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1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap(float reinit);
48 void ShuffleMaplist()
49 float(float reinit) DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(autocvar_g_running_guns)
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = autocvar_g_player_alpha;
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!autocvar_developer_fteqccbugs)
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 void GotoFirstMap()
99 {
100         float n;
101         if(autocvar__sv_init)
102         {
103                 // cvar_set("_sv_init", "0");
104                 // we do NOT set this to 0 any more, so someone "accidentally" changing
105                 // to this "init" map on a dedicated server will cause no permanent
106                 // harm
107                 if(autocvar_g_maplist_shuffle)
108                         ShuffleMaplist();
109                 n = tokenizebyseparator(autocvar_g_maplist, " ");
110                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
111
112                 MapInfo_Enumerate();
113                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
114
115                 if(!DoNextMapOverride(1))
116                         GotoNextMap(1);
117
118                 return;
119         }
120
121         if(time < 5)
122         {
123                 self.nextthink = time;
124         }
125         else
126         {
127                 self.nextthink = time + 1;
128                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
129         }
130 }
131
132 void cvar_changes_init()
133 {
134         float h;
135         string k, v, d;
136         float n, i, adding, pureadding;
137
138         if(cvar_changes)
139                 strunzone(cvar_changes);
140         cvar_changes = string_null;
141         if(cvar_purechanges)
142                 strunzone(cvar_purechanges);
143         cvar_purechanges = string_null;
144         cvar_purechanges_count = 0;
145
146         h = buf_create();
147         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
148         n = buf_getsize(h);
149
150         adding = TRUE;
151         pureadding = TRUE;
152
153         for(i = 0; i < n; ++i)
154         {
155                 k = bufstr_get(h, i);
156
157 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
158 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
159 #define BADCVAR(p) if(k == p) continue
160
161                 // general excludes and namespaces for server admin used cvars
162                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
163
164                 // internal
165                 BADPREFIX("csqc_");
166                 BADPREFIX("cvar_check_");
167                 BADCVAR("gamecfg");
168                 BADCVAR("g_configversion");
169                 BADCVAR("g_maplist_index");
170                 BADCVAR("halflifebsp");
171                 BADPREFIX("sv_world");
172
173                 // client
174                 BADPREFIX("chase_");
175                 BADPREFIX("cl_");
176                 BADPREFIX("con_");
177                 BADPREFIX("scoreboard_");
178                 BADPREFIX("g_campaign");
179                 BADPREFIX("g_waypointsprite_");
180                 BADPREFIX("gl_");
181                 BADPREFIX("joy");
182                 BADPREFIX("hud_");
183                 BADPREFIX("m_");
184                 BADPREFIX("menu_");
185                 BADPREFIX("net_slist_");
186                 BADPREFIX("r_");
187                 BADPREFIX("sbar_");
188                 BADPREFIX("scr_");
189                 BADPREFIX("snd_");
190                 BADPREFIX("show");
191                 BADPREFIX("sensitivity");
192                 BADPREFIX("userbind");
193                 BADPREFIX("v_");
194                 BADPREFIX("vid_");
195                 BADPREFIX("crosshair");
196                 BADCVAR("mod_q3bsp_lightmapmergepower");
197                 BADCVAR("mod_q3bsp_nolightmaps");
198                 BADCVAR("fov");
199                 BADCVAR("mastervolume");
200                 BADCVAR("volume");
201                 BADCVAR("bgmvolume");
202
203                 // private
204                 BADCVAR("developer");
205                 BADCVAR("log_dest_udp");
206                 BADCVAR("log_file");
207                 BADCVAR("net_address");
208                 BADCVAR("net_address_ipv6");
209                 BADCVAR("port");
210                 BADCVAR("savedgamecfg");
211                 BADCVAR("serverconfig");
212                 BADCVAR("sv_autoscreenshot");
213                 BADCVAR("sv_heartbeatperiod");
214                 BADCVAR("sv_vote_master_password");
215                 BADCVAR("sys_colortranslation");
216                 BADCVAR("sys_specialcharactertranslation");
217                 BADCVAR("timeformat");
218                 BADCVAR("timestamps");
219                 BADPREFIX("developer_");
220                 BADPREFIX("g_ban_");
221                 BADPREFIX("g_banned_list");
222                 BADPREFIX("g_chat_flood_");
223                 BADPREFIX("g_ghost_items");
224                 BADPREFIX("g_playerstats_");
225                 BADPREFIX("g_respawn_ghosts");
226                 BADPREFIX("g_voice_flood_");
227                 BADPREFIX("rcon_");
228                 BADPREFIX("sv_allowdownloads");
229                 BADPREFIX("sv_autodemo");
230                 BADPREFIX("sv_curl_");
231                 BADPREFIX("sv_eventlog");
232                 BADPREFIX("sv_logscores_");
233                 BADPREFIX("sv_master");
234                 BADPREFIX("sv_weaponstats_");
235                 BADPREFIX("sv_waypointsprite_");
236                 BADCVAR("rescan_pending");
237
238                 // these can contain player IDs, so better hide
239                 BADPREFIX("g_forced_team_");
240
241                 // mapinfo
242                 BADCVAR("fraglimit");
243                 BADCVAR("g_arena");
244                 BADCVAR("g_assault");
245                 BADCVAR("g_ca");
246                 BADCVAR("g_ctf");
247                 BADCVAR("g_cts");
248                 BADCVAR("g_dm");
249                 BADCVAR("g_domination");
250                 BADCVAR("g_domination_default_teams");
251                 BADCVAR("g_freezetag");
252                 BADCVAR("g_keepaway");
253                 BADCVAR("g_keyhunt");
254                 BADCVAR("g_keyhunt_teams");
255                 BADCVAR("g_keyhunt_teams");
256                 BADCVAR("g_lms");
257                 BADCVAR("g_nexball");
258                 BADCVAR("g_onslaught");
259                 BADCVAR("g_race");
260                 BADCVAR("g_race_qualifying_timelimit");
261                 BADCVAR("g_runematch");
262                 BADCVAR("g_tdm");
263                 BADCVAR("g_tdm_teams");
264                 BADCVAR("leadlimit");
265                 BADCVAR("nextmap");
266                 BADCVAR("teamplay");
267                 BADCVAR("timelimit");
268
269                 // long
270                 BADCVAR("hostname");
271                 BADCVAR("g_maplist");
272                 BADCVAR("g_maplist_mostrecent");
273                 BADCVAR("sv_motd");
274
275                 v = cvar_string(k);
276                 d = cvar_defstring(k);
277                 if(v == d)
278                         continue;
279
280                 if(adding)
281                 {
282                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
283                         if(strlen(cvar_changes) > 16384)
284                         {
285                                 cvar_changes = "// too many settings have been changed to show them here\n";
286                                 adding = 0;
287                         }
288                 }
289
290                 // now check if the changes are actually gameplay relevant
291
292                 // does nothing visible
293                 BADCVAR("captureleadlimit_override");
294                 BADCVAR("g_arena_point_leadlimit");
295                 BADCVAR("g_balance_kill_delay");
296                 BADCVAR("g_ca_point_leadlimit");
297                 BADCVAR("g_ctf_captimerecord_always");
298                 BADCVAR("g_ctf_flag_capture_effects");
299                 BADCVAR("g_ctf_flag_glowtrails");
300                 BADCVAR("g_ctf_flag_pickup_effects");
301                 BADCVAR("g_domination_point_leadlimit");
302                 BADCVAR("g_forced_respawn");
303                 BADCVAR("g_keyhunt_point_leadlimit");
304                 BADPREFIX("g_mod_");
305                 BADCVAR("g_nexball_goalleadlimit");
306                 BADCVAR("g_runematch_point_leadlimit");
307                 BADCVAR("leadlimit_and_fraglimit");
308                 BADCVAR("leadlimit_override");
309                 BADCVAR("pausable");
310                 BADCVAR("sv_allow_fullbright");
311                 BADCVAR("sv_checkforpacketsduringsleep");
312                 BADCVAR("sv_fraginfo");
313                 BADCVAR("sv_timeout");
314                 BADPREFIX("sv_timeout_");
315                 BADCVAR("welcome_message_time");
316                 BADPREFIX("crypto_");
317                 BADPREFIX("g_chat_");
318                 BADPREFIX("g_ctf_captimerecord_");
319                 BADPREFIX("g_maplist_votable_");
320                 BADPREFIX("net_");
321                 BADPREFIX("prvm_");
322                 BADPREFIX("skill_");
323                 BADPREFIX("sv_cullentities_");
324                 BADPREFIX("sv_fraginfo_");
325                 BADPREFIX("sv_maxidle_");
326                 BADPREFIX("sv_vote_");
327                 BADPREFIX("timelimit_");
328                 BADCVAR("gameversion");
329                 BADPREFIX("gameversion_");
330                 BADCVAR("sv_namechangetimer");
331 #ifndef NO_LEGACY_NETWORKING
332                 BADCVAR("sv_use_csqc_players"); // transition
333 #endif
334
335                 // allowed changes to server admins (please sync this to server.cfg)
336                 // vi commands:
337                 //   :/"impure"/,$d
338                 //   :g!,^\/\/[^ /],d
339                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
340                 //   :%!sort
341                 // yes, this does contain some redundant stuff, don't really care
342                 BADCVAR("bot_config_file");
343                 BADCVAR("bot_number");
344                 BADCVAR("bot_prefix");
345                 BADCVAR("bot_suffix");
346                 BADCVAR("capturelimit_override");
347                 BADCVAR("fraglimit_override");
348                 BADCVAR("gametype");
349                 BADCVAR("g_antilag");
350                 BADCVAR("g_balance_teams");
351                 BADCVAR("g_balance_teams_force");
352                 BADCVAR("g_ban_sync_trusted_servers");
353                 BADCVAR("g_ban_sync_uri");
354                 BADCVAR("g_ctf_ignore_frags");
355                 BADCVAR("g_domination_point_limit");
356                 BADCVAR("g_friendlyfire");
357                 BADCVAR("g_fullbrightitems");
358                 BADCVAR("g_fullbrightplayers");
359                 BADCVAR("g_keyhunt_point_limit");
360                 BADCVAR("g_keyhunt_teams_override");
361                 BADCVAR("g_lms_lives_override");
362                 BADCVAR("g_maplist");
363                 BADCVAR("g_maplist_check_waypoints");
364                 BADCVAR("g_maplist_mostrecent_count");
365                 BADCVAR("g_maplist_shuffle");
366                 BADCVAR("g_maplist_votable");
367                 BADCVAR("g_maplist_votable_abstain");
368                 BADCVAR("g_maplist_votable_nodetail");
369                 BADCVAR("g_maplist_votable_suggestions");
370                 BADCVAR("g_maxplayers");
371                 BADCVAR("g_mirrordamage");
372                 BADCVAR("g_nexball_goallimit");
373                 BADCVAR("g_powerups");
374                 BADCVAR("g_runematch_point_limit");
375                 BADCVAR("g_start_delay");
376                 BADCVAR("g_warmup");
377                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
378                 BADCVAR("hostname");
379                 BADCVAR("log_file");
380                 BADCVAR("maxplayers");
381                 BADCVAR("minplayers");
382                 BADCVAR("net_address");
383                 BADCVAR("port");
384                 BADCVAR("rcon_password");
385                 BADCVAR("rcon_restricted_commands");
386                 BADCVAR("rcon_restricted_password");
387                 BADCVAR("skill");
388                 BADCVAR("sv_adminnick");
389                 BADCVAR("sv_autoscreenshot");
390                 BADCVAR("sv_autotaunt");
391                 BADCVAR("sv_curl_defaulturl");
392                 BADCVAR("sv_defaultcharacter");
393                 BADCVAR("sv_defaultplayercolors");
394                 BADCVAR("sv_defaultplayermodel");
395                 BADCVAR("sv_defaultplayerskin");
396                 BADCVAR("sv_maxidle");
397                 BADCVAR("sv_maxrate");
398                 BADCVAR("sv_motd");
399                 BADCVAR("sv_public");
400                 BADCVAR("sv_ready_restart");
401                 BADCVAR("sv_status_privacy");
402                 BADCVAR("sv_taunt");
403                 BADCVAR("sv_vote_call");
404                 BADCVAR("sv_vote_commands");
405                 BADCVAR("sv_vote_majority_factor");
406                 BADCVAR("sv_vote_master");
407                 BADCVAR("sv_vote_master_commands");
408                 BADCVAR("sv_vote_master_password");
409                 BADCVAR("sv_vote_simple_majority_factor");
410                 BADCVAR("sys_ticrate");
411                 BADCVAR("teamplay_mode");
412                 BADCVAR("timelimit_override");
413                 BADCVAR("g_spawnshieldtime");
414                 BADPREFIX("g_warmup_");
415                 BADPREFIX("sv_ready_restart_");
416
417                 // mutators that announce themselves properly to the server browser
418                 BADCVAR("g_minstagib");
419                 BADCVAR("g_new_toys");
420                 BADCVAR("g_nix");
421
422                 if(autocvar_g_minstagib)
423                 {
424                         BADCVAR("g_grappling_hook");
425                         BADCVAR("g_jetpack");
426                 }
427 #undef BADPREFIX
428 #undef BADCVAR
429
430                 if(pureadding)
431                 {
432                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
433                         if(strlen(cvar_purechanges) > 16384)
434                         {
435                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
436                                 pureadding = 0;
437                         }
438                 }
439                 ++cvar_purechanges_count;
440                 // WARNING: this variable is used for the server list
441                 // NEVER dare to skip this code!
442                 // Hacks to intentionally appearing as "pure server" even though you DO have
443                 // modified settings may be punished by removal from the server list.
444                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
445                 // though.
446         }
447         buf_del(h);
448         if(cvar_changes == "")
449                 cvar_changes = "// this server runs at default server settings\n";
450         else
451                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
452         cvar_changes = strzone(cvar_changes);
453         if(cvar_purechanges == "")
454                 cvar_purechanges = "// this server runs at default gameplay settings\n";
455         else
456                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
457         cvar_purechanges = strzone(cvar_purechanges);
458 }
459
460 void detect_maptype()
461 {
462 #if 0
463         vector o, v;
464         float i;
465
466         for(;;)
467         {
468                 o = world.mins;
469                 o_x += random() * (world.maxs_x - world.mins_x);
470                 o_y += random() * (world.maxs_y - world.mins_y);
471                 o_z += random() * (world.maxs_z - world.mins_z);
472
473                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
474                 if(trace_fraction == 1)
475                         continue;
476
477                 v = trace_endpos;
478
479                 for(i = 0; i < 64; i += 4)
480                 {
481                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
482         if(trace_fraction == 1)
483                 continue;
484                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
485                 }
486
487                 break;
488         }
489 #endif
490 }
491
492 entity randomseed;
493 float RandomSeed_Send(entity to, float sf)
494 {
495         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
496         WriteShort(MSG_ENTITY, self.cnt);
497         return TRUE;
498 }
499 void RandomSeed_Think()
500 {
501         self.cnt = bound(0, floor(random() * 65536), 65535);
502         self.nextthink = time + 5;
503
504         self.SendFlags |= 1;
505 }
506 void RandomSeed_Spawn()
507 {
508         randomseed = spawn();
509         randomseed.think = RandomSeed_Think;
510         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
511
512         entity oldself;
513         oldself = self;
514         self = randomseed;
515         self.think(); // sets random seed and nextthink
516         self = oldself;
517 }
518
519 void spawnfunc___init_dedicated_server(void)
520 {
521         // handler for _init/_init map (only for dedicated server initialization)
522
523         world_initialized = -1; // don't complain
524         cvar = cvar_normal;
525         cvar_string = cvar_string_normal;
526         cvar_set = cvar_set_normal;
527
528         remove = remove_unsafely;
529
530         entity e;
531         e = spawn();
532         e.think = GotoFirstMap;
533         e.nextthink = time; // this is usually 1 at this point
534
535         e = spawn();
536         e.classname = "info_player_deathmatch"; // safeguard against player joining
537
538         self.classname = "worldspawn"; // safeguard against various stuff ;)
539
540         // needs to be done so early because of the constants they create
541         RegisterWeapons();
542         RegisterGametypes();
543
544         MapInfo_Enumerate();
545         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
546 }
547
548 void Map_MarkAsRecent(string m);
549 float world_already_spawned;
550 void RegisterWeapons();
551 void Nagger_Init();
552 void Item_ItemsTime_Init();
553 void ClientInit_Spawn();
554 void WeaponStats_Init();
555 void WeaponStats_Shutdown();
556 void spawnfunc_worldspawn (void)
557 {
558         float fd, l, i, j, n;
559         string s, col;
560
561         cvar = cvar_normal;
562         cvar_string = cvar_string_normal;
563         cvar_set = cvar_set_normal;
564
565         if(world_already_spawned)
566                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
567         world_already_spawned = TRUE;
568
569         remove = remove_safely; // during spawning, watch what you remove!
570
571         check_unacceptable_compiler_bugs();
572
573         cvar_changes_init(); // do this very early now so it REALLY matches the server config
574
575         compressShortVector_init();
576
577         allowed_to_spawn = TRUE;
578
579         entity head;
580         head = nextent(world);
581         maxclients = 0;
582         while(head)
583         {
584                 ++maxclients;
585                 head = nextent(head);
586         }
587
588         // needs to be done so early because of the constants they create
589         RegisterWeapons();
590         RegisterGametypes();
591
592         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
593
594         TemporaryDB = db_create();
595
596         // 0 normal
597         lightstyle(0, "m");
598
599         // 1 FLICKER (first variety)
600         lightstyle(1, "mmnmmommommnonmmonqnmmo");
601
602         // 2 SLOW STRONG PULSE
603         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
604
605         // 3 CANDLE (first variety)
606         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
607
608         // 4 FAST STROBE
609         lightstyle(4, "mamamamamama");
610
611         // 5 GENTLE PULSE 1
612         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
613
614         // 6 FLICKER (second variety)
615         lightstyle(6, "nmonqnmomnmomomno");
616
617         // 7 CANDLE (second variety)
618         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
619
620         // 8 CANDLE (third variety)
621         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
622
623         // 9 SLOW STROBE (fourth variety)
624         lightstyle(9, "aaaaaaaazzzzzzzz");
625
626         // 10 FLUORESCENT FLICKER
627         lightstyle(10, "mmamammmmammamamaaamammma");
628
629         // 11 SLOW PULSE NOT FADE TO BLACK
630         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
631
632         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
633
634         // 63 testing
635         lightstyle(63, "a");
636
637         if(autocvar_g_campaign)
638                 CampaignPreInit();
639
640         Map_MarkAsRecent(mapname);
641
642         precache_model ("null"); // we need this one before InitGameplayMode
643         InitGameplayMode();
644         readlevelcvars();
645         GrappleHookInit();
646         ElectroInit();
647         LaserInit();
648
649         player_count = 0;
650         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
651         if(bot_waypoints_for_items == 1)
652                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
653                         bot_waypoints_for_items = 0;
654
655         precache();
656
657         WaypointSprite_Init();
658
659         //if (g_domination)
660         //      dom_init();
661
662         GameLogInit(); // prepare everything
663         // NOTE for matchid:
664         // changing the logic generating it is okay. But:
665         // it HAS to stay <= 64 chars
666         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
667         if(autocvar_sv_eventlog)
668         {
669                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
670                 matchid = strzone(s);
671
672                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
673                 s = ":gameinfo:mutators:LIST";
674
675                 ret_string = s;
676                 MUTATOR_CALLHOOK(BuildMutatorsString);
677                 s = ret_string;
678
679                 // simple, probably not good in the mutator system
680                 if(autocvar_g_grappling_hook)
681                         s = strcat(s, ":grappling_hook");
682
683                 // initialiation stuff, not good in the mutator system
684                 if(!autocvar_g_use_ammunition)
685                         s = strcat(s, ":no_use_ammunition");
686
687                 // initialiation stuff, not good in the mutator system
688                 if(autocvar_g_pickup_items == 0)
689                         s = strcat(s, ":no_pickup_items");
690                 if(autocvar_g_pickup_items > 0)
691                         s = strcat(s, ":pickup_items");
692
693                 // initialiation stuff, not good in the mutator system
694                 if(autocvar_g_weaponarena != "0")
695                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
696
697                 // TODO to mutator system
698                 if(autocvar_g_norecoil)
699                         s = strcat(s, ":norecoil");
700
701                 // TODO to mutator system
702                 if(autocvar_g_midair)
703                         s = strcat(s, ":midair");
704
705                 // TODO to mutator system
706                 if(autocvar_g_minstagib)
707                         s = strcat(s, ":minstagib");
708
709                 // TODO to mutator system
710                 if(autocvar_g_powerups == 0)
711                         s = strcat(s, ":no_powerups");
712                 if(autocvar_g_powerups > 0)
713                         s = strcat(s, ":powerups");
714
715                 GameLogEcho(s);
716                 GameLogEcho(":gameinfo:end");
717         }
718         else
719                 matchid = strzone(ftos(random()));
720
721         cvar_set("nextmap", "");
722
723         SetDefaultAlpha();
724
725         if(autocvar_g_campaign)
726                 CampaignPostInit();
727
728         fteqcc_testbugs();
729
730         Ban_LoadBans();
731
732         MapInfo_Enumerate();
733         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
734
735         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
736         {
737                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
738                 if(fd != -1)
739                 {
740                         while((s = fgets(fd)))
741                         {
742                                 l = tokenize_console(s);
743                                 if(l < 2)
744                                         continue;
745                                 if(argv(0) == "cd")
746                                 {
747                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
748                                         print("  cdtrack ", argv(2), "\n");
749                                 }
750                                 else if(argv(0) == "fog")
751                                 {
752                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
753                                         print("  \"fog\" \"", s, "\"\n");
754                                 }
755                                 else if(argv(0) == "set")
756                                 {
757                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
758                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
759                                 }
760                                 else if(argv(0) != "//")
761                                 {
762                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
763                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
764                                 }
765                         }
766                         fclose(fd);
767                 }
768         }
769
770         WeaponStats_Init();
771
772         WEPSET_ADDSTAT();
773         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
774         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
775         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
776         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
777         Nagger_Init();
778
779         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
780         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
781         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
782         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
783         addstat(STAT_FUEL, AS_INT, ammo_fuel);
784         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
785         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
786         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
787         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
788         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
789         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
790         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
791         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
792
793         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
794         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
795
796         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
797
798         addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time);
799         addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time);
800         addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time);
801         addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time);
802         addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time);
803         addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time);
804         addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time);
805         addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time);
806         addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time);
807         addstat(STAT_SUPERWEAPONS_TIME, AS_FLOAT, item_superweapons_time);
808         Item_ItemsTime_Init();
809
810         if(g_ca || g_freezetag)
811         {
812                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
813                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
814                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
815                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
816         }
817         if(g_freezetag)
818         {
819                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
820                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
821         }
822
823         // g_movementspeed hack
824         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
825         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
826         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
827         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
828         
829         // secrets
830         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
831         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
832         
833         next_pingtime = time + 5;
834
835         detect_maptype();
836         
837         // set up information replies for clients and server to use
838         lsmaps_reply = "^7Maps available: ";
839         lsnewmaps_reply = "^7Maps without a record set: ";
840         for(i = 0, j = 0; i < MapInfo_count; ++i)
841         {
842                 if(MapInfo_Get_ByID(i))
843                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
844                         {
845                                 if(mod(i, 2))
846                                         col = "^2";
847                                 else
848                                         col = "^3";
849                                         
850                                 ++j;
851                                 
852                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
853                                 
854                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
855                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
856                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
857                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
858                         }
859         }
860         
861         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
862         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
863
864         maplist_reply = "^7Maps in list: ";
865         n = tokenize_console(autocvar_g_maplist);
866         for(i = 0, j = 0; i < n; ++i)
867         {
868                 if(MapInfo_CheckMap(argv(i)))
869                 {
870                         if(mod(j, 2))
871                                 col = "^2";
872                         else
873                                 col = "^3";
874                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
875                         ++j;
876                 }
877         }
878         maplist_reply = strzone(strcat(maplist_reply, "\n"));
879         MapInfo_ClearTemps();
880
881         for(i = 0; i < 10; ++i)
882         {
883                 records_reply[i] = strzone(getrecords(i));
884         }
885         
886         ladder_reply = strzone(getladder());
887
888         rankings_reply = strzone(getrankings());
889
890         // begin other init
891         ClientInit_Spawn();
892         RandomSeed_Spawn();
893         PingPLReport_Spawn();
894
895         CheatInit();
896
897         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
898
899         // fill sv_curl_serverpackages from .serverpackage files
900         if(autocvar_sv_curl_serverpackages_auto)
901         {
902                 s = "";
903                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
904                 for(i = 0; i < n; ++i)
905                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
906                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
907                                 s = strcat(s, " ", argv(i));
908                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
909                 if(fd >= 0)
910                 {
911                         j = search_getsize(fd);
912                         for(i = 0; i < j; ++i)
913                                 s = strcat(s, " ", search_getfilename(fd, i));
914                         search_end(fd);
915                 }
916                 fd = search_begin("*.serverpackage", TRUE, FALSE);
917                 if(fd >= 0)
918                 {
919                         j = search_getsize(fd);
920                         for(i = 0; i < j; ++i)
921                                 s = strcat(s, " ", search_getfilename(fd, i));
922                         search_end(fd);
923                 }
924                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
925         }
926
927         PlayerStats_Init();
928
929         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
930         modname = "Xonotic";
931         // physics/balance/config changes that count as mod
932         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
933                 modname = cvar_string("g_mod_physics");
934         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
935                 modname = cvar_string("g_mod_balance");
936         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
937                 modname = cvar_string("g_mod_config");
938         // weird mutators that deserve to count as mod
939         if(autocvar_g_minstagib)
940                 modname = "MinstaGib";
941         // extra mutators that deserve to count as mod
942         MUTATOR_CALLHOOK(SetModname);
943         // weird game types that deserve to count as mod
944         if(g_cts)
945                 modname = "CTS";
946         // save it for later
947         modname = strzone(modname);
948
949         WinningConditionHelper(); // set worldstatus
950
951         world_initialized = 1;
952 }
953
954 void spawnfunc_light (void)
955 {
956         //makestatic (self); // Who the f___ did that?
957         remove(self);
958 }
959
960 string GetGametype()
961 {
962         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
963 }
964
965 string getmapname_stored;
966 string GetMapname()
967 {
968         return mapname;
969 }
970
971 float Map_Count, Map_Current;
972 string Map_Current_Name;
973
974 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
975 float GetMaplistPosition()
976 {
977         float pos, idx;
978         string map;
979
980         map = GetMapname();
981         idx = autocvar_g_maplist_index;
982
983         if(idx >= 0)
984                 if(idx < Map_Count)
985                         if(map == argv(idx))
986                                 return idx;
987
988         for(pos = 0; pos < Map_Count; ++pos)
989                 if(map == argv(pos))
990                         return pos;
991
992         // resume normal maplist rotation if current map is not in g_maplist
993         return idx;
994 }
995
996 float MapHasRightSize(string map)
997 {
998         float fh;
999         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1000         if(autocvar_g_maplist_check_waypoints)
1001         {
1002                 dprint("checkwp "); dprint(map);
1003                 if(!fexists(strcat("maps/", map, ".waypoints")))
1004                 {
1005                         dprint(": no waypoints\n");
1006                         return FALSE;
1007                 }
1008                 dprint(": has waypoints\n");
1009         }
1010
1011         // open map size restriction file
1012         dprint("opensize "); dprint(map);
1013         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1014         if(fh >= 0)
1015         {
1016                 float mapmin, mapmax;
1017                 dprint(": ok, ");
1018                 mapmin = stof(fgets(fh));
1019                 mapmax = stof(fgets(fh));
1020                 fclose(fh);
1021                 if(player_count < mapmin)
1022                 {
1023                         dprint("not enough\n");
1024                         return FALSE;
1025                 }
1026                 if(player_count > mapmax)
1027                 {
1028                         dprint("too many\n");
1029                         return FALSE;
1030                 }
1031                 dprint("right size\n");
1032                 return TRUE;
1033         }
1034         dprint(": not found\n");
1035         return TRUE;
1036 }
1037
1038 string Map_Filename(float position)
1039 {
1040         return strcat("maps/", argv(position), ".bsp");
1041 }
1042
1043 string strwords(string s, float w)
1044 {
1045         float endpos;
1046         for(endpos = 0; w && endpos >= 0; --w)
1047                 endpos = strstrofs(s, " ", endpos + 1);
1048         if(endpos < 0)
1049                 return s;
1050         else
1051                 return substring(s, 0, endpos);
1052 }
1053
1054 float strhasword(string s, string w)
1055 {
1056         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1057 }
1058
1059 void Map_MarkAsRecent(string m)
1060 {
1061         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1062 }
1063
1064 float Map_IsRecent(string m)
1065 {
1066         return strhasword(autocvar_g_maplist_mostrecent, m);
1067 }
1068
1069 float Map_Check(float position, float pass)
1070 {
1071         string filename;
1072         string map_next;
1073         map_next = argv(position);
1074         if(pass <= 1)
1075         {
1076                 if(Map_IsRecent(map_next))
1077                         return 0;
1078         }
1079         filename = Map_Filename(position);
1080         if(MapInfo_CheckMap(map_next))
1081         {
1082                 if(pass == 2)
1083                         return 1;
1084                 if(MapHasRightSize(map_next))
1085                         return 1;
1086                 return 0;
1087         }
1088         else
1089                 dprint( "Couldn't select '", filename, "'..\n" );
1090
1091         return 0;
1092 }
1093
1094 void Map_Goto_SetStr(string nextmapname)
1095 {
1096         if(getmapname_stored != "")
1097                 strunzone(getmapname_stored);
1098         if(nextmapname == "")
1099                 getmapname_stored = "";
1100         else
1101                 getmapname_stored = strzone(nextmapname);
1102 }
1103
1104 void Map_Goto_SetFloat(float position)
1105 {
1106         cvar_set("g_maplist_index", ftos(position));
1107         Map_Goto_SetStr(argv(position));
1108 }
1109
1110 void Map_Goto(float reinit)
1111 {
1112         MapInfo_LoadMap(getmapname_stored, reinit);
1113 }
1114
1115 // return codes of map selectors:
1116 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1117 //   -2 = permanent failure
1118 float() MaplistMethod_Iterate = // usual method
1119 {
1120         float pass, i;
1121
1122         for(pass = 1; pass <= 2; ++pass)
1123         {
1124                 for(i = 1; i < Map_Count; ++i)
1125                 {
1126                         float mapindex;
1127                         mapindex = mod(i + Map_Current, Map_Count);
1128                         if(Map_Check(mapindex, pass))
1129                                 return mapindex;
1130                 }
1131         }
1132         return -1;
1133 }
1134
1135 float() MaplistMethod_Repeat = // fallback method
1136 {
1137         if(Map_Check(Map_Current, 2))
1138                 return Map_Current;
1139         return -2;
1140 }
1141
1142 float() MaplistMethod_Random = // random map selection
1143 {
1144         float i, imax;
1145
1146         imax = 42;
1147
1148         for(i = 0; i <= imax; ++i)
1149         {
1150                 float mapindex;
1151                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1152                 if(Map_Check(mapindex, 1))
1153                         return mapindex;
1154         }
1155         return -1;
1156 }
1157
1158 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1159 // the exponent sets a bias on the map selection:
1160 // the higher the exponent, the less likely "shortly repeated" same maps are
1161 {
1162         float i, j, imax, insertpos;
1163
1164         imax = 42;
1165
1166         for(i = 0; i <= imax; ++i)
1167         {
1168                 string newlist;
1169
1170                 // now reinsert this at another position
1171                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1172                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1173                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1174                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1175
1176                 // insert the current map there
1177                 newlist = "";
1178                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1179                         newlist = strcat(newlist, " ", argv(j));
1180                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1181                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1182                         newlist = strcat(newlist, " ", argv(j));
1183                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1184                 cvar_set("g_maplist", newlist);
1185                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1186
1187                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1188                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1189                 if(Map_Check(Map_Current, 1))
1190                         return Map_Current;
1191         }
1192         return -1;
1193 }
1194
1195 void Maplist_Init()
1196 {
1197         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1198         if(Map_Count == 0)
1199         {
1200                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1201                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1202                 if(autocvar_g_maplist_shuffle)
1203                         ShuffleMaplist();
1204                 localcmd("\nmenu_cmd sync\n");
1205                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1206         }
1207         if(Map_Count == 0)
1208                 error("empty maplist, cannot select a new map");
1209         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1210
1211         if(Map_Current_Name)
1212                 strunzone(Map_Current_Name);
1213         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1214         // this may or may not be correct, but who cares, in the worst case a map
1215         // isn't chosen in the first pass that should have been
1216 }
1217
1218 string GetNextMap()
1219 {
1220         float nextMap;
1221
1222         Maplist_Init();
1223         nextMap = -1;
1224
1225         if(nextMap == -1)
1226                 if(autocvar_g_maplist_shuffle > 0)
1227                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1228
1229         if(nextMap == -1)
1230                 if(autocvar_g_maplist_selectrandom)
1231                         nextMap = MaplistMethod_Random();
1232
1233         if(nextMap == -1)
1234                 nextMap = MaplistMethod_Iterate();
1235
1236         if(nextMap == -1)
1237                 nextMap = MaplistMethod_Repeat();
1238
1239         if(nextMap >= 0)
1240         {
1241                 Map_Goto_SetFloat(nextMap);
1242                 return getmapname_stored;
1243         }
1244
1245         return "";
1246 }
1247
1248 float DoNextMapOverride(float reinit)
1249 {
1250         if(autocvar_g_campaign)
1251         {
1252                 CampaignPostIntermission();
1253                 alreadychangedlevel = TRUE;
1254                 return TRUE;
1255         }
1256         if(autocvar_quit_when_empty)
1257         {
1258                 if(player_count <= currentbots)
1259                 {
1260                         localcmd("quit\n");
1261                         alreadychangedlevel = TRUE;
1262                         return TRUE;
1263                 }
1264         }
1265         if(autocvar_quit_and_redirect != "")
1266         {
1267                 redirection_target = strzone(autocvar_quit_and_redirect);
1268                 alreadychangedlevel = TRUE;
1269                 return TRUE;
1270         }
1271         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1272         {
1273                 localcmd("restart\n");
1274                 alreadychangedlevel = TRUE;
1275                 return TRUE;
1276         }
1277         if(autocvar_nextmap != "")
1278                 if(MapInfo_CheckMap(autocvar_nextmap))
1279                 {
1280                         Map_Goto_SetStr(autocvar_nextmap);
1281                         Map_Goto(reinit);
1282                         alreadychangedlevel = TRUE;
1283                         return TRUE;
1284                 }
1285         if(!reinit && autocvar_lastlevel)
1286         {
1287                 cvar_settemp_restore();
1288                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1289                 alreadychangedlevel = TRUE;
1290                 return TRUE;
1291         }
1292         return FALSE;
1293 }
1294
1295 void GotoNextMap(float reinit)
1296 {
1297         //string nextmap;
1298         //float n, nummaps;
1299         //string s;
1300         if (alreadychangedlevel)
1301                 return;
1302         alreadychangedlevel = TRUE;
1303
1304         {
1305                 string nextMap;
1306                 float allowReset;
1307
1308                 for(allowReset = 1; allowReset >= 0; --allowReset)
1309                 {
1310                         nextMap = GetNextMap();
1311                         if(nextMap != "")
1312                                 break;
1313
1314                         if(allowReset)
1315                         {
1316                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1317                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1318                                 if(autocvar_g_maplist_shuffle)
1319                                         ShuffleMaplist();
1320                                 localcmd("\nmenu_cmd sync\n");
1321                         }
1322                         else
1323                         {
1324                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1325                         }
1326                 }
1327                 Map_Goto(reinit);
1328         }
1329 }
1330
1331
1332 /*
1333 ============
1334 IntermissionThink
1335
1336 When the player presses attack or jump, change to the next level
1337 ============
1338 */
1339 .float autoscreenshot;
1340 void() MapVote_Start;
1341 void() MapVote_Think;
1342 float mapvote_initialized;
1343 void IntermissionThink()
1344 {
1345         FixIntermissionClient(self);
1346         
1347         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1348         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1349         
1350         if( (server_screenshot || client_screenshot)
1351                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1352         {
1353                 self.autoscreenshot = -1;
1354                 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1355                 return;
1356         }
1357
1358         if (time < intermission_exittime)
1359                 return;
1360
1361         if(!mapvote_initialized)
1362                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1363                         return;
1364
1365         MapVote_Start();
1366 }
1367
1368 /*
1369 ============
1370 FindIntermission
1371
1372 Returns the entity to view from
1373 ============
1374 */
1375 /*
1376 entity FindIntermission()
1377 {
1378         local   entity spot;
1379         local   float cyc;
1380
1381 // look for info_intermission first
1382         spot = find (world, classname, "info_intermission");
1383         if (spot)
1384         {       // pick a random one
1385                 cyc = random() * 4;
1386                 while (cyc > 1)
1387                 {
1388                         spot = find (spot, classname, "info_intermission");
1389                         if (!spot)
1390                                 spot = find (spot, classname, "info_intermission");
1391                         cyc = cyc - 1;
1392                 }
1393                 return spot;
1394         }
1395
1396 // then look for the start position
1397         spot = find (world, classname, "info_player_start");
1398         if (spot)
1399                 return spot;
1400
1401 // testinfo_player_start is only found in regioned levels
1402         spot = find (world, classname, "testplayerstart");
1403         if (spot)
1404                 return spot;
1405
1406 // then look for the start position
1407         spot = find (world, classname, "info_player_deathmatch");
1408         if (spot)
1409                 return spot;
1410
1411         //objerror ("FindIntermission: no spot");
1412         return world;
1413 }
1414 */
1415
1416 /*
1417 ===============================================================================
1418
1419 RULES
1420
1421 ===============================================================================
1422 */
1423
1424 void DumpStats(float final)
1425 {
1426         float file;
1427         string s;
1428         float to_console;
1429         float to_eventlog;
1430         float to_file;
1431         float i;
1432
1433         to_console = autocvar_sv_logscores_console;
1434         to_eventlog = autocvar_sv_eventlog;
1435         to_file = autocvar_sv_logscores_file;
1436
1437         if(!final)
1438         {
1439                 to_console = TRUE; // always print printstats replies
1440                 to_eventlog = FALSE; // but never print them to the event log
1441         }
1442
1443         if(to_eventlog)
1444                 if(autocvar_sv_eventlog_console)
1445                         to_console = FALSE; // otherwise we get the output twice
1446
1447         if(final)
1448                 s = ":scores:";
1449         else
1450                 s = ":status:";
1451         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1452
1453         if(to_console)
1454                 print(s, "\n");
1455         if(to_eventlog)
1456                 GameLogEcho(s);
1457
1458         file = -1;
1459         if(to_file)
1460         {
1461                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1462                 if(file == -1)
1463                         to_file = FALSE;
1464                 else
1465                         fputs(file, strcat(s, "\n"));
1466         }
1467
1468         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1469         if(to_console)
1470                 print(s, "\n");
1471         if(to_eventlog)
1472                 GameLogEcho(s);
1473         if(to_file)
1474                 fputs(file, strcat(s, "\n"));
1475
1476         FOR_EACH_CLIENT(other)
1477         {
1478                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1479                 {
1480                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1481                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1482                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1483                                 s = strcat(s, ftos(other.team), ":");
1484                         else
1485                                 s = strcat(s, "spectator:");
1486
1487                         if(to_console)
1488                                 print(s, other.netname, "\n");
1489                         if(to_eventlog)
1490                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1491                         if(to_file)
1492                                 fputs(file, strcat(s, other.netname, "\n"));
1493                 }
1494         }
1495
1496         if(teamplay)
1497         {
1498                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1499                 if(to_console)
1500                         print(s, "\n");
1501                 if(to_eventlog)
1502                         GameLogEcho(s);
1503                 if(to_file)
1504                         fputs(file, strcat(s, "\n"));
1505
1506                 for(i = 1; i < 16; ++i)
1507                 {
1508                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1509                         s = strcat(s, ":", ftos(i));
1510                         if(to_console)
1511                                 print(s, "\n");
1512                         if(to_eventlog)
1513                                 GameLogEcho(s);
1514                         if(to_file)
1515                                 fputs(file, strcat(s, "\n"));
1516                 }
1517         }
1518
1519         if(to_console)
1520                 print(":end\n");
1521         if(to_eventlog)
1522                 GameLogEcho(":end");
1523         if(to_file)
1524         {
1525                 fputs(file, ":end\n");
1526                 fclose(file);
1527         }
1528 }
1529
1530 void FixIntermissionClient(entity e)
1531 {
1532         string s;
1533         if(!e.autoscreenshot) // initial call
1534         {
1535                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1536                 e.health = -2342;
1537                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1538                 e.solid = SOLID_NOT;
1539                 e.movetype = MOVETYPE_NONE;
1540                 e.takedamage = DAMAGE_NO;
1541                 if(e.weaponentity)
1542                 {
1543                         e.weaponentity.effects = EF_NODRAW;
1544                         if (e.weaponentity.weaponentity)
1545                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1546                 }
1547                 if(clienttype(e) == CLIENTTYPE_REAL)
1548                 {
1549                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1550                         s = autocvar_sv_intermission_cdtrack;
1551                         if(s != "")
1552                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1553                         msg_entity = e;
1554                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1555                 }
1556         }
1557 }
1558
1559 void minstagib_stop_countdown(entity e);
1560 /*
1561 go to the next level for deathmatch
1562 only called if a time or frag limit has expired
1563 */
1564 void NextLevel()
1565 {
1566         gameover = TRUE;
1567
1568         intermission_running = 1;
1569
1570 // enforce a wait time before allowing changelevel
1571         if(player_count > 0)
1572                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1573         else
1574                 intermission_exittime = -1;
1575
1576         /*
1577         WriteByte (MSG_ALL, SVC_CDTRACK);
1578         WriteByte (MSG_ALL, 3);
1579         WriteByte (MSG_ALL, 3);
1580         // done in FixIntermission
1581         */
1582
1583         //pos = FindIntermission ();
1584
1585         VoteReset();
1586
1587         DumpStats(TRUE);
1588
1589         // send statistics
1590         entity e;
1591         PlayerStats_EndMatch(1);
1592         FOR_EACH_CLIENT(e)
1593                 PlayerStats_AddGlobalInfo(e);
1594         PlayerStats_Shutdown();
1595         WeaponStats_Shutdown();
1596
1597         if(autocvar_sv_eventlog)
1598                 GameLogEcho(":gameover");
1599
1600         GameLogClose();
1601
1602         FOR_EACH_PLAYER(other) {
1603                 minstagib_stop_countdown(other);
1604                 FixIntermissionClient(other);
1605                 if(other.winning)
1606                         bprint(other.netname, " ^7wins.\n");
1607         }
1608
1609         if(autocvar_g_campaign)
1610                 CampaignPreIntermission();
1611
1612         localcmd("\nsv_hook_gameend\n");
1613 }
1614
1615 /*
1616 ============
1617 CheckRules_Player
1618
1619 Exit deathmatch games upon conditions
1620 ============
1621 */
1622 void CheckRules_Player()
1623 {
1624         if (gameover)   // someone else quit the game already
1625                 return;
1626
1627         if(self.deadflag == DEAD_NO)
1628                 self.play_time += frametime;
1629
1630         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1631         //   (div0: and that in CheckRules_World please)
1632 }
1633
1634 float checkrules_equality;
1635 float checkrules_suddendeathwarning;
1636 float checkrules_suddendeathend;
1637 float checkrules_overtimesadded; //how many overtimes have been already added
1638
1639 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1640 float WINNING_YES = 1; // winner found
1641 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1642 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1643
1644 float InitiateSuddenDeath()
1645 {
1646         // Check first whether normal overtimes could be added before initiating suddendeath mode
1647         // - for this timelimit_overtime needs to be >0 of course
1648         // - also check the winning condition calculated in the previous frame and only add normal overtime
1649         //   again, if at the point at which timelimit would be extended again, still no winner was found
1650         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1651         {
1652                 return 1; // need to call InitiateOvertime later
1653         }
1654         else
1655         {
1656                 if(!checkrules_suddendeathend)
1657                 {
1658                         if(autocvar_g_campaign)
1659                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1660                         else
1661                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1662                         if(g_race && !g_race_qualifying)
1663                                 race_StartCompleting();
1664                 }
1665                 return 0;
1666         }
1667 }
1668
1669 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1670 {
1671         ++checkrules_overtimesadded;
1672         //add one more overtime by simply extending the timelimit
1673         float tl;
1674         tl = autocvar_timelimit;
1675         tl += autocvar_timelimit_overtime;
1676         cvar_set("timelimit", ftos(tl));
1677         string minutesPlural;
1678         if (autocvar_timelimit_overtime == 1)
1679                 minutesPlural = " ^3minute";
1680         else
1681                 minutesPlural = " ^3minutes";
1682
1683         bcenterprint(
1684                 strcat(
1685                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1686                         ftos(autocvar_timelimit_overtime),
1687                         minutesPlural,
1688                         " to the game!"
1689                 )
1690         );
1691 }
1692
1693 float GetWinningCode(float fraglimitreached, float equality)
1694 {
1695         if(autocvar_g_campaign == 1)
1696                 if(fraglimitreached)
1697                         return WINNING_YES;
1698                 else
1699                         return WINNING_NO;
1700
1701         else
1702                 if(equality)
1703                         if(fraglimitreached)
1704                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1705                         else
1706                                 return WINNING_NEVER;
1707                 else
1708                         if(fraglimitreached)
1709                                 return WINNING_YES;
1710                         else
1711                                 return WINNING_NO;
1712 }
1713
1714 // set the .winning flag for exactly those players with a given field value
1715 void SetWinners(.float field, float value)
1716 {
1717         entity head;
1718         FOR_EACH_PLAYER(head)
1719                 head.winning = (head.field == value);
1720 }
1721
1722 // set the .winning flag for those players with a given field value
1723 void AddWinners(.float field, float value)
1724 {
1725         entity head;
1726         FOR_EACH_PLAYER(head)
1727                 if(head.field == value)
1728                         head.winning = 1;
1729 }
1730
1731 // clear the .winning flags
1732 void ClearWinners(void)
1733 {
1734         entity head;
1735         FOR_EACH_PLAYER(head)
1736                 head.winning = 0;
1737 }
1738
1739 // Onslaught winning condition:
1740 // game terminates if only one team has a working generator (or none)
1741 float WinningCondition_Onslaught()
1742 {
1743         entity head;
1744         float t1, t2, t3, t4;
1745
1746         WinningConditionHelper(); // set worldstatus
1747
1748         if(inWarmupStage)
1749                 return WINNING_NO;
1750
1751         // first check if the game has ended
1752         t1 = t2 = t3 = t4 = 0;
1753         head = find(world, classname, "onslaught_generator");
1754         while (head)
1755         {
1756                 if (head.health > 0)
1757                 {
1758                         if (head.team == COLOR_TEAM1) t1 = 1;
1759                         if (head.team == COLOR_TEAM2) t2 = 1;
1760                         if (head.team == COLOR_TEAM3) t3 = 1;
1761                         if (head.team == COLOR_TEAM4) t4 = 1;
1762                 }
1763                 head = find(head, classname, "onslaught_generator");
1764         }
1765         if (t1 + t2 + t3 + t4 < 2)
1766         {
1767                 // game over, only one team remains (or none)
1768                 ClearWinners();
1769                 if (t1) SetWinners(team, COLOR_TEAM1);
1770                 if (t2) SetWinners(team, COLOR_TEAM2);
1771                 if (t3) SetWinners(team, COLOR_TEAM3);
1772                 if (t4) SetWinners(team, COLOR_TEAM4);
1773                 dprint("Have a winner, ending game.\n");
1774                 return WINNING_YES;
1775         }
1776
1777         // Two or more teams remain
1778         return WINNING_NO;
1779 }
1780
1781 float LMS_NewPlayerLives()
1782 {
1783         float fl;
1784         fl = autocvar_fraglimit;
1785         if(fl == 0)
1786                 fl = 999;
1787
1788         // first player has left the game for dying too much? Nobody else can get in.
1789         if(lms_lowest_lives < 1)
1790                 return 0;
1791
1792         if(!autocvar_g_lms_join_anytime)
1793                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1794                         return 0;
1795
1796         return bound(1, lms_lowest_lives, fl);
1797 }
1798
1799 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1800 // they win. Otherwise the defending team wins once the timelimit passes.
1801 void assault_new_round();
1802 float WinningCondition_Assault()
1803 {
1804         float status;
1805
1806         WinningConditionHelper(); // set worldstatus
1807
1808         status = WINNING_NO;
1809         // as the timelimit has not yet passed just assume the defending team will win
1810         if(assault_attacker_team == COLOR_TEAM1)
1811         {
1812                 SetWinners(team, COLOR_TEAM2);
1813         }
1814         else
1815         {
1816                 SetWinners(team, COLOR_TEAM1);
1817         }
1818
1819         entity ent;
1820         ent = find(world, classname, "target_assault_roundend");
1821         if(ent)
1822         {
1823                 if(ent.winning) // round end has been triggered by attacking team
1824                 {
1825                         bprint("ASSAULT: round completed...\n");
1826                         SetWinners(team, assault_attacker_team);
1827
1828                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1829
1830                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1831                         {
1832                                 status = WINNING_YES;
1833                         }
1834                         else
1835                         {
1836                                 entity oldself;
1837                                 oldself = self;
1838                                 self = ent;
1839                                 assault_new_round();
1840                                 self = oldself;
1841                         }
1842                 }
1843         }
1844
1845         return status;
1846 }
1847
1848 // LMS winning condition: game terminates if and only if there's at most one
1849 // one player who's living lives. Top two scores being equal cancels the time
1850 // limit.
1851 float WinningCondition_LMS()
1852 {
1853         entity head, head2;
1854         float have_player;
1855         float have_players;
1856         float l;
1857
1858         have_player = FALSE;
1859         have_players = FALSE;
1860         l = LMS_NewPlayerLives();
1861
1862         head = find(world, classname, "player");
1863         if(head)
1864                 have_player = TRUE;
1865         head2 = find(head, classname, "player");
1866         if(head2)
1867                 have_players = TRUE;
1868
1869         if(have_player)
1870         {
1871                 // we have at least one player
1872                 if(have_players)
1873                 {
1874                         // two or more active players - continue with the game
1875                 }
1876                 else
1877                 {
1878                         // exactly one player?
1879
1880                         ClearWinners();
1881                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1882
1883                         if(l)
1884                         {
1885                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1886                                 return WINNING_NO;
1887                         }
1888                         else
1889                         {
1890                                 // a winner!
1891                                 // and assign him his first place
1892                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1893                                 return WINNING_YES;
1894                         }
1895                 }
1896         }
1897         else
1898         {
1899                 // nobody is playing at all...
1900                 if(l)
1901                 {
1902                         // wait for players...
1903                 }
1904                 else
1905                 {
1906                         // SNAFU (maybe a draw game?)
1907                         ClearWinners();
1908                         dprint("No players, ending game.\n");
1909                         return WINNING_YES;
1910                 }
1911         }
1912
1913         // When we get here, we have at least two players who are actually LIVING,
1914         // now check if the top two players have equal score.
1915         WinningConditionHelper();
1916
1917         ClearWinners();
1918         if(WinningConditionHelper_winner)
1919                 WinningConditionHelper_winner.winning = TRUE;
1920         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1921                 return WINNING_NEVER;
1922
1923         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1924         return WINNING_NO;
1925 }
1926
1927 void ShuffleMaplist()
1928 {
1929         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1930 }
1931
1932 float leaderfrags;
1933 float WinningCondition_Scores(float limit, float leadlimit)
1934 {
1935         float limitreached;
1936
1937         // TODO make everything use THIS winning condition (except LMS)
1938         WinningConditionHelper();
1939
1940         if(teamplay)
1941         {
1942                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1943                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1944                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1945                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1946         }
1947
1948         ClearWinners();
1949         if(WinningConditionHelper_winner)
1950                 WinningConditionHelper_winner.winning = 1;
1951         if(WinningConditionHelper_winnerteam >= 0)
1952                 SetWinners(team, WinningConditionHelper_winnerteam);
1953
1954         if(WinningConditionHelper_lowerisbetter)
1955         {
1956                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1957                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1958                 limit = -limit;
1959         }
1960
1961         if(WinningConditionHelper_zeroisworst)
1962                 leadlimit = 0; // not supported in this mode
1963
1964         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1965         // these modes always score in increments of 1, thus this makes sense
1966         {
1967                 if(leaderfrags != WinningConditionHelper_topscore)
1968                 {
1969                         leaderfrags = WinningConditionHelper_topscore;
1970
1971                         if (limit)
1972                         if (leaderfrags == limit - 1)
1973                                 Announce("1fragleft");
1974                         else if (leaderfrags == limit - 2)
1975                                 Announce("2fragsleft");
1976                         else if (leaderfrags == limit - 3)
1977                                 Announce("3fragsleft");
1978                 }
1979         }
1980
1981         limitreached = FALSE;
1982         if(limit)
1983                 if(WinningConditionHelper_topscore >= limit)
1984                         limitreached = TRUE;
1985         if(leadlimit)
1986         {
1987                 float leadlimitreached;
1988                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1989                 if(autocvar_leadlimit_and_fraglimit)
1990                         limitreached = (limitreached && leadlimitreached);
1991                 else
1992                         limitreached = (limitreached || leadlimitreached);
1993         }
1994
1995         return GetWinningCode(
1996                 WinningConditionHelper_topscore && limitreached,
1997                 WinningConditionHelper_equality
1998         );
1999 }
2000
2001 float WinningCondition_Race(float fraglimit)
2002 {
2003         float wc;
2004         entity p;
2005         float n, c;
2006
2007         n = 0;
2008         c = 0;
2009         FOR_EACH_PLAYER(p)
2010         {
2011                 ++n;
2012                 if(p.race_completed)
2013                         ++c;
2014         }
2015         if(n && (n == c))
2016                 return WINNING_YES;
2017         wc = WinningCondition_Scores(fraglimit, 0);
2018
2019         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2020         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2021         // do NOT support equality when the laps are all raced!
2022                 return WINNING_STARTSUDDENDEATHOVERTIME;
2023         else
2024                 return WINNING_NEVER;
2025         return wc;
2026 }
2027
2028 float WinningCondition_QualifyingThenRace(float limit)
2029 {
2030         float wc;
2031         wc = WinningCondition_Scores(limit, 0);
2032
2033         // NEVER initiate overtime
2034         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2035         {
2036                 return WINNING_YES;
2037         }
2038
2039         return wc;
2040 }
2041
2042 float WinningCondition_RanOutOfSpawns()
2043 {
2044         entity head;
2045
2046         if(have_team_spawns <= 0)
2047                 return WINNING_NO;
2048
2049         if(autocvar_g_spawn_useallspawns <= 0)
2050                 return WINNING_NO;
2051
2052         if(!some_spawn_has_been_used)
2053                 return WINNING_NO;
2054
2055         team1_score = team2_score = team3_score = team4_score = 0;
2056
2057         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2058         {
2059                 if(head.team == COLOR_TEAM1)
2060                         team1_score = 1;
2061                 else if(head.team == COLOR_TEAM2)
2062                         team2_score = 1;
2063                 else if(head.team == COLOR_TEAM3)
2064                         team3_score = 1;
2065                 else if(head.team == COLOR_TEAM4)
2066                         team4_score = 1;
2067         }
2068
2069         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2070         {
2071                 if(head.team == COLOR_TEAM1)
2072                         team1_score = 1;
2073                 else if(head.team == COLOR_TEAM2)
2074                         team2_score = 1;
2075                 else if(head.team == COLOR_TEAM3)
2076                         team3_score = 1;
2077                 else if(head.team == COLOR_TEAM4)
2078                         team4_score = 1;
2079         }
2080
2081         ClearWinners();
2082         if(team1_score + team2_score + team3_score + team4_score == 0)
2083         {
2084                 checkrules_equality = TRUE;
2085                 return WINNING_YES;
2086         }
2087         else if(team1_score + team2_score + team3_score + team4_score == 1)
2088         {
2089                 float t, i;
2090                 if(team1_score)
2091                         t = COLOR_TEAM1;
2092                 else if(team2_score)
2093                         t = COLOR_TEAM2;
2094                 else if(team3_score)
2095                         t = COLOR_TEAM3;
2096                 else // if(team4_score)
2097                         t = COLOR_TEAM4;
2098                 CheckAllowedTeams(world);
2099                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2100                 {
2101                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2102                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2103                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2104                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2105                 }
2106
2107                 AddWinners(team, t);
2108                 return WINNING_YES;
2109         }
2110         else
2111                 return WINNING_NO;
2112 }
2113
2114 /*
2115 ============
2116 CheckRules_World
2117
2118 Exit deathmatch games upon conditions
2119 ============
2120 */
2121 void ReadyRestart();
2122 void CheckRules_World()
2123 {
2124         float timelimit;
2125         float fraglimit;
2126         float leadlimit;
2127
2128         VoteThink();
2129         MapVote_Think();
2130
2131         SetDefaultAlpha();
2132
2133         /*
2134         MapVote_Think should now do that part
2135         if (intermission_running)
2136                 if (time >= intermission_exittime + 60)
2137                 {
2138                         if(!DoNextMapOverride())
2139                                 GotoNextMap();
2140                         return;
2141                 }
2142         */
2143
2144         if (gameover)   // someone else quit the game already
2145         {
2146                 if(player_count == 0) // Nobody there? Then let's go to the next map
2147                         MapVote_Start();
2148                         // this will actually check the player count in the next frame
2149                         // again, but this shouldn't hurt
2150                 return;
2151         }
2152
2153         timelimit = autocvar_timelimit * 60;
2154         fraglimit = autocvar_fraglimit;
2155         leadlimit = autocvar_leadlimit;
2156
2157         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2158         {
2159                 if(timelimit > 0)
2160                         timelimit = 0; // timelimit is not made for warmup
2161                 if(fraglimit > 0)
2162                         fraglimit = 0; // no fraglimit for now
2163                 leadlimit = 0; // no leadlimit for now
2164         }
2165
2166         if(timelimit > 0)
2167         {
2168                 timelimit += game_starttime;
2169         }
2170         else if (timelimit < 0)
2171         {
2172                 // endmatch
2173                 NextLevel();
2174                 return;
2175         }
2176
2177         if(g_onslaught)
2178                 timelimit = 0; // ONS has its own overtime rule
2179
2180         float wantovertime;
2181         wantovertime = 0;
2182
2183         if(checkrules_suddendeathend)
2184         {
2185                 if(!checkrules_suddendeathwarning)
2186                 {
2187                         checkrules_suddendeathwarning = TRUE;
2188                         if(g_race && !g_race_qualifying)
2189                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2190                         else
2191                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2192                 }
2193         }
2194         else
2195         {
2196                 if (timelimit && time >= timelimit)
2197                 {
2198                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2199                         {
2200                                 float totalplayers;
2201                                 float playerswithlaps;
2202                                 float readyplayers;
2203                                 entity head;
2204                                 totalplayers = playerswithlaps = readyplayers = 0;
2205                                 FOR_EACH_PLAYER(head)
2206                                 {
2207                                         ++totalplayers;
2208                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2209                                                 ++playerswithlaps;
2210                                         if(head.ready)
2211                                                 ++readyplayers;
2212                                 }
2213
2214                                 // at least 2 of the players have completed a lap: start the RACE
2215                                 // otherwise, the players should end the qualifying on their own
2216                                 if(readyplayers || playerswithlaps >= 2)
2217                                 {
2218                                         checkrules_suddendeathend = 0;
2219                                         ReadyRestart(); // go to race
2220                                         return;
2221                                 }
2222                                 else
2223                                         wantovertime |= InitiateSuddenDeath();
2224                         }
2225                         else
2226                                 wantovertime |= InitiateSuddenDeath();
2227                 }
2228         }
2229
2230         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2231         {
2232                 NextLevel();
2233                 return;
2234         }
2235
2236         float checkrules_status;
2237         checkrules_status = WinningCondition_RanOutOfSpawns();
2238         if(checkrules_status == WINNING_YES)
2239         {
2240                 bprint("Hey! Someone ran out of spawns!\n");
2241         }
2242         else if(g_race && !g_race_qualifying && timelimit >= 0)
2243         {
2244                 checkrules_status = WinningCondition_Race(fraglimit);
2245                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2246         }
2247         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2248         {
2249                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2250                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2251         }
2252         else if(g_assault)
2253         {
2254                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2255         }
2256         else if(g_lms)
2257         {
2258                 checkrules_status = WinningCondition_LMS();
2259         }
2260         else if (g_onslaught)
2261         {
2262                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2263         }
2264         else
2265         {
2266                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2267                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2268         }
2269
2270         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2271         {
2272                 checkrules_status = WINNING_NEVER;
2273                 checkrules_overtimesadded = -1;
2274                 wantovertime |= InitiateSuddenDeath();
2275         }
2276
2277         if(checkrules_status == WINNING_NEVER)
2278                 // equality cases! Nobody wins if the overtime ends in a draw.
2279                 ClearWinners();
2280
2281         if(wantovertime)
2282         {
2283                 if(checkrules_status == WINNING_NEVER)
2284                         InitiateOvertime();
2285                 else
2286                         checkrules_status = WINNING_YES;
2287         }
2288
2289         if(checkrules_suddendeathend)
2290                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2291                         checkrules_status = WINNING_YES;
2292
2293         if(checkrules_status == WINNING_YES)
2294         {
2295                 //print("WINNING\n");
2296                 NextLevel();
2297         }
2298 }
2299
2300 float mapvote_nextthink;
2301 float mapvote_initialized;
2302 float mapvote_keeptwotime;
2303 float mapvote_timeout;
2304 string mapvote_message;
2305 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2306 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2307 float mapvote_screenshot_dirs_count;
2308
2309 float mapvote_count;
2310 float mapvote_count_real;
2311 string mapvote_maps[MAPVOTE_COUNT];
2312 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2313 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2314 float mapvote_maps_suggested[MAPVOTE_COUNT];
2315 string mapvote_suggestions[MAPVOTE_COUNT];
2316 float mapvote_suggestion_ptr;
2317 float mapvote_voters;
2318 float mapvote_selections[MAPVOTE_COUNT];
2319 float mapvote_run;
2320 float mapvote_detail;
2321 float mapvote_abstain;
2322 .float mapvote;
2323
2324 void MapVote_ClearAllVotes()
2325 {
2326         FOR_EACH_CLIENT(other)
2327                 other.mapvote = 0;
2328 }
2329
2330 string MapVote_Suggest(string m)
2331 {
2332         float i;
2333         if(m == "")
2334                 return "That's not how to use this command.";
2335         if(!autocvar_g_maplist_votable_suggestions)
2336                 return "Suggestions are not accepted on this server.";
2337         if(mapvote_initialized)
2338                 return "Can't suggest - voting is already in progress!";
2339         m = MapInfo_FixName(m);
2340         if(!m)
2341                 return "The map you suggested is not available on this server.";
2342         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2343                 if(Map_IsRecent(m))
2344                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2345
2346         if(!MapInfo_CheckMap(m))
2347                 return "The map you suggested does not support the current game mode.";
2348         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2349                 if(mapvote_suggestions[i] == m)
2350                         return "This map was already suggested.";
2351         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2352         {
2353                 i = floor(random() * mapvote_suggestion_ptr);
2354         }
2355         else
2356         {
2357                 i = mapvote_suggestion_ptr;
2358                 mapvote_suggestion_ptr += 1;
2359         }
2360         if(mapvote_suggestions[i] != "")
2361                 strunzone(mapvote_suggestions[i]);
2362         mapvote_suggestions[i] = strzone(m);
2363         if(autocvar_sv_eventlog)
2364                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2365         return strcat("Suggestion of ", m, " accepted.");
2366 }
2367
2368 void MapVote_AddVotable(string nextMap, float isSuggestion)
2369 {
2370         float j, i, o;
2371         string pakfile, mapfile;
2372
2373         if(nextMap == "")
2374                 return;
2375         for(j = 0; j < mapvote_count; ++j)
2376                 if(mapvote_maps[j] == nextMap)
2377                         return;
2378         // suggestions might be no longer valid/allowed after gametype switch!
2379         if(isSuggestion)
2380                 if(!MapInfo_CheckMap(nextMap))
2381                         return;
2382         mapvote_maps[mapvote_count] = strzone(nextMap);
2383         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2384
2385         pakfile = string_null;
2386         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2387         {
2388                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2389                 pakfile = whichpack(strcat(mapfile, ".tga"));
2390                 if(pakfile == "")
2391                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2392                 if(pakfile == "")
2393                         pakfile = whichpack(strcat(mapfile, ".png"));
2394                 if(pakfile != "")
2395                         break;
2396         }
2397         if(i >= mapvote_screenshot_dirs_count)
2398                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2399         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2400                 pakfile = substring(pakfile, o, -1);
2401
2402         mapvote_maps_screenshot_dir[mapvote_count] = i;
2403         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2404
2405         mapvote_count += 1;
2406 }
2407
2408 void MapVote_Spawn();
2409 void MapVote_Init()
2410 {
2411         float i;
2412         float nmax, smax;
2413
2414         MapVote_ClearAllVotes();
2415
2416         mapvote_count = 0;
2417         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2418         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2419
2420         if(mapvote_abstain)
2421                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2422         else
2423                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2424         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2425
2426         // we need this for AddVotable, as that cycles through the screenshot dirs
2427         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2428         if(mapvote_screenshot_dirs_count == 0)
2429                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2430         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2431         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2432                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2433
2434         if(mapvote_suggestion_ptr)
2435                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2436                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2437
2438         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2439                 MapVote_AddVotable(GetNextMap(), FALSE);
2440
2441         if(mapvote_count == 0)
2442         {
2443                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2444                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2445                 if(autocvar_g_maplist_shuffle)
2446                         ShuffleMaplist();
2447                 localcmd("\nmenu_cmd sync\n");
2448                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2449                         MapVote_AddVotable(GetNextMap(), FALSE);
2450         }
2451
2452         mapvote_count_real = mapvote_count;
2453         if(mapvote_abstain)
2454                 MapVote_AddVotable("don't care", 0);
2455
2456         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2457
2458         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2459         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2460         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2461                 mapvote_keeptwotime = 0;
2462         mapvote_message = "Choose a map and press its key!";
2463
2464         MapVote_Spawn();
2465 }
2466
2467 void MapVote_SendPicture(float id)
2468 {
2469         msg_entity = self;
2470         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2471         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2472         WriteByte(MSG_ONE, id);
2473         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2474 }
2475
2476 float MapVote_GetMapMask()
2477 {
2478         float mask, i, power;
2479         mask = 0;
2480         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2481                 if(mapvote_maps[i] != "")
2482                         mask |= power;
2483         return mask;
2484 }
2485
2486 entity mapvote_ent;
2487 float MapVote_SendEntity(entity to, float sf)
2488 {
2489         float i;
2490
2491         if(sf & 1)
2492                 sf &~= 2; // if we send 1, we don't need to also send 2
2493
2494         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2495         WriteByte(MSG_ENTITY, sf);
2496
2497         if(sf & 1)
2498         {
2499                 // flag 1 == initialization
2500                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2501                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2502                 WriteString(MSG_ENTITY, "");
2503                 WriteByte(MSG_ENTITY, mapvote_count);
2504                 WriteByte(MSG_ENTITY, mapvote_abstain);
2505                 WriteByte(MSG_ENTITY, mapvote_detail);
2506                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2507                 if(mapvote_count <= 8)
2508                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2509                 else
2510                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2511                 for(i = 0; i < mapvote_count; ++i)
2512                         if(mapvote_maps[i] != "")
2513                         {
2514                                 if(mapvote_abstain && i == mapvote_count - 1)
2515                                 {
2516                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2517                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2518                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2519                                 }
2520                                 else
2521                                 {
2522                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2523                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2524                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2525                                 }
2526                         }
2527         }
2528
2529         if(sf & 2)
2530         {
2531                 // flag 2 == update of mask
2532                 if(mapvote_count <= 8)
2533                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2534                 else
2535                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2536         }
2537
2538         if(sf & 4)
2539         {
2540                 if(mapvote_detail)
2541                         for(i = 0; i < mapvote_count; ++i)
2542                                 if(mapvote_maps[i] != "")
2543                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2544
2545                 WriteByte(MSG_ENTITY, to.mapvote);
2546         }
2547
2548         return TRUE;
2549 }
2550
2551 void MapVote_Spawn()
2552 {
2553         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2554 }
2555
2556 void MapVote_TouchMask()
2557 {
2558         mapvote_ent.SendFlags |= 2;
2559 }
2560
2561 void MapVote_TouchVotes(entity voter)
2562 {
2563         mapvote_ent.SendFlags |= 4;
2564 }
2565
2566 float MapVote_Finished(float mappos)
2567 {
2568         string result;
2569         float i;
2570         float didntvote;
2571
2572         if(autocvar_sv_eventlog)
2573         {
2574                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2575                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2576                 didntvote = mapvote_voters;
2577                 for(i = 0; i < mapvote_count; ++i)
2578                         if(mapvote_maps[i] != "")
2579                         {
2580                                 didntvote -= mapvote_selections[i];
2581                                 if(i != mappos)
2582                                 {
2583                                         result = strcat(result, ":", mapvote_maps[i]);
2584                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2585                                 }
2586                         }
2587                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2588
2589                 GameLogEcho(result);
2590                 if(mapvote_maps_suggested[mappos])
2591                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2592         }
2593
2594         FOR_EACH_REALCLIENT(other)
2595                 FixClientCvars(other);
2596
2597         Map_Goto_SetStr(mapvote_maps[mappos]);
2598         Map_Goto(0);
2599         alreadychangedlevel = TRUE;
2600         return TRUE;
2601 }
2602 void MapVote_CheckRules_1()
2603 {
2604         float i;
2605
2606         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2607         {
2608                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2609                 mapvote_selections[i] = 0;
2610         }
2611
2612         mapvote_voters = 0;
2613         FOR_EACH_REALCLIENT(other)
2614         {
2615                 ++mapvote_voters;
2616                 if(other.mapvote)
2617                 {
2618                         i = other.mapvote - 1;
2619                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2620                         mapvote_selections[i] = mapvote_selections[i] + 1;
2621                 }
2622         }
2623 }
2624
2625 float MapVote_CheckRules_2()
2626 {
2627         float i;
2628         float firstPlace, secondPlace;
2629         float firstPlaceVotes, secondPlaceVotes;
2630         float mapvote_voters_real;
2631         string result;
2632
2633         if(mapvote_count_real == 1)
2634                 return MapVote_Finished(0);
2635
2636         mapvote_voters_real = mapvote_voters;
2637         if(mapvote_abstain)
2638                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2639
2640         RandomSelection_Init();
2641         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2642                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2643         firstPlace = RandomSelection_chosen_float;
2644         firstPlaceVotes = RandomSelection_best_priority;
2645         //dprint("First place: ", ftos(firstPlace), "\n");
2646         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2647
2648         RandomSelection_Init();
2649         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2650                 if(i != firstPlace)
2651                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2652         secondPlace = RandomSelection_chosen_float;
2653         secondPlaceVotes = RandomSelection_best_priority;
2654         //dprint("Second place: ", ftos(secondPlace), "\n");
2655         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2656
2657         if(firstPlace == -1)
2658                 error("No first place in map vote... WTF?");
2659
2660         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2661                 return MapVote_Finished(firstPlace);
2662
2663         if(mapvote_keeptwotime)
2664                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2665                 {
2666                         float didntvote;
2667                         MapVote_TouchMask();
2668                         mapvote_message = "Now decide between the TOP TWO!";
2669                         mapvote_keeptwotime = 0;
2670                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2671                         result = strcat(result, ":", ftos(firstPlaceVotes));
2672                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2673                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2674                         didntvote = mapvote_voters;
2675                         for(i = 0; i < mapvote_count; ++i)
2676                                 if(mapvote_maps[i] != "")
2677                                 {
2678                                         didntvote -= mapvote_selections[i];
2679                                         if(i != firstPlace)
2680                                                 if(i != secondPlace)
2681                                                 {
2682                                                         result = strcat(result, ":", mapvote_maps[i]);
2683                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2684                                                         if(i < mapvote_count_real)
2685                                                         {
2686                                                                 strunzone(mapvote_maps[i]);
2687                                                                 mapvote_maps[i] = "";
2688                                                                 strunzone(mapvote_maps_pakfile[i]);
2689                                                                 mapvote_maps_pakfile[i] = "";
2690                                                         }
2691                                                 }
2692                                 }
2693                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2694                         if(autocvar_sv_eventlog)
2695                                 GameLogEcho(result);
2696                 }
2697
2698         return FALSE;
2699 }
2700 void MapVote_Tick()
2701 {
2702         float keeptwo;
2703         float totalvotes;
2704
2705         keeptwo = mapvote_keeptwotime;
2706         MapVote_CheckRules_1(); // count
2707         if(MapVote_CheckRules_2()) // decide
2708                 return;
2709
2710         totalvotes = 0;
2711         FOR_EACH_REALCLIENT(other)
2712         {
2713                 // hide scoreboard again
2714                 if(other.health != 2342)
2715                 {
2716                         other.health = 2342;
2717                         other.impulse = 0;
2718                         if(clienttype(other) == CLIENTTYPE_REAL)
2719                         {
2720                                 msg_entity = other;
2721                                 WriteByte(MSG_ONE, SVC_FINALE);
2722                                 WriteString(MSG_ONE, "");
2723                         }
2724                 }
2725
2726                 // clear possibly invalid votes
2727                 if(mapvote_maps[other.mapvote - 1] == "")
2728                         other.mapvote = 0;
2729                 // use impulses as new vote
2730                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2731                         if(mapvote_maps[other.impulse - 1] != "")
2732                         {
2733                                 other.mapvote = other.impulse;
2734                                 MapVote_TouchVotes(other);
2735                         }
2736                 other.impulse = 0;
2737
2738                 if(other.mapvote)
2739                         ++totalvotes;
2740         }
2741
2742         MapVote_CheckRules_1(); // just count
2743 }
2744 void MapVote_Start()
2745 {
2746         if(mapvote_run)
2747                 return;
2748
2749         // wait for stats to be sent first
2750         if(!playerstats_waitforme)
2751                 return;
2752
2753         MapInfo_Enumerate();
2754         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2755                 mapvote_run = TRUE;
2756 }
2757 void MapVote_Think()
2758 {
2759         if(!mapvote_run)
2760                 return;
2761
2762         if(alreadychangedlevel)
2763                 return;
2764
2765         if(time < mapvote_nextthink)
2766                 return;
2767         //dprint("tick\n");
2768
2769         mapvote_nextthink = time + 0.5;
2770
2771         if(!mapvote_initialized)
2772         {
2773                 if(autocvar_rescan_pending == 1)
2774                 {
2775                         cvar_set("rescan_pending", "2");
2776                         localcmd("fs_rescan\nrescan_pending 3\n");
2777                         return;
2778                 }
2779                 else if(autocvar_rescan_pending == 2)
2780                 {
2781                         return;
2782                 }
2783                 else if(autocvar_rescan_pending == 3)
2784                 {
2785                         // now build missing mapinfo files
2786                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2787                                 return;
2788
2789                         // we're done, start the timer
2790                         cvar_set("rescan_pending", "0");
2791                 }
2792
2793                 mapvote_initialized = TRUE;
2794                 if(DoNextMapOverride(0))
2795                         return;
2796                 if(!autocvar_g_maplist_votable || player_count <= 0)
2797                 {
2798                         GotoNextMap(0);
2799                         return;
2800                 }
2801                 MapVote_Init();
2802         }
2803
2804         MapVote_Tick();
2805 }
2806
2807 string GotoMap(string m)
2808 {
2809         if(!MapInfo_CheckMap(m))
2810                 return "The map you chose is not available on this server.";
2811         cvar_set("nextmap", m);
2812         cvar_set("timelimit", "-1");
2813         if(mapvote_initialized || alreadychangedlevel)
2814         {
2815                 if(DoNextMapOverride(0))
2816                         return "Map switch initiated.";
2817                 else
2818                         return "Hm... no. For some reason I like THIS map more.";
2819         }
2820         else
2821                 return "Map switch will happen after scoreboard.";
2822 }
2823
2824
2825 void EndFrame()
2826 {
2827         float altime;
2828         FOR_EACH_REALCLIENT(self)
2829         {
2830                 if(self.classname == "spectator")
2831                 {
2832                         if(self.enemy.typehitsound)
2833                                 self.typehit_time = time;
2834                         else if(self.enemy.hitsound)
2835                                 self.hit_time = time;
2836                 }
2837                 else
2838                 {
2839                         if(self.typehitsound)
2840                                 self.typehit_time = time;
2841                         else if(self.hitsound)
2842                                 self.hit_time = time;
2843                 }
2844         }
2845         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2846         // add 1 frametime because after this, engine SV_Physics
2847         // increases time by a frametime and then networks the frame
2848         // add another frametime because client shows everything with
2849         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2850         // needed!
2851         FOR_EACH_CLIENT(self)
2852         {
2853                 self.hitsound = FALSE;
2854                 self.typehitsound = FALSE;
2855                 antilag_record(self, altime);
2856         }
2857 }
2858
2859
2860 /*
2861  * RedirectionThink:
2862  * returns TRUE if redirecting
2863  */
2864 float redirection_timeout;
2865 float redirection_nextthink;
2866 float RedirectionThink()
2867 {
2868         float clients_found;
2869
2870         if(redirection_target == "")
2871                 return FALSE;
2872
2873         if(!redirection_timeout)
2874         {
2875                 cvar_set("sv_public", "-2");
2876                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2877                 if(redirection_target == "self")
2878                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2879                 else
2880                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2881         }
2882
2883         if(time < redirection_nextthink)
2884                 return TRUE;
2885
2886         redirection_nextthink = time + 1;
2887
2888         clients_found = 0;
2889         FOR_EACH_REALCLIENT(self)
2890         {
2891                 // TODO add timer
2892                 print("Redirecting: sending connect command to ", self.netname, "\n");
2893                 if(redirection_target == "self")
2894                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2895                 else
2896                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2897                 ++clients_found;
2898         }
2899
2900         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2901
2902         if(time > redirection_timeout || clients_found == 0)
2903                 localcmd("\nwait; wait; wait; quit\n");
2904
2905         return TRUE;
2906 }
2907
2908 void TargetMusic_RestoreGame();
2909 void RestoreGame()
2910 {
2911         // Loaded from a save game
2912         // some things then break, so let's work around them...
2913
2914         // Progs DB (capture records)
2915         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2916
2917         // Mapinfo
2918         MapInfo_Shutdown();
2919         MapInfo_Enumerate();
2920         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2921         WeaponStats_Init();
2922
2923         TargetMusic_RestoreGame();
2924 }
2925
2926 void Shutdown()
2927 {
2928         entity e;
2929
2930         gameover = 2;
2931
2932         if(world_initialized > 0)
2933         {
2934                 world_initialized = 0;
2935                 print("Saving persistent data...\n");
2936                 Ban_SaveBans();
2937
2938                 PlayerStats_EndMatch(0);
2939                 FOR_EACH_CLIENT(e)
2940                         PlayerStats_AddGlobalInfo(e);
2941                 PlayerStats_Shutdown();
2942
2943                 if(!cheatcount_total)
2944                 {
2945                         if(autocvar_sv_db_saveasdump)
2946                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2947                         else
2948                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2949                 }
2950                 if(autocvar_developer)
2951                 {
2952                         if(autocvar_sv_db_saveasdump)
2953                                 db_dump(TemporaryDB, "server-temp.db");
2954                         else
2955                                 db_save(TemporaryDB, "server-temp.db");
2956                 }
2957                 CheatShutdown(); // must be after cheatcount check
2958                 db_close(ServerProgsDB);
2959                 db_close(TemporaryDB);
2960                 print("done!\n");
2961                 // tell the bot system the game is ending now
2962                 bot_endgame();
2963
2964                 WeaponStats_Shutdown();
2965                 MapInfo_Shutdown();
2966         }
2967         else if(world_initialized == 0)
2968         {
2969                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2970         }
2971 }