3 #include "../common/buffs.qh"
8 #include "../common/constants.qh"
9 #include "../common/stats.qh"
10 #include "../common/teams.qh"
11 #include "../common/util.qh"
12 #include "../common/monsters/sv_monsters.qh"
13 #include "../common/weapons/weapons.qh"
14 #include "weapons/weaponstats.qh"
15 #include "autocvars.qh"
16 #include "constants.qh"
18 #include "../common/notifications.qh"
19 #include "mutators/mutators_include.qh"
20 #include "campaign.qh"
21 #include "../common/mapinfo.qh"
22 #include "command/common.qh"
23 #include "command/vote.qh"
24 #include "command/getreplies.qh"
25 #include "command/sv_cmd.qh"
26 #include "anticheat.qh"
28 #include "../common/playerstats.qh"
31 #include "mapvoting.qh"
38 const float LATENCY_THINKRATE = 10;
43 void PingPLReport_Think()
48 delta = 3 / maxclients;
49 if(delta < sys_frametime)
51 self.nextthink = time + delta;
53 e = edict_num(self.cnt + 1);
56 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, self.cnt);
59 WriteShort(MSG_BROADCAST, max(1, e.ping));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, self.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 self.cnt = (self.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = spawn();
86 pingplreport.classname = "pingplreport";
87 pingplreport.think = PingPLReport_Think;
88 pingplreport.nextthink = time;
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
96 void GotoNextMap(float reinit);
97 void ShuffleMaplist();
98 float(float reinit) DoNextMapOverride;
100 void SetDefaultAlpha()
102 if(autocvar_g_running_guns)
104 default_player_alpha = -1;
105 default_weapon_alpha = +1;
109 default_player_alpha = autocvar_g_balance_cloaked_alpha;
110 default_weapon_alpha = default_player_alpha;
114 default_player_alpha = autocvar_g_player_alpha;
115 if(default_player_alpha == 0)
116 default_player_alpha = 1;
117 default_weapon_alpha = default_player_alpha;
124 if(autocvar__sv_init)
126 // cvar_set("_sv_init", "0");
127 // we do NOT set this to 0 any more, so someone "accidentally" changing
128 // to this "init" map on a dedicated server will cause no permanent
130 if(autocvar_g_maplist_shuffle)
132 n = tokenizebyseparator(autocvar_g_maplist, " ");
133 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
136 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
138 if(!DoNextMapOverride(1))
146 self.nextthink = time;
150 self.nextthink = time + 1;
151 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
155 void cvar_changes_init()
159 float n, i, adding, pureadding;
162 strunzone(cvar_changes);
163 cvar_changes = string_null;
165 strunzone(cvar_purechanges);
166 cvar_purechanges = string_null;
167 cvar_purechanges_count = 0;
170 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
176 for(i = 0; i < n; ++i)
178 k = bufstr_get(h, i);
180 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
181 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
182 #define BADCVAR(p) if(k == p) continue
184 // general excludes and namespaces for server admin used cvars
185 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
189 BADPREFIX("cvar_check_");
191 BADCVAR("g_configversion");
192 BADCVAR("g_maplist_index");
193 BADCVAR("halflifebsp");
194 BADPREFIX("sv_world");
200 BADPREFIX("scoreboard_");
201 BADPREFIX("g_campaign");
202 BADPREFIX("g_waypointsprite_");
208 BADPREFIX("net_slist_");
214 BADPREFIX("sensitivity");
215 BADPREFIX("userbind");
218 BADPREFIX("crosshair");
219 BADCVAR("mod_q3bsp_lightmapmergepower");
220 BADCVAR("mod_q3bsp_nolightmaps");
222 BADCVAR("mastervolume");
224 BADCVAR("bgmvolume");
227 BADCVAR("developer");
228 BADCVAR("log_dest_udp");
229 BADCVAR("net_address");
230 BADCVAR("net_address_ipv6");
232 BADCVAR("savedgamecfg");
233 BADCVAR("serverconfig");
234 BADCVAR("sv_autoscreenshot");
235 BADCVAR("sv_heartbeatperiod");
236 BADCVAR("sv_vote_master_password");
237 BADCVAR("sys_colortranslation");
238 BADCVAR("sys_specialcharactertranslation");
239 BADCVAR("timeformat");
240 BADCVAR("timestamps");
241 BADPREFIX("developer_");
243 BADPREFIX("g_banned_list");
244 BADPREFIX("g_chat_flood_");
245 BADPREFIX("g_ghost_items");
246 BADPREFIX("g_playerstats_");
247 BADPREFIX("g_respawn_ghosts");
248 BADPREFIX("g_voice_flood_");
249 BADPREFIX("log_file");
251 BADPREFIX("sv_allowdownloads");
252 BADPREFIX("sv_autodemo");
253 BADPREFIX("sv_curl_");
254 BADPREFIX("sv_eventlog");
255 BADPREFIX("sv_logscores_");
256 BADPREFIX("sv_master");
257 BADPREFIX("sv_weaponstats_");
258 BADPREFIX("sv_waypointsprite_");
259 BADCVAR("rescan_pending");
261 // these can contain player IDs, so better hide
262 BADPREFIX("g_forced_team_");
265 BADCVAR("fraglimit");
266 BADCVAR("g_assault");
268 BADCVAR("g_ca_teams");
272 BADCVAR("g_domination");
273 BADCVAR("g_domination_default_teams");
274 BADCVAR("g_freezetag");
275 BADCVAR("g_freezetag_teams");
276 BADCVAR("g_keepaway");
277 BADCVAR("g_keyhunt");
278 BADCVAR("g_keyhunt_teams");
280 BADCVAR("g_nexball");
281 BADCVAR("g_onslaught");
283 BADCVAR("g_race_qualifying_timelimit");
285 BADCVAR("g_tdm_teams");
286 BADCVAR("leadlimit");
289 BADCVAR("timelimit");
293 BADCVAR("g_maplist");
294 BADCVAR("g_maplist_mostrecent");
298 d = cvar_defstring(k);
304 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305 if(strlen(cvar_changes) > 16384)
307 cvar_changes = "// too many settings have been changed to show them here\n";
312 // now check if the changes are actually gameplay relevant
314 // does nothing visible
315 BADCVAR("captureleadlimit_override");
316 BADCVAR("g_balance_kill_delay");
317 BADCVAR("g_ca_point_limit");
318 BADCVAR("g_ca_point_leadlimit");
319 BADCVAR("g_ctf_captimerecord_always");
320 BADCVAR("g_ctf_flag_glowtrails");
321 BADCVAR("g_ctf_flag_pickup_verbosename");
322 BADCVAR("g_domination_point_leadlimit");
323 BADCVAR("g_forced_respawn");
324 BADCVAR("g_freezetag_point_limit");
325 BADCVAR("g_freezetag_point_leadlimit");
326 BADCVAR("g_keyhunt_point_leadlimit");
328 BADCVAR("g_invasion_point_limit");
329 BADCVAR("g_nexball_goalleadlimit");
330 BADCVAR("g_tdm_point_limit");
331 BADCVAR("g_tdm_point_leadlimit");
332 BADCVAR("leadlimit_and_fraglimit");
333 BADCVAR("leadlimit_override");
335 BADCVAR("sv_allow_fullbright");
336 BADCVAR("sv_checkforpacketsduringsleep");
337 BADCVAR("sv_fraginfo");
338 BADCVAR("sv_timeout");
339 BADPREFIX("sv_timeout_");
340 BADPREFIX("crypto_");
341 BADPREFIX("g_chat_");
342 BADPREFIX("g_ctf_captimerecord_");
343 BADPREFIX("g_maplist_votable_");
347 BADPREFIX("sv_cullentities_");
348 BADPREFIX("sv_fraginfo_");
349 BADPREFIX("sv_maxidle_");
350 BADPREFIX("sv_vote_");
351 BADPREFIX("timelimit_");
352 BADCVAR("gameversion");
353 BADPREFIX("gameversion_");
354 BADCVAR("sv_namechangetimer");
356 // allowed changes to server admins (please sync this to server.cfg)
360 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
362 // yes, this does contain some redundant stuff, don't really care
363 BADCVAR("bot_config_file");
364 BADCVAR("bot_number");
365 BADCVAR("bot_prefix");
366 BADCVAR("bot_suffix");
367 BADCVAR("capturelimit_override");
368 BADCVAR("fraglimit_override");
370 BADCVAR("g_antilag");
371 BADCVAR("g_balance_teams");
372 BADCVAR("g_balance_teams_prevent_imbalance");
373 BADCVAR("g_balance_teams_scorefactor");
374 BADCVAR("g_ban_sync_trusted_servers");
375 BADCVAR("g_ban_sync_uri");
376 BADCVAR("g_ca_teams_override");
377 BADCVAR("g_ctf_ignore_frags");
378 BADCVAR("g_domination_point_limit");
379 BADCVAR("g_freezetag_teams_override");
380 BADCVAR("g_friendlyfire");
381 BADCVAR("g_fullbrightitems");
382 BADCVAR("g_fullbrightplayers");
383 BADCVAR("g_keyhunt_point_limit");
384 BADCVAR("g_keyhunt_teams_override");
385 BADCVAR("g_lms_lives_override");
386 BADCVAR("g_maplist");
387 BADCVAR("g_maplist_check_waypoints");
388 BADCVAR("g_maplist_mostrecent_count");
389 BADCVAR("g_maplist_shuffle");
390 BADCVAR("g_maplist_votable");
391 BADCVAR("g_maplist_votable_abstain");
392 BADCVAR("g_maplist_votable_nodetail");
393 BADCVAR("g_maplist_votable_suggestions");
394 BADCVAR("g_maxplayers");
395 BADCVAR("g_mirrordamage");
396 BADCVAR("g_nexball_goallimit");
397 BADCVAR("g_powerups");
398 BADCVAR("g_start_delay");
400 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
403 BADCVAR("maxplayers");
404 BADCVAR("minplayers");
405 BADCVAR("net_address");
407 BADCVAR("rcon_password");
408 BADCVAR("rcon_restricted_commands");
409 BADCVAR("rcon_restricted_password");
411 BADCVAR("sv_adminnick");
412 BADCVAR("sv_autoscreenshot");
413 BADCVAR("sv_autotaunt");
414 BADCVAR("sv_curl_defaulturl");
415 BADCVAR("sv_defaultcharacter");
416 BADCVAR("sv_defaultplayercolors");
417 BADCVAR("sv_defaultplayermodel");
418 BADCVAR("sv_defaultplayerskin");
419 BADCVAR("sv_maxidle");
420 BADCVAR("sv_maxrate");
422 BADCVAR("sv_public");
423 BADCVAR("sv_ready_restart");
424 BADCVAR("sv_status_privacy");
426 BADCVAR("sv_vote_call");
427 BADCVAR("sv_vote_commands");
428 BADCVAR("sv_vote_majority_factor");
429 BADCVAR("sv_vote_master");
430 BADCVAR("sv_vote_master_commands");
431 BADCVAR("sv_vote_master_password");
432 BADCVAR("sv_vote_simple_majority_factor");
433 BADCVAR("teamplay_mode");
434 BADCVAR("timelimit_override");
435 BADCVAR("g_spawnshieldtime");
436 BADPREFIX("g_warmup_");
437 BADPREFIX("sv_ready_restart_");
439 // mutators that announce themselves properly to the server browser
440 BADCVAR("g_instagib");
441 BADCVAR("g_new_toys");
443 BADCVAR("g_grappling_hook");
444 BADCVAR("g_jetpack");
451 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
452 if(strlen(cvar_purechanges) > 16384)
454 cvar_purechanges = "// too many settings have been changed to show them here\n";
458 ++cvar_purechanges_count;
459 // WARNING: this variable is used for the server list
460 // NEVER dare to skip this code!
461 // Hacks to intentionally appearing as "pure server" even though you DO have
462 // modified settings may be punished by removal from the server list.
463 // You can do to the variables cvar_changes and cvar_purechanges all you want,
467 if(cvar_changes == "")
468 cvar_changes = "// this server runs at default server settings\n";
470 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
471 cvar_changes = strzone(cvar_changes);
472 if(cvar_purechanges == "")
473 cvar_purechanges = "// this server runs at default gameplay settings\n";
475 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
476 cvar_purechanges = strzone(cvar_purechanges);
479 void detect_maptype()
488 o.x += random() * (world.maxs.x - world.mins.x);
489 o.y += random() * (world.maxs.y - world.mins.y);
490 o.z += random() * (world.maxs.z - world.mins.z);
492 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
493 if(trace_fraction == 1)
498 for(i = 0; i < 64; i += 4)
500 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
501 if(trace_fraction == 1)
503 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
512 float RandomSeed_Send(entity to, float sf)
514 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
515 WriteShort(MSG_ENTITY, self.cnt);
518 void RandomSeed_Think()
520 self.cnt = bound(0, floor(random() * 65536), 65535);
521 self.nextthink = time + 5;
525 void RandomSeed_Spawn()
527 randomseed = spawn();
528 randomseed.think = RandomSeed_Think;
529 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
534 self.think(); // sets random seed and nextthink
538 void spawnfunc___init_dedicated_server(void)
540 // handler for _init/_init map (only for dedicated server initialization)
542 world_initialized = -1; // don't complain
544 cvar_string = cvar_string_normal;
545 cvar_set = cvar_set_normal;
547 remove = remove_unsafely;
551 e.think = GotoFirstMap;
552 e.nextthink = time; // this is usually 1 at this point
555 e.classname = "info_player_deathmatch"; // safeguard against player joining
557 self.classname = "worldspawn"; // safeguard against various stuff ;)
559 // needs to be done so early because of the constants they create
560 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
561 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
562 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
563 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
564 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
565 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
568 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
571 void Map_MarkAsRecent(string m);
572 float world_already_spawned;
574 void ClientInit_Spawn();
575 void WeaponStats_Init();
576 void WeaponStats_Shutdown();
577 void spawnfunc_worldspawn (void)
579 float fd, l, i, j, n;
583 cvar_string = cvar_string_normal;
584 cvar_set = cvar_set_normal;
586 if(world_already_spawned)
587 error("world already spawned - you may have EXACTLY ONE worldspawn!");
588 world_already_spawned = true;
590 remove = remove_safely; // during spawning, watch what you remove!
592 cvar_changes_init(); // do this very early now so it REALLY matches the server config
594 compressShortVector_init();
597 head = nextent(world);
602 head = nextent(head);
605 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
607 // needs to be done so early because of the constants they create
608 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
609 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
610 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
611 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
612 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
613 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
615 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
617 TemporaryDB = db_create();
622 // 1 FLICKER (first variety)
623 lightstyle(1, "mmnmmommommnonmmonqnmmo");
625 // 2 SLOW STRONG PULSE
626 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
628 // 3 CANDLE (first variety)
629 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
632 lightstyle(4, "mamamamamama");
635 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
637 // 6 FLICKER (second variety)
638 lightstyle(6, "nmonqnmomnmomomno");
640 // 7 CANDLE (second variety)
641 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
643 // 8 CANDLE (third variety)
644 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
646 // 9 SLOW STROBE (fourth variety)
647 lightstyle(9, "aaaaaaaazzzzzzzz");
649 // 10 FLUORESCENT FLICKER
650 lightstyle(10, "mmamammmmammamamaaamammma");
652 // 11 SLOW PULSE NOT FADE TO BLACK
653 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
655 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
660 if(autocvar_g_campaign)
663 Map_MarkAsRecent(mapname);
665 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
667 precache_model ("null"); // we need this one before InitGameplayMode
673 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
674 if(bot_waypoints_for_items == 1)
675 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
676 bot_waypoints_for_items = 0;
680 WaypointSprite_Init();
682 GameLogInit(); // prepare everything
684 // changing the logic generating it is okay. But:
685 // it HAS to stay <= 64 chars
686 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
687 if(autocvar_sv_eventlog)
689 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
690 matchid = strzone(s);
692 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
693 s = ":gameinfo:mutators:LIST";
696 MUTATOR_CALLHOOK(BuildMutatorsString);
699 // simple, probably not good in the mutator system
700 if(autocvar_g_grappling_hook)
701 s = strcat(s, ":grappling_hook");
703 // initialiation stuff, not good in the mutator system
704 if(!autocvar_g_use_ammunition)
705 s = strcat(s, ":no_use_ammunition");
707 // initialiation stuff, not good in the mutator system
708 if(autocvar_g_pickup_items == 0)
709 s = strcat(s, ":no_pickup_items");
710 if(autocvar_g_pickup_items > 0)
711 s = strcat(s, ":pickup_items");
713 // initialiation stuff, not good in the mutator system
714 if(autocvar_g_weaponarena != "0")
715 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
717 // TODO to mutator system
718 if(autocvar_g_norecoil)
719 s = strcat(s, ":norecoil");
721 // TODO to mutator system
722 if(autocvar_g_powerups == 0)
723 s = strcat(s, ":no_powerups");
724 if(autocvar_g_powerups > 0)
725 s = strcat(s, ":powerups");
728 GameLogEcho(":gameinfo:end");
731 matchid = strzone(ftos(random()));
733 cvar_set("nextmap", "");
737 if(autocvar_g_campaign)
743 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
745 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
747 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
750 while((s = fgets(fd)))
752 l = tokenize_console(s);
757 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
758 print(" cdtrack ", argv(2), "\n");
760 else if(argv(0) == "fog")
762 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
763 print(" \"fog\" \"", s, "\"\n");
765 else if(argv(0) == "set")
767 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
768 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
770 else if(argv(0) != "//")
772 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
773 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
783 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
784 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
785 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
786 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
787 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
790 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
793 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
794 addstat(STAT_FUEL, AS_INT, ammo_fuel);
795 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
796 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
797 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
798 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
799 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
800 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
801 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
802 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
803 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
804 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
806 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
807 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
809 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
811 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
814 addstat(STAT_FROZEN, AS_INT, frozen);
815 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
817 // g_movementspeed hack
818 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
819 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
820 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
821 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
824 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
825 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
826 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
827 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
828 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
829 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
830 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
831 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
832 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
833 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
834 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
835 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
836 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
837 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
838 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
839 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
840 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
841 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
842 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
845 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
846 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
849 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
850 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
853 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
855 next_pingtime = time + 5;
859 // set up information replies for clients and server to use
860 maplist_reply = strzone(getmaplist());
861 lsmaps_reply = strzone(getlsmaps());
862 monsterlist_reply = strzone(getmonsterlist());
863 for(i = 0; i < 10; ++i)
867 records_reply[i] = strzone(s);
869 ladder_reply = strzone(getladder());
870 rankings_reply = strzone(getrankings());
875 PingPLReport_Spawn();
879 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
881 // fill sv_curl_serverpackages from .serverpackage files
882 if(autocvar_sv_curl_serverpackages_auto)
885 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
886 for(i = 0; i < n; ++i)
887 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
888 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
889 s = strcat(s, " ", argv(i));
890 fd = search_begin("*-serverpackage.txt", true, false);
893 j = search_getsize(fd);
894 for(i = 0; i < j; ++i)
895 s = strcat(s, " ", search_getfilename(fd, i));
898 fd = search_begin("*.serverpackage", true, false);
901 j = search_getsize(fd);
902 for(i = 0; i < j; ++i)
903 s = strcat(s, " ", search_getfilename(fd, i));
906 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
909 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
911 // physics/balance/config changes that count as mod
912 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
913 modname = cvar_string("g_mod_physics");
914 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
915 modname = cvar_string("g_mod_balance");
916 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
917 modname = cvar_string("g_mod_config");
918 // extra mutators that deserve to count as mod
919 MUTATOR_CALLHOOK(SetModname);
922 modname = strzone(modname);
924 WinningConditionHelper(); // set worldstatus
926 world_initialized = 1;
929 void spawnfunc_light (void)
931 //makestatic (self); // Who the f___ did that?
937 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
945 float Map_Count, Map_Current;
946 string Map_Current_Name;
948 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
949 float GetMaplistPosition()
955 idx = autocvar_g_maplist_index;
962 for(pos = 0; pos < Map_Count; ++pos)
966 // resume normal maplist rotation if current map is not in g_maplist
970 float MapHasRightSize(string map)
973 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
974 if(autocvar_g_maplist_check_waypoints)
976 dprint("checkwp "); dprint(map);
977 if(!fexists(strcat("maps/", map, ".waypoints")))
979 dprint(": no waypoints\n");
982 dprint(": has waypoints\n");
985 // open map size restriction file
986 dprint("opensize "); dprint(map);
987 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
990 float mapmin, mapmax;
992 mapmin = stof(fgets(fh));
993 mapmax = stof(fgets(fh));
995 if(player_count < mapmin)
997 dprint("not enough\n");
1000 if(player_count > mapmax)
1002 dprint("too many\n");
1005 dprint("right size\n");
1008 dprint(": not found\n");
1012 string Map_Filename(float position)
1014 return strcat("maps/", argv(position), ".bsp");
1017 string strwords(string s, float w)
1020 for(endpos = 0; w && endpos >= 0; --w)
1021 endpos = strstrofs(s, " ", endpos + 1);
1025 return substring(s, 0, endpos);
1028 float strhasword(string s, string w)
1030 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1033 void Map_MarkAsRecent(string m)
1035 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1038 float Map_IsRecent(string m)
1040 return strhasword(autocvar_g_maplist_mostrecent, m);
1043 float Map_Check(float position, float pass)
1047 map_next = argv(position);
1050 if(Map_IsRecent(map_next))
1053 filename = Map_Filename(position);
1054 if(MapInfo_CheckMap(map_next))
1058 if(MapHasRightSize(map_next))
1063 dprint( "Couldn't select '", filename, "'..\n" );
1068 void Map_Goto_SetStr(string nextmapname)
1070 if(getmapname_stored != "")
1071 strunzone(getmapname_stored);
1072 if(nextmapname == "")
1073 getmapname_stored = "";
1075 getmapname_stored = strzone(nextmapname);
1078 void Map_Goto_SetFloat(float position)
1080 cvar_set("g_maplist_index", ftos(position));
1081 Map_Goto_SetStr(argv(position));
1084 void Map_Goto(float reinit)
1086 MapInfo_LoadMap(getmapname_stored, reinit);
1089 // return codes of map selectors:
1090 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1091 // -2 = permanent failure
1092 float() MaplistMethod_Iterate = // usual method
1096 dprint("Trying MaplistMethod_Iterate\n");
1098 for(pass = 1; pass <= 2; ++pass)
1100 for(i = 1; i < Map_Count; ++i)
1103 mapindex = (i + Map_Current) % Map_Count;
1104 if(Map_Check(mapindex, pass))
1111 float() MaplistMethod_Repeat = // fallback method
1113 dprint("Trying MaplistMethod_Repeat\n");
1115 if(Map_Check(Map_Current, 2))
1120 float() MaplistMethod_Random = // random map selection
1124 dprint("Trying MaplistMethod_Random\n");
1128 for(i = 0; i <= imax; ++i)
1131 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1132 if(Map_Check(mapindex, 1))
1138 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1139 // the exponent sets a bias on the map selection:
1140 // the higher the exponent, the less likely "shortly repeated" same maps are
1142 float i, j, imax, insertpos;
1144 dprint("Trying MaplistMethod_Shuffle\n");
1148 for(i = 0; i <= imax; ++i)
1152 // now reinsert this at another position
1153 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1154 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1155 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1156 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1158 // insert the current map there
1160 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1161 newlist = strcat(newlist, " ", argv(j));
1162 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1163 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1164 newlist = strcat(newlist, " ", argv(j));
1165 newlist = substring(newlist, 1, strlen(newlist) - 1);
1166 cvar_set("g_maplist", newlist);
1167 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1169 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1170 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1171 if(Map_Check(Map_Current, 1))
1179 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1181 for (i = 0; i < Map_Count; ++i)
1182 if (Map_Check(i, 2))
1186 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1187 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1188 if(autocvar_g_maplist_shuffle)
1190 localcmd("\nmenu_cmd sync\n");
1191 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1194 error("empty maplist, cannot select a new map");
1195 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1197 if(Map_Current_Name)
1198 strunzone(Map_Current_Name);
1199 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1200 // this may or may not be correct, but who cares, in the worst case a map
1201 // isn't chosen in the first pass that should have been
1212 if(autocvar_g_maplist_shuffle > 0)
1213 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1216 if(autocvar_g_maplist_selectrandom)
1217 nextMap = MaplistMethod_Random();
1220 nextMap = MaplistMethod_Iterate();
1223 nextMap = MaplistMethod_Repeat();
1227 Map_Goto_SetFloat(nextMap);
1228 return getmapname_stored;
1234 float DoNextMapOverride(float reinit)
1236 if(autocvar_g_campaign)
1238 CampaignPostIntermission();
1239 alreadychangedlevel = true;
1242 if(autocvar_quit_when_empty)
1244 if(player_count <= currentbots)
1247 alreadychangedlevel = true;
1251 if(autocvar_quit_and_redirect != "")
1253 redirection_target = strzone(autocvar_quit_and_redirect);
1254 alreadychangedlevel = true;
1257 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1259 localcmd("restart\n");
1260 alreadychangedlevel = true;
1263 if(autocvar_nextmap != "")
1266 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1267 cvar_set("nextmap",m);
1269 if(!m || gametypevote)
1271 if(autocvar_sv_vote_gametype)
1277 if(MapInfo_CheckMap(m))
1281 alreadychangedlevel = true;
1285 if(!reinit && autocvar_lastlevel)
1287 cvar_settemp_restore();
1288 localcmd("set lastlevel 0\ntogglemenu 1\n");
1289 alreadychangedlevel = true;
1295 void GotoNextMap(float reinit)
1300 if (alreadychangedlevel)
1302 alreadychangedlevel = true;
1306 nextMap = GetNextMap();
1308 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1317 When the player presses attack or jump, change to the next level
1320 .float autoscreenshot;
1321 void IntermissionThink()
1323 FixIntermissionClient(self);
1325 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1326 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1328 if( (server_screenshot || client_screenshot)
1329 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1331 self.autoscreenshot = -1;
1332 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1336 if (time < intermission_exittime)
1339 if(!mapvote_initialized)
1340 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1350 Returns the entity to view from
1354 entity FindIntermission()
1359 // look for info_intermission first
1360 spot = find (world, classname, "info_intermission");
1362 { // pick a random one
1366 spot = find (spot, classname, "info_intermission");
1368 spot = find (spot, classname, "info_intermission");
1374 // then look for the start position
1375 spot = find (world, classname, "info_player_start");
1379 // testinfo_player_start is only found in regioned levels
1380 spot = find (world, classname, "testplayerstart");
1384 // then look for the start position
1385 spot = find (world, classname, "info_player_deathmatch");
1389 //objerror ("FindIntermission: no spot");
1395 ===============================================================================
1399 ===============================================================================
1402 void DumpStats(float final)
1411 to_console = autocvar_sv_logscores_console;
1412 to_eventlog = autocvar_sv_eventlog;
1413 to_file = autocvar_sv_logscores_file;
1417 to_console = true; // always print printstats replies
1418 to_eventlog = false; // but never print them to the event log
1422 if(autocvar_sv_eventlog_console)
1423 to_console = false; // otherwise we get the output twice
1429 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1439 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1443 fputs(file, strcat(s, "\n"));
1446 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1452 fputs(file, strcat(s, "\n"));
1454 FOR_EACH_CLIENT(other)
1456 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1458 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1459 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1460 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1461 s = strcat(s, ftos(other.team), ":");
1463 s = strcat(s, "spectator:");
1466 print(s, other.netname, "\n");
1468 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1470 fputs(file, strcat(s, other.netname, "\n"));
1476 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1482 fputs(file, strcat(s, "\n"));
1484 for(i = 1; i < 16; ++i)
1486 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1487 s = strcat(s, ":", ftos(i));
1493 fputs(file, strcat(s, "\n"));
1500 GameLogEcho(":end");
1503 fputs(file, ":end\n");
1508 void FixIntermissionClient(entity e)
1511 if(!e.autoscreenshot) // initial call
1513 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1515 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1516 e.solid = SOLID_NOT;
1517 e.movetype = MOVETYPE_NONE;
1518 e.takedamage = DAMAGE_NO;
1521 e.weaponentity.effects = EF_NODRAW;
1522 if (e.weaponentity.weaponentity)
1523 e.weaponentity.weaponentity.effects = EF_NODRAW;
1525 if(IS_REAL_CLIENT(e))
1527 stuffcmd(e, "\nscr_printspeed 1000000\n");
1528 s = autocvar_sv_intermission_cdtrack;
1530 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1532 WriteByte(MSG_ONE, SVC_INTERMISSION);
1538 go to the next level for deathmatch
1539 only called if a time or frag limit has expired
1545 intermission_running = 1;
1547 // enforce a wait time before allowing changelevel
1548 if(player_count > 0)
1549 intermission_exittime = time + autocvar_sv_mapchange_delay;
1551 intermission_exittime = -1;
1554 WriteByte (MSG_ALL, SVC_CDTRACK);
1555 WriteByte (MSG_ALL, 3);
1556 WriteByte (MSG_ALL, 3);
1557 // done in FixIntermission
1560 //pos = FindIntermission ();
1567 PlayerStats_GameReport(true);
1568 WeaponStats_Shutdown();
1570 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1572 if(autocvar_sv_eventlog)
1573 GameLogEcho(":gameover");
1577 FOR_EACH_PLAYER(other) {
1578 FixIntermissionClient(other);
1580 bprint(other.netname, " ^7wins.\n");
1583 if(autocvar_g_campaign)
1584 CampaignPreIntermission();
1586 MUTATOR_CALLHOOK(MatchEnd);
1588 localcmd("\nsv_hook_gameend\n");
1595 Exit deathmatch games upon conditions
1598 void CheckRules_Player()
1600 if (gameover) // someone else quit the game already
1603 if(self.deadflag == DEAD_NO)
1604 self.play_time += frametime;
1606 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1607 // (div0: and that in CheckRules_World please)
1611 float InitiateSuddenDeath()
1613 // Check first whether normal overtimes could be added before initiating suddendeath mode
1614 // - for this timelimit_overtime needs to be >0 of course
1615 // - also check the winning condition calculated in the previous frame and only add normal overtime
1616 // again, if at the point at which timelimit would be extended again, still no winner was found
1617 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1619 return 1; // need to call InitiateOvertime later
1623 if(!checkrules_suddendeathend)
1625 if(autocvar_g_campaign)
1626 checkrules_suddendeathend = time; // no suddendeath in campaign
1628 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1629 if(g_race && !g_race_qualifying)
1630 race_StartCompleting();
1636 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1638 ++checkrules_overtimesadded;
1639 //add one more overtime by simply extending the timelimit
1641 tl = autocvar_timelimit;
1642 tl += autocvar_timelimit_overtime;
1643 cvar_set("timelimit", ftos(tl));
1645 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1648 float GetWinningCode(float fraglimitreached, float equality)
1650 if(autocvar_g_campaign == 1)
1651 if(fraglimitreached)
1658 if(fraglimitreached)
1659 return WINNING_STARTSUDDENDEATHOVERTIME;
1661 return WINNING_NEVER;
1663 if(fraglimitreached)
1669 // set the .winning flag for exactly those players with a given field value
1670 void SetWinners(.float field, float value)
1673 FOR_EACH_PLAYER(head)
1674 head.winning = (head.field == value);
1677 // set the .winning flag for those players with a given field value
1678 void AddWinners(.float field, float value)
1681 FOR_EACH_PLAYER(head)
1682 if(head.field == value)
1686 // clear the .winning flags
1687 void ClearWinners(void)
1690 FOR_EACH_PLAYER(head)
1694 // Onslaught winning condition:
1695 // game terminates if only one team has a working generator (or none)
1696 float WinningCondition_Onslaught()
1699 float t1, t2, t3, t4;
1701 WinningConditionHelper(); // set worldstatus
1706 // first check if the game has ended
1707 t1 = t2 = t3 = t4 = 0;
1708 head = find(world, classname, "onslaught_generator");
1711 if (head.health > 0)
1713 if (head.team == NUM_TEAM_1) t1 = 1;
1714 if (head.team == NUM_TEAM_2) t2 = 1;
1715 if (head.team == NUM_TEAM_3) t3 = 1;
1716 if (head.team == NUM_TEAM_4) t4 = 1;
1718 head = find(head, classname, "onslaught_generator");
1720 if (t1 + t2 + t3 + t4 < 2)
1722 // game over, only one team remains (or none)
1724 if (t1) SetWinners(team, NUM_TEAM_1);
1725 if (t2) SetWinners(team, NUM_TEAM_2);
1726 if (t3) SetWinners(team, NUM_TEAM_3);
1727 if (t4) SetWinners(team, NUM_TEAM_4);
1728 dprint("Have a winner, ending game.\n");
1732 // Two or more teams remain
1736 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1737 // they win. Otherwise the defending team wins once the timelimit passes.
1738 void assault_new_round();
1739 float WinningCondition_Assault()
1743 WinningConditionHelper(); // set worldstatus
1745 status = WINNING_NO;
1746 // as the timelimit has not yet passed just assume the defending team will win
1747 if(assault_attacker_team == NUM_TEAM_1)
1749 SetWinners(team, NUM_TEAM_2);
1753 SetWinners(team, NUM_TEAM_1);
1757 ent = find(world, classname, "target_assault_roundend");
1760 if(ent.winning) // round end has been triggered by attacking team
1762 bprint("ASSAULT: round completed...\n");
1763 SetWinners(team, assault_attacker_team);
1765 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1767 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1769 status = WINNING_YES;
1776 assault_new_round();
1785 // LMS winning condition: game terminates if and only if there's at most one
1786 // one player who's living lives. Top two scores being equal cancels the time
1788 float WinningCondition_LMS()
1795 have_player = false;
1796 have_players = false;
1797 l = LMS_NewPlayerLives();
1799 head = find(world, classname, "player");
1802 head2 = find(head, classname, "player");
1804 have_players = true;
1808 // we have at least one player
1811 // two or more active players - continue with the game
1815 // exactly one player?
1818 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1822 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1828 // and assign him his first place
1829 PlayerScore_Add(head, SP_LMS_RANK, 1);
1836 // nobody is playing at all...
1839 // wait for players...
1843 // SNAFU (maybe a draw game?)
1845 dprint("No players, ending game.\n");
1850 // When we get here, we have at least two players who are actually LIVING,
1851 // now check if the top two players have equal score.
1852 WinningConditionHelper();
1855 if(WinningConditionHelper_winner)
1856 WinningConditionHelper_winner.winning = true;
1857 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1858 return WINNING_NEVER;
1860 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1864 void ShuffleMaplist()
1866 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1870 float WinningCondition_Scores(float limit, float leadlimit)
1874 // TODO make everything use THIS winning condition (except LMS)
1875 WinningConditionHelper();
1879 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1880 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1881 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1882 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1886 if(WinningConditionHelper_winner)
1887 WinningConditionHelper_winner.winning = 1;
1888 if(WinningConditionHelper_winnerteam >= 0)
1889 SetWinners(team, WinningConditionHelper_winnerteam);
1891 if(WinningConditionHelper_lowerisbetter)
1893 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1894 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1898 if(WinningConditionHelper_zeroisworst)
1899 leadlimit = 0; // not supported in this mode
1901 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1902 // these modes always score in increments of 1, thus this makes sense
1904 if(leaderfrags != WinningConditionHelper_topscore)
1906 leaderfrags = WinningConditionHelper_topscore;
1909 if (leaderfrags == limit - 1)
1910 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1911 else if (leaderfrags == limit - 2)
1912 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1913 else if (leaderfrags == limit - 3)
1914 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1918 limitreached = false;
1920 if(WinningConditionHelper_topscore >= limit)
1921 limitreached = true;
1924 float leadlimitreached;
1925 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1926 if(autocvar_leadlimit_and_fraglimit)
1927 limitreached = (limitreached && leadlimitreached);
1929 limitreached = (limitreached || leadlimitreached);
1933 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1935 return GetWinningCode(
1936 WinningConditionHelper_topscore && limitreached,
1937 WinningConditionHelper_equality
1941 float WinningCondition_Race(float fraglimit)
1952 if(p.race_completed)
1957 wc = WinningCondition_Scores(fraglimit, 0);
1959 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1960 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1961 // do NOT support equality when the laps are all raced!
1962 return WINNING_STARTSUDDENDEATHOVERTIME;
1964 return WINNING_NEVER;
1967 float WinningCondition_QualifyingThenRace(float limit)
1970 wc = WinningCondition_Scores(limit, 0);
1972 // NEVER initiate overtime
1973 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1981 float WinningCondition_RanOutOfSpawns()
1985 if(have_team_spawns <= 0)
1988 if(autocvar_g_spawn_useallspawns <= 0)
1991 if(!some_spawn_has_been_used)
1994 team1_score = team2_score = team3_score = team4_score = 0;
1996 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1998 if(head.team == NUM_TEAM_1)
2000 else if(head.team == NUM_TEAM_2)
2002 else if(head.team == NUM_TEAM_3)
2004 else if(head.team == NUM_TEAM_4)
2008 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2010 if(head.team == NUM_TEAM_1)
2012 else if(head.team == NUM_TEAM_2)
2014 else if(head.team == NUM_TEAM_3)
2016 else if(head.team == NUM_TEAM_4)
2021 if(team1_score + team2_score + team3_score + team4_score == 0)
2023 checkrules_equality = true;
2026 else if(team1_score + team2_score + team3_score + team4_score == 1)
2031 else if(team2_score)
2033 else if(team3_score)
2035 else // if(team4_score)
2037 CheckAllowedTeams(world);
2038 for(i = 0; i < MAX_TEAMSCORE; ++i)
2040 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2041 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2042 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2043 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2046 AddWinners(team, t);
2057 Exit deathmatch games upon conditions
2060 void ReadyRestart();
2061 void CheckRules_World()
2072 if (gameover) // someone else quit the game already
2074 if(player_count == 0) // Nobody there? Then let's go to the next map
2076 // this will actually check the player count in the next frame
2077 // again, but this shouldn't hurt
2081 timelimit = autocvar_timelimit * 60;
2082 fraglimit = autocvar_fraglimit;
2083 leadlimit = autocvar_leadlimit;
2085 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2088 timelimit = 0; // timelimit is not made for warmup
2090 fraglimit = 0; // no fraglimit for now
2091 leadlimit = 0; // no leadlimit for now
2096 timelimit += game_starttime;
2098 else if (timelimit < 0)
2106 timelimit = 0; // ONS has its own overtime rule
2111 if(timelimit > game_starttime)
2112 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2114 game_completion_ratio = 0;
2116 if(checkrules_suddendeathend)
2118 if(!checkrules_suddendeathwarning)
2120 checkrules_suddendeathwarning = true;
2121 if(g_race && !g_race_qualifying)
2122 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2124 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2129 if (timelimit && time >= timelimit)
2131 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2134 float playerswithlaps;
2137 totalplayers = playerswithlaps = readyplayers = 0;
2138 FOR_EACH_PLAYER(head)
2141 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2147 // at least 2 of the players have completed a lap: start the RACE
2148 // otherwise, the players should end the qualifying on their own
2149 if(readyplayers || playerswithlaps >= 2)
2151 checkrules_suddendeathend = 0;
2152 ReadyRestart(); // go to race
2156 wantovertime |= InitiateSuddenDeath();
2159 wantovertime |= InitiateSuddenDeath();
2163 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2169 float checkrules_status;
2170 checkrules_status = WinningCondition_RanOutOfSpawns();
2171 if(checkrules_status == WINNING_YES)
2173 bprint("Hey! Someone ran out of spawns!\n");
2175 else if(g_race && !g_race_qualifying && timelimit >= 0)
2177 checkrules_status = WinningCondition_Race(fraglimit);
2178 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2180 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2182 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2183 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2187 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2191 checkrules_status = WinningCondition_LMS();
2193 else if (g_onslaught)
2195 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2199 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2200 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2203 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2205 checkrules_status = WINNING_NEVER;
2206 checkrules_overtimesadded = -1;
2207 wantovertime |= InitiateSuddenDeath();
2210 if(checkrules_status == WINNING_NEVER)
2211 // equality cases! Nobody wins if the overtime ends in a draw.
2216 if(checkrules_status == WINNING_NEVER)
2219 checkrules_status = WINNING_YES;
2222 if(checkrules_suddendeathend)
2223 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2224 checkrules_status = WINNING_YES;
2226 if(checkrules_status == WINNING_YES)
2228 //print("WINNING\n");
2233 string GotoMap(string m)
2235 m = GameTypeVote_MapInfo_FixName(m);
2237 return "The map you suggested is not available on this server.";
2238 if (!autocvar_sv_vote_gametype)
2239 if(!MapInfo_CheckMap(m))
2240 return "The map you suggested does not support the current game mode.";
2241 cvar_set("nextmap", m);
2242 cvar_set("timelimit", "-1");
2243 if(mapvote_initialized || alreadychangedlevel)
2245 if(DoNextMapOverride(0))
2246 return "Map switch initiated.";
2248 return "Hm... no. For some reason I like THIS map more.";
2251 return "Map switch will happen after scoreboard.";
2257 anticheat_endframe();
2260 FOR_EACH_REALCLIENT(self)
2262 entity e = IS_SPEC(self) ? self.enemy : self;
2264 self.typehit_time = time;
2265 else if(e.damage_dealt)
2267 self.hit_time = time;
2268 self.damage_dealt_total += ceil(e.damage_dealt);
2271 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2272 // add 1 frametime because after this, engine SV_Physics
2273 // increases time by a frametime and then networks the frame
2274 // add another frametime because client shows everything with
2275 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2277 FOR_EACH_CLIENT(self)
2279 self.typehitsound = false;
2280 self.damage_dealt = 0;
2281 antilag_record(self, altime);
2283 FOR_EACH_MONSTER(self)
2284 antilag_record(self, altime);
2290 * returns true if redirecting
2292 float redirection_timeout;
2293 float redirection_nextthink;
2294 float RedirectionThink()
2296 float clients_found;
2298 if(redirection_target == "")
2301 if(!redirection_timeout)
2303 cvar_set("sv_public", "-2");
2304 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2305 if(redirection_target == "self")
2306 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2308 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2311 if(time < redirection_nextthink)
2314 redirection_nextthink = time + 1;
2317 FOR_EACH_REALCLIENT(self)
2320 print("Redirecting: sending connect command to ", self.netname, "\n");
2321 if(redirection_target == "self")
2322 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2324 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2328 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2330 if(time > redirection_timeout || clients_found == 0)
2331 localcmd("\nwait; wait; wait; quit\n");
2336 void TargetMusic_RestoreGame();
2339 // Loaded from a save game
2340 // some things then break, so let's work around them...
2342 // Progs DB (capture records)
2343 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2347 MapInfo_Enumerate();
2348 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2351 TargetMusic_RestoreGame();
2358 if(world_initialized > 0)
2360 world_initialized = 0;
2361 print("Saving persistent data...\n");
2364 // playerstats with unfinished match
2365 PlayerStats_GameReport(false);
2367 if(!cheatcount_total)
2369 if(autocvar_sv_db_saveasdump)
2370 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2372 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2374 if(autocvar_developer)
2376 if(autocvar_sv_db_saveasdump)
2377 db_dump(TemporaryDB, "server-temp.db");
2379 db_save(TemporaryDB, "server-temp.db");
2381 CheatShutdown(); // must be after cheatcount check
2382 db_close(ServerProgsDB);
2383 db_close(TemporaryDB);
2385 // tell the bot system the game is ending now
2388 WeaponStats_Shutdown();
2391 else if(world_initialized == 0)
2393 print("NOTE: crashed before even initializing the world, not saving persistent data\n");