2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
47 void GotoNextMap(float reinit);
49 float(float reinit) DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
105 if (timeoutStatus == 1) {
106 if (remainingLeadTime > 0) {
107 //centerprint the information to every player
108 FOR_EACH_REALCLIENT(plr) {
109 if(plr.classname == "player") {
110 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
113 remainingLeadTime -= 1;
114 //think again in 1 second:
115 self.nextthink = time + 1;
118 //now pause the game:
120 //reset all the flood variables
121 FOR_EACH_CLIENT(plr) {
122 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
124 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
125 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
126 FOR_EACH_REALPLAYER(plr) {
127 plr.lastV_angle = plr.v_angle;
129 self.nextthink = time;
132 else if (timeoutStatus == 2) {
133 if (remainingTimeoutTime > 0) {
134 FOR_EACH_REALCLIENT(plr) {
135 if(plr.classname == "player") {
136 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
139 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
140 Announce("prepareforbattle");
142 remainingTimeoutTime -= 1;
143 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
146 //unpause the game again
147 remainingTimeoutTime = timeoutStatus = 0;
148 cvar_set("slowmo", ftos(orig_slowmo));
149 //and unlock the fixed view again once there is no timeout active anymore
150 FOR_EACH_REALPLAYER(plr) {
151 plr.fixangle = FALSE;
153 //get rid of the countdown message
154 FOR_EACH_REALCLIENT(plr) {
155 if(plr.classname == "player") {
156 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
164 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
165 FOR_EACH_REALCLIENT(plr) {
166 if(plr.classname == "player") {
167 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
178 if(autocvar__sv_init)
180 // cvar_set("_sv_init", "0");
181 // we do NOT set this to 0 any more, so someone "accidentally" changing
182 // to this "init" map on a dedicated server will cause no permanent
184 if(autocvar_g_maplist_shuffle)
186 n = tokenizebyseparator(autocvar_g_maplist, " ");
187 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
190 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
192 if(!DoNextMapOverride(1))
200 self.nextthink = time;
204 self.nextthink = time + 1;
205 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209 void cvar_changes_init()
213 float n, i, adding, pureadding;
216 strunzone(cvar_changes);
217 cvar_changes = string_null;
219 strunzone(cvar_purechanges);
220 cvar_purechanges = string_null;
221 cvar_purechanges_count = 0;
224 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
230 for(i = 0; i < n; ++i)
232 k = bufstr_get(h, i);
234 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
235 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
236 #define BADCVAR(p) if(k == p) continue
238 // general excludes and namespaces for server admin used cvars
239 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
243 BADPREFIX("cvar_check_");
245 BADCVAR("g_configversion");
246 BADCVAR("g_maplist_index");
247 BADCVAR("halflifebsp");
248 BADPREFIX("sv_world");
254 BADPREFIX("scoreboard_");
255 BADPREFIX("g_campaign");
256 BADPREFIX("g_waypointsprite_");
262 BADPREFIX("net_slist_");
268 BADPREFIX("sensitivity");
269 BADPREFIX("userbind");
272 BADPREFIX("crosshair");
273 BADCVAR("mod_q3bsp_lightmapmergepower");
274 BADCVAR("mod_q3bsp_nolightmaps");
276 BADCVAR("mastervolume");
278 BADCVAR("bgmvolume");
281 BADCVAR("developer");
282 BADCVAR("log_dest_udp");
284 BADCVAR("net_address");
285 BADCVAR("net_address_ipv6");
287 BADCVAR("savedgamecfg");
288 BADCVAR("serverconfig");
289 BADCVAR("sv_autoscreenshot");
290 BADCVAR("sv_heartbeatperiod");
291 BADCVAR("sv_vote_master_password");
292 BADCVAR("sys_colortranslation");
293 BADCVAR("sys_specialcharactertranslation");
294 BADCVAR("timeformat");
295 BADCVAR("timestamps");
296 BADPREFIX("developer_");
298 BADPREFIX("g_banned_list");
299 BADPREFIX("g_chat_flood_");
300 BADPREFIX("g_ghost_items");
301 BADPREFIX("g_playerstats_");
302 BADPREFIX("g_respawn_ghosts");
303 BADPREFIX("g_voice_flood_");
305 BADPREFIX("settemp_");
306 BADPREFIX("sv_allowdownloads");
307 BADPREFIX("sv_autodemo");
308 BADPREFIX("sv_curl_");
309 BADPREFIX("sv_eventlog");
310 BADPREFIX("sv_logscores_");
311 BADPREFIX("sv_master");
312 BADPREFIX("sv_weaponstats_");
313 BADPREFIX("sv_waypointsprite_");
314 BADCVAR("rescan_pending");
316 // these can contain player IDs, so better hide
317 BADPREFIX("g_forced_team_");
320 BADCVAR("fraglimit");
322 BADCVAR("g_assault");
327 BADCVAR("g_domination");
328 BADCVAR("g_domination_default_teams");
329 BADCVAR("g_freezetag");
330 BADCVAR("g_keepaway");
331 BADCVAR("g_keyhunt");
332 BADCVAR("g_keyhunt_teams");
333 BADCVAR("g_keyhunt_teams");
335 BADCVAR("g_nexball");
336 BADCVAR("g_onslaught");
338 BADCVAR("g_race_qualifying_timelimit");
339 BADCVAR("g_runematch");
341 BADCVAR("g_tdm_teams");
342 BADCVAR("leadlimit");
345 BADCVAR("timelimit");
349 BADCVAR("g_maplist");
350 BADCVAR("g_maplist_mostrecent");
354 d = cvar_defstring(k);
360 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
361 if(strlen(cvar_changes) > 16384)
363 cvar_changes = "// too many settings have been changed to show them here\n";
368 // now check if the changes are actually gameplay relevant
370 // does nothing visible
371 BADCVAR("captureleadlimit_override");
372 BADCVAR("g_arena_point_leadlimit");
373 BADCVAR("g_balance_kill_delay");
374 BADCVAR("g_ca_point_leadlimit");
375 BADCVAR("g_ctf_captimerecord_always");
376 BADCVAR("g_ctf_capture_leadlimit");
377 BADCVAR("g_ctf_flag_capture_effects");
378 BADCVAR("g_ctf_flag_glowtrails");
379 BADCVAR("g_ctf_flag_pickup_effects");
380 BADCVAR("g_domination_point_leadlimit");
381 BADCVAR("g_forced_respawn");
382 BADCVAR("g_keyhunt_point_leadlimit");
383 BADCVAR("g_nexball_goalleadlimit");
384 BADCVAR("g_runematch_point_leadlimit");
385 BADCVAR("leadlimit_and_fraglimit");
386 BADCVAR("leadlimit_override");
388 BADCVAR("sv_allow_fullbright");
389 BADCVAR("sv_checkforpacketsduringsleep");
390 BADCVAR("sv_timeout");
391 BADPREFIX("sv_timeout_");
392 BADCVAR("welcome_message_time");
393 BADPREFIX("crypto_");
394 BADPREFIX("g_chat_");
395 BADPREFIX("g_ctf_captimerecord_");
396 BADPREFIX("g_maplist_votable_");
400 BADPREFIX("sv_cullentities_");
401 BADPREFIX("sv_fraginfo_");
402 BADPREFIX("sv_maxidle_");
403 BADPREFIX("sv_vote_");
404 BADPREFIX("timelimit_");
405 BADCVAR("gameversion");
406 BADPREFIX("gameversion_");
407 BADCVAR("sv_namechangetimer");
408 #ifndef NO_LEGACY_NETWORKING
409 BADCVAR("sv_use_csqc_players"); // transition
412 // allowed changes to server admins (please sync this to server.cfg)
416 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
418 // yes, this does contain some redundant stuff, don't really care
419 BADCVAR("bot_config_file");
420 BADCVAR("bot_number");
421 BADCVAR("bot_prefix");
422 BADCVAR("bot_suffix");
423 BADCVAR("capturelimit_override");
424 BADCVAR("fraglimit_override");
426 BADCVAR("g_antilag");
427 BADCVAR("g_balance_teams");
428 BADCVAR("g_balance_teams_force");
429 BADCVAR("g_ban_sync_trusted_servers");
430 BADCVAR("g_ban_sync_uri");
431 BADCVAR("g_ctf_capture_limit");
432 BADCVAR("g_ctf_ignore_frags");
433 BADCVAR("g_ctf_win_mode");
434 BADCVAR("g_domination_point_limit");
435 BADCVAR("g_friendlyfire");
436 BADCVAR("g_fullbrightitems");
437 BADCVAR("g_fullbrightplayers");
438 BADCVAR("g_keyhunt_point_limit");
439 BADCVAR("g_keyhunt_teams_override");
440 BADCVAR("g_lms_lives_override");
441 BADCVAR("g_maplist");
442 BADCVAR("g_maplist_check_waypoints");
443 BADCVAR("g_maplist_mostrecent_count");
444 BADCVAR("g_maplist_shuffle");
445 BADCVAR("g_maplist_votable");
446 BADCVAR("g_maplist_votable_abstain");
447 BADCVAR("g_maplist_votable_nodetail");
448 BADCVAR("g_maplist_votable_suggestions");
449 BADCVAR("g_maxplayers");
450 BADCVAR("g_minstagib");
451 BADCVAR("g_mirrordamage");
452 BADCVAR("g_nexball_goallimit");
453 BADCVAR("g_powerups");
454 BADCVAR("g_runematch_point_limit");
455 BADCVAR("g_start_delay");
457 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
460 BADCVAR("maxplayers");
461 BADCVAR("minplayers");
462 BADCVAR("net_address");
464 BADCVAR("rcon_password");
465 BADCVAR("rcon_restricted_commands");
466 BADCVAR("rcon_restricted_password");
468 BADCVAR("sv_adminnick");
469 BADCVAR("sv_autoscreenshot");
470 BADCVAR("sv_autotaunt");
471 BADCVAR("sv_curl_defaulturl");
472 BADCVAR("sv_defaultcharacter");
473 BADCVAR("sv_defaultplayercolors");
474 BADCVAR("sv_defaultplayermodel");
475 BADCVAR("sv_defaultplayerskin");
476 BADCVAR("sv_maxidle");
477 BADCVAR("sv_maxrate");
479 BADCVAR("sv_public");
480 BADCVAR("sv_ready_restart");
481 BADCVAR("sv_status_privacy");
483 BADCVAR("sv_vote_call");
484 BADCVAR("sv_vote_commands");
485 BADCVAR("sv_vote_majority_factor");
486 BADCVAR("sv_vote_master");
487 BADCVAR("sv_vote_master_commands");
488 BADCVAR("sv_vote_master_password");
489 BADCVAR("sv_vote_simple_majority_factor");
490 BADCVAR("sys_ticrate");
491 BADCVAR("teamplay_mode");
492 BADCVAR("timelimit_override");
493 BADCVAR("g_spawnshieldtime");
494 BADPREFIX("g_warmup_");
495 BADPREFIX("sv_ready_restart_");
497 if(autocvar_g_minstagib)
499 BADCVAR("g_grappling_hook");
500 BADCVAR("g_jetpack");
507 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
508 if(strlen(cvar_purechanges) > 16384)
510 cvar_purechanges = "// too many settings have been changed to show them here\n";
514 ++cvar_purechanges_count;
515 // WARNING: this variable is used for the server list
516 // NEVER dare to skip this code!
517 // Hacks to intentionally appearing as "pure server" even though you DO have
518 // modified settings may be punished by removal from the server list.
519 // You can do to the variables cvar_changes and cvar_purechanges all you want,
523 if(cvar_changes == "")
524 cvar_changes = "// this server runs at default server settings\n";
526 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
527 cvar_changes = strzone(cvar_changes);
528 if(cvar_purechanges == "")
529 cvar_purechanges = "// this server runs at default gameplay settings\n";
531 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
532 cvar_purechanges = strzone(cvar_purechanges);
535 void detect_maptype()
544 o_x += random() * (world.maxs_x - world.mins_x);
545 o_y += random() * (world.maxs_y - world.mins_y);
546 o_z += random() * (world.maxs_z - world.mins_z);
548 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
549 if(trace_fraction == 1)
554 for(i = 0; i < 64; i += 4)
556 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
557 if(trace_fraction == 1)
559 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
568 float RandomSeed_Send(entity to, float sf)
570 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
571 WriteShort(MSG_ENTITY, self.cnt);
574 void RandomSeed_Think()
576 self.cnt = bound(0, floor(random() * 65536), 65535);
577 self.nextthink = time + 5;
581 void RandomSeed_Spawn()
583 randomseed = spawn();
584 randomseed.think = RandomSeed_Think;
585 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
590 self.think(); // sets random seed and nextthink
594 void spawnfunc___init_dedicated_server(void)
596 // handler for _init/_init map (only for dedicated server initialization)
598 world_initialized = -1; // don't complain
600 cvar_string = cvar_string_normal;
601 cvar_set = cvar_set_normal;
603 remove = remove_unsafely;
607 e.think = GotoFirstMap;
608 e.nextthink = time; // this is usually 1 at this point
611 e.classname = "info_player_deathmatch"; // safeguard against player joining
613 self.classname = "worldspawn"; // safeguard against various stuff ;)
616 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
619 void Map_MarkAsRecent(string m);
620 float world_already_spawned;
621 void RegisterWeapons();
623 void ClientInit_Spawn();
624 void WeaponStats_Init();
625 void WeaponStats_Shutdown();
626 void spawnfunc_worldspawn (void)
628 float fd, l, i, j, n;
632 cvar_string = cvar_string_normal;
633 cvar_set = cvar_set_normal;
635 if(world_already_spawned)
636 error("world already spawned - you may have EXACTLY ONE worldspawn!");
637 world_already_spawned = TRUE;
639 remove = remove_safely; // during spawning, watch what you remove!
641 check_unacceptable_compiler_bugs();
643 cvar_changes_init(); // do this very early now so it REALLY matches the server config
645 compressShortVector_init();
647 allowed_to_spawn = TRUE;
650 head = nextent(world);
655 head = nextent(head);
658 // needs to be done so early as they would still spawn
661 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
663 TemporaryDB = db_create();
668 // 1 FLICKER (first variety)
669 lightstyle(1, "mmnmmommommnonmmonqnmmo");
671 // 2 SLOW STRONG PULSE
672 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
674 // 3 CANDLE (first variety)
675 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
678 lightstyle(4, "mamamamamama");
681 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
683 // 6 FLICKER (second variety)
684 lightstyle(6, "nmonqnmomnmomomno");
686 // 7 CANDLE (second variety)
687 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
689 // 8 CANDLE (third variety)
690 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
692 // 9 SLOW STROBE (fourth variety)
693 lightstyle(9, "aaaaaaaazzzzzzzz");
695 // 10 FLUORESCENT FLICKER
696 lightstyle(10, "mmamammmmammamamaaamammma");
698 // 11 SLOW PULSE NOT FADE TO BLACK
699 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
701 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
706 if(autocvar_g_campaign)
709 Map_MarkAsRecent(mapname);
711 precache_model ("null"); // we need this one before InitGameplayMode
719 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
720 if(bot_waypoints_for_items == 1)
721 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
722 bot_waypoints_for_items = 0;
726 WaypointSprite_Init();
731 GameLogInit(); // prepare everything
733 // changing the logic generating it is okay. But:
734 // it HAS to stay <= 64 chars
735 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
736 if(autocvar_sv_eventlog)
738 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
739 matchid = strzone(s);
741 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
742 s = ":gameinfo:mutators:LIST";
745 MUTATOR_CALLHOOK(BuildMutatorsString);
748 // simple, probably not good in the mutator system
749 if(autocvar_g_grappling_hook)
750 s = strcat(s, ":grappling_hook");
752 // initialiation stuff, not good in the mutator system
753 if(!autocvar_g_use_ammunition)
754 s = strcat(s, ":no_use_ammunition");
756 // initialiation stuff, not good in the mutator system
757 if(autocvar_g_pickup_items == 0)
758 s = strcat(s, ":no_pickup_items");
759 if(autocvar_g_pickup_items > 0)
760 s = strcat(s, ":pickup_items");
762 // initialiation stuff, not good in the mutator system
763 if(autocvar_g_weaponarena != "0")
764 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
766 // TODO to mutator system
767 if(autocvar_g_norecoil)
768 s = strcat(s, ":norecoil");
770 // TODO to mutator system
771 if(autocvar_g_midair)
772 s = strcat(s, ":midair");
774 // TODO to mutator system
775 if(autocvar_g_minstagib)
776 s = strcat(s, ":minstagib");
778 // TODO to mutator system
779 if(autocvar_g_powerups == 0)
780 s = strcat(s, ":no_powerups");
781 if(autocvar_g_powerups > 0)
782 s = strcat(s, ":powerups");
785 GameLogEcho(":gameinfo:end");
788 matchid = strzone(ftos(random()));
790 cvar_set("nextmap", "");
794 if(autocvar_g_campaign)
802 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
804 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
806 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
809 while((s = fgets(fd)))
811 l = tokenize_console(s);
816 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
817 print(" cdtrack ", argv(2), "\n");
819 else if(argv(0) == "fog")
821 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
822 print(" \"fog\" \"", s, "\"\n");
824 else if(argv(0) == "set")
826 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
827 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
829 else if(argv(0) != "//")
831 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
832 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
841 addstat(STAT_WEAPONS, AS_INT, weapons);
842 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
843 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
844 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
845 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
848 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
849 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
850 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
851 addstat(STAT_FUEL, AS_INT, ammo_fuel);
852 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
853 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
854 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
855 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
856 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
857 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
858 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
859 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
861 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
862 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
864 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
866 if(g_ca || g_freezetag)
868 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
869 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
870 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
871 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
875 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
876 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
879 // g_movementspeed hack
880 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
881 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
882 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
883 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
886 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
887 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
889 next_pingtime = time + 5;
893 lsmaps_reply = "^7Maps available: ";
894 lsnewmaps_reply = "^7Maps without a record set: ";
895 for(i = 0, j = 0; i < MapInfo_count; ++i)
897 if(MapInfo_Get_ByID(i))
898 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
905 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
906 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
907 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
908 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
909 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
912 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
913 if (!g_race && !g_cts)
914 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
915 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
917 maplist_reply = "^7Maps in list: ";
918 n = tokenize_console(autocvar_g_maplist);
919 for(i = 0, j = 0; i < n; ++i)
921 if(MapInfo_CheckMap(argv(i)))
927 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
931 maplist_reply = strzone(strcat(maplist_reply, "\n"));
932 MapInfo_ClearTemps();
934 for(i = 0; i < 10; ++i)
936 records_reply[i] = strzone(getrecords(i));
939 ladder_reply = strzone(getladder());
941 rankings_reply = strzone(getrankings());
945 PingPLReport_Spawn();
949 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
951 // fill sv_curl_serverpackages from .serverpackage files
952 if(autocvar_sv_curl_serverpackages_auto)
955 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
956 for(i = 0; i < n; ++i)
957 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
958 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
959 s = strcat(s, " ", argv(i));
960 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
963 j = search_getsize(fd);
964 for(i = 0; i < j; ++i)
965 s = strcat(s, " ", search_getfilename(fd, i));
968 fd = search_begin("*.serverpackage", TRUE, FALSE);
971 j = search_getsize(fd);
972 for(i = 0; i < j; ++i)
973 s = strcat(s, " ", search_getfilename(fd, i));
976 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
981 world_initialized = 1;
984 void spawnfunc_light (void)
986 //makestatic (self); // Who the f___ did that?
992 return GametypeNameFromType(game);
995 string getmapname_stored;
1001 float Map_Count, Map_Current;
1002 string Map_Current_Name;
1004 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1005 float GetMaplistPosition()
1011 idx = autocvar_g_maplist_index;
1015 if(map == argv(idx))
1018 for(pos = 0; pos < Map_Count; ++pos)
1019 if(map == argv(pos))
1022 // resume normal maplist rotation if current map is not in g_maplist
1026 float MapHasRightSize(string map)
1029 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1030 if(autocvar_g_maplist_check_waypoints)
1032 dprint("checkwp "); dprint(map);
1033 if(!fexists(strcat("maps/", map, ".waypoints")))
1035 dprint(": no waypoints\n");
1038 dprint(": has waypoints\n");
1041 // open map size restriction file
1042 dprint("opensize "); dprint(map);
1043 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1046 float mapmin, mapmax;
1048 mapmin = stof(fgets(fh));
1049 mapmax = stof(fgets(fh));
1051 if(player_count < mapmin)
1053 dprint("not enough\n");
1056 if(player_count > mapmax)
1058 dprint("too many\n");
1061 dprint("right size\n");
1064 dprint(": not found\n");
1068 string Map_Filename(float position)
1070 return strcat("maps/", argv(position), ".bsp");
1073 string strwords(string s, float w)
1076 for(endpos = 0; w && endpos >= 0; --w)
1077 endpos = strstrofs(s, " ", endpos + 1);
1081 return substring(s, 0, endpos);
1084 float strhasword(string s, string w)
1086 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1089 void Map_MarkAsRecent(string m)
1091 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1094 float Map_IsRecent(string m)
1096 return strhasword(autocvar_g_maplist_mostrecent, m);
1099 float Map_Check(float position, float pass)
1103 map_next = argv(position);
1106 if(Map_IsRecent(map_next))
1109 filename = Map_Filename(position);
1110 if(MapInfo_CheckMap(map_next))
1114 if(MapHasRightSize(map_next))
1119 dprint( "Couldn't select '", filename, "'..\n" );
1124 void Map_Goto_SetStr(string nextmapname)
1126 if(getmapname_stored != "")
1127 strunzone(getmapname_stored);
1128 if(nextmapname == "")
1129 getmapname_stored = "";
1131 getmapname_stored = strzone(nextmapname);
1134 void Map_Goto_SetFloat(float position)
1136 cvar_set("g_maplist_index", ftos(position));
1137 Map_Goto_SetStr(argv(position));
1142 // settings persist, except...
1143 localcmd("\nsettemp_restore\n");
1146 void Map_Goto(float reinit)
1149 MapInfo_LoadMap(getmapname_stored, reinit);
1152 // return codes of map selectors:
1153 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1154 // -2 = permanent failure
1155 float() MaplistMethod_Iterate = // usual method
1159 for(pass = 1; pass <= 2; ++pass)
1161 for(i = 1; i < Map_Count; ++i)
1164 mapindex = mod(i + Map_Current, Map_Count);
1165 if(Map_Check(mapindex, pass))
1172 float() MaplistMethod_Repeat = // fallback method
1174 if(Map_Check(Map_Current, 2))
1179 float() MaplistMethod_Random = // random map selection
1185 for(i = 0; i <= imax; ++i)
1188 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1189 if(Map_Check(mapindex, 1))
1195 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1196 // the exponent sets a bias on the map selection:
1197 // the higher the exponent, the less likely "shortly repeated" same maps are
1199 float i, j, imax, insertpos;
1203 for(i = 0; i <= imax; ++i)
1207 // now reinsert this at another position
1208 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1209 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1210 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1211 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1213 // insert the current map there
1215 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1216 newlist = strcat(newlist, " ", argv(j));
1217 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1218 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1219 newlist = strcat(newlist, " ", argv(j));
1220 newlist = substring(newlist, 1, strlen(newlist) - 1);
1221 cvar_set("g_maplist", newlist);
1222 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1224 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1225 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1226 if(Map_Check(Map_Current, 1))
1234 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1237 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1238 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1239 if(autocvar_g_maplist_shuffle)
1241 localcmd("\nmenu_cmd sync\n");
1242 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1245 error("empty maplist, cannot select a new map");
1246 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1248 if(Map_Current_Name)
1249 strunzone(Map_Current_Name);
1250 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1251 // this may or may not be correct, but who cares, in the worst case a map
1252 // isn't chosen in the first pass that should have been
1263 if(autocvar_g_maplist_shuffle > 0)
1264 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1267 if(autocvar_g_maplist_selectrandom)
1268 nextMap = MaplistMethod_Random();
1271 nextMap = MaplistMethod_Iterate();
1274 nextMap = MaplistMethod_Repeat();
1278 Map_Goto_SetFloat(nextMap);
1279 return getmapname_stored;
1285 float DoNextMapOverride(float reinit)
1287 if(autocvar_g_campaign)
1289 CampaignPostIntermission();
1290 alreadychangedlevel = TRUE;
1293 if(autocvar_quit_when_empty)
1295 if(player_count <= currentbots)
1298 alreadychangedlevel = TRUE;
1302 if(autocvar_quit_and_redirect != "")
1304 redirection_target = strzone(autocvar_quit_and_redirect);
1305 alreadychangedlevel = TRUE;
1308 if (autocvar_samelevel) // if samelevel is set, stay on same level
1310 localcmd("restart\n");
1311 alreadychangedlevel = TRUE;
1314 if(autocvar_nextmap != "")
1315 if(MapInfo_CheckMap(autocvar_nextmap))
1317 Map_Goto_SetStr(autocvar_nextmap);
1319 alreadychangedlevel = TRUE;
1322 if(autocvar_lastlevel)
1325 localcmd("set lastlevel 0\ntogglemenu\n");
1326 alreadychangedlevel = TRUE;
1332 void GotoNextMap(float reinit)
1337 if (alreadychangedlevel)
1339 alreadychangedlevel = TRUE;
1345 for(allowReset = 1; allowReset >= 0; --allowReset)
1347 nextMap = GetNextMap();
1353 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1354 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1355 if(autocvar_g_maplist_shuffle)
1357 localcmd("\nmenu_cmd sync\n");
1361 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1373 When the player presses attack or jump, change to the next level
1376 .float autoscreenshot;
1377 void() MapVote_Start;
1378 void() MapVote_Think;
1379 float mapvote_initialized;
1380 void IntermissionThink()
1382 FixIntermissionClient(self);
1384 if( (autocvar_sv_autoscreenshot || self.cvar_cl_autoscreenshot)
1385 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1387 self.autoscreenshot = -1;
1388 if(clienttype(self) == CLIENTTYPE_REAL)
1389 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1393 if (time < intermission_exittime)
1396 if(!mapvote_initialized)
1397 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1407 Returns the entity to view from
1411 entity FindIntermission()
1416 // look for info_intermission first
1417 spot = find (world, classname, "info_intermission");
1419 { // pick a random one
1423 spot = find (spot, classname, "info_intermission");
1425 spot = find (spot, classname, "info_intermission");
1431 // then look for the start position
1432 spot = find (world, classname, "info_player_start");
1436 // testinfo_player_start is only found in regioned levels
1437 spot = find (world, classname, "testplayerstart");
1441 // then look for the start position
1442 spot = find (world, classname, "info_player_deathmatch");
1446 //objerror ("FindIntermission: no spot");
1452 ===============================================================================
1456 ===============================================================================
1459 void DumpStats(float final)
1468 to_console = autocvar_sv_logscores_console;
1469 to_eventlog = autocvar_sv_eventlog;
1470 to_file = autocvar_sv_logscores_file;
1474 to_console = TRUE; // always print printstats replies
1475 to_eventlog = FALSE; // but never print them to the event log
1479 if(autocvar_sv_eventlog_console)
1480 to_console = FALSE; // otherwise we get the output twice
1486 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1494 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1498 fputs(file, strcat(s, "\n"));
1501 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1507 fputs(file, strcat(s, "\n"));
1509 FOR_EACH_CLIENT(other)
1511 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1513 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1514 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1515 if(other.classname == "player" || g_arena || g_ca || g_lms)
1516 s = strcat(s, ftos(other.team), ":");
1518 s = strcat(s, "spectator:");
1521 print(s, other.netname, "\n");
1523 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1525 fputs(file, strcat(s, other.netname, "\n"));
1531 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1537 fputs(file, strcat(s, "\n"));
1539 for(i = 1; i < 16; ++i)
1541 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1542 s = strcat(s, ":", ftos(i));
1548 fputs(file, strcat(s, "\n"));
1555 GameLogEcho(":end");
1558 fputs(file, ":end\n");
1563 void FixIntermissionClient(entity e)
1566 if(!e.autoscreenshot) // initial call
1568 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1570 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1571 e.solid = SOLID_NOT;
1572 e.movetype = MOVETYPE_NONE;
1573 e.takedamage = DAMAGE_NO;
1576 e.weaponentity.effects = EF_NODRAW;
1577 if (e.weaponentity.weaponentity)
1578 e.weaponentity.weaponentity.effects = EF_NODRAW;
1580 if(clienttype(e) == CLIENTTYPE_REAL)
1582 stuffcmd(e, "\nscr_printspeed 1000000\n");
1583 s = autocvar_sv_intermission_cdtrack;
1585 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1587 WriteByte(MSG_ONE, SVC_INTERMISSION);
1594 go to the next level for deathmatch
1595 only called if a time or frag limit has expired
1601 intermission_running = 1;
1603 // enforce a wait time before allowing changelevel
1604 if(player_count > 0)
1605 intermission_exittime = time + autocvar_sv_mapchange_delay;
1607 intermission_exittime = -1;
1610 WriteByte (MSG_ALL, SVC_CDTRACK);
1611 WriteByte (MSG_ALL, 3);
1612 WriteByte (MSG_ALL, 3);
1613 // done in FixIntermission
1616 //pos = FindIntermission ();
1624 PlayerStats_EndMatch(1);
1626 PlayerStats_AddGlobalInfo(e);
1627 PlayerStats_Shutdown();
1628 WeaponStats_Shutdown();
1630 if(autocvar_sv_eventlog)
1631 GameLogEcho(":gameover");
1635 FOR_EACH_PLAYER(other) {
1636 FixIntermissionClient(other);
1638 bprint(other.netname, " ^7wins.\n");
1641 if(autocvar_g_campaign)
1642 CampaignPreIntermission();
1644 localcmd("\nsv_hook_gameend\n");
1651 Exit deathmatch games upon conditions
1654 void CheckRules_Player()
1656 if (gameover) // someone else quit the game already
1659 if(self.deadflag == DEAD_NO)
1660 self.play_time += frametime;
1662 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1663 // (div0: and that in CheckRules_World please)
1666 float checkrules_equality;
1667 float checkrules_suddendeathwarning;
1668 float checkrules_suddendeathend;
1669 float checkrules_overtimesadded; //how many overtimes have been already added
1671 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1672 float WINNING_YES = 1; // winner found
1673 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1674 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1676 float InitiateSuddenDeath()
1678 // Check first whether normal overtimes could be added before initiating suddendeath mode
1679 // - for this timelimit_overtime needs to be >0 of course
1680 // - also check the winning condition calculated in the previous frame and only add normal overtime
1681 // again, if at the point at which timelimit would be extended again, still no winner was found
1682 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1684 return 1; // need to call InitiateOvertime later
1688 if(!checkrules_suddendeathend)
1690 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1691 if(g_race && !g_race_qualifying)
1692 race_StartCompleting();
1698 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1700 ++checkrules_overtimesadded;
1701 //add one more overtime by simply extending the timelimit
1703 tl = autocvar_timelimit;
1704 tl += autocvar_timelimit_overtime;
1705 cvar_set("timelimit", ftos(tl));
1706 string minutesPlural;
1707 if (autocvar_timelimit_overtime == 1)
1708 minutesPlural = " ^3minute";
1710 minutesPlural = " ^3minutes";
1714 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1715 ftos(autocvar_timelimit_overtime),
1722 float GetWinningCode(float fraglimitreached, float equality)
1724 if(autocvar_g_campaign == 1)
1725 if(fraglimitreached)
1732 if(fraglimitreached)
1733 return WINNING_STARTSUDDENDEATHOVERTIME;
1735 return WINNING_NEVER;
1737 if(fraglimitreached)
1743 // set the .winning flag for exactly those players with a given field value
1744 void SetWinners(.float field, float value)
1747 FOR_EACH_PLAYER(head)
1748 head.winning = (head.field == value);
1751 // set the .winning flag for those players with a given field value
1752 void AddWinners(.float field, float value)
1755 FOR_EACH_PLAYER(head)
1756 if(head.field == value)
1760 // clear the .winning flags
1761 void ClearWinners(void)
1764 FOR_EACH_PLAYER(head)
1768 // Onslaught winning condition:
1769 // game terminates if only one team has a working generator (or none)
1770 float WinningCondition_Onslaught()
1773 float t1, t2, t3, t4;
1775 WinningConditionHelper(); // set worldstatus
1780 // first check if the game has ended
1781 t1 = t2 = t3 = t4 = 0;
1782 head = find(world, classname, "onslaught_generator");
1785 if (head.health > 0)
1787 if (head.team == COLOR_TEAM1) t1 = 1;
1788 if (head.team == COLOR_TEAM2) t2 = 1;
1789 if (head.team == COLOR_TEAM3) t3 = 1;
1790 if (head.team == COLOR_TEAM4) t4 = 1;
1792 head = find(head, classname, "onslaught_generator");
1794 if (t1 + t2 + t3 + t4 < 2)
1796 // game over, only one team remains (or none)
1798 if (t1) SetWinners(team, COLOR_TEAM1);
1799 if (t2) SetWinners(team, COLOR_TEAM2);
1800 if (t3) SetWinners(team, COLOR_TEAM3);
1801 if (t4) SetWinners(team, COLOR_TEAM4);
1802 dprint("Have a winner, ending game.\n");
1806 // Two or more teams remain
1810 float LMS_NewPlayerLives()
1813 fl = autocvar_fraglimit;
1817 // first player has left the game for dying too much? Nobody else can get in.
1818 if(lms_lowest_lives < 1)
1821 if(!autocvar_g_lms_join_anytime)
1822 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1825 return bound(1, lms_lowest_lives, fl);
1828 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1829 // they win. Otherwise the defending team wins once the timelimit passes.
1830 void assault_new_round();
1831 float WinningCondition_Assault()
1835 WinningConditionHelper(); // set worldstatus
1837 status = WINNING_NO;
1838 // as the timelimit has not yet passed just assume the defending team will win
1839 if(assault_attacker_team == COLOR_TEAM1)
1841 SetWinners(team, COLOR_TEAM2);
1845 SetWinners(team, COLOR_TEAM1);
1849 ent = find(world, classname, "target_assault_roundend");
1852 if(ent.winning) // round end has been triggered by attacking team
1854 bprint("ASSAULT: round completed...\n");
1855 SetWinners(team, assault_attacker_team);
1857 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1859 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1861 status = WINNING_YES;
1868 assault_new_round();
1877 // LMS winning condition: game terminates if and only if there's at most one
1878 // one player who's living lives. Top two scores being equal cancels the time
1880 float WinningCondition_LMS()
1887 have_player = FALSE;
1888 have_players = FALSE;
1889 l = LMS_NewPlayerLives();
1891 head = find(world, classname, "player");
1894 head2 = find(head, classname, "player");
1896 have_players = TRUE;
1900 // we have at least one player
1903 // two or more active players - continue with the game
1907 // exactly one player?
1910 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1914 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1920 // and assign him his first place
1921 PlayerScore_Add(head, SP_LMS_RANK, 1);
1928 // nobody is playing at all...
1931 // wait for players...
1935 // SNAFU (maybe a draw game?)
1937 dprint("No players, ending game.\n");
1942 // When we get here, we have at least two players who are actually LIVING,
1943 // now check if the top two players have equal score.
1944 WinningConditionHelper();
1947 if(WinningConditionHelper_winner)
1948 WinningConditionHelper_winner.winning = TRUE;
1949 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1950 return WINNING_NEVER;
1952 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1956 void ShuffleMaplist()
1958 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1962 float WinningCondition_Scores(float limit, float leadlimit)
1966 // TODO make everything use THIS winning condition (except LMS)
1967 WinningConditionHelper();
1971 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1972 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1973 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1974 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1978 if(WinningConditionHelper_winner)
1979 WinningConditionHelper_winner.winning = 1;
1980 if(WinningConditionHelper_winnerteam >= 0)
1981 SetWinners(team, WinningConditionHelper_winnerteam);
1983 if(WinningConditionHelper_lowerisbetter)
1985 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1986 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1990 if(WinningConditionHelper_zeroisworst)
1991 leadlimit = 0; // not supported in this mode
1993 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1994 // these modes always score in increments of 1, thus this makes sense
1996 if(leaderfrags != WinningConditionHelper_topscore)
1998 leaderfrags = WinningConditionHelper_topscore;
2001 if (leaderfrags == limit - 1)
2002 Announce("1fragleft");
2003 else if (leaderfrags == limit - 2)
2004 Announce("2fragsleft");
2005 else if (leaderfrags == limit - 3)
2006 Announce("3fragsleft");
2010 limitreached = FALSE;
2012 if(WinningConditionHelper_topscore >= limit)
2013 limitreached = TRUE;
2016 float leadlimitreached;
2017 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
2018 if(autocvar_leadlimit_and_fraglimit)
2019 limitreached = (limitreached && leadlimitreached);
2021 limitreached = (limitreached || leadlimitreached);
2024 return GetWinningCode(
2025 WinningConditionHelper_topscore && limitreached,
2026 WinningConditionHelper_equality
2030 float WinningCondition_Race(float fraglimit)
2041 if(p.race_completed)
2046 wc = WinningCondition_Scores(fraglimit, 0);
2048 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2049 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2050 // do NOT support equality when the laps are all raced!
2051 return WINNING_STARTSUDDENDEATHOVERTIME;
2053 return WINNING_NEVER;
2057 void ReadyRestart();
2058 float WinningCondition_QualifyingThenRace(float limit)
2061 wc = WinningCondition_Scores(limit, 0);
2063 // NEVER initiate overtime
2064 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2072 float WinningCondition_RanOutOfSpawns()
2076 if(have_team_spawns <= 0)
2079 if(autocvar_g_spawn_useallspawns <= 0)
2082 if(!some_spawn_has_been_used)
2085 team1_score = team2_score = team3_score = team4_score = 0;
2087 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2089 if(head.team == COLOR_TEAM1)
2091 else if(head.team == COLOR_TEAM2)
2093 else if(head.team == COLOR_TEAM3)
2095 else if(head.team == COLOR_TEAM4)
2099 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2101 if(head.team == COLOR_TEAM1)
2103 else if(head.team == COLOR_TEAM2)
2105 else if(head.team == COLOR_TEAM3)
2107 else if(head.team == COLOR_TEAM4)
2112 if(team1_score + team2_score + team3_score + team4_score == 0)
2114 checkrules_equality = TRUE;
2117 else if(team1_score + team2_score + team3_score + team4_score == 1)
2120 if(team1_score) t = COLOR_TEAM1;
2121 if(team2_score) t = COLOR_TEAM2;
2122 if(team3_score) t = COLOR_TEAM3;
2123 if(team4_score) t = COLOR_TEAM4;
2124 CheckAllowedTeams(world);
2125 for(i = 0; i < MAX_TEAMSCORE; ++i)
2127 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2128 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2129 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2130 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2133 AddWinners(team, t);
2144 Exit deathmatch games upon conditions
2147 void CheckRules_World()
2159 MapVote_Think should now do that part
2160 if (intermission_running)
2161 if (time >= intermission_exittime + 60)
2163 if(!DoNextMapOverride())
2169 if (gameover) // someone else quit the game already
2171 if(player_count == 0) // Nobody there? Then let's go to the next map
2173 // this will actually check the player count in the next frame
2174 // again, but this shouldn't hurt
2178 timelimit = autocvar_timelimit * 60;
2179 fraglimit = autocvar_fraglimit;
2180 leadlimit = autocvar_leadlimit;
2182 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2185 timelimit = 0; // timelimit is not made for warmup
2187 fraglimit = 0; // no fraglimit for now
2188 leadlimit = 0; // no leadlimit for now
2192 timelimit = 0; // ONS has its own overtime rule
2196 timelimit += game_starttime;
2198 else if (timelimit < 0)
2208 if(checkrules_suddendeathend)
2210 if(!checkrules_suddendeathwarning)
2212 checkrules_suddendeathwarning = TRUE;
2213 if(g_race && !g_race_qualifying)
2214 bcenterprint("^3Everyone, finish your lap! The race is over!");
2216 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2221 if (timelimit && time >= timelimit)
2223 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2226 float playerswithlaps;
2229 totalplayers = playerswithlaps = readyplayers = 0;
2230 FOR_EACH_PLAYER(head)
2233 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2239 // at least 2 of the players have completed a lap: start the RACE
2240 // otherwise, the players should end the qualifying on their own
2241 if(readyplayers || playerswithlaps >= 2)
2243 checkrules_suddendeathend = 0;
2244 ReadyRestart(); // go to race
2248 wantovertime |= InitiateSuddenDeath();
2251 wantovertime |= InitiateSuddenDeath();
2255 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2261 float checkrules_status;
2262 checkrules_status = WinningCondition_RanOutOfSpawns();
2263 if(checkrules_status == WINNING_YES)
2265 bprint("Hey! Someone ran out of spawns!\n");
2267 else if(g_race && !g_race_qualifying && timelimit >= 0)
2269 checkrules_status = WinningCondition_Race(fraglimit);
2270 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2272 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2274 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2275 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2279 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2283 checkrules_status = WinningCondition_LMS();
2285 else if (g_onslaught)
2287 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2291 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2292 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2295 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2297 checkrules_status = WINNING_NEVER;
2298 checkrules_overtimesadded = -1;
2299 wantovertime |= InitiateSuddenDeath();
2302 if(checkrules_status == WINNING_NEVER)
2303 // equality cases! Nobody wins if the overtime ends in a draw.
2308 if(checkrules_status == WINNING_NEVER)
2311 checkrules_status = WINNING_YES;
2314 if(checkrules_suddendeathend)
2315 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2316 checkrules_status = WINNING_YES;
2318 if(checkrules_status == WINNING_YES)
2320 //print("WINNING\n");
2325 float mapvote_nextthink;
2326 float mapvote_initialized;
2327 float mapvote_keeptwotime;
2328 float mapvote_timeout;
2329 string mapvote_message;
2330 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2331 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2332 float mapvote_screenshot_dirs_count;
2334 float mapvote_count;
2335 float mapvote_count_real;
2336 string mapvote_maps[MAPVOTE_COUNT];
2337 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2338 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2339 float mapvote_maps_suggested[MAPVOTE_COUNT];
2340 string mapvote_suggestions[MAPVOTE_COUNT];
2341 float mapvote_suggestion_ptr;
2342 float mapvote_voters;
2343 float mapvote_votes[MAPVOTE_COUNT];
2345 float mapvote_detail;
2346 float mapvote_abstain;
2349 void MapVote_ClearAllVotes()
2351 FOR_EACH_CLIENT(other)
2355 string MapVote_Suggest(string m)
2359 return "That's not how to use this command.";
2360 if(!autocvar_g_maplist_votable_suggestions)
2361 return "Suggestions are not accepted on this server.";
2362 if(mapvote_initialized)
2363 return "Can't suggest - voting is already in progress!";
2364 m = MapInfo_FixName(m);
2366 return "The map you suggested is not available on this server.";
2367 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2369 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2371 if(!MapInfo_CheckMap(m))
2372 return "The map you suggested does not support the current game mode.";
2373 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2374 if(mapvote_suggestions[i] == m)
2375 return "This map was already suggested.";
2376 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2378 i = floor(random() * mapvote_suggestion_ptr);
2382 i = mapvote_suggestion_ptr;
2383 mapvote_suggestion_ptr += 1;
2385 if(mapvote_suggestions[i] != "")
2386 strunzone(mapvote_suggestions[i]);
2387 mapvote_suggestions[i] = strzone(m);
2388 if(autocvar_sv_eventlog)
2389 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2390 return strcat("Suggestion of ", m, " accepted.");
2393 void MapVote_AddVotable(string nextMap, float isSuggestion)
2396 string pakfile, mapfile;
2400 for(j = 0; j < mapvote_count; ++j)
2401 if(mapvote_maps[j] == nextMap)
2403 // suggestions might be no longer valid/allowed after gametype switch!
2405 if(!MapInfo_CheckMap(nextMap))
2407 mapvote_maps[mapvote_count] = strzone(nextMap);
2408 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2410 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2412 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2413 pakfile = whichpack(strcat(mapfile, ".tga"));
2415 pakfile = whichpack(strcat(mapfile, ".jpg"));
2417 pakfile = whichpack(strcat(mapfile, ".png"));
2421 if(i >= mapvote_screenshot_dirs_count)
2422 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2423 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2424 pakfile = substring(pakfile, o, -1);
2426 mapvote_maps_screenshot_dir[mapvote_count] = i;
2427 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2432 void MapVote_Spawn();
2438 MapVote_ClearAllVotes();
2441 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2442 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2445 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2447 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2448 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2450 // we need this for AddVotable, as that cycles through the screenshot dirs
2451 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2452 if(mapvote_screenshot_dirs_count == 0)
2453 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2454 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2455 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2456 mapvote_screenshot_dirs[i] = strzone(argv(i));
2458 if(mapvote_suggestion_ptr)
2459 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2460 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2462 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2463 MapVote_AddVotable(GetNextMap(), FALSE);
2465 if(mapvote_count == 0)
2467 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2468 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2469 if(autocvar_g_maplist_shuffle)
2471 localcmd("\nmenu_cmd sync\n");
2472 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2473 MapVote_AddVotable(GetNextMap(), FALSE);
2476 mapvote_count_real = mapvote_count;
2478 MapVote_AddVotable("don't care", 0);
2480 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2482 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2483 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2484 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2485 mapvote_keeptwotime = 0;
2486 mapvote_message = "Choose a map and press its key!";
2491 void MapVote_SendPicture(float id)
2494 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2495 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2496 WriteByte(MSG_ONE, id);
2497 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2500 float GameCommand_MapVote(string cmd)
2502 if(!intermission_running)
2505 if(cmd == "mv_getpic")
2507 MapVote_SendPicture(stof(argv(1)));
2514 float MapVote_GetMapMask()
2516 float mask, i, power;
2518 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2519 if(mapvote_maps[i] != "")
2525 float MapVote_SendEntity(entity to, float sf)
2530 sf &~= 2; // if we send 1, we don't need to also send 2
2532 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2533 WriteByte(MSG_ENTITY, sf);
2537 // flag 1 == initialization
2538 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2539 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2540 WriteString(MSG_ENTITY, "");
2541 WriteByte(MSG_ENTITY, mapvote_count);
2542 WriteByte(MSG_ENTITY, mapvote_abstain);
2543 WriteByte(MSG_ENTITY, mapvote_detail);
2544 WriteCoord(MSG_ENTITY, mapvote_timeout);
2545 if(mapvote_count <= 8)
2546 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2548 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2549 for(i = 0; i < mapvote_count; ++i)
2550 if(mapvote_maps[i] != "")
2552 if(mapvote_abstain && i == mapvote_count - 1)
2554 WriteString(MSG_ENTITY, ""); // abstain needs no text
2555 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2556 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2560 WriteString(MSG_ENTITY, mapvote_maps[i]);
2561 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2562 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2569 // flag 2 == update of mask
2570 if(mapvote_count <= 8)
2571 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2573 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2579 for(i = 0; i < mapvote_count; ++i)
2580 if(mapvote_maps[i] != "")
2581 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2583 WriteByte(MSG_ENTITY, to.mapvote);
2589 void MapVote_Spawn()
2591 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2594 void MapVote_TouchMask()
2596 mapvote_ent.SendFlags |= 2;
2599 void MapVote_TouchVotes(entity voter)
2601 mapvote_ent.SendFlags |= 4;
2604 float MapVote_Finished(float mappos)
2610 if(autocvar_sv_eventlog)
2612 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2613 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2614 didntvote = mapvote_voters;
2615 for(i = 0; i < mapvote_count; ++i)
2616 if(mapvote_maps[i] != "")
2618 didntvote -= mapvote_votes[i];
2621 result = strcat(result, ":", mapvote_maps[i]);
2622 result = strcat(result, ":", ftos(mapvote_votes[i]));
2625 result = strcat(result, ":didn't vote:", ftos(didntvote));
2627 GameLogEcho(result);
2628 if(mapvote_maps_suggested[mappos])
2629 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2632 FOR_EACH_REALCLIENT(other)
2633 FixClientCvars(other);
2635 Map_Goto_SetStr(mapvote_maps[mappos]);
2637 alreadychangedlevel = TRUE;
2640 void MapVote_CheckRules_1()
2644 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2646 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2647 mapvote_votes[i] = 0;
2651 FOR_EACH_REALCLIENT(other)
2656 i = other.mapvote - 1;
2657 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2658 mapvote_votes[i] = mapvote_votes[i] + 1;
2663 float MapVote_CheckRules_2()
2666 float firstPlace, secondPlace;
2667 float firstPlaceVotes, secondPlaceVotes;
2668 float mapvote_voters_real;
2671 if(mapvote_count_real == 1)
2672 return MapVote_Finished(0);
2674 mapvote_voters_real = mapvote_voters;
2676 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2678 RandomSelection_Init();
2679 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2680 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2681 firstPlace = RandomSelection_chosen_float;
2682 firstPlaceVotes = RandomSelection_best_priority;
2683 //dprint("First place: ", ftos(firstPlace), "\n");
2684 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2686 RandomSelection_Init();
2687 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2689 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2690 secondPlace = RandomSelection_chosen_float;
2691 secondPlaceVotes = RandomSelection_best_priority;
2692 //dprint("Second place: ", ftos(secondPlace), "\n");
2693 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2695 if(firstPlace == -1)
2696 error("No first place in map vote... WTF?");
2698 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2699 return MapVote_Finished(firstPlace);
2701 if(mapvote_keeptwotime)
2702 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2705 MapVote_TouchMask();
2706 mapvote_message = "Now decide between the TOP TWO!";
2707 mapvote_keeptwotime = 0;
2708 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2709 result = strcat(result, ":", ftos(firstPlaceVotes));
2710 result = strcat(result, ":", mapvote_maps[secondPlace]);
2711 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2712 didntvote = mapvote_voters;
2713 for(i = 0; i < mapvote_count; ++i)
2714 if(mapvote_maps[i] != "")
2716 didntvote -= mapvote_votes[i];
2718 if(i != secondPlace)
2720 result = strcat(result, ":", mapvote_maps[i]);
2721 result = strcat(result, ":", ftos(mapvote_votes[i]));
2722 if(i < mapvote_count_real)
2724 strunzone(mapvote_maps[i]);
2725 mapvote_maps[i] = "";
2726 strunzone(mapvote_maps_pakfile[i]);
2727 mapvote_maps_pakfile[i] = "";
2731 result = strcat(result, ":didn't vote:", ftos(didntvote));
2732 if(autocvar_sv_eventlog)
2733 GameLogEcho(result);
2743 keeptwo = mapvote_keeptwotime;
2744 MapVote_CheckRules_1(); // count
2745 if(MapVote_CheckRules_2()) // decide
2749 FOR_EACH_REALCLIENT(other)
2751 // hide scoreboard again
2752 if(other.health != 2342)
2754 other.health = 2342;
2756 if(clienttype(other) == CLIENTTYPE_REAL)
2759 WriteByte(MSG_ONE, SVC_FINALE);
2760 WriteString(MSG_ONE, "");
2764 // clear possibly invalid votes
2765 if(mapvote_maps[other.mapvote - 1] == "")
2767 // use impulses as new vote
2768 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2769 if(mapvote_maps[other.impulse - 1] != "")
2771 other.mapvote = other.impulse;
2772 MapVote_TouchVotes(other);
2780 MapVote_CheckRules_1(); // just count
2782 void MapVote_Start()
2787 // wait for stats to be sent first
2788 if(!playerstats_waitforme)
2791 MapInfo_Enumerate();
2792 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2795 void MapVote_Think()
2800 if(alreadychangedlevel)
2803 if(time < mapvote_nextthink)
2807 mapvote_nextthink = time + 0.5;
2809 if(!mapvote_initialized)
2811 if(autocvar_rescan_pending == 1)
2813 cvar_set("rescan_pending", "2");
2814 localcmd("fs_rescan\nrescan_pending 3\n");
2817 else if(autocvar_rescan_pending == 2)
2821 else if(autocvar_rescan_pending == 3)
2823 // now build missing mapinfo files
2824 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2827 // we're done, start the timer
2828 cvar_set("rescan_pending", "0");
2831 mapvote_initialized = TRUE;
2832 if(DoNextMapOverride(0))
2834 if(!autocvar_g_maplist_votable || player_count <= 0)
2845 string GotoMap(string m)
2847 if(!MapInfo_CheckMap(m))
2848 return "The map you chose is not available on this server.";
2849 cvar_set("nextmap", m);
2850 cvar_set("timelimit", "-1");
2851 if(mapvote_initialized || alreadychangedlevel)
2853 if(DoNextMapOverride(0))
2854 return "Map switch initiated.";
2856 return "Hm... no. For some reason I like THIS map more.";
2859 return "Map switch will happen after scoreboard.";
2866 FOR_EACH_REALCLIENT(self)
2868 if(self.classname == "spectator")
2870 if(self.enemy.typehitsound)
2871 self.typehit_time = time;
2872 else if(self.enemy.hitsound)
2873 self.hit_time = time;
2877 if(self.typehitsound)
2878 self.typehit_time = time;
2879 else if(self.hitsound)
2880 self.hit_time = time;
2883 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2884 // add 1 frametime because after this, engine SV_Physics
2885 // increases time by a frametime and then networks the frame
2886 // add another frametime because client shows everything with
2887 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2889 FOR_EACH_CLIENT(self)
2891 self.hitsound = FALSE;
2892 self.typehitsound = FALSE;
2893 antilag_record(self, altime);
2900 * returns TRUE if redirecting
2902 float redirection_timeout;
2903 float redirection_nextthink;
2904 float RedirectionThink()
2906 float clients_found;
2908 if(redirection_target == "")
2911 if(!redirection_timeout)
2913 cvar_set("sv_public", "-2");
2914 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2915 if(redirection_target == "self")
2916 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2918 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2921 if(time < redirection_nextthink)
2924 redirection_nextthink = time + 1;
2927 FOR_EACH_REALCLIENT(self)
2929 print("Redirecting: sending connect command to ", self.netname, "\n");
2930 if(redirection_target == "self")
2931 stuffcmd(self, "\ndisconnect; reconnect\n");
2933 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2937 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2939 if(time > redirection_timeout || clients_found == 0)
2940 localcmd("\nwait; wait; wait; quit\n");
2945 void TargetMusic_RestoreGame();
2948 // Loaded from a save game
2949 // some things then break, so let's work around them...
2951 // Progs DB (capture records)
2952 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2956 MapInfo_Enumerate();
2957 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2960 TargetMusic_RestoreGame();
2967 if(gameover > 1) // shutting down already?
2970 gameover = 2; // 2 = server shutting down
2972 if(world_initialized > 0)
2974 world_initialized = 0;
2975 print("Saving persistent data...\n");
2978 PlayerStats_EndMatch(0);
2980 PlayerStats_AddGlobalInfo(e);
2981 PlayerStats_Shutdown();
2983 if(!cheatcount_total)
2985 if(autocvar_sv_db_saveasdump)
2986 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2988 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2990 if(autocvar_developer)
2992 if(autocvar_sv_db_saveasdump)
2993 db_dump(TemporaryDB, "server-temp.db");
2995 db_save(TemporaryDB, "server-temp.db");
2997 CheatShutdown(); // must be after cheatcount check
2998 db_close(ServerProgsDB);
2999 db_close(TemporaryDB);
3001 // tell the bot system the game is ending now
3004 WeaponStats_Shutdown();
3007 else if(world_initialized == 0)
3009 print("NOTE: crashed before even initializing the world, not saving persistent data\n");