded = -1;
2099 wantovertime |= InitiateSuddenDeath();
2102 if(checkrules_status == WINNING_NEVER)
2103 // equality cases! Nobody wins if the overtime ends in a draw.
2108 if(checkrules_status == WINNING_NEVER)
2111 checkrules_status = WINNING_YES;
2114 if(checkrules_suddendeathend)
2115 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2116 checkrules_status = WINNING_YES;
2118 if(checkrules_status == WINNING_YES)
2120 //print("WINNING\n");
2125 string GotoMap(string m)
2127 m = GameTypeVote_MapInfo_FixName(m);
2129 return "The map you suggested is not available on this server.";
2130 if (!autocvar_sv_vote_gametype)
2131 if(!MapInfo_CheckMap(m))
2132 return "The map you suggested does not support the current game mode.";
2133 cvar_set("nextmap", m);
2134 cvar_set("timelimit", "-1");
2135 if(mapvote_initialized || alreadychangedlevel)
2137 if(DoNextMapOverride(0))
2138 return "Map switch initiated.";
2140 return "Hm... no. For some reason I like THIS map more.";
2143 return "Map switch will happen after scoreboard.";
2149 anticheat_endframe();
2153 FOR_EACH_REALCLIENT(e_)
2155 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2157 e_.typehit_time = time;
2158 else if(e.damage_dealt)
2161 e_.damage_dealt_total += ceil(e.damage_dealt);
2164 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2165 // add 1 frametime because after this, engine SV_Physics
2166 // increases time by a frametime and then networks the frame
2167 // add another frametime because client shows everything with
2168 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2172 e_.typehitsound = false;
2173 e_.damage_dealt = 0;
2175 antilag_record(e_, altime);
2177 FOR_EACH_MONSTER(e_)
2180 antilag_record(e_, altime);
2187 * returns true if redirecting
2189 float redirection_timeout;
2190 float redirection_nextthink;
2191 float RedirectionThink()
2193 float clients_found;
2195 if(redirection_target == "")
2198 if(!redirection_timeout)
2200 cvar_set("sv_public", "-2");
2201 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2202 if(redirection_target == "self")
2203 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2205 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2208 if(time < redirection_nextthink)
2211 redirection_nextthink = time + 1;
2215 FOR_EACH_REALCLIENT(e)
2219 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2220 if(redirection_target == "self")
2221 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2223 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2227 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2229 if(time > redirection_timeout || clients_found == 0)
2230 localcmd("\nwait; wait; wait; quit\n");
2235 void TargetMusic_RestoreGame();
2238 // Loaded from a save game
2239 // some things then break, so let's work around them...
2241 // Progs DB (capture records)
2242 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2246 MapInfo_Enumerate();
2247 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2250 TargetMusic_RestoreGame();
2257 if(world_initialized > 0)
2259 world_initialized = 0;
2260 LOG_INFO("Saving persistent data...\n");
2263 // playerstats with unfinished match
2264 PlayerStats_GameReport(false);
2266 if(!cheatcount_total)
2268 if(autocvar_sv_db_saveasdump)
2269 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2271 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2273 if(autocvar_developer)
2275 if(autocvar_sv_db_saveasdump)
2276 db_dump(TemporaryDB, "server-temp.db");
2278 db_save(TemporaryDB, "server-temp.db");
2280 CheatShutdown(); // must be after cheatcount check
2281 db_close(ServerProgsDB);
2282 db_close(TemporaryDB);
2283 LOG_INFO("done!\n");
2284 // tell the bot system the game is ending now
2287 WeaponStats_Shutdown();
2290 else if(world_initialized == 0)
2292 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");