1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
17 if(clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
262 BADCVAR("g_domination");
263 BADCVAR("g_domination_default_teams");
264 BADCVAR("g_freezetag");
265 BADCVAR("g_keepaway");
266 BADCVAR("g_keyhunt");
267 BADCVAR("g_keyhunt_teams");
268 BADCVAR("g_keyhunt_teams");
270 BADCVAR("g_nexball");
271 BADCVAR("g_onslaught");
273 BADCVAR("g_race_qualifying_timelimit");
274 BADCVAR("g_runematch");
276 BADCVAR("g_tdm_teams");
277 BADCVAR("leadlimit");
280 BADCVAR("timelimit");
284 BADCVAR("g_maplist");
285 BADCVAR("g_maplist_mostrecent");
289 d = cvar_defstring(k);
295 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296 if(strlen(cvar_changes) > 16384)
298 cvar_changes = "// too many settings have been changed to show them here\n";
303 // now check if the changes are actually gameplay relevant
305 // does nothing visible
306 BADCVAR("captureleadlimit_override");
307 BADCVAR("g_arena_point_leadlimit");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_ca_point_leadlimit");
310 BADCVAR("g_ctf_captimerecord_always");
311 BADCVAR("g_ctf_flag_glowtrails");
312 BADCVAR("g_ctf_flag_pickup_verbosename");
313 BADCVAR("g_domination_point_leadlimit");
314 BADCVAR("g_forced_respawn");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_nexball_goalleadlimit");
318 BADCVAR("g_runematch_point_leadlimit");
319 BADCVAR("leadlimit_and_fraglimit");
320 BADCVAR("leadlimit_override");
322 BADCVAR("sv_allow_fullbright");
323 BADCVAR("sv_checkforpacketsduringsleep");
324 BADCVAR("sv_fraginfo");
325 BADCVAR("sv_timeout");
326 BADPREFIX("sv_timeout_");
327 BADCVAR("welcome_message_time");
328 BADPREFIX("crypto_");
329 BADPREFIX("g_chat_");
330 BADPREFIX("g_ctf_captimerecord_");
331 BADPREFIX("g_maplist_votable_");
335 BADPREFIX("sv_cullentities_");
336 BADPREFIX("sv_fraginfo_");
337 BADPREFIX("sv_maxidle_");
338 BADPREFIX("sv_vote_");
339 BADPREFIX("timelimit_");
340 BADCVAR("gameversion");
341 BADPREFIX("gameversion_");
342 BADCVAR("sv_namechangetimer");
343 #ifndef NO_LEGACY_NETWORKING
344 BADCVAR("sv_use_csqc_players"); // transition
347 // allowed changes to server admins (please sync this to server.cfg)
351 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
353 // yes, this does contain some redundant stuff, don't really care
354 BADCVAR("bot_config_file");
355 BADCVAR("bot_number");
356 BADCVAR("bot_prefix");
357 BADCVAR("bot_suffix");
358 BADCVAR("capturelimit_override");
359 BADCVAR("fraglimit_override");
361 BADCVAR("g_antilag");
362 BADCVAR("g_balance_teams");
363 BADCVAR("g_balance_teams_prevent_imbalance");
364 BADCVAR("g_balance_teams_scorefactor");
365 BADCVAR("g_ban_sync_trusted_servers");
366 BADCVAR("g_ban_sync_uri");
367 BADCVAR("g_ctf_ignore_frags");
368 BADCVAR("g_domination_point_limit");
369 BADCVAR("g_friendlyfire");
370 BADCVAR("g_fullbrightitems");
371 BADCVAR("g_fullbrightplayers");
372 BADCVAR("g_keyhunt_point_limit");
373 BADCVAR("g_keyhunt_teams_override");
374 BADCVAR("g_lms_lives_override");
375 BADCVAR("g_maplist");
376 BADCVAR("g_maplist_check_waypoints");
377 BADCVAR("g_maplist_mostrecent_count");
378 BADCVAR("g_maplist_shuffle");
379 BADCVAR("g_maplist_votable");
380 BADCVAR("g_maplist_votable_abstain");
381 BADCVAR("g_maplist_votable_nodetail");
382 BADCVAR("g_maplist_votable_suggestions");
383 BADCVAR("g_maxplayers");
384 BADCVAR("g_mirrordamage");
385 BADCVAR("g_nexball_goallimit");
386 BADCVAR("g_powerups");
387 BADCVAR("g_runematch_point_limit");
388 BADCVAR("g_start_delay");
390 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
393 BADCVAR("maxplayers");
394 BADCVAR("minplayers");
395 BADCVAR("net_address");
397 BADCVAR("rcon_password");
398 BADCVAR("rcon_restricted_commands");
399 BADCVAR("rcon_restricted_password");
401 BADCVAR("sv_adminnick");
402 BADCVAR("sv_autoscreenshot");
403 BADCVAR("sv_autotaunt");
404 BADCVAR("sv_curl_defaulturl");
405 BADCVAR("sv_defaultcharacter");
406 BADCVAR("sv_defaultplayercolors");
407 BADCVAR("sv_defaultplayermodel");
408 BADCVAR("sv_defaultplayerskin");
409 BADCVAR("sv_maxidle");
410 BADCVAR("sv_maxrate");
412 BADCVAR("sv_public");
413 BADCVAR("sv_ready_restart");
414 BADCVAR("sv_status_privacy");
416 BADCVAR("sv_vote_call");
417 BADCVAR("sv_vote_commands");
418 BADCVAR("sv_vote_majority_factor");
419 BADCVAR("sv_vote_master");
420 BADCVAR("sv_vote_master_commands");
421 BADCVAR("sv_vote_master_password");
422 BADCVAR("sv_vote_simple_majority_factor");
423 BADCVAR("sys_ticrate");
424 BADCVAR("teamplay_mode");
425 BADCVAR("timelimit_override");
426 BADCVAR("g_spawnshieldtime");
427 BADPREFIX("g_warmup_");
428 BADPREFIX("sv_ready_restart_");
430 // mutators that announce themselves properly to the server browser
431 BADCVAR("g_minstagib");
432 BADCVAR("g_new_toys");
435 if(autocvar_g_minstagib)
437 BADCVAR("g_grappling_hook");
438 BADCVAR("g_jetpack");
445 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
446 if(strlen(cvar_purechanges) > 16384)
448 cvar_purechanges = "// too many settings have been changed to show them here\n";
452 ++cvar_purechanges_count;
453 // WARNING: this variable is used for the server list
454 // NEVER dare to skip this code!
455 // Hacks to intentionally appearing as "pure server" even though you DO have
456 // modified settings may be punished by removal from the server list.
457 // You can do to the variables cvar_changes and cvar_purechanges all you want,
461 if(cvar_changes == "")
462 cvar_changes = "// this server runs at default server settings\n";
464 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
465 cvar_changes = strzone(cvar_changes);
466 if(cvar_purechanges == "")
467 cvar_purechanges = "// this server runs at default gameplay settings\n";
469 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
470 cvar_purechanges = strzone(cvar_purechanges);
473 void detect_maptype()
482 o_x += random() * (world.maxs_x - world.mins_x);
483 o_y += random() * (world.maxs_y - world.mins_y);
484 o_z += random() * (world.maxs_z - world.mins_z);
486 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
487 if(trace_fraction == 1)
492 for(i = 0; i < 64; i += 4)
494 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
495 if(trace_fraction == 1)
497 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
506 float RandomSeed_Send(entity to, float sf)
508 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
509 WriteShort(MSG_ENTITY, self.cnt);
512 void RandomSeed_Think()
514 self.cnt = bound(0, floor(random() * 65536), 65535);
515 self.nextthink = time + 5;
519 void RandomSeed_Spawn()
521 randomseed = spawn();
522 randomseed.think = RandomSeed_Think;
523 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
528 self.think(); // sets random seed and nextthink
532 void spawnfunc___init_dedicated_server(void)
534 // handler for _init/_init map (only for dedicated server initialization)
536 world_initialized = -1; // don't complain
538 cvar_string = cvar_string_normal;
539 cvar_set = cvar_set_normal;
541 remove = remove_unsafely;
545 e.think = GotoFirstMap;
546 e.nextthink = time; // this is usually 1 at this point
549 e.classname = "info_player_deathmatch"; // safeguard against player joining
551 self.classname = "worldspawn"; // safeguard against various stuff ;)
553 // needs to be done so early because of the constants they create
554 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
555 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
558 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
561 void Map_MarkAsRecent(string m);
562 float world_already_spawned;
564 void ClientInit_Spawn();
565 void WeaponStats_Init();
566 void WeaponStats_Shutdown();
567 void spawnfunc_worldspawn (void)
569 float fd, l, i, j, n;
573 cvar_string = cvar_string_normal;
574 cvar_set = cvar_set_normal;
576 if(world_already_spawned)
577 error("world already spawned - you may have EXACTLY ONE worldspawn!");
578 world_already_spawned = TRUE;
580 remove = remove_safely; // during spawning, watch what you remove!
582 check_unacceptable_compiler_bugs();
584 cvar_changes_init(); // do this very early now so it REALLY matches the server config
586 compressShortVector_init();
588 allowed_to_spawn = TRUE;
591 head = nextent(world);
596 head = nextent(head);
599 // needs to be done so early because of the constants they create
600 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
601 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
603 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
605 TemporaryDB = db_create();
610 // 1 FLICKER (first variety)
611 lightstyle(1, "mmnmmommommnonmmonqnmmo");
613 // 2 SLOW STRONG PULSE
614 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
616 // 3 CANDLE (first variety)
617 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
620 lightstyle(4, "mamamamamama");
623 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
625 // 6 FLICKER (second variety)
626 lightstyle(6, "nmonqnmomnmomomno");
628 // 7 CANDLE (second variety)
629 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
631 // 8 CANDLE (third variety)
632 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
634 // 9 SLOW STROBE (fourth variety)
635 lightstyle(9, "aaaaaaaazzzzzzzz");
637 // 10 FLUORESCENT FLICKER
638 lightstyle(10, "mmamammmmammamamaaamammma");
640 // 11 SLOW PULSE NOT FADE TO BLACK
641 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
643 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
648 if(autocvar_g_campaign)
651 Map_MarkAsRecent(mapname);
653 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
655 precache_model ("null"); // we need this one before InitGameplayMode
663 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
664 if(bot_waypoints_for_items == 1)
665 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
666 bot_waypoints_for_items = 0;
670 WaypointSprite_Init();
675 GameLogInit(); // prepare everything
677 // changing the logic generating it is okay. But:
678 // it HAS to stay <= 64 chars
679 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
680 if(autocvar_sv_eventlog)
682 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
683 matchid = strzone(s);
685 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
686 s = ":gameinfo:mutators:LIST";
689 MUTATOR_CALLHOOK(BuildMutatorsString);
692 // simple, probably not good in the mutator system
693 if(autocvar_g_grappling_hook)
694 s = strcat(s, ":grappling_hook");
696 // initialiation stuff, not good in the mutator system
697 if(!autocvar_g_use_ammunition)
698 s = strcat(s, ":no_use_ammunition");
700 // initialiation stuff, not good in the mutator system
701 if(autocvar_g_pickup_items == 0)
702 s = strcat(s, ":no_pickup_items");
703 if(autocvar_g_pickup_items > 0)
704 s = strcat(s, ":pickup_items");
706 // initialiation stuff, not good in the mutator system
707 if(autocvar_g_weaponarena != "0")
708 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
710 // TODO to mutator system
711 if(autocvar_g_norecoil)
712 s = strcat(s, ":norecoil");
714 // TODO to mutator system
715 if(autocvar_g_midair)
716 s = strcat(s, ":midair");
718 // TODO to mutator system
719 if(autocvar_g_minstagib)
720 s = strcat(s, ":minstagib");
722 // TODO to mutator system
723 if(autocvar_g_powerups == 0)
724 s = strcat(s, ":no_powerups");
725 if(autocvar_g_powerups > 0)
726 s = strcat(s, ":powerups");
729 GameLogEcho(":gameinfo:end");
732 matchid = strzone(ftos(random()));
734 cvar_set("nextmap", "");
738 if(autocvar_g_campaign)
746 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
748 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
750 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
753 while((s = fgets(fd)))
755 l = tokenize_console(s);
760 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
761 print(" cdtrack ", argv(2), "\n");
763 else if(argv(0) == "fog")
765 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
766 print(" \"fog\" \"", s, "\"\n");
768 else if(argv(0) == "set")
770 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
771 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
773 else if(argv(0) != "//")
775 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
776 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
786 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
787 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
788 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
789 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
792 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
793 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
794 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
795 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
796 addstat(STAT_FUEL, AS_INT, ammo_fuel);
797 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
798 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
799 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
800 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
801 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
802 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
803 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
804 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
806 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
807 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
809 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
811 if(g_ca || g_freezetag)
813 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
814 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
815 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
816 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
820 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
821 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
824 // g_movementspeed hack
825 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
826 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
827 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
828 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
831 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
832 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
835 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
837 next_pingtime = time + 5;
841 // set up information replies for clients and server to use
842 lsmaps_reply = "^7Maps available: ";
843 lsnewmaps_reply = "^7Maps without a record set: ";
844 for(i = 0, j = 0; i < MapInfo_count; ++i)
846 if(MapInfo_Get_ByID(i))
847 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
856 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
858 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
859 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
860 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
861 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
865 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
866 lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
868 maplist_reply = "^7Maps in list: ";
869 n = tokenize_console(autocvar_g_maplist);
870 for(i = 0, j = 0; i < n; ++i)
872 if(MapInfo_CheckMap(argv(i)))
878 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
882 maplist_reply = strzone(strcat(maplist_reply, "\n"));
883 MapInfo_ClearTemps();
885 for(i = 0; i < 10; ++i)
889 records_reply[i] = strzone(s);
892 ladder_reply = strzone(getladder());
894 rankings_reply = strzone(getrankings());
899 PingPLReport_Spawn();
903 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
905 // fill sv_curl_serverpackages from .serverpackage files
906 if(autocvar_sv_curl_serverpackages_auto)
909 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
910 for(i = 0; i < n; ++i)
911 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
912 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
913 s = strcat(s, " ", argv(i));
914 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
917 j = search_getsize(fd);
918 for(i = 0; i < j; ++i)
919 s = strcat(s, " ", search_getfilename(fd, i));
922 fd = search_begin("*.serverpackage", TRUE, FALSE);
925 j = search_getsize(fd);
926 for(i = 0; i < j; ++i)
927 s = strcat(s, " ", search_getfilename(fd, i));
930 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
933 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
935 // physics/balance/config changes that count as mod
936 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
937 modname = cvar_string("g_mod_physics");
938 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
939 modname = cvar_string("g_mod_balance");
940 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
941 modname = cvar_string("g_mod_config");
942 // weird mutators that deserve to count as mod
943 if(autocvar_g_minstagib)
944 modname = "MinstaGib";
945 // extra mutators that deserve to count as mod
946 MUTATOR_CALLHOOK(SetModname);
947 // weird game types that deserve to count as mod
951 modname = strzone(modname);
953 WinningConditionHelper(); // set worldstatus
955 world_initialized = 1;
958 void spawnfunc_light (void)
960 //makestatic (self); // Who the f___ did that?
966 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
969 string getmapname_stored;
975 float Map_Count, Map_Current;
976 string Map_Current_Name;
978 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
979 float GetMaplistPosition()
985 idx = autocvar_g_maplist_index;
992 for(pos = 0; pos < Map_Count; ++pos)
996 // resume normal maplist rotation if current map is not in g_maplist
1000 float MapHasRightSize(string map)
1003 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1004 if(autocvar_g_maplist_check_waypoints)
1006 dprint("checkwp "); dprint(map);
1007 if(!fexists(strcat("maps/", map, ".waypoints")))
1009 dprint(": no waypoints\n");
1012 dprint(": has waypoints\n");
1015 // open map size restriction file
1016 dprint("opensize "); dprint(map);
1017 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1020 float mapmin, mapmax;
1022 mapmin = stof(fgets(fh));
1023 mapmax = stof(fgets(fh));
1025 if(player_count < mapmin)
1027 dprint("not enough\n");
1030 if(player_count > mapmax)
1032 dprint("too many\n");
1035 dprint("right size\n");
1038 dprint(": not found\n");
1042 string Map_Filename(float position)
1044 return strcat("maps/", argv(position), ".bsp");
1047 string strwords(string s, float w)
1050 for(endpos = 0; w && endpos >= 0; --w)
1051 endpos = strstrofs(s, " ", endpos + 1);
1055 return substring(s, 0, endpos);
1058 float strhasword(string s, string w)
1060 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1063 void Map_MarkAsRecent(string m)
1065 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1068 float Map_IsRecent(string m)
1070 return strhasword(autocvar_g_maplist_mostrecent, m);
1073 float Map_Check(float position, float pass)
1077 map_next = argv(position);
1080 if(Map_IsRecent(map_next))
1083 filename = Map_Filename(position);
1084 if(MapInfo_CheckMap(map_next))
1088 if(MapHasRightSize(map_next))
1093 dprint( "Couldn't select '", filename, "'..\n" );
1098 void Map_Goto_SetStr(string nextmapname)
1100 if(getmapname_stored != "")
1101 strunzone(getmapname_stored);
1102 if(nextmapname == "")
1103 getmapname_stored = "";
1105 getmapname_stored = strzone(nextmapname);
1108 void Map_Goto_SetFloat(float position)
1110 cvar_set("g_maplist_index", ftos(position));
1111 Map_Goto_SetStr(argv(position));
1114 void Map_Goto(float reinit)
1116 MapInfo_LoadMap(getmapname_stored, reinit);
1119 // return codes of map selectors:
1120 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1121 // -2 = permanent failure
1122 float() MaplistMethod_Iterate = // usual method
1126 for(pass = 1; pass <= 2; ++pass)
1128 for(i = 1; i < Map_Count; ++i)
1131 mapindex = mod(i + Map_Current, Map_Count);
1132 if(Map_Check(mapindex, pass))
1139 float() MaplistMethod_Repeat = // fallback method
1141 if(Map_Check(Map_Current, 2))
1146 float() MaplistMethod_Random = // random map selection
1152 for(i = 0; i <= imax; ++i)
1155 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1156 if(Map_Check(mapindex, 1))
1162 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1163 // the exponent sets a bias on the map selection:
1164 // the higher the exponent, the less likely "shortly repeated" same maps are
1166 float i, j, imax, insertpos;
1170 for(i = 0; i <= imax; ++i)
1174 // now reinsert this at another position
1175 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1176 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1177 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1178 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1180 // insert the current map there
1182 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1183 newlist = strcat(newlist, " ", argv(j));
1184 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1185 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1186 newlist = strcat(newlist, " ", argv(j));
1187 newlist = substring(newlist, 1, strlen(newlist) - 1);
1188 cvar_set("g_maplist", newlist);
1189 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1191 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1192 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1193 if(Map_Check(Map_Current, 1))
1201 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1204 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1205 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1206 if(autocvar_g_maplist_shuffle)
1208 localcmd("\nmenu_cmd sync\n");
1209 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1212 error("empty maplist, cannot select a new map");
1213 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1215 if(Map_Current_Name)
1216 strunzone(Map_Current_Name);
1217 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1218 // this may or may not be correct, but who cares, in the worst case a map
1219 // isn't chosen in the first pass that should have been
1230 if(autocvar_g_maplist_shuffle > 0)
1231 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1234 if(autocvar_g_maplist_selectrandom)
1235 nextMap = MaplistMethod_Random();
1238 nextMap = MaplistMethod_Iterate();
1241 nextMap = MaplistMethod_Repeat();
1245 Map_Goto_SetFloat(nextMap);
1246 return getmapname_stored;
1252 float DoNextMapOverride(float reinit)
1254 if(autocvar_g_campaign)
1256 CampaignPostIntermission();
1257 alreadychangedlevel = TRUE;
1260 if(autocvar_quit_when_empty)
1262 if(player_count <= currentbots)
1265 alreadychangedlevel = TRUE;
1269 if(autocvar_quit_and_redirect != "")
1271 redirection_target = strzone(autocvar_quit_and_redirect);
1272 alreadychangedlevel = TRUE;
1275 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1277 localcmd("restart\n");
1278 alreadychangedlevel = TRUE;
1281 if(autocvar_nextmap != "")
1282 if(MapInfo_CheckMap(autocvar_nextmap))
1284 Map_Goto_SetStr(autocvar_nextmap);
1286 alreadychangedlevel = TRUE;
1289 if(!reinit && autocvar_lastlevel)
1291 cvar_settemp_restore();
1292 localcmd("set lastlevel 0\ntogglemenu 1\n");
1293 alreadychangedlevel = TRUE;
1299 void GotoNextMap(float reinit)
1304 if (alreadychangedlevel)
1306 alreadychangedlevel = TRUE;
1312 for(allowReset = 1; allowReset >= 0; --allowReset)
1314 nextMap = GetNextMap();
1320 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1321 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1322 if(autocvar_g_maplist_shuffle)
1324 localcmd("\nmenu_cmd sync\n");
1328 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1340 When the player presses attack or jump, change to the next level
1343 .float autoscreenshot;
1344 void() MapVote_Start;
1345 void() MapVote_Think;
1346 float mapvote_initialized;
1347 void IntermissionThink()
1349 FixIntermissionClient(self);
1351 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1352 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1354 if( (server_screenshot || client_screenshot)
1355 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1357 self.autoscreenshot = -1;
1358 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1362 if (time < intermission_exittime)
1365 if(!mapvote_initialized)
1366 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1376 Returns the entity to view from
1380 entity FindIntermission()
1385 // look for info_intermission first
1386 spot = find (world, classname, "info_intermission");
1388 { // pick a random one
1392 spot = find (spot, classname, "info_intermission");
1394 spot = find (spot, classname, "info_intermission");
1400 // then look for the start position
1401 spot = find (world, classname, "info_player_start");
1405 // testinfo_player_start is only found in regioned levels
1406 spot = find (world, classname, "testplayerstart");
1410 // then look for the start position
1411 spot = find (world, classname, "info_player_deathmatch");
1415 //objerror ("FindIntermission: no spot");
1421 ===============================================================================
1425 ===============================================================================
1428 void DumpStats(float final)
1437 to_console = autocvar_sv_logscores_console;
1438 to_eventlog = autocvar_sv_eventlog;
1439 to_file = autocvar_sv_logscores_file;
1443 to_console = TRUE; // always print printstats replies
1444 to_eventlog = FALSE; // but never print them to the event log
1448 if(autocvar_sv_eventlog_console)
1449 to_console = FALSE; // otherwise we get the output twice
1455 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1465 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1469 fputs(file, strcat(s, "\n"));
1472 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1478 fputs(file, strcat(s, "\n"));
1480 FOR_EACH_CLIENT(other)
1482 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1484 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1485 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1486 if(other.classname == "player" || g_arena || g_ca || g_lms)
1487 s = strcat(s, ftos(other.team), ":");
1489 s = strcat(s, "spectator:");
1492 print(s, other.netname, "\n");
1494 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1496 fputs(file, strcat(s, other.netname, "\n"));
1502 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1508 fputs(file, strcat(s, "\n"));
1510 for(i = 1; i < 16; ++i)
1512 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1513 s = strcat(s, ":", ftos(i));
1519 fputs(file, strcat(s, "\n"));
1526 GameLogEcho(":end");
1529 fputs(file, ":end\n");
1534 void FixIntermissionClient(entity e)
1537 if(!e.autoscreenshot) // initial call
1539 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1541 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1542 e.solid = SOLID_NOT;
1543 e.movetype = MOVETYPE_NONE;
1544 e.takedamage = DAMAGE_NO;
1547 e.weaponentity.effects = EF_NODRAW;
1548 if (e.weaponentity.weaponentity)
1549 e.weaponentity.weaponentity.effects = EF_NODRAW;
1551 if(clienttype(e) == CLIENTTYPE_REAL)
1553 stuffcmd(e, "\nscr_printspeed 1000000\n");
1554 s = autocvar_sv_intermission_cdtrack;
1556 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1558 WriteByte(MSG_ONE, SVC_INTERMISSION);
1563 void minstagib_stop_countdown(entity e);
1565 go to the next level for deathmatch
1566 only called if a time or frag limit has expired
1572 intermission_running = 1;
1574 // enforce a wait time before allowing changelevel
1575 if(player_count > 0)
1576 intermission_exittime = time + autocvar_sv_mapchange_delay;
1578 intermission_exittime = -1;
1581 WriteByte (MSG_ALL, SVC_CDTRACK);
1582 WriteByte (MSG_ALL, 3);
1583 WriteByte (MSG_ALL, 3);
1584 // done in FixIntermission
1587 //pos = FindIntermission ();
1595 PlayerStats_EndMatch(1);
1597 PlayerStats_AddGlobalInfo(e);
1598 PlayerStats_Shutdown();
1599 WeaponStats_Shutdown();
1601 if(autocvar_sv_eventlog)
1602 GameLogEcho(":gameover");
1606 FOR_EACH_PLAYER(other) {
1607 minstagib_stop_countdown(other);
1608 FixIntermissionClient(other);
1610 bprint(other.netname, " ^7wins.\n");
1613 if(autocvar_g_campaign)
1614 CampaignPreIntermission();
1616 MUTATOR_CALLHOOK(MatchEnd);
1618 localcmd("\nsv_hook_gameend\n");
1625 Exit deathmatch games upon conditions
1628 void CheckRules_Player()
1630 if (gameover) // someone else quit the game already
1633 if(self.deadflag == DEAD_NO)
1634 self.play_time += frametime;
1636 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1637 // (div0: and that in CheckRules_World please)
1640 float checkrules_equality;
1641 float checkrules_suddendeathwarning;
1642 float checkrules_suddendeathend;
1643 float checkrules_overtimesadded; //how many overtimes have been already added
1645 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1646 float WINNING_YES = 1; // winner found
1647 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1648 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1650 float InitiateSuddenDeath()
1652 // Check first whether normal overtimes could be added before initiating suddendeath mode
1653 // - for this timelimit_overtime needs to be >0 of course
1654 // - also check the winning condition calculated in the previous frame and only add normal overtime
1655 // again, if at the point at which timelimit would be extended again, still no winner was found
1656 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1658 return 1; // need to call InitiateOvertime later
1662 if(!checkrules_suddendeathend)
1664 if(autocvar_g_campaign)
1665 checkrules_suddendeathend = time; // no suddendeath in campaign
1667 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1668 if(g_race && !g_race_qualifying)
1669 race_StartCompleting();
1675 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1677 ++checkrules_overtimesadded;
1678 //add one more overtime by simply extending the timelimit
1680 tl = autocvar_timelimit;
1681 tl += autocvar_timelimit_overtime;
1682 cvar_set("timelimit", ftos(tl));
1683 string minutesPlural;
1684 if (autocvar_timelimit_overtime == 1)
1685 minutesPlural = " ^3minute";
1687 minutesPlural = " ^3minutes";
1691 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1692 ftos(autocvar_timelimit_overtime),
1699 float GetWinningCode(float fraglimitreached, float equality)
1701 if(autocvar_g_campaign == 1)
1702 if(fraglimitreached)
1709 if(fraglimitreached)
1710 return WINNING_STARTSUDDENDEATHOVERTIME;
1712 return WINNING_NEVER;
1714 if(fraglimitreached)
1720 // set the .winning flag for exactly those players with a given field value
1721 void SetWinners(.float field, float value)
1724 FOR_EACH_PLAYER(head)
1725 head.winning = (head.field == value);
1728 // set the .winning flag for those players with a given field value
1729 void AddWinners(.float field, float value)
1732 FOR_EACH_PLAYER(head)
1733 if(head.field == value)
1737 // clear the .winning flags
1738 void ClearWinners(void)
1741 FOR_EACH_PLAYER(head)
1745 // Onslaught winning condition:
1746 // game terminates if only one team has a working generator (or none)
1747 float WinningCondition_Onslaught()
1750 float t1, t2, t3, t4;
1752 WinningConditionHelper(); // set worldstatus
1757 // first check if the game has ended
1758 t1 = t2 = t3 = t4 = 0;
1759 head = find(world, classname, "onslaught_generator");
1762 if (head.health > 0)
1764 if (head.team == COLOR_TEAM1) t1 = 1;
1765 if (head.team == COLOR_TEAM2) t2 = 1;
1766 if (head.team == COLOR_TEAM3) t3 = 1;
1767 if (head.team == COLOR_TEAM4) t4 = 1;
1769 head = find(head, classname, "onslaught_generator");
1771 if (t1 + t2 + t3 + t4 < 2)
1773 // game over, only one team remains (or none)
1775 if (t1) SetWinners(team, COLOR_TEAM1);
1776 if (t2) SetWinners(team, COLOR_TEAM2);
1777 if (t3) SetWinners(team, COLOR_TEAM3);
1778 if (t4) SetWinners(team, COLOR_TEAM4);
1779 dprint("Have a winner, ending game.\n");
1783 // Two or more teams remain
1787 float LMS_NewPlayerLives()
1790 fl = autocvar_fraglimit;
1794 // first player has left the game for dying too much? Nobody else can get in.
1795 if(lms_lowest_lives < 1)
1798 if(!autocvar_g_lms_join_anytime)
1799 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1802 return bound(1, lms_lowest_lives, fl);
1805 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1806 // they win. Otherwise the defending team wins once the timelimit passes.
1807 void assault_new_round();
1808 float WinningCondition_Assault()
1812 WinningConditionHelper(); // set worldstatus
1814 status = WINNING_NO;
1815 // as the timelimit has not yet passed just assume the defending team will win
1816 if(assault_attacker_team == COLOR_TEAM1)
1818 SetWinners(team, COLOR_TEAM2);
1822 SetWinners(team, COLOR_TEAM1);
1826 ent = find(world, classname, "target_assault_roundend");
1829 if(ent.winning) // round end has been triggered by attacking team
1831 bprint("ASSAULT: round completed...\n");
1832 SetWinners(team, assault_attacker_team);
1834 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1836 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1838 status = WINNING_YES;
1845 assault_new_round();
1854 // LMS winning condition: game terminates if and only if there's at most one
1855 // one player who's living lives. Top two scores being equal cancels the time
1857 float WinningCondition_LMS()
1864 have_player = FALSE;
1865 have_players = FALSE;
1866 l = LMS_NewPlayerLives();
1868 head = find(world, classname, "player");
1871 head2 = find(head, classname, "player");
1873 have_players = TRUE;
1877 // we have at least one player
1880 // two or more active players - continue with the game
1884 // exactly one player?
1887 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1891 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1897 // and assign him his first place
1898 PlayerScore_Add(head, SP_LMS_RANK, 1);
1905 // nobody is playing at all...
1908 // wait for players...
1912 // SNAFU (maybe a draw game?)
1914 dprint("No players, ending game.\n");
1919 // When we get here, we have at least two players who are actually LIVING,
1920 // now check if the top two players have equal score.
1921 WinningConditionHelper();
1924 if(WinningConditionHelper_winner)
1925 WinningConditionHelper_winner.winning = TRUE;
1926 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1927 return WINNING_NEVER;
1929 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1933 void ShuffleMaplist()
1935 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1939 float WinningCondition_Scores(float limit, float leadlimit)
1943 // TODO make everything use THIS winning condition (except LMS)
1944 WinningConditionHelper();
1948 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1949 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1950 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1951 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1955 if(WinningConditionHelper_winner)
1956 WinningConditionHelper_winner.winning = 1;
1957 if(WinningConditionHelper_winnerteam >= 0)
1958 SetWinners(team, WinningConditionHelper_winnerteam);
1960 if(WinningConditionHelper_lowerisbetter)
1962 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1963 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1967 if(WinningConditionHelper_zeroisworst)
1968 leadlimit = 0; // not supported in this mode
1970 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1971 // these modes always score in increments of 1, thus this makes sense
1973 if(leaderfrags != WinningConditionHelper_topscore)
1975 leaderfrags = WinningConditionHelper_topscore;
1978 if (leaderfrags == limit - 1)
1979 Announce("1fragleft");
1980 else if (leaderfrags == limit - 2)
1981 Announce("2fragsleft");
1982 else if (leaderfrags == limit - 3)
1983 Announce("3fragsleft");
1987 limitreached = FALSE;
1989 if(WinningConditionHelper_topscore >= limit)
1990 limitreached = TRUE;
1993 float leadlimitreached;
1994 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1995 if(autocvar_leadlimit_and_fraglimit)
1996 limitreached = (limitreached && leadlimitreached);
1998 limitreached = (limitreached || leadlimitreached);
2002 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
2004 return GetWinningCode(
2005 WinningConditionHelper_topscore && limitreached,
2006 WinningConditionHelper_equality
2010 float WinningCondition_Race(float fraglimit)
2021 if(p.race_completed)
2026 wc = WinningCondition_Scores(fraglimit, 0);
2028 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2029 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2030 // do NOT support equality when the laps are all raced!
2031 return WINNING_STARTSUDDENDEATHOVERTIME;
2033 return WINNING_NEVER;
2036 float WinningCondition_QualifyingThenRace(float limit)
2039 wc = WinningCondition_Scores(limit, 0);
2041 // NEVER initiate overtime
2042 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2050 float WinningCondition_RanOutOfSpawns()
2054 if(have_team_spawns <= 0)
2057 if(autocvar_g_spawn_useallspawns <= 0)
2060 if(!some_spawn_has_been_used)
2063 team1_score = team2_score = team3_score = team4_score = 0;
2065 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2067 if(head.team == COLOR_TEAM1)
2069 else if(head.team == COLOR_TEAM2)
2071 else if(head.team == COLOR_TEAM3)
2073 else if(head.team == COLOR_TEAM4)
2077 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2079 if(head.team == COLOR_TEAM1)
2081 else if(head.team == COLOR_TEAM2)
2083 else if(head.team == COLOR_TEAM3)
2085 else if(head.team == COLOR_TEAM4)
2090 if(team1_score + team2_score + team3_score + team4_score == 0)
2092 checkrules_equality = TRUE;
2095 else if(team1_score + team2_score + team3_score + team4_score == 1)
2100 else if(team2_score)
2102 else if(team3_score)
2104 else // if(team4_score)
2106 CheckAllowedTeams(world);
2107 for(i = 0; i < MAX_TEAMSCORE; ++i)
2109 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2110 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2111 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2112 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2115 AddWinners(team, t);
2126 Exit deathmatch games upon conditions
2129 void ReadyRestart();
2130 void CheckRules_World()
2142 MapVote_Think should now do that part
2143 if (intermission_running)
2144 if (time >= intermission_exittime + 60)
2146 if(!DoNextMapOverride())
2152 if (gameover) // someone else quit the game already
2154 if(player_count == 0) // Nobody there? Then let's go to the next map
2156 // this will actually check the player count in the next frame
2157 // again, but this shouldn't hurt
2161 timelimit = autocvar_timelimit * 60;
2162 fraglimit = autocvar_fraglimit;
2163 leadlimit = autocvar_leadlimit;
2165 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2168 timelimit = 0; // timelimit is not made for warmup
2170 fraglimit = 0; // no fraglimit for now
2171 leadlimit = 0; // no leadlimit for now
2176 timelimit += game_starttime;
2178 else if (timelimit < 0)
2186 timelimit = 0; // ONS has its own overtime rule
2191 if(timelimit > game_starttime)
2192 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2194 game_completion_ratio = 0;
2196 if(checkrules_suddendeathend)
2198 if(!checkrules_suddendeathwarning)
2200 checkrules_suddendeathwarning = TRUE;
2201 if(g_race && !g_race_qualifying)
2202 bcenterprint("^3Everyone, finish your lap! The race is over!");
2204 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2209 if (timelimit && time >= timelimit)
2211 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2214 float playerswithlaps;
2217 totalplayers = playerswithlaps = readyplayers = 0;
2218 FOR_EACH_PLAYER(head)
2221 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2227 // at least 2 of the players have completed a lap: start the RACE
2228 // otherwise, the players should end the qualifying on their own
2229 if(readyplayers || playerswithlaps >= 2)
2231 checkrules_suddendeathend = 0;
2232 ReadyRestart(); // go to race
2236 wantovertime |= InitiateSuddenDeath();
2239 wantovertime |= InitiateSuddenDeath();
2243 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2249 float checkrules_status;
2250 checkrules_status = WinningCondition_RanOutOfSpawns();
2251 if(checkrules_status == WINNING_YES)
2253 bprint("Hey! Someone ran out of spawns!\n");
2255 else if(g_race && !g_race_qualifying && timelimit >= 0)
2257 checkrules_status = WinningCondition_Race(fraglimit);
2258 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2260 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2262 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2263 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2267 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2271 checkrules_status = WinningCondition_LMS();
2273 else if (g_onslaught)
2275 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2279 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2280 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2283 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2285 checkrules_status = WINNING_NEVER;
2286 checkrules_overtimesadded = -1;
2287 wantovertime |= InitiateSuddenDeath();
2290 if(checkrules_status == WINNING_NEVER)
2291 // equality cases! Nobody wins if the overtime ends in a draw.
2296 if(checkrules_status == WINNING_NEVER)
2299 checkrules_status = WINNING_YES;
2302 if(checkrules_suddendeathend)
2303 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2304 checkrules_status = WINNING_YES;
2306 if(checkrules_status == WINNING_YES)
2308 //print("WINNING\n");
2313 float mapvote_nextthink;
2314 float mapvote_initialized;
2315 float mapvote_keeptwotime;
2316 float mapvote_timeout;
2317 string mapvote_message;
2318 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2319 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2320 float mapvote_screenshot_dirs_count;
2322 float mapvote_count;
2323 float mapvote_count_real;
2324 string mapvote_maps[MAPVOTE_COUNT];
2325 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2326 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2327 float mapvote_maps_suggested[MAPVOTE_COUNT];
2328 string mapvote_suggestions[MAPVOTE_COUNT];
2329 float mapvote_suggestion_ptr;
2330 float mapvote_voters;
2331 float mapvote_selections[MAPVOTE_COUNT];
2333 float mapvote_detail;
2334 float mapvote_abstain;
2337 void MapVote_ClearAllVotes()
2339 FOR_EACH_CLIENT(other)
2343 string MapVote_Suggest(string m)
2347 return "That's not how to use this command.";
2348 if(!autocvar_g_maplist_votable_suggestions)
2349 return "Suggestions are not accepted on this server.";
2350 if(mapvote_initialized)
2351 return "Can't suggest - voting is already in progress!";
2352 m = MapInfo_FixName(m);
2354 return "The map you suggested is not available on this server.";
2355 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2357 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2359 if(!MapInfo_CheckMap(m))
2360 return "The map you suggested does not support the current game mode.";
2361 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2362 if(mapvote_suggestions[i] == m)
2363 return "This map was already suggested.";
2364 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2366 i = floor(random() * mapvote_suggestion_ptr);
2370 i = mapvote_suggestion_ptr;
2371 mapvote_suggestion_ptr += 1;
2373 if(mapvote_suggestions[i] != "")
2374 strunzone(mapvote_suggestions[i]);
2375 mapvote_suggestions[i] = strzone(m);
2376 if(autocvar_sv_eventlog)
2377 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2378 return strcat("Suggestion of ", m, " accepted.");
2381 void MapVote_AddVotable(string nextMap, float isSuggestion)
2384 string pakfile, mapfile;
2388 for(j = 0; j < mapvote_count; ++j)
2389 if(mapvote_maps[j] == nextMap)
2391 // suggestions might be no longer valid/allowed after gametype switch!
2393 if(!MapInfo_CheckMap(nextMap))
2395 mapvote_maps[mapvote_count] = strzone(nextMap);
2396 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2398 pakfile = string_null;
2399 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2401 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2402 pakfile = whichpack(strcat(mapfile, ".tga"));
2404 pakfile = whichpack(strcat(mapfile, ".jpg"));
2406 pakfile = whichpack(strcat(mapfile, ".png"));
2410 if(i >= mapvote_screenshot_dirs_count)
2411 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2412 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2413 pakfile = substring(pakfile, o, -1);
2415 mapvote_maps_screenshot_dir[mapvote_count] = i;
2416 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2421 void MapVote_Spawn();
2427 MapVote_ClearAllVotes();
2430 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2431 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2434 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2436 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2437 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2439 // we need this for AddVotable, as that cycles through the screenshot dirs
2440 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2441 if(mapvote_screenshot_dirs_count == 0)
2442 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2443 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2444 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2445 mapvote_screenshot_dirs[i] = strzone(argv(i));
2447 if(mapvote_suggestion_ptr)
2448 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2449 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2451 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2452 MapVote_AddVotable(GetNextMap(), FALSE);
2454 if(mapvote_count == 0)
2456 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2457 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2458 if(autocvar_g_maplist_shuffle)
2460 localcmd("\nmenu_cmd sync\n");
2461 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2462 MapVote_AddVotable(GetNextMap(), FALSE);
2465 mapvote_count_real = mapvote_count;
2467 MapVote_AddVotable("don't care", 0);
2469 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2471 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2472 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2473 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2474 mapvote_keeptwotime = 0;
2475 mapvote_message = "Choose a map and press its key!";
2480 void MapVote_SendPicture(float id)
2483 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2484 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2485 WriteByte(MSG_ONE, id);
2486 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2489 float MapVote_GetMapMask()
2491 float mask, i, power;
2493 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2494 if(mapvote_maps[i] != "")
2500 float MapVote_SendEntity(entity to, float sf)
2505 sf &~= 2; // if we send 1, we don't need to also send 2
2507 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2508 WriteByte(MSG_ENTITY, sf);
2512 // flag 1 == initialization
2513 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2514 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2515 WriteString(MSG_ENTITY, "");
2516 WriteByte(MSG_ENTITY, mapvote_count);
2517 WriteByte(MSG_ENTITY, mapvote_abstain);
2518 WriteByte(MSG_ENTITY, mapvote_detail);
2519 WriteCoord(MSG_ENTITY, mapvote_timeout);
2520 if(mapvote_count <= 8)
2521 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2523 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2524 for(i = 0; i < mapvote_count; ++i)
2525 if(mapvote_maps[i] != "")
2527 if(mapvote_abstain && i == mapvote_count - 1)
2529 WriteString(MSG_ENTITY, ""); // abstain needs no text
2530 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2531 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2535 WriteString(MSG_ENTITY, mapvote_maps[i]);
2536 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2537 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2544 // flag 2 == update of mask
2545 if(mapvote_count <= 8)
2546 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2548 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2554 for(i = 0; i < mapvote_count; ++i)
2555 if(mapvote_maps[i] != "")
2556 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2558 WriteByte(MSG_ENTITY, to.mapvote);
2564 void MapVote_Spawn()
2566 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2569 void MapVote_TouchMask()
2571 mapvote_ent.SendFlags |= 2;
2574 void MapVote_TouchVotes(entity voter)
2576 mapvote_ent.SendFlags |= 4;
2579 float MapVote_Finished(float mappos)
2585 if(autocvar_sv_eventlog)
2587 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2588 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2589 didntvote = mapvote_voters;
2590 for(i = 0; i < mapvote_count; ++i)
2591 if(mapvote_maps[i] != "")
2593 didntvote -= mapvote_selections[i];
2596 result = strcat(result, ":", mapvote_maps[i]);
2597 result = strcat(result, ":", ftos(mapvote_selections[i]));
2600 result = strcat(result, ":didn't vote:", ftos(didntvote));
2602 GameLogEcho(result);
2603 if(mapvote_maps_suggested[mappos])
2604 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2607 FOR_EACH_REALCLIENT(other)
2608 FixClientCvars(other);
2610 Map_Goto_SetStr(mapvote_maps[mappos]);
2612 alreadychangedlevel = TRUE;
2615 void MapVote_CheckRules_1()
2619 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2621 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2622 mapvote_selections[i] = 0;
2626 FOR_EACH_REALCLIENT(other)
2631 i = other.mapvote - 1;
2632 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2633 mapvote_selections[i] = mapvote_selections[i] + 1;
2638 float MapVote_CheckRules_2()
2641 float firstPlace, secondPlace;
2642 float firstPlaceVotes, secondPlaceVotes;
2643 float mapvote_voters_real;
2646 if(mapvote_count_real == 1)
2647 return MapVote_Finished(0);
2649 mapvote_voters_real = mapvote_voters;
2651 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2653 RandomSelection_Init();
2654 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2655 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2656 firstPlace = RandomSelection_chosen_float;
2657 firstPlaceVotes = RandomSelection_best_priority;
2658 //dprint("First place: ", ftos(firstPlace), "\n");
2659 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2661 RandomSelection_Init();
2662 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2664 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2665 secondPlace = RandomSelection_chosen_float;
2666 secondPlaceVotes = RandomSelection_best_priority;
2667 //dprint("Second place: ", ftos(secondPlace), "\n");
2668 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2670 if(firstPlace == -1)
2671 error("No first place in map vote... WTF?");
2673 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2674 return MapVote_Finished(firstPlace);
2676 if(mapvote_keeptwotime)
2677 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2680 MapVote_TouchMask();
2681 mapvote_message = "Now decide between the TOP TWO!";
2682 mapvote_keeptwotime = 0;
2683 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2684 result = strcat(result, ":", ftos(firstPlaceVotes));
2685 result = strcat(result, ":", mapvote_maps[secondPlace]);
2686 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2687 didntvote = mapvote_voters;
2688 for(i = 0; i < mapvote_count; ++i)
2689 if(mapvote_maps[i] != "")
2691 didntvote -= mapvote_selections[i];
2693 if(i != secondPlace)
2695 result = strcat(result, ":", mapvote_maps[i]);
2696 result = strcat(result, ":", ftos(mapvote_selections[i]));
2697 if(i < mapvote_count_real)
2699 strunzone(mapvote_maps[i]);
2700 mapvote_maps[i] = "";
2701 strunzone(mapvote_maps_pakfile[i]);
2702 mapvote_maps_pakfile[i] = "";
2706 result = strcat(result, ":didn't vote:", ftos(didntvote));
2707 if(autocvar_sv_eventlog)
2708 GameLogEcho(result);
2718 keeptwo = mapvote_keeptwotime;
2719 MapVote_CheckRules_1(); // count
2720 if(MapVote_CheckRules_2()) // decide
2724 FOR_EACH_REALCLIENT(other)
2726 // hide scoreboard again
2727 if(other.health != 2342)
2729 other.health = 2342;
2731 if(clienttype(other) == CLIENTTYPE_REAL)
2734 WriteByte(MSG_ONE, SVC_FINALE);
2735 WriteString(MSG_ONE, "");
2739 // clear possibly invalid votes
2740 if(mapvote_maps[other.mapvote - 1] == "")
2742 // use impulses as new vote
2743 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2744 if(mapvote_maps[other.impulse - 1] != "")
2746 other.mapvote = other.impulse;
2747 MapVote_TouchVotes(other);
2755 MapVote_CheckRules_1(); // just count
2757 void MapVote_Start()
2762 // wait for stats to be sent first
2763 if(!playerstats_waitforme)
2766 MapInfo_Enumerate();
2767 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2770 void MapVote_Think()
2775 if(alreadychangedlevel)
2778 if(time < mapvote_nextthink)
2782 mapvote_nextthink = time + 0.5;
2784 if(!mapvote_initialized)
2786 if(autocvar_rescan_pending == 1)
2788 cvar_set("rescan_pending", "2");
2789 localcmd("fs_rescan\nrescan_pending 3\n");
2792 else if(autocvar_rescan_pending == 2)
2796 else if(autocvar_rescan_pending == 3)
2798 // now build missing mapinfo files
2799 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2802 // we're done, start the timer
2803 cvar_set("rescan_pending", "0");
2806 mapvote_initialized = TRUE;
2807 if(DoNextMapOverride(0))
2809 if(!autocvar_g_maplist_votable || player_count <= 0)
2820 string GotoMap(string m)
2822 if(!MapInfo_CheckMap(m))
2823 return "The map you chose is not available on this server.";
2824 cvar_set("nextmap", m);
2825 cvar_set("timelimit", "-1");
2826 if(mapvote_initialized || alreadychangedlevel)
2828 if(DoNextMapOverride(0))
2829 return "Map switch initiated.";
2831 return "Hm... no. For some reason I like THIS map more.";
2834 return "Map switch will happen after scoreboard.";
2841 FOR_EACH_REALCLIENT(self)
2843 if(self.classname == "spectator")
2845 if(self.enemy.typehitsound)
2846 self.typehit_time = time;
2847 else if(self.enemy.hitsound)
2848 self.hit_time = time;
2852 if(self.typehitsound)
2853 self.typehit_time = time;
2854 else if(self.hitsound)
2855 self.hit_time = time;
2858 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2859 // add 1 frametime because after this, engine SV_Physics
2860 // increases time by a frametime and then networks the frame
2861 // add another frametime because client shows everything with
2862 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2864 FOR_EACH_CLIENT(self)
2866 self.hitsound = FALSE;
2867 self.typehitsound = FALSE;
2868 antilag_record(self, altime);
2875 * returns TRUE if redirecting
2877 float redirection_timeout;
2878 float redirection_nextthink;
2879 float RedirectionThink()
2881 float clients_found;
2883 if(redirection_target == "")
2886 if(!redirection_timeout)
2888 cvar_set("sv_public", "-2");
2889 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2890 if(redirection_target == "self")
2891 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2893 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2896 if(time < redirection_nextthink)
2899 redirection_nextthink = time + 1;
2902 FOR_EACH_REALCLIENT(self)
2905 print("Redirecting: sending connect command to ", self.netname, "\n");
2906 if(redirection_target == "self")
2907 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2909 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2913 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2915 if(time > redirection_timeout || clients_found == 0)
2916 localcmd("\nwait; wait; wait; quit\n");
2921 void TargetMusic_RestoreGame();
2924 // Loaded from a save game
2925 // some things then break, so let's work around them...
2927 // Progs DB (capture records)
2928 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2932 MapInfo_Enumerate();
2933 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2936 TargetMusic_RestoreGame();
2945 if(world_initialized > 0)
2947 world_initialized = 0;
2948 print("Saving persistent data...\n");
2951 PlayerStats_EndMatch(0);
2953 PlayerStats_AddGlobalInfo(e);
2954 PlayerStats_Shutdown();
2956 if(!cheatcount_total)
2958 if(autocvar_sv_db_saveasdump)
2959 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2961 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2963 if(autocvar_developer)
2965 if(autocvar_sv_db_saveasdump)
2966 db_dump(TemporaryDB, "server-temp.db");
2968 db_save(TemporaryDB, "server-temp.db");
2970 CheatShutdown(); // must be after cheatcount check
2971 db_close(ServerProgsDB);
2972 db_close(TemporaryDB);
2974 // tell the bot system the game is ending now
2977 WeaponStats_Shutdown();
2980 else if(world_initialized == 0)
2982 print("NOTE: crashed before even initializing the world, not saving persistent data\n");