3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/mapinfo.qh>
7 #include <common/net_linked.qh>
8 #include <common/notifications/all.qh>
9 #include <common/playerstats.qh>
10 #include <common/stats.qh>
11 #include <common/util.qh>
12 #include <common/weapons/_all.qh>
13 #include <server/client.qh>
14 #include <server/command/common.qh>
15 #include <server/command/vote.qh>
16 #include <server/damage.qh>
17 #include <server/gamelog.qh>
18 #include <server/intermission.qh>
19 #include <server/mutators/_mod.qh>
20 #include <server/race.qh>
21 #include <server/round_handler.qh>
22 #include <server/scores.qh>
23 #include <server/teamplay.qh>
24 #include <server/world.qh>
26 // =============================================
27 // Server side voting code, reworked by Samual
28 // Last updated: December 27th, 2011
29 // =============================================
31 // Nagger for players to know status of voting
32 bool Nagger_SendEntity(entity this, entity to, float sendflags)
36 WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
40 // 2 = player needs to ready up
42 // 8 = player needs to vote
52 if (to.ready == 0) nags |= BIT(1);
57 if (to.vote_selection == 0) nags |= BIT(3);
59 if (warmup_stage) nags |= BIT(4);
61 if (sendflags & BIT(6)) nags |= BIT(6);
63 if (sendflags & BIT(7)) nags |= BIT(7);
65 if (!(nags & 4)) // no vote called? send no string
66 nags &= ~(BIT(6) | BIT(7));
68 WriteByte(MSG_ENTITY, nags);
72 WriteByte(MSG_ENTITY, vote_accept_count);
73 WriteByte(MSG_ENTITY, vote_reject_count);
74 WriteByte(MSG_ENTITY, vote_needed_overall);
75 WriteChar(MSG_ENTITY, to.vote_selection);
78 if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
82 for (i = 1; i <= maxclients; i += 8)
84 for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
85 if (!IS_REAL_CLIENT(e) || e.ready)
87 WriteByte(MSG_ENTITY, f);
96 Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
99 void Nagger_VoteChanged()
101 if (nagger) nagger.SendFlags |= BIT(7);
104 void Nagger_VoteCountChanged()
106 if (nagger) nagger.SendFlags |= BIT(6);
109 void Nagger_ReadyCounted()
111 if (nagger) nagger.SendFlags |= BIT(0);
114 // If the vote_caller is still here, return their name, otherwise vote_caller_name
115 string OriginalCallerName()
117 if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
118 return vote_caller_name;
121 // =======================
122 // Game logic for voting
123 // =======================
127 FOREACH_CLIENT(true, { it.vote_selection = 0; });
131 strfree(vote_called_command);
132 strfree(vote_called_display);
133 strfree(vote_caller_name);
136 vote_called = VOTE_NULL;
140 vote_parsed_command = string_null;
141 vote_parsed_display = string_null;
143 Nagger_VoteChanged();
146 void VoteStop(entity stopper)
148 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
149 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
150 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
151 if ((vote_caller) && (stopper == vote_caller)) vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
157 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
159 if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
160 else localcmd(strcat(vote_called_command, "\n"));
162 if (vote_caller) vote_caller.vote_waittime = 0; // people like your votes, you don't need to wait to vote again
165 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
170 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
172 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
177 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
179 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
182 void VoteSpam(float notvoters, float mincount, string result)
185 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
186 strcat("^2:^1", ftos(vote_reject_count)),
187 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
188 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
189 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
191 if (autocvar_sv_eventlog)
194 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
195 strcat(":", ftos(vote_reject_count)),
196 strcat(":", ftos(vote_abstain_count)),
197 strcat(":", ftos(notvoters)),
198 strcat(":", ftos(mincount))));
202 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
204 void VoteCount(float first_count)
207 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
209 float vote_player_count = 0, notvoters = 0;
210 float vote_real_player_count = 0, vote_real_accept_count = 0;
211 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
212 float vote_needed_of_voted, final_needed_votes;
213 float vote_factor_overall, vote_factor_of_voted;
215 Nagger_VoteCountChanged();
217 // add up all the votes from each connected client
218 FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
220 if (IS_PLAYER(it)) ++vote_real_player_count;
221 switch (it.vote_selection)
223 case VOTE_SELECT_REJECT:
224 { ++vote_reject_count;
225 { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
227 case VOTE_SELECT_ACCEPT:
228 { ++vote_accept_count;
229 { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
231 case VOTE_SELECT_ABSTAIN:
232 { ++vote_abstain_count;
233 { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
239 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
240 if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
242 if (vote_caller) vote_caller.vote_waittime = 0;
243 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
248 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
249 if (!spectators_allowed && (vote_real_player_count > 0))
251 vote_accept_count = vote_real_accept_count;
252 vote_reject_count = vote_real_reject_count;
253 vote_abstain_count = vote_real_abstain_count;
254 vote_player_count = vote_real_player_count;
257 // people who have no opinion in any way :D
258 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
260 // determine the goal for the vote to be passed or rejected normally
261 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
262 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
264 // if the vote times out, determine the amount of votes needed of the people who actually already voted
265 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
266 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
268 // are there any players at all on the server? it could be an admin vote
269 if (vote_player_count == 0 && first_count)
271 VoteSpam(0, -1, "yes"); // no players at all, just accept it
276 // since there ARE players, finally calculate the result of the vote
277 if (vote_accept_count >= vote_needed_overall)
279 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
284 if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
286 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
291 // there is not enough votes in either direction, now lets just calculate what the voters have said
292 if (time > vote_endtime)
294 final_needed_votes = vote_needed_overall;
296 if (autocvar_sv_vote_majority_factor_of_voted)
298 if (vote_accept_count >= vote_needed_of_voted)
300 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
305 if (vote_accept_count + vote_reject_count > 0)
307 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
312 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
315 // it didn't pass or fail, so not enough votes to even make a decision.
316 VoteSpam(notvoters, final_needed_votes, "timeout");
323 if (vote_endtime > 0) // a vote was called
325 if (time > vote_endtime) // time is up
331 // =======================
332 // Game logic for warmup
333 // =======================
335 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
336 void reset_map(bool dorespawn)
338 if (time <= game_starttime)
342 if (round_handler_IsActive())
343 round_handler_Reset(game_starttime);
346 if (shuffleteams_on_reset_map)
349 shuffleteams_on_reset_map = false;
351 MUTATOR_CALLHOOK(reset_map_global);
353 FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
362 if (it.team_saved) it.team = it.team_saved;
363 if (it.flags & FL_PROJECTILE) delete(it); // remove any projectiles left
366 // Waypoints and assault start come LAST
367 FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
368 if (it.reset2) it.reset2(it);
371 FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), { Unfreeze(it, false); });
373 // Moving the player reset code here since the player-reset depends
374 // on spawnpoint entities which have to be reset first --blub
377 if (!MUTATOR_CALLHOOK(reset_map_players))
379 if (restart_mapalreadyrestarted || (time < game_starttime))
381 FOREACH_CLIENT(IS_PLAYER(it),
384 only reset players if a restart countdown is active
385 this can either be due to cvar sv_ready_restart_after_countdown having set
386 restart_mapalreadyrestarted to 1 after the countdown ended or when
387 sv_ready_restart_after_countdown is not used and countdown is still running
389 // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
390 // PlayerScore_Clear(it);
391 CS(it).killcount = 0;
392 // stop the player from moving so that he stands still once he gets respawned
393 it.velocity = '0 0 0';
394 it.avelocity = '0 0 0';
395 CS(it).movement = '0 0 0';
396 PutClientInServer(it);
403 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
404 void ReadyRestart_think(entity this)
406 restart_mapalreadyrestarted = true;
412 // Forces a restart of the game without actually reloading the map // this is a mess...
413 void ReadyRestart_force()
415 if (time <= game_starttime && game_stopped)
418 bprint("^1Server is restarting...\n");
422 // clear overtime, we have to decrease timelimit to its original value again.
423 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
424 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
425 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
427 readyrestart_happened = true;
428 game_starttime = time + RESTART_COUNTDOWN;
430 // clear player attributes
431 FOREACH_CLIENT(IS_PLAYER(it), {
433 CS(it).killcount = 0;
434 float val = PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, 0);
435 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, -val);
438 restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
440 // disable the warmup global for the server
442 localcmd("\nsv_hook_warmupend\n");
443 warmup_stage = 0; // once the game is restarted the game is in match stage
445 // reset the .ready status of all players (also spectators)
446 FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.ready = false; });
448 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
450 // lock teams with lockonrestart
451 if (autocvar_teamplay_lockonrestart && teamplay)
454 bprint("^1The teams are now locked.\n");
457 // initiate the restart-countdown-announcer entity
458 if (sv_ready_restart_after_countdown)
460 entity restart_timer = new_pure(restart_timer);
461 setthink(restart_timer, ReadyRestart_think);
462 restart_timer.nextthink = game_starttime;
465 // after a restart every players number of allowed timeouts gets reset, too
466 if (autocvar_sv_timeout)
468 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
471 if (!sv_ready_restart_after_countdown) reset_map(true);
472 if (autocvar_sv_eventlog) GameLogEcho(":restart");
477 if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing) localcmd("restart\n");
478 else localcmd("\nsv_hook_readyrestart\n");
480 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
481 // Otherwise scores could be manipulated during the countdown.
482 if (!sv_ready_restart_after_countdown) Score_ClearAll();
483 ReadyRestart_force();
486 // Count the players who are ready and determine whether or not to restart the match
489 float ready_needed_factor, ready_needed_count;
490 float t_ready = 0, t_players = 0;
492 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), {
494 if (it.ready) ++t_ready;
497 readycount = t_ready;
499 Nagger_ReadyCounted();
501 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
502 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
504 if (readycount >= ready_needed_count) ReadyRestart();
508 // ======================================
509 // Supporting functions for VoteCommand
510 // ======================================
512 float Votecommand_check_assignment(entity caller, float assignment)
514 float from_server = (!caller);
516 if ((assignment == VC_ASGNMNT_BOTH)
517 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
518 || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
523 string VoteCommand_extractcommand(string input, float startpos, int argc)
527 if ((argc - 1) < startpos) output = "";
528 else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
533 float VoteCommand_checknasty(string vote_command)
535 if ((strstrofs(vote_command, ";", 0) >= 0)
536 || (strstrofs(vote_command, "\n", 0) >= 0)
537 || (strstrofs(vote_command, "\r", 0) >= 0)
538 || (strstrofs(vote_command, "$", 0) >= 0)) return false;
543 // NOTE: requires input to be surrounded by spaces
544 string VoteCommand_checkreplacements(string input)
546 string output = input;
547 // allow gotomap replacements
548 output = strreplace(" map ", " gotomap ", output);
549 output = strreplace(" chmap ", " gotomap ", output);
553 float VoteCommand_checkinlist(string vote_command, string list)
555 string l = VoteCommand_checkreplacements(strcat(" ", list, " "));
557 if (strstrofs(l, VoteCommand_checkreplacements(strcat(" ", vote_command, " ")), 0) >= 0) return true;
562 string ValidateMap(string validated_map, entity caller)
564 validated_map = MapInfo_FixName(validated_map);
568 print_to(caller, "This map is not available on this server.");
572 if (!autocvar_sv_vote_override_mostrecent && caller)
574 if (Map_IsRecent(validated_map))
576 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
581 if (!MapInfo_CheckMap(validated_map))
583 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
587 return validated_map;
590 float VoteCommand_checkargs(float startpos, int argc)
592 float p, q, check, minargs;
593 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
594 string cmdrestriction = ""; // No we don't.
595 string charlist, arg;
598 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
599 cmdrestriction = cvar_string(cvarname);
601 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
603 if (cmdrestriction == "") return true;
605 ++startpos; // skip command name
607 // check minimum arg count
609 // 0 args: argc == startpos
610 // 1 args: argc == startpos + 1
613 minargs = stof(cmdrestriction);
614 if (argc - startpos < minargs) return false;
616 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
620 // we know that at any time, startpos <= argc - minargs
621 // so this means: argc-minargs >= startpos >= argc, thus
622 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
623 // have been seen already
625 if (startpos >= argc) // all args checked? GOOD
628 if (p < 0) // no more args? FAIL
630 // exception: exactly minargs left, this one included
631 if (argc - startpos == minargs) break;
637 // cut to next semicolon
638 q = strstrofs(cmdrestriction, ";", p + 1); // find next semicolon
639 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
640 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
642 // in case we ever want to allow semicolons in VoteCommand_checknasty
643 // charlist = strreplace("^^", ";", charlist);
647 // verify the arg only contains allowed chars
648 arg = argv(startpos);
649 checkmate = strlen(arg);
650 for (check = 0; check < checkmate; ++check)
651 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
652 // not allowed character
653 // all characters are allowed. FINE.
664 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
666 string first_command = argv(startpos);
667 int missing_chars = argv_start_index(startpos);
669 if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
672 if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
674 if (!VoteCommand_checkargs(startpos, argc)) return 0;
676 switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
678 case MUT_VOTEPARSE_CONTINUE: { break; }
679 case MUT_VOTEPARSE_SUCCESS: { return 1; }
680 case MUT_VOTEPARSE_INVALID: { return -1; }
681 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
684 switch (first_command) // now go through and parse the proper commands to adjust as needed.
687 case "kickban": // catch all kick/kickban commands
689 entity victim = GetIndexedEntity(argc, (startpos + 1));
690 float accepted = VerifyClientEntity(victim, true, false);
694 string reason = "No reason provided";
695 if(argc > next_token)
696 reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
698 string command_arguments = reason;
699 if (first_command == "kickban")
700 command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
702 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
703 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
705 else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return 0; }
712 case "gotomap": // re-direct all map selection commands to gotomap
714 vote_command = ValidateMap(argv(startpos + 1), caller);
715 if (!vote_command) return -1;
716 vote_parsed_command = strcat("gotomap ", vote_command);
717 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
722 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
723 // maybe fallback instead of aborting if map name is invalid?
726 vote_command = ValidateMap(argv(startpos + 1), caller);
727 if (!vote_command) return -1;
728 vote_parsed_command = strcat("nextmap ", vote_command);
729 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
734 case "timelimit": // include restrictions on the maximum votable time limit
736 float timelimit_vote = stof(argv(startpos + 1));
737 if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
739 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
742 timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
743 vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
744 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
751 // add a delay so that vote result can be seen and announcer can be heard
752 // if the vote is accepted
753 vote_parsed_command = strcat("defer 1 ", vote_command);
754 vote_parsed_display = strzone(strcat("^1", vote_command));
761 vote_parsed_command = vote_command;
762 vote_parsed_display = strzone(strcat("^1", vote_command));
772 // =======================
773 // Command Sub-Functions
774 // =======================
776 void VoteCommand_abstain(int request, entity caller) // CLIENT ONLY
780 case CMD_REQUEST_COMMAND:
782 if (!vote_called) { print_to(caller, "^1No vote called."); }
783 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
785 print_to(caller, "^1You have already voted.");
788 else // everything went okay, continue changing vote
790 print_to(caller, "^1You abstained from your vote.");
791 caller.vote_selection = VOTE_SELECT_ABSTAIN;
793 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
799 case CMD_REQUEST_USAGE:
801 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
802 print_to(caller, " No arguments required.");
808 void VoteCommand_call(int request, entity caller, int argc, string vote_command) // BOTH
812 case CMD_REQUEST_COMMAND:
814 float tmp_playercount = 0;
817 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
819 if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
820 else if (!autocvar_sv_vote_gamestart && time < game_starttime)
822 print_to(caller, "^1Vote calling is not allowed before the match has started.");
824 else if (vote_called)
826 print_to(caller, "^1There is already a vote called.");
828 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
830 print_to(caller, "^1Only players can call a vote.");
832 else if (caller && !IS_CLIENT(caller))
834 print_to(caller, "^1Only connected clients can vote.");
836 else if (timeout_status && vote_command != "timein")
838 print_to(caller, "^1You can not call a vote while a timeout is active.");
840 else if (caller && (time < caller.vote_waittime))
842 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
844 else if (!VoteCommand_checknasty(vote_command))
846 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
848 else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
851 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
853 else // everything went okay, continue with calling the vote
855 vote_caller = caller; // remember who called the vote
856 vote_caller_name = strzone(GetCallerName(vote_caller));
857 vote_called = VOTE_NORMAL;
858 vote_called_command = strzone(vote_parsed_command);
859 vote_called_display = strzone(vote_parsed_display);
860 vote_endtime = time + autocvar_sv_vote_timeout;
864 caller.vote_selection = VOTE_SELECT_ACCEPT;
865 caller.vote_waittime = time + autocvar_sv_vote_wait;
869 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
871 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
872 if (autocvar_sv_eventlog)
873 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
874 Nagger_VoteChanged();
875 VoteCount(true); // needed if you are the only one
877 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
878 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
885 case CMD_REQUEST_USAGE:
887 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
888 print_to(caller, " Where 'command' is the command to request a vote upon.");
889 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
890 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
896 void VoteCommand_master(int request, entity caller, int argc, string vote_command) // CLIENT ONLY
900 case CMD_REQUEST_COMMAND:
902 if (autocvar_sv_vote_master)
904 switch (strtolower(argv(2)))
909 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
911 if (!caller.vote_master)
912 print_to(caller, "^1You do not have vote master privileges.");
913 else if (!VoteCommand_checknasty(vote_command))
915 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
917 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
920 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
922 else // everything went okay, proceed with command
924 localcmd(strcat(vote_parsed_command, "\n"));
925 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
926 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
927 if (autocvar_sv_eventlog)
928 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
936 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
937 else if (caller.vote_master)
939 print_to(caller, "^1You are already logged in as vote master.");
941 else if (autocvar_sv_vote_master_password != argv(3))
943 print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
945 else // everything went okay, proceed with giving this player master privilages
947 caller.vote_master = true;
948 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
949 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
950 if (autocvar_sv_eventlog)
951 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
957 default: // calling a vote for master
959 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
960 else if (vote_called)
962 print_to(caller, "^1There is already a vote called.");
964 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
966 print_to(caller, "^1Only players can call a vote.");
968 else if (timeout_status)
970 print_to(caller, "^1You can not call a vote while a timeout is active.");
972 else // everything went okay, continue with creating vote
974 vote_caller = caller;
975 vote_caller_name = strzone(GetCallerName(vote_caller));
976 vote_called = VOTE_MASTER;
977 vote_called_command = strzone("XXX");
978 vote_called_display = strzone("^3master");
979 vote_endtime = time + autocvar_sv_vote_timeout;
981 caller.vote_selection = VOTE_SELECT_ACCEPT;
982 caller.vote_waittime = time + autocvar_sv_vote_wait;
984 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
985 if (autocvar_sv_eventlog)
986 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
987 Nagger_VoteChanged();
988 VoteCount(true); // needed if you are the only one
995 else { print_to(caller, "^1Master control of voting is not allowed."); }
1001 case CMD_REQUEST_USAGE:
1003 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
1004 print_to(caller, " If action is left blank, it calls a vote for you to become master.");
1005 print_to(caller, " Otherwise the actions are either 'do' a command or 'login' as master.");
1011 void VoteCommand_no(int request, entity caller) // CLIENT ONLY
1015 case CMD_REQUEST_COMMAND:
1017 if (!vote_called) { print_to(caller, "^1No vote called."); }
1018 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1020 print_to(caller, "^1You have already voted.");
1022 else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1027 else // everything went okay, continue changing vote
1029 print_to(caller, "^1You rejected the vote.");
1030 caller.vote_selection = VOTE_SELECT_REJECT;
1031 msg_entity = caller;
1032 if (!autocvar_sv_vote_singlecount)
1040 case CMD_REQUEST_USAGE:
1042 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1043 print_to(caller, " No arguments required.");
1049 void VoteCommand_status(int request, entity caller) // BOTH
1053 case CMD_REQUEST_COMMAND:
1055 if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1056 else print_to(caller, "^1No vote called.");
1062 case CMD_REQUEST_USAGE:
1064 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1065 print_to(caller, " No arguments required.");
1071 void VoteCommand_stop(int request, entity caller) // BOTH
1075 case CMD_REQUEST_COMMAND:
1077 if (!vote_called) print_to(caller, "^1No vote called.");
1078 else if ((caller == vote_caller) || !caller || caller.vote_master) VoteStop(caller);
1079 else print_to(caller, "^1You are not allowed to stop that vote.");
1084 case CMD_REQUEST_USAGE:
1086 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1087 print_to(caller, " No arguments required.");
1093 void VoteCommand_yes(int request, entity caller) // CLIENT ONLY
1097 case CMD_REQUEST_COMMAND:
1099 if (!vote_called) { print_to(caller, "^1No vote called."); }
1100 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1102 print_to(caller, "^1You have already voted.");
1104 else // everything went okay, continue changing vote
1106 print_to(caller, "^1You accepted the vote.");
1107 caller.vote_selection = VOTE_SELECT_ACCEPT;
1108 msg_entity = caller;
1109 if (!autocvar_sv_vote_singlecount)
1117 case CMD_REQUEST_USAGE:
1119 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1120 print_to(caller, " No arguments required.");
1126 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1127 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1128 void VoteCommand_(int request)
1132 case CMD_REQUEST_COMMAND:
1139 case CMD_REQUEST_USAGE:
1141 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1142 print_to(caller, " No arguments required.");
1150 // ================================
1151 // Macro system for vote commands
1152 // ================================
1154 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1155 #define VOTE_COMMANDS(request, caller, arguments, command) \
1156 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1157 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1158 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1159 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1160 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1161 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1162 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1163 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1166 void VoteCommand_macro_help(entity caller, int argc)
1168 string command_origin = GetCommandPrefix(caller);
1170 if (argc == 2 || argv(2) == "help") // help display listing all commands
1172 print_to(caller, "\nVoting commands:\n");
1173 #define VOTE_COMMAND(name, function, description, assignment) \
1174 { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1176 VOTE_COMMANDS(0, caller, 0, "");
1179 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1180 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1181 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1183 else // usage for individual command
1185 #define VOTE_COMMAND(name, function, description, assignment) \
1186 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1188 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1191 string cvarname = strcat("sv_vote_command_help_", argv(2));
1192 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1193 wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1195 print_to(caller, "No documentation exists for this vote");
1199 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1201 #define VOTE_COMMAND(name, function, description, assignment) \
1202 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1204 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1211 // ======================================
1212 // Main function handling vote commands
1213 // ======================================
1215 void VoteCommand(int request, entity caller, int argc, string vote_command)
1217 // Guide for working with argc arguments by example:
1218 // argc: 1 - 2 - 3 - 4
1219 // argv: 0 - 1 - 2 - 3
1220 // cmd vote - master - login - password
1224 case CMD_REQUEST_COMMAND:
1226 if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1230 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1231 case CMD_REQUEST_USAGE:
1233 VoteCommand_macro_help(caller, argc);