3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/gamemodes/sv_rules.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/monsters/_mod.qh"
27 #include "../common/monsters/sv_monsters.qh"
28 #include "../common/vehicles/all.qh"
29 #include "../common/notifications/all.qh"
30 #include "../common/physics/player.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/mapobjects/trigger/secret.qh"
35 #include "../common/mapobjects/target/music.qh"
36 #include "../common/util.qh"
37 #include "../common/items/_mod.qh"
38 #include <common/weapons/_all.qh>
39 #include "../common/state.qh"
41 const float LATENCY_THINKRATE = 10;
46 void PingPLReport_Think(entity this)
51 delta = 3 / maxclients;
52 if(delta < sys_frametime)
54 this.nextthink = time + delta;
56 e = edict_num(this.cnt + 1);
57 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
60 WriteByte(MSG_BROADCAST, this.cnt);
61 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
62 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
63 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65 // record latency times for clients throughout the match so we can report it to playerstats
66 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68 CS(e).latency_sum += CS(e).ping;
69 CS(e).latency_cnt += 1;
70 CS(e).latency_time = time;
71 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
76 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
77 WriteByte(MSG_BROADCAST, this.cnt);
78 WriteShort(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
82 this.cnt = (this.cnt + 1) % maxclients;
84 void PingPLReport_Spawn()
86 pingplreport = new_pure(pingplreport);
87 setthink(pingplreport, PingPLReport_Think);
88 pingplreport.nextthink = time;
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
95 void SetDefaultAlpha()
97 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99 default_player_alpha = autocvar_g_player_alpha;
100 if(default_player_alpha == 0)
101 default_player_alpha = 1;
102 default_weapon_alpha = default_player_alpha;
106 void GotoFirstMap(entity this)
109 if(autocvar__sv_init)
111 // cvar_set("_sv_init", "0");
112 // we do NOT set this to 0 any more, so someone "accidentally" changing
113 // to this "init" map on a dedicated server will cause no permanent
115 if(autocvar_g_maplist_shuffle)
117 n = tokenizebyseparator(autocvar_g_maplist, " ");
118 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123 if(!DoNextMapOverride(1))
131 this.nextthink = time;
135 this.nextthink = time + 1;
136 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
140 void cvar_changes_init()
144 float n, i, adding, pureadding;
146 strfree(cvar_changes);
147 strfree(cvar_purechanges);
148 cvar_purechanges_count = 0;
151 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157 for(i = 0; i < n; ++i)
159 k = bufstr_get(h, i);
161 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
162 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
163 #define BADCVAR(p) if(k == p) continue
165 // general excludes and namespaces for server admin used cvars
166 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
170 BADPREFIX("cvar_check_");
172 BADCVAR("g_configversion");
173 BADCVAR("halflifebsp");
174 BADCVAR("sv_mapformat_is_quake2");
175 BADCVAR("sv_mapformat_is_quake3");
176 BADPREFIX("sv_world");
182 BADPREFIX("scoreboard_");
183 BADPREFIX("g_campaign");
184 BADPREFIX("g_waypointsprite_");
190 BADPREFIX("net_slist_");
196 BADPREFIX("sensitivity");
197 BADPREFIX("userbind");
200 BADPREFIX("crosshair");
201 BADCVAR("mod_q3bsp_lightmapmergepower");
202 BADCVAR("mod_q3bsp_nolightmaps");
204 BADCVAR("mastervolume");
206 BADCVAR("bgmvolume");
207 BADCVAR("in_pitch_min");
208 BADCVAR("in_pitch_max");
211 BADCVAR("developer");
212 BADCVAR("log_dest_udp");
213 BADCVAR("net_address");
214 BADCVAR("net_address_ipv6");
216 BADCVAR("savedgamecfg");
217 BADCVAR("serverconfig");
218 BADCVAR("sv_autoscreenshot");
219 BADCVAR("sv_heartbeatperiod");
220 BADCVAR("sv_vote_master_password");
221 BADCVAR("sys_colortranslation");
222 BADCVAR("sys_specialcharactertranslation");
223 BADCVAR("timeformat");
224 BADCVAR("timestamps");
225 BADCVAR("g_require_stats");
226 BADPREFIX("developer_");
228 BADPREFIX("g_banned_list");
229 BADPREFIX("g_require_stats_");
230 BADPREFIX("g_chat_flood_");
231 BADPREFIX("g_ghost_items");
232 BADPREFIX("g_playerstats_");
233 BADPREFIX("g_voice_flood_");
234 BADPREFIX("log_file");
237 BADPREFIX("sv_allowdownloads");
238 BADPREFIX("sv_autodemo");
239 BADPREFIX("sv_curl_");
240 BADPREFIX("sv_eventlog");
241 BADPREFIX("sv_logscores_");
242 BADPREFIX("sv_master");
243 BADPREFIX("sv_weaponstats_");
244 BADPREFIX("sv_waypointsprite_");
245 BADCVAR("rescan_pending");
247 // these can contain player IDs, so better hide
248 BADPREFIX("g_forced_team_");
249 BADCVAR("sv_muteban_list");
250 BADCVAR("sv_voteban_list");
251 BADCVAR("sv_allow_customplayermodels_idlist");
252 BADCVAR("sv_allow_customplayermodels_speciallist");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
259 BADCVAR("g_ca_teams");
260 BADCVAR("g_conquest");
265 BADCVAR("g_domination");
266 BADCVAR("g_domination_default_teams");
267 BADCVAR("g_freezetag");
268 BADCVAR("g_freezetag_teams");
269 BADCVAR("g_invasion_teams");
270 BADCVAR("g_invasion_type");
271 BADCVAR("g_jailbreak");
272 BADCVAR("g_jailbreak_teams");
273 BADCVAR("g_keepaway");
274 BADCVAR("g_keyhunt");
275 BADCVAR("g_keyhunt_teams");
277 BADCVAR("g_nexball");
278 BADCVAR("g_onslaught");
280 BADCVAR("g_race_laps_limit");
281 BADCVAR("g_race_qualifying_timelimit");
282 BADCVAR("g_race_qualifying_timelimit_override");
283 BADCVAR("g_runematch");
286 BADCVAR("g_tdm_teams");
288 BADCVAR("leadlimit");
291 BADCVAR("timelimit");
292 BADCVAR("g_mapinfo_ignore_warnings");
296 BADCVAR("g_maplist");
297 BADCVAR("g_maplist_mostrecent");
301 d = cvar_defstring(k);
307 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
308 if(strlen(cvar_changes) > 16384)
310 cvar_changes = "// too many settings have been changed to show them here\n";
315 // now check if the changes are actually gameplay relevant
317 // does nothing gameplay relevant
318 BADCVAR("captureleadlimit_override");
319 BADCVAR("condump_stripcolors");
320 BADCVAR("gameversion");
321 BADCVAR("g_allow_oldvortexbeam");
322 BADCVAR("g_balance_kill_delay");
323 BADCVAR("g_buffs_pickup_anyway");
324 BADCVAR("g_buffs_randomize");
325 BADCVAR("g_campcheck_distance");
326 BADCVAR("g_ca_point_leadlimit");
327 BADCVAR("g_ca_point_limit");
328 BADCVAR("g_ctf_captimerecord_always");
329 BADCVAR("g_ctf_flag_glowtrails");
330 BADCVAR("g_ctf_flag_pickup_verbosename");
331 BADCVAR("g_domination_point_leadlimit");
332 BADCVAR("g_forced_respawn");
333 BADCVAR("g_freezetag_point_leadlimit");
334 BADCVAR("g_freezetag_point_limit");
336 BADCVAR("g_invasion_point_limit");
337 BADCVAR("g_jump_grunt");
338 BADCVAR("g_keyhunt_point_leadlimit");
339 BADCVAR("g_nexball_goalleadlimit");
340 BADCVAR("g_new_toys_use_pickupsound");
341 BADCVAR("g_physics_predictall");
342 BADCVAR("g_piggyback");
343 BADCVAR("g_playerclip_collisions");
344 BADCVAR("g_tdm_point_leadlimit");
345 BADCVAR("g_tdm_point_limit");
346 BADCVAR("leadlimit_and_fraglimit");
347 BADCVAR("leadlimit_override");
349 BADCVAR("sv_checkforpacketsduringsleep");
350 BADCVAR("sv_damagetext");
351 BADCVAR("sv_db_saveasdump");
352 BADCVAR("sv_intermission_cdtrack");
353 BADCVAR("sv_minigames");
354 BADCVAR("sv_namechangetimer");
355 BADCVAR("sv_precacheplayermodels");
356 BADCVAR("sv_stepheight");
357 BADCVAR("sv_timeout");
358 BADCVAR("sv_weapons_modeloverride");
359 BADCVAR("w_prop_interval");
360 BADPREFIX("crypto_");
361 BADPREFIX("gameversion_");
362 BADPREFIX("g_chat_");
363 BADPREFIX("g_ctf_captimerecord_");
364 BADPREFIX("g_hats_");
365 BADPREFIX("g_maplist_");
367 BADPREFIX("g_respawn_");
369 BADPREFIX("notification_");
372 BADPREFIX("sv_allow_");
373 BADPREFIX("sv_cullentities_");
374 BADPREFIX("sv_maxidle_");
375 BADPREFIX("sv_minigames_");
376 BADPREFIX("sv_radio_");
377 BADPREFIX("sv_timeout_");
378 BADPREFIX("sv_vote_");
379 BADPREFIX("timelimit_");
381 // allowed changes to server admins (please sync this to server.cfg)
385 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
387 // yes, this does contain some redundant stuff, don't really care
388 BADCVAR("bot_config_file");
389 BADCVAR("bot_number");
390 BADCVAR("bot_prefix");
391 BADCVAR("bot_suffix");
392 BADCVAR("capturelimit_override");
393 BADCVAR("fraglimit_override");
395 BADCVAR("g_antilag");
396 BADCVAR("g_balance_teams");
397 BADCVAR("g_balance_teams_prevent_imbalance");
398 BADCVAR("g_balance_teams_scorefactor");
399 BADCVAR("g_ban_sync_trusted_servers");
400 BADCVAR("g_ban_sync_uri");
402 BADCVAR("g_ca_teams_override");
403 BADCVAR("g_ctf_ignore_frags");
404 BADCVAR("g_ctf_leaderboard");
405 BADCVAR("g_domination_point_limit");
406 BADCVAR("g_domination_teams_override");
407 BADCVAR("g_freezetag_teams_override");
408 BADCVAR("g_friendlyfire");
409 BADCVAR("g_fullbrightitems");
410 BADCVAR("g_fullbrightplayers");
411 BADCVAR("g_keyhunt_point_limit");
412 BADCVAR("g_keyhunt_teams_override");
413 BADCVAR("g_lms_lives_override");
414 BADCVAR("g_maplist");
415 BADCVAR("g_maxplayers");
416 BADCVAR("g_mirrordamage");
417 BADCVAR("g_nexball_goallimit");
418 BADCVAR("g_norecoil");
419 BADCVAR("g_physics_clientselect");
421 BADCVAR("g_powerups");
422 BADCVAR("g_spawnshieldtime");
423 BADCVAR("g_start_delay");
424 BADCVAR("g_superspectate");
425 BADCVAR("g_tdm_teams_override");
427 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
430 BADCVAR("maxplayers");
431 BADCVAR("minplayers");
432 BADCVAR("net_address");
434 BADCVAR("rcon_password");
435 BADCVAR("rcon_restricted_commands");
436 BADCVAR("rcon_restricted_password");
438 BADCVAR("sv_adminnick");
439 BADCVAR("sv_autoscreenshot");
440 BADCVAR("sv_autotaunt");
441 BADCVAR("sv_curl_defaulturl");
442 BADCVAR("sv_defaultcharacter");
443 BADCVAR("sv_defaultcharacterskin");
444 BADCVAR("sv_defaultplayercolors");
445 BADCVAR("sv_defaultplayermodel");
446 BADCVAR("sv_defaultplayerskin");
447 BADCVAR("sv_maxidle");
448 BADCVAR("sv_maxrate");
450 BADCVAR("sv_public");
451 BADCVAR("sv_ready_restart");
452 BADCVAR("sv_status_privacy");
454 BADCVAR("sv_vote_call");
455 BADCVAR("sv_vote_commands");
456 BADCVAR("sv_vote_majority_factor");
457 BADCVAR("sv_vote_master");
458 BADCVAR("sv_vote_master_commands");
459 BADCVAR("sv_vote_master_password");
460 BADCVAR("sv_vote_simple_majority_factor");
461 BADCVAR("teamplay_mode");
462 BADCVAR("timelimit_override");
463 BADPREFIX("g_warmup_");
464 BADPREFIX("sv_info_");
465 BADPREFIX("sv_ready_restart_");
467 // mutators that announce themselves properly to the server browser
468 BADCVAR("g_instagib");
469 BADCVAR("g_new_toys");
471 BADCVAR("g_grappling_hook");
472 BADCVAR("g_jetpack");
480 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
481 if(strlen(cvar_purechanges) > 16384)
483 cvar_purechanges = "// too many settings have been changed to show them here\n";
487 ++cvar_purechanges_count;
488 // WARNING: this variable is used for the server list
489 // NEVER dare to skip this code!
490 // Hacks to intentionally appearing as "pure server" even though you DO have
491 // modified settings may be punished by removal from the server list.
492 // You can do to the variables cvar_changes and cvar_purechanges all you want,
496 if(cvar_changes == "")
497 cvar_changes = "// this server runs at default server settings\n";
499 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
500 cvar_changes = strzone(cvar_changes);
501 if(cvar_purechanges == "")
502 cvar_purechanges = "// this server runs at default gameplay settings\n";
504 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
505 cvar_purechanges = strzone(cvar_purechanges);
509 bool RandomSeed_Send(entity this, entity to, int sf)
511 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
512 WriteShort(MSG_ENTITY, this.cnt);
515 void RandomSeed_Think(entity this)
517 this.cnt = bound(0, floor(random() * 65536), 65535);
518 this.nextthink = time + 5;
522 void RandomSeed_Spawn()
524 randomseed = new_pure(randomseed);
525 setthink(randomseed, RandomSeed_Think);
526 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
528 getthink(randomseed)(randomseed); // sets random seed and nextthink
531 spawnfunc(__init_dedicated_server)
533 // handler for _init/_init map (only for dedicated server initialization)
535 world_initialized = -1; // don't complain
537 cvar_string = cvar_string_normal;
538 cvar_set = cvar_set_normal;
540 delete_fn = remove_unsafely;
543 setthink(e, GotoFirstMap);
544 e.nextthink = time; // this is usually 1 at this point
546 e = new(info_player_deathmatch); // safeguard against player joining
548 // assign reflectively to avoid "assignment to world" warning
549 for (int i = 0, n = numentityfields(); i < n; ++i) {
550 string k = entityfieldname(i);
551 if (k == "classname") {
552 // safeguard against various stuff ;)
553 putentityfieldstring(i, this, "worldspawn");
558 // needs to be done so early because of the constants they create
561 static_init_precache();
563 IL_PUSH(g_spawnpoints, e); // just incase
566 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
569 void __init_dedicated_server_shutdown() {
573 STATIC_INIT_EARLY(maxclients)
576 for (entity head = nextent(NULL); head; head = nextent(head)) {
581 float world_already_spawned;
582 spawnfunc(worldspawn)
584 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
586 bool wantrestart = false;
588 if (!server_is_dedicated)
590 // force unloading of server pk3 files when starting a listen server
591 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
592 // restore csqc_progname too
593 string expect = "csprogs.dat";
594 wantrestart = cvar_string_normal("csqc_progname") != expect;
595 cvar_set_normal("csqc_progname", expect);
599 // Try to use versioned csprogs from pk3
600 // Only ever use versioned csprogs.dat files on dedicated servers;
601 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
602 string pk3csprogs = "csprogs-" WATERMARK ".dat";
603 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
604 string select = "csprogs.dat";
605 if (fexists(pk3csprogs)) select = pk3csprogs;
606 if (cvar_string_normal("csqc_progname") != select)
608 cvar_set_normal("csqc_progname", select);
611 // Check for updates on startup
612 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
613 int sentinel = fopen("progs.txt", FILE_READ);
616 string switchversion = fgets(sentinel);
618 if (switchversion != "" && switchversion != WATERMARK)
620 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
621 // if it doesn't exist, assume either:
622 // a) the current program was overwritten
623 // b) this is a client only update
624 string newprogs = sprintf("progs-%s.dat", switchversion);
625 if (fexists(newprogs))
627 cvar_set_normal("sv_progs", newprogs);
630 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
631 if (fexists(newcsprogs))
633 cvar_set_normal("csqc_progname", newcsprogs);
641 LOG_INFOF("Restart requested");
642 changelevel(mapname);
643 // let initialization continue, shutdown depends on it
648 cvar_string = cvar_string_normal;
649 cvar_set = cvar_set_normal;
651 if(world_already_spawned)
652 error("world already spawned - you may have EXACTLY ONE worldspawn!");
653 world_already_spawned = true;
655 delete_fn = remove_safely; // during spawning, watch what you remove!
657 cvar_changes_init(); // do this very early now so it REALLY matches the server config
659 // needs to be done so early because of the constants they create
662 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
664 TemporaryDB = db_create();
669 // 1 FLICKER (first variety)
670 lightstyle(1, "mmnmmommommnonmmonqnmmo");
672 // 2 SLOW STRONG PULSE
673 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
675 // 3 CANDLE (first variety)
676 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
679 lightstyle(4, "mamamamamama");
682 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
684 // 6 FLICKER (second variety)
685 lightstyle(6, "nmonqnmomnmomomno");
687 // 7 CANDLE (second variety)
688 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
690 // 8 CANDLE (third variety)
691 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
693 // 9 SLOW STROBE (fourth variety)
694 lightstyle(9, "aaaaaaaazzzzzzzz");
696 // 10 FLUORESCENT FLICKER
697 lightstyle(10, "mmamammmmammamamaaamammma");
699 // 11 SLOW PULSE NOT FADE TO BLACK
700 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
702 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
707 if(autocvar_g_campaign)
710 Map_MarkAsRecent(mapname);
712 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
716 static_init_precache();
720 GameRules_limit_fallbacks();
722 if(warmup_limit == 0)
723 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
726 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
727 if(bot_waypoints_for_items == 1)
728 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
729 bot_waypoints_for_items = 0;
733 WaypointSprite_Init();
735 GameLogInit(); // prepare everything
737 // changing the logic generating it is okay. But:
738 // it HAS to stay <= 64 chars
739 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
740 if(autocvar_sv_eventlog)
742 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
743 matchid = strzone(s);
745 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
746 s = ":gameinfo:mutators:LIST";
748 MUTATOR_CALLHOOK(BuildMutatorsString, s);
749 s = M_ARGV(0, string);
751 // initialiation stuff, not good in the mutator system
752 if(!autocvar_g_use_ammunition)
753 s = strcat(s, ":no_use_ammunition");
755 // initialiation stuff, not good in the mutator system
756 if(autocvar_g_pickup_items == 0)
757 s = strcat(s, ":no_pickup_items");
758 if(autocvar_g_pickup_items > 0)
759 s = strcat(s, ":pickup_items");
761 // initialiation stuff, not good in the mutator system
762 if(autocvar_g_weaponarena != "0")
763 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
765 // TODO to mutator system
766 if(autocvar_g_norecoil)
767 s = strcat(s, ":norecoil");
769 // TODO to mutator system
770 if(autocvar_g_powerups == 0)
771 s = strcat(s, ":no_powerups");
772 if(autocvar_g_powerups > 0)
773 s = strcat(s, ":powerups");
776 GameLogEcho(":gameinfo:end");
779 matchid = strzone(ftos(random()));
781 cvar_set("nextmap", "");
785 if(autocvar_g_campaign)
791 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
793 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
795 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
799 while((s = fgets(fd)))
801 int l = tokenize_console(s);
806 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
807 LOG_INFO(" cdtrack ", argv(2));
809 else if(argv(0) == "fog")
811 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
812 LOG_INFO(" \"fog\" \"", s, "\"");
814 else if(argv(0) == "set")
816 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
817 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
819 else if(argv(0) != "//")
821 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
822 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
833 next_pingtime = time + 5;
835 // set up information replies for clients and server to use
836 maplist_reply = strzone(getmaplist());
837 lsmaps_reply = strzone(getlsmaps());
838 monsterlist_reply = strzone(getmonsterlist());
839 for(int i = 0; i < 10; ++i)
841 string s = getrecords(i);
843 records_reply[i] = strzone(s);
845 ladder_reply = strzone(getladder());
846 rankings_reply = strzone(getrankings());
851 PingPLReport_Spawn();
855 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
857 // fill sv_curl_serverpackages from .serverpackage files
858 if (autocvar_sv_curl_serverpackages_auto)
860 string s = "csprogs-" WATERMARK ".txt";
861 // remove automatically managed files from the list to prevent duplicates
862 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
864 string pkg = argv(i);
865 if (startsWith(pkg, "csprogs-")) continue;
866 if (endsWith(pkg, "-serverpackage.txt")) continue;
867 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
870 // add automatically managed files to the list
871 #define X(match) MACRO_BEGIN { \
872 int fd = search_begin(match, true, false); \
875 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
877 s = cons(s, search_getfilename(fd, i)); \
882 X("*-serverpackage.txt");
883 X("*.serverpackage");
885 cvar_set("sv_curl_serverpackages", s);
888 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
890 // physics/balance/config changes that count as mod
891 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
892 modname = cvar_string("g_mod_physics");
893 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
894 modname = cvar_string("g_mod_balance");
895 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
896 modname = cvar_string("g_mod_config");
897 // extra mutators that deserve to count as mod
898 MUTATOR_CALLHOOK(SetModname, modname);
899 modname = M_ARGV(0, string);
902 modname = strzone(modname);
904 WinningConditionHelper(this); // set worldstatus
906 world_initialized = 1;
907 __spawnfunc_spawn_all();
912 //makestatic (this); // Who the f___ did that?
918 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
926 float Map_Count, Map_Current;
927 string Map_Current_Name;
929 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
930 float GetMaplistPosition()
936 idx = autocvar_g_maplist_index;
943 for(pos = 0; pos < Map_Count; ++pos)
947 // resume normal maplist rotation if current map is not in g_maplist
951 bool MapHasRightSize(string map)
953 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
954 if(autocvar_g_maplist_check_waypoints)
956 string checkwp_msg = strcat("checkwp ", map);
957 if(!fexists(strcat("maps/", map, ".waypoints")))
959 LOG_TRACE(checkwp_msg, ": no waypoints");
962 LOG_TRACE(checkwp_msg, ": has waypoints");
965 // open map size restriction file
966 string opensize_msg = strcat("opensize ", map);
967 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
970 opensize_msg = strcat(opensize_msg, ": ok, ");
971 int mapmin = stoi(fgets(fh));
972 int mapmax = stoi(fgets(fh));
974 if(player_count < mapmin)
976 LOG_TRACE(opensize_msg, "not enough");
979 if(mapmax && player_count > mapmax)
981 LOG_TRACE(opensize_msg, "too many");
984 LOG_TRACE(opensize_msg, "right size");
987 LOG_TRACE(opensize_msg, ": not found");
991 string Map_Filename(float position)
993 return strcat("maps/", argv(position), ".bsp");
996 void Map_MarkAsRecent(string m)
998 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1001 float Map_IsRecent(string m)
1003 return strhasword(autocvar_g_maplist_mostrecent, m);
1006 float Map_Check(float position, float pass)
1010 map_next = argv(position);
1013 if(Map_IsRecent(map_next))
1016 filename = Map_Filename(position);
1017 if(MapInfo_CheckMap(map_next))
1021 if(MapHasRightSize(map_next))
1026 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1031 void Map_Goto_SetStr(string nextmapname)
1033 if(getmapname_stored != "")
1034 strunzone(getmapname_stored);
1035 if(nextmapname == "")
1036 getmapname_stored = "";
1038 getmapname_stored = strzone(nextmapname);
1041 void Map_Goto_SetFloat(float position)
1043 cvar_set("g_maplist_index", ftos(position));
1044 Map_Goto_SetStr(argv(position));
1047 void Map_Goto(float reinit)
1049 MapInfo_LoadMap(getmapname_stored, reinit);
1052 // return codes of map selectors:
1053 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1054 // -2 = permanent failure
1055 float MaplistMethod_Iterate() // usual method
1059 LOG_TRACE("Trying MaplistMethod_Iterate");
1061 for(pass = 1; pass <= 2; ++pass)
1063 for(i = 1; i < Map_Count; ++i)
1066 mapindex = (i + Map_Current) % Map_Count;
1067 if(Map_Check(mapindex, pass))
1074 float MaplistMethod_Repeat() // fallback method
1076 LOG_TRACE("Trying MaplistMethod_Repeat");
1078 if(Map_Check(Map_Current, 2))
1083 float MaplistMethod_Random() // random map selection
1087 LOG_TRACE("Trying MaplistMethod_Random");
1091 for(i = 0; i <= imax; ++i)
1094 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1095 if(Map_Check(mapindex, 1))
1101 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1102 // the exponent sets a bias on the map selection:
1103 // the higher the exponent, the less likely "shortly repeated" same maps are
1105 float i, j, imax, insertpos;
1107 LOG_TRACE("Trying MaplistMethod_Shuffle");
1111 for(i = 0; i <= imax; ++i)
1115 // now reinsert this at another position
1116 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1117 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1118 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1119 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1121 // insert the current map there
1123 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1124 newlist = strcat(newlist, " ", argv(j));
1125 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1126 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1127 newlist = strcat(newlist, " ", argv(j));
1128 newlist = substring(newlist, 1, strlen(newlist) - 1);
1129 cvar_set("g_maplist", newlist);
1130 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1132 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1133 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1134 if(Map_Check(Map_Current, 1))
1142 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1144 for (i = 0; i < Map_Count; ++i)
1145 if (Map_Check(i, 2))
1149 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1150 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1151 if(autocvar_g_maplist_shuffle)
1153 localcmd("\nmenu_cmd sync\n");
1154 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1157 error("empty maplist, cannot select a new map");
1158 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1160 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1161 // this may or may not be correct, but who cares, in the worst case a map
1162 // isn't chosen in the first pass that should have been
1173 if(autocvar_g_maplist_shuffle > 0)
1174 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1177 if(autocvar_g_maplist_selectrandom)
1178 nextMap = MaplistMethod_Random();
1181 nextMap = MaplistMethod_Iterate();
1184 nextMap = MaplistMethod_Repeat();
1188 Map_Goto_SetFloat(nextMap);
1189 return getmapname_stored;
1195 float DoNextMapOverride(float reinit)
1197 if(autocvar_g_campaign)
1199 CampaignPostIntermission();
1200 alreadychangedlevel = true;
1203 if(autocvar_quit_when_empty)
1205 if(player_count <= currentbots)
1208 alreadychangedlevel = true;
1212 if(autocvar_quit_and_redirect != "")
1214 redirection_target = strzone(autocvar_quit_and_redirect);
1215 alreadychangedlevel = true;
1218 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1220 localcmd("restart\n");
1221 alreadychangedlevel = true;
1224 if(autocvar_nextmap != "")
1227 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1228 cvar_set("nextmap",m);
1230 if(!m || gametypevote)
1232 if(autocvar_sv_vote_gametype)
1238 if(MapInfo_CheckMap(m))
1242 alreadychangedlevel = true;
1246 if(!reinit && autocvar_lastlevel)
1248 cvar_settemp_restore();
1249 localcmd("set lastlevel 0\ntogglemenu 1\n");
1250 alreadychangedlevel = true;
1256 void GotoNextMap(float reinit)
1261 if (alreadychangedlevel)
1263 alreadychangedlevel = true;
1267 nextMap = GetNextMap();
1269 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1278 When the player presses attack or jump, change to the next level
1281 .float autoscreenshot;
1282 void IntermissionThink(entity this)
1284 FixIntermissionClient(this);
1286 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1287 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1289 if( (server_screenshot || client_screenshot)
1290 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1292 this.autoscreenshot = -1;
1293 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1297 if (time < intermission_exittime)
1300 if(!mapvote_initialized)
1301 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1311 Returns the entity to view from
1315 entity FindIntermission()
1320 // look for info_intermission first
1321 spot = find(NULL, classname, "info_intermission");
1323 { // pick a random one
1327 spot = find(spot, classname, "info_intermission");
1329 spot = find(spot, classname, "info_intermission");
1335 // then look for the start position
1336 spot = find(NULL, classname, "info_player_start");
1340 // testinfo_player_start is only found in regioned levels
1341 spot = find(NULL, classname, "testplayerstart");
1345 // then look for the start position
1346 spot = find(NULL, classname, "info_player_deathmatch");
1350 //objerror ("FindIntermission: no spot");
1356 ===============================================================================
1360 ===============================================================================
1363 void DumpStats(float final)
1372 to_console = autocvar_sv_logscores_console;
1373 to_eventlog = autocvar_sv_eventlog;
1374 to_file = autocvar_sv_logscores_file;
1378 to_console = true; // always print printstats replies
1379 to_eventlog = false; // but never print them to the event log
1383 if(autocvar_sv_eventlog_console)
1384 to_console = false; // otherwise we get the output twice
1390 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1400 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1404 fputs(file, strcat(s, "\n"));
1407 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1413 fputs(file, strcat(s, "\n"));
1415 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1416 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1417 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1418 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1419 s = strcat(s, ftos(it.team), ":");
1421 s = strcat(s, "spectator:");
1424 LOG_INFO(s, playername(it, false));
1426 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1428 fputs(file, strcat(s, playername(it, false), "\n"));
1433 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1439 fputs(file, strcat(s, "\n"));
1441 for(i = 1; i < 16; ++i)
1443 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1444 s = strcat(s, ":", ftos(i));
1450 fputs(file, strcat(s, "\n"));
1457 GameLogEcho(":end");
1460 fputs(file, ":end\n");
1465 void FixIntermissionClient(entity e)
1467 if(!e.autoscreenshot) // initial call
1469 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1470 SetResourceAmountExplicit(e, RESOURCE_HEALTH, -2342);
1471 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1472 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1474 .entity weaponentity = weaponentities[slot];
1475 if(e.(weaponentity))
1477 e.(weaponentity).effects = EF_NODRAW;
1478 if (e.(weaponentity).weaponchild)
1479 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1482 if(IS_REAL_CLIENT(e))
1484 stuffcmd(e, "\nscr_printspeed 1000000\n");
1485 RandomSelection_Init();
1486 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1487 RandomSelection_AddString(it, 1, 1);
1489 if (RandomSelection_chosen_string != "")
1491 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1494 WriteByte(MSG_ONE, SVC_INTERMISSION);
1500 go to the next level for deathmatch
1501 only called if a time or frag limit has expired
1505 game_stopped = true;
1506 intermission_running = 1; // game over
1508 // enforce a wait time before allowing changelevel
1509 if(player_count > 0)
1510 intermission_exittime = time + autocvar_sv_mapchange_delay;
1512 intermission_exittime = -1;
1515 WriteByte (MSG_ALL, SVC_CDTRACK);
1516 WriteByte (MSG_ALL, 3);
1517 WriteByte (MSG_ALL, 3);
1518 // done in FixIntermission
1521 //pos = FindIntermission ();
1528 PlayerStats_GameReport(true);
1529 WeaponStats_Shutdown();
1531 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1533 if(autocvar_sv_eventlog)
1534 GameLogEcho(":gameover");
1538 FOREACH_CLIENT(IS_PLAYER(it), {
1539 FixIntermissionClient(it);
1541 bprint(playername(it, false), " ^7wins.\n");
1544 target_music_kill();
1546 if(autocvar_g_campaign)
1547 CampaignPreIntermission();
1549 MUTATOR_CALLHOOK(MatchEnd);
1551 localcmd("\nsv_hook_gameend\n");
1555 float InitiateSuddenDeath()
1557 // Check first whether normal overtimes could be added before initiating suddendeath mode
1558 // - for this timelimit_overtime needs to be >0 of course
1559 // - also check the winning condition calculated in the previous frame and only add normal overtime
1560 // again, if at the point at which timelimit would be extended again, still no winner was found
1561 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1563 return 1; // need to call InitiateOvertime later
1567 if(!checkrules_suddendeathend)
1569 if(autocvar_g_campaign)
1570 checkrules_suddendeathend = time; // no suddendeath in campaign
1572 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1573 if(g_race && !g_race_qualifying)
1574 race_StartCompleting();
1580 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1582 ++checkrules_overtimesadded;
1583 //add one more overtime by simply extending the timelimit
1585 tl = autocvar_timelimit;
1586 tl += autocvar_timelimit_overtime;
1587 cvar_set("timelimit", ftos(tl));
1589 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1592 float GetWinningCode(float fraglimitreached, float equality)
1594 if(autocvar_g_campaign == 1)
1595 if(fraglimitreached)
1602 if(fraglimitreached)
1603 return WINNING_STARTSUDDENDEATHOVERTIME;
1605 return WINNING_NEVER;
1607 if(fraglimitreached)
1613 // set the .winning flag for exactly those players with a given field value
1614 void SetWinners(.float field, float value)
1616 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1619 // set the .winning flag for those players with a given field value
1620 void AddWinners(.float field, float value)
1622 FOREACH_CLIENT(IS_PLAYER(it), {
1623 if(it.(field) == value)
1628 // clear the .winning flags
1631 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1634 void ShuffleMaplist()
1636 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1640 float WinningCondition_Scores(float limit, float leadlimit)
1644 // TODO make everything use THIS winning condition (except LMS)
1645 WinningConditionHelper(NULL);
1649 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1650 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1651 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1652 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1656 if(WinningConditionHelper_winner)
1657 WinningConditionHelper_winner.winning = 1;
1658 if(WinningConditionHelper_winnerteam >= 0)
1659 SetWinners(team, WinningConditionHelper_winnerteam);
1661 if(WinningConditionHelper_lowerisbetter)
1663 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1664 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1668 if(WinningConditionHelper_zeroisworst)
1669 leadlimit = 0; // not supported in this mode
1671 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1672 // these modes always score in increments of 1, thus this makes sense
1674 if(leaderfrags != WinningConditionHelper_topscore)
1676 leaderfrags = WinningConditionHelper_topscore;
1679 if (leaderfrags == limit - 1)
1680 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1681 else if (leaderfrags == limit - 2)
1682 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1683 else if (leaderfrags == limit - 3)
1684 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1688 limitreached = false;
1690 if(WinningConditionHelper_topscore >= limit)
1691 limitreached = true;
1694 float leadlimitreached;
1695 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1696 if(autocvar_leadlimit_and_fraglimit)
1697 limitreached = (limitreached && leadlimitreached);
1699 limitreached = (limitreached || leadlimitreached);
1703 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1705 return GetWinningCode(
1706 WinningConditionHelper_topscore && limitreached,
1707 WinningConditionHelper_equality
1711 float WinningCondition_RanOutOfSpawns()
1713 if(have_team_spawns <= 0)
1716 if(!autocvar_g_spawn_useallspawns)
1719 if(!some_spawn_has_been_used)
1722 team1_score = team2_score = team3_score = team4_score = 0;
1724 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
1727 case NUM_TEAM_1: team1_score = 1; break;
1728 case NUM_TEAM_2: team2_score = 1; break;
1729 case NUM_TEAM_3: team3_score = 1; break;
1730 case NUM_TEAM_4: team4_score = 1; break;
1734 IL_EACH(g_spawnpoints, true,
1738 case NUM_TEAM_1: team1_score = 1; break;
1739 case NUM_TEAM_2: team2_score = 1; break;
1740 case NUM_TEAM_3: team3_score = 1; break;
1741 case NUM_TEAM_4: team4_score = 1; break;
1746 if(team1_score + team2_score + team3_score + team4_score == 0)
1748 checkrules_equality = true;
1751 else if(team1_score + team2_score + team3_score + team4_score == 1)
1756 else if(team2_score)
1758 else if(team3_score)
1760 else // if(team4_score)
1762 CheckAllowedTeams(NULL);
1763 for(i = 0; i < MAX_TEAMSCORE; ++i)
1765 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1766 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1767 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1768 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1771 AddWinners(team, t);
1782 Exit deathmatch games upon conditions
1785 void CheckRules_World()
1796 if (intermission_running) // someone else quit the game already
1798 if(player_count == 0) // Nobody there? Then let's go to the next map
1800 // this will actually check the player count in the next frame
1801 // again, but this shouldn't hurt
1805 timelimit = autocvar_timelimit * 60;
1806 fraglimit = autocvar_fraglimit;
1807 leadlimit = autocvar_leadlimit;
1809 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1812 timelimit = 0; // timelimit is not made for warmup
1814 fraglimit = 0; // no fraglimit for now
1815 leadlimit = 0; // no leadlimit for now
1820 timelimit += game_starttime;
1822 else if (timelimit < 0)
1832 if(timelimit > game_starttime)
1833 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1835 game_completion_ratio = 0;
1837 if(checkrules_suddendeathend)
1839 if(!checkrules_suddendeathwarning)
1841 checkrules_suddendeathwarning = true;
1842 if(g_race && !g_race_qualifying)
1843 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1845 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1850 if (timelimit && time >= timelimit)
1852 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1855 float playerswithlaps;
1857 totalplayers = playerswithlaps = readyplayers = 0;
1858 FOREACH_CLIENT(IS_PLAYER(it), {
1860 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1866 // at least 2 of the players have completed a lap: start the RACE
1867 // otherwise, the players should end the qualifying on their own
1868 if(readyplayers || playerswithlaps >= 2)
1870 checkrules_suddendeathend = 0;
1871 ReadyRestart(); // go to race
1875 wantovertime |= InitiateSuddenDeath();
1878 wantovertime |= InitiateSuddenDeath();
1882 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1888 int checkrules_status = WinningCondition_RanOutOfSpawns();
1889 if(checkrules_status == WINNING_YES)
1890 bprint("Hey! Someone ran out of spawns!\n");
1891 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1892 checkrules_status = M_ARGV(0, float);
1894 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1896 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1898 checkrules_status = WINNING_NEVER;
1899 checkrules_overtimesadded = -1;
1900 wantovertime |= InitiateSuddenDeath();
1903 if(checkrules_status == WINNING_NEVER)
1904 // equality cases! Nobody wins if the overtime ends in a draw.
1909 if(checkrules_status == WINNING_NEVER)
1912 checkrules_status = WINNING_YES;
1915 if(checkrules_suddendeathend)
1916 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1917 checkrules_status = WINNING_YES;
1919 if(checkrules_status == WINNING_YES)
1921 //print("WINNING\n");
1926 string GotoMap(string m)
1928 m = GameTypeVote_MapInfo_FixName(m);
1930 return "The map you suggested is not available on this server.";
1931 if (!autocvar_sv_vote_gametype)
1932 if(!MapInfo_CheckMap(m))
1933 return "The map you suggested does not support the current game mode.";
1934 cvar_set("nextmap", m);
1935 cvar_set("timelimit", "-1");
1936 if(mapvote_initialized || alreadychangedlevel)
1938 if(DoNextMapOverride(0))
1939 return "Map switch initiated.";
1941 return "Hm... no. For some reason I like THIS map more.";
1944 return "Map switch will happen after scoreboard.";
1947 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1948 void RunThink(entity this)
1950 // don't let things stay in the past.
1951 // it is possible to start that way by a trigger with a local time.
1952 if(this.nextthink <= 0 || this.nextthink > time + frametime)
1955 float oldtime = time; // do we need to save this?
1957 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
1959 time = max(oldtime, this.nextthink);
1963 getthink(this)(this);
1964 // mods often set nextthink to time to cause a think every frame,
1965 // we don't want to loop in that case, so exit if the new nextthink is
1966 // <= the time the qc was told, also exit if it is past the end of the
1968 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
1975 bool autocvar_sv_freezenonclients;
1976 bool autocvar_sv_gameplayfix_delayprojectiles;
1977 void Physics_Frame()
1979 if(autocvar_sv_freezenonclients)
1982 FOREACH_ENTITY_FLOAT(pure_data, false,
1984 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
1987 //set_movetype(it, it.move_movetype);
1988 // inline the set_movetype function, since this is called a lot
1989 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
1991 if(it.move_movetype == MOVETYPE_NONE)
1994 if(it.move_qcphysics)
1995 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
1997 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
1999 // handle thinking here
2000 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2005 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2008 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2010 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2012 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2016 void systems_update();
2019 anticheat_endframe();
2023 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2024 entity e = IS_SPEC(it) ? it.enemy : it;
2025 if (e.typehitsound) {
2026 STAT(TYPEHIT_TIME, it) = time;
2027 } else if (e.killsound) {
2028 STAT(KILL_TIME, it) = time;
2029 } else if (e.damage_dealt) {
2030 STAT(HIT_TIME, it) = time;
2031 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2034 // add 1 frametime because after this, engine SV_Physics
2035 // increases time by a frametime and then networks the frame
2036 // add another frametime because client shows everything with
2037 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2039 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2040 FOREACH_CLIENT(true, {
2041 it.typehitsound = false;
2042 it.damage_dealt = 0;
2043 it.killsound = false;
2044 antilag_record(it, CS(it), altime);
2046 IL_EACH(g_monsters, true,
2048 antilag_record(it, it, altime);
2050 IL_EACH(g_projectiles, it.classname == "nade",
2052 antilag_record(it, it, altime);
2061 * returns true if redirecting
2063 float redirection_timeout;
2064 float redirection_nextthink;
2065 float RedirectionThink()
2067 float clients_found;
2069 if(redirection_target == "")
2072 if(!redirection_timeout)
2074 cvar_set("sv_public", "-2");
2075 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2076 if(redirection_target == "self")
2077 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2079 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2082 if(time < redirection_nextthink)
2085 redirection_nextthink = time + 1;
2088 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2090 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2091 if(redirection_target == "self")
2092 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2094 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2098 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2100 if(time > redirection_timeout || clients_found == 0)
2101 localcmd("\nwait; wait; wait; quit\n");
2108 // Loaded from a save game
2109 // some things then break, so let's work around them...
2111 // Progs DB (capture records)
2112 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2116 MapInfo_Enumerate();
2117 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2120 TargetMusic_RestoreGame();
2127 if(world_initialized > 0)
2129 world_initialized = 0;
2130 LOG_TRACE("Saving persistent data...");
2133 // playerstats with unfinished match
2134 PlayerStats_GameReport(false);
2136 if(!cheatcount_total)
2138 if(autocvar_sv_db_saveasdump)
2139 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2141 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2143 if(autocvar_developer)
2145 if(autocvar_sv_db_saveasdump)
2146 db_dump(TemporaryDB, "server-temp.db");
2148 db_save(TemporaryDB, "server-temp.db");
2150 CheatShutdown(); // must be after cheatcount check
2151 db_close(ServerProgsDB);
2152 db_close(TemporaryDB);
2153 LOG_TRACE("Saving persistent data... done!");
2154 // tell the bot system the game is ending now
2157 WeaponStats_Shutdown();
2160 else if(world_initialized == 0)
2162 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2166 __init_dedicated_server_shutdown();