3 #include <common/constants.qh>
4 #include <common/effects/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/mapinfo.qh>
7 #include <common/monsters/sv_monsters.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/teams.qh>
11 #include <common/util.qh>
12 #include <server/anticheat.qh>
13 #include <server/bot/api.qh>
14 #include <server/campaign.qh>
15 #include <server/client.qh>
16 #include <server/command/_mod.qh>
17 #include <server/command/banning.qh>
18 #include <server/command/cmd.qh>
19 #include <server/command/common.qh>
20 #include <server/command/getreplies.qh>
21 #include <server/command/radarmap.qh>
22 #include <server/intermission.qh>
23 #include <server/ipban.qh>
24 #include <server/mutators/_mod.qh>
25 #include <server/player.qh>
26 #include <server/scores_rules.qh>
27 #include <server/teamplay.qh>
28 #include <server/world.qh>
30 // used by GameCommand_make_mapinfo()
31 void make_mapinfo_Think(entity this)
33 if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
35 LOG_INFO("Done rebuiling mapinfos.");
36 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
41 setthink(this, make_mapinfo_Think);
42 this.nextthink = time;
46 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
47 void changematchtime(float delta, float mi, float ma)
53 if (delta == 0) return;
54 if (autocvar_timelimit < 0) return;
56 if (mi <= 10) mi = 10; // at least ten sec in the future
57 cur = time - game_starttime;
58 if (cur > 0) mi += cur; // from current time!
60 lim = autocvar_timelimit * 60;
64 if (lim == 0) return; // cannot increase any further
65 else if (lim < ma) update = min(ma, lim + delta);
66 else // already above maximum: FAIL
71 if (lim == 0) // infinite: try reducing to max, if we are allowed to
73 else if (lim > mi) // above minimum: decrease
74 update = max(mi, lim + delta);
75 else // already below minimum: FAIL
79 cvar_set("timelimit", ftos(update / 60));
83 // =======================
84 // Command Sub-Functions
85 // =======================
87 void GameCommand_adminmsg(int request, int argc)
91 case CMD_REQUEST_COMMAND:
93 if (!world_initialized)
95 LOG_HELPF("This command works only when the server is running.");
101 string targets = strreplace(",", " ", argv(1));
102 string original_targets = strreplace(" ", ", ", targets);
103 string admin_message = argv(2);
104 float infobartime = stof(argv(3));
106 string successful, t;
107 successful = string_null;
109 if ((targets) && (admin_message))
114 targets = cdr(targets);
116 // Check to see if the player is a valid target
117 client = GetFilteredEntity(t);
118 accepted = VerifyClientEntity(client, true, false);
122 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
126 // send the centerprint/console print or infomessage
129 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
133 centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
134 sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
137 successful = strcat(successful, (successful ? ", " : ""), playername(client.netname, client.team, false));
138 LOG_TRACE("Message sent to ", playername(client.netname, client.team, false));
142 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
143 else LOG_INFO("No players given (", original_targets, ") could receive the message.");
150 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
151 case CMD_REQUEST_USAGE:
153 LOG_HELP("Usage:^3 sv_cmd adminmsg <clients> \"<message>\" [<infobartime>]");
154 LOG_HELP(" <clients> is a list (separated by commas) of player entity ID's or nicknames");
155 LOG_HELP(" If <infobartime> is provided, the message will be sent to infobar.");
156 LOG_HELP(" Otherwise, it will just be sent as a centerprint message.");
157 LOG_HELP("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
158 LOG_HELP(" adminmsg 2,5 \"this message will be a centerprint\"");
164 void GameCommand_allready(int request)
168 case CMD_REQUEST_COMMAND:
170 if (!world_initialized)
172 LOG_HELPF("This command works only when the server is running.");
180 LOG_INFO("Not in warmup.");
186 case CMD_REQUEST_USAGE:
188 LOG_HELP("Usage:^3 sv_cmd allready");
189 LOG_HELP(" No arguments required.");
195 void GameCommand_allspec(int request, int argc)
199 case CMD_REQUEST_COMMAND:
201 if (!world_initialized)
203 LOG_HELPF("This command works only when the server is running.");
206 string reason = argv(1);
208 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
209 PutObserverInServer(it, true, true);
212 if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
213 else LOG_INFO("No players found to spectate.");
218 case CMD_REQUEST_USAGE:
220 LOG_HELP("Usage:^3 sv_cmd allspec [<reason>]");
221 LOG_HELP(" Where <reason> is an optional argument for explanation of allspec command.");
222 LOG_HELP("See also: ^2moveplayer, shuffleteams^7");
228 void GameCommand_anticheat(int request, int argc)
232 case CMD_REQUEST_COMMAND:
234 if (!world_initialized)
236 LOG_HELPF("This command works only when the server is running.");
239 entity client = GetIndexedEntity(argc, 1);
240 float accepted = VerifyClientEntity(client, false, false);
244 anticheat_report_to_eventlog(client);
249 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".");
254 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
255 case CMD_REQUEST_USAGE:
257 LOG_HELP("Usage:^3 sv_cmd anticheat <client>");
258 LOG_HELP(" <client> is the entity number or name of the player.");
264 void GameCommand_bbox(int request)
268 case CMD_REQUEST_COMMAND:
270 vector size_min = '0 0 0';
271 vector size_max = '0 0 0';
272 tracebox('1 0 0' * world.absmin.x,
273 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
274 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
275 '1 0 0' * world.absmax.x,
278 size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
280 tracebox('0 1 0' * world.absmin.y,
281 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
282 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
283 '0 1 0' * world.absmax.y,
286 size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
288 tracebox('0 0 1' * world.absmin.z,
289 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
290 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
291 '0 0 1' * world.absmax.z,
294 size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
296 tracebox('1 0 0' * world.absmax.x,
297 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
298 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
299 '1 0 0' * world.absmin.x,
302 size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
304 tracebox('0 1 0' * world.absmax.y,
305 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
306 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
307 '0 1 0' * world.absmin.y,
310 size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
312 tracebox('0 0 1' * world.absmax.z,
313 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
314 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
315 '0 0 1' * world.absmin.z,
318 size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
320 LOG_INFOF("Original size: %v %v", world.absmin, world.absmax);
321 LOG_INFOF("Currently set size: %v %v", world.mins, world.maxs);
322 LOG_INFOF("Solid bounding box size: %v %v", size_min, size_max);
327 case CMD_REQUEST_USAGE:
329 LOG_HELP("Usage:^3 sv_cmd bbox");
330 LOG_HELP(" No arguments required.");
331 LOG_HELP("See also: ^2gettaginfo, trace^7");
337 void GameCommand_bot_cmd(int request, int argc, string command)
341 case CMD_REQUEST_COMMAND:
343 if (!world_initialized)
345 LOG_HELPF("This command works only when the server is running.");
350 if (argv(1) == "reset")
355 else if (argv(1) == "setbots")
357 cvar_settemp("bot_vs_human", "0");
358 cvar_settemp("minplayers", "0");
359 cvar_settemp("minplayers_per_team", "0");
360 cvar_settemp("bot_number", "0");
361 bot_fixcount(false); // Kill all bots.
362 cvar_settemp("bot_number", argv(2));
363 if (!bot_fixcount(true)) LOG_INFO("Sorry, could not set requested bot count");
366 else if (argv(1) == "load" && argc == 3)
370 fh = fopen(argv(2), FILE_READ);
373 LOG_INFO("cannot open the file");
378 while ((s = fgets(fh)))
380 argc = tokenize_console(s);
382 if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
384 if (argv(2) == "reset")
388 else if (argv(2) == "setbots")
390 cvar_settemp("bot_vs_human", "0");
391 cvar_settemp("minplayers", "0");
392 cvar_settemp("minplayers_per_team", "0");
393 cvar_settemp("bot_number", "0");
394 bot_fixcount(false); // Kill all bots.
395 cvar_settemp("bot_number", argv(3));
396 if (!bot_fixcount(true)) LOG_INFO("Sorry, could not set requested bot count");
400 if(argv(2) == "*" || argv(2) == "all")
401 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
402 bot_queuecommand(it, substring(s, argv_start_index(3), -1));
406 bot = find_bot_by_number(stof(argv(2)));
407 if (bot == NULL) bot = find_bot_by_name(argv(2));
408 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
414 localcmd(strcat(s, "\n"));
419 LOG_INFO(ftos(i), " commands read");
423 else if (argv(1) == "help")
425 if (argv(2)) bot_cmdhelp(argv(2));
426 else bot_list_commands();
429 else if (argc >= 3) // this comes last
431 if(argv(1) == "*" || argv(1) == "all")
434 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
435 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
439 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")");
444 bot = find_bot_by_number(stof(argv(1)));
445 if (bot == NULL) bot = find_bot_by_name(argv(1));
448 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname);
449 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
454 LOG_INFO("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?"); // don't return so that usage is shown
461 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
462 case CMD_REQUEST_USAGE:
464 LOG_HELP("Usage:^3 sv_cmd bot_cmd <client> <command> [<arguments>]");
465 LOG_HELP(" <client> can be either the name of the bot or a progressive number (not the entity number!)");
466 LOG_HELP(" can also be '*' or 'all' to allow sending the command to all the bots");
467 LOG_HELP(" For full list of commands, see bot_cmd help [<command>].");
468 LOG_HELP("Examples: sv_cmd bot_cmd 1 cc say something");
469 LOG_HELP(" sv_cmd bot_cmd 1 presskey jump");
470 LOG_HELP(" sv_cmd bot_cmd * pause");
476 void GameCommand_cointoss(int request, int argc)
480 case CMD_REQUEST_COMMAND:
482 if (!world_initialized)
484 LOG_HELPF("This command works only when the server is running.");
487 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
488 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
489 string choice = ((random() > 0.5) ? result1 : result2);
491 Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
496 case CMD_REQUEST_USAGE:
498 LOG_HELP("Usage:^3 sv_cmd cointoss [<result1> <result2>]");
499 LOG_HELP(" Where <result1> and <result2> are user created options.");
505 void GameCommand_database(int request, int argc)
509 case CMD_REQUEST_COMMAND:
513 if (argv(1) == "save")
515 db_save(ServerProgsDB, argv(2));
516 LOG_INFO("Copied serverprogs database to '", argv(2), "' in the data directory.");
519 else if (argv(1) == "dump")
521 db_dump(ServerProgsDB, argv(2));
522 LOG_INFO("DB dumped."); // wtf does this do?
525 else if (argv(1) == "load")
527 db_close(ServerProgsDB);
528 ServerProgsDB = db_load(argv(2));
529 LOG_INFO("Loaded '", argv(2), "' as new serverprogs database.");
536 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
537 case CMD_REQUEST_USAGE:
539 LOG_HELP("Usage:^3 sv_cmd database <action> <filename>");
540 LOG_HELP(" Where <action> is the command to complete,");
541 LOG_HELP(" and <filename> is what it acts upon.");
542 LOG_HELP(" Full list of commands here: save, dump, load.");
548 void GameCommand_defer_clear(int request, int argc)
552 case CMD_REQUEST_COMMAND:
554 if (!world_initialized)
556 LOG_HELPF("This command works only when the server is running.");
564 client = GetIndexedEntity(argc, 1);
565 accepted = VerifyClientEntity(client, true, false);
569 stuffcmd(client, "defer clear\n");
570 LOG_INFO("defer clear stuffed to ", playername(client.netname, client.team, false));
572 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), "."); }
579 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
580 case CMD_REQUEST_USAGE:
582 LOG_HELP("Usage:^3 sv_cmd defer_clear <client>");
583 LOG_HELP(" <client> is the entity number or name of the player.");
584 LOG_HELP("See also: ^2defer_clear_all^7");
590 void GameCommand_defer_clear_all(int request)
594 case CMD_REQUEST_COMMAND:
596 if (!world_initialized)
598 LOG_HELPF("This command works only when the server is running.");
604 FOREACH_CLIENT(true, {
605 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
606 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
609 if (n) LOG_INFO("Successfully stuffed defer clear to all clients (", ftos(n), ")"); // should a message be added if no players were found?
614 case CMD_REQUEST_USAGE:
616 LOG_HELP("Usage:^3 sv_cmd defer_clear_all");
617 LOG_HELP(" No arguments required.");
618 LOG_HELP("See also: ^2defer_clear^7");
624 void GameCommand_delrec(int request, int argc) // perhaps merge later with records and printstats and such?
628 case CMD_REQUEST_COMMAND:
632 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
633 else race_deleteTime(GetMapname(), stof(argv(1)));
639 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
640 case CMD_REQUEST_USAGE:
642 LOG_HELP("Usage:^3 sv_cmd delrec <ranking> [<map>]");
643 LOG_HELP(" <ranking> is which ranking level to clear up to, ");
644 LOG_HELP(" it will clear all records up to nth place.");
645 LOG_HELP(" if <map> is not provided it will use current map.");
651 void print_Effect_Index(int d, string effect_name)
653 // this is inside a function to avoid expanding it on compilation everytime
654 LOG_INFO("effect ", effect_name, " is ", ftos(_particleeffectnum(effect_name)), "\n");
655 db_put(d, effect_name, "1");
658 void GameCommand_effectindexdump(int request)
662 case CMD_REQUEST_COMMAND:
668 LOG_INFO("begin of effects list");
670 print_Effect_Index(d, "TE_GUNSHOT");
671 print_Effect_Index(d, "TE_GUNSHOTQUAD");
672 print_Effect_Index(d, "TE_SPIKE");
673 print_Effect_Index(d, "TE_SPIKEQUAD");
674 print_Effect_Index(d, "TE_SUPERSPIKE");
675 print_Effect_Index(d, "TE_SUPERSPIKEQUAD");
676 print_Effect_Index(d, "TE_WIZSPIKE");
677 print_Effect_Index(d, "TE_KNIGHTSPIKE");
678 print_Effect_Index(d, "TE_EXPLOSION");
679 print_Effect_Index(d, "TE_EXPLOSIONQUAD");
680 print_Effect_Index(d, "TE_TAREXPLOSION");
681 print_Effect_Index(d, "TE_TELEPORT");
682 print_Effect_Index(d, "TE_LAVASPLASH");
683 print_Effect_Index(d, "TE_SMALLFLASH");
684 print_Effect_Index(d, "TE_FLAMEJET");
685 print_Effect_Index(d, "EF_FLAME");
686 print_Effect_Index(d, "TE_BLOOD");
687 print_Effect_Index(d, "TE_SPARK");
688 print_Effect_Index(d, "TE_PLASMABURN");
689 print_Effect_Index(d, "TE_TEI_G3");
690 print_Effect_Index(d, "TE_TEI_SMOKE");
691 print_Effect_Index(d, "TE_TEI_BIGEXPLOSION");
692 print_Effect_Index(d, "TE_TEI_PLASMAHIT");
693 print_Effect_Index(d, "EF_STARDUST");
694 print_Effect_Index(d, "TR_ROCKET");
695 print_Effect_Index(d, "TR_GRENADE");
696 print_Effect_Index(d, "TR_BLOOD");
697 print_Effect_Index(d, "TR_WIZSPIKE");
698 print_Effect_Index(d, "TR_SLIGHTBLOOD");
699 print_Effect_Index(d, "TR_KNIGHTSPIKE");
700 print_Effect_Index(d, "TR_VORESPIKE");
701 print_Effect_Index(d, "TR_NEHAHRASMOKE");
702 print_Effect_Index(d, "TR_NEXUIZPLASMA");
703 print_Effect_Index(d, "TR_GLOWTRAIL");
704 print_Effect_Index(d, "TR_SEEKER");
705 print_Effect_Index(d, "SVC_PARTICLE");
707 fh = fopen("effectinfo.txt", FILE_READ);
708 while ((s = fgets(fh)))
711 if (argv(0) == "effect")
713 if (db_get(d, argv(1)) != "1")
715 int i = _particleeffectnum(argv(1));
716 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i));
717 db_put(d, argv(1), "1");
721 LOG_INFO("end of effects list");
728 case CMD_REQUEST_USAGE:
730 LOG_HELP("Usage:^3 sv_cmd effectindexdump");
731 LOG_HELP(" No arguments required.");
737 void GameCommand_extendmatchtime(int request)
741 case CMD_REQUEST_COMMAND:
743 if (!world_initialized)
745 LOG_HELPF("This command works only when the server is running.");
748 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
753 case CMD_REQUEST_USAGE:
755 LOG_HELP("Usage:^3 sv_cmd extendmatchtime");
756 LOG_HELP(" No arguments required.");
757 LOG_HELP("See also: ^2reducematchtime^7");
763 void GameCommand_gametype(int request, int argc)
767 case CMD_REQUEST_COMMAND:
769 if (!world_initialized)
771 LOG_HELPF("This command works only when the server is running.");
777 Gametype t = MapInfo_Type_FromString(s, false, false);
780 GameTypeVote_SetGametype(t);
782 bprint("Failed to switch to ", s, ": this game type does not exist!\n");
789 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
790 case CMD_REQUEST_USAGE:
792 LOG_HELP("Usage:^3 sv_cmd gametype <mode>");
793 LOG_HELP(" Where <mode> is the gametype mode to switch to.");
794 LOG_HELP("See also: ^2gotomap^7");
800 void GameCommand_gettaginfo(int request, int argc)
804 case CMD_REQUEST_COMMAND:
812 tmp_entity = spawn();
815 .entity weaponentity = weaponentities[0];
816 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
820 precache_model(argv(1));
821 _setmodel(tmp_entity, argv(1));
823 tmp_entity.frame = stof(argv(2));
824 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
825 else i = gettagindex(tmp_entity, argv(3));
828 v = gettaginfo(tmp_entity, i);
829 LOG_HELPF("model %s frame %s tag %s index %s parent %s",
830 tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
832 LOG_HELPF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
833 LOG_HELPF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
834 LOG_HELPF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
835 LOG_HELPF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
836 LOG_HELPF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
840 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
845 LOG_INFO("bone not found");
854 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
855 case CMD_REQUEST_USAGE:
857 LOG_HELP("Usage:^3 sv_cmd gettaginfo <model> <frame> <index> [<command1>] [<command2>]");
858 LOG_HELP("See also: ^2bbox, trace^7");
864 void GameCommand_animbench(int request, int argc)
868 case CMD_REQUEST_COMMAND:
874 tmp_entity = spawn();
877 .entity weaponentity = weaponentities[0];
878 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
882 precache_model(argv(1));
883 _setmodel(tmp_entity, argv(1));
885 float f1 = stof(argv(2));
886 float f2 = stof(argv(3));
894 tmp_entity.frame = f1;
895 t0 = gettime(GETTIME_HIRES);
896 getsurfacepoint(tmp_entity, 0, 0);
897 t1 += gettime(GETTIME_HIRES) - t0;
898 tmp_entity.frame = f2;
899 t0 = gettime(GETTIME_HIRES);
900 getsurfacepoint(tmp_entity, 0, 0);
901 t2 += gettime(GETTIME_HIRES) - t0;
904 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s");
905 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s");
913 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
914 case CMD_REQUEST_USAGE:
916 LOG_HELP("Usage:^3 sv_cmd animbench <model> <frame1> <frame2>");
917 LOG_HELP("See also: ^2bbox, trace^7");
923 void GameCommand_gotomap(int request, int argc)
927 case CMD_REQUEST_COMMAND:
929 if (!world_initialized)
931 LOG_HELPF("This command works only when the server is running.");
936 LOG_INFO(GotoMap(argv(1)));
942 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
943 case CMD_REQUEST_USAGE:
945 LOG_HELP("Usage:^3 sv_cmd gotomap <map>");
946 LOG_HELP(" Where <map> is the *.bsp file to change to.");
947 LOG_HELP("See also: ^2gametype^7");
953 void GameCommand_lockteams(int request)
957 case CMD_REQUEST_COMMAND:
959 if (!world_initialized)
961 LOG_HELPF("This command works only when the server is running.");
967 bprint("^1The teams are now locked.\n");
971 bprint("lockteams command can only be used in a team-based gamemode.\n");
977 case CMD_REQUEST_USAGE:
979 LOG_HELP("Usage:^3 sv_cmd lockteams");
980 LOG_HELP(" No arguments required.");
981 LOG_HELP("See also: ^2unlockteams^7");
987 void GameCommand_make_mapinfo(int request)
991 case CMD_REQUEST_COMMAND:
995 tmp_entity = new(make_mapinfo);
996 setthink(tmp_entity, make_mapinfo_Think);
997 tmp_entity.nextthink = time;
1003 case CMD_REQUEST_USAGE:
1005 LOG_HELP("Usage:^3 sv_cmd make_mapinfo");
1006 LOG_HELP(" No arguments required.");
1007 LOG_HELP("See also: ^2radarmap^7");
1013 void GameCommand_moveplayer(int request, int argc)
1017 case CMD_REQUEST_COMMAND:
1019 if (!world_initialized)
1021 LOG_HELPF("This command works only when the server is running.");
1027 string targets = strreplace(",", " ", argv(1));
1028 string original_targets = strreplace(" ", ", ", targets);
1029 string destination = argv(2);
1030 if (destination == "spec")
1031 destination = "spectator";
1033 if ((targets) && (destination))
1035 string successful = string_null;
1040 targets = cdr(targets);
1042 // Check to see if the player is a valid target
1043 client = GetFilteredEntity(t);
1044 accepted = VerifyClientEntity(client, false, false);
1045 string client_num_str = ftos(etof(client));
1049 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), ".");
1051 else if (destination == "spectator")
1053 string pl_name = playername(client.netname, client.team, false);
1054 if (!(IS_SPEC(client) || IS_OBSERVER(client)) || INGAME(client))
1056 PutObserverInServer(client, true, true);
1058 successful = strcat(successful, (successful ? ", " : ""), pl_name);
1062 LOG_INFO("Player #", client_num_str, " (", pl_name, ") is already spectating.");
1069 LOG_INFO("Can't change teams when currently not playing a team game.");
1073 string pl_name = playername(client.netname, client.team, false);
1074 if (IS_SPEC(client) || IS_OBSERVER(client))
1076 // well technically we could, but should we allow that? :P
1077 LOG_INFO("Player #", client_num_str, " (", pl_name, ") is not in the game.");
1082 int save = Player_GetForcedTeamIndex(client);
1083 Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
1085 // find the team to move the player to
1086 int team_num = Team_ColorToTeam(destination);
1088 if (team_num == client.team) // already on the destination team
1090 // keep the forcing undone
1091 LOG_INFO("Player #", client_num_str, " (", pl_name, ") is already on the ", Team_ColoredFullName(team_num), "^7.");
1094 else if (team_num == 0) // auto team
1096 balance = TeamBalance_CheckAllowedTeams(client);
1097 team_num = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
1101 balance = TeamBalance_CheckAllowedTeams(client);
1103 Player_SetForcedTeamIndex(client, save);
1105 // Check to see if the destination team is even available
1106 int team_id = Team_TeamToIndex(team_num);
1109 LOG_INFO("Can't move player to ", destination, " team because it doesn't exist.");
1110 TeamBalance_Destroy(balance);
1113 if (!IsTeamAvailable(team_num))
1115 LOG_INFO("Can't move player to ", destination, " team because it isn't available.");
1116 TeamBalance_Destroy(balance);
1119 if (!TeamBalance_IsTeamAllowed(balance, team_id))
1121 LOG_INFO("Player #", client_num_str, " (", pl_name, ") is not allowed to join the ", Team_ColoredFullName(team_num), "^7.");
1122 TeamBalance_Destroy(balance);
1125 TeamBalance_Destroy(balance);
1127 // If so, lets continue and finally move the player
1128 Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
1129 if (MoveToTeam(client, team_id, 6))
1131 successful = strcat(successful, (successful ? ", " : ""), pl_name);
1132 LOG_INFO("Player #", client_num_str, " (", pl_name, ") has been moved to the ", Team_ColoredFullName(team_num), "^7.");
1136 LOG_INFO("Unable to move player #", client_num_str, " (", pl_name, ")");
1141 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1142 else LOG_INFO("No players given (", original_targets, ") are able to move.");
1144 return; // still correct parameters so return to avoid usage print
1149 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
1150 case CMD_REQUEST_USAGE:
1152 LOG_HELP("Usage:^3 sv_cmd moveplayer <clients> <destination>");
1153 LOG_HELP(" <clients> is a list (separated by commas) of player entity ID's or nicknames");
1154 LOG_HELP(" <destination> is what to send the player to, be it team or spectating");
1155 LOG_HELP(" Full list of destinations here: spec, spectator, red, blue, yellow, pink, auto.");
1156 LOG_HELP("Examples: sv_cmd moveplayer 1,3,5 red");
1157 LOG_HELP(" sv_cmd moveplayer 2 spec");
1158 LOG_HELP("See also: ^2allspec, shuffleteams^7");
1164 void GameCommand_nospectators(int request)
1168 case CMD_REQUEST_COMMAND:
1170 if (!world_initialized)
1172 LOG_HELPF("This command works only when the server is running.");
1175 blockSpectators = 1;
1176 // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1177 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !INGAME(it), {
1178 CS(it).spectatortime = time;
1179 Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1181 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1186 case CMD_REQUEST_USAGE:
1188 LOG_HELP("Usage:^3 sv_cmd nospectators");
1189 LOG_HELP(" No arguments required.");
1195 void GameCommand_printstats(int request)
1199 case CMD_REQUEST_COMMAND:
1201 if (!world_initialized)
1203 LOG_HELPF("This command works only when the server is running.");
1207 LOG_INFO("stats dumped.");
1212 case CMD_REQUEST_USAGE:
1214 LOG_HELP("Usage:^3 sv_cmd printstats");
1215 LOG_HELP(" No arguments required.");
1221 void GameCommand_radarmap(int request, int argc)
1225 case CMD_REQUEST_COMMAND:
1227 if (RadarMap_Make(argc)) return;
1231 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
1232 case CMD_REQUEST_USAGE:
1234 LOG_HELP("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
1235 LOG_HELP(" The quality factor Q is roughly proportional to the time taken.");
1236 LOG_HELP(" trace supports no quality factor; its result should look like --block with infinite quality factor.");
1237 LOG_HELP("See also: ^2make_mapinfo^7");
1243 void GameCommand_reducematchtime(int request)
1247 case CMD_REQUEST_COMMAND:
1249 if (!world_initialized)
1251 LOG_HELPF("This command works only when the server is running.");
1254 changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1259 case CMD_REQUEST_USAGE:
1261 LOG_HELP("Usage:^3 sv_cmd reducematchtime");
1262 LOG_HELP(" No arguments required.");
1263 LOG_HELP("See also: ^2extendmatchtime^7");
1269 void GameCommand_setbots(int request, int argc)
1273 case CMD_REQUEST_COMMAND:
1277 cvar_settemp("minplayers", "0");
1278 cvar_settemp("minplayers_per_team", "0");
1279 cvar_settemp("bot_number", argv(1));
1286 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
1287 case CMD_REQUEST_USAGE:
1289 LOG_HELP("Usage:^3 sv_cmd setbots <botnumber>");
1290 LOG_HELP(" Where <botnumber> is the amount of bots to set bot_number cvar to.");
1291 LOG_HELP("See also: ^2bot_cmd^7");
1301 LOG_INFO("Can't shuffle teams when currently not playing a team game.");
1305 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1306 if (Player_HasRealForcedTeam(it)) {
1307 // we could theoretically assign forced players to their teams
1308 // and shuffle the rest to fill the empty spots but in practise
1309 // either all players or none are gonna have forced teams
1310 LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
1315 int number_of_teams = 0;
1316 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1317 for (int i = 1; i <= NUM_TEAMS; ++i)
1319 if (TeamBalance_IsTeamAllowed(balance, i))
1321 number_of_teams = max(i, number_of_teams);
1324 TeamBalance_Destroy(balance);
1327 FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || INGAME(it), {
1328 int target_team_index = team_index + 1;
1329 if (Entity_GetTeamIndex(it) != target_team_index)
1331 MoveToTeam(it, target_team_index, 6);
1333 team_index = (team_index + 1) % number_of_teams;
1336 bprint("Successfully shuffled the players around randomly.\n");
1339 void GameCommand_shuffleteams(int request)
1343 case CMD_REQUEST_COMMAND:
1345 if (!world_initialized)
1347 LOG_HELPF("This command works only when the server is running.");
1350 if (shuffleteams_on_reset_map)
1352 bprint("Players will be shuffled when this round is over.\n");
1353 shuffleteams_on_reset_map = true;
1361 case CMD_REQUEST_USAGE:
1363 LOG_HELP("Usage:^3 sv_cmd shuffleteams");
1364 LOG_HELP(" No arguments required.");
1365 LOG_HELP("See also: ^2moveplayer, allspec^7");
1371 void GameCommand_resetmatch(int request)
1375 case CMD_REQUEST_COMMAND:
1377 if (!world_initialized)
1379 LOG_HELPF("This command works only when the server is running.");
1382 ReadyRestart(false);
1387 case CMD_REQUEST_USAGE:
1389 LOG_HELP("Usage:^3 sv_cmd resetmatch");
1390 LOG_HELP(" No arguments required.");
1396 void GameCommand_stuffto(int request, int argc)
1398 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1399 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1400 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1402 #ifdef STUFFTO_ENABLED
1405 case CMD_REQUEST_COMMAND:
1407 if (!world_initialized)
1409 LOG_HELPF("This command works only when the server is running.");
1414 entity client = GetIndexedEntity(argc, 1);
1415 float accepted = VerifyClientEntity(client, true, false);
1419 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1420 LOG_INFO("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").");
1424 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".");
1432 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
1433 case CMD_REQUEST_USAGE:
1435 LOG_HELP("Usage:^3 sv_cmd stuffto <client> \"<command>\"");
1436 LOG_HELP(" <client> is the entity number or name of the player,");
1437 LOG_HELP(" and <command> is the command to be sent to that player.");
1444 LOG_HELP("stuffto command is not enabled on this server.");
1450 void GameCommand_trace(int request, int argc)
1454 case CMD_REQUEST_COMMAND:
1457 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1458 float i, f, safe, unsafe, dq, dqf;
1465 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.");
1466 float worst_endpos_bug = 0;
1470 delta = world.maxs - world.mins;
1472 start.x = org.x + random() * delta.x;
1473 start.y = org.y + random() * delta.y;
1474 start.z = org.z + random() * delta.z;
1476 end.x = org.x + random() * delta.x;
1477 end.y = org.y + random() * delta.y;
1478 end.z = org.z + random() * delta.z;
1480 start = stov(vtos(start));
1481 end = stov(vtos(end));
1483 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1484 if (!trace_startsolid && trace_fraction < 1)
1487 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1488 if (trace_startsolid)
1490 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1491 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1493 // how much do we need to back off?
1498 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1499 tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1500 if (trace_startsolid)
1502 if ((safe + unsafe) * 0.5 == unsafe) break;
1503 unsafe = (safe + unsafe) * 0.5;
1507 if ((safe + unsafe) * 0.5 == safe) break;
1508 safe = (safe + unsafe) * 0.5;
1512 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu");
1513 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu");
1515 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1516 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1517 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1518 if (++hitcount >= 10) break;
1527 q = p + normalize(end - p) * (dq + dqf);
1529 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1530 if (trace_startsolid) error("THIS ONE cannot happen");
1531 if (trace_fraction > 0) dq += dqf * trace_fraction;
1535 if (dq > worst_endpos_bug)
1537 worst_endpos_bug = dq;
1538 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1539 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q));
1540 if (++hitcount >= 10) break;
1551 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1553 if (trace_fraction == 1)
1555 LOG_INFO("not above ground, aborting");
1559 for (i = 0; i < 100000; ++i)
1562 if (dv.z > 0) dv = -1 * dv;
1563 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1564 if (trace_startsolid) LOG_INFO("bug 1");
1565 if (trace_fraction == 1)
1569 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1570 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)");
1575 LOG_INFO("highest possible dist: ", ftos(f));
1581 if (argc == 4 || argc == 5)
1584 int dphitcontentsmask_save = e.dphitcontentsmask;
1585 e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
1586 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), stof(argv(4)), MOVE_NORMAL))
1587 LOG_INFO("can walk");
1589 LOG_INFO("cannot walk");
1590 e.dphitcontentsmask = dphitcontentsmask_save;
1601 traceline(vv, dv, MOVE_NORMAL, NULL);
1602 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1603 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1608 // no default case, just go straight to invalid
1613 LOG_HELPF("Incorrect parameters for ^2%s^7", argv(0));
1614 case CMD_REQUEST_USAGE:
1616 LOG_HELP("Usage:^3 sv_cmd trace <command> [<startpos> <endpos>] [<endpos_height>]");
1617 LOG_HELP(" Where <startpos> and <endpos> are parameters for the 'walk' and 'showline' commands,");
1618 LOG_HELP(" <endpos_height> is an optional parameter for the 'walk' command,");
1619 LOG_HELP(" Full list of commands here: debug, debug2, walk, showline.");
1620 LOG_HELP("See also: ^2bbox, gettaginfo^7");
1626 void GameCommand_unlockteams(int request)
1630 case CMD_REQUEST_COMMAND:
1632 if (!world_initialized)
1634 LOG_HELPF("This command works only when the server is running.");
1640 bprint("^1The teams are now unlocked.\n");
1644 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1650 case CMD_REQUEST_USAGE:
1652 LOG_HELP("Usage:^3 sv_cmd unlockteams");
1653 LOG_HELP(" No arguments required.");
1654 LOG_HELP("See also: ^2lockteams^7");
1660 void GameCommand_warp(int request, int argc)
1664 case CMD_REQUEST_COMMAND:
1666 if (!world_initialized)
1668 LOG_HELPF("This command works only when the server is running.");
1671 if (autocvar_g_campaign)
1675 CampaignLevelWarp(stof(argv(1)));
1676 LOG_INFO("Successfully warped to campaign level ", argv(1), ".");
1680 CampaignLevelWarp(-1);
1681 LOG_INFO("Successfully warped to next campaign level.");
1686 LOG_INFO("Not in campaign, can't level warp");
1692 case CMD_REQUEST_USAGE:
1694 LOG_HELP("Usage:^3 sv_cmd warp [<level>]");
1695 LOG_HELP(" <level> is the level to change campaign mode to.");
1696 LOG_HELP(" if <level> is not provided it will change to the next level.");
1702 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1703 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1704 void GameCommand_(int request)
1708 case CMD_REQUEST_COMMAND:
1710 if (!world_initialized)
1712 LOG_HELPF("This command works only when the server is running.");
1720 case CMD_REQUEST_USAGE:
1722 LOG_HELP("Usage:^3 sv_cmd ");
1723 LOG_HELP(" No arguments required.");
1731 // ==================================
1732 // Macro system for server commands
1733 // ==================================
1735 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1736 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1737 SERVER_COMMAND(allready, "Ends warmup and starts the match") { GameCommand_allready(request); }
1738 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1739 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1740 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1741 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1742 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1743 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1744 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1745 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1746 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1747 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1748 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1749 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1750 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1751 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1752 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1753 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1754 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1755 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1756 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1757 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1758 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1759 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1760 SERVER_COMMAND(resetmatch, "Soft restart the game without changing teams; goes back to warmup if enabled") { GameCommand_resetmatch(request); }
1761 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1762 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1763 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1764 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1765 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1766 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1768 void GameCommand_macro_help()
1770 FOREACH(SERVER_COMMANDS, true, { LOG_HELPF(" ^2%s^7: %s", it.m_name, it.m_description); });
1773 float GameCommand_macro_command(int argc, string command)
1775 string c = strtolower(argv(0));
1776 FOREACH(SERVER_COMMANDS, it.m_name == c, {
1777 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1783 float GameCommand_macro_usage(int argc)
1785 string c = strtolower(argv(1));
1786 FOREACH(SERVER_COMMANDS, it.m_name == c, {
1787 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1793 void GameCommand_macro_write_aliases(float fh)
1795 FOREACH(SERVER_COMMANDS, true, { CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description); });
1799 // =========================================
1800 // Main Function Called By Engine (sv_cmd)
1801 // =========================================
1802 // If this function exists, game code handles gamecommand instead of the engine code.
1804 void GameCommand(string command)
1806 int argc = tokenize_console(command);
1808 // Guide for working with argc arguments by example:
1809 // argc: 1 - 2 - 3 - 4
1810 // argv: 0 - 1 - 2 - 3
1811 // cmd vote - master - login - password
1813 if (strtolower(argv(0)) == "help")
1817 LOG_HELP("Server console commands:");
1818 GameCommand_macro_help();
1820 LOG_HELP("\nBanning commands:");
1821 BanCommand_macro_help();
1823 LOG_HELP("\nCommon networked commands:");
1824 CommonCommand_macro_help(NULL);
1826 LOG_HELP("\nGeneric commands shared by all programs:");
1827 GenericCommand_macro_help();
1829 LOG_HELP("\nUsage:^3 sv_cmd <command>^7, where possible commands are listed above.\n"
1830 "For help about a specific command, type sv_cmd help <command>");
1834 else if (BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1838 else if (CommonCommand_macro_usage(argc, NULL)) // same here, but for common commands instead
1842 else if (GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1846 else if (GameCommand_macro_usage(argc)) // finally try for normal commands too
1851 else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1853 return; // handled by a mutator
1855 else if (BanCommand(command))
1857 return; // handled by server/command/ipban.qc
1859 else if (CommonCommand_macro_command(argc, NULL, command))
1861 return; // handled by server/command/common.qc
1863 else if (GenericCommand(command))
1865 return; // handled by common/command/generic.qc
1867 else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1869 return; // handled by one of the above GameCommand_* functions
1872 // nothing above caught the command, must be invalid
1873 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.");