4 #include "t_teleporters.qh"
9 #include "../dpdefs/progsdefs.qh"
10 #include "../dpdefs/dpextensions.qh"
11 #include "../warpzonelib/anglestransform.qh"
12 #include "../warpzonelib/util_server.qh"
13 #include "../common/constants.qh"
14 #include "../common/util.qh"
15 #include "../common/monsters/monsters.qh"
16 #include "../common/weapons/weapons.qh"
17 #include "weapons/tracing.qh"
18 #include "autocvars.qh"
20 #include "../common/deathtypes.qh"
21 #include "mutators/mutators_include.qh"
22 #include "../csqcmodellib/sv_model.qh"
25 void CopyBody(float keepvelocity);
29 float CheatImpulse(float i) { return 0; }
30 float CheatCommand(float argc) { return 0; }
31 float CheatFrame() { return 0; }
32 void CheatInit() { cheatcount_total = world.cheatcount; }
33 void CheatShutdown() { }
34 void CheatInitClient() { }
35 void CheatShutdownClient() { }
36 void Drag_MoveDrag(entity from, entity to) { }
41 float gamestart_sv_cheats;
43 const float CHIMPULSE_SPEEDRUN_INIT = 30;
44 const float CHIMPULSE_GIVE_ALL = 99;
45 const float CHIMPULSE_CLONE_MOVING = 140;
46 const float CHIMPULSE_SPEEDRUN = 141;
47 const float CHIMPULSE_CLONE_STANDING = 142;
48 const float CHIMPULSE_TELEPORT = 143;
49 const float CHIMPULSE_R00T = 148;
51 const float CHRAME_DRAG = 8;
55 gamestart_sv_cheats = autocvar_sv_cheats;
62 void CheatInitClient()
66 void CheatShutdownClient()
70 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
72 // dead people cannot cheat
73 if(self.deadflag != DEAD_NO)
75 if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
79 if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
80 if(self.lip < sv_clones)
88 if(gamestart_sv_cheats && autocvar_sv_cheats)
91 // if we get here, player is not allowed to cheat. Log it.
93 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
95 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
97 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
99 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
104 #define BEGIN_CHEAT_FUNCTION() \
105 float cheating, attempting; \
106 cheating = 0; attempting = 0
107 #define DID_CHEAT() \
109 #define ADD_CHEATS(e,n) \
110 cheatcount_total += n; \
112 #define END_CHEAT_FUNCTION() \
113 ADD_CHEATS(self,cheating); \
115 #define IS_CHEAT(i,argc,fr) \
116 if((++attempting, !CheatsAllowed(i,argc,fr))) \
119 float num_autoscreenshot;
120 void info_autoscreenshot_findtarget()
123 e = find(world, targetname, self.target);
126 objerror("Missing target. FAIL!");
129 vector a = vectoangles(e.origin - self.origin);
130 a_x = -a.x; // don't ask
133 // we leave Rick Roll alone
135 void spawnfunc_info_autoscreenshot()
137 if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
139 objerror("Too many info_autoscreenshot entitites. FAIL!");
142 if(self.target != "")
143 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
144 // this one just has to exist
147 float CheatImpulse(float i)
149 BEGIN_CHEAT_FUNCTION();
154 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
155 // shared with regular waypoint init, so this is not a cheat by itself
158 self.personal = spawn();
159 self.personal.classname = "personal_wp";
161 self.personal.origin = self.origin;
162 self.personal.v_angle = self.v_angle;
163 self.personal.velocity = self.velocity;
164 self.personal.ammo_rockets = self.ammo_rockets;
165 self.personal.ammo_nails = self.ammo_nails;
166 self.personal.ammo_cells = self.ammo_cells;
167 self.personal.ammo_plasma = self.ammo_plasma;
168 self.personal.ammo_shells = self.ammo_shells;
169 self.personal.ammo_fuel = self.ammo_fuel;
170 self.personal.health = self.health;
171 self.personal.armorvalue = self.armorvalue;
172 self.personal.weapons = self.weapons;
173 self.personal.items = self.items;
174 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
175 self.personal.pauserothealth_finished = self.pauserothealth_finished;
176 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
177 self.personal.pauseregen_finished = self.pauseregen_finished;
178 self.personal.strength_finished = self.strength_finished;
179 self.personal.invincible_finished = self.invincible_finished;
180 self.personal.teleport_time = time;
181 break; // this part itself doesn't cheat, so let's not count this
182 case CHIMPULSE_CLONE_MOVING:
184 makevectors (self.v_angle);
185 self.velocity = self.velocity + v_forward * 300;
188 self.velocity = self.velocity - v_forward * 300;
191 case CHIMPULSE_CLONE_STANDING:
197 case CHIMPULSE_GIVE_ALL:
199 CheatCommand(tokenize_console("give all"));
200 break; // already counted as cheat
201 case CHIMPULSE_SPEEDRUN:
205 self.speedrunning = true;
206 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
209 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
213 // Abort speedrun, teleport back
214 setorigin(self, self.personal.origin);
215 self.oldvelocity = self.velocity = self.personal.velocity;
216 self.angles = self.personal.v_angle;
217 self.fixangle = true;
219 MUTATOR_CALLHOOK(AbortSpeedrun);
222 self.ammo_rockets = self.personal.ammo_rockets;
223 self.ammo_nails = self.personal.ammo_nails;
224 self.ammo_cells = self.personal.ammo_cells;
225 self.ammo_plasma = self.personal.ammo_plasma;
226 self.ammo_shells = self.personal.ammo_shells;
227 self.ammo_fuel = self.personal.ammo_fuel;
228 self.health = self.personal.health;
229 self.armorvalue = self.personal.armorvalue;
230 self.weapons = self.personal.weapons;
231 self.items = self.personal.items;
232 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
233 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
234 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
235 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
236 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
237 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
242 if(self.deadflag != DEAD_NO)
243 sprint(self, "UR DEAD AHAHAH))\n");
245 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
247 case CHIMPULSE_TELEPORT:
249 if(self.movetype == MOVETYPE_NOCLIP)
251 e = find(world, classname, "info_autoscreenshot");
254 sprint(self, "Emergency teleport used info_autoscreenshot location\n");
255 setorigin(self, e.origin);
256 self.angles = e.angles;
258 // should we? self.angles_x = -self.angles_x;
259 self.fixangle = true;
260 self.velocity = '0 0 0';
265 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
267 sprint(self, "Emergency teleport used random location\n");
268 self.angles_x = -self.angles.x;
269 self.fixangle = true;
270 self.velocity = '0 0 0';
274 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
278 RandomSelection_Init();
280 if(e.deadflag == DEAD_NO)
281 if(DIFF_TEAM(e, self))
282 RandomSelection_Add(e, 0, string_null, 1, 1);
283 if(RandomSelection_chosen_ent)
284 e = RandomSelection_chosen_ent;
288 pointparticles(particleeffectnum("rocket_explode"), e.origin, '0 0 0', 1);
289 sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
292 setorigin(e2, e.origin);
293 RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e);
296 print("404 Sportsmanship not found.\n");
301 END_CHEAT_FUNCTION();
304 void DragBox_Think();
306 float CheatCommand(float argc)
308 BEGIN_CHEAT_FUNCTION();
318 case "pointparticles":
319 IS_CHEAT(0, argc, 0);
324 // origin (0..1, on crosshair line)
327 effectnum = particleeffectnum(argv(1));
329 crosshair_trace(self);
330 start = (1-f) * self.origin + f * trace_endpos;
333 pointparticles(effectnum, start, end, f);
337 sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
339 case "trailparticles":
340 IS_CHEAT(0, argc, 0);
345 effectnum = particleeffectnum(argv(1));
346 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
347 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
348 trailparticles(self, effectnum, w_shotorg, trace_endpos);
352 sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
355 IS_CHEAT(0, argc, 0);
361 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
362 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
363 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
365 sprint(self, "cannot make stuff there (bad surface)\n");
370 e.model = strzone(argv(1));
371 e.mdl = "rocket_explode";
373 setorigin(e, trace_endpos);
374 e.effects = EF_NOMODELFLAGS;
377 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
378 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
382 spawnfunc_func_breakable();
387 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
391 sprint(self, "cannot make stuff there (no space)\n");
401 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
404 IS_CHEAT(0, argc, 0);
407 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
411 sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
413 case "dragbox_spawn":
414 IS_CHEAT(0, argc, 0);
416 e.classname = "dragbox_box";
417 e.think = DragBox_Think;
419 e.solid = -1; // black
420 setmodel(e, "null"); // network it
422 e.cnt = stof(argv(1));
424 e.cnt = max(0, drag_lastcnt);
427 e.aiment.classname = "dragbox_corner_1";
429 setmodel(e.aiment, "models/marker.md3");
431 setsize(e.aiment, '0 0 0', '0 0 0');
433 setorigin(e.aiment, stov(argv(2)));
436 crosshair_trace(self);
437 setorigin(e.aiment, trace_endpos);
441 e.enemy.classname = "dragbox_corner_2";
443 setmodel(e.enemy, "models/marker.md3");
445 setsize(e.enemy, '0 0 0', '0 0 0');
446 end = normalize(self.origin + self.view_ofs - e.aiment.origin);
447 end_x = (end.x > 0) * 2 - 1;
448 end_y = (end.y > 0) * 2 - 1;
449 end_z = (end.z > 0) * 2 - 1;
451 setorigin(e.enemy, stov(argv(3)));
453 setorigin(e.enemy, e.aiment.origin + 32 * end);
455 e.killindicator = spawn();
456 e.killindicator.classname = "drag_digit";
457 e.killindicator.owner = e;
458 setattachment(e.killindicator, e, "");
459 setorigin(e.killindicator, '0 0 -8');
460 e.killindicator.killindicator = spawn();
461 e.killindicator.killindicator.classname = "drag_digit";
462 e.killindicator.killindicator.owner = e;
463 setattachment(e.killindicator.killindicator, e, "");
464 setorigin(e.killindicator.killindicator, '0 0 8');
467 case "dragpoint_spawn":
468 IS_CHEAT(0, argc, 0);
470 e.classname = "dragpoint";
471 e.think = DragBox_Think;
473 e.solid = 0; // nothing special
474 setmodel(e, "models/marker.md3");
475 setsize(e, PL_MIN, PL_MAX);
478 e.cnt = stof(argv(1));
480 e.cnt = drag_lastcnt;
482 setorigin(e, stov(argv(2)));
485 crosshair_trace(self);
486 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
487 move_out_of_solid(e);
490 e.killindicator = spawn();
491 e.killindicator.classname = "drag_digit";
492 e.killindicator.owner = e;
493 setattachment(e.killindicator, e, "");
494 setorigin(e.killindicator, '0 0 40');
495 e.killindicator.killindicator = spawn();
496 e.killindicator.killindicator.classname = "drag_digit";
497 e.killindicator.killindicator.owner = e;
498 setattachment(e.killindicator.killindicator, e, "");
499 setorigin(e.killindicator.killindicator, '0 0 56');
503 IS_CHEAT(0, argc, 0);
504 RandomSelection_Init();
505 crosshair_trace(self);
506 for(e = world; (e = find(e, classname, "dragbox_box")); )
507 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
508 for(e = world; (e = find(e, classname, "dragpoint")); )
509 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
510 if(RandomSelection_chosen_ent)
512 remove(RandomSelection_chosen_ent.killindicator.killindicator);
513 remove(RandomSelection_chosen_ent.killindicator);
514 if(RandomSelection_chosen_ent.aiment)
515 remove(RandomSelection_chosen_ent.aiment);
516 if(RandomSelection_chosen_ent.enemy)
517 remove(RandomSelection_chosen_ent.enemy);
518 remove(RandomSelection_chosen_ent);
523 IS_CHEAT(0, argc, 0);
526 RandomSelection_Init();
527 crosshair_trace(self);
528 for(e = world; (e = find(e, classname, "dragbox_box")); )
529 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
530 for(e = world; (e = find(e, classname, "dragpoint")); )
531 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
532 if(RandomSelection_chosen_ent)
534 if(substring(argv(1), 0, 1) == "*")
535 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
537 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
542 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
545 IS_CHEAT(0, argc, 0);
548 f = fopen(argv(1), FILE_WRITE);
549 fputs(f, "cmd drag_clear\n");
550 for(e = world; (e = find(e, classname, "dragbox_box")); )
552 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
554 for(e = world; (e = find(e, classname, "dragpoint")); )
556 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
562 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
564 case "drag_saveraceent":
565 IS_CHEAT(0, argc, 0);
568 f = fopen(argv(1), FILE_WRITE);
569 for(e = world; (e = find(e, classname, "dragbox_box")); )
572 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
573 fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
574 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
575 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
576 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
579 for(e = world; (e = find(e, classname, "dragpoint")); )
583 for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
585 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
587 start = start + oldself.origin;
591 start *= 1 / effectnum;
593 fputs(f, "\"classname\" \"info_player_race\"\n");
594 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
595 fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
598 fputs(f, "\"target\" \"checkpoint0\"\n");
599 fputs(f, "\"race_place\" \"0\"\n");
603 fputs(f, "\"target\" \"checkpoint0\"\n");
604 fputs(f, "\"race_place\" \"-1\"\n");
608 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
611 // these need race_place
614 for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
617 if(vlen(oldself.origin - start) < vlen(e.origin - start))
619 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
622 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
631 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
634 IS_CHEAT(0, argc, 0);
635 for(e = world; (e = find(e, classname, "dragbox_box")); )
637 for(e = world; (e = find(e, classname, "dragbox_corner_1")); )
639 for(e = world; (e = find(e, classname, "dragbox_corner_2")); )
641 for(e = world; (e = find(e, classname, "dragpoint")); )
643 for(e = world; (e = find(e, classname, "drag_digit")); )
648 IS_CHEAT(0, argc, 0);
649 BITXOR_ASSIGN(self.flags, FL_GODMODE);
650 if(self.flags & FL_GODMODE)
652 sprint(self, "godmode ON\n");
656 sprint(self, "godmode OFF\n");
659 IS_CHEAT(0, argc, 0);
660 BITXOR_ASSIGN(self.flags, FL_NOTARGET);
661 if(self.flags & FL_NOTARGET)
663 sprint(self, "notarget ON\n");
667 sprint(self, "notarget OFF\n");
670 IS_CHEAT(0, argc, 0);
671 if(self.movetype != MOVETYPE_NOCLIP)
673 self.movetype = MOVETYPE_NOCLIP;
674 sprint(self, "noclip ON\n");
679 self.movetype = MOVETYPE_WALK;
680 sprint(self, "noclip OFF\n");
684 IS_CHEAT(0, argc, 0);
685 if(self.movetype != MOVETYPE_FLY)
687 self.movetype = MOVETYPE_FLY;
688 sprint(self, "flymode ON\n");
693 self.movetype = MOVETYPE_WALK;
694 sprint(self, "flymode OFF\n");
698 IS_CHEAT(0, argc, 0);
699 if(GiveItems(self, 1, argc))
703 IS_CHEAT(0, argc, 0);
706 self.target = argv(1);
714 IS_CHEAT(0, argc, 0);
717 self.killtarget = argv(1);
724 case "teleporttotarget":
725 IS_CHEAT(0, argc, 0);
728 setorigin(self, self.origin);
729 self.classname = "cheattriggerteleport";
730 self.target = argv(1);
731 teleport_findtarget();
734 Simple_TeleportPlayer(self, e);
744 END_CHEAT_FUNCTION();
747 float Drag(float force_allow_pick, float ischeat);
748 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
749 void Drag_Finish(entity dragger);
750 float Drag_IsDraggable(entity draggee);
751 float Drag_MayChangeAngles(entity draggee);
752 void Drag_MoveForward(entity dragger);
753 void Drag_SetSpeed(entity dragger, float s);
754 void Drag_MoveBackward(entity dragger);
755 void Drag_Update(entity dragger);
756 float Drag_CanDrag(entity dragger);
757 float Drag_IsDragging(entity dragger);
758 void Drag_MoveDrag(entity from, entity to);
763 BEGIN_CHEAT_FUNCTION();
765 // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
766 // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
767 // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
768 // grabbing itself no longer being accounted as cheating.
773 if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
775 // use cheat dragging if cheats are enabled
776 crosshair_trace_plusvisibletriggers(self);
781 Drag(false, false); // execute dragging
786 END_CHEAT_FUNCTION();
797 .float dragspeed; // speed of mouse wheel action
798 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
799 .vector draglocalvector; // local attachment vector of the dragentity
800 .float draglocalangle;
805 float Drag(float force_allow_pick, float ischeat)
807 BEGIN_CHEAT_FUNCTION();
809 // returns true when an entity has been picked up
810 // If pick is true, the object can also be picked up if it's not being held already
811 // If pick is false, only keep dragging the object if it's already being held
816 if(Drag_IsDragging(self))
820 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
822 Drag_MoveForward(self);
825 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
827 Drag_MoveBackward(self);
830 else if(self.impulse >= 1 && self.impulse <= 9)
832 Drag_SetSpeed(self, self.impulse - 1);
834 else if(self.impulse == 14)
836 Drag_SetSpeed(self, 9);
849 if(Drag_CanDrag(self))
852 crosshair_trace_plusvisibletriggers(self);
853 entity e = trace_ent;
854 float pick = force_allow_pick;
857 // pick is true if the object can be picked up. While an object is being carried, the Drag() function
858 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
859 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
860 // it goes out of range while slinging it around.
862 if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
866 case 0: // can't grab
868 case 1: // owner can grab
869 if(e.owner == self || e.realowner == self)
872 case 2: // owner and team mates can grab
873 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
876 case 3: // anyone can grab
886 if(Drag_IsDraggable(e))
889 IS_CHEAT(0, 0, CHRAME_DRAG);
891 Drag_Finish(e.draggedby);
893 detach_sameorigin(e);
894 Drag_Begin(self, e, trace_endpos);
906 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
910 draggee.dragmovetype = draggee.movetype;
911 draggee.draggravity = draggee.gravity;
912 draggee.movetype = MOVETYPE_WALK;
913 draggee.gravity = 0.00001;
914 draggee.flags &= ~FL_ONGROUND;
915 draggee.draggedby = dragger;
917 dragger.dragentity = draggee;
919 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
920 dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
921 touchpoint = touchpoint - gettaginfo(draggee, 0);
922 tagscale = pow(vlen(v_forward), -2);
923 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
924 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
925 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
927 dragger.dragspeed = 64;
930 void Drag_Finish(entity dragger)
933 draggee = dragger.dragentity;
935 dragger.dragentity = world;
936 draggee.draggedby = world;
937 draggee.movetype = draggee.dragmovetype;
938 draggee.gravity = draggee.draggravity;
940 switch(draggee.movetype)
945 case MOVETYPE_FLYMISSILE:
946 case MOVETYPE_BOUNCE:
947 case MOVETYPE_BOUNCEMISSILE:
948 case MOVETYPE_PHYSICS:
951 draggee.velocity = '0 0 0';
955 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
957 draggee.velocity = '0 0 0';
958 draggee.flags |= FL_ONGROUND; // floating items are FUN
962 float Drag_IsDraggable(entity draggee)
964 // TODO add more checks for bad stuff here
967 if(draggee.classname == "func_bobbing")
969 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
971 if(draggee.classname == "plat")
973 if(draggee.classname == "func_button")
975 // if(draggee.model == "")
979 if(IS_OBSERVER(draggee))
981 if(draggee.classname == "exteriorweaponentity")
983 if(draggee.classname == "weaponentity")
989 float Drag_MayChangeAngles(entity draggee)
991 // TODO add more checks for bad stuff here
992 if(substring(draggee.model, 0, 1) == "*")
997 void Drag_MoveForward(entity dragger)
999 dragger.dragdistance += dragger.dragspeed;
1002 void Drag_SetSpeed(entity dragger, float s)
1004 dragger.dragspeed = pow(2, s);
1007 void Drag_MoveBackward(entity dragger)
1009 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
1012 void Drag_Update(entity dragger)
1014 vector curorigin, neworigin, goodvelocity;
1018 draggee = dragger.dragentity;
1019 draggee.flags &= ~FL_ONGROUND;
1021 curorigin = gettaginfo(draggee, 0);
1022 curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
1023 makevectors(dragger.v_angle);
1024 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
1025 goodvelocity = (neworigin - curorigin) * (1 / frametime);
1027 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
1028 dragger.draglocalangle += 360;
1029 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1030 dragger.draglocalangle -= 360;
1032 f = min(frametime * 10, 1);
1033 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1035 if(Drag_MayChangeAngles(draggee))
1036 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1038 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1040 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
1043 float Drag_CanDrag(entity dragger)
1045 return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
1048 float Drag_IsDragging(entity dragger)
1050 if(!dragger.dragentity)
1052 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1054 dragger.dragentity = world;
1057 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1059 Drag_Finish(dragger);
1065 void Drag_MoveDrag(entity from, entity to)
1069 to.draggedby = from.draggedby;
1070 to.draggedby.dragentity = to;
1071 from.draggedby = world;
1075 void DragBox_Think()
1077 if(self.aiment && self.enemy)
1079 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1080 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1081 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1082 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1083 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1084 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1085 self.mins = -1 * self.maxs;
1086 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1089 if(self.cnt == -1) // actually race_place -1
1091 // show "10 10" for qualifying spawns
1092 setmodel(self.killindicator, "models/sprites/10.spr32");
1093 setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
1095 else if(self.cnt == -2) // actually race_place 0
1097 // show "10 0" for loser spawns
1098 setmodel(self.killindicator, "models/sprites/10.spr32");
1099 setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
1103 setmodel(self.killindicator, strcat("models/sprites/", ftos(self.cnt % 10), ".spr32"));
1104 setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
1107 self.nextthink = time;