1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 void Announce(string snd) {
10 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
11 WriteByte(MSG_BROADCAST, TE_CSQC_ANNOUNCE);
12 WriteString(MSG_BROADCAST, snd);
15 void AnnounceTo(entity e, string snd) {
16 if (clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_ONE, SVC_TEMPENTITY);
20 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
21 WriteString(MSG_ONE, snd);
25 float ClientData_Send(entity to, float sf)
36 if(to.classname == "spectator")
42 sf |= 1; // forced scoreboard
43 if(to.spectatee_status)
44 sf |= 2; // spectator ent number follows
47 if(e.porto_v_angle_held)
48 sf |= 8; // angles held
50 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
51 WriteByte(MSG_ENTITY, sf);
54 WriteByte(MSG_ENTITY, to.spectatee_status);
58 WriteAngle(MSG_ENTITY, e.v_angle_x);
59 WriteAngle(MSG_ENTITY, e.v_angle_y);
65 void ClientData_Attach()
67 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
68 self.clientdata.drawonlytoclient = self;
69 self.clientdata.owner = self;
72 void ClientData_Detach()
74 remove(self.clientdata);
75 self.clientdata = world;
78 void ClientData_Touch(entity e)
80 e.clientdata.SendFlags = 1;
82 // make it spectatable
84 FOR_EACH_REALCLIENT(e2)
87 if(e2.classname == "spectator")
89 e2.clientdata.SendFlags = 1;
94 .vector spawnpoint_score;
95 .string netname_previous;
97 void spawnfunc_info_player_survivor (void)
99 spawnfunc_info_player_deathmatch();
102 void spawnfunc_info_player_start (void)
104 spawnfunc_info_player_deathmatch();
107 void spawnfunc_info_player_deathmatch (void)
109 self.classname = "info_player_deathmatch";
110 relocate_spawnpoint();
113 void spawnpoint_use()
116 if(have_team_spawns > 0)
118 self.team = activator.team;
119 some_spawn_has_been_used = 1;
124 // _x: prio (-1 if unusable)
126 vector Spawn_Score(entity spot, float mindist, float teamcheck)
128 float shortest, thisdist;
134 // filter out spots for the wrong team
136 if(spot.team != teamcheck)
140 if(spot.target == "")
143 if(clienttype(self) == CLIENTTYPE_REAL)
145 if(spot.restriction == 1)
150 if(spot.restriction == 2)
154 shortest = vlen(world.maxs - world.mins);
155 FOR_EACH_PLAYER(player) if (player != self)
157 thisdist = vlen(player.origin - spot.origin);
158 if (thisdist < shortest)
161 if(shortest > mindist)
162 prio += SPAWN_PRIO_GOOD_DISTANCE;
164 spawn_score = prio * '1 0 0' + shortest * '0 1 0';
167 // filter out spots for assault
168 if(spot.target != "") {
173 for(ent = world; (ent = find(ent, targetname, spot.target)); )
176 if(ent.spawn_evalfunc)
178 entity oldself = self;
180 spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score);
182 if(spawn_score_x < 0)
189 dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
194 MUTATOR_CALLHOOK(Spawn_Score);
198 void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck)
201 for(spot = firstspot; spot; spot = spot.chain)
202 spot.spawnpoint_score = Spawn_Score(spot, mindist, teamcheck);
205 entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
207 entity spot, spotlist, spotlistend;
212 Spawn_ScoreAll(firstspot, mindist, teamcheck);
214 for(spot = firstspot; spot; spot = spot.chain)
216 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
219 spotlistend.chain = spot;
226 spotlistend.chain = world;
231 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
233 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
234 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
237 RandomSelection_Init();
238 for(spot = firstspot; spot; spot = spot.chain)
239 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
241 return RandomSelection_chosen_ent;
248 Finds a point to respawn
251 entity SelectSpawnPoint (float anypoint)
254 entity spot, firstspot;
256 spot = find (world, classname, "testplayerstart");
260 if(anypoint || autocvar_g_spawn_useallspawns)
262 else if(have_team_spawns > 0)
264 if(have_team_spawns_forteam[self.team] == 0)
266 // we request a spawn for a team, and we have team
267 // spawns, but that team has no spawns?
268 if(have_team_spawns_forteam[0])
272 // if not, any spawn has to do
276 teamcheck = self.team; // MUST be team
278 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
279 teamcheck = 0; // MUST be noteam
282 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
285 // get the entire list of spots
286 firstspot = findchain(classname, "info_player_deathmatch");
287 // filter out the bad ones
288 // (note this returns the original list if none survived)
291 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
296 if (arena_roundbased && !g_ca)
300 firstspot = Spawn_FilterOutBadSpots(firstspot, mindist, teamcheck);
302 // there is 50/50 chance of choosing a random spot or the furthest spot
303 // (this means that roughly every other spawn will be furthest, so you
304 // usually won't get fragged at spawn twice in a row)
305 if (random() > autocvar_g_spawn_furthest)
306 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
308 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
313 if(autocvar_spawn_debug)
317 if(some_spawn_has_been_used)
318 return world; // team can't spawn any more, because of actions of other team
320 error("Cannot find a spawn point - please fix the map!");
331 Checks if the argument string can be a valid playermodel.
332 Returns a valid one in doubt.
335 string FallbackPlayerModel;
336 string CheckPlayerModel(string plyermodel) {
337 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
339 // note: we cannot summon Don Strunzone here, some player may
340 // still have the model string set. In case anyone manages how
341 // to change a cvar default, we'll have a small leak here.
342 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
344 // only in right path
345 if( substring(plyermodel,0,14) != "models/player/")
346 return FallbackPlayerModel;
347 // only good file extensions
348 if(substring(plyermodel,-4,4) != ".zym")
349 if(substring(plyermodel,-4,4) != ".dpm")
350 if(substring(plyermodel,-4,4) != ".iqm")
351 if(substring(plyermodel,-4,4) != ".md3")
352 if(substring(plyermodel,-4,4) != ".psk")
353 return FallbackPlayerModel;
354 // forbid the LOD models
355 if(substring(plyermodel, -9,5) == "_lod1")
356 return FallbackPlayerModel;
357 if(substring(plyermodel, -9,5) == "_lod2")
358 return FallbackPlayerModel;
359 if(plyermodel != strtolower(plyermodel))
360 return FallbackPlayerModel;
361 // also, restrict to server models
362 if(autocvar_sv_servermodelsonly)
364 if(!fexists(plyermodel))
365 return FallbackPlayerModel;
370 void setplayermodel(entity e, string modelname)
372 precache_model(modelname);
373 setmodel(e, modelname);
374 player_setupanimsformodel();
375 UpdatePlayerSounds();
382 putting a client as observer in the server
385 void FixPlayermodel();
386 void PutObserverInServer (void)
389 self.hud = HUD_NORMAL;
390 race_PreSpawnObserver();
392 spot = SelectSpawnPoint (TRUE);
394 error("No spawnpoints for observers?!?\n");
395 RemoveGrapplingHook(self); // Wazat's Grappling Hook
397 if(clienttype(self) == CLIENTTYPE_REAL)
400 WriteByte(MSG_ONE, SVC_SETVIEW);
401 WriteEntity(MSG_ONE, self);
405 MUTATOR_CALLHOOK(MakePlayerObserver);
407 minstagib_stop_countdown(self);
409 Portal_ClearAll(self);
414 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
419 vehicles_exit(VHEF_RELESE);
421 WaypointSprite_PlayerDead();
423 if not(g_ca) // don't reset teams when moving a ca player to the spectators
424 self.team = -1; // move this as it is needed to log the player spectating in eventlog
426 if(self.killcount != -666) {
428 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
429 Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
431 Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
432 } else { Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname); }
434 if(self.just_joined == FALSE) {
435 LogTeamchange(self.playerid, -1, 4);
437 self.just_joined = FALSE;
440 PlayerScore_Clear(self); // clear scores when needed
442 accuracy_resend(self);
444 self.spectatortime = time;
446 self.classname = "observer";
447 self.iscreature = FALSE;
448 self.teleportable = TELEPORT_SIMPLE;
449 self.damagedbycontents = FALSE;
451 self.takedamage = DAMAGE_NO;
452 self.solid = SOLID_NOT;
453 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
454 self.flags = FL_CLIENT | FL_NOTARGET;
455 self.armorvalue = 666;
457 self.armorvalue = autocvar_g_balance_armor_start;
458 self.pauserotarmor_finished = 0;
459 self.pauserothealth_finished = 0;
460 self.pauseregen_finished = 0;
461 self.damageforcescale = 0;
463 self.respawn_time = 0;
468 self.pain_finished = 0;
469 self.strength_finished = 0;
470 self.invincible_finished = 0;
471 self.superweapons_finished = 0;
474 self.think = func_null;
478 self.deadflag = DEAD_NO;
479 self.angles = spot.angles;
481 self.fixangle = TRUE;
484 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
485 self.prevorigin = self.origin;
487 WEPSET_CLEAR_E(self);
490 setmodel(self, "null");
491 self.drawonlytoclient = self;
493 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
494 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
497 self.weaponname = "";
498 self.switchingweapon = 0;
499 self.weaponmodel = "";
500 self.weaponentity = world;
501 self.exteriorweaponentity = world;
502 self.killcount = -666;
503 self.velocity = '0 0 0';
504 self.avelocity = '0 0 0';
505 self.punchangle = '0 0 0';
506 self.punchvector = '0 0 0';
507 self.oldvelocity = self.velocity;
508 self.fire_endtime = -1;
512 if(self.version_mismatch)
514 self.frags = FRAGS_SPECTATOR;
515 Spawnqueue_Unmark(self);
516 Spawnqueue_Remove(self);
520 self.frags = FRAGS_LMS_LOSER;
521 Spawnqueue_Insert(self);
526 // Only if the player cannot play at all
527 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
528 self.frags = FRAGS_SPECTATOR;
530 self.frags = FRAGS_LMS_LOSER;
535 self.frags = FRAGS_LMS_LOSER;
537 self.frags = FRAGS_SPECTATOR;
539 else if((g_race && g_race_qualifying) || g_cts)
541 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
542 self.frags = FRAGS_LMS_LOSER;
544 self.frags = FRAGS_SPECTATOR;
547 self.frags = FRAGS_SPECTATOR;
550 .float model_randomizer;
551 void FixPlayermodel()
554 float defaultskin, chmdl, oldskin, n, i;
561 if(autocvar_sv_defaultcharacter == 1)
566 s = Team_ColorName_Lower(self.team);
569 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
570 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
574 if(defaultmodel == "")
576 defaultmodel = autocvar_sv_defaultplayermodel;
577 defaultskin = autocvar_sv_defaultplayerskin;
580 n = tokenize_console(defaultmodel);
582 defaultmodel = argv(floor(n * self.model_randomizer));
584 i = strstrofs(defaultmodel, ":", 0);
587 defaultskin = stof(substring(defaultmodel, i+1, -1));
588 defaultmodel = substring(defaultmodel, 0, i);
592 if(defaultmodel != "")
594 if (defaultmodel != self.model)
598 setplayermodel (self, defaultmodel);
599 setsize (self, m1, m2);
604 self.skin = defaultskin;
606 if (self.playermodel != self.model || self.playermodel == "")
608 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
611 setplayermodel (self, self.playermodel);
612 setsize (self, m1, m2);
617 self.skin = stof(self.playerskin);
620 if(chmdl || oldskin != self.skin) // model or skin has changed
622 self.species = player_getspecies(); // update species
623 UpdatePlayerSounds(); // update skin sounds
627 if(strlen(autocvar_sv_defaultplayercolors))
628 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
629 setcolor(self, stof(autocvar_sv_defaultplayercolors));
632 void PlayerTouchExplode(entity p1, entity p2)
635 org = (p1.origin + p2.origin) * 0.5;
636 org_z += (p1.mins_z + p2.mins_z) * 0.5;
643 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
651 Called when a client spawns in the server
655 void PutClientInServer (void)
657 if(clienttype(self) == CLIENTTYPE_BOT)
659 self.classname = "player";
663 else if(clienttype(self) == CLIENTTYPE_REAL)
666 WriteByte(MSG_ONE, SVC_SETVIEW);
667 WriteEntity(MSG_ONE, self);
673 // player is dead and becomes observer
674 // FIXME fix LMS scoring for new system
677 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
678 self.classname = "observer";
681 if((g_arena && !self.spawned) || (g_ca && !allowed_to_spawn))
682 self.classname = "observer";
685 self.classname = "observer";
687 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
688 entity spot, oldself;
691 accuracy_resend(self);
694 JoinBestTeam(self, FALSE, TRUE);
698 spot = SelectSpawnPoint (FALSE);
701 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
702 return; // spawn failed
705 RemoveGrapplingHook(self); // Wazat's Grappling Hook
707 self.classname = "player";
708 self.wasplayer = TRUE;
709 self.iscreature = TRUE;
710 self.teleportable = TELEPORT_NORMAL;
711 self.damagedbycontents = TRUE;
712 self.movetype = MOVETYPE_WALK;
713 self.solid = SOLID_SLIDEBOX;
714 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
715 if(autocvar_g_playerclip_collisions)
716 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
717 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
718 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
719 self.frags = FRAGS_PLAYER;
720 if(INDEPENDENT_PLAYERS)
721 MAKE_INDEPENDENT_PLAYER(self);
722 self.flags = FL_CLIENT;
723 if(autocvar__notarget)
724 self.flags |= FL_NOTARGET;
725 self.takedamage = DAMAGE_AIM;
727 self.effects = EF_FULLBRIGHT;
730 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
731 self.air_finished = time + 12;
733 if(autocvar_g_balance_nex_charge)
735 if(autocvar_g_balance_nex_secondary_chargepool)
736 self.nex_chargepool_ammo = 1;
737 self.nex_charge = autocvar_g_balance_nex_charge_start;
742 self.ammo_shells = warmup_start_ammo_shells;
743 self.ammo_nails = warmup_start_ammo_nails;
744 self.ammo_rockets = warmup_start_ammo_rockets;
745 self.ammo_cells = warmup_start_ammo_cells;
746 self.ammo_fuel = warmup_start_ammo_fuel;
747 self.health = warmup_start_health;
748 self.armorvalue = warmup_start_armorvalue;
749 WEPSET_COPY_EA(self, warmup_start_weapons);
753 self.ammo_shells = start_ammo_shells;
754 self.ammo_nails = start_ammo_nails;
755 self.ammo_rockets = start_ammo_rockets;
756 self.ammo_cells = start_ammo_cells;
757 self.ammo_fuel = start_ammo_fuel;
758 self.health = start_health;
759 self.armorvalue = start_armorvalue;
760 WEPSET_COPY_EA(self, start_weapons);
763 if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
764 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
766 self.superweapons_finished = 0;
768 if(g_weaponarena_random)
770 if(g_weaponarena_random_with_laser)
771 WEPSET_ANDNOT_EW(self, WEP_LASER);
772 W_RandomWeapons(self, g_weaponarena_random);
773 if(g_weaponarena_random_with_laser)
774 WEPSET_OR_EW(self, WEP_LASER);
777 self.items = start_items;
779 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
780 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
781 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
782 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
783 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
784 //extend the pause of rotting if client was reset at the beginning of the countdown
785 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
786 self.spawnshieldtime += game_starttime - time;
787 self.pauserotarmor_finished += game_starttime - time;
788 self.pauserothealth_finished += game_starttime - time;
789 self.pauseregen_finished += game_starttime - time;
791 self.damageforcescale = 2;
793 self.respawn_time = 0;
797 self.pain_finished = 0;
798 self.strength_finished = 0;
799 self.invincible_finished = 0;
801 // players have no think function
802 self.think = func_null;
806 self.ballistics_density = autocvar_g_ballistics_density_player;
812 self.deadflag = DEAD_NO;
814 self.angles = spot.angles;
816 self.angles_z = 0; // never spawn tilted even if the spot says to
817 self.fixangle = TRUE; // turn this way immediately
818 self.velocity = '0 0 0';
819 self.avelocity = '0 0 0';
820 self.punchangle = '0 0 0';
821 self.punchvector = '0 0 0';
822 self.oldvelocity = self.velocity;
823 self.fire_endtime = -1;
826 WRITESPECTATABLE_MSG_ONE({
827 WriteByte(MSG_ONE, SVC_TEMPENTITY);
828 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
833 self.drawonlytoclient = world;
836 self.view_ofs = PL_VIEW_OFS;
837 setsize (self, PL_MIN, PL_MAX);
838 self.spawnorigin = spot.origin;
839 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
840 // don't reset back to last position, even if new position is stuck in solid
841 self.oldorigin = self.origin;
842 self.prevorigin = self.origin;
843 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
844 self.lastteleporttime = time; // prevent insane speeds due to changing origin
845 self.hud = HUD_NORMAL;
849 Spawnqueue_Remove(self);
850 Spawnqueue_Mark(self);
855 self.event_damage = PlayerDamage;
857 self.bot_attack = TRUE;
859 self.statdraintime = time + 5;
860 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
862 if(self.killcount == -666) {
863 PlayerScore_Clear(self);
867 CL_SpawnWeaponentity();
868 self.alpha = default_player_alpha;
869 self.colormod = '1 1 1' * autocvar_g_player_brightness;
870 self.exteriorweaponentity.alpha = default_weapon_alpha;
872 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
873 self.lms_traveled_distance = 0;
874 self.speedrunning = FALSE;
876 race_PostSpawn(spot);
878 //stuffcmd(self, "chase_active 0");
879 //stuffcmd(self, "set viewsize $tmpviewsize \n");
882 if(self.team == assault_attacker_team)
883 Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_ATTACKING);
885 Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_DEFENDING);
888 target_voicescript_clear(self);
890 // reset fields the weapons may use
891 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
893 weapon_action(j, WR_RESETPLAYER);
895 // all weapons must be fully loaded when we spawn
897 e = get_weaponinfo(j);
898 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
899 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
907 self.target = string_null;
914 MUTATOR_CALLHOOK(PlayerSpawn);
916 if(autocvar_spawn_debug)
918 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
919 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
922 self.switchweapon = w_getbestweapon(self);
923 self.cnt = -1; // W_LastWeapon will not complain
925 self.weaponname = "";
926 self.switchingweapon = 0;
930 self.alivetime = time;
934 if (autocvar_g_spawnsound)
935 soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
936 } else if(self.classname == "observer") {
937 PutObserverInServer ();
941 .float ebouncefactor, ebouncestop; // electro's values
942 // TODO do we need all these fields, or should we stop autodetecting runtime
943 // changes and just have a console command to update this?
944 float ClientInit_SendEntity(entity to, float sf)
946 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
947 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
948 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
949 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
950 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
951 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
952 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
953 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
954 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
955 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
956 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
957 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
958 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
959 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
960 if(sv_foginterval && world.fog != "")
961 WriteString(MSG_ENTITY, world.fog);
963 WriteString(MSG_ENTITY, "");
964 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
965 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
966 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
967 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
968 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
969 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
970 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
971 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
972 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
973 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
974 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
975 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
976 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
980 void ClientInit_CheckUpdate()
982 self.nextthink = time;
983 if(self.count != autocvar_g_balance_armor_blockpercent)
985 self.count = autocvar_g_balance_armor_blockpercent;
988 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
990 self.cnt = autocvar_g_balance_weaponswitchdelay;
993 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
995 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
998 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
1000 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
1001 self.SendFlags |= 1;
1003 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
1005 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
1006 self.SendFlags |= 1;
1008 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
1010 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
1011 self.SendFlags |= 1;
1015 void ClientInit_Spawn()
1020 e.classname = "clientinit";
1021 e.think = ClientInit_CheckUpdate;
1022 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1026 ClientInit_CheckUpdate();
1035 void SetNewParms (void)
1037 // initialize parms for a new player
1038 parm1 = -(86400 * 366);
1046 void SetChangeParms (void)
1048 // save parms for level change
1049 parm1 = self.parm_idlesince - time;
1057 void DecodeLevelParms (void)
1060 self.parm_idlesince = parm1;
1061 if(self.parm_idlesince == -(86400 * 366))
1062 self.parm_idlesince = time;
1064 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1065 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1072 Called when a client types 'kill' in the console
1076 .float clientkill_nexttime;
1077 void ClientKill_Now_TeamChange()
1079 if(self.killindicator_teamchange == -1)
1081 JoinBestTeam( self, FALSE, TRUE );
1083 else if(self.killindicator_teamchange == -2)
1088 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1089 PutObserverInServer();
1092 SV_ChangeTeam(self.killindicator_teamchange - 1);
1095 void ClientKill_Now()
1099 vehicles_exit(VHEF_RELESE);
1100 if(!self.killindicator_teamchange)
1102 self.vehicle_health = -1;
1103 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1107 if(self.killindicator && !wasfreed(self.killindicator))
1108 remove(self.killindicator);
1110 self.killindicator = world;
1112 if(self.killindicator_teamchange)
1113 ClientKill_Now_TeamChange();
1116 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1118 // now I am sure the player IS dead
1120 void KillIndicator_Think()
1124 self.owner.killindicator = world;
1129 if (self.owner.alpha < 0 && !self.owner.vehicle)
1131 self.owner.killindicator = world;
1139 ClientKill_Now(); // no oldself needed
1142 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1144 self.nextthink = time + 1;
1150 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1151 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1154 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1156 self.nextthink = time + 1;
1161 float clientkilltime;
1162 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1171 killtime = autocvar_g_balance_kill_delay;
1173 if(g_race_qualifying || g_cts)
1176 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1178 remove(self.killindicator);
1179 self.killindicator = world;
1181 ClientKill_Now(); // allow instant kill in this case
1185 self.killindicator_teamchange = targetteam;
1187 if(!self.killindicator)
1189 if(self.deadflag == DEAD_NO)
1191 killtime = max(killtime, self.clientkill_nexttime - time);
1192 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1195 if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO)
1201 starttime = max(time, clientkilltime);
1203 self.killindicator = spawn();
1204 self.killindicator.owner = self;
1205 self.killindicator.scale = 0.5;
1206 setattachment(self.killindicator, self, "");
1207 setorigin(self.killindicator, '0 0 52');
1208 self.killindicator.think = KillIndicator_Think;
1209 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
1210 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
1211 self.killindicator.cnt = ceil(killtime);
1212 self.killindicator.count = bound(0, ceil(killtime), 10);
1213 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1215 for(e = world; (e = find(e, classname, "body")) != world; )
1219 e.killindicator = spawn();
1220 e.killindicator.owner = e;
1221 e.killindicator.scale = 0.5;
1222 setattachment(e.killindicator, e, "");
1223 setorigin(e.killindicator, '0 0 52');
1224 e.killindicator.think = KillIndicator_Think;
1225 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
1226 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
1227 e.killindicator.cnt = ceil(killtime);
1232 if(self.killindicator)
1234 if(targetteam == 0) // just die
1236 self.killindicator.colormod = '0 0 0';
1237 if(clienttype(self) == CLIENTTYPE_REAL)
1238 if(self.killindicator.cnt > 0)
1239 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
1241 else if(targetteam == -1) // auto
1243 self.killindicator.colormod = '0 1 0';
1244 if(clienttype(self) == CLIENTTYPE_REAL)
1245 if(self.killindicator.cnt > 0)
1246 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
1248 else if(targetteam == -2) // spectate
1250 self.killindicator.colormod = '0.5 0.5 0.5';
1251 if(clienttype(self) == CLIENTTYPE_REAL)
1252 if(self.killindicator.cnt > 0)
1253 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
1257 self.killindicator.colormod = Team_ColorRGB(targetteam);
1258 if(clienttype(self) == CLIENTTYPE_REAL)
1259 if(self.killindicator.cnt > 0)
1260 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
1266 void ClientKill (void)
1271 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1275 else if(self.freezetag_frozen)
1280 ClientKill_TeamChange(0);
1283 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1285 e.killindicator = spawn();
1286 e.killindicator.owner = e;
1287 e.killindicator.think = KillIndicator_Think;
1288 e.killindicator.nextthink = time + (e.lip) * 0.05;
1289 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1290 e.killindicator.health = 1; // this is used to indicate that it should be silent
1294 void FixClientCvars(entity e)
1296 // send prediction settings to the client
1297 stuffcmd(e, "\nin_bindmap 0 0\n");
1299 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1300 if(autocvar_g_antilag == 3) // client side hitscan
1301 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1302 if(autocvar_sv_gentle)
1303 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1305 * we no longer need to stuff this. Remove this comment block if you feel
1306 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1307 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1308 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1309 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1310 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1311 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1312 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1313 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1314 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1315 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1316 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1317 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1318 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1319 stuffcmd(e, "cl_movement_edgefriction 1\n");
1323 float PlayerInIDList(entity p, string idlist)
1328 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1329 if not(p.crypto_idfp)
1332 // this function allows abbreviated player IDs too!
1333 n = tokenize_console(idlist);
1334 for(i = 0; i < n; ++i)
1337 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1348 Called when a client connects to the server
1351 void DecodeLevelParms (void);
1352 //void dom_player_join_team(entity pl);
1353 void set_dom_state(entity e);
1354 void ClientConnect (void)
1358 if(self.flags & FL_CLIENT)
1360 print("Warning: ClientConnect, but already connected!\n");
1364 if(Ban_MaybeEnforceBanOnce(self))
1370 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1373 self.classname = "player_joining";
1375 self.flags = FL_CLIENT;
1376 self.version_nagtime = time + 10 + random() * 10;
1380 dprint("BUG player count is lower than zero, this cannot happen!\n");
1384 PlayerScore_Attach(self);
1385 ClientData_Attach();
1386 accuracy_init(self);
1388 bot_clientconnect();
1394 race_PreSpawnObserver();
1396 // identify the right forced team
1397 if(autocvar_g_campaign)
1399 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1401 switch(autocvar_g_campaign_forceteam)
1403 case 1: self.team_forced = FL_TEAM_1; break;
1404 case 2: self.team_forced = FL_TEAM_2; break;
1405 case 3: self.team_forced = FL_TEAM_3; break;
1406 case 4: self.team_forced = FL_TEAM_4; break;
1407 default: self.team_forced = 0;
1411 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1412 self.team_forced = FL_TEAM_1;
1413 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1414 self.team_forced = FL_TEAM_2;
1415 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1416 self.team_forced = FL_TEAM_3;
1417 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1418 self.team_forced = FL_TEAM_4;
1419 else if(autocvar_g_forced_team_otherwise == "red")
1420 self.team_forced = FL_TEAM_1;
1421 else if(autocvar_g_forced_team_otherwise == "blue")
1422 self.team_forced = FL_TEAM_2;
1423 else if(autocvar_g_forced_team_otherwise == "yellow")
1424 self.team_forced = FL_TEAM_3;
1425 else if(autocvar_g_forced_team_otherwise == "pink")
1426 self.team_forced = FL_TEAM_4;
1427 else if(autocvar_g_forced_team_otherwise == "spectate")
1428 self.team_forced = -1;
1429 else if(autocvar_g_forced_team_otherwise == "spectator")
1430 self.team_forced = -1;
1432 self.team_forced = 0;
1435 if(self.team_forced > 0)
1436 self.team_forced = 0;
1438 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1440 if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
1441 self.classname = "observer";
1445 if(autocvar_g_balance_teams)
1447 self.classname = "player";
1448 campaign_bots_may_start = 1;
1452 self.classname = "observer"; // do it anyway
1457 self.classname = "player";
1458 campaign_bots_may_start = 1;
1462 self.playerid = (playerid_last = playerid_last + 1);
1464 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1466 if(clienttype(self) == CLIENTTYPE_BOT)
1467 PlayerStats_AddPlayer(self);
1469 if(autocvar_sv_eventlog)
1470 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1472 LogTeamchange(self.playerid, self.team, 1);
1474 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1476 self.netname_previous = strzone(self.netname);
1478 if((self.classname == STR_PLAYER && teamplay))
1479 Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1481 Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1483 stuffcmd(self, strcat(clientstuff, "\n"));
1484 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1486 FixClientCvars(self);
1488 // spawnfunc_waypoint sprites
1489 WaypointSprite_InitClient(self);
1491 // Wazat's grappling hook
1492 SetGrappleHookBindings();
1494 // get version info from player
1495 stuffcmd(self, "cmd clientversion $gameversion\n");
1497 // get other cvars from player
1500 // notify about available teams
1503 CheckAllowedTeams(self);
1504 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1505 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1508 stuffcmd(self, "set _teams_available 0\n");
1512 self.classname = "observer";
1514 Spawnqueue_Insert(self);
1519 bot_relinkplayerlist();
1521 self.spectatortime = time;
1524 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1527 self.jointime = time;
1528 self.allowed_timeouts = autocvar_sv_timeout_number;
1530 if(clienttype(self) == CLIENTTYPE_REAL)
1532 if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
1533 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1538 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1540 PlayerScore_Add(self, SP_LMS_RANK, 666);
1541 self.frags = FRAGS_SPECTATOR;
1545 if(!sv_foginterval && world.fog != "")
1546 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1548 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1550 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1551 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1554 self.hitplotfh = -1;
1556 if(g_race || g_cts) {
1564 race_send_recordtime(MSG_ONE);
1565 race_send_speedaward(MSG_ONE);
1567 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1568 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1569 race_send_speedaward_alltimebest(MSG_ONE);
1572 for (i = 1; i <= RANKINGS_CNT; ++i) {
1573 race_SendRankings(i, 0, 0, MSG_ONE);
1576 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1577 send_CSQC_teamnagger();
1581 if(!autocvar_g_campaign)
1582 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), autocvar_welcome_message_time, 0);
1584 CSQCMODEL_AUTOINIT();
1586 self.model_randomizer = random();
1588 if(clienttype(self) != CLIENTTYPE_REAL)
1593 MUTATOR_CALLHOOK(ClientConnect);
1599 Called when a client disconnects from the server
1602 .entity chatbubbleentity;
1604 void ClientDisconnect (void)
1607 vehicles_exit(VHEF_RELESE);
1609 if not(self.flags & FL_CLIENT)
1611 print("Warning: ClientDisconnect without ClientConnect\n");
1615 PlayerStats_AddGlobalInfo(self);
1617 CheatShutdownClient();
1619 if(self.hitplotfh >= 0)
1621 fclose(self.hitplotfh);
1622 self.hitplotfh = -1;
1626 anticheat_shutdown();
1628 playerdemo_shutdown();
1630 bot_clientdisconnect();
1635 if(autocvar_sv_eventlog)
1636 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1638 Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1641 MUTATOR_CALLHOOK(ClientDisconnect);
1643 Portal_ClearAll(self);
1645 RemoveGrapplingHook(self);
1647 // Here, everything has been done that requires this player to be a client.
1649 self.flags &~= FL_CLIENT;
1651 if (self.chatbubbleentity)
1652 remove (self.chatbubbleentity);
1654 if (self.killindicator)
1655 remove (self.killindicator);
1657 WaypointSprite_PlayerGone();
1659 bot_relinkplayerlist();
1663 Spawnqueue_Unmark(self);
1664 Spawnqueue_Remove(self);
1667 accuracy_free(self);
1668 ClientData_Detach();
1669 PlayerScore_Detach(self);
1671 if(self.netname_previous)
1672 strunzone(self.netname_previous);
1673 if(self.clientstatus)
1674 strunzone(self.clientstatus);
1675 if(self.weaponorder_byimpulse)
1676 strunzone(self.weaponorder_byimpulse);
1678 ClearPlayerSounds();
1681 remove(self.personal);
1691 void ChatBubbleThink()
1693 self.nextthink = time;
1694 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1696 if(self.owner) // but why can that ever be world?
1697 self.owner.chatbubbleentity = world;
1701 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1703 || self.owner.tetris_on
1706 self.model = self.mdl;
1711 void UpdateChatBubble()
1715 // spawn a chatbubble entity if needed
1716 if (!self.chatbubbleentity)
1718 self.chatbubbleentity = spawn();
1719 self.chatbubbleentity.owner = self;
1720 self.chatbubbleentity.exteriormodeltoclient = self;
1721 self.chatbubbleentity.think = ChatBubbleThink;
1722 self.chatbubbleentity.nextthink = time;
1723 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1724 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1725 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1726 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1727 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1728 self.chatbubbleentity.model = "";
1729 self.chatbubbleentity.effects = EF_LOWPRECISION;
1734 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1735 // added to the model skins
1736 /*void UpdateColorModHack()
1739 c = self.clientcolors & 15;
1740 // LordHavoc: only bothering to support white, green, red, yellow, blue
1741 if (!teamplay) self.colormod = '0 0 0';
1742 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1743 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1744 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1745 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1746 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1747 else self.colormod = '1 1 1';
1752 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1754 self.solid = SOLID_NOT;
1755 self.takedamage = DAMAGE_NO;
1756 self.movetype = MOVETYPE_FLY;
1757 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1758 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1759 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1760 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1761 if(autocvar_g_respawn_ghosts_maxtime)
1762 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1767 self.effects |= EF_NODRAW; // prevent another CopyBody
1768 PutClientInServer();
1771 void play_countdown(float finished, string samp)
1773 if(clienttype(self) == CLIENTTYPE_REAL)
1774 if(floor(finished - time - frametime) != floor(finished - time))
1775 if(finished - time < 6)
1776 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1779 void player_powerups (void)
1781 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1782 olditems = self.items;
1784 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1785 self.modelflags |= MF_ROCKET;
1787 self.modelflags &~= MF_ROCKET;
1789 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1791 if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
1794 Fire_ApplyDamage(self);
1795 Fire_ApplyEffect(self);
1799 self.effects |= EF_FULLBRIGHT;
1801 if (self.items & IT_STRENGTH)
1803 play_countdown(self.strength_finished, "misc/poweroff.wav");
1804 if (time > self.strength_finished)
1806 self.alpha = default_player_alpha;
1807 self.exteriorweaponentity.alpha = default_weapon_alpha;
1808 self.items &~= IT_STRENGTH;
1809 //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
1810 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
1815 if (time < self.strength_finished)
1817 self.alpha = g_minstagib_invis_alpha;
1818 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1819 self.items |= IT_STRENGTH;
1820 Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
1821 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
1825 if (self.items & IT_INVINCIBLE)
1827 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1828 if (time > self.invincible_finished)
1830 self.items = self.items - (self.items & IT_INVINCIBLE);
1831 //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
1832 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
1837 if (time < self.invincible_finished)
1839 self.items = self.items | IT_INVINCIBLE;
1840 Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
1841 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
1845 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
1847 if (self.items & IT_STRENGTH)
1849 play_countdown(self.strength_finished, "misc/poweroff.wav");
1850 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1851 if (time > self.strength_finished)
1853 self.items = self.items - (self.items & IT_STRENGTH);
1854 //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1855 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1860 if (time < self.strength_finished)
1862 self.items = self.items | IT_STRENGTH;
1863 Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1864 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1867 if (self.items & IT_INVINCIBLE)
1869 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1870 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1871 if (time > self.invincible_finished)
1873 self.items = self.items - (self.items & IT_INVINCIBLE);
1874 //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1875 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1880 if (time < self.invincible_finished)
1882 self.items = self.items | IT_INVINCIBLE;
1883 Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1884 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1887 if (self.items & IT_SUPERWEAPON)
1889 if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1891 self.superweapons_finished = 0;
1892 self.items = self.items - (self.items & IT_SUPERWEAPON);
1893 //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1894 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1896 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1898 // don't let them run out
1902 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1903 if (time > self.superweapons_finished)
1905 self.items = self.items - (self.items & IT_SUPERWEAPON);
1906 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1907 //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1908 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1912 else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1914 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1916 self.items = self.items | IT_SUPERWEAPON;
1917 Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1918 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1922 self.superweapons_finished = 0;
1923 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1928 self.superweapons_finished = 0;
1932 if(autocvar_g_nodepthtestplayers)
1933 self.effects = self.effects | EF_NODEPTHTEST;
1935 if(autocvar_g_fullbrightplayers)
1936 self.effects = self.effects | EF_FULLBRIGHT;
1938 // midair gamemode: damage only while in the air
1939 // if in midair mode, being on ground grants temporary invulnerability
1940 // (this is so that multishot weapon don't clear the ground flag on the
1941 // first damage in the frame, leaving the player vulnerable to the
1942 // remaining hits in the same frame)
1943 if (self.flags & FL_ONGROUND)
1945 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
1947 if (time >= game_starttime)
1948 if (time < self.spawnshieldtime)
1949 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1951 MUTATOR_CALLHOOK(PlayerPowerups);
1954 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1956 if(current > stable)
1958 else if(current > stable - 0.25) // when close enough, "snap"
1961 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1964 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1966 if(current < stable)
1968 else if(current < stable + 0.25) // when close enough, "snap"
1971 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1974 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1976 if(current > rotstable)
1978 if(rotframetime > 0)
1980 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1981 current = max(rotstable, current - rotlinear * rotframetime);
1984 else if(current < regenstable)
1986 if(regenframetime > 0)
1988 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1989 current = min(regenstable, current + regenlinear * regenframetime);
1999 void player_regen (void)
2001 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2002 maxh = autocvar_g_balance_health_rotstable;
2003 maxa = autocvar_g_balance_armor_rotstable;
2004 maxf = autocvar_g_balance_fuel_rotstable;
2005 minh = autocvar_g_balance_health_regenstable;
2006 mina = autocvar_g_balance_armor_regenstable;
2007 minf = autocvar_g_balance_fuel_regenstable;
2008 limith = autocvar_g_balance_health_limit;
2009 limita = autocvar_g_balance_armor_limit;
2010 limitf = autocvar_g_balance_fuel_limit;
2012 max_mod = regen_mod = rot_mod = limit_mod = 1;
2014 if (self.runes & RUNE_REGEN)
2016 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2018 regen_mod = autocvar_g_balance_rune_regen_combo_regenrate;
2019 max_mod = autocvar_g_balance_rune_regen_combo_hpmod;
2020 limit_mod = autocvar_g_balance_rune_regen_combo_limitmod;
2024 regen_mod = autocvar_g_balance_rune_regen_regenrate;
2025 max_mod = autocvar_g_balance_rune_regen_hpmod;
2026 limit_mod = autocvar_g_balance_rune_regen_limitmod;
2029 else if (self.runes & CURSE_VENOM)
2031 max_mod = autocvar_g_balance_curse_venom_hpmod;
2032 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2033 rot_mod = autocvar_g_balance_rune_regen_combo_rotrate;
2035 rot_mod = autocvar_g_balance_curse_venom_rotrate;
2036 limit_mod = autocvar_g_balance_curse_venom_limitmod;
2037 //if (!self.runes & RUNE_REGEN)
2038 // rot_mod = autocvar_g_balance_curse_venom_rotrate;
2040 maxh = maxh * max_mod;
2041 //maxa = maxa * max_mod;
2042 //maxf = maxf * max_mod;
2043 minh = minh * max_mod;
2044 //mina = mina * max_mod;
2045 //minf = minf * max_mod;
2046 limith = limith * limit_mod;
2047 limita = limita * limit_mod;
2048 //limitf = limitf * limit_mod;
2053 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
2055 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2056 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2058 // if player rotted to death... die!
2060 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2063 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2064 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2067 float zoomstate_set;
2068 void SetZoomState(float z)
2070 if(z != self.zoomstate)
2073 ClientData_Touch(self);
2078 void GetPressedKeys(void) {
2079 MUTATOR_CALLHOOK(GetPressedKeys);
2080 if (self.movement_x > 0) // get if movement keys are pressed
2081 { // forward key pressed
2082 self.pressedkeys |= KEY_FORWARD;
2083 self.pressedkeys &~= KEY_BACKWARD;
2085 else if (self.movement_x < 0)
2086 { // backward key pressed
2087 self.pressedkeys |= KEY_BACKWARD;
2088 self.pressedkeys &~= KEY_FORWARD;
2092 self.pressedkeys &~= KEY_FORWARD;
2093 self.pressedkeys &~= KEY_BACKWARD;
2096 if (self.movement_y > 0)
2097 { // right key pressed
2098 self.pressedkeys |= KEY_RIGHT;
2099 self.pressedkeys &~= KEY_LEFT;
2101 else if (self.movement_y < 0)
2102 { // left key pressed
2103 self.pressedkeys |= KEY_LEFT;
2104 self.pressedkeys &~= KEY_RIGHT;
2108 self.pressedkeys &~= KEY_RIGHT;
2109 self.pressedkeys &~= KEY_LEFT;
2112 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2113 self.pressedkeys |= KEY_JUMP;
2115 self.pressedkeys &~= KEY_JUMP;
2116 if (self.BUTTON_CROUCH)
2117 self.pressedkeys |= KEY_CROUCH;
2119 self.pressedkeys &~= KEY_CROUCH;
2121 if (self.BUTTON_ATCK)
2122 self.pressedkeys |= KEY_ATCK;
2124 self.pressedkeys &~= KEY_ATCK;
2125 if (self.BUTTON_ATCK2)
2126 self.pressedkeys |= KEY_ATCK2;
2128 self.pressedkeys &~= KEY_ATCK2;
2132 ======================
2133 spectate mode routines
2134 ======================
2137 void SpectateCopy(entity spectatee) {
2139 MUTATOR_CALLHOOK(SpectateCopy);
2140 self.armortype = spectatee.armortype;
2141 self.armorvalue = spectatee.armorvalue;
2142 self.ammo_cells = spectatee.ammo_cells;
2143 self.ammo_shells = spectatee.ammo_shells;
2144 self.ammo_nails = spectatee.ammo_nails;
2145 self.ammo_rockets = spectatee.ammo_rockets;
2146 self.ammo_fuel = spectatee.ammo_fuel;
2147 self.clip_load = spectatee.clip_load;
2148 self.clip_size = spectatee.clip_size;
2149 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2150 self.health = spectatee.health;
2152 self.items = spectatee.items;
2153 self.last_pickup = spectatee.last_pickup;
2154 self.hit_time = spectatee.hit_time;
2155 self.metertime = spectatee.metertime;
2156 self.strength_finished = spectatee.strength_finished;
2157 self.invincible_finished = spectatee.invincible_finished;
2158 self.pressedkeys = spectatee.pressedkeys;
2159 WEPSET_COPY_EE(self, spectatee);
2160 self.switchweapon = spectatee.switchweapon;
2161 self.switchingweapon = spectatee.switchingweapon;
2162 self.weapon = spectatee.weapon;
2163 self.nex_charge = spectatee.nex_charge;
2164 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2165 self.hagar_load = spectatee.hagar_load;
2166 self.minelayer_mines = spectatee.minelayer_mines;
2167 self.punchangle = spectatee.punchangle;
2168 self.view_ofs = spectatee.view_ofs;
2169 self.velocity = spectatee.velocity;
2170 self.dmg_take = spectatee.dmg_take;
2171 self.dmg_save = spectatee.dmg_save;
2172 self.dmg_inflictor = spectatee.dmg_inflictor;
2173 self.v_angle = spectatee.v_angle;
2174 self.angles = spectatee.v_angle;
2175 self.stat_respawn_time = spectatee.stat_respawn_time;
2176 if(!self.BUTTON_USE)
2177 self.fixangle = TRUE;
2178 setorigin(self, spectatee.origin);
2179 setsize(self, spectatee.mins, spectatee.maxs);
2180 SetZoomState(spectatee.zoomstate);
2182 anticheat_spectatecopy(spectatee);
2183 self.hud = spectatee.hud;
2184 if(spectatee.vehicle)
2186 self.fixangle = FALSE;
2187 //self.velocity = spectatee.vehicle.velocity;
2188 self.vehicle_health = spectatee.vehicle_health;
2189 self.vehicle_shield = spectatee.vehicle_shield;
2190 self.vehicle_energy = spectatee.vehicle_energy;
2191 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2192 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2193 self.vehicle_reload1 = spectatee.vehicle_reload1;
2194 self.vehicle_reload2 = spectatee.vehicle_reload2;
2198 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
2199 WriteAngle(MSG_ONE, spectatee.v_angle_x);
2200 WriteAngle(MSG_ONE, spectatee.v_angle_y);
2201 WriteAngle(MSG_ONE, spectatee.v_angle_z);
2203 //WriteByte (MSG_ONE, SVC_SETVIEW);
2204 // WriteEntity(MSG_ONE, self);
2205 //makevectors(spectatee.v_angle);
2206 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
2210 float SpectateUpdate() {
2214 if (self == self.enemy)
2217 if(self.enemy.classname != "player")
2220 SpectateCopy(self.enemy);
2226 // Returns next available player to spectate if g_ca_spectate_enemies == 0
2227 entity CA_SpectateNext(entity start) {
2228 if (start.team == self.team) {
2233 // continue from current player
2234 while(other && other.team != self.team) {
2235 other = find(other, classname, "player");
2239 // restart from begining
2240 other = find(other, classname, "player");
2241 while(other && other.team != self.team) {
2242 other = find(other, classname, "player");
2249 float SpectateNext(entity _prefer) {
2254 other = find(self.enemy, classname, "player");
2256 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
2257 // CA and ca players when spectating enemies is forbidden
2258 other = CA_SpectateNext(other);
2260 // other modes and ca spectators or spectating enemies is allowed
2262 other = find(other, classname, "player");
2268 if(self.enemy.classname == "player") {
2269 /*if(self.enemy.vehicle)
2273 WriteByte(MSG_ONE, SVC_SETVIEW);
2274 WriteEntity(MSG_ONE, self.enemy);
2275 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2277 self.movetype = MOVETYPE_NONE;
2278 accuracy_resend(self);
2283 WriteByte(MSG_ONE, SVC_SETVIEW);
2284 WriteEntity(MSG_ONE, self.enemy);
2285 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2286 self.movetype = MOVETYPE_NONE;
2287 accuracy_resend(self);
2289 if(!SpectateUpdate())
2290 PutObserverInServer();
2300 ShowRespawnCountdown()
2302 Update a respawn countdown display.
2305 void ShowRespawnCountdown()
2308 if(self.deadflag == DEAD_NO) // just respawned?
2312 number = ceil(self.respawn_time - time);
2315 if(number <= self.respawn_countdown)
2317 self.respawn_countdown = number - 1;
2318 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2319 AnnounceTo(self, strcat(ftos(number), ""));
2324 .float prevent_join_msgtime;
2325 void LeaveSpectatorMode()
2327 if(nJoinAllowed(self)) {
2328 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
2329 self.classname = "player";
2331 if(autocvar_g_campaign || autocvar_g_balance_teams)
2332 JoinBestTeam(self, FALSE, TRUE);
2334 if(autocvar_g_campaign)
2335 campaign_bots_may_start = 1;
2337 PutClientInServer();
2339 if(self.classname == STR_PLAYER)
2340 Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
2342 if(!autocvar_g_campaign)
2343 if (time < self.jointime + autocvar_welcome_message_time)
2344 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD); // clear MOTD
2346 if (self.prevent_join_msgtime)
2348 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
2349 self.prevent_join_msgtime = 0;
2354 if (g_ca && self.caplayer) {
2357 stuffcmd(self,"menu_showteamselect\n");
2362 //player may not join because of g_maxplayers is set
2363 if (time - self.prevent_join_msgtime > 2)
2365 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
2366 self.prevent_join_msgtime = time;
2372 * Determines whether the player is allowed to join. This depends on cvar
2373 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2374 * it checks whether the number of currently playing players exceeds g_maxplayers.
2375 * @return int number of free slots for players, 0 if none
2377 float nJoinAllowed(entity ignore) {
2379 // this is called that way when checking if anyone may be able to join (to build qcstatus)
2380 // so report 0 free slots if restricted
2382 if(autocvar_g_forced_team_otherwise == "spectate")
2384 if(autocvar_g_forced_team_otherwise == "spectator")
2388 if(self.team_forced < 0)
2389 return 0; // forced spectators can never join
2391 // TODO simplify this
2393 float totalClients = 0;
2398 if (!autocvar_g_maxplayers)
2399 return maxclients - totalClients;
2401 float currentlyPlaying = 0;
2402 FOR_EACH_REALPLAYER(e)
2403 currentlyPlaying += 1;
2405 if(currentlyPlaying < autocvar_g_maxplayers)
2406 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2412 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2413 * g_maxplayers_spectator_blocktime seconds
2415 void checkSpectatorBlock() {
2416 if(self.classname == "spectator" || self.classname == "observer") {
2417 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2418 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2424 .float motd_actived_time; // used for both motd and campaign_message
2425 void PrintWelcomeMessage()
2427 if (self.motd_actived_time == 0) { // is there already a message showing?
2428 if (autocvar_g_campaign) {
2429 if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
2430 self.motd_actived_time = time;
2431 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, campaign_message, -1, 0);
2434 if ((time - self.jointime > autocvar_welcome_message_time) && self.BUTTON_INFO) {
2435 self.motd_actived_time = time;
2436 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), -1, 0);
2439 } else { // showing MOTD or campaign message
2440 if (autocvar_g_campaign) {
2441 if (self.BUTTON_INFO)
2442 self.motd_actived_time = time;
2443 else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
2444 self.motd_actived_time = 0;
2445 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
2448 if ((time - self.jointime) > autocvar_welcome_message_time) {
2449 if (self.BUTTON_INFO)
2450 self.motd_actived_time = time;
2451 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2452 self.motd_actived_time = 0;
2453 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
2460 void ObserverThink()
2462 float prefered_movetype;
2463 if (self.flags & FL_JUMPRELEASED) {
2464 if (self.BUTTON_JUMP && !self.version_mismatch) {
2465 self.flags &~= FL_JUMPRELEASED;
2466 self.flags |= FL_SPAWNING;
2467 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2468 self.flags &~= FL_JUMPRELEASED;
2469 if(SpectateNext(world) == 1) {
2470 self.classname = "spectator";
2473 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2474 if (self.movetype != prefered_movetype)
2475 self.movetype = prefered_movetype;
2478 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2479 self.flags |= FL_JUMPRELEASED;
2480 if(self.flags & FL_SPAWNING)
2482 self.flags &~= FL_SPAWNING;
2483 LeaveSpectatorMode();
2489 PrintWelcomeMessage();
2492 void SpectatorThink()
2494 if (self.flags & FL_JUMPRELEASED) {
2495 if (self.BUTTON_JUMP && !self.version_mismatch) {
2496 self.flags &~= FL_JUMPRELEASED;
2497 self.flags |= FL_SPAWNING;
2498 } else if(self.BUTTON_ATCK) {
2499 self.flags &~= FL_JUMPRELEASED;
2500 if(SpectateNext(world) == 1) {
2501 self.classname = "spectator";
2503 self.classname = "observer";
2504 PutClientInServer();
2506 } else if (self.BUTTON_ATCK2) {
2507 self.flags &~= FL_JUMPRELEASED;
2508 self.classname = "observer";
2509 PutClientInServer();
2511 if(!SpectateUpdate())
2512 PutObserverInServer();
2515 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2516 self.flags |= FL_JUMPRELEASED;
2517 if(self.flags & FL_SPAWNING)
2519 self.flags &~= FL_SPAWNING;
2520 LeaveSpectatorMode();
2524 if(!SpectateUpdate())
2525 PutObserverInServer();
2528 PrintWelcomeMessage();
2529 self.flags |= FL_CLIENT | FL_NOTARGET;
2534 if(self.classname != "player")
2539 vehicles_exit(VHEF_NORMAL);
2543 // a use key was pressed; call handlers
2544 MUTATOR_CALLHOOK(PlayerUseKey);
2547 .float touchexplode_time;
2553 Called every frame for each client before the physics are run
2556 .float usekeypressed;
2557 void() nexball_setstatus;
2559 void PlayerPreThink (void)
2561 WarpZone_PlayerPhysics_FixVAngle();
2563 self.stat_game_starttime = game_starttime;
2564 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2565 self.stat_leadlimit = autocvar_leadlimit;
2567 if(g_arena || (g_ca && !allowed_to_spawn))
2568 self.stat_respawn_time = 0;
2570 self.stat_respawn_time = self.respawn_time;
2574 // physics frames: update anticheat stuff
2575 anticheat_prethink();
2578 if(blockSpectators && frametime)
2579 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2580 checkSpectatorBlock();
2584 if(self.netname_previous != self.netname)
2586 if(autocvar_sv_eventlog)
2587 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2588 if(self.netname_previous)
2589 strunzone(self.netname_previous);
2590 self.netname_previous = strzone(self.netname);
2594 if(self.version_nagtime)
2595 if(self.cvar_g_xonoticversion)
2596 if(time > self.version_nagtime)
2598 // don't notify git users
2599 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2601 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2603 // notify release users if connecting to git
2604 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2605 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2610 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2613 // give users new version
2614 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2615 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2619 // notify users about old server version
2620 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2621 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2625 self.version_nagtime = 0;
2629 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2631 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2632 self.max_armorvalue = 0;
2636 if (TetrisPreFrame())
2640 MUTATOR_CALLHOOK(PlayerPreThink);
2642 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2644 if(self.BUTTON_USE && !self.usekeypressed)
2646 self.usekeypressed = self.BUTTON_USE;
2649 PrintWelcomeMessage();
2651 if(self.classname == "player") {
2652 // if(self.netname == "Wazat")
2653 // bprint(self.classname, "\n");
2655 CheckRules_Player();
2657 if (intermission_running)
2659 IntermissionThink (); // otherwise a button could be missed between
2660 return; // the think tics
2663 //don't allow the player to turn around while game is paused!
2664 if(timeout_status == TIMEOUT_ACTIVE) {
2665 // FIXME turn this into CSQC stuff
2666 self.v_angle = self.lastV_angle;
2667 self.angles = self.lastV_angle;
2668 self.fixangle = TRUE;
2673 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2675 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2676 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2677 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2679 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2681 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2682 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2683 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2687 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2693 minstagib_ammocheck();
2695 if (self.deadflag != DEAD_NO)
2697 float button_pressed, force_respawn;
2698 if(self.personal && g_race_qualifying)
2700 if(time > self.respawn_time)
2702 self.respawn_time = time + 1; // only retry once a second
2711 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2712 force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
2713 if (self.deadflag == DEAD_DYING)
2716 self.deadflag = DEAD_RESPAWNING;
2717 else if(!button_pressed)
2718 self.deadflag = DEAD_DEAD;
2720 else if (self.deadflag == DEAD_DEAD)
2723 self.deadflag = DEAD_RESPAWNABLE;
2725 else if (self.deadflag == DEAD_RESPAWNABLE)
2728 self.deadflag = DEAD_RESPAWNING;
2730 else if (self.deadflag == DEAD_RESPAWNING)
2732 if(time > self.respawn_time)
2734 self.respawn_time = time + 1; // only retry once a second
2738 ShowRespawnCountdown();
2741 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2742 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2743 self.stat_respawn_time *= -1;
2747 // FIXME from now on self.deadflag is always 0 (and self.health is never < 1)
2748 // so (self.deadflag == DEAD_NO) is always true in the code below
2751 if(time > self.touchexplode_time)
2752 if(self.classname == "player")
2753 if(self.deadflag == DEAD_NO)
2754 if not(IS_INDEPENDENT_PLAYER(self))
2755 FOR_EACH_PLAYER(other) if(self != other)
2757 if(time > other.touchexplode_time)
2758 if(other.deadflag == DEAD_NO)
2759 if not(IS_INDEPENDENT_PLAYER(other))
2760 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2762 PlayerTouchExplode(self, other);
2763 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2767 if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
2771 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2772 dist = self.prevorigin - self.origin;
2774 self.lms_traveled_distance += fabs(vlen(dist));
2776 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
2778 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
2779 self.lms_traveled_distance = 0;
2782 if(time > self.lms_nextcheck)
2784 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2785 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
2787 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_CAMPCHECK);
2788 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2789 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2790 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
2792 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
2793 self.lms_traveled_distance = 0;
2797 self.prevorigin = self.origin;
2799 float do_crouch = self.BUTTON_CROUCH;
2802 if(self.health <= g_bloodloss)
2806 if(self.freezetag_frozen)
2808 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2816 self.view_ofs = PL_CROUCH_VIEW_OFS;
2817 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2818 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2825 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2826 if (!trace_startsolid)
2828 self.crouch = FALSE;
2829 self.view_ofs = PL_VIEW_OFS;
2830 setsize (self, PL_MIN, PL_MAX);
2835 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2837 if(self.bloodloss_timer < time)
2839 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2840 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2846 GrapplingHookFrame();
2848 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2851 self.items &~= self.items_added;
2855 self.items_added = 0;
2856 if(self.items & IT_JETPACK)
2857 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2858 self.items_added |= IT_FUEL;
2860 self.items |= self.items_added;
2865 // rot nex charge to the charge limit
2866 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2867 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2873 nexball_setstatus();
2876 secrets_setstatus();
2878 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2880 //self.angles_y=self.v_angle_y + 90; // temp
2881 } else if(gameover) {
2882 if (intermission_running)
2883 IntermissionThink (); // otherwise a button could be missed between
2885 } else if(self.classname == "observer") {
2887 } else if(self.classname == "spectator") {
2892 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2894 float oldspectatee_status;
2895 oldspectatee_status = self.spectatee_status;
2896 if(self.classname == "spectator")
2897 self.spectatee_status = num_for_edict(self.enemy);
2898 else if(self.classname == "observer")
2899 self.spectatee_status = num_for_edict(self);
2901 self.spectatee_status = 0;
2902 if(self.spectatee_status != oldspectatee_status)
2904 ClientData_Touch(self);
2906 race_InitSpectator();
2909 if(self.teamkill_soundtime)
2910 if(time > self.teamkill_soundtime)
2912 self.teamkill_soundtime = 0;
2914 entity oldpusher, oldself;
2916 oldself = self; self = self.teamkill_soundsource;
2917 oldpusher = self.pusher; self.pusher = oldself;
2919 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2921 self.pusher = oldpusher;
2925 if(self.taunt_soundtime)
2926 if(time > self.taunt_soundtime)
2928 self.taunt_soundtime = 0;
2929 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2932 target_voicescript_next(self);
2934 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2936 self.clip_load = self.clip_size = 0;
2939 float isInvisibleString(string s)
2942 s = strdecolorize(s);
2943 for((i = 0), (n = strlen(s)); i < n; ++i)
2951 case 192: // charmap space
2952 if (!autocvar_utf8_enable)
2955 case 160: // space in unicode fonts
2956 case 0xE000 + 192: // utf8 charmap space
2957 if (autocvar_utf8_enable)
2970 Called every frame for each client after the physics are run
2973 .float idlekick_lasttimeleft;
2974 void PlayerPostThink (void)
2976 // Savage: Check for nameless players
2977 if (isInvisibleString(self.netname)) {
2978 self.netname = "Player";
2979 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2982 if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2984 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2986 if(self.idlekick_lasttimeleft) { self.idlekick_lasttimeleft = 0; }
2991 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2992 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2994 if(!self.idlekick_lasttimeleft)
2995 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2999 Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
3003 else if(timeleft <= 10)
3005 if(timeleft != self.idlekick_lasttimeleft)
3006 AnnounceTo(self, ftos(timeleft));
3007 self.idlekick_lasttimeleft = timeleft;
3013 if(self.impulse == 100)
3015 if (!TetrisPostFrame())
3021 //CheckPlayerJump();
3023 if(self.classname == "player") {
3024 CheckRules_Player();
3028 if (intermission_running)
3029 return; // intermission or finale
3039 for(i = 0; i < 1000; ++i)
3042 end = self.origin + '0 0 1024' + 512 * randomvec();
3043 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
3044 if(trace_fraction < 1)
3045 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
3047 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3053 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3055 if(self.waypointsprite_attachedforcarrier)
3056 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
3060 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
3062 if not(self.stored_netname)
3063 self.stored_netname = strzone(uid2name(self.crypto_idfp));
3064 if(self.stored_netname != self.netname)
3066 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
3067 strunzone(self.stored_netname);
3068 self.stored_netname = strzone(self.netname);
3074 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
3077 CSQCMODEL_AUTOUPDATE();