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1 #include "vote.qh"
2
3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/items/inventory.qh>
7 #include <common/mapinfo.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/playerstats.qh>
11 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/weapons/_all.qh>
14 #include <server/campaign.qh>
15 #include <server/client.qh>
16 #include <server/command/banning.qh>
17 #include <server/command/common.qh>
18 #include <server/command/vote.qh>
19 #include <server/damage.qh>
20 #include <server/gamelog.qh>
21 #include <server/intermission.qh>
22 #include <server/mutators/_mod.qh>
23 #include <server/race.qh>
24 #include <server/round_handler.qh>
25 #include <server/scores.qh>
26 #include <server/teamplay.qh>
27 #include <server/weapons/accuracy.qh>
28 #include <server/world.qh>
29
30 // =============================================
31 //  Server side voting code, reworked by Samual
32 //  Last updated: December 27th, 2011
33 // =============================================
34
35 //  Nagger for players to know status of voting
36 bool Nagger_SendEntity(entity this, entity to, float sendflags)
37 {
38         int nags = 0;
39         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
40
41         // bits:
42         //   1 = ready
43         //   2 = player needs to ready up
44         //   4 = vote
45         //   8 = player needs to vote
46         //  16 = warmup
47         // sendflags:
48         //  64 = vote counts
49         // 128 = vote string
50
51         if (warmup_stage)
52         {
53                 if (readycount)
54                 {
55                         nags |= BIT(0);
56                         if (!to.ready) nags |= BIT(1);
57                 }
58                 nags |= BIT(4);
59         }
60
61         if (vote_called)
62         {
63                 nags |= BIT(2);
64                 if (to.vote_selection == 0) nags |= BIT(3);
65                 nags |= sendflags & BIT(6);
66                 nags |= sendflags & BIT(7);
67         }
68
69         WriteByte(MSG_ENTITY, nags);
70
71         if (nags & BIT(6))
72         {
73                 WriteByte(MSG_ENTITY, vote_accept_count);
74                 WriteByte(MSG_ENTITY, vote_reject_count);
75                 WriteByte(MSG_ENTITY, vote_needed_overall);
76                 WriteChar(MSG_ENTITY, to.vote_selection);
77         }
78
79         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
80
81         if (nags & BIT(0))
82         {
83                 for (int i = 1; i <= maxclients;)
84                 {
85                         int f = 0;
86                         for (int b = 0; b < 8 && i <= maxclients; ++b, ++i)
87                                 if (edict_num(i).ready)
88                                         f |= BIT(b);
89                         WriteByte(MSG_ENTITY, f);
90                 }
91         }
92
93         return true;
94 }
95
96 void Nagger_Init()
97 {
98         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
99 }
100
101 void Nagger_VoteChanged()
102 {
103         if (nagger) nagger.SendFlags |= BIT(7);
104 }
105
106 void Nagger_VoteCountChanged()
107 {
108         if (nagger) nagger.SendFlags |= BIT(6);
109 }
110
111 void Nagger_ReadyCounted()
112 {
113         if (nagger) nagger.SendFlags |= BIT(0);
114 }
115
116 // If the vote_caller is still here, return their name, otherwise vote_caller_name
117 string OriginalCallerName()
118 {
119         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
120         return vote_caller_name;
121 }
122
123 // =======================
124 //  Game logic for voting
125 // =======================
126
127 void VoteReset()
128 {
129         FOREACH_CLIENT(true, { it.vote_selection = 0; });
130
131         if (vote_called)
132         {
133                 strfree(vote_called_command);
134                 strfree(vote_called_display);
135                 strfree(vote_caller_name);
136         }
137
138         vote_called = VOTE_NULL;
139         vote_caller = NULL;
140         vote_endtime = 0;
141
142         vote_parsed_command = string_null;
143         vote_parsed_display = string_null;
144
145         Nagger_VoteChanged();
146 }
147
148 void VoteStop(entity stopper)
149 {
150         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
151         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
152         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
153         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
154         VoteReset();
155 }
156
157 void VoteAccept()
158 {
159         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
160
161         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = true;
162         else localcmd(strcat(vote_called_command, "\n"));
163
164         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
165
166         VoteReset();
167         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
168 }
169
170 void VoteReject()
171 {
172         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
173         VoteReset();
174         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
175 }
176
177 void VoteTimeout()
178 {
179         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
180         VoteReset();
181         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
182 }
183
184 void VoteSpam(float notvoters, float mincount, string result)
185 {
186         bprint(strcat(
187                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
188                 strcat("^2:^1", ftos(vote_reject_count)),
189                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
190                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
191                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
192
193         if (autocvar_sv_eventlog)
194         {
195                 GameLogEcho(strcat(
196                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
197                         strcat(":", ftos(vote_reject_count)),
198                         strcat(":", ftos(vote_abstain_count)),
199                         strcat(":", ftos(notvoters)),
200                         strcat(":", ftos(mincount))));
201         }
202 }
203
204 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
205
206 void VoteCount(float first_count)
207 {
208         // declarations
209         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
210
211         float vote_player_count = 0, notvoters = 0;
212         float vote_real_player_count = 0, vote_real_accept_count = 0;
213         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
214         float vote_needed_of_voted, final_needed_votes;
215         float vote_factor_overall, vote_factor_of_voted;
216
217         Nagger_VoteCountChanged();
218
219         // add up all the votes from each connected client
220         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
221                 ++vote_player_count;
222                 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_player_count;
223                 switch (it.vote_selection)
224                 {
225                         case VOTE_SELECT_REJECT:
226                                 ++vote_reject_count;
227                                 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_reject_count;
228                                 break;
229                         case VOTE_SELECT_ACCEPT:
230                                 ++vote_accept_count;
231                                 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_accept_count;
232                                 break;
233                         case VOTE_SELECT_ABSTAIN:
234                                 ++vote_abstain_count;
235                                 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_abstain_count;
236                                 break;
237                         default: break;
238                 }
239         });
240
241         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
242         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
243         {
244                 if (vote_caller)   vote_caller.vote_waittime = 0;
245                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
246                 VoteReset();
247                 return;
248         }
249
250         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
251         if (!spectators_allowed && (vote_real_player_count > 0))
252         {
253                 vote_accept_count = vote_real_accept_count;
254                 vote_reject_count = vote_real_reject_count;
255                 vote_abstain_count = vote_real_abstain_count;
256                 vote_player_count = vote_real_player_count;
257         }
258
259         // people who have no opinion in any way :D
260         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
261
262         // determine the goal for the vote to be passed or rejected normally
263         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
264         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
265
266         // if the vote times out, determine the amount of votes needed of the people who actually already voted
267         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
268         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
269
270         // are there any players at all on the server? it could be an admin vote
271         if (vote_player_count == 0 && first_count)
272         {
273                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
274                 VoteAccept();
275                 return;
276         }
277
278         // since there ARE players, finally calculate the result of the vote
279         if (vote_accept_count >= vote_needed_overall)
280         {
281                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
282                 VoteAccept();
283                 return;
284         }
285
286         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
287         {
288                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
289                 VoteReject();
290                 return;
291         }
292
293         // there is not enough votes in either direction, now lets just calculate what the voters have said
294         if (time > vote_endtime)
295         {
296                 final_needed_votes = vote_needed_overall;
297
298                 if (autocvar_sv_vote_majority_factor_of_voted)
299                 {
300                         if (vote_accept_count >= vote_needed_of_voted)
301                         {
302                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
303                                 VoteAccept();
304                                 return;
305                         }
306
307                         if (vote_accept_count + vote_reject_count > 0)
308                         {
309                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
310                                 VoteReject();
311                                 return;
312                         }
313
314                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
315                 }
316
317                 // it didn't pass or fail, so not enough votes to even make a decision.
318                 VoteSpam(notvoters, final_needed_votes, "timeout");
319                 VoteTimeout();
320         }
321 }
322
323 void VoteThink()
324 {
325         if (vote_endtime > 0)        // a vote was called
326         {
327                 if (time > vote_endtime) // time is up
328                         VoteCount(false);
329         }
330 }
331
332
333 // =======================
334 //  Game logic for warmup
335 // =======================
336
337 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
338 void reset_map(bool is_fake_round_start)
339 {
340         if (time <= game_starttime)
341         {
342                 if (game_stopped)
343                         return;
344
345                 if (!is_fake_round_start)
346                 {
347                         Score_ClearAll();
348                         PlayerStats_GameReport_Reset_All();
349                 }
350
351                 if (round_handler_IsActive())
352                         round_handler_Reset(game_starttime);
353         }
354
355         if (shuffleteams_on_reset_map)
356         {
357                 shuffleteams();
358                 shuffleteams_on_reset_map = false;
359         }
360
361         FOREACH_CLIENT(true, {
362                 if (time <= game_starttime)
363                         accuracy_reset(it); // for spectators too because weapon accuracy is persistent
364                 if (!IS_PLAYER(it))
365                         continue;
366                 if (STAT(FROZEN, it))
367                         Unfreeze(it, false);
368                 player_powerups_remove_all(it);
369                 entity store = PS(it);
370                 if (store)
371                 {
372                         Inventory_clear(store.inventory);
373                         Inventory_update(store);
374                 }
375         });
376
377         MUTATOR_CALLHOOK(reset_map_global);
378
379         FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
380         {
381                 if(IS_CLIENT(it))
382                         continue;
383                 if (it.reset)
384                 {
385                         it.reset(it);
386                         continue;
387                 }
388                 if (it.team_saved) it.team = it.team_saved;
389                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
390         });
391
392         // Waypoints and assault start come LAST
393         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
394                 if (it.reset2) it.reset2(it);
395         });
396
397         // Moving the player reset code here since the player-reset depends
398         // on spawnpoint entities which have to be reset first --blub
399         if (!MUTATOR_CALLHOOK(reset_map_players))
400         {
401                 FOREACH_CLIENT(IS_PLAYER(it),
402                 {
403                         // PlayerScore_Clear(it);
404                         CS(it).killcount = 0;
405                         // stop the player from moving so that they stand still once they get respawned
406                         it.velocity = '0 0 0';
407                         it.avelocity = '0 0 0';
408                         CS(it).movement = '0 0 0';
409                         PutClientInServer(it);
410                 });
411         }
412 }
413
414 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
415 void ReadyRestart_think(entity this)
416 {
417         if (!warmup_stage) // if the countdown was not aborted
418                 reset_map(false);
419         delete(this);
420 }
421
422 // Forces a restart of the game without actually reloading the map // this is a mess...
423 void ReadyRestart_force(bool is_fake_round_start)
424 {
425         if (time <= game_starttime && game_stopped)
426                 return;
427         if (!is_fake_round_start && !autocvar_g_campaign)
428                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_COUNTDOWN_RESTART);
429
430         VoteReset();
431
432         // clear overtime, we have to decrease timelimit to its original value again.
433         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
434                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
435         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = overtimes = 0;
436
437         if(warmup_stage)
438                 game_starttime = time; // Warmup: No countdown in warmup
439         else if (autocvar_g_campaign)
440                 game_starttime = time + 3;
441         else
442                 game_starttime = time + RESTART_COUNTDOWN; // Go into match mode
443
444         // clear player attributes
445         FOREACH_CLIENT(IS_PLAYER(it), {
446                 it.alivetime = 0;
447                 CS(it).killcount = 0;
448         });
449
450         // if we're ending the warmup stage call the corresponding hook
451         if(!is_fake_round_start && !warmup_stage)
452                 localcmd("\nsv_hook_warmupend\n");
453
454         // reset the .ready status of all clients (including spectators and bots)
455         FOREACH_CLIENT(true, { it.ready = false; });
456         readycount = 0;
457         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
458
459         // lock teams with lockonrestart
460         if (autocvar_teamplay_lockonrestart && teamplay)
461                 lockteams = !warmup_stage;
462
463         // initiate the restart-countdown-announcer entity
464         if (!is_fake_round_start && sv_ready_restart_after_countdown && !warmup_stage)
465         {
466                 entity restart_timer = new_pure(restart_timer);
467                 setthink(restart_timer, ReadyRestart_think);
468                 restart_timer.nextthink = game_starttime;
469         }
470
471         // after a restart every players number of allowed timeouts gets reset, too
472         if (autocvar_sv_timeout)
473         {
474                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
475         }
476
477         if (!sv_ready_restart_after_countdown || warmup_stage)
478                 reset_map(is_fake_round_start);
479
480         if (autocvar_sv_eventlog) GameLogEcho(":restart");
481 }
482
483 void ReadyRestart(bool forceWarmupEnd)
484 {
485         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing)
486         {
487                 // NOTE: ReadyRestart support is mandatory in campaign
488                 if (autocvar_g_campaign)
489                         error("ReadyRestart must be supported in campaign mode!");
490                 localcmd("restart\n"); // if ReadyRestart is denied, restart the server
491         }
492         else localcmd("\nsv_hook_readyrestart\n");
493
494         if(forceWarmupEnd || autocvar_g_campaign)
495                 warmup_stage = 0; // forcefully end warmup and go to match stage
496         else
497                 warmup_stage = autocvar_g_warmup; // go into warmup if it's enabled, otherwise restart into match stage
498
499         ReadyRestart_force(false);
500 }
501
502 /* Count the players who are ready and determine whether or not to restart the match when:
503  * a player presses F4                      server/command/cmd.qc  ClientCommand_ready()
504  * a player switches from players to specs  server/client.qc       PutObserverInServer()
505  * a player joins (from specs or directly)  server/client.qc       PutPlayerInServer()
506  * a player disconnects                     server/client.qc       ClientDisconnect()   */
507 void ReadyCount()
508 {
509         // cannot reset the game while a timeout is active or pending
510         if (timeout_status) return;
511
512         int total_players = 0, human_players = 0, humans_ready = 0;
513         readycount = 0;
514
515         FOREACH_CLIENT(IS_PLAYER(it) || INGAME_JOINED(it), {
516                 ++total_players;
517                 if (it.ready) ++readycount;
518                 if (IS_REAL_CLIENT(it))
519                 {
520                         ++human_players;
521                         if (it.ready) ++humans_ready;
522                 }
523         });
524
525         Nagger_ReadyCounted();
526
527         // can't read warmup_stage here as it could have been set to 0 by ReadyRestart()
528         // and we need to use this when checking if we should abort the countdown
529         // map_minplayers can only be > 0 if g_warmup was -1 at worldspawn
530         int minplayers = autocvar_g_warmup > 1 ? autocvar_g_warmup : map_minplayers;
531
532         if (total_players < minplayers)
533         {
534                 if (game_starttime > time) // someone bailed during countdown, back to warmup
535                 {
536                         warmup_stage = autocvar_g_warmup; // CAN change it AFTER calling Nagger_ReadyCounted() this frame
537                         game_starttime = time;
538                         Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, COUNTDOWN_STOP, minplayers);
539                         if (!sv_ready_restart_after_countdown) // if we ran reset_map() at start of countdown
540                                 FOREACH_CLIENT(IS_PLAYER(it), { GiveWarmupResources(it); });
541                 }
542                 if (warmup_limit > 0)
543                         warmup_limit = -1;
544                 return; // don't ReadyRestart if players are ready but too few
545         }
546         else if (minplayers && warmup_limit <= 0)
547         {
548                 // there's enough players now but we're still in infinite warmup
549                 warmup_limit = cvar("g_warmup_limit");
550                 if (warmup_limit == 0)
551                         warmup_limit = autocvar_timelimit * 60;
552                 if (warmup_limit > 0)
553                         game_starttime = time;
554                 // implicit else: g_warmup -1 && g_warmup_limit -1 means
555                 // warmup continues until enough players AND enough RUPs (no time limit)
556         }
557
558         if (humans_ready && humans_ready >= rint(human_players * bound(0.5, cvar("g_warmup_majority_factor"), 1)))
559                 ReadyRestart(true);
560 }
561
562
563 // ======================================
564 //  Supporting functions for VoteCommand
565 // ======================================
566
567 bool Votecommand_check_assignment(entity caller, float assignment)
568 {
569         bool from_server = (!caller);
570
571         if ((assignment == VC_ASGNMNT_BOTH)
572             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
573             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
574
575         return false;
576 }
577
578 string VoteCommand_extractcommand(string input, float startpos, int argc)
579 {
580         string output;
581
582         if ((argc - 1) < startpos) output = "";
583         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
584
585         return output;
586 }
587
588 bool VoteCommand_checknasty(string vote_command)
589 {
590         return !((strstrofs(vote_command, ";", 0) >= 0)
591             || (strstrofs(vote_command, "\n", 0) >= 0)
592             || (strstrofs(vote_command, "\r", 0) >= 0)
593             || (strstrofs(vote_command, "$", 0) >= 0));
594 }
595
596 // NOTE: requires input to be surrounded by spaces
597 string VoteCommand_checkreplacements(string input)
598 {
599         // add a space around the input so the start and end of the list is captured
600         string output = strcat(" ", input, " ");
601         // allow gotomap replacements
602         output = strreplace(" map ", " gotomap ", output);
603         output = strreplace(" chmap ", " gotomap ", output);
604         return output;
605 }
606
607 bool VoteCommand_checkinlist(string vote_command, string list)
608 {
609         if (vote_command == "" || list == "")
610                 return false;
611
612         string l = VoteCommand_checkreplacements(list);
613         return (strstrofs(l, VoteCommand_checkreplacements(vote_command), 0) >= 0);
614 }
615
616 string ValidateMap(string validated_map, entity caller)
617 {
618         validated_map = MapInfo_FixName(validated_map);
619
620         if (!validated_map)
621         {
622                 print_to(caller, "This map is not available on this server.");
623                 return string_null;
624         }
625
626         if (!autocvar_sv_vote_override_mostrecent && caller)
627         {
628                 if (Map_IsRecent(validated_map))
629                 {
630                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
631                         return string_null;
632                 }
633         }
634
635         if (!MapInfo_CheckMap(validated_map))
636         {
637                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
638                 return string_null;
639         }
640
641         return validated_map;
642 }
643
644 float VoteCommand_checkargs(float startpos, int argc)
645 {
646         float p, q, check, minargs;
647         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
648         string cmdrestriction = "";  // No we don't.
649         string charlist, arg;
650         float checkmate;
651
652         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
653                 cmdrestriction = cvar_string(cvarname);
654         else
655                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
656
657         if (cmdrestriction == "") return true;
658
659         ++startpos;  // skip command name
660
661         // check minimum arg count
662
663         // 0 args: argc == startpos
664         // 1 args: argc == startpos + 1
665         // ...
666
667         minargs = stof(cmdrestriction);
668         if (argc - startpos < minargs) return false;
669
670         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
671
672         for ( ; ; )
673         {
674                 // we know that at any time, startpos <= argc - minargs
675                 // so this means: argc-minargs >= startpos >= argc, thus
676                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
677                 // have been seen already
678
679                 if (startpos >= argc) // all args checked? GOOD
680                         break;
681
682                 if (p < 0)            // no more args? FAIL
683                 {
684                         // exception: exactly minargs left, this one included
685                         if (argc - startpos == minargs) break;
686
687                         // otherwise fail
688                         return false;
689                 }
690
691                 // cut to next semicolon
692                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
693                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
694                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
695
696                 // in case we ever want to allow semicolons in VoteCommand_checknasty
697                 // charlist = strreplace("^^", ";", charlist);
698
699                 if (charlist != "")
700                 {
701                         // verify the arg only contains allowed chars
702                         arg = argv(startpos);
703                         checkmate = strlen(arg);
704                         for (check = 0; check < checkmate; ++check)
705                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
706                         // not allowed character
707                         // all characters are allowed. FINE.
708                 }
709
710                 ++startpos;
711                 --minargs;
712                 p = q;
713         }
714
715         return true;
716 }
717
718 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
719 {
720         string first_command = argv(startpos);
721         int missing_chars = argv_start_index(startpos);
722
723         if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
724                 return 0;
725
726         if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
727
728         if (!VoteCommand_checkargs(startpos, argc)) return 0;
729
730         switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
731         {
732                 case MUT_VOTEPARSE_CONTINUE: { break; }
733                 case MUT_VOTEPARSE_SUCCESS: { return 1; }
734                 case MUT_VOTEPARSE_INVALID: { return -1; }
735                 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
736         }
737
738         switch (first_command) // now go through and parse the proper commands to adjust as needed.
739         {
740                 case "kick":
741                 case "kickban":    // catch all kick/kickban commands
742                 {
743                         entity victim = GetIndexedEntity(argc, (startpos + 1));
744                         float accepted = VerifyClientEntity(victim, true, false);
745
746                         if (accepted > 0)
747                         {
748                                 string reason = "No reason provided";
749                                 if(argc > next_token)
750                                         reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
751
752                                 string command_arguments = reason;
753                                 if (first_command == "kickban")
754                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
755
756                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
757                                 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
758                         }
759                         else
760                         {
761                                 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
762                                 return 0;
763                         }
764
765                         break;
766                 }
767
768                 case "map":
769                 case "chmap":
770                 case "gotomap":  // re-direct all map selection commands to gotomap
771                 {
772                         vote_command = ValidateMap(argv(startpos + 1), caller);
773                         if (!vote_command)  return -1;
774                         vote_parsed_command = strcat("gotomap ", vote_command);
775                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
776
777                         break;
778                 }
779
780                 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
781                 // maybe fallback instead of aborting if map name is invalid?
782                 case "nextmap":
783                 {
784                         vote_command = ValidateMap(argv(startpos + 1), caller);
785                         if (!vote_command)  return -1;
786                         vote_parsed_command = strcat("nextmap ", vote_command);
787                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
788
789                         break;
790                 }
791
792                 case "timelimit": // include restrictions on the maximum votable time limit
793                 {
794                         float timelimit_vote = stof(argv(startpos + 1));
795                         if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
796                         {
797                                 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
798                                 return -1;
799                         }
800                         timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
801                         vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
802                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
803
804                         break;
805                 }
806
807                 case "restart":
808                 {
809                         // add a delay so that vote result can be seen and announcer can be heard
810                         // if the vote is accepted
811                         vote_parsed_command = strcat("defer 1 ", vote_command);
812                         vote_parsed_display = strzone(strcat("^1", vote_command));
813
814                         break;
815                 }
816
817                 case "allready":
818                 {
819                         if(!warmup_stage) {
820                                 print_to(caller, "Game already started. Use the resetmatch command to restart the match.");
821                                 return -1;
822                         }
823
824                         vote_parsed_command = vote_command;
825                         vote_parsed_display = strzone(strcat("^1", vote_command));
826                         break;
827                 }
828
829                 default:
830                 {
831                         vote_parsed_command = vote_command;
832                         vote_parsed_display = strzone(strcat("^1", vote_command));
833
834                         break;
835                 }
836         }
837
838         return 1;
839 }
840
841
842 // =======================
843 //  Command Sub-Functions
844 // =======================
845
846 void VoteCommand_abstain(int request, entity caller)  // CLIENT ONLY
847 {
848         switch (request)
849         {
850                 case CMD_REQUEST_COMMAND:
851                 {
852                         if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
853                         {
854                                 print_to(caller, "^1You are banned from voting.");
855                                 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
856                                 return;
857                         }
858
859                         if (!vote_called) { print_to(caller, "^1No vote called."); }
860                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
861                         {
862                                 print_to(caller, "^1You have already voted.");
863                         }
864
865                         else  // everything went okay, continue changing vote
866                         {
867                                 print_to(caller, "^1You abstained from your vote.");
868                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
869                                 msg_entity = caller;
870                                 if (!autocvar_sv_vote_singlecount)
871                                         VoteCount(false);
872                         }
873
874                         return;
875                 }
876
877                 default:
878                 case CMD_REQUEST_USAGE:
879                 {
880                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
881                         print_to(caller, "  No arguments required.");
882                         return;
883                 }
884         }
885 }
886
887 void print_available_commands_to(entity caller)
888 {
889         print_to(caller, strcat("You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
890 }
891
892 void VoteCommand_call(int request, entity caller, int argc, string vote_command)  // BOTH
893 {
894         switch (request)
895         {
896                 case CMD_REQUEST_COMMAND:
897                 {
898                         float tmp_playercount = 0;
899                         int parse_error;
900
901                         if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
902                         {
903                                 print_to(caller, "^1You are banned from calling a vote.");
904                                 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBAN);
905                                 return;
906                         }
907
908                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
909
910                         if (!autocvar_sv_vote_call && caller)
911                         {
912                                 print_to(caller, "^1Vote calling is not allowed.");
913                         }
914                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
915                         {
916                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
917                         }
918                         else if (vote_called)
919                         {
920                                 print_to(caller, "^1There is already a vote called.");
921                         }
922                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
923                         {
924                                 print_to(caller, "^1Only players can call a vote.");
925                         }
926                         else if (caller && !IS_CLIENT(caller))
927                         {
928                                 print_to(caller, "^1Only connected clients can vote.");
929                         }
930                         else if (timeout_status && vote_command != "timein")
931                         {
932                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
933                         }
934                         else if (caller && (time < caller.vote_waittime))
935                         {
936                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
937                         }
938                         else if (!VoteCommand_checknasty(vote_command))
939                         {
940                                 print_to(caller, "^1Syntax error in command.");
941                         }
942                         else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
943                         {
944                                 if(parse_error == 0)
945                                 {
946                                         if (vote_called_command == "")
947                                                 VoteCommand_call(CMD_REQUEST_USAGE, caller, argc, vote_command);
948                                         else
949                                                 print_to(caller, "^1This command is not acceptable or not available.");
950                                 }
951                         }
952                         else  // everything went okay, continue with calling the vote
953                         {
954                                 vote_caller = caller;  // remember who called the vote
955                                 vote_caller_name = strzone(GetCallerName(vote_caller));
956                                 vote_called = VOTE_NORMAL;
957                                 vote_called_command = strzone(vote_parsed_command);
958                                 vote_called_display = strzone(vote_parsed_display);
959                                 vote_endtime = time + autocvar_sv_vote_timeout;
960
961                                 if (caller)
962                                 {
963                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
964                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
965                                         msg_entity = caller;
966                                 }
967
968                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
969
970                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
971                                 if (autocvar_sv_eventlog)
972                                         GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
973                                 Nagger_VoteChanged();
974                                 VoteCount(true);  // needed if you are the only one
975
976                                 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
977                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
978                         }
979
980                         return;
981                 }
982
983                 default:
984                 case CMD_REQUEST_USAGE:
985                 {
986                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call <command>"));
987                         print_to(caller, "  Where <command> is the command to request a vote upon.");
988                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
989                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
990                         print_available_commands_to(caller);
991                         print_to(caller, "Shortcuts: ^2vcall <command>, vend, vmap, vkick, ...");
992                         return;
993                 }
994         }
995 }
996
997 void VoteCommand_master(int request, entity caller, int argc, string vote_command)  // CLIENT ONLY
998 {
999         switch (request)
1000         {
1001                 case CMD_REQUEST_COMMAND:
1002                 {
1003                         if (autocvar_sv_vote_master)
1004                         {
1005                                 switch (strtolower(argv(2)))
1006                                 {
1007                                         case "do":
1008                                         {
1009                                                 int parse_error;
1010                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
1011
1012                                                 if (!caller.vote_master)
1013                                                         print_to(caller, "^1You do not have vote master privileges.");
1014                                                 else if (!VoteCommand_checknasty(vote_command))
1015                                                 {
1016                                                         print_to(caller, "^1Syntax error in command.");
1017                                                 }
1018                                                 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
1019                                                 {
1020                                                         if(parse_error == 0)
1021                                                         {
1022                                                                 if (vote_called_command == "")
1023                                                                         VoteCommand_master(CMD_REQUEST_USAGE, caller, argc, vote_command);
1024                                                                 else
1025                                                                         print_to(caller, "^1This command is not acceptable or not available.");
1026                                                         }
1027                                                 }
1028                                                 else  // everything went okay, proceed with command
1029                                                 {
1030                                                         localcmd(strcat(vote_parsed_command, "\n"));
1031                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
1032                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
1033                                                         if (autocvar_sv_eventlog)
1034                                                                 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
1035                                                 }
1036
1037                                                 return;
1038                                         }
1039
1040                                         case "login":
1041                                         {
1042                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
1043                                                 else if (caller.vote_master)
1044                                                 {
1045                                                         print_to(caller, "^1You are already logged in as vote master.");
1046                                                 }
1047                                                 else if (autocvar_sv_vote_master_password != argv(3))
1048                                                 {
1049                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
1050                                                 }
1051                                                 else  // everything went okay, proceed with giving this player master privilages
1052                                                 {
1053                                                         caller.vote_master = true;
1054                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
1055                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
1056                                                         if (autocvar_sv_eventlog)
1057                                                                 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
1058                                                 }
1059
1060                                                 return;
1061                                         }
1062
1063                                         default:  // calling a vote for master
1064                                         {
1065                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
1066                                                 else if (vote_called)
1067                                                 {
1068                                                         print_to(caller, "^1There is already a vote called.");
1069                                                 }
1070                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1071                                                 {
1072                                                         print_to(caller, "^1Only players can call a vote.");
1073                                                 }
1074                                                 else if (timeout_status)
1075                                                 {
1076                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
1077                                                 }
1078                                                 else  // everything went okay, continue with creating vote
1079                                                 {
1080                                                         vote_caller = caller;
1081                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
1082                                                         vote_called = VOTE_MASTER;
1083                                                         vote_called_command = strzone("XXX");
1084                                                         vote_called_display = strzone("^3master");
1085                                                         vote_endtime = time + autocvar_sv_vote_timeout;
1086
1087                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
1088                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
1089
1090                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
1091                                                         if (autocvar_sv_eventlog)
1092                                                                 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1093                                                         Nagger_VoteChanged();
1094                                                         VoteCount(true);  // needed if you are the only one
1095                                                 }
1096
1097                                                 return;
1098                                         }
1099                                 }
1100                         }
1101                         else { print_to(caller, "^1Master control of voting is not allowed."); }
1102
1103                         return;
1104                 }
1105
1106                 default:
1107                 case CMD_REQUEST_USAGE:
1108                 {
1109                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [<action> [<command> | <password>]]"));
1110                         print_to(caller, "  If <action> is left blank, it calls a vote for you to become master.");
1111                         print_to(caller, "  Otherwise it can be either 'do' (to run <command>) or 'login' as master.");
1112                         return;
1113                 }
1114         }
1115 }
1116
1117 void VoteCommand_no(int request, entity caller)  // CLIENT ONLY
1118 {
1119         switch (request)
1120         {
1121                 case CMD_REQUEST_COMMAND:
1122                 {
1123                         if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
1124                         {
1125                                 print_to(caller, "^1You are banned from voting.");
1126                                 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
1127                                 return;
1128                         }
1129
1130                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1131                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1132                         {
1133                                 print_to(caller, "^1You have already voted.");
1134                         }
1135                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1136                         {
1137                                 VoteStop(caller);
1138                         }
1139
1140                         else  // everything went okay, continue changing vote
1141                         {
1142                                 print_to(caller, "^1You rejected the vote.");
1143                                 caller.vote_selection = VOTE_SELECT_REJECT;
1144                                 msg_entity = caller;
1145                                 if (!autocvar_sv_vote_singlecount)
1146                                         VoteCount(false);
1147                         }
1148
1149                         return;
1150                 }
1151
1152                 default:
1153                 case CMD_REQUEST_USAGE:
1154                 {
1155                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1156                         print_to(caller, "  No arguments required.");
1157                         return;
1158                 }
1159         }
1160 }
1161
1162 void VoteCommand_status(int request, entity caller)  // BOTH
1163 {
1164         switch (request)
1165         {
1166                 case CMD_REQUEST_COMMAND:
1167                 {
1168                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1169                         else print_to(caller, "^1No vote called.");
1170
1171                         return;
1172                 }
1173
1174                 default:
1175                 case CMD_REQUEST_USAGE:
1176                 {
1177                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1178                         print_to(caller, "  No arguments required.");
1179                         return;
1180                 }
1181         }
1182 }
1183
1184 void VoteCommand_stop(int request, entity caller)  // BOTH
1185 {
1186         switch (request)
1187         {
1188                 case CMD_REQUEST_COMMAND:
1189                 {
1190                         if (!vote_called)   print_to(caller, "^1No vote called.");
1191                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1192                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1193                         return;
1194                 }
1195
1196                 default:
1197                 case CMD_REQUEST_USAGE:
1198                 {
1199                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1200                         print_to(caller, "  No arguments required.");
1201                         return;
1202                 }
1203         }
1204 }
1205
1206 void VoteCommand_yes(int request, entity caller)  // CLIENT ONLY
1207 {
1208         switch (request)
1209         {
1210                 case CMD_REQUEST_COMMAND:
1211                 {
1212                         if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
1213                         {
1214                                 print_to(caller, "^1You are banned from voting.");
1215                                 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
1216                                 return;
1217                         }
1218
1219                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1220                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1221                         {
1222                                 print_to(caller, "^1You have already voted.");
1223                         }
1224                         else  // everything went okay, continue changing vote
1225                         {
1226                                 print_to(caller, "^1You accepted the vote.");
1227                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1228                                 msg_entity = caller;
1229                                 if (!autocvar_sv_vote_singlecount)
1230                                         VoteCount(false);
1231                         }
1232
1233                         return;
1234                 }
1235
1236                 default:
1237                 case CMD_REQUEST_USAGE:
1238                 {
1239                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1240                         print_to(caller, "  No arguments required.");
1241                         return;
1242                 }
1243         }
1244 }
1245
1246 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1247 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1248 void VoteCommand_(int request)
1249 {
1250     switch(request)
1251     {
1252         case CMD_REQUEST_COMMAND:
1253         {
1254
1255             return;
1256         }
1257
1258         default:
1259         case CMD_REQUEST_USAGE:
1260         {
1261             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1262             print_to(caller, "  No arguments required.");
1263             return;
1264         }
1265     }
1266 }
1267 */
1268
1269
1270 // ================================
1271 //  Macro system for vote commands
1272 // ================================
1273
1274 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1275 #define VOTE_COMMANDS(request, caller, arguments, command) \
1276         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1277         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1278         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1279         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1280         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1281         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1282         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1283         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1284         /* nothing */
1285
1286 void VoteCommand_macro_help(entity caller, int argc)
1287 {
1288         string command_origin = GetCommandPrefix(caller);
1289
1290         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1291         {
1292                 print_to(caller, "\nVoting commands:\n");
1293                 #define VOTE_COMMAND(name, function, description, assignment) \
1294                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1295
1296                 VOTE_COMMANDS(0, caller, 0, "");
1297                 #undef VOTE_COMMAND
1298
1299                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote <command>^7, where possible commands are listed above.\n"));
1300                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help <command>"));
1301                 print_available_commands_to(caller);
1302         }
1303         else  // usage for individual command
1304         {
1305                 #define VOTE_COMMAND(name, function, description, assignment) \
1306                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1307
1308                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1309                 #undef VOTE_COMMAND
1310
1311                 string cvarname = strcat("sv_vote_command_help_", argv(2));
1312                 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1313                         wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1314                 else if (argv(2) != "")
1315                         print_to(caller, "No documentation exists for this vote");
1316         }
1317 }
1318
1319 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1320 {
1321         #define VOTE_COMMAND(name, function, description, assignment) \
1322                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1323
1324         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1325         #undef VOTE_COMMAND
1326
1327         return false;
1328 }
1329
1330
1331 // ======================================
1332 //  Main function handling vote commands
1333 // ======================================
1334
1335 void VoteCommand(int request, entity caller, int argc, string vote_command)
1336 {
1337         // Guide for working with argc arguments by example:
1338         // argc:   1    - 2      - 3     - 4
1339         // argv:   0    - 1      - 2     - 3
1340         // cmd     vote - master - login - password
1341
1342         switch (request)
1343         {
1344                 case CMD_REQUEST_COMMAND:
1345                 {
1346                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1347                 }
1348
1349                 default:
1350                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1351                 case CMD_REQUEST_USAGE:
1352                 {
1353                         VoteCommand_macro_help(caller, argc);
1354                         return;
1355                 }
1356         }
1357 }