3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
42 const float LATENCY_THINKRATE = 10;
47 void PingPLReport_Think(entity this)
52 delta = 3 / maxclients;
53 if(delta < sys_frametime)
55 this.nextthink = time + delta;
57 e = edict_num(this.cnt + 1);
58 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
60 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61 WriteByte(MSG_BROADCAST, this.cnt);
62 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
66 // record latency times for clients throughout the match so we can report it to playerstats
67 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
69 CS(e).latency_sum += CS(e).ping;
70 CS(e).latency_cnt += 1;
71 CS(e).latency_time = time;
72 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
77 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78 WriteByte(MSG_BROADCAST, this.cnt);
79 WriteShort(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
81 WriteByte(MSG_BROADCAST, 0);
83 this.cnt = (this.cnt + 1) % maxclients;
85 void PingPLReport_Spawn()
87 pingplreport = new_pure(pingplreport);
88 setthink(pingplreport, PingPLReport_Think);
89 pingplreport.nextthink = time;
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
107 void GotoFirstMap(entity this)
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 this.nextthink = time;
136 this.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
147 strfree(cvar_changes);
148 strfree(cvar_purechanges);
149 cvar_purechanges_count = 0;
152 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158 for(i = 0; i < n; ++i)
160 k = bufstr_get(h, i);
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
166 // general excludes and namespaces for server admin used cvars
167 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
171 BADPREFIX("cvar_check_");
173 BADCVAR("g_configversion");
174 BADCVAR("halflifebsp");
175 BADCVAR("sv_mapformat_is_quake2");
176 BADCVAR("sv_mapformat_is_quake3");
177 BADPREFIX("sv_world");
183 BADPREFIX("scoreboard_");
184 BADPREFIX("g_campaign");
185 BADPREFIX("g_waypointsprite_");
191 BADPREFIX("net_slist_");
197 BADPREFIX("sensitivity");
198 BADPREFIX("userbind");
201 BADPREFIX("crosshair");
202 BADCVAR("mod_q3bsp_lightmapmergepower");
203 BADCVAR("mod_q3bsp_nolightmaps");
205 BADCVAR("mastervolume");
207 BADCVAR("bgmvolume");
208 BADCVAR("in_pitch_min");
209 BADCVAR("in_pitch_max");
212 BADCVAR("developer");
213 BADCVAR("log_dest_udp");
214 BADCVAR("net_address");
215 BADCVAR("net_address_ipv6");
217 BADCVAR("savedgamecfg");
218 BADCVAR("serverconfig");
219 BADCVAR("sv_autoscreenshot");
220 BADCVAR("sv_heartbeatperiod");
221 BADCVAR("sv_vote_master_password");
222 BADCVAR("sys_colortranslation");
223 BADCVAR("sys_specialcharactertranslation");
224 BADCVAR("timeformat");
225 BADCVAR("timestamps");
226 BADCVAR("g_require_stats");
227 BADPREFIX("developer_");
229 BADPREFIX("g_banned_list");
230 BADPREFIX("g_require_stats_");
231 BADPREFIX("g_chat_flood_");
232 BADPREFIX("g_ghost_items");
233 BADPREFIX("g_playerstats_");
234 BADPREFIX("g_voice_flood_");
235 BADPREFIX("log_file");
238 BADPREFIX("sv_allowdownloads");
239 BADPREFIX("sv_autodemo");
240 BADPREFIX("sv_curl_");
241 BADPREFIX("sv_eventlog");
242 BADPREFIX("sv_logscores_");
243 BADPREFIX("sv_master");
244 BADPREFIX("sv_weaponstats_");
245 BADPREFIX("sv_waypointsprite_");
246 BADCVAR("rescan_pending");
248 // these can contain player IDs, so better hide
249 BADPREFIX("g_forced_team_");
250 BADCVAR("sv_muteban_list");
251 BADCVAR("sv_voteban_list");
252 BADCVAR("sv_allow_customplayermodels_idlist");
253 BADCVAR("sv_allow_customplayermodels_speciallist");
256 BADCVAR("fraglimit");
258 BADCVAR("g_assault");
260 BADCVAR("g_ca_teams");
261 BADCVAR("g_conquest");
266 BADCVAR("g_domination");
267 BADCVAR("g_domination_default_teams");
269 BADCVAR("g_freezetag");
270 BADCVAR("g_freezetag_teams");
271 BADCVAR("g_invasion_teams");
272 BADCVAR("g_invasion_type");
273 BADCVAR("g_jailbreak");
274 BADCVAR("g_jailbreak_teams");
275 BADCVAR("g_keepaway");
276 BADCVAR("g_keyhunt");
277 BADCVAR("g_keyhunt_teams");
279 BADCVAR("g_nexball");
280 BADCVAR("g_onslaught");
282 BADCVAR("g_race_laps_limit");
283 BADCVAR("g_race_qualifying_timelimit");
284 BADCVAR("g_race_qualifying_timelimit_override");
285 BADCVAR("g_runematch");
288 BADCVAR("g_tdm_teams");
290 BADCVAR("leadlimit");
293 BADCVAR("timelimit");
294 BADCVAR("g_mapinfo_ignore_warnings");
298 BADCVAR("g_maplist");
299 BADCVAR("g_maplist_mostrecent");
303 d = cvar_defstring(k);
309 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
310 if(strlen(cvar_changes) > 16384)
312 cvar_changes = "// too many settings have been changed to show them here\n";
317 // now check if the changes are actually gameplay relevant
319 // does nothing gameplay relevant
320 BADCVAR("captureleadlimit_override");
321 BADCVAR("condump_stripcolors");
322 BADCVAR("gameversion");
323 BADCVAR("g_allow_oldvortexbeam");
324 BADCVAR("g_balance_kill_delay");
325 BADCVAR("g_buffs_pickup_anyway");
326 BADCVAR("g_buffs_randomize");
327 BADCVAR("g_campcheck_distance");
328 BADCVAR("g_ca_point_leadlimit");
329 BADCVAR("g_ca_point_limit");
330 BADCVAR("g_ctf_captimerecord_always");
331 BADCVAR("g_ctf_flag_glowtrails");
332 BADCVAR("g_ctf_flag_pickup_verbosename");
333 BADCVAR("g_domination_point_leadlimit");
334 BADCVAR("g_forced_respawn");
335 BADCVAR("g_freezetag_point_leadlimit");
336 BADCVAR("g_freezetag_point_limit");
338 BADCVAR("g_invasion_point_limit");
339 BADCVAR("g_jump_grunt");
340 BADCVAR("g_keyhunt_point_leadlimit");
341 BADCVAR("g_nexball_goalleadlimit");
342 BADCVAR("g_new_toys_use_pickupsound");
343 BADCVAR("g_physics_predictall");
344 BADCVAR("g_piggyback");
345 BADCVAR("g_playerclip_collisions");
346 BADCVAR("g_tdm_point_leadlimit");
347 BADCVAR("g_tdm_point_limit");
348 BADCVAR("leadlimit_and_fraglimit");
349 BADCVAR("leadlimit_override");
351 BADCVAR("sv_checkforpacketsduringsleep");
352 BADCVAR("sv_damagetext");
353 BADCVAR("sv_db_saveasdump");
354 BADCVAR("sv_intermission_cdtrack");
355 BADCVAR("sv_minigames");
356 BADCVAR("sv_namechangetimer");
357 BADCVAR("sv_precacheplayermodels");
358 BADCVAR("sv_stepheight");
359 BADCVAR("sv_timeout");
360 BADCVAR("sv_weapons_modeloverride");
361 BADCVAR("w_prop_interval");
362 BADPREFIX("crypto_");
363 BADPREFIX("gameversion_");
364 BADPREFIX("g_chat_");
365 BADPREFIX("g_ctf_captimerecord_");
366 BADPREFIX("g_hats_");
367 BADPREFIX("g_maplist_");
369 BADPREFIX("g_respawn_");
371 BADPREFIX("notification_");
374 BADPREFIX("sv_allow_");
375 BADPREFIX("sv_cullentities_");
376 BADPREFIX("sv_maxidle_");
377 BADPREFIX("sv_minigames_");
378 BADPREFIX("sv_radio_");
379 BADPREFIX("sv_timeout_");
380 BADPREFIX("sv_vote_");
381 BADPREFIX("timelimit_");
383 // allowed changes to server admins (please sync this to server.cfg)
387 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
389 // yes, this does contain some redundant stuff, don't really care
390 BADCVAR("bot_config_file");
391 BADCVAR("bot_number");
392 BADCVAR("bot_prefix");
393 BADCVAR("bot_suffix");
394 BADCVAR("capturelimit_override");
395 BADCVAR("fraglimit_override");
397 BADCVAR("g_antilag");
398 BADCVAR("g_balance_teams");
399 BADCVAR("g_balance_teams_prevent_imbalance");
400 BADCVAR("g_balance_teams_scorefactor");
401 BADCVAR("g_ban_sync_trusted_servers");
402 BADCVAR("g_ban_sync_uri");
404 BADCVAR("g_ca_teams_override");
405 BADCVAR("g_ctf_ignore_frags");
406 BADCVAR("g_ctf_leaderboard");
407 BADCVAR("g_domination_point_limit");
408 BADCVAR("g_domination_teams_override");
409 BADCVAR("g_freezetag_teams_override");
410 BADCVAR("g_friendlyfire");
411 BADCVAR("g_fullbrightitems");
412 BADCVAR("g_fullbrightplayers");
413 BADCVAR("g_keyhunt_point_limit");
414 BADCVAR("g_keyhunt_teams_override");
415 BADCVAR("g_lms_lives_override");
416 BADCVAR("g_maplist");
417 BADCVAR("g_maxplayers");
418 BADCVAR("g_mirrordamage");
419 BADCVAR("g_nexball_goallimit");
420 BADCVAR("g_norecoil");
421 BADCVAR("g_physics_clientselect");
423 BADCVAR("g_powerups");
424 BADCVAR("g_spawnshieldtime");
425 BADCVAR("g_start_delay");
426 BADCVAR("g_superspectate");
427 BADCVAR("g_tdm_teams_override");
429 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
432 BADCVAR("maxplayers");
433 BADCVAR("minplayers");
434 BADCVAR("minplayers_per_team");
435 BADCVAR("net_address");
437 BADCVAR("rcon_password");
438 BADCVAR("rcon_restricted_commands");
439 BADCVAR("rcon_restricted_password");
441 BADCVAR("sv_adminnick");
442 BADCVAR("sv_autoscreenshot");
443 BADCVAR("sv_autotaunt");
444 BADCVAR("sv_curl_defaulturl");
445 BADCVAR("sv_defaultcharacter");
446 BADCVAR("sv_defaultcharacterskin");
447 BADCVAR("sv_defaultplayercolors");
448 BADCVAR("sv_defaultplayermodel");
449 BADCVAR("sv_defaultplayerskin");
450 BADCVAR("sv_maxidle");
451 BADCVAR("sv_maxrate");
453 BADCVAR("sv_public");
454 BADCVAR("sv_ready_restart");
455 BADCVAR("sv_status_privacy");
457 BADCVAR("sv_vote_call");
458 BADCVAR("sv_vote_commands");
459 BADCVAR("sv_vote_majority_factor");
460 BADCVAR("sv_vote_master");
461 BADCVAR("sv_vote_master_commands");
462 BADCVAR("sv_vote_master_password");
463 BADCVAR("sv_vote_simple_majority_factor");
464 BADCVAR("teamplay_mode");
465 BADCVAR("timelimit_override");
466 BADPREFIX("g_warmup_");
467 BADPREFIX("sv_info_");
468 BADPREFIX("sv_ready_restart_");
470 // mutators that announce themselves properly to the server browser
471 BADCVAR("g_instagib");
472 BADCVAR("g_new_toys");
474 BADCVAR("g_grappling_hook");
475 BADCVAR("g_jetpack");
483 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
484 if(strlen(cvar_purechanges) > 16384)
486 cvar_purechanges = "// too many settings have been changed to show them here\n";
490 ++cvar_purechanges_count;
491 // WARNING: this variable is used for the server list
492 // NEVER dare to skip this code!
493 // Hacks to intentionally appearing as "pure server" even though you DO have
494 // modified settings may be punished by removal from the server list.
495 // You can do to the variables cvar_changes and cvar_purechanges all you want,
499 if(cvar_changes == "")
500 cvar_changes = "// this server runs at default server settings\n";
502 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
503 cvar_changes = strzone(cvar_changes);
504 if(cvar_purechanges == "")
505 cvar_purechanges = "// this server runs at default gameplay settings\n";
507 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
508 cvar_purechanges = strzone(cvar_purechanges);
512 bool RandomSeed_Send(entity this, entity to, int sf)
514 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
515 WriteShort(MSG_ENTITY, this.cnt);
518 void RandomSeed_Think(entity this)
520 this.cnt = bound(0, floor(random() * 65536), 65535);
521 this.nextthink = time + 5;
525 void RandomSeed_Spawn()
527 randomseed = new_pure(randomseed);
528 setthink(randomseed, RandomSeed_Think);
529 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
531 getthink(randomseed)(randomseed); // sets random seed and nextthink
534 spawnfunc(__init_dedicated_server)
536 // handler for _init/_init map (only for dedicated server initialization)
538 world_initialized = -1; // don't complain
540 cvar_string = cvar_string_normal;
541 cvar_set = cvar_set_normal;
543 delete_fn = remove_unsafely;
546 setthink(e, GotoFirstMap);
547 e.nextthink = time; // this is usually 1 at this point
549 e = new(info_player_deathmatch); // safeguard against player joining
551 // assign reflectively to avoid "assignment to world" warning
552 for (int i = 0, n = numentityfields(); i < n; ++i) {
553 string k = entityfieldname(i);
554 if (k == "classname") {
555 // safeguard against various stuff ;)
556 putentityfieldstring(i, this, "worldspawn");
561 // needs to be done so early because of the constants they create
564 static_init_precache();
566 IL_PUSH(g_spawnpoints, e); // just incase
569 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
572 void __init_dedicated_server_shutdown() {
576 STATIC_INIT_EARLY(maxclients)
579 for (entity head = nextent(NULL); head; head = nextent(head)) {
584 void default_delayedinit(entity this)
586 if(!scores_initialized)
587 ScoreRules_generic();
590 void InitGameplayMode()
594 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
596 // assign reflectively to avoid "assignment to world" warning
597 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
598 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
600 putentityfieldstring(i, world, sprintf("%v", v));
601 if (++done == 2) break;
604 // currently, NetRadiant's limit is 131072 qu for each side
605 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
606 // set the distance according to map size but don't go over the limit to avoid issues with float precision
607 // in case somebody makes extremely large maps
608 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
610 MapInfo_LoadMapSettings(mapname);
611 GameRules_teams(false);
613 if (!cvar_value_issafe(world.fog))
615 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
616 world.fog = string_null;
618 if(MapInfo_Map_fog != "")
620 if(MapInfo_Map_fog == "none")
621 world.fog = string_null;
623 world.fog = strzone(MapInfo_Map_fog);
625 clientstuff = strzone(MapInfo_Map_clientstuff);
627 MapInfo_ClearTemps();
629 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
631 cache_mutatormsg = strzone("");
632 cache_lastmutatormsg = strzone("");
634 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
637 void Map_MarkAsRecent(string m);
638 float world_already_spawned;
639 spawnfunc(worldspawn)
641 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
643 bool wantrestart = false;
645 if (!server_is_dedicated)
647 // force unloading of server pk3 files when starting a listen server
648 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
649 // restore csqc_progname too
650 string expect = "csprogs.dat";
651 wantrestart = cvar_string_normal("csqc_progname") != expect;
652 cvar_set_normal("csqc_progname", expect);
656 // Try to use versioned csprogs from pk3
657 // Only ever use versioned csprogs.dat files on dedicated servers;
658 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
659 string pk3csprogs = "csprogs-" WATERMARK ".dat";
660 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
661 string select = "csprogs.dat";
662 if (fexists(pk3csprogs)) select = pk3csprogs;
663 if (cvar_string_normal("csqc_progname") != select)
665 cvar_set_normal("csqc_progname", select);
668 // Check for updates on startup
669 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
670 int sentinel = fopen("progs.txt", FILE_READ);
673 string switchversion = fgets(sentinel);
675 if (switchversion != "" && switchversion != WATERMARK)
677 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
678 // if it doesn't exist, assume either:
679 // a) the current program was overwritten
680 // b) this is a client only update
681 string newprogs = sprintf("progs-%s.dat", switchversion);
682 if (fexists(newprogs))
684 cvar_set_normal("sv_progs", newprogs);
687 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
688 if (fexists(newcsprogs))
690 cvar_set_normal("csqc_progname", newcsprogs);
698 LOG_INFO("Restart requested");
699 changelevel(mapname);
700 // let initialization continue, shutdown depends on it
705 cvar_string = cvar_string_normal;
706 cvar_set = cvar_set_normal;
708 if(world_already_spawned)
709 error("world already spawned - you may have EXACTLY ONE worldspawn!");
710 world_already_spawned = true;
712 delete_fn = remove_safely; // during spawning, watch what you remove!
714 cvar_changes_init(); // do this very early now so it REALLY matches the server config
716 // needs to be done so early because of the constants they create
719 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
721 TemporaryDB = db_create();
726 // 1 FLICKER (first variety)
727 lightstyle(1, "mmnmmommommnonmmonqnmmo");
729 // 2 SLOW STRONG PULSE
730 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
732 // 3 CANDLE (first variety)
733 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
736 lightstyle(4, "mamamamamama");
739 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
741 // 6 FLICKER (second variety)
742 lightstyle(6, "nmonqnmomnmomomno");
744 // 7 CANDLE (second variety)
745 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
747 // 8 CANDLE (third variety)
748 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
750 // 9 SLOW STROBE (fourth variety)
751 lightstyle(9, "aaaaaaaazzzzzzzz");
753 // 10 FLUORESCENT FLICKER
754 lightstyle(10, "mmamammmmammamamaaamammma");
756 // 11 SLOW PULSE NOT FADE TO BLACK
757 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
759 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
764 if(autocvar_g_campaign)
767 Map_MarkAsRecent(mapname);
769 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
773 static_init_precache();
777 GameRules_limit_fallbacks();
779 if(warmup_limit == 0)
780 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
783 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
784 if(bot_waypoints_for_items == 1)
785 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
786 bot_waypoints_for_items = 0;
790 WaypointSprite_Init();
792 GameLogInit(); // prepare everything
794 // changing the logic generating it is okay. But:
795 // it HAS to stay <= 64 chars
796 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
797 if(autocvar_sv_eventlog)
799 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
800 matchid = strzone(s);
802 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
803 s = ":gameinfo:mutators:LIST";
805 MUTATOR_CALLHOOK(BuildMutatorsString, s);
806 s = M_ARGV(0, string);
808 // initialiation stuff, not good in the mutator system
809 if(!autocvar_g_use_ammunition)
810 s = strcat(s, ":no_use_ammunition");
812 // initialiation stuff, not good in the mutator system
813 if(autocvar_g_pickup_items == 0)
814 s = strcat(s, ":no_pickup_items");
815 if(autocvar_g_pickup_items > 0)
816 s = strcat(s, ":pickup_items");
818 // initialiation stuff, not good in the mutator system
819 if(autocvar_g_weaponarena != "0")
820 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
822 // TODO to mutator system
823 if(autocvar_g_norecoil)
824 s = strcat(s, ":norecoil");
826 // TODO to mutator system
827 if(autocvar_g_powerups == 0)
828 s = strcat(s, ":no_powerups");
829 if(autocvar_g_powerups > 0)
830 s = strcat(s, ":powerups");
833 GameLogEcho(":gameinfo:end");
836 matchid = strzone(ftos(random()));
838 cvar_set("nextmap", "");
842 if(autocvar_g_campaign)
848 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
850 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
852 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
856 while((s = fgets(fd)))
858 int l = tokenize_console(s);
863 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
864 LOG_INFO(" cdtrack ", argv(2));
866 else if(argv(0) == "fog")
868 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
869 LOG_INFO(" \"fog\" \"", s, "\"");
871 else if(argv(0) == "set")
873 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
874 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
876 else if(argv(0) != "//")
878 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
879 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
890 next_pingtime = time + 5;
892 // set up information replies for clients and server to use
893 maplist_reply = strzone(getmaplist());
894 lsmaps_reply = strzone(getlsmaps());
895 monsterlist_reply = strzone(getmonsterlist());
896 for(int i = 0; i < 10; ++i)
898 string s = getrecords(i);
900 records_reply[i] = strzone(s);
902 ladder_reply = strzone(getladder());
903 rankings_reply = strzone(getrankings());
908 PingPLReport_Spawn();
912 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
914 // fill sv_curl_serverpackages from .serverpackage files
915 if (autocvar_sv_curl_serverpackages_auto)
917 string s = "csprogs-" WATERMARK ".txt";
918 // remove automatically managed files from the list to prevent duplicates
919 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
921 string pkg = argv(i);
922 if (startsWith(pkg, "csprogs-")) continue;
923 if (endsWith(pkg, "-serverpackage.txt")) continue;
924 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
927 // add automatically managed files to the list
928 #define X(match) MACRO_BEGIN \
929 int fd = search_begin(match, true, false); \
932 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
934 s = cons(s, search_getfilename(fd, i)); \
939 X("*-serverpackage.txt");
940 X("*.serverpackage");
942 cvar_set("sv_curl_serverpackages", s);
945 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
947 // physics/balance/config changes that count as mod
948 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
949 modname = cvar_string("g_mod_physics");
950 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
951 modname = cvar_string("g_mod_balance");
952 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
953 modname = cvar_string("g_mod_config");
954 // extra mutators that deserve to count as mod
955 MUTATOR_CALLHOOK(SetModname, modname);
956 modname = M_ARGV(0, string);
959 modname = strzone(modname);
961 WinningConditionHelper(this); // set worldstatus
963 world_initialized = 1;
964 __spawnfunc_spawn_all();
969 //makestatic (this); // Who the f___ did that?
975 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
983 float Map_Count, Map_Current;
984 string Map_Current_Name;
986 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
987 float GetMaplistPosition()
993 idx = autocvar_g_maplist_index;
1000 for(pos = 0; pos < Map_Count; ++pos)
1001 if(map == argv(pos))
1004 // resume normal maplist rotation if current map is not in g_maplist
1008 bool MapHasRightSize(string map)
1010 int minplayers = max(0, floor(autocvar_minplayers));
1012 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1013 if (autocvar_g_maplist_check_waypoints
1014 && (currentbots || autocvar_bot_number || player_count < minplayers))
1016 string checkwp_msg = strcat("checkwp ", map);
1017 if(!fexists(strcat("maps/", map, ".waypoints")))
1019 LOG_TRACE(checkwp_msg, ": no waypoints");
1022 LOG_TRACE(checkwp_msg, ": has waypoints");
1025 if(autocvar_g_maplist_ignore_sizes)
1028 // open map size restriction file
1029 string opensize_msg = strcat("opensize ", map);
1030 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1033 opensize_msg = strcat(opensize_msg, ": ok, ");
1034 int mapmin = stoi(fgets(fh));
1035 int mapmax = stoi(fgets(fh));
1037 if(player_count < mapmin)
1039 LOG_TRACE(opensize_msg, "not enough");
1042 if(mapmax && player_count > mapmax)
1044 LOG_TRACE(opensize_msg, "too many");
1047 LOG_TRACE(opensize_msg, "right size");
1050 LOG_TRACE(opensize_msg, ": not found");
1054 string Map_Filename(float position)
1056 return strcat("maps/", argv(position), ".bsp");
1059 void Map_MarkAsRecent(string m)
1061 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1064 float Map_IsRecent(string m)
1066 return strhasword(autocvar_g_maplist_mostrecent, m);
1069 float Map_Check(float position, float pass)
1073 map_next = argv(position);
1076 if(Map_IsRecent(map_next))
1079 filename = Map_Filename(position);
1080 if(MapInfo_CheckMap(map_next))
1084 if(MapHasRightSize(map_next))
1089 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1094 void Map_Goto_SetStr(string nextmapname)
1096 if(getmapname_stored != "")
1097 strunzone(getmapname_stored);
1098 if(nextmapname == "")
1099 getmapname_stored = "";
1101 getmapname_stored = strzone(nextmapname);
1104 void Map_Goto_SetFloat(float position)
1106 cvar_set("g_maplist_index", ftos(position));
1107 Map_Goto_SetStr(argv(position));
1110 void Map_Goto(float reinit)
1112 MapInfo_LoadMap(getmapname_stored, reinit);
1115 // return codes of map selectors:
1116 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1117 // -2 = permanent failure
1118 float MaplistMethod_Iterate() // usual method
1122 LOG_TRACE("Trying MaplistMethod_Iterate");
1124 for(pass = 1; pass <= 2; ++pass)
1126 for(i = 1; i < Map_Count; ++i)
1129 mapindex = (i + Map_Current) % Map_Count;
1130 if(Map_Check(mapindex, pass))
1137 float MaplistMethod_Repeat() // fallback method
1139 LOG_TRACE("Trying MaplistMethod_Repeat");
1141 if(Map_Check(Map_Current, 2))
1146 float MaplistMethod_Random() // random map selection
1150 LOG_TRACE("Trying MaplistMethod_Random");
1154 for(i = 0; i <= imax; ++i)
1157 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1158 if(Map_Check(mapindex, 1))
1164 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1165 // the exponent sets a bias on the map selection:
1166 // the higher the exponent, the less likely "shortly repeated" same maps are
1168 float i, j, imax, insertpos;
1170 LOG_TRACE("Trying MaplistMethod_Shuffle");
1174 for(i = 0; i <= imax; ++i)
1178 // now reinsert this at another position
1179 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1180 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1181 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1182 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1184 // insert the current map there
1186 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1187 newlist = strcat(newlist, " ", argv(j));
1188 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1189 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1190 newlist = strcat(newlist, " ", argv(j));
1191 newlist = substring(newlist, 1, strlen(newlist) - 1);
1192 cvar_set("g_maplist", newlist);
1193 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1195 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1196 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1197 if(Map_Check(Map_Current, 1))
1205 float i = Map_Count = 0;
1206 if(autocvar_g_maplist != "")
1208 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1209 for (i = 0; i < Map_Count; ++i)
1211 if (Map_Check(i, 2))
1218 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1219 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1220 if(autocvar_g_maplist_shuffle)
1222 if(!server_is_dedicated)
1223 localcmd("\nmenu_cmd sync\n");
1224 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1227 error("empty maplist, cannot select a new map");
1228 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1230 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1231 // this may or may not be correct, but who cares, in the worst case a map
1232 // isn't chosen in the first pass that should have been
1243 if(autocvar_g_maplist_shuffle > 0)
1244 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1247 if(autocvar_g_maplist_selectrandom)
1248 nextMap = MaplistMethod_Random();
1251 nextMap = MaplistMethod_Iterate();
1254 nextMap = MaplistMethod_Repeat();
1258 Map_Goto_SetFloat(nextMap);
1259 return getmapname_stored;
1265 float DoNextMapOverride(float reinit)
1267 if(autocvar_g_campaign)
1269 CampaignPostIntermission();
1270 alreadychangedlevel = true;
1273 if(autocvar_quit_when_empty)
1275 if(player_count <= currentbots)
1278 alreadychangedlevel = true;
1282 if(autocvar_quit_and_redirect != "")
1284 redirection_target = strzone(autocvar_quit_and_redirect);
1285 alreadychangedlevel = true;
1288 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1290 localcmd("restart\n");
1291 alreadychangedlevel = true;
1294 if(autocvar_nextmap != "")
1297 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1298 cvar_set("nextmap",m);
1300 if(!m || gametypevote)
1302 if(autocvar_sv_vote_gametype)
1308 if(MapInfo_CheckMap(m))
1312 alreadychangedlevel = true;
1316 if(!reinit && autocvar_lastlevel)
1318 cvar_settemp_restore();
1319 localcmd("set lastlevel 0\ntogglemenu 1\n");
1320 alreadychangedlevel = true;
1326 void GotoNextMap(float reinit)
1331 if (alreadychangedlevel)
1333 alreadychangedlevel = true;
1337 nextMap = GetNextMap();
1339 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1348 When the player presses attack or jump, change to the next level
1351 .float autoscreenshot;
1352 void IntermissionThink(entity this)
1354 FixIntermissionClient(this);
1356 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1357 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1359 if( (server_screenshot || client_screenshot)
1360 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1362 this.autoscreenshot = -1;
1363 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1367 if (time < intermission_exittime)
1370 if(!mapvote_initialized)
1371 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1381 Returns the entity to view from
1385 entity FindIntermission()
1390 // look for info_intermission first
1391 spot = find(NULL, classname, "info_intermission");
1393 { // pick a random one
1397 spot = find(spot, classname, "info_intermission");
1399 spot = find(spot, classname, "info_intermission");
1405 // then look for the start position
1406 spot = find(NULL, classname, "info_player_start");
1410 // testinfo_player_start is only found in regioned levels
1411 spot = find(NULL, classname, "testplayerstart");
1415 // then look for the start position
1416 spot = find(NULL, classname, "info_player_deathmatch");
1420 //objerror ("FindIntermission: no spot");
1426 ===============================================================================
1430 ===============================================================================
1433 void DumpStats(float final)
1442 to_console = autocvar_sv_logscores_console;
1443 to_eventlog = autocvar_sv_eventlog;
1444 to_file = autocvar_sv_logscores_file;
1448 to_console = true; // always print printstats replies
1449 to_eventlog = false; // but never print them to the event log
1453 if(autocvar_sv_eventlog_console)
1454 to_console = false; // otherwise we get the output twice
1460 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1470 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1474 fputs(file, strcat(s, "\n"));
1477 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1483 fputs(file, strcat(s, "\n"));
1485 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1486 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1487 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1488 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1489 s = strcat(s, ftos(it.team), ":");
1491 s = strcat(s, "spectator:");
1494 LOG_INFO(s, playername(it, false));
1496 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1498 fputs(file, strcat(s, playername(it, false), "\n"));
1503 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1509 fputs(file, strcat(s, "\n"));
1511 for(i = 1; i < 16; ++i)
1513 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1514 s = strcat(s, ":", ftos(i));
1520 fputs(file, strcat(s, "\n"));
1527 GameLogEcho(":end");
1530 fputs(file, ":end\n");
1535 void FixIntermissionClient(entity e)
1537 if(!e.autoscreenshot) // initial call
1539 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1540 SetResourceExplicit(e, RES_HEALTH, -2342);
1541 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1542 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1544 .entity weaponentity = weaponentities[slot];
1545 if(e.(weaponentity))
1547 e.(weaponentity).effects = EF_NODRAW;
1548 if (e.(weaponentity).weaponchild)
1549 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1552 if(IS_REAL_CLIENT(e))
1554 stuffcmd(e, "\nscr_printspeed 1000000\n");
1555 RandomSelection_Init();
1556 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1557 RandomSelection_AddString(it, 1, 1);
1559 if (RandomSelection_chosen_string != "")
1561 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1564 WriteByte(MSG_ONE, SVC_INTERMISSION);
1570 go to the next level for deathmatch
1571 only called if a time or frag limit has expired
1575 game_stopped = true;
1576 intermission_running = 1; // game over
1578 // enforce a wait time before allowing changelevel
1579 if(player_count > 0)
1580 intermission_exittime = time + autocvar_sv_mapchange_delay;
1582 intermission_exittime = -1;
1585 WriteByte (MSG_ALL, SVC_CDTRACK);
1586 WriteByte (MSG_ALL, 3);
1587 WriteByte (MSG_ALL, 3);
1588 // done in FixIntermission
1591 //pos = FindIntermission ();
1598 PlayerStats_GameReport(true);
1599 WeaponStats_Shutdown();
1601 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1603 if(autocvar_sv_eventlog)
1604 GameLogEcho(":gameover");
1608 FOREACH_CLIENT(IS_PLAYER(it), {
1609 FixIntermissionClient(it);
1611 bprint(playername(it, false), " ^7wins.\n");
1614 target_music_kill();
1616 if(autocvar_g_campaign)
1617 CampaignPreIntermission();
1619 MUTATOR_CALLHOOK(MatchEnd);
1621 localcmd("\nsv_hook_gameend\n");
1625 float InitiateSuddenDeath()
1627 // Check first whether normal overtimes could be added before initiating suddendeath mode
1628 // - for this timelimit_overtime needs to be >0 of course
1629 // - also check the winning condition calculated in the previous frame and only add normal overtime
1630 // again, if at the point at which timelimit would be extended again, still no winner was found
1631 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1632 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1633 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1635 return 1; // need to call InitiateOvertime later
1639 if(!checkrules_suddendeathend)
1641 if(autocvar_g_campaign)
1642 checkrules_suddendeathend = time; // no suddendeath in campaign
1644 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1645 if(g_race && !g_race_qualifying)
1646 race_StartCompleting();
1652 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1654 ++checkrules_overtimesadded;
1655 //add one more overtime by simply extending the timelimit
1656 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1657 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1660 float GetWinningCode(float fraglimitreached, float equality)
1662 if(autocvar_g_campaign == 1)
1664 if(fraglimitreached)
1673 if(fraglimitreached)
1674 return WINNING_STARTSUDDENDEATHOVERTIME;
1676 return WINNING_NEVER;
1680 if(fraglimitreached)
1688 // set the .winning flag for exactly those players with a given field value
1689 void SetWinners(.float field, float value)
1691 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1694 // set the .winning flag for those players with a given field value
1695 void AddWinners(.float field, float value)
1697 FOREACH_CLIENT(IS_PLAYER(it), {
1698 if(it.(field) == value)
1703 // clear the .winning flags
1706 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1709 void ShuffleMaplist()
1711 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1715 float WinningCondition_Scores(float limit, float leadlimit)
1719 // TODO make everything use THIS winning condition (except LMS)
1720 WinningConditionHelper(NULL);
1724 for (int i = 1; i < 5; ++i)
1726 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1727 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1732 if(WinningConditionHelper_winner)
1733 WinningConditionHelper_winner.winning = 1;
1734 if(WinningConditionHelper_winnerteam >= 0)
1735 SetWinners(team, WinningConditionHelper_winnerteam);
1737 if(WinningConditionHelper_lowerisbetter)
1739 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1740 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1744 if(WinningConditionHelper_zeroisworst)
1745 leadlimit = 0; // not supported in this mode
1747 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1748 // these modes always score in increments of 1, thus this makes sense
1750 if(leaderfrags != WinningConditionHelper_topscore)
1752 leaderfrags = WinningConditionHelper_topscore;
1756 if (leaderfrags == limit - 1)
1757 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1758 else if (leaderfrags == limit - 2)
1759 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1760 else if (leaderfrags == limit - 3)
1761 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1766 limitreached = false;
1767 if (limit && WinningConditionHelper_topscore >= limit)
1768 limitreached = true;
1771 float leadlimitreached;
1772 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1773 if(autocvar_leadlimit_and_fraglimit)
1774 limitreached = (limitreached && leadlimitreached);
1776 limitreached = (limitreached || leadlimitreached);
1780 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1782 return GetWinningCode(
1783 WinningConditionHelper_topscore && limitreached,
1784 WinningConditionHelper_equality
1788 float WinningCondition_RanOutOfSpawns()
1790 if(have_team_spawns <= 0)
1793 if(!autocvar_g_spawn_useallspawns)
1796 if(!some_spawn_has_been_used)
1799 for (int i = 1; i < 5; ++i)
1801 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1804 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1806 if (Team_IsValidTeam(it.team))
1808 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1812 IL_EACH(g_spawnpoints, true,
1814 if (Team_IsValidTeam(it.team))
1816 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1821 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1822 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1823 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1824 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1825 if(team1_score + team2_score + team3_score + team4_score == 0)
1827 checkrules_equality = true;
1830 else if(team1_score + team2_score + team3_score + team4_score == 1)
1835 else if(team2_score)
1837 else if(team3_score)
1839 else // if(team4_score)
1841 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1842 for(i = 0; i < MAX_TEAMSCORE; ++i)
1844 for (int j = 1; j <= NUM_TEAMS; ++j)
1850 if (!TeamBalance_IsTeamAllowed(balance, j))
1854 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1858 AddWinners(team, t);
1869 Exit deathmatch games upon conditions
1872 void CheckRules_World()
1883 if (intermission_running) // someone else quit the game already
1885 if(player_count == 0) // Nobody there? Then let's go to the next map
1887 // this will actually check the player count in the next frame
1888 // again, but this shouldn't hurt
1892 timelimit = autocvar_timelimit * 60;
1893 fraglimit = autocvar_fraglimit;
1894 leadlimit = autocvar_leadlimit;
1896 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1899 timelimit = 0; // timelimit is not made for warmup
1901 fraglimit = 0; // no fraglimit for now
1902 leadlimit = 0; // no leadlimit for now
1907 timelimit += game_starttime;
1909 else if (timelimit < 0)
1919 if(timelimit > game_starttime)
1920 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1922 game_completion_ratio = 0;
1924 if(checkrules_suddendeathend)
1926 if(!checkrules_suddendeathwarning)
1928 checkrules_suddendeathwarning = true;
1929 if(g_race && !g_race_qualifying)
1930 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1932 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1937 if (timelimit && time >= timelimit)
1939 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1942 float playerswithlaps;
1944 totalplayers = playerswithlaps = readyplayers = 0;
1945 FOREACH_CLIENT(IS_PLAYER(it), {
1947 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1953 // at least 2 of the players have completed a lap: start the RACE
1954 // otherwise, the players should end the qualifying on their own
1955 if(readyplayers || playerswithlaps >= 2)
1957 checkrules_suddendeathend = 0;
1958 ReadyRestart(); // go to race
1962 wantovertime |= InitiateSuddenDeath();
1965 wantovertime |= InitiateSuddenDeath();
1969 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1975 int checkrules_status = WinningCondition_RanOutOfSpawns();
1976 if(checkrules_status == WINNING_YES)
1977 bprint("Hey! Someone ran out of spawns!\n");
1978 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1979 checkrules_status = M_ARGV(0, float);
1981 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1983 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1985 checkrules_status = WINNING_NEVER;
1986 checkrules_overtimesadded = -1;
1987 wantovertime |= InitiateSuddenDeath();
1990 if(checkrules_status == WINNING_NEVER)
1991 // equality cases! Nobody wins if the overtime ends in a draw.
1996 if(checkrules_status == WINNING_NEVER)
1999 checkrules_status = WINNING_YES;
2002 if(checkrules_suddendeathend)
2003 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2004 checkrules_status = WINNING_YES;
2006 if(checkrules_status == WINNING_YES)
2008 //print("WINNING\n");
2013 string GotoMap(string m)
2015 m = GameTypeVote_MapInfo_FixName(m);
2017 return "The map you suggested is not available on this server.";
2018 if (!autocvar_sv_vote_gametype)
2019 if(!MapInfo_CheckMap(m))
2020 return "The map you suggested does not support the current game mode.";
2021 cvar_set("nextmap", m);
2022 cvar_set("timelimit", "-1");
2023 if(mapvote_initialized || alreadychangedlevel)
2025 if(DoNextMapOverride(0))
2026 return "Map switch initiated.";
2028 return "Hm... no. For some reason I like THIS map more.";
2031 return "Map switch will happen after scoreboard.";
2034 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2035 void RunThink(entity this)
2037 // don't let things stay in the past.
2038 // it is possible to start that way by a trigger with a local time.
2039 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2042 float oldtime = time; // do we need to save this?
2044 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2046 time = max(oldtime, this.nextthink);
2050 getthink(this)(this);
2051 // mods often set nextthink to time to cause a think every frame,
2052 // we don't want to loop in that case, so exit if the new nextthink is
2053 // <= the time the qc was told, also exit if it is past the end of the
2055 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2062 bool autocvar_sv_freezenonclients;
2063 bool autocvar_sv_gameplayfix_delayprojectiles;
2064 void Physics_Frame()
2066 if(autocvar_sv_freezenonclients)
2069 FOREACH_ENTITY_FLOAT(pure_data, false,
2071 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2074 //set_movetype(it, it.move_movetype);
2075 // inline the set_movetype function, since this is called a lot
2076 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2078 if(it.move_movetype == MOVETYPE_NONE)
2081 if(it.move_qcphysics)
2082 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2084 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2086 // handle thinking here
2087 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2092 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2095 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2097 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2099 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2103 void systems_update();
2106 anticheat_endframe();
2110 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2111 entity e = IS_SPEC(it) ? it.enemy : it;
2112 if (e.typehitsound) {
2113 STAT(TYPEHIT_TIME, it) = time;
2114 } else if (e.killsound) {
2115 STAT(KILL_TIME, it) = time;
2116 } else if (e.damage_dealt) {
2117 STAT(HIT_TIME, it) = time;
2118 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2121 // add 1 frametime because after this, engine SV_Physics
2122 // increases time by a frametime and then networks the frame
2123 // add another frametime because client shows everything with
2124 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2126 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2127 FOREACH_CLIENT(true, {
2128 it.typehitsound = false;
2129 it.damage_dealt = 0;
2130 it.killsound = false;
2131 antilag_record(it, CS(it), altime);
2133 IL_EACH(g_monsters, true,
2135 antilag_record(it, it, altime);
2137 IL_EACH(g_projectiles, it.classname == "nade",
2139 antilag_record(it, it, altime);
2148 * returns true if redirecting
2150 float redirection_timeout;
2151 float redirection_nextthink;
2152 float RedirectionThink()
2154 float clients_found;
2156 if(redirection_target == "")
2159 if(!redirection_timeout)
2161 cvar_set("sv_public", "-2");
2162 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2163 if(redirection_target == "self")
2164 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2166 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2169 if(time < redirection_nextthink)
2172 redirection_nextthink = time + 1;
2175 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2177 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2178 if(redirection_target == "self")
2179 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2181 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2185 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2187 if(time > redirection_timeout || clients_found == 0)
2188 localcmd("\nwait; wait; wait; quit\n");
2195 // Loaded from a save game
2196 // some things then break, so let's work around them...
2198 // Progs DB (capture records)
2199 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2203 MapInfo_Enumerate();
2204 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2207 TargetMusic_RestoreGame();
2214 if(world_initialized > 0)
2216 world_initialized = 0;
2217 LOG_TRACE("Saving persistent data...");
2220 // playerstats with unfinished match
2221 PlayerStats_GameReport(false);
2223 if(!cheatcount_total)
2225 if(autocvar_sv_db_saveasdump)
2226 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2228 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2230 if(autocvar_developer)
2232 if(autocvar_sv_db_saveasdump)
2233 db_dump(TemporaryDB, "server-temp.db");
2235 db_save(TemporaryDB, "server-temp.db");
2237 CheatShutdown(); // must be after cheatcount check
2238 db_close(ServerProgsDB);
2239 db_close(TemporaryDB);
2240 LOG_TRACE("Saving persistent data... done!");
2241 // tell the bot system the game is ending now
2244 WeaponStats_Shutdown();
2247 else if(world_initialized == 0)
2249 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2253 __init_dedicated_server_shutdown();