4 #include "../dpdefs/progsdefs.qh"
5 #include "../dpdefs/dpextensions.qh"
7 #include "../common/constants.qh"
8 #include "../common/stats.qh"
9 #include "../common/teams.qh"
10 #include "../common/util.qh"
11 #include "../common/monsters/sv_monsters.qh"
12 #include "../common/weapons/weapons.qh"
13 #include "weapons/weaponstats.qh"
14 #include "autocvars.qh"
15 #include "constants.qh"
17 #include "../common/notifications.qh"
18 #include "mutators/mutators_include.qh"
19 #include "campaign.qh"
20 #include "../common/mapinfo.qh"
21 #include "command/common.qh"
22 #include "command/vote.qh"
23 #include "command/getreplies.qh"
24 #include "command/sv_cmd.qh"
25 #include "anticheat.qh"
27 #include "../common/playerstats.qh"
30 #include "mapvoting.qh"
37 const float LATENCY_THINKRATE = 10;
42 void PingPLReport_Think()
47 delta = 3 / maxclients;
48 if(delta < sys_frametime)
50 self.nextthink = time + delta;
52 e = edict_num(self.cnt + 1);
55 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
56 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57 WriteByte(MSG_BROADCAST, self.cnt);
58 WriteShort(MSG_BROADCAST, max(1, e.ping));
59 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62 // record latency times for clients throughout the match so we can report it to playerstats
63 if(time > (e.latency_time + LATENCY_THINKRATE))
65 e.latency_sum += e.ping;
67 e.latency_time = time;
68 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
73 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
74 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75 WriteByte(MSG_BROADCAST, self.cnt);
76 WriteShort(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
80 self.cnt = (self.cnt + 1) % maxclients;
82 void PingPLReport_Spawn()
84 pingplreport = spawn();
85 pingplreport.classname = "pingplreport";
86 pingplreport.think = PingPLReport_Think;
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void GotoNextMap(float reinit);
96 void ShuffleMaplist();
97 float(float reinit) DoNextMapOverride;
99 void SetDefaultAlpha()
101 if(autocvar_g_running_guns)
103 default_player_alpha = -1;
104 default_weapon_alpha = +1;
108 default_player_alpha = autocvar_g_balance_cloaked_alpha;
109 default_weapon_alpha = default_player_alpha;
113 default_player_alpha = autocvar_g_player_alpha;
114 if(default_player_alpha == 0)
115 default_player_alpha = 1;
116 default_weapon_alpha = default_player_alpha;
123 if(autocvar__sv_init)
125 // cvar_set("_sv_init", "0");
126 // we do NOT set this to 0 any more, so someone "accidentally" changing
127 // to this "init" map on a dedicated server will cause no permanent
129 if(autocvar_g_maplist_shuffle)
131 n = tokenizebyseparator(autocvar_g_maplist, " ");
132 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
135 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
137 if(!DoNextMapOverride(1))
145 self.nextthink = time;
149 self.nextthink = time + 1;
150 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
154 void cvar_changes_init()
158 float n, i, adding, pureadding;
161 strunzone(cvar_changes);
162 cvar_changes = string_null;
164 strunzone(cvar_purechanges);
165 cvar_purechanges = string_null;
166 cvar_purechanges_count = 0;
169 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
175 for(i = 0; i < n; ++i)
177 k = bufstr_get(h, i);
179 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
180 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
181 #define BADCVAR(p) if(k == p) continue
183 // general excludes and namespaces for server admin used cvars
184 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
188 BADPREFIX("cvar_check_");
190 BADCVAR("g_configversion");
191 BADCVAR("g_maplist_index");
192 BADCVAR("halflifebsp");
193 BADPREFIX("sv_world");
199 BADPREFIX("scoreboard_");
200 BADPREFIX("g_campaign");
201 BADPREFIX("g_waypointsprite_");
207 BADPREFIX("net_slist_");
213 BADPREFIX("sensitivity");
214 BADPREFIX("userbind");
217 BADPREFIX("crosshair");
218 BADCVAR("mod_q3bsp_lightmapmergepower");
219 BADCVAR("mod_q3bsp_nolightmaps");
221 BADCVAR("mastervolume");
223 BADCVAR("bgmvolume");
226 BADCVAR("developer");
227 BADCVAR("log_dest_udp");
228 BADCVAR("net_address");
229 BADCVAR("net_address_ipv6");
231 BADCVAR("savedgamecfg");
232 BADCVAR("serverconfig");
233 BADCVAR("sv_autoscreenshot");
234 BADCVAR("sv_heartbeatperiod");
235 BADCVAR("sv_vote_master_password");
236 BADCVAR("sys_colortranslation");
237 BADCVAR("sys_specialcharactertranslation");
238 BADCVAR("timeformat");
239 BADCVAR("timestamps");
240 BADPREFIX("developer_");
242 BADPREFIX("g_banned_list");
243 BADPREFIX("g_chat_flood_");
244 BADPREFIX("g_ghost_items");
245 BADPREFIX("g_playerstats_");
246 BADPREFIX("g_respawn_ghosts");
247 BADPREFIX("g_voice_flood_");
248 BADPREFIX("log_file");
250 BADPREFIX("sv_allowdownloads");
251 BADPREFIX("sv_autodemo");
252 BADPREFIX("sv_curl_");
253 BADPREFIX("sv_eventlog");
254 BADPREFIX("sv_logscores_");
255 BADPREFIX("sv_master");
256 BADPREFIX("sv_weaponstats_");
257 BADPREFIX("sv_waypointsprite_");
258 BADCVAR("rescan_pending");
260 // these can contain player IDs, so better hide
261 BADPREFIX("g_forced_team_");
264 BADCVAR("fraglimit");
265 BADCVAR("g_assault");
267 BADCVAR("g_ca_teams");
271 BADCVAR("g_domination");
272 BADCVAR("g_domination_default_teams");
273 BADCVAR("g_freezetag");
274 BADCVAR("g_freezetag_teams");
275 BADCVAR("g_keepaway");
276 BADCVAR("g_keyhunt");
277 BADCVAR("g_keyhunt_teams");
279 BADCVAR("g_nexball");
280 BADCVAR("g_onslaught");
282 BADCVAR("g_race_qualifying_timelimit");
284 BADCVAR("g_tdm_teams");
285 BADCVAR("leadlimit");
288 BADCVAR("timelimit");
292 BADCVAR("g_maplist");
293 BADCVAR("g_maplist_mostrecent");
297 d = cvar_defstring(k);
303 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
304 if(strlen(cvar_changes) > 16384)
306 cvar_changes = "// too many settings have been changed to show them here\n";
311 // now check if the changes are actually gameplay relevant
313 // does nothing visible
314 BADCVAR("captureleadlimit_override");
315 BADCVAR("g_balance_kill_delay");
316 BADCVAR("g_ca_point_leadlimit");
317 BADCVAR("g_ctf_captimerecord_always");
318 BADCVAR("g_ctf_flag_glowtrails");
319 BADCVAR("g_ctf_flag_pickup_verbosename");
320 BADCVAR("g_domination_point_leadlimit");
321 BADCVAR("g_forced_respawn");
322 BADCVAR("g_keyhunt_point_leadlimit");
324 BADCVAR("g_nexball_goalleadlimit");
325 BADCVAR("leadlimit_and_fraglimit");
326 BADCVAR("leadlimit_override");
328 BADCVAR("sv_allow_fullbright");
329 BADCVAR("sv_checkforpacketsduringsleep");
330 BADCVAR("sv_fraginfo");
331 BADCVAR("sv_timeout");
332 BADPREFIX("sv_timeout_");
333 BADPREFIX("crypto_");
334 BADPREFIX("g_chat_");
335 BADPREFIX("g_ctf_captimerecord_");
336 BADPREFIX("g_maplist_votable_");
340 BADPREFIX("sv_cullentities_");
341 BADPREFIX("sv_fraginfo_");
342 BADPREFIX("sv_maxidle_");
343 BADPREFIX("sv_vote_");
344 BADPREFIX("timelimit_");
345 BADCVAR("gameversion");
346 BADPREFIX("gameversion_");
347 BADCVAR("sv_namechangetimer");
349 // allowed changes to server admins (please sync this to server.cfg)
353 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
355 // yes, this does contain some redundant stuff, don't really care
356 BADCVAR("bot_config_file");
357 BADCVAR("bot_number");
358 BADCVAR("bot_prefix");
359 BADCVAR("bot_suffix");
360 BADCVAR("capturelimit_override");
361 BADCVAR("fraglimit_override");
363 BADCVAR("g_antilag");
364 BADCVAR("g_balance_teams");
365 BADCVAR("g_balance_teams_prevent_imbalance");
366 BADCVAR("g_balance_teams_scorefactor");
367 BADCVAR("g_ban_sync_trusted_servers");
368 BADCVAR("g_ban_sync_uri");
369 BADCVAR("g_ca_teams_override");
370 BADCVAR("g_ctf_ignore_frags");
371 BADCVAR("g_domination_point_limit");
372 BADCVAR("g_freezetag_teams_override");
373 BADCVAR("g_friendlyfire");
374 BADCVAR("g_fullbrightitems");
375 BADCVAR("g_fullbrightplayers");
376 BADCVAR("g_keyhunt_point_limit");
377 BADCVAR("g_keyhunt_teams_override");
378 BADCVAR("g_lms_lives_override");
379 BADCVAR("g_maplist");
380 BADCVAR("g_maplist_check_waypoints");
381 BADCVAR("g_maplist_mostrecent_count");
382 BADCVAR("g_maplist_shuffle");
383 BADCVAR("g_maplist_votable");
384 BADCVAR("g_maplist_votable_abstain");
385 BADCVAR("g_maplist_votable_nodetail");
386 BADCVAR("g_maplist_votable_suggestions");
387 BADCVAR("g_maxplayers");
388 BADCVAR("g_mirrordamage");
389 BADCVAR("g_nexball_goallimit");
390 BADCVAR("g_powerups");
391 BADCVAR("g_start_delay");
393 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
396 BADCVAR("maxplayers");
397 BADCVAR("minplayers");
398 BADCVAR("net_address");
400 BADCVAR("rcon_password");
401 BADCVAR("rcon_restricted_commands");
402 BADCVAR("rcon_restricted_password");
404 BADCVAR("sv_adminnick");
405 BADCVAR("sv_autoscreenshot");
406 BADCVAR("sv_autotaunt");
407 BADCVAR("sv_curl_defaulturl");
408 BADCVAR("sv_defaultcharacter");
409 BADCVAR("sv_defaultplayercolors");
410 BADCVAR("sv_defaultplayermodel");
411 BADCVAR("sv_defaultplayerskin");
412 BADCVAR("sv_maxidle");
413 BADCVAR("sv_maxrate");
415 BADCVAR("sv_public");
416 BADCVAR("sv_ready_restart");
417 BADCVAR("sv_status_privacy");
419 BADCVAR("sv_vote_call");
420 BADCVAR("sv_vote_commands");
421 BADCVAR("sv_vote_majority_factor");
422 BADCVAR("sv_vote_master");
423 BADCVAR("sv_vote_master_commands");
424 BADCVAR("sv_vote_master_password");
425 BADCVAR("sv_vote_simple_majority_factor");
426 BADCVAR("teamplay_mode");
427 BADCVAR("timelimit_override");
428 BADCVAR("g_spawnshieldtime");
429 BADPREFIX("g_warmup_");
430 BADPREFIX("sv_ready_restart_");
432 // mutators that announce themselves properly to the server browser
433 BADCVAR("g_instagib");
434 BADCVAR("g_new_toys");
436 BADCVAR("g_grappling_hook");
437 BADCVAR("g_jetpack");
444 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
445 if(strlen(cvar_purechanges) > 16384)
447 cvar_purechanges = "// too many settings have been changed to show them here\n";
451 ++cvar_purechanges_count;
452 // WARNING: this variable is used for the server list
453 // NEVER dare to skip this code!
454 // Hacks to intentionally appearing as "pure server" even though you DO have
455 // modified settings may be punished by removal from the server list.
456 // You can do to the variables cvar_changes and cvar_purechanges all you want,
460 if(cvar_changes == "")
461 cvar_changes = "// this server runs at default server settings\n";
463 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
464 cvar_changes = strzone(cvar_changes);
465 if(cvar_purechanges == "")
466 cvar_purechanges = "// this server runs at default gameplay settings\n";
468 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
469 cvar_purechanges = strzone(cvar_purechanges);
472 void detect_maptype()
481 o.x += random() * (world.maxs.x - world.mins.x);
482 o.y += random() * (world.maxs.y - world.mins.y);
483 o.z += random() * (world.maxs.z - world.mins.z);
485 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
486 if(trace_fraction == 1)
491 for(i = 0; i < 64; i += 4)
493 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
494 if(trace_fraction == 1)
496 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
505 float RandomSeed_Send(entity to, float sf)
507 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
508 WriteShort(MSG_ENTITY, self.cnt);
511 void RandomSeed_Think()
513 self.cnt = bound(0, floor(random() * 65536), 65535);
514 self.nextthink = time + 5;
518 void RandomSeed_Spawn()
520 randomseed = spawn();
521 randomseed.think = RandomSeed_Think;
522 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
527 self.think(); // sets random seed and nextthink
531 void spawnfunc___init_dedicated_server(void)
533 // handler for _init/_init map (only for dedicated server initialization)
535 world_initialized = -1; // don't complain
537 cvar_string = cvar_string_normal;
538 cvar_set = cvar_set_normal;
540 remove = remove_unsafely;
544 e.think = GotoFirstMap;
545 e.nextthink = time; // this is usually 1 at this point
548 e.classname = "info_player_deathmatch"; // safeguard against player joining
550 self.classname = "worldspawn"; // safeguard against various stuff ;)
552 // needs to be done so early because of the constants they create
553 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
554 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
555 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
556 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
557 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
558 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
561 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
564 void Map_MarkAsRecent(string m);
565 float world_already_spawned;
567 void ClientInit_Spawn();
568 void WeaponStats_Init();
569 void WeaponStats_Shutdown();
570 void spawnfunc_worldspawn (void)
572 float fd, l, i, j, n;
576 cvar_string = cvar_string_normal;
577 cvar_set = cvar_set_normal;
579 if(world_already_spawned)
580 error("world already spawned - you may have EXACTLY ONE worldspawn!");
581 world_already_spawned = true;
583 remove = remove_safely; // during spawning, watch what you remove!
585 cvar_changes_init(); // do this very early now so it REALLY matches the server config
587 compressShortVector_init();
590 head = nextent(world);
595 head = nextent(head);
598 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
600 // needs to be done so early because of the constants they create
601 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
602 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
603 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
604 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
605 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
606 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
608 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
610 TemporaryDB = db_create();
615 // 1 FLICKER (first variety)
616 lightstyle(1, "mmnmmommommnonmmonqnmmo");
618 // 2 SLOW STRONG PULSE
619 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
621 // 3 CANDLE (first variety)
622 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
625 lightstyle(4, "mamamamamama");
628 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
630 // 6 FLICKER (second variety)
631 lightstyle(6, "nmonqnmomnmomomno");
633 // 7 CANDLE (second variety)
634 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
636 // 8 CANDLE (third variety)
637 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
639 // 9 SLOW STROBE (fourth variety)
640 lightstyle(9, "aaaaaaaazzzzzzzz");
642 // 10 FLUORESCENT FLICKER
643 lightstyle(10, "mmamammmmammamamaaamammma");
645 // 11 SLOW PULSE NOT FADE TO BLACK
646 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
648 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
653 if(autocvar_g_campaign)
656 Map_MarkAsRecent(mapname);
658 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
660 precache_model ("null"); // we need this one before InitGameplayMode
666 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
667 if(bot_waypoints_for_items == 1)
668 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
669 bot_waypoints_for_items = 0;
673 WaypointSprite_Init();
675 GameLogInit(); // prepare everything
677 // changing the logic generating it is okay. But:
678 // it HAS to stay <= 64 chars
679 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
680 if(autocvar_sv_eventlog)
682 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
683 matchid = strzone(s);
685 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
686 s = ":gameinfo:mutators:LIST";
689 MUTATOR_CALLHOOK(BuildMutatorsString);
692 // simple, probably not good in the mutator system
693 if(autocvar_g_grappling_hook)
694 s = strcat(s, ":grappling_hook");
696 // initialiation stuff, not good in the mutator system
697 if(!autocvar_g_use_ammunition)
698 s = strcat(s, ":no_use_ammunition");
700 // initialiation stuff, not good in the mutator system
701 if(autocvar_g_pickup_items == 0)
702 s = strcat(s, ":no_pickup_items");
703 if(autocvar_g_pickup_items > 0)
704 s = strcat(s, ":pickup_items");
706 // initialiation stuff, not good in the mutator system
707 if(autocvar_g_weaponarena != "0")
708 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
710 // TODO to mutator system
711 if(autocvar_g_norecoil)
712 s = strcat(s, ":norecoil");
714 // TODO to mutator system
715 if(autocvar_g_powerups == 0)
716 s = strcat(s, ":no_powerups");
717 if(autocvar_g_powerups > 0)
718 s = strcat(s, ":powerups");
721 GameLogEcho(":gameinfo:end");
724 matchid = strzone(ftos(random()));
726 cvar_set("nextmap", "");
730 if(autocvar_g_campaign)
736 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
738 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
740 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
743 while((s = fgets(fd)))
745 l = tokenize_console(s);
750 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
751 print(" cdtrack ", argv(2), "\n");
753 else if(argv(0) == "fog")
755 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
756 print(" \"fog\" \"", s, "\"\n");
758 else if(argv(0) == "set")
760 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
761 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
763 else if(argv(0) != "//")
765 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
766 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
776 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
777 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
778 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
779 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
780 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
783 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
784 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
785 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
786 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
787 addstat(STAT_FUEL, AS_INT, ammo_fuel);
788 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
789 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
790 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
791 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
792 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
793 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
794 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
795 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
796 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
797 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
799 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
800 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
802 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
804 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
807 addstat(STAT_FROZEN, AS_INT, frozen);
808 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
810 // g_movementspeed hack
811 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
812 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
813 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
814 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
817 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
818 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
821 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
822 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
825 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
827 next_pingtime = time + 5;
831 // set up information replies for clients and server to use
832 maplist_reply = strzone(getmaplist());
833 lsmaps_reply = strzone(getlsmaps());
834 monsterlist_reply = strzone(getmonsterlist());
835 for(i = 0; i < 10; ++i)
839 records_reply[i] = strzone(s);
841 ladder_reply = strzone(getladder());
842 rankings_reply = strzone(getrankings());
847 PingPLReport_Spawn();
851 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
853 // fill sv_curl_serverpackages from .serverpackage files
854 if(autocvar_sv_curl_serverpackages_auto)
857 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
858 for(i = 0; i < n; ++i)
859 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
860 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
861 s = strcat(s, " ", argv(i));
862 fd = search_begin("*-serverpackage.txt", true, false);
865 j = search_getsize(fd);
866 for(i = 0; i < j; ++i)
867 s = strcat(s, " ", search_getfilename(fd, i));
870 fd = search_begin("*.serverpackage", true, false);
873 j = search_getsize(fd);
874 for(i = 0; i < j; ++i)
875 s = strcat(s, " ", search_getfilename(fd, i));
878 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
881 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
883 // physics/balance/config changes that count as mod
884 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
885 modname = cvar_string("g_mod_physics");
886 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
887 modname = cvar_string("g_mod_balance");
888 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
889 modname = cvar_string("g_mod_config");
890 // extra mutators that deserve to count as mod
891 MUTATOR_CALLHOOK(SetModname);
894 modname = strzone(modname);
896 WinningConditionHelper(); // set worldstatus
898 world_initialized = 1;
901 void spawnfunc_light (void)
903 //makestatic (self); // Who the f___ did that?
909 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
917 float Map_Count, Map_Current;
918 string Map_Current_Name;
920 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
921 float GetMaplistPosition()
927 idx = autocvar_g_maplist_index;
934 for(pos = 0; pos < Map_Count; ++pos)
938 // resume normal maplist rotation if current map is not in g_maplist
942 float MapHasRightSize(string map)
945 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
946 if(autocvar_g_maplist_check_waypoints)
948 dprint("checkwp "); dprint(map);
949 if(!fexists(strcat("maps/", map, ".waypoints")))
951 dprint(": no waypoints\n");
954 dprint(": has waypoints\n");
957 // open map size restriction file
958 dprint("opensize "); dprint(map);
959 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
962 float mapmin, mapmax;
964 mapmin = stof(fgets(fh));
965 mapmax = stof(fgets(fh));
967 if(player_count < mapmin)
969 dprint("not enough\n");
972 if(player_count > mapmax)
974 dprint("too many\n");
977 dprint("right size\n");
980 dprint(": not found\n");
984 string Map_Filename(float position)
986 return strcat("maps/", argv(position), ".bsp");
989 string strwords(string s, float w)
992 for(endpos = 0; w && endpos >= 0; --w)
993 endpos = strstrofs(s, " ", endpos + 1);
997 return substring(s, 0, endpos);
1000 float strhasword(string s, string w)
1002 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1005 void Map_MarkAsRecent(string m)
1007 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1010 float Map_IsRecent(string m)
1012 return strhasword(autocvar_g_maplist_mostrecent, m);
1015 float Map_Check(float position, float pass)
1019 map_next = argv(position);
1022 if(Map_IsRecent(map_next))
1025 filename = Map_Filename(position);
1026 if(MapInfo_CheckMap(map_next))
1030 if(MapHasRightSize(map_next))
1035 dprint( "Couldn't select '", filename, "'..\n" );
1040 void Map_Goto_SetStr(string nextmapname)
1042 if(getmapname_stored != "")
1043 strunzone(getmapname_stored);
1044 if(nextmapname == "")
1045 getmapname_stored = "";
1047 getmapname_stored = strzone(nextmapname);
1050 void Map_Goto_SetFloat(float position)
1052 cvar_set("g_maplist_index", ftos(position));
1053 Map_Goto_SetStr(argv(position));
1056 void Map_Goto(float reinit)
1058 MapInfo_LoadMap(getmapname_stored, reinit);
1061 // return codes of map selectors:
1062 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1063 // -2 = permanent failure
1064 float() MaplistMethod_Iterate = // usual method
1068 dprint("Trying MaplistMethod_Iterate\n");
1070 for(pass = 1; pass <= 2; ++pass)
1072 for(i = 1; i < Map_Count; ++i)
1075 mapindex = (i + Map_Current) % Map_Count;
1076 if(Map_Check(mapindex, pass))
1083 float() MaplistMethod_Repeat = // fallback method
1085 dprint("Trying MaplistMethod_Repeat\n");
1087 if(Map_Check(Map_Current, 2))
1092 float() MaplistMethod_Random = // random map selection
1096 dprint("Trying MaplistMethod_Random\n");
1100 for(i = 0; i <= imax; ++i)
1103 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1104 if(Map_Check(mapindex, 1))
1110 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1111 // the exponent sets a bias on the map selection:
1112 // the higher the exponent, the less likely "shortly repeated" same maps are
1114 float i, j, imax, insertpos;
1116 dprint("Trying MaplistMethod_Shuffle\n");
1120 for(i = 0; i <= imax; ++i)
1124 // now reinsert this at another position
1125 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1126 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1127 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1128 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1130 // insert the current map there
1132 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1133 newlist = strcat(newlist, " ", argv(j));
1134 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1135 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1136 newlist = strcat(newlist, " ", argv(j));
1137 newlist = substring(newlist, 1, strlen(newlist) - 1);
1138 cvar_set("g_maplist", newlist);
1139 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1141 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1142 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1143 if(Map_Check(Map_Current, 1))
1151 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1153 for (i = 0; i < Map_Count; ++i)
1154 if (Map_Check(i, 2))
1158 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1159 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1160 if(autocvar_g_maplist_shuffle)
1162 localcmd("\nmenu_cmd sync\n");
1163 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1166 error("empty maplist, cannot select a new map");
1167 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1169 if(Map_Current_Name)
1170 strunzone(Map_Current_Name);
1171 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1172 // this may or may not be correct, but who cares, in the worst case a map
1173 // isn't chosen in the first pass that should have been
1184 if(autocvar_g_maplist_shuffle > 0)
1185 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1188 if(autocvar_g_maplist_selectrandom)
1189 nextMap = MaplistMethod_Random();
1192 nextMap = MaplistMethod_Iterate();
1195 nextMap = MaplistMethod_Repeat();
1199 Map_Goto_SetFloat(nextMap);
1200 return getmapname_stored;
1206 float DoNextMapOverride(float reinit)
1208 if(autocvar_g_campaign)
1210 CampaignPostIntermission();
1211 alreadychangedlevel = true;
1214 if(autocvar_quit_when_empty)
1216 if(player_count <= currentbots)
1219 alreadychangedlevel = true;
1223 if(autocvar_quit_and_redirect != "")
1225 redirection_target = strzone(autocvar_quit_and_redirect);
1226 alreadychangedlevel = true;
1229 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1231 localcmd("restart\n");
1232 alreadychangedlevel = true;
1235 if(autocvar_nextmap != "")
1238 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1239 cvar_set("nextmap",m);
1241 if(!m || gametypevote)
1243 if(autocvar_sv_vote_gametype)
1249 if(MapInfo_CheckMap(m))
1253 alreadychangedlevel = true;
1257 if(!reinit && autocvar_lastlevel)
1259 cvar_settemp_restore();
1260 localcmd("set lastlevel 0\ntogglemenu 1\n");
1261 alreadychangedlevel = true;
1267 void GotoNextMap(float reinit)
1272 if (alreadychangedlevel)
1274 alreadychangedlevel = true;
1278 nextMap = GetNextMap();
1280 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1289 When the player presses attack or jump, change to the next level
1292 .float autoscreenshot;
1293 void IntermissionThink()
1295 FixIntermissionClient(self);
1297 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1298 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1300 if( (server_screenshot || client_screenshot)
1301 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1303 self.autoscreenshot = -1;
1304 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1308 if (time < intermission_exittime)
1311 if(!mapvote_initialized)
1312 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1322 Returns the entity to view from
1326 entity FindIntermission()
1331 // look for info_intermission first
1332 spot = find (world, classname, "info_intermission");
1334 { // pick a random one
1338 spot = find (spot, classname, "info_intermission");
1340 spot = find (spot, classname, "info_intermission");
1346 // then look for the start position
1347 spot = find (world, classname, "info_player_start");
1351 // testinfo_player_start is only found in regioned levels
1352 spot = find (world, classname, "testplayerstart");
1356 // then look for the start position
1357 spot = find (world, classname, "info_player_deathmatch");
1361 //objerror ("FindIntermission: no spot");
1367 ===============================================================================
1371 ===============================================================================
1374 void DumpStats(float final)
1383 to_console = autocvar_sv_logscores_console;
1384 to_eventlog = autocvar_sv_eventlog;
1385 to_file = autocvar_sv_logscores_file;
1389 to_console = true; // always print printstats replies
1390 to_eventlog = false; // but never print them to the event log
1394 if(autocvar_sv_eventlog_console)
1395 to_console = false; // otherwise we get the output twice
1401 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1411 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1415 fputs(file, strcat(s, "\n"));
1418 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1424 fputs(file, strcat(s, "\n"));
1426 FOR_EACH_CLIENT(other)
1428 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1430 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1431 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1432 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1433 s = strcat(s, ftos(other.team), ":");
1435 s = strcat(s, "spectator:");
1438 print(s, other.netname, "\n");
1440 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1442 fputs(file, strcat(s, other.netname, "\n"));
1448 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1454 fputs(file, strcat(s, "\n"));
1456 for(i = 1; i < 16; ++i)
1458 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1459 s = strcat(s, ":", ftos(i));
1465 fputs(file, strcat(s, "\n"));
1472 GameLogEcho(":end");
1475 fputs(file, ":end\n");
1480 void FixIntermissionClient(entity e)
1483 if(!e.autoscreenshot) // initial call
1485 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1487 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1488 e.solid = SOLID_NOT;
1489 e.movetype = MOVETYPE_NONE;
1490 e.takedamage = DAMAGE_NO;
1493 e.weaponentity.effects = EF_NODRAW;
1494 if (e.weaponentity.weaponentity)
1495 e.weaponentity.weaponentity.effects = EF_NODRAW;
1497 if(IS_REAL_CLIENT(e))
1499 stuffcmd(e, "\nscr_printspeed 1000000\n");
1500 s = autocvar_sv_intermission_cdtrack;
1502 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1504 WriteByte(MSG_ONE, SVC_INTERMISSION);
1510 go to the next level for deathmatch
1511 only called if a time or frag limit has expired
1517 intermission_running = 1;
1519 // enforce a wait time before allowing changelevel
1520 if(player_count > 0)
1521 intermission_exittime = time + autocvar_sv_mapchange_delay;
1523 intermission_exittime = -1;
1526 WriteByte (MSG_ALL, SVC_CDTRACK);
1527 WriteByte (MSG_ALL, 3);
1528 WriteByte (MSG_ALL, 3);
1529 // done in FixIntermission
1532 //pos = FindIntermission ();
1539 PlayerStats_GameReport(true);
1540 WeaponStats_Shutdown();
1542 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1544 if(autocvar_sv_eventlog)
1545 GameLogEcho(":gameover");
1549 FOR_EACH_PLAYER(other) {
1550 FixIntermissionClient(other);
1552 bprint(other.netname, " ^7wins.\n");
1555 if(autocvar_g_campaign)
1556 CampaignPreIntermission();
1558 MUTATOR_CALLHOOK(MatchEnd);
1560 localcmd("\nsv_hook_gameend\n");
1567 Exit deathmatch games upon conditions
1570 void CheckRules_Player()
1572 if (gameover) // someone else quit the game already
1575 if(self.deadflag == DEAD_NO)
1576 self.play_time += frametime;
1578 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1579 // (div0: and that in CheckRules_World please)
1582 float checkrules_equality;
1583 float checkrules_suddendeathwarning;
1584 float checkrules_suddendeathend;
1585 float checkrules_overtimesadded; //how many overtimes have been already added
1587 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1588 const float WINNING_YES = 1; // winner found
1589 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1590 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1592 float InitiateSuddenDeath()
1594 // Check first whether normal overtimes could be added before initiating suddendeath mode
1595 // - for this timelimit_overtime needs to be >0 of course
1596 // - also check the winning condition calculated in the previous frame and only add normal overtime
1597 // again, if at the point at which timelimit would be extended again, still no winner was found
1598 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1600 return 1; // need to call InitiateOvertime later
1604 if(!checkrules_suddendeathend)
1606 if(autocvar_g_campaign)
1607 checkrules_suddendeathend = time; // no suddendeath in campaign
1609 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1610 if(g_race && !g_race_qualifying)
1611 race_StartCompleting();
1617 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1619 ++checkrules_overtimesadded;
1620 //add one more overtime by simply extending the timelimit
1622 tl = autocvar_timelimit;
1623 tl += autocvar_timelimit_overtime;
1624 cvar_set("timelimit", ftos(tl));
1626 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1629 float GetWinningCode(float fraglimitreached, float equality)
1631 if(autocvar_g_campaign == 1)
1632 if(fraglimitreached)
1639 if(fraglimitreached)
1640 return WINNING_STARTSUDDENDEATHOVERTIME;
1642 return WINNING_NEVER;
1644 if(fraglimitreached)
1650 // set the .winning flag for exactly those players with a given field value
1651 void SetWinners(.float field, float value)
1654 FOR_EACH_PLAYER(head)
1655 head.winning = (head.field == value);
1658 // set the .winning flag for those players with a given field value
1659 void AddWinners(.float field, float value)
1662 FOR_EACH_PLAYER(head)
1663 if(head.field == value)
1667 // clear the .winning flags
1668 void ClearWinners(void)
1671 FOR_EACH_PLAYER(head)
1675 // Onslaught winning condition:
1676 // game terminates if only one team has a working generator (or none)
1677 float WinningCondition_Onslaught()
1680 float t1, t2, t3, t4;
1682 WinningConditionHelper(); // set worldstatus
1687 // first check if the game has ended
1688 t1 = t2 = t3 = t4 = 0;
1689 head = find(world, classname, "onslaught_generator");
1692 if (head.health > 0)
1694 if (head.team == NUM_TEAM_1) t1 = 1;
1695 if (head.team == NUM_TEAM_2) t2 = 1;
1696 if (head.team == NUM_TEAM_3) t3 = 1;
1697 if (head.team == NUM_TEAM_4) t4 = 1;
1699 head = find(head, classname, "onslaught_generator");
1701 if (t1 + t2 + t3 + t4 < 2)
1703 // game over, only one team remains (or none)
1705 if (t1) SetWinners(team, NUM_TEAM_1);
1706 if (t2) SetWinners(team, NUM_TEAM_2);
1707 if (t3) SetWinners(team, NUM_TEAM_3);
1708 if (t4) SetWinners(team, NUM_TEAM_4);
1709 dprint("Have a winner, ending game.\n");
1713 // Two or more teams remain
1717 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1718 // they win. Otherwise the defending team wins once the timelimit passes.
1719 void assault_new_round();
1720 float WinningCondition_Assault()
1724 WinningConditionHelper(); // set worldstatus
1726 status = WINNING_NO;
1727 // as the timelimit has not yet passed just assume the defending team will win
1728 if(assault_attacker_team == NUM_TEAM_1)
1730 SetWinners(team, NUM_TEAM_2);
1734 SetWinners(team, NUM_TEAM_1);
1738 ent = find(world, classname, "target_assault_roundend");
1741 if(ent.winning) // round end has been triggered by attacking team
1743 bprint("ASSAULT: round completed...\n");
1744 SetWinners(team, assault_attacker_team);
1746 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1748 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1750 status = WINNING_YES;
1757 assault_new_round();
1766 // LMS winning condition: game terminates if and only if there's at most one
1767 // one player who's living lives. Top two scores being equal cancels the time
1769 float WinningCondition_LMS()
1776 have_player = false;
1777 have_players = false;
1778 l = LMS_NewPlayerLives();
1780 head = find(world, classname, "player");
1783 head2 = find(head, classname, "player");
1785 have_players = true;
1789 // we have at least one player
1792 // two or more active players - continue with the game
1796 // exactly one player?
1799 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1803 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1809 // and assign him his first place
1810 PlayerScore_Add(head, SP_LMS_RANK, 1);
1817 // nobody is playing at all...
1820 // wait for players...
1824 // SNAFU (maybe a draw game?)
1826 dprint("No players, ending game.\n");
1831 // When we get here, we have at least two players who are actually LIVING,
1832 // now check if the top two players have equal score.
1833 WinningConditionHelper();
1836 if(WinningConditionHelper_winner)
1837 WinningConditionHelper_winner.winning = true;
1838 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1839 return WINNING_NEVER;
1841 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1845 void ShuffleMaplist()
1847 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1851 float WinningCondition_Scores(float limit, float leadlimit)
1855 // TODO make everything use THIS winning condition (except LMS)
1856 WinningConditionHelper();
1860 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1861 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1862 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1863 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1867 if(WinningConditionHelper_winner)
1868 WinningConditionHelper_winner.winning = 1;
1869 if(WinningConditionHelper_winnerteam >= 0)
1870 SetWinners(team, WinningConditionHelper_winnerteam);
1872 if(WinningConditionHelper_lowerisbetter)
1874 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1875 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1879 if(WinningConditionHelper_zeroisworst)
1880 leadlimit = 0; // not supported in this mode
1882 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1883 // these modes always score in increments of 1, thus this makes sense
1885 if(leaderfrags != WinningConditionHelper_topscore)
1887 leaderfrags = WinningConditionHelper_topscore;
1890 if (leaderfrags == limit - 1)
1891 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1892 else if (leaderfrags == limit - 2)
1893 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1894 else if (leaderfrags == limit - 3)
1895 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1899 limitreached = false;
1901 if(WinningConditionHelper_topscore >= limit)
1902 limitreached = true;
1905 float leadlimitreached;
1906 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1907 if(autocvar_leadlimit_and_fraglimit)
1908 limitreached = (limitreached && leadlimitreached);
1910 limitreached = (limitreached || leadlimitreached);
1914 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1916 return GetWinningCode(
1917 WinningConditionHelper_topscore && limitreached,
1918 WinningConditionHelper_equality
1922 float WinningCondition_Race(float fraglimit)
1933 if(p.race_completed)
1938 wc = WinningCondition_Scores(fraglimit, 0);
1940 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1941 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1942 // do NOT support equality when the laps are all raced!
1943 return WINNING_STARTSUDDENDEATHOVERTIME;
1945 return WINNING_NEVER;
1948 float WinningCondition_QualifyingThenRace(float limit)
1951 wc = WinningCondition_Scores(limit, 0);
1953 // NEVER initiate overtime
1954 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1962 float WinningCondition_RanOutOfSpawns()
1966 if(have_team_spawns <= 0)
1969 if(autocvar_g_spawn_useallspawns <= 0)
1972 if(!some_spawn_has_been_used)
1975 team1_score = team2_score = team3_score = team4_score = 0;
1977 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1979 if(head.team == NUM_TEAM_1)
1981 else if(head.team == NUM_TEAM_2)
1983 else if(head.team == NUM_TEAM_3)
1985 else if(head.team == NUM_TEAM_4)
1989 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1991 if(head.team == NUM_TEAM_1)
1993 else if(head.team == NUM_TEAM_2)
1995 else if(head.team == NUM_TEAM_3)
1997 else if(head.team == NUM_TEAM_4)
2002 if(team1_score + team2_score + team3_score + team4_score == 0)
2004 checkrules_equality = true;
2007 else if(team1_score + team2_score + team3_score + team4_score == 1)
2012 else if(team2_score)
2014 else if(team3_score)
2016 else // if(team4_score)
2018 CheckAllowedTeams(world);
2019 for(i = 0; i < MAX_TEAMSCORE; ++i)
2021 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2022 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2023 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2024 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2027 AddWinners(team, t);
2038 Exit deathmatch games upon conditions
2041 void ReadyRestart();
2042 void CheckRules_World()
2053 if (gameover) // someone else quit the game already
2055 if(player_count == 0) // Nobody there? Then let's go to the next map
2057 // this will actually check the player count in the next frame
2058 // again, but this shouldn't hurt
2062 timelimit = autocvar_timelimit * 60;
2063 fraglimit = autocvar_fraglimit;
2064 leadlimit = autocvar_leadlimit;
2066 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2069 timelimit = 0; // timelimit is not made for warmup
2071 fraglimit = 0; // no fraglimit for now
2072 leadlimit = 0; // no leadlimit for now
2077 timelimit += game_starttime;
2079 else if (timelimit < 0)
2087 timelimit = 0; // ONS has its own overtime rule
2092 if(timelimit > game_starttime)
2093 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2095 game_completion_ratio = 0;
2097 if(checkrules_suddendeathend)
2099 if(!checkrules_suddendeathwarning)
2101 checkrules_suddendeathwarning = true;
2102 if(g_race && !g_race_qualifying)
2103 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2105 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2110 if (timelimit && time >= timelimit)
2112 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2115 float playerswithlaps;
2118 totalplayers = playerswithlaps = readyplayers = 0;
2119 FOR_EACH_PLAYER(head)
2122 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2128 // at least 2 of the players have completed a lap: start the RACE
2129 // otherwise, the players should end the qualifying on their own
2130 if(readyplayers || playerswithlaps >= 2)
2132 checkrules_suddendeathend = 0;
2133 ReadyRestart(); // go to race
2137 wantovertime |= InitiateSuddenDeath();
2140 wantovertime |= InitiateSuddenDeath();
2144 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2150 float checkrules_status;
2151 checkrules_status = WinningCondition_RanOutOfSpawns();
2152 if(checkrules_status == WINNING_YES)
2154 bprint("Hey! Someone ran out of spawns!\n");
2156 else if(g_race && !g_race_qualifying && timelimit >= 0)
2158 checkrules_status = WinningCondition_Race(fraglimit);
2159 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2161 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2163 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2164 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2168 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2172 checkrules_status = WinningCondition_LMS();
2174 else if (g_onslaught)
2176 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2180 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2181 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2184 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2186 checkrules_status = WINNING_NEVER;
2187 checkrules_overtimesadded = -1;
2188 wantovertime |= InitiateSuddenDeath();
2191 if(checkrules_status == WINNING_NEVER)
2192 // equality cases! Nobody wins if the overtime ends in a draw.
2197 if(checkrules_status == WINNING_NEVER)
2200 checkrules_status = WINNING_YES;
2203 if(checkrules_suddendeathend)
2204 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2205 checkrules_status = WINNING_YES;
2207 if(checkrules_status == WINNING_YES)
2209 //print("WINNING\n");
2214 string GotoMap(string m)
2216 m = GameTypeVote_MapInfo_FixName(m);
2218 return "The map you suggested is not available on this server.";
2219 if (!autocvar_sv_vote_gametype)
2220 if(!MapInfo_CheckMap(m))
2221 return "The map you suggested does not support the current game mode.";
2222 cvar_set("nextmap", m);
2223 cvar_set("timelimit", "-1");
2224 if(mapvote_initialized || alreadychangedlevel)
2226 if(DoNextMapOverride(0))
2227 return "Map switch initiated.";
2229 return "Hm... no. For some reason I like THIS map more.";
2232 return "Map switch will happen after scoreboard.";
2238 anticheat_endframe();
2241 FOR_EACH_REALCLIENT(self)
2243 entity e = IS_SPEC(self) ? self.enemy : self;
2245 self.typehit_time = time;
2246 else if(e.damage_dealt)
2248 self.hit_time = time;
2249 self.damage_dealt_total += ceil(e.damage_dealt);
2252 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2253 // add 1 frametime because after this, engine SV_Physics
2254 // increases time by a frametime and then networks the frame
2255 // add another frametime because client shows everything with
2256 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2258 FOR_EACH_CLIENT(self)
2260 self.typehitsound = false;
2261 self.damage_dealt = 0;
2262 antilag_record(self, altime);
2264 FOR_EACH_MONSTER(self)
2265 antilag_record(self, altime);
2271 * returns true if redirecting
2273 float redirection_timeout;
2274 float redirection_nextthink;
2275 float RedirectionThink()
2277 float clients_found;
2279 if(redirection_target == "")
2282 if(!redirection_timeout)
2284 cvar_set("sv_public", "-2");
2285 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2286 if(redirection_target == "self")
2287 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2289 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2292 if(time < redirection_nextthink)
2295 redirection_nextthink = time + 1;
2298 FOR_EACH_REALCLIENT(self)
2301 print("Redirecting: sending connect command to ", self.netname, "\n");
2302 if(redirection_target == "self")
2303 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2305 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2309 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2311 if(time > redirection_timeout || clients_found == 0)
2312 localcmd("\nwait; wait; wait; quit\n");
2317 void TargetMusic_RestoreGame();
2320 // Loaded from a save game
2321 // some things then break, so let's work around them...
2323 // Progs DB (capture records)
2324 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2328 MapInfo_Enumerate();
2329 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2332 TargetMusic_RestoreGame();
2339 if(world_initialized > 0)
2341 world_initialized = 0;
2342 print("Saving persistent data...\n");
2345 // playerstats with unfinished match
2346 PlayerStats_GameReport(false);
2348 if(!cheatcount_total)
2350 if(autocvar_sv_db_saveasdump)
2351 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2353 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2355 if(autocvar_developer)
2357 if(autocvar_sv_db_saveasdump)
2358 db_dump(TemporaryDB, "server-temp.db");
2360 db_save(TemporaryDB, "server-temp.db");
2362 CheatShutdown(); // must be after cheatcount check
2363 db_close(ServerProgsDB);
2364 db_close(TemporaryDB);
2366 // tell the bot system the game is ending now
2369 WeaponStats_Shutdown();
2372 else if(world_initialized == 0)
2374 print("NOTE: crashed before even initializing the world, not saving persistent data\n");