1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
20 if(to.classname == "spectator")
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
71 if(e2.classname == "spectator")
73 e2.clientdata.SendFlags = 1;
78 .vector spawnpoint_score;
79 .string netname_previous;
81 void spawnfunc_info_player_survivor (void)
83 spawnfunc_info_player_deathmatch();
86 void spawnfunc_info_player_start (void)
88 spawnfunc_info_player_deathmatch();
91 void spawnfunc_info_player_deathmatch (void)
93 self.classname = "info_player_deathmatch";
94 relocate_spawnpoint();
100 if(have_team_spawns > 0)
102 self.team = activator.team;
103 some_spawn_has_been_used = 1;
108 // _x: prio (-1 if unusable)
110 vector Spawn_Score(entity spot, float mindist, float teamcheck)
112 float shortest, thisdist;
118 // filter out spots for the wrong team
120 if(spot.team != teamcheck)
124 if(spot.target == "")
127 if(clienttype(self) == CLIENTTYPE_REAL)
129 if(spot.restriction == 1)
134 if(spot.restriction == 2)
138 shortest = vlen(world.maxs - world.mins);
139 FOR_EACH_PLAYER(player) if (player != self)
141 thisdist = vlen(player.origin - spot.origin);
142 if (thisdist < shortest)
145 if(shortest > mindist)
146 prio += SPAWN_PRIO_GOOD_DISTANCE;
148 spawn_score = prio * '1 0 0' + shortest * '0 1 0';
151 // filter out spots for assault
152 if(spot.target != "") {
157 for(ent = world; (ent = find(ent, targetname, spot.target)); )
160 if(ent.spawn_evalfunc)
162 entity oldself = self;
164 spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score);
166 if(spawn_score_x < 0)
173 dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
178 MUTATOR_CALLHOOK(Spawn_Score);
182 void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck)
185 for(spot = firstspot; spot; spot = spot.chain)
186 spot.spawnpoint_score = Spawn_Score(spot, mindist, teamcheck);
189 entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
191 entity spot, spotlist, spotlistend;
196 Spawn_ScoreAll(firstspot, mindist, teamcheck);
198 for(spot = firstspot; spot; spot = spot.chain)
200 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
203 spotlistend.chain = spot;
210 spotlistend.chain = world;
215 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
217 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
218 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
221 RandomSelection_Init();
222 for(spot = firstspot; spot; spot = spot.chain)
223 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
225 return RandomSelection_chosen_ent;
232 Finds a point to respawn
235 entity SelectSpawnPoint (float anypoint)
238 entity spot, firstspot;
240 spot = find (world, classname, "testplayerstart");
244 if(anypoint || autocvar_g_spawn_useallspawns)
246 else if(have_team_spawns > 0)
248 if(have_team_spawns_forteam[self.team] == 0)
250 // we request a spawn for a team, and we have team
251 // spawns, but that team has no spawns?
252 if(have_team_spawns_forteam[0])
256 // if not, any spawn has to do
260 teamcheck = self.team; // MUST be team
262 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
263 teamcheck = 0; // MUST be noteam
266 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
269 // get the entire list of spots
270 firstspot = findchain(classname, "info_player_deathmatch");
271 // filter out the bad ones
272 // (note this returns the original list if none survived)
275 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
280 if (g_arena && arena_roundbased)
284 firstspot = Spawn_FilterOutBadSpots(firstspot, mindist, teamcheck);
286 // there is 50/50 chance of choosing a random spot or the furthest spot
287 // (this means that roughly every other spawn will be furthest, so you
288 // usually won't get fragged at spawn twice in a row)
289 if (random() > autocvar_g_spawn_furthest)
290 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
292 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
297 if(autocvar_spawn_debug)
301 if(some_spawn_has_been_used)
302 return world; // team can't spawn any more, because of actions of other team
304 error("Cannot find a spawn point - please fix the map!");
315 Checks if the argument string can be a valid playermodel.
316 Returns a valid one in doubt.
319 string FallbackPlayerModel;
320 string CheckPlayerModel(string plyermodel) {
321 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
323 // note: we cannot summon Don Strunzone here, some player may
324 // still have the model string set. In case anyone manages how
325 // to change a cvar default, we'll have a small leak here.
326 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
328 // only in right path
329 if( substring(plyermodel,0,14) != "models/player/")
330 return FallbackPlayerModel;
331 // only good file extensions
332 if(substring(plyermodel,-4,4) != ".zym")
333 if(substring(plyermodel,-4,4) != ".dpm")
334 if(substring(plyermodel,-4,4) != ".iqm")
335 if(substring(plyermodel,-4,4) != ".md3")
336 if(substring(plyermodel,-4,4) != ".psk")
337 return FallbackPlayerModel;
338 // forbid the LOD models
339 if(substring(plyermodel, -9,5) == "_lod1")
340 return FallbackPlayerModel;
341 if(substring(plyermodel, -9,5) == "_lod2")
342 return FallbackPlayerModel;
343 if(plyermodel != strtolower(plyermodel))
344 return FallbackPlayerModel;
345 // also, restrict to server models
346 if(autocvar_sv_servermodelsonly)
348 if(!fexists(plyermodel))
349 return FallbackPlayerModel;
354 void setplayermodel(entity e, string modelname)
356 precache_model(modelname);
357 setmodel(e, modelname);
358 player_setupanimsformodel();
359 UpdatePlayerSounds();
366 putting a client as observer in the server
369 void FixPlayermodel();
370 void PutObserverInServer (void)
373 self.hud = HUD_NORMAL;
374 race_PreSpawnObserver();
376 spot = SelectSpawnPoint (TRUE);
378 error("No spawnpoints for observers?!?\n");
379 RemoveGrapplingHook(self); // Wazat's Grappling Hook
381 if(clienttype(self) == CLIENTTYPE_REAL)
384 WriteByte(MSG_ONE, SVC_SETVIEW);
385 WriteEntity(MSG_ONE, self);
390 // Only if the player cannot play at all
391 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
392 self.frags = FRAGS_SPECTATOR;
394 self.frags = FRAGS_LMS_LOSER;
396 else if((g_race && g_race_qualifying) || g_cts)
398 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
399 self.frags = FRAGS_LMS_LOSER;
401 self.frags = FRAGS_SPECTATOR;
404 self.frags = FRAGS_SPECTATOR;
406 MUTATOR_CALLHOOK(MakePlayerObserver);
408 minstagib_stop_countdown(self);
410 Portal_ClearAll(self);
415 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
420 vehicles_exit(VHEF_RELESE);
422 WaypointSprite_PlayerDead();
424 if not(g_ca) // don't reset teams when moving a ca player to the spectators
425 self.team = -1; // move this as it is needed to log the player spectating in eventlog
427 if(self.killcount != -666)
429 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
431 if(self.just_joined == FALSE) {
432 LogTeamchange(self.playerid, -1, 4);
434 self.just_joined = FALSE;
437 PlayerScore_Clear(self); // clear scores when needed
439 accuracy_resend(self);
441 self.spectatortime = time;
443 self.classname = "observer";
444 self.iscreature = FALSE;
445 self.teleportable = TELEPORT_SIMPLE;
446 self.damagedbycontents = FALSE;
448 self.takedamage = DAMAGE_NO;
449 self.solid = SOLID_NOT;
450 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
451 self.flags = FL_CLIENT | FL_NOTARGET;
452 self.armorvalue = 666;
454 self.armorvalue = autocvar_g_balance_armor_start;
455 self.pauserotarmor_finished = 0;
456 self.pauserothealth_finished = 0;
457 self.pauseregen_finished = 0;
458 self.damageforcescale = 0;
460 self.respawn_flags = 0;
461 self.respawn_time = 0;
462 self.stat_respawn_time = 0;
467 self.pain_finished = 0;
468 self.strength_finished = 0;
469 self.invincible_finished = 0;
470 self.superweapons_finished = 0;
473 self.think = func_null;
476 self.deadflag = DEAD_NO;
477 self.angles = spot.angles;
479 self.fixangle = TRUE;
482 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
483 self.prevorigin = self.origin;
485 WEPSET_CLEAR_E(self);
488 setmodel(self, "null");
489 self.drawonlytoclient = self;
491 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
492 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
495 self.weaponname = "";
496 self.switchingweapon = 0;
497 self.weaponmodel = "";
498 self.weaponentity = world;
499 self.exteriorweaponentity = world;
500 self.killcount = -666;
501 self.velocity = '0 0 0';
502 self.avelocity = '0 0 0';
503 self.punchangle = '0 0 0';
504 self.punchvector = '0 0 0';
505 self.oldvelocity = self.velocity;
506 self.fire_endtime = -1;
509 .float model_randomizer;
510 void FixPlayermodel()
513 float defaultskin, chmdl, oldskin, n, i;
520 if(autocvar_sv_defaultcharacter == 1)
525 s = Team_ColorName_Lower(self.team);
528 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
529 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
533 if(defaultmodel == "")
535 defaultmodel = autocvar_sv_defaultplayermodel;
536 defaultskin = autocvar_sv_defaultplayerskin;
539 n = tokenize_console(defaultmodel);
541 defaultmodel = argv(floor(n * self.model_randomizer));
543 i = strstrofs(defaultmodel, ":", 0);
546 defaultskin = stof(substring(defaultmodel, i+1, -1));
547 defaultmodel = substring(defaultmodel, 0, i);
551 if(defaultmodel != "")
553 if (defaultmodel != self.model)
557 setplayermodel (self, defaultmodel);
558 setsize (self, m1, m2);
563 self.skin = defaultskin;
565 if (self.playermodel != self.model || self.playermodel == "")
567 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
570 setplayermodel (self, self.playermodel);
571 setsize (self, m1, m2);
576 self.skin = stof(self.playerskin);
579 if(chmdl || oldskin != self.skin) // model or skin has changed
581 self.species = player_getspecies(); // update species
582 UpdatePlayerSounds(); // update skin sounds
586 if(strlen(autocvar_sv_defaultplayercolors))
587 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
588 setcolor(self, stof(autocvar_sv_defaultplayercolors));
595 Called when a client spawns in the server
599 void PutClientInServer (void)
601 if(clienttype(self) == CLIENTTYPE_BOT)
602 self.classname = "player";
603 else if(clienttype(self) == CLIENTTYPE_REAL)
606 WriteByte(MSG_ONE, SVC_SETVIEW);
607 WriteEntity(MSG_ONE, self);
613 // player is dead and becomes observer
614 // FIXME fix LMS scoring for new system
617 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
618 self.classname = "observer";
621 MUTATOR_CALLHOOK(PutClientInServer);
624 self.classname = "observer";
626 if(self.classname == "player") {
627 entity spot, oldself;
630 accuracy_resend(self);
633 JoinBestTeam(self, FALSE, TRUE);
637 spot = SelectSpawnPoint (FALSE);
640 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
641 return; // spawn failed
644 RemoveGrapplingHook(self); // Wazat's Grappling Hook
646 self.classname = "player";
647 self.wasplayer = TRUE;
648 self.iscreature = TRUE;
649 self.teleportable = TELEPORT_NORMAL;
650 self.damagedbycontents = TRUE;
651 self.movetype = MOVETYPE_WALK;
652 self.solid = SOLID_SLIDEBOX;
653 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
654 if(autocvar_g_playerclip_collisions)
655 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
656 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
657 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
658 self.frags = FRAGS_PLAYER;
659 if(INDEPENDENT_PLAYERS)
660 MAKE_INDEPENDENT_PLAYER(self);
661 self.flags = FL_CLIENT;
662 if(autocvar__notarget)
663 self.flags |= FL_NOTARGET;
664 self.takedamage = DAMAGE_AIM;
666 self.effects = EF_FULLBRIGHT;
669 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
670 self.air_finished = time + 12;
672 if(autocvar_g_balance_nex_charge)
674 if(autocvar_g_balance_nex_secondary_chargepool)
675 self.nex_chargepool_ammo = 1;
676 self.nex_charge = autocvar_g_balance_nex_charge_start;
681 self.ammo_shells = warmup_start_ammo_shells;
682 self.ammo_nails = warmup_start_ammo_nails;
683 self.ammo_rockets = warmup_start_ammo_rockets;
684 self.ammo_cells = warmup_start_ammo_cells;
685 self.ammo_fuel = warmup_start_ammo_fuel;
686 self.health = warmup_start_health;
687 self.armorvalue = warmup_start_armorvalue;
688 WEPSET_COPY_EA(self, warmup_start_weapons);
692 self.ammo_shells = start_ammo_shells;
693 self.ammo_nails = start_ammo_nails;
694 self.ammo_rockets = start_ammo_rockets;
695 self.ammo_cells = start_ammo_cells;
696 self.ammo_fuel = start_ammo_fuel;
697 self.health = start_health;
698 self.armorvalue = start_armorvalue;
699 WEPSET_COPY_EA(self, start_weapons);
702 if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
703 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
705 self.superweapons_finished = 0;
707 if(g_weaponarena_random)
709 if(g_weaponarena_random_with_laser)
710 WEPSET_ANDNOT_EW(self, WEP_LASER);
711 W_RandomWeapons(self, g_weaponarena_random);
712 if(g_weaponarena_random_with_laser)
713 WEPSET_OR_EW(self, WEP_LASER);
716 self.items = start_items;
718 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
719 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
720 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
721 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
722 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
723 //extend the pause of rotting if client was reset at the beginning of the countdown
724 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
725 self.spawnshieldtime += game_starttime - time;
726 self.pauserotarmor_finished += game_starttime - time;
727 self.pauserothealth_finished += game_starttime - time;
728 self.pauseregen_finished += game_starttime - time;
730 self.damageforcescale = 2;
732 self.respawn_flags = 0;
733 self.respawn_time = 0;
734 self.stat_respawn_time = 0;
738 self.pain_finished = 0;
739 self.strength_finished = 0;
740 self.invincible_finished = 0;
742 // players have no think function
743 self.think = func_null;
747 self.ballistics_density = autocvar_g_ballistics_density_player;
751 self.deadflag = DEAD_NO;
753 self.angles = spot.angles;
755 self.angles_z = 0; // never spawn tilted even if the spot says to
756 self.fixangle = TRUE; // turn this way immediately
757 self.velocity = '0 0 0';
758 self.avelocity = '0 0 0';
759 self.punchangle = '0 0 0';
760 self.punchvector = '0 0 0';
761 self.oldvelocity = self.velocity;
762 self.fire_endtime = -1;
765 WRITESPECTATABLE_MSG_ONE({
766 WriteByte(MSG_ONE, SVC_TEMPENTITY);
767 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
772 self.drawonlytoclient = world;
775 self.view_ofs = PL_VIEW_OFS;
776 setsize (self, PL_MIN, PL_MAX);
777 self.spawnorigin = spot.origin;
778 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
779 // don't reset back to last position, even if new position is stuck in solid
780 self.oldorigin = self.origin;
781 self.prevorigin = self.origin;
782 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
783 self.lastteleporttime = time; // prevent insane speeds due to changing origin
784 self.hud = HUD_NORMAL;
786 self.event_damage = PlayerDamage;
788 self.bot_attack = TRUE;
790 self.statdraintime = time + 5;
791 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
793 if(self.killcount == -666) {
794 PlayerScore_Clear(self);
798 CL_SpawnWeaponentity();
799 self.alpha = default_player_alpha;
800 self.colormod = '1 1 1' * autocvar_g_player_brightness;
801 self.exteriorweaponentity.alpha = default_weapon_alpha;
803 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
804 self.lms_traveled_distance = 0;
805 self.speedrunning = FALSE;
807 race_PostSpawn(spot);
809 //stuffcmd(self, "chase_active 0");
810 //stuffcmd(self, "set viewsize $tmpviewsize \n");
812 target_voicescript_clear(self);
814 // reset fields the weapons may use
815 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
817 weapon_action(j, WR_RESETPLAYER);
819 // all weapons must be fully loaded when we spawn
821 e = get_weaponinfo(j);
822 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
823 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
831 self.target = string_null;
838 MUTATOR_CALLHOOK(PlayerSpawn);
840 if(autocvar_spawn_debug)
842 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
843 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
846 self.switchweapon = w_getbestweapon(self);
847 self.cnt = -1; // W_LastWeapon will not complain
849 self.weaponname = "";
850 self.switchingweapon = 0;
854 self.alivetime = time;
858 if (autocvar_g_spawnsound)
859 soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
860 } else if(self.classname == "observer") {
861 PutObserverInServer ();
865 .float ebouncefactor, ebouncestop; // electro's values
866 // TODO do we need all these fields, or should we stop autodetecting runtime
867 // changes and just have a console command to update this?
868 float ClientInit_SendEntity(entity to, float sf)
870 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
871 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
872 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
873 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
874 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
875 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
876 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
877 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
878 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
879 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
880 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
881 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
882 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
883 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
884 if(sv_foginterval && world.fog != "")
885 WriteString(MSG_ENTITY, world.fog);
887 WriteString(MSG_ENTITY, "");
888 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
889 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
890 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
891 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
892 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
893 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
894 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
895 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
896 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
897 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
898 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
899 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
900 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
904 void ClientInit_CheckUpdate()
906 self.nextthink = time;
907 if(self.count != autocvar_g_balance_armor_blockpercent)
909 self.count = autocvar_g_balance_armor_blockpercent;
912 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
914 self.cnt = autocvar_g_balance_weaponswitchdelay;
917 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
919 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
922 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
924 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
927 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
929 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
932 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
934 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
939 void ClientInit_Spawn()
944 e.classname = "clientinit";
945 e.think = ClientInit_CheckUpdate;
946 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
950 ClientInit_CheckUpdate();
959 void SetNewParms (void)
961 // initialize parms for a new player
962 parm1 = -(86400 * 366);
970 void SetChangeParms (void)
972 // save parms for level change
973 parm1 = self.parm_idlesince - time;
981 void DecodeLevelParms (void)
984 self.parm_idlesince = parm1;
985 if(self.parm_idlesince == -(86400 * 366))
986 self.parm_idlesince = time;
988 // whatever happens, allow 60 seconds of idling directly after connect for map loading
989 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
996 Called when a client types 'kill' in the console
1000 .float clientkill_nexttime;
1001 void ClientKill_Now_TeamChange()
1003 if(self.killindicator_teamchange == -1)
1005 JoinBestTeam( self, FALSE, TRUE );
1007 else if(self.killindicator_teamchange == -2)
1010 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1011 PutObserverInServer();
1014 SV_ChangeTeam(self.killindicator_teamchange - 1);
1015 self.killindicator_teamchange = 0;
1018 void ClientKill_Now()
1022 vehicles_exit(VHEF_RELESE);
1023 if(!self.killindicator_teamchange)
1025 self.vehicle_health = -1;
1026 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1030 if(self.killindicator && !wasfreed(self.killindicator))
1031 remove(self.killindicator);
1033 self.killindicator = world;
1035 if(self.killindicator_teamchange)
1036 ClientKill_Now_TeamChange();
1039 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1041 // now I am sure the player IS dead
1043 void KillIndicator_Think()
1047 self.owner.killindicator = world;
1052 if (self.owner.alpha < 0 && !self.owner.vehicle)
1054 self.owner.killindicator = world;
1062 ClientKill_Now(); // no oldself needed
1065 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1067 self.nextthink = time + 1;
1073 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1074 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1077 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
1079 self.nextthink = time + 1;
1084 float clientkilltime;
1085 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1094 killtime = autocvar_g_balance_kill_delay;
1096 if(g_race_qualifying || g_cts)
1099 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1101 remove(self.killindicator);
1102 self.killindicator = world;
1104 ClientKill_Now(); // allow instant kill in this case
1108 self.killindicator_teamchange = targetteam;
1110 if(!self.killindicator)
1112 if(self.deadflag == DEAD_NO)
1114 killtime = max(killtime, self.clientkill_nexttime - time);
1115 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1118 if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO)
1124 starttime = max(time, clientkilltime);
1126 self.killindicator = spawn();
1127 self.killindicator.owner = self;
1128 self.killindicator.scale = 0.5;
1129 setattachment(self.killindicator, self, "");
1130 setorigin(self.killindicator, '0 0 52');
1131 self.killindicator.think = KillIndicator_Think;
1132 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
1133 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
1134 self.killindicator.cnt = ceil(killtime);
1135 self.killindicator.count = bound(0, ceil(killtime), 10);
1136 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1138 for(e = world; (e = find(e, classname, "body")) != world; )
1142 e.killindicator = spawn();
1143 e.killindicator.owner = e;
1144 e.killindicator.scale = 0.5;
1145 setattachment(e.killindicator, e, "");
1146 setorigin(e.killindicator, '0 0 52');
1147 e.killindicator.think = KillIndicator_Think;
1148 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
1149 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
1150 e.killindicator.cnt = ceil(killtime);
1155 if(self.killindicator)
1157 if(targetteam == 0) // just die
1159 self.killindicator.colormod = '0 0 0';
1160 if(clienttype(self) == CLIENTTYPE_REAL)
1161 if(self.killindicator.cnt > 0)
1162 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
1164 else if(targetteam == -1) // auto
1166 self.killindicator.colormod = '0 1 0';
1167 if(clienttype(self) == CLIENTTYPE_REAL)
1168 if(self.killindicator.cnt > 0)
1169 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
1171 else if(targetteam == -2) // spectate
1173 self.killindicator.colormod = '0.5 0.5 0.5';
1174 if(clienttype(self) == CLIENTTYPE_REAL)
1175 if(self.killindicator.cnt > 0)
1176 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
1180 self.killindicator.colormod = Team_ColorRGB(targetteam);
1181 if(clienttype(self) == CLIENTTYPE_REAL)
1182 if(self.killindicator.cnt > 0)
1183 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
1189 void ClientKill (void)
1191 if(gameover) return;
1192 if(self.player_blocked) return;
1193 if(self.freezetag_frozen) return;
1195 ClientKill_TeamChange(0);
1198 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1200 e.killindicator = spawn();
1201 e.killindicator.owner = e;
1202 e.killindicator.think = KillIndicator_Think;
1203 e.killindicator.nextthink = time + (e.lip) * 0.05;
1204 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1205 e.killindicator.health = 1; // this is used to indicate that it should be silent
1209 void FixClientCvars(entity e)
1211 // send prediction settings to the client
1212 stuffcmd(e, "\nin_bindmap 0 0\n");
1214 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1215 if(autocvar_g_antilag == 3) // client side hitscan
1216 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1217 if(autocvar_sv_gentle)
1218 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1220 * we no longer need to stuff this. Remove this comment block if you feel
1221 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1222 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1223 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1224 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1225 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1226 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1227 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1228 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1229 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1230 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1231 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1232 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1233 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1234 stuffcmd(e, "cl_movement_edgefriction 1\n");
1238 float PlayerInIDList(entity p, string idlist)
1243 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1244 if not(p.crypto_idfp)
1247 // this function allows abbreviated player IDs too!
1248 n = tokenize_console(idlist);
1249 for(i = 0; i < n; ++i)
1252 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1263 Called when a client connects to the server
1266 void DecodeLevelParms (void);
1267 //void dom_player_join_team(entity pl);
1268 void set_dom_state(entity e);
1269 void ClientConnect (void)
1273 if(self.flags & FL_CLIENT)
1275 print("Warning: ClientConnect, but already connected!\n");
1279 if(Ban_MaybeEnforceBanOnce(self))
1285 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1288 self.classname = "player_joining";
1290 self.flags = FL_CLIENT;
1291 self.version_nagtime = time + 10 + random() * 10;
1295 dprint("BUG player count is lower than zero, this cannot happen!\n");
1299 PlayerScore_Attach(self);
1300 ClientData_Attach();
1301 accuracy_init(self);
1303 bot_clientconnect();
1309 race_PreSpawnObserver();
1311 // identify the right forced team
1312 if(autocvar_g_campaign)
1314 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1316 switch(autocvar_g_campaign_forceteam)
1318 case 1: self.team_forced = NUM_TEAM_1; break;
1319 case 2: self.team_forced = NUM_TEAM_2; break;
1320 case 3: self.team_forced = NUM_TEAM_3; break;
1321 case 4: self.team_forced = NUM_TEAM_4; break;
1322 default: self.team_forced = 0;
1326 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1327 self.team_forced = NUM_TEAM_1;
1328 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1329 self.team_forced = NUM_TEAM_2;
1330 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1331 self.team_forced = NUM_TEAM_3;
1332 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1333 self.team_forced = NUM_TEAM_4;
1334 else if(autocvar_g_forced_team_otherwise == "red")
1335 self.team_forced = NUM_TEAM_1;
1336 else if(autocvar_g_forced_team_otherwise == "blue")
1337 self.team_forced = NUM_TEAM_2;
1338 else if(autocvar_g_forced_team_otherwise == "yellow")
1339 self.team_forced = NUM_TEAM_3;
1340 else if(autocvar_g_forced_team_otherwise == "pink")
1341 self.team_forced = NUM_TEAM_4;
1342 else if(autocvar_g_forced_team_otherwise == "spectate")
1343 self.team_forced = -1;
1344 else if(autocvar_g_forced_team_otherwise == "spectator")
1345 self.team_forced = -1;
1347 self.team_forced = 0;
1350 if(self.team_forced > 0)
1351 self.team_forced = 0;
1353 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1355 if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) {
1356 self.classname = "observer";
1360 if(autocvar_g_balance_teams)
1362 self.classname = "player";
1363 campaign_bots_may_start = 1;
1367 self.classname = "observer"; // do it anyway
1372 self.classname = "player";
1373 campaign_bots_may_start = 1;
1377 self.playerid = (playerid_last = playerid_last + 1);
1379 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1381 if(clienttype(self) == CLIENTTYPE_BOT)
1382 PlayerStats_AddPlayer(self);
1384 if(autocvar_sv_eventlog)
1385 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1387 LogTeamchange(self.playerid, self.team, 1);
1389 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1391 self.netname_previous = strzone(self.netname);
1393 if((self.classname == STR_PLAYER && teamplay))
1394 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1396 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1398 stuffcmd(self, strcat(clientstuff, "\n"));
1399 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1401 FixClientCvars(self);
1403 // spawnfunc_waypoint sprites
1404 WaypointSprite_InitClient(self);
1406 // Wazat's grappling hook
1407 SetGrappleHookBindings();
1409 // get version info from player
1410 stuffcmd(self, "cmd clientversion $gameversion\n");
1412 // get other cvars from player
1415 // notify about available teams
1418 CheckAllowedTeams(self);
1419 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1420 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1423 stuffcmd(self, "set _teams_available 0\n");
1427 bot_relinkplayerlist();
1429 self.spectatortime = time;
1432 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1435 self.jointime = time;
1436 self.allowed_timeouts = autocvar_sv_timeout_number;
1438 if(clienttype(self) == CLIENTTYPE_REAL)
1440 if(!autocvar_g_campaign)
1442 self.motd_actived_time = -1;
1443 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1446 if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
1447 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1450 if(!sv_foginterval && world.fog != "")
1451 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1453 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1455 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1456 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1459 self.hitplotfh = -1;
1461 if(g_race || g_cts) {
1469 race_send_recordtime(MSG_ONE);
1470 race_send_speedaward(MSG_ONE);
1472 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1473 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1474 race_send_speedaward_alltimebest(MSG_ONE);
1477 for (i = 1; i <= RANKINGS_CNT; ++i) {
1478 race_SendRankings(i, 0, 0, MSG_ONE);
1481 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1482 send_CSQC_teamnagger();
1486 CSQCMODEL_AUTOINIT();
1488 self.model_randomizer = random();
1490 if(clienttype(self) == CLIENTTYPE_REAL)
1493 MUTATOR_CALLHOOK(ClientConnect);
1499 Called when a client disconnects from the server
1502 .entity chatbubbleentity;
1504 void ClientDisconnect (void)
1507 vehicles_exit(VHEF_RELESE);
1509 if not(self.flags & FL_CLIENT)
1511 print("Warning: ClientDisconnect without ClientConnect\n");
1515 PlayerStats_AddGlobalInfo(self);
1517 CheatShutdownClient();
1519 if(self.hitplotfh >= 0)
1521 fclose(self.hitplotfh);
1522 self.hitplotfh = -1;
1526 anticheat_shutdown();
1528 playerdemo_shutdown();
1530 bot_clientdisconnect();
1535 if(autocvar_sv_eventlog)
1536 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1538 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1540 MUTATOR_CALLHOOK(ClientDisconnect);
1542 Portal_ClearAll(self);
1544 RemoveGrapplingHook(self);
1546 // Here, everything has been done that requires this player to be a client.
1548 self.flags &~= FL_CLIENT;
1550 if (self.chatbubbleentity)
1551 remove (self.chatbubbleentity);
1553 if (self.killindicator)
1554 remove (self.killindicator);
1556 WaypointSprite_PlayerGone();
1558 bot_relinkplayerlist();
1560 accuracy_free(self);
1561 ClientData_Detach();
1562 PlayerScore_Detach(self);
1564 if(self.netname_previous)
1565 strunzone(self.netname_previous);
1566 if(self.clientstatus)
1567 strunzone(self.clientstatus);
1568 if(self.weaponorder_byimpulse)
1569 strunzone(self.weaponorder_byimpulse);
1571 ClearPlayerSounds();
1574 remove(self.personal);
1584 void ChatBubbleThink()
1586 self.nextthink = time;
1587 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1589 if(self.owner) // but why can that ever be world?
1590 self.owner.chatbubbleentity = world;
1594 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1596 || self.owner.tetris_on
1599 self.model = self.mdl;
1604 void UpdateChatBubble()
1608 // spawn a chatbubble entity if needed
1609 if (!self.chatbubbleentity)
1611 self.chatbubbleentity = spawn();
1612 self.chatbubbleentity.owner = self;
1613 self.chatbubbleentity.exteriormodeltoclient = self;
1614 self.chatbubbleentity.think = ChatBubbleThink;
1615 self.chatbubbleentity.nextthink = time;
1616 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1617 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1618 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1619 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1620 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1621 self.chatbubbleentity.model = "";
1622 self.chatbubbleentity.effects = EF_LOWPRECISION;
1627 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1628 // added to the model skins
1629 /*void UpdateColorModHack()
1632 c = self.clientcolors & 15;
1633 // LordHavoc: only bothering to support white, green, red, yellow, blue
1634 if (!teamplay) self.colormod = '0 0 0';
1635 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1636 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1637 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1638 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1639 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1640 else self.colormod = '1 1 1';
1645 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1647 self.solid = SOLID_NOT;
1648 self.takedamage = DAMAGE_NO;
1649 self.movetype = MOVETYPE_FLY;
1650 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1651 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1652 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1653 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1654 if(autocvar_g_respawn_ghosts_maxtime)
1655 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1660 self.effects |= EF_NODRAW; // prevent another CopyBody
1661 PutClientInServer();
1664 void play_countdown(float finished, string samp)
1666 if(clienttype(self) == CLIENTTYPE_REAL)
1667 if(floor(finished - time - frametime) != floor(finished - time))
1668 if(finished - time < 6)
1669 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1672 void player_powerups (void)
1674 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1675 olditems = self.items;
1677 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1678 self.modelflags |= MF_ROCKET;
1680 self.modelflags &~= MF_ROCKET;
1682 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1684 if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
1687 Fire_ApplyDamage(self);
1688 Fire_ApplyEffect(self);
1692 self.effects |= EF_FULLBRIGHT;
1694 if (self.items & IT_STRENGTH)
1696 play_countdown(self.strength_finished, "misc/poweroff.wav");
1697 if (time > self.strength_finished)
1699 self.alpha = default_player_alpha;
1700 self.exteriorweaponentity.alpha = default_weapon_alpha;
1701 self.items &~= IT_STRENGTH;
1702 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
1703 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
1708 if (time < self.strength_finished)
1710 self.alpha = g_minstagib_invis_alpha;
1711 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1712 self.items |= IT_STRENGTH;
1713 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
1714 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
1718 if (self.items & IT_INVINCIBLE)
1720 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1721 if (time > self.invincible_finished)
1723 self.items = self.items - (self.items & IT_INVINCIBLE);
1724 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
1725 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
1730 if (time < self.invincible_finished)
1732 self.items = self.items | IT_INVINCIBLE;
1733 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
1734 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
1738 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
1740 if (self.items & IT_STRENGTH)
1742 play_countdown(self.strength_finished, "misc/poweroff.wav");
1743 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1744 if (time > self.strength_finished)
1746 self.items = self.items - (self.items & IT_STRENGTH);
1747 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1748 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1753 if (time < self.strength_finished)
1755 self.items = self.items | IT_STRENGTH;
1756 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1757 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1760 if (self.items & IT_INVINCIBLE)
1762 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1763 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1764 if (time > self.invincible_finished)
1766 self.items = self.items - (self.items & IT_INVINCIBLE);
1767 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1768 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1773 if (time < self.invincible_finished)
1775 self.items = self.items | IT_INVINCIBLE;
1776 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1777 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1780 if (self.items & IT_SUPERWEAPON)
1782 if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1784 self.superweapons_finished = 0;
1785 self.items = self.items - (self.items & IT_SUPERWEAPON);
1786 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1787 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1789 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1791 // don't let them run out
1795 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1796 if (time > self.superweapons_finished)
1798 self.items = self.items - (self.items & IT_SUPERWEAPON);
1799 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1800 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1801 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1805 else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1807 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1809 self.items = self.items | IT_SUPERWEAPON;
1810 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1811 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1815 self.superweapons_finished = 0;
1816 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1821 self.superweapons_finished = 0;
1825 if(autocvar_g_nodepthtestplayers)
1826 self.effects = self.effects | EF_NODEPTHTEST;
1828 if(autocvar_g_fullbrightplayers)
1829 self.effects = self.effects | EF_FULLBRIGHT;
1831 // midair gamemode: damage only while in the air
1832 // if in midair mode, being on ground grants temporary invulnerability
1833 // (this is so that multishot weapon don't clear the ground flag on the
1834 // first damage in the frame, leaving the player vulnerable to the
1835 // remaining hits in the same frame)
1836 if (self.flags & FL_ONGROUND)
1838 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
1840 if (time >= game_starttime)
1841 if (time < self.spawnshieldtime)
1842 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1844 MUTATOR_CALLHOOK(PlayerPowerups);
1847 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1849 if(current > stable)
1851 else if(current > stable - 0.25) // when close enough, "snap"
1854 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1857 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1859 if(current < stable)
1861 else if(current < stable + 0.25) // when close enough, "snap"
1864 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1867 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1869 if(current > rotstable)
1871 if(rotframetime > 0)
1873 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1874 current = max(rotstable, current - rotlinear * rotframetime);
1877 else if(current < regenstable)
1879 if(regenframetime > 0)
1881 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1882 current = min(regenstable, current + regenlinear * regenframetime);
1892 void player_regen (void)
1894 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1895 maxh = autocvar_g_balance_health_rotstable;
1896 maxa = autocvar_g_balance_armor_rotstable;
1897 maxf = autocvar_g_balance_fuel_rotstable;
1898 minh = autocvar_g_balance_health_regenstable;
1899 mina = autocvar_g_balance_armor_regenstable;
1900 minf = autocvar_g_balance_fuel_regenstable;
1901 limith = autocvar_g_balance_health_limit;
1902 limita = autocvar_g_balance_armor_limit;
1903 limitf = autocvar_g_balance_fuel_limit;
1905 max_mod = regen_mod = rot_mod = limit_mod = 1;
1907 maxh = maxh * max_mod;
1908 //maxa = maxa * max_mod;
1909 //maxf = maxf * max_mod;
1910 minh = minh * max_mod;
1911 //mina = mina * max_mod;
1912 //minf = minf * max_mod;
1913 limith = limith * limit_mod;
1914 limita = limita * limit_mod;
1915 //limitf = limitf * limit_mod;
1920 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
1922 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1923 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1925 // if player rotted to death... die!
1927 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1930 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1931 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1934 float zoomstate_set;
1935 void SetZoomState(float z)
1937 if(z != self.zoomstate)
1940 ClientData_Touch(self);
1945 void GetPressedKeys(void) {
1946 MUTATOR_CALLHOOK(GetPressedKeys);
1947 if (self.movement_x > 0) // get if movement keys are pressed
1948 { // forward key pressed
1949 self.pressedkeys |= KEY_FORWARD;
1950 self.pressedkeys &~= KEY_BACKWARD;
1952 else if (self.movement_x < 0)
1953 { // backward key pressed
1954 self.pressedkeys |= KEY_BACKWARD;
1955 self.pressedkeys &~= KEY_FORWARD;
1959 self.pressedkeys &~= KEY_FORWARD;
1960 self.pressedkeys &~= KEY_BACKWARD;
1963 if (self.movement_y > 0)
1964 { // right key pressed
1965 self.pressedkeys |= KEY_RIGHT;
1966 self.pressedkeys &~= KEY_LEFT;
1968 else if (self.movement_y < 0)
1969 { // left key pressed
1970 self.pressedkeys |= KEY_LEFT;
1971 self.pressedkeys &~= KEY_RIGHT;
1975 self.pressedkeys &~= KEY_RIGHT;
1976 self.pressedkeys &~= KEY_LEFT;
1979 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1980 self.pressedkeys |= KEY_JUMP;
1982 self.pressedkeys &~= KEY_JUMP;
1983 if (self.BUTTON_CROUCH)
1984 self.pressedkeys |= KEY_CROUCH;
1986 self.pressedkeys &~= KEY_CROUCH;
1988 if (self.BUTTON_ATCK)
1989 self.pressedkeys |= KEY_ATCK;
1991 self.pressedkeys &~= KEY_ATCK;
1992 if (self.BUTTON_ATCK2)
1993 self.pressedkeys |= KEY_ATCK2;
1995 self.pressedkeys &~= KEY_ATCK2;
1999 ======================
2000 spectate mode routines
2001 ======================
2004 void SpectateCopy(entity spectatee) {
2006 MUTATOR_CALLHOOK(SpectateCopy);
2007 self.armortype = spectatee.armortype;
2008 self.armorvalue = spectatee.armorvalue;
2009 self.ammo_cells = spectatee.ammo_cells;
2010 self.ammo_shells = spectatee.ammo_shells;
2011 self.ammo_nails = spectatee.ammo_nails;
2012 self.ammo_rockets = spectatee.ammo_rockets;
2013 self.ammo_fuel = spectatee.ammo_fuel;
2014 self.clip_load = spectatee.clip_load;
2015 self.clip_size = spectatee.clip_size;
2016 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2017 self.health = spectatee.health;
2019 self.items = spectatee.items;
2020 self.last_pickup = spectatee.last_pickup;
2021 self.hit_time = spectatee.hit_time;
2022 self.metertime = spectatee.metertime;
2023 self.strength_finished = spectatee.strength_finished;
2024 self.invincible_finished = spectatee.invincible_finished;
2025 self.pressedkeys = spectatee.pressedkeys;
2026 WEPSET_COPY_EE(self, spectatee);
2027 self.switchweapon = spectatee.switchweapon;
2028 self.switchingweapon = spectatee.switchingweapon;
2029 self.weapon = spectatee.weapon;
2030 self.nex_charge = spectatee.nex_charge;
2031 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2032 self.hagar_load = spectatee.hagar_load;
2033 self.minelayer_mines = spectatee.minelayer_mines;
2034 self.punchangle = spectatee.punchangle;
2035 self.view_ofs = spectatee.view_ofs;
2036 self.velocity = spectatee.velocity;
2037 self.dmg_take = spectatee.dmg_take;
2038 self.dmg_save = spectatee.dmg_save;
2039 self.dmg_inflictor = spectatee.dmg_inflictor;
2040 self.v_angle = spectatee.v_angle;
2041 self.angles = spectatee.v_angle;
2042 if(!self.BUTTON_USE)
2043 self.fixangle = TRUE;
2044 setorigin(self, spectatee.origin);
2045 setsize(self, spectatee.mins, spectatee.maxs);
2046 SetZoomState(spectatee.zoomstate);
2048 anticheat_spectatecopy(spectatee);
2049 self.hud = spectatee.hud;
2050 if(spectatee.vehicle)
2052 self.fixangle = FALSE;
2053 //self.velocity = spectatee.vehicle.velocity;
2054 self.vehicle_health = spectatee.vehicle_health;
2055 self.vehicle_shield = spectatee.vehicle_shield;
2056 self.vehicle_energy = spectatee.vehicle_energy;
2057 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2058 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2059 self.vehicle_reload1 = spectatee.vehicle_reload1;
2060 self.vehicle_reload2 = spectatee.vehicle_reload2;
2064 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
2065 WriteAngle(MSG_ONE, spectatee.v_angle_x);
2066 WriteAngle(MSG_ONE, spectatee.v_angle_y);
2067 WriteAngle(MSG_ONE, spectatee.v_angle_z);
2069 //WriteByte (MSG_ONE, SVC_SETVIEW);
2070 // WriteEntity(MSG_ONE, self);
2071 //makevectors(spectatee.v_angle);
2072 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
2076 float SpectateUpdate() {
2080 if (self == self.enemy)
2083 if(self.enemy.classname != "player")
2086 SpectateCopy(self.enemy);
2092 // Returns next available player to spectate if g_ca_spectate_enemies == 0
2093 entity CA_SpectateNext(entity start) {
2094 if (start.team == self.team) {
2099 // continue from current player
2100 while(other && other.team != self.team) {
2101 other = find(other, classname, "player");
2105 // restart from begining
2106 other = find(other, classname, "player");
2107 while(other && other.team != self.team) {
2108 other = find(other, classname, "player");
2115 float SpectateNext(entity _prefer) {
2120 other = find(self.enemy, classname, "player");
2122 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
2123 // CA and ca players when spectating enemies is forbidden
2124 other = CA_SpectateNext(other);
2126 // other modes and ca spectators or spectating enemies is allowed
2128 other = find(other, classname, "player");
2134 if(self.enemy.classname == "player") {
2135 /*if(self.enemy.vehicle)
2139 WriteByte(MSG_ONE, SVC_SETVIEW);
2140 WriteEntity(MSG_ONE, self.enemy);
2141 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2143 self.movetype = MOVETYPE_NONE;
2144 accuracy_resend(self);
2149 WriteByte(MSG_ONE, SVC_SETVIEW);
2150 WriteEntity(MSG_ONE, self.enemy);
2151 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2152 self.movetype = MOVETYPE_NONE;
2153 accuracy_resend(self);
2155 if(!SpectateUpdate())
2156 PutObserverInServer();
2166 ShowRespawnCountdown()
2168 Update a respawn countdown display.
2171 void ShowRespawnCountdown()
2174 if(self.deadflag == DEAD_NO) // just respawned?
2178 number = ceil(self.respawn_time - time);
2181 if(number <= self.respawn_countdown)
2183 self.respawn_countdown = number - 1;
2184 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2185 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number));
2190 void LeaveSpectatorMode()
2194 if(nJoinAllowed(self))
2196 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
2198 self.classname = "player";
2200 if(autocvar_g_campaign || autocvar_g_balance_teams)
2201 { JoinBestTeam(self, FALSE, TRUE); }
2203 if(autocvar_g_campaign)
2204 { campaign_bots_may_start = 1; }
2206 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
2208 PutClientInServer();
2210 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
2213 stuffcmd(self, "menu_showteamselect\n");
2217 // Player may not join because g_maxplayers is set
2218 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
2223 * Determines whether the player is allowed to join. This depends on cvar
2224 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2225 * it checks whether the number of currently playing players exceeds g_maxplayers.
2226 * @return int number of free slots for players, 0 if none
2228 float nJoinAllowed(entity ignore) {
2230 // this is called that way when checking if anyone may be able to join (to build qcstatus)
2231 // so report 0 free slots if restricted
2233 if(autocvar_g_forced_team_otherwise == "spectate")
2235 if(autocvar_g_forced_team_otherwise == "spectator")
2239 if(self.team_forced < 0)
2240 return 0; // forced spectators can never join
2242 // TODO simplify this
2244 float totalClients = 0;
2249 if (!autocvar_g_maxplayers)
2250 return maxclients - totalClients;
2252 float currentlyPlaying = 0;
2253 FOR_EACH_REALCLIENT(e)
2254 if(e.classname == "player" || e.caplayer == 1)
2255 currentlyPlaying += 1;
2257 if(currentlyPlaying < autocvar_g_maxplayers)
2258 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2264 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2265 * g_maxplayers_spectator_blocktime seconds
2267 void checkSpectatorBlock() {
2268 if(self.classname == "spectator" || self.classname == "observer") {
2269 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2270 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2276 void PrintWelcomeMessage()
2278 if(self.motd_actived_time == 0)
2280 if (autocvar_g_campaign) {
2281 if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
2282 self.motd_actived_time = time;
2283 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2286 if (self.BUTTON_INFO) {
2287 self.motd_actived_time = time;
2288 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2292 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2294 if (autocvar_g_campaign) {
2295 if (self.BUTTON_INFO)
2296 self.motd_actived_time = time;
2297 else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
2298 self.motd_actived_time = 0;
2299 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2302 if (self.BUTTON_INFO)
2303 self.motd_actived_time = time;
2304 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2305 self.motd_actived_time = 0;
2306 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2310 else //if(self.motd_actived_time < 0) // just connected, motd is active
2312 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2313 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2314 else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
2316 // instanctly hide MOTD
2317 self.motd_actived_time = 0;
2318 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2323 void ObserverThink()
2325 float prefered_movetype;
2326 if (self.flags & FL_JUMPRELEASED) {
2327 if (self.BUTTON_JUMP && !self.version_mismatch) {
2328 self.flags &~= FL_JUMPRELEASED;
2329 self.flags |= FL_SPAWNING;
2330 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2331 self.flags &~= FL_JUMPRELEASED;
2332 if(SpectateNext(world) == 1) {
2333 self.classname = "spectator";
2336 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2337 if (self.movetype != prefered_movetype)
2338 self.movetype = prefered_movetype;
2341 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2342 self.flags |= FL_JUMPRELEASED;
2343 if(self.flags & FL_SPAWNING)
2345 self.flags &~= FL_SPAWNING;
2346 LeaveSpectatorMode();
2353 void SpectatorThink()
2355 if (self.flags & FL_JUMPRELEASED) {
2356 if (self.BUTTON_JUMP && !self.version_mismatch) {
2357 self.flags &~= FL_JUMPRELEASED;
2358 self.flags |= FL_SPAWNING;
2359 } else if(self.BUTTON_ATCK) {
2360 self.flags &~= FL_JUMPRELEASED;
2361 if(SpectateNext(world) == 1) {
2362 self.classname = "spectator";
2364 self.classname = "observer";
2365 PutClientInServer();
2367 } else if (self.BUTTON_ATCK2) {
2368 self.flags &~= FL_JUMPRELEASED;
2369 self.classname = "observer";
2370 PutClientInServer();
2372 if(!SpectateUpdate())
2373 PutObserverInServer();
2376 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2377 self.flags |= FL_JUMPRELEASED;
2378 if(self.flags & FL_SPAWNING)
2380 self.flags &~= FL_SPAWNING;
2381 LeaveSpectatorMode();
2385 if(!SpectateUpdate())
2386 PutObserverInServer();
2389 self.flags |= FL_CLIENT | FL_NOTARGET;
2394 if(self.classname != "player")
2399 vehicles_exit(VHEF_NORMAL);
2403 // a use key was pressed; call handlers
2404 MUTATOR_CALLHOOK(PlayerUseKey);
2411 Called every frame for each client before the physics are run
2414 .float usekeypressed;
2415 void() nexball_setstatus;
2417 void PlayerPreThink (void)
2419 WarpZone_PlayerPhysics_FixVAngle();
2421 self.stat_game_starttime = game_starttime;
2422 self.stat_round_starttime = round_starttime;
2423 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2424 self.stat_leadlimit = autocvar_leadlimit;
2428 // physics frames: update anticheat stuff
2429 anticheat_prethink();
2432 if(blockSpectators && frametime)
2433 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2434 checkSpectatorBlock();
2438 if(self.netname_previous != self.netname)
2440 if(autocvar_sv_eventlog)
2441 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2442 if(self.netname_previous)
2443 strunzone(self.netname_previous);
2444 self.netname_previous = strzone(self.netname);
2448 if(self.version_nagtime)
2449 if(self.cvar_g_xonoticversion)
2450 if(time > self.version_nagtime)
2452 // don't notify git users
2453 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2455 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2457 // notify release users if connecting to git
2458 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2459 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2464 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2467 // give users new version
2468 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2469 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2473 // notify users about old server version
2474 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2475 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2479 self.version_nagtime = 0;
2483 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2485 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2486 self.max_armorvalue = 0;
2490 if (TetrisPreFrame())
2494 MUTATOR_CALLHOOK(PlayerPreThink);
2496 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2498 if(self.BUTTON_USE && !self.usekeypressed)
2500 self.usekeypressed = self.BUTTON_USE;
2503 if(clienttype(self) == CLIENTTYPE_REAL)
2504 PrintWelcomeMessage();
2506 if(self.classname == "player") {
2508 CheckRules_Player();
2510 if (intermission_running)
2512 IntermissionThink (); // otherwise a button could be missed between
2513 return; // the think tics
2516 //don't allow the player to turn around while game is paused!
2517 if(timeout_status == TIMEOUT_ACTIVE) {
2518 // FIXME turn this into CSQC stuff
2519 self.v_angle = self.lastV_angle;
2520 self.angles = self.lastV_angle;
2521 self.fixangle = TRUE;
2526 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2528 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2529 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2530 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2532 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2534 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2535 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2536 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2540 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2546 minstagib_ammocheck();
2548 if (self.deadflag != DEAD_NO)
2550 if(self.personal && g_race_qualifying)
2552 if(time > self.respawn_time)
2554 self.respawn_time = time + 1; // only retry once a second
2555 self.stat_respawn_time = self.respawn_time;
2562 float button_pressed;
2565 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2567 if (self.deadflag == DEAD_DYING)
2569 if(self.respawn_flags & RESPAWN_FORCE)
2570 self.deadflag = DEAD_RESPAWNING;
2571 else if(!button_pressed)
2572 self.deadflag = DEAD_DEAD;
2574 else if (self.deadflag == DEAD_DEAD)
2577 self.deadflag = DEAD_RESPAWNABLE;
2579 else if (self.deadflag == DEAD_RESPAWNABLE)
2582 self.deadflag = DEAD_RESPAWNING;
2584 else if (self.deadflag == DEAD_RESPAWNING)
2586 if(time > self.respawn_time)
2588 self.respawn_time = time + 1; // only retry once a second
2593 ShowRespawnCountdown();
2595 if(self.respawn_flags & RESPAWN_SILENT)
2596 self.stat_respawn_time = 0;
2598 self.stat_respawn_time = self.respawn_time;
2601 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2602 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2603 self.stat_respawn_time *= -1;
2608 self.prevorigin = self.origin;
2610 float do_crouch = self.BUTTON_CROUCH;
2613 if(self.health <= g_bloodloss)
2617 if(self.freezetag_frozen)
2619 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2627 self.view_ofs = PL_CROUCH_VIEW_OFS;
2628 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2629 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2636 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2637 if (!trace_startsolid)
2639 self.crouch = FALSE;
2640 self.view_ofs = PL_VIEW_OFS;
2641 setsize (self, PL_MIN, PL_MAX);
2646 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2648 if(self.bloodloss_timer < time)
2650 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2651 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2657 GrapplingHookFrame();
2659 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2662 self.items &~= self.items_added;
2666 self.items_added = 0;
2667 if(self.items & IT_JETPACK)
2668 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2669 self.items_added |= IT_FUEL;
2671 self.items |= self.items_added;
2676 // rot nex charge to the charge limit
2677 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2678 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2684 nexball_setstatus();
2687 secrets_setstatus();
2689 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2691 //self.angles_y=self.v_angle_y + 90; // temp
2692 } else if(gameover) {
2693 if (intermission_running)
2694 IntermissionThink (); // otherwise a button could be missed between
2696 } else if(self.classname == "observer") {
2698 } else if(self.classname == "spectator") {
2703 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2705 float oldspectatee_status;
2706 oldspectatee_status = self.spectatee_status;
2707 if(self.classname == "spectator")
2708 self.spectatee_status = num_for_edict(self.enemy);
2709 else if(self.classname == "observer")
2710 self.spectatee_status = num_for_edict(self);
2712 self.spectatee_status = 0;
2713 if(self.spectatee_status != oldspectatee_status)
2715 ClientData_Touch(self);
2717 race_InitSpectator();
2720 if(self.teamkill_soundtime)
2721 if(time > self.teamkill_soundtime)
2723 self.teamkill_soundtime = 0;
2725 entity oldpusher, oldself;
2727 oldself = self; self = self.teamkill_soundsource;
2728 oldpusher = self.pusher; self.pusher = oldself;
2730 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2732 self.pusher = oldpusher;
2736 if(self.taunt_soundtime)
2737 if(time > self.taunt_soundtime)
2739 self.taunt_soundtime = 0;
2740 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2743 target_voicescript_next(self);
2745 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2747 self.clip_load = self.clip_size = 0;
2750 float isInvisibleString(string s)
2753 s = strdecolorize(s);
2754 for((i = 0), (n = strlen(s)); i < n; ++i)
2762 case 192: // charmap space
2763 if (!autocvar_utf8_enable)
2766 case 160: // space in unicode fonts
2767 case 0xE000 + 192: // utf8 charmap space
2768 if (autocvar_utf8_enable)
2781 Called every frame for each client after the physics are run
2784 .float idlekick_lasttimeleft;
2785 void PlayerPostThink (void)
2787 // Savage: Check for nameless players
2788 if (isInvisibleString(self.netname)) {
2789 self.netname = "Player";
2790 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2793 if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2795 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2797 if(self.idlekick_lasttimeleft) { self.idlekick_lasttimeleft = 0; }
2802 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2803 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2805 if(!self.idlekick_lasttimeleft)
2806 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2810 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2814 else if(timeleft <= 10)
2816 if(timeleft != self.idlekick_lasttimeleft)
2817 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft));
2818 self.idlekick_lasttimeleft = timeleft;
2824 if(self.impulse == 100)
2826 if (!TetrisPostFrame())
2832 //CheckPlayerJump();
2834 if(self.classname == "player") {
2835 CheckRules_Player();
2839 if (intermission_running)
2840 return; // intermission or finale
2850 for(i = 0; i < 1000; ++i)
2853 end = self.origin + '0 0 1024' + 512 * randomvec();
2854 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2855 if(trace_fraction < 1)
2856 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2858 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2864 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2866 if(self.waypointsprite_attachedforcarrier)
2867 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
2871 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2873 if not(self.stored_netname)
2874 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2875 if(self.stored_netname != self.netname)
2877 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2878 strunzone(self.stored_netname);
2879 self.stored_netname = strzone(self.netname);
2885 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
2888 CSQCMODEL_AUTOUPDATE();