1 #include "../../common/command/command.qh"
6 #include "../g_damage.qh"
7 #include "../g_world.qh"
9 #include "../round_handler.qh"
10 #include "../scores.qh"
12 #include "../mutators/all.qh"
14 #include "../../common/constants.qh"
15 #include "../../common/mapinfo.qh"
16 #include "../../common/notifications.qh"
17 #include "../../common/playerstats.qh"
18 #include "../../common/util.qh"
20 // =============================================
21 // Server side voting code, reworked by Samual
22 // Last updated: December 27th, 2011
23 // =============================================
25 // Nagger for players to know status of voting
26 bool Nagger_SendEntity(entity this, entity to, float sendflags)
30 WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
34 // 2 = player needs to ready up
36 // 8 = player needs to vote
52 if(to.vote_selection == 0)
64 if(!(nags & 4)) // no vote called? send no string
67 WriteByte(MSG_ENTITY, nags);
71 WriteByte(MSG_ENTITY, vote_accept_count);
72 WriteByte(MSG_ENTITY, vote_reject_count);
73 WriteByte(MSG_ENTITY, vote_needed_overall);
74 WriteChar(MSG_ENTITY, to.vote_selection);
78 WriteString(MSG_ENTITY, vote_called_display);
82 for(i = 1; i <= maxclients; i += 8)
84 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
85 if(!IS_REAL_CLIENT(e) || e.ready)
87 WriteByte(MSG_ENTITY, f);
96 Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
99 void Nagger_VoteChanged()
102 nagger.SendFlags |= 128;
105 void Nagger_VoteCountChanged()
108 nagger.SendFlags |= 64;
111 void Nagger_ReadyCounted()
114 nagger.SendFlags |= 1;
117 // If the vote_caller is still here, return their name, otherwise vote_caller_name
118 string OriginalCallerName()
120 if (IS_REAL_CLIENT(vote_caller))
121 return vote_caller.netname;
122 return vote_caller_name;
125 // =======================
126 // Game logic for voting
127 // =======================
133 FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
137 strunzone(vote_called_command);
138 strunzone(vote_called_display);
139 strunzone(vote_caller_name);
142 vote_called = VOTE_NULL;
144 vote_caller_name = string_null;
147 vote_called_command = string_null;
148 vote_called_display = string_null;
150 vote_parsed_command = string_null;
151 vote_parsed_display = string_null;
153 Nagger_VoteChanged();
156 void VoteStop(entity stopper)
158 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
159 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
161 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
162 if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
169 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
171 if((vote_called == VOTE_MASTER) && vote_caller)
172 vote_caller.vote_master = 1;
174 localcmd(strcat(vote_called_command, "\n"));
176 if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
179 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
184 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
186 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
191 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
193 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
196 void VoteSpam(float notvoters, float mincount, string result)
199 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
200 strcat("^2:^1", ftos(vote_reject_count)),
201 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
202 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
203 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
205 if(autocvar_sv_eventlog)
208 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
209 strcat(":", ftos(vote_reject_count)),
210 strcat(":", ftos(vote_abstain_count)),
211 strcat(":", ftos(notvoters)),
212 strcat(":", ftos(mincount))));
216 void VoteCount(float first_count)
219 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
221 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
222 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
223 || (autocvar_sv_vote_nospectators == 0));
225 float vote_player_count = 0, notvoters = 0;
226 float vote_real_player_count = 0, vote_real_accept_count = 0;
227 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
228 float vote_needed_of_voted, final_needed_votes;
229 float vote_factor_overall, vote_factor_of_voted;
233 Nagger_VoteCountChanged();
235 // add up all the votes from each connected client
236 FOR_EACH_REALCLIENT(tmp_player)
239 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
241 switch(tmp_player.vote_selection)
243 case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
244 case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break; }
245 case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
250 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
251 if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
253 if(vote_caller) { vote_caller.vote_waittime = 0; }
254 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
259 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
260 if(!spectators_allowed && (vote_real_player_count > 0))
262 vote_accept_count = vote_real_accept_count;
263 vote_reject_count = vote_real_reject_count;
264 vote_abstain_count = vote_real_abstain_count;
265 vote_player_count = vote_real_player_count;
268 // people who have no opinion in any way :D
269 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
271 // determine the goal for the vote to be passed or rejected normally
272 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
273 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
275 // if the vote times out, determine the amount of votes needed of the people who actually already voted
276 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
277 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
279 // are there any players at all on the server? it could be an admin vote
280 if(vote_player_count == 0 && first_count)
282 VoteSpam(0, -1, "yes"); // no players at all, just accept it
287 // since there ARE players, finally calculate the result of the vote
288 if(vote_accept_count >= vote_needed_overall)
290 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
295 if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
297 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
302 // there is not enough votes in either direction, now lets just calculate what the voters have said
303 if(time > vote_endtime)
305 final_needed_votes = vote_needed_overall;
307 if(autocvar_sv_vote_majority_factor_of_voted)
309 if(vote_accept_count >= vote_needed_of_voted)
311 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
316 if(vote_accept_count + vote_reject_count > 0)
318 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
323 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
326 // it didn't pass or fail, so not enough votes to even make a decision.
327 VoteSpam(notvoters, final_needed_votes, "timeout");
334 if(vote_endtime > 0) // a vote was called
335 if(time > vote_endtime) // time is up
344 // =======================
345 // Game logic for warmup
346 // =======================
348 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
349 void reset_map(float dorespawn)
352 if(time <= game_starttime && round_handler_IsActive())
353 round_handler_Reset(game_starttime);
355 MUTATOR_CALLHOOK(reset_map_global);
357 for(entity e = world; (e = nextent(e)); )
360 if(IS_NOT_A_CLIENT(self))
369 self.team = self.team_saved;
371 if(self.flags & FL_PROJECTILE) // remove any projectiles left
376 // Waypoints and assault start come LAST
377 for(entity e = world; (e = nextent(e)); )
380 if(IS_NOT_A_CLIENT(self))
394 WITH(entity, self, e, Unfreeze(self));
397 // Moving the player reset code here since the player-reset depends
398 // on spawnpoint entities which have to be reset first --blub
400 if(!MUTATOR_CALLHOOK(reset_map_players))
401 FOR_EACH_CLIENT(e) // reset all players
405 only reset players if a restart countdown is active
406 this can either be due to cvar sv_ready_restart_after_countdown having set
407 restart_mapalreadyrestarted to 1 after the countdown ended or when
408 sv_ready_restart_after_countdown is not used and countdown is still running
410 if (restart_mapalreadyrestarted || (time < game_starttime))
412 //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
413 if (IS_PLAYER(self)) {
414 //PlayerScore_Clear(self);
416 //stop the player from moving so that he stands still once he gets respawned
417 self.velocity = '0 0 0';
418 self.avelocity = '0 0 0';
419 self.movement = '0 0 0';
428 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
429 void ReadyRestart_think()
431 restart_mapalreadyrestarted = 1;
439 // Forces a restart of the game without actually reloading the map // this is a mess...
440 void ReadyRestart_force()
442 entity tmp_player, restart_timer;
444 bprint("^1Server is restarting...\n");
448 // clear overtime, we have to decrease timelimit to its original value again.
449 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
451 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
453 readyrestart_happened = 1;
454 game_starttime = time + RESTART_COUNTDOWN;
456 // clear player attributes
457 FOR_EACH_CLIENT(tmp_player)
459 tmp_player.alivetime = 0;
460 tmp_player.killcount = 0;
461 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
464 restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
466 // disable the warmup global for the server
467 warmup_stage = 0; // once the game is restarted the game is in match stage
469 // reset the .ready status of all players (also spectators)
470 FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
472 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
474 // lock teams with lockonrestart
475 if(autocvar_teamplay_lockonrestart && teamplay)
478 bprint("^1The teams are now locked.\n");
481 //initiate the restart-countdown-announcer entity
482 if(autocvar_sv_ready_restart_after_countdown)
484 restart_timer = spawn();
485 restart_timer.think = ReadyRestart_think;
486 restart_timer.nextthink = game_starttime;
489 // after a restart every players number of allowed timeouts gets reset, too
490 if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
492 //reset map immediately if this cvar is not set
493 if (!autocvar_sv_ready_restart_after_countdown) { reset_map(true); }
495 if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
500 // no assault support yet...
501 if(g_assault | gameover | intermission_running | race_completing)
502 localcmd("restart\n");
504 localcmd("\nsv_hook_gamerestart\n");
506 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
507 // Otherwise scores could be manipulated during the countdown.
508 if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
510 ReadyRestart_force();
515 // Count the players who are ready and determine whether or not to restart the match
519 float ready_needed_factor, ready_needed_count;
520 float t_ready = 0, t_players = 0;
522 FOR_EACH_REALCLIENT(tmp_player)
524 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
527 if(tmp_player.ready) { ++t_ready; }
531 readycount = t_ready;
533 Nagger_ReadyCounted();
535 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
536 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
538 if(readycount >= ready_needed_count)
547 // ======================================
548 // Supporting functions for VoteCommand
549 // ======================================
551 float Votecommand_check_assignment(entity caller, float assignment)
553 float from_server = (!caller);
555 if((assignment == VC_ASGNMNT_BOTH)
556 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
557 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
565 string VoteCommand_extractcommand(string input, float startpos, float argc)
569 if((argc - 1) < startpos)
572 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
577 float VoteCommand_checknasty(string vote_command)
579 if((strstrofs(vote_command, ";", 0) >= 0)
580 || (strstrofs(vote_command, "\n", 0) >= 0)
581 || (strstrofs(vote_command, "\r", 0) >= 0)
582 || (strstrofs(vote_command, "$", 0) >= 0))
588 float VoteCommand_checkinlist(string vote_command, string list)
590 string l = strcat(" ", list, " ");
592 if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
598 string ValidateMap(string validated_map, entity caller)
600 validated_map = MapInfo_FixName(validated_map);
604 print_to(caller, "This map is not available on this server.");
608 if(!autocvar_sv_vote_override_mostrecent && caller)
610 if(Map_IsRecent(validated_map))
612 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
617 if(!MapInfo_CheckMap(validated_map))
619 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
623 return validated_map;
626 float VoteCommand_checkargs(float startpos, float argc)
628 float p, q, check, minargs;
629 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
630 string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
631 string charlist, arg;
634 if(cmdrestriction == "")
637 ++startpos; // skip command name
639 // check minimum arg count
641 // 0 args: argc == startpos
642 // 1 args: argc == startpos + 1
645 minargs = stof(cmdrestriction);
646 if(argc - startpos < minargs)
649 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
653 // we know that at any time, startpos <= argc - minargs
654 // so this means: argc-minargs >= startpos >= argc, thus
655 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
656 // have been seen already
658 if(startpos >= argc) // all args checked? GOOD
661 if(p < 0) // no more args? FAIL
663 // exception: exactly minargs left, this one included
664 if(argc - startpos == minargs)
671 // cut to next semicolon
672 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
674 charlist = substring(cmdrestriction, p+1, -1);
676 charlist = substring(cmdrestriction, p+1, q - (p+1));
678 // in case we ever want to allow semicolons in VoteCommand_checknasty
679 // charlist = strreplace("^^", ";", charlist);
683 // verify the arg only contains allowed chars
684 arg = argv(startpos);
685 checkmate = strlen(arg);
686 for(check = 0; check < checkmate; ++check)
687 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
688 return false; // not allowed character
689 // all characters are allowed. FINE.
700 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
702 string first_command;
704 first_command = argv(startpos);
706 /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
707 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
708 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
712 (autocvar_sv_vote_limit > 0)
714 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
718 if (!VoteCommand_checkinlist(first_command, vote_list))
721 if (!VoteCommand_checkargs(startpos, argc))
724 switch(first_command) // now go through and parse the proper commands to adjust as needed.
727 case "kickban": // catch all kick/kickban commands
729 entity victim = GetIndexedEntity(argc, (startpos + 1));
730 float accepted = VerifyClientEntity(victim, true, false);
734 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
735 string command_arguments;
737 if(first_command == "kickban")
738 command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
740 command_arguments = reason;
742 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
743 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
745 else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
752 case "gotomap": // re-direct all map selection commands to gotomap
754 vote_command = ValidateMap(argv(startpos + 1), caller);
755 if (!vote_command) { return false; }
756 vote_parsed_command = strcat("gotomap ", vote_command);
757 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
764 vote_parsed_command = vote_command;
765 vote_parsed_display = strzone(strcat("^1", vote_command));
775 // =======================
776 // Command Sub-Functions
777 // =======================
779 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
783 case CMD_REQUEST_COMMAND:
785 if (!vote_called) { print_to(caller, "^1No vote called."); }
786 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
788 else // everything went okay, continue changing vote
790 print_to(caller, "^1You abstained from your vote.");
791 caller.vote_selection = VOTE_SELECT_ABSTAIN;
793 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
800 case CMD_REQUEST_USAGE:
802 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
803 print_to(caller, " No arguments required.");
809 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
813 case CMD_REQUEST_COMMAND:
815 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
816 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
817 || (autocvar_sv_vote_nospectators == 0));
819 float tmp_playercount = 0;
822 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
824 if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
825 else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
826 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
827 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
828 else if(caller && !IS_CLIENT(caller)) { print_to(caller, "^1Only connected clients can vote."); }
829 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
830 else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
831 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
832 else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
834 else // everything went okay, continue with calling the vote
836 vote_caller = caller; // remember who called the vote
837 vote_caller_name = strzone(GetCallerName(vote_caller));
838 vote_called = VOTE_NORMAL;
839 vote_called_command = strzone(vote_parsed_command);
840 vote_called_display = strzone(vote_parsed_display);
841 vote_endtime = time + autocvar_sv_vote_timeout;
845 caller.vote_selection = VOTE_SELECT_ACCEPT;
846 caller.vote_waittime = time + autocvar_sv_vote_wait;
850 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
851 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
853 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
854 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
855 Nagger_VoteChanged();
856 VoteCount(true); // needed if you are the only one
863 case CMD_REQUEST_USAGE:
865 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
866 print_to(caller, " Where 'command' is the command to request a vote upon.");
867 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
868 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
874 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
878 case CMD_REQUEST_COMMAND:
880 if(autocvar_sv_vote_master)
882 switch(strtolower(argv(2)))
886 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
888 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
889 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
890 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
892 else // everything went okay, proceed with command
894 localcmd(strcat(vote_parsed_command, "\n"));
895 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
896 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
897 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
905 if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
906 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
907 else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
909 else // everything went okay, proceed with giving this player master privilages
911 caller.vote_master = true;
912 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
913 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
914 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
920 default: // calling a vote for master
922 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
923 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
924 || (autocvar_sv_vote_nospectators == 0));
926 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
927 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
928 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
929 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
931 else // everything went okay, continue with creating vote
933 vote_caller = caller;
934 vote_caller_name = strzone(GetCallerName(vote_caller));
935 vote_called = VOTE_MASTER;
936 vote_called_command = strzone("XXX");
937 vote_called_display = strzone("^3master");
938 vote_endtime = time + autocvar_sv_vote_timeout;
940 caller.vote_selection = VOTE_SELECT_ACCEPT;
941 caller.vote_waittime = time + autocvar_sv_vote_wait;
943 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
944 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
945 Nagger_VoteChanged();
946 VoteCount(true); // needed if you are the only one
953 else { print_to(caller, "^1Master control of voting is not allowed."); }
959 case CMD_REQUEST_USAGE:
961 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
962 print_to(caller, " If action is left blank, it calls a vote for you to become master.");
963 print_to(caller, " Otherwise the actions are either 'do' a command or 'login' as master.");
969 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
973 case CMD_REQUEST_COMMAND:
975 if (!vote_called) { print_to(caller, "^1No vote called."); }
976 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
977 else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
979 else // everything went okay, continue changing vote
981 print_to(caller, "^1You rejected the vote.");
982 caller.vote_selection = VOTE_SELECT_REJECT;
984 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
991 case CMD_REQUEST_USAGE:
993 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
994 print_to(caller, " No arguments required.");
1000 void VoteCommand_status(float request, entity caller) // BOTH
1004 case CMD_REQUEST_COMMAND:
1007 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1009 print_to(caller, "^1No vote called.");
1015 case CMD_REQUEST_USAGE:
1017 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1018 print_to(caller, " No arguments required.");
1024 void VoteCommand_stop(float request, entity caller) // BOTH
1028 case CMD_REQUEST_COMMAND:
1030 if (!vote_called) { print_to(caller, "^1No vote called."); }
1031 else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
1032 else { print_to(caller, "^1You are not allowed to stop that vote."); }
1038 case CMD_REQUEST_USAGE:
1040 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1041 print_to(caller, " No arguments required.");
1047 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1051 case CMD_REQUEST_COMMAND:
1053 if (!vote_called) { print_to(caller, "^1No vote called."); }
1054 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1056 else // everything went okay, continue changing vote
1058 print_to(caller, "^1You accepted the vote.");
1059 caller.vote_selection = VOTE_SELECT_ACCEPT;
1060 msg_entity = caller;
1061 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
1068 case CMD_REQUEST_USAGE:
1070 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1071 print_to(caller, " No arguments required.");
1077 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1078 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1079 void VoteCommand_(float request)
1083 case CMD_REQUEST_COMMAND:
1090 case CMD_REQUEST_USAGE:
1092 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1093 print_to(caller, " No arguments required.");
1101 // ================================
1102 // Macro system for vote commands
1103 // ================================
1105 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1106 #define VOTE_COMMANDS(request,caller,arguments,command) \
1107 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1108 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1109 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1110 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1111 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1112 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1113 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1114 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1117 void VoteCommand_macro_help(entity caller, float argc)
1119 string command_origin = GetCommandPrefix(caller);
1121 if(argc == 2 || argv(2) == "help") // help display listing all commands
1123 print_to(caller, "\nVoting commands:\n");
1124 #define VOTE_COMMAND(name,function,description,assignment) \
1125 { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1127 VOTE_COMMANDS(0, caller, 0, "");
1130 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1131 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1132 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1134 else // usage for individual command
1136 #define VOTE_COMMAND(name,function,description,assignment) \
1137 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1139 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1146 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1148 #define VOTE_COMMAND(name,function,description,assignment) \
1149 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return true; } } }
1151 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1158 // ======================================
1159 // Main function handling vote commands
1160 // ======================================
1162 void VoteCommand(float request, entity caller, float argc, string vote_command)
1164 // Guide for working with argc arguments by example:
1165 // argc: 1 - 2 - 3 - 4
1166 // argv: 0 - 1 - 2 - 3
1167 // cmd vote - master - login - password
1171 case CMD_REQUEST_COMMAND:
1173 if(VoteCommand_macro_command(caller, argc, vote_command))
1178 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1179 case CMD_REQUEST_USAGE:
1181 VoteCommand_macro_help(caller, argc);