4 #include "t_teleporters.qh"
9 #include "../dpdefs/progsdefs.qh"
10 #include "../dpdefs/dpextensions.qh"
11 #include "../warpzonelib/anglestransform.qh"
12 #include "../warpzonelib/util_server.qh"
13 #include "../common/constants.qh"
14 #include "../common/util.qh"
15 #include "../common/monsters/monsters.qh"
16 #include "../common/weapons/weapons.qh"
17 #include "weapons/tracing.qh"
18 #include "autocvars.qh"
20 #include "../common/deathtypes.qh"
21 #include "../common/triggers/subs.qh"
22 #include "mutators/mutators_include.qh"
23 #include "../csqcmodellib/sv_model.qh"
26 void CopyBody(float keepvelocity);
30 float CheatImpulse(float i) { return 0; }
31 float CheatCommand(float argc) { return 0; }
32 float CheatFrame() { return 0; }
33 void CheatInit() { cheatcount_total = world.cheatcount; }
34 void CheatShutdown() { }
35 void CheatInitClient() { }
36 void CheatShutdownClient() { }
37 void Drag_MoveDrag(entity from, entity to) { }
42 float gamestart_sv_cheats;
44 const float CHIMPULSE_SPEEDRUN_INIT = 30;
45 const float CHIMPULSE_GIVE_ALL = 99;
46 const float CHIMPULSE_CLONE_MOVING = 140;
47 const float CHIMPULSE_SPEEDRUN = 141;
48 const float CHIMPULSE_CLONE_STANDING = 142;
49 const float CHIMPULSE_TELEPORT = 143;
50 const float CHIMPULSE_R00T = 148;
52 const float CHRAME_DRAG = 8;
56 gamestart_sv_cheats = autocvar_sv_cheats;
63 void CheatInitClient()
67 void CheatShutdownClient()
71 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
73 // dead people cannot cheat
74 if(self.deadflag != DEAD_NO)
76 if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
80 if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
81 if(self.lip < sv_clones)
89 if(gamestart_sv_cheats && autocvar_sv_cheats)
92 // if we get here, player is not allowed to cheat. Log it.
94 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
96 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
98 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
100 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
105 #define BEGIN_CHEAT_FUNCTION() \
106 float cheating, attempting; \
107 cheating = 0; attempting = 0
108 #define DID_CHEAT() \
110 #define ADD_CHEATS(e,n) \
111 cheatcount_total += n; \
113 #define END_CHEAT_FUNCTION() \
114 ADD_CHEATS(self,cheating); \
116 #define IS_CHEAT(i,argc,fr) \
117 if((++attempting, !CheatsAllowed(i,argc,fr))) \
120 float num_autoscreenshot;
121 void info_autoscreenshot_findtarget()
124 e = find(world, targetname, self.target);
127 objerror("Missing target. FAIL!");
130 vector a = vectoangles(e.origin - self.origin);
131 a.x = -a.x; // don't ask
134 // we leave Rick Roll alone
136 void spawnfunc_info_autoscreenshot()
138 if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
140 objerror("Too many info_autoscreenshot entitites. FAIL!");
143 if(self.target != "")
144 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
145 // this one just has to exist
148 float CheatImpulse(float i)
150 BEGIN_CHEAT_FUNCTION();
155 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
156 // shared with regular waypoint init, so this is not a cheat by itself
159 self.personal = spawn();
160 self.personal.classname = "personal_wp";
162 self.personal.origin = self.origin;
163 self.personal.v_angle = self.v_angle;
164 self.personal.velocity = self.velocity;
165 self.personal.ammo_rockets = self.ammo_rockets;
166 self.personal.ammo_nails = self.ammo_nails;
167 self.personal.ammo_cells = self.ammo_cells;
168 self.personal.ammo_plasma = self.ammo_plasma;
169 self.personal.ammo_shells = self.ammo_shells;
170 self.personal.ammo_fuel = self.ammo_fuel;
171 self.personal.health = self.health;
172 self.personal.armorvalue = self.armorvalue;
173 self.personal.weapons = self.weapons;
174 self.personal.items = self.items;
175 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
176 self.personal.pauserothealth_finished = self.pauserothealth_finished;
177 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
178 self.personal.pauseregen_finished = self.pauseregen_finished;
179 self.personal.strength_finished = self.strength_finished;
180 self.personal.invincible_finished = self.invincible_finished;
181 self.personal.teleport_time = time;
182 break; // this part itself doesn't cheat, so let's not count this
183 case CHIMPULSE_CLONE_MOVING:
185 makevectors (self.v_angle);
186 self.velocity = self.velocity + v_forward * 300;
189 self.velocity = self.velocity - v_forward * 300;
192 case CHIMPULSE_CLONE_STANDING:
198 case CHIMPULSE_GIVE_ALL:
200 CheatCommand(tokenize_console("give all"));
201 break; // already counted as cheat
202 case CHIMPULSE_SPEEDRUN:
206 self.speedrunning = true;
207 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
210 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
214 // Abort speedrun, teleport back
215 setorigin(self, self.personal.origin);
216 self.oldvelocity = self.velocity = self.personal.velocity;
217 self.angles = self.personal.v_angle;
218 self.fixangle = true;
220 MUTATOR_CALLHOOK(AbortSpeedrun);
223 self.ammo_rockets = self.personal.ammo_rockets;
224 self.ammo_nails = self.personal.ammo_nails;
225 self.ammo_cells = self.personal.ammo_cells;
226 self.ammo_plasma = self.personal.ammo_plasma;
227 self.ammo_shells = self.personal.ammo_shells;
228 self.ammo_fuel = self.personal.ammo_fuel;
229 self.health = self.personal.health;
230 self.armorvalue = self.personal.armorvalue;
231 self.weapons = self.personal.weapons;
232 self.items = self.personal.items;
233 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
234 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
235 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
236 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
237 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
238 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
243 if(self.deadflag != DEAD_NO)
244 sprint(self, "UR DEAD AHAHAH))\n");
246 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
248 case CHIMPULSE_TELEPORT:
250 if(self.movetype == MOVETYPE_NOCLIP)
252 e = find(world, classname, "info_autoscreenshot");
255 sprint(self, "Emergency teleport used info_autoscreenshot location\n");
256 setorigin(self, e.origin);
257 self.angles = e.angles;
259 // should we? self.angles_x = -self.angles_x;
260 self.fixangle = true;
261 self.velocity = '0 0 0';
266 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
268 sprint(self, "Emergency teleport used random location\n");
269 self.angles_x = -self.angles.x;
270 self.fixangle = true;
271 self.velocity = '0 0 0';
275 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
279 RandomSelection_Init();
281 if(e.deadflag == DEAD_NO)
282 if(DIFF_TEAM(e, self))
283 RandomSelection_Add(e, 0, string_null, 1, 1);
284 if(RandomSelection_chosen_ent)
285 e = RandomSelection_chosen_ent;
289 pointparticles(particleeffectnum("rocket_explode"), e.origin, '0 0 0', 1);
290 sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
293 setorigin(e2, e.origin);
294 RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e);
297 print("404 Sportsmanship not found.\n");
302 END_CHEAT_FUNCTION();
305 void DragBox_Think();
307 float CheatCommand(float argc)
309 BEGIN_CHEAT_FUNCTION();
319 case "pointparticles":
320 IS_CHEAT(0, argc, 0);
325 // origin (0..1, on crosshair line)
328 effectnum = particleeffectnum(argv(1));
330 crosshair_trace(self);
331 start = (1-f) * self.origin + f * trace_endpos;
334 pointparticles(effectnum, start, end, f);
338 sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
340 case "trailparticles":
341 IS_CHEAT(0, argc, 0);
346 effectnum = particleeffectnum(argv(1));
347 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
348 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
349 trailparticles(self, effectnum, w_shotorg, trace_endpos);
353 sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
356 IS_CHEAT(0, argc, 0);
362 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
363 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
364 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
366 sprint(self, "cannot make stuff there (bad surface)\n");
371 e.model = strzone(argv(1));
372 e.mdl = "rocket_explode";
374 setorigin(e, trace_endpos);
375 e.effects = EF_NOMODELFLAGS;
378 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
379 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
383 spawnfunc_func_breakable();
388 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
392 sprint(self, "cannot make stuff there (no space)\n");
402 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
405 IS_CHEAT(0, argc, 0);
408 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
412 sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
414 case "dragbox_spawn":
415 IS_CHEAT(0, argc, 0);
417 e.classname = "dragbox_box";
418 e.think = DragBox_Think;
420 e.solid = -1; // black
421 setmodel(e, "null"); // network it
423 e.cnt = stof(argv(1));
425 e.cnt = max(0, drag_lastcnt);
428 e.aiment.classname = "dragbox_corner_1";
430 setmodel(e.aiment, "models/marker.md3");
432 setsize(e.aiment, '0 0 0', '0 0 0');
434 setorigin(e.aiment, stov(argv(2)));
437 crosshair_trace(self);
438 setorigin(e.aiment, trace_endpos);
442 e.enemy.classname = "dragbox_corner_2";
444 setmodel(e.enemy, "models/marker.md3");
446 setsize(e.enemy, '0 0 0', '0 0 0');
447 end = normalize(self.origin + self.view_ofs - e.aiment.origin);
448 end.x = (end.x > 0) * 2 - 1;
449 end.y = (end.y > 0) * 2 - 1;
450 end.z = (end.z > 0) * 2 - 1;
452 setorigin(e.enemy, stov(argv(3)));
454 setorigin(e.enemy, e.aiment.origin + 32 * end);
456 e.killindicator = spawn();
457 e.killindicator.classname = "drag_digit";
458 e.killindicator.owner = e;
459 setattachment(e.killindicator, e, "");
460 setorigin(e.killindicator, '0 0 -8');
461 e.killindicator.killindicator = spawn();
462 e.killindicator.killindicator.classname = "drag_digit";
463 e.killindicator.killindicator.owner = e;
464 setattachment(e.killindicator.killindicator, e, "");
465 setorigin(e.killindicator.killindicator, '0 0 8');
468 case "dragpoint_spawn":
469 IS_CHEAT(0, argc, 0);
471 e.classname = "dragpoint";
472 e.think = DragBox_Think;
474 e.solid = 0; // nothing special
475 setmodel(e, "models/marker.md3");
476 setsize(e, PL_MIN, PL_MAX);
479 e.cnt = stof(argv(1));
481 e.cnt = drag_lastcnt;
483 setorigin(e, stov(argv(2)));
486 crosshair_trace(self);
487 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
488 move_out_of_solid(e);
491 e.killindicator = spawn();
492 e.killindicator.classname = "drag_digit";
493 e.killindicator.owner = e;
494 setattachment(e.killindicator, e, "");
495 setorigin(e.killindicator, '0 0 40');
496 e.killindicator.killindicator = spawn();
497 e.killindicator.killindicator.classname = "drag_digit";
498 e.killindicator.killindicator.owner = e;
499 setattachment(e.killindicator.killindicator, e, "");
500 setorigin(e.killindicator.killindicator, '0 0 56');
504 IS_CHEAT(0, argc, 0);
505 RandomSelection_Init();
506 crosshair_trace(self);
507 for(e = world; (e = find(e, classname, "dragbox_box")); )
508 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
509 for(e = world; (e = find(e, classname, "dragpoint")); )
510 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
511 if(RandomSelection_chosen_ent)
513 remove(RandomSelection_chosen_ent.killindicator.killindicator);
514 remove(RandomSelection_chosen_ent.killindicator);
515 if(RandomSelection_chosen_ent.aiment)
516 remove(RandomSelection_chosen_ent.aiment);
517 if(RandomSelection_chosen_ent.enemy)
518 remove(RandomSelection_chosen_ent.enemy);
519 remove(RandomSelection_chosen_ent);
524 IS_CHEAT(0, argc, 0);
527 RandomSelection_Init();
528 crosshair_trace(self);
529 for(e = world; (e = find(e, classname, "dragbox_box")); )
530 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
531 for(e = world; (e = find(e, classname, "dragpoint")); )
532 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
533 if(RandomSelection_chosen_ent)
535 if(substring(argv(1), 0, 1) == "*")
536 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
538 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
543 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
546 IS_CHEAT(0, argc, 0);
549 f = fopen(argv(1), FILE_WRITE);
550 fputs(f, "cmd drag_clear\n");
551 for(e = world; (e = find(e, classname, "dragbox_box")); )
553 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
555 for(e = world; (e = find(e, classname, "dragpoint")); )
557 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
563 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
565 case "drag_saveraceent":
566 IS_CHEAT(0, argc, 0);
569 f = fopen(argv(1), FILE_WRITE);
570 for(e = world; (e = find(e, classname, "dragbox_box")); )
573 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
574 fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
575 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
576 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
577 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
580 for(e = world; (e = find(e, classname, "dragpoint")); )
584 for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
586 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
588 start = start + oldself.origin;
592 start *= 1 / effectnum;
594 fputs(f, "\"classname\" \"info_player_race\"\n");
595 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
596 fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
599 fputs(f, "\"target\" \"checkpoint0\"\n");
600 fputs(f, "\"race_place\" \"0\"\n");
604 fputs(f, "\"target\" \"checkpoint0\"\n");
605 fputs(f, "\"race_place\" \"-1\"\n");
609 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
612 // these need race_place
615 for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
618 if(vlen(oldself.origin - start) < vlen(e.origin - start))
620 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
623 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
632 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
635 IS_CHEAT(0, argc, 0);
636 for(e = world; (e = find(e, classname, "dragbox_box")); )
638 for(e = world; (e = find(e, classname, "dragbox_corner_1")); )
640 for(e = world; (e = find(e, classname, "dragbox_corner_2")); )
642 for(e = world; (e = find(e, classname, "dragpoint")); )
644 for(e = world; (e = find(e, classname, "drag_digit")); )
649 IS_CHEAT(0, argc, 0);
650 BITXOR_ASSIGN(self.flags, FL_GODMODE);
651 if(self.flags & FL_GODMODE)
653 sprint(self, "godmode ON\n");
657 sprint(self, "godmode OFF\n");
660 IS_CHEAT(0, argc, 0);
661 BITXOR_ASSIGN(self.flags, FL_NOTARGET);
662 if(self.flags & FL_NOTARGET)
664 sprint(self, "notarget ON\n");
668 sprint(self, "notarget OFF\n");
671 IS_CHEAT(0, argc, 0);
672 if(self.movetype != MOVETYPE_NOCLIP)
674 self.movetype = MOVETYPE_NOCLIP;
675 sprint(self, "noclip ON\n");
680 self.movetype = MOVETYPE_WALK;
681 sprint(self, "noclip OFF\n");
685 IS_CHEAT(0, argc, 0);
686 if(self.movetype != MOVETYPE_FLY)
688 self.movetype = MOVETYPE_FLY;
689 sprint(self, "flymode ON\n");
694 self.movetype = MOVETYPE_WALK;
695 sprint(self, "flymode OFF\n");
699 IS_CHEAT(0, argc, 0);
700 if(GiveItems(self, 1, argc))
704 IS_CHEAT(0, argc, 0);
707 self.target = argv(1);
715 IS_CHEAT(0, argc, 0);
718 self.killtarget = argv(1);
725 case "teleporttotarget":
726 IS_CHEAT(0, argc, 0);
729 setorigin(self, self.origin);
730 self.classname = "cheattriggerteleport";
731 self.target = argv(1);
732 teleport_findtarget();
735 Simple_TeleportPlayer(self, e);
745 END_CHEAT_FUNCTION();
748 float Drag(float force_allow_pick, float ischeat);
749 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
750 void Drag_Finish(entity dragger);
751 float Drag_IsDraggable(entity draggee);
752 float Drag_MayChangeAngles(entity draggee);
753 void Drag_MoveForward(entity dragger);
754 void Drag_SetSpeed(entity dragger, float s);
755 void Drag_MoveBackward(entity dragger);
756 void Drag_Update(entity dragger);
757 float Drag_CanDrag(entity dragger);
758 float Drag_IsDragging(entity dragger);
759 void Drag_MoveDrag(entity from, entity to);
764 BEGIN_CHEAT_FUNCTION();
766 // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
767 // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
768 // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
769 // grabbing itself no longer being accounted as cheating.
774 if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
776 // use cheat dragging if cheats are enabled
777 crosshair_trace_plusvisibletriggers(self);
782 Drag(false, false); // execute dragging
787 END_CHEAT_FUNCTION();
798 .float dragspeed; // speed of mouse wheel action
799 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
800 .vector draglocalvector; // local attachment vector of the dragentity
801 .float draglocalangle;
806 float Drag(float force_allow_pick, float ischeat)
808 BEGIN_CHEAT_FUNCTION();
810 // returns true when an entity has been picked up
811 // If pick is true, the object can also be picked up if it's not being held already
812 // If pick is false, only keep dragging the object if it's already being held
817 if(Drag_IsDragging(self))
821 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
823 Drag_MoveForward(self);
826 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
828 Drag_MoveBackward(self);
831 else if(self.impulse >= 1 && self.impulse <= 9)
833 Drag_SetSpeed(self, self.impulse - 1);
835 else if(self.impulse == 14)
837 Drag_SetSpeed(self, 9);
850 if(Drag_CanDrag(self))
853 crosshair_trace_plusvisibletriggers(self);
854 entity e = trace_ent;
855 float pick = force_allow_pick;
858 // pick is true if the object can be picked up. While an object is being carried, the Drag() function
859 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
860 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
861 // it goes out of range while slinging it around.
863 if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
867 case 0: // can't grab
869 case 1: // owner can grab
870 if(e.owner == self || e.realowner == self)
873 case 2: // owner and team mates can grab
874 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
877 case 3: // anyone can grab
887 if(Drag_IsDraggable(e))
890 IS_CHEAT(0, 0, CHRAME_DRAG);
892 Drag_Finish(e.draggedby);
894 detach_sameorigin(e);
895 Drag_Begin(self, e, trace_endpos);
907 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
911 draggee.dragmovetype = draggee.movetype;
912 draggee.draggravity = draggee.gravity;
913 draggee.movetype = MOVETYPE_WALK;
914 draggee.gravity = 0.00001;
915 draggee.flags &= ~FL_ONGROUND;
916 draggee.draggedby = dragger;
918 dragger.dragentity = draggee;
920 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
921 dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
922 touchpoint = touchpoint - gettaginfo(draggee, 0);
923 tagscale = pow(vlen(v_forward), -2);
924 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
925 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
926 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
928 dragger.dragspeed = 64;
931 void Drag_Finish(entity dragger)
934 draggee = dragger.dragentity;
936 dragger.dragentity = world;
937 draggee.draggedby = world;
938 draggee.movetype = draggee.dragmovetype;
939 draggee.gravity = draggee.draggravity;
941 switch(draggee.movetype)
946 case MOVETYPE_FLYMISSILE:
947 case MOVETYPE_BOUNCE:
948 case MOVETYPE_BOUNCEMISSILE:
949 case MOVETYPE_PHYSICS:
952 draggee.velocity = '0 0 0';
956 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
958 draggee.velocity = '0 0 0';
959 draggee.flags |= FL_ONGROUND; // floating items are FUN
963 float Drag_IsDraggable(entity draggee)
965 // TODO add more checks for bad stuff here
968 if(draggee.classname == "func_bobbing")
970 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
972 if(draggee.classname == "plat")
974 if(draggee.classname == "func_button")
976 // if(draggee.model == "")
980 if(IS_OBSERVER(draggee))
982 if(draggee.classname == "exteriorweaponentity")
984 if(draggee.classname == "weaponentity")
990 float Drag_MayChangeAngles(entity draggee)
992 // TODO add more checks for bad stuff here
993 if(substring(draggee.model, 0, 1) == "*")
998 void Drag_MoveForward(entity dragger)
1000 dragger.dragdistance += dragger.dragspeed;
1003 void Drag_SetSpeed(entity dragger, float s)
1005 dragger.dragspeed = pow(2, s);
1008 void Drag_MoveBackward(entity dragger)
1010 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
1013 void Drag_Update(entity dragger)
1015 vector curorigin, neworigin, goodvelocity;
1019 draggee = dragger.dragentity;
1020 draggee.flags &= ~FL_ONGROUND;
1022 curorigin = gettaginfo(draggee, 0);
1023 curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
1024 makevectors(dragger.v_angle);
1025 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
1026 goodvelocity = (neworigin - curorigin) * (1 / frametime);
1028 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
1029 dragger.draglocalangle += 360;
1030 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1031 dragger.draglocalangle -= 360;
1033 f = min(frametime * 10, 1);
1034 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1036 if(Drag_MayChangeAngles(draggee))
1037 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1039 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1041 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
1044 float Drag_CanDrag(entity dragger)
1046 return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
1049 float Drag_IsDragging(entity dragger)
1051 if(!dragger.dragentity)
1053 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1055 dragger.dragentity = world;
1058 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1060 Drag_Finish(dragger);
1066 void Drag_MoveDrag(entity from, entity to)
1070 to.draggedby = from.draggedby;
1071 to.draggedby.dragentity = to;
1072 from.draggedby = world;
1076 void DragBox_Think()
1078 if(self.aiment && self.enemy)
1080 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1081 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1082 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1083 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1084 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1085 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1086 self.mins = -1 * self.maxs;
1087 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1090 if(self.cnt == -1) // actually race_place -1
1092 // show "10 10" for qualifying spawns
1093 setmodel(self.killindicator, "models/sprites/10.spr32");
1094 setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
1096 else if(self.cnt == -2) // actually race_place 0
1098 // show "10 0" for loser spawns
1099 setmodel(self.killindicator, "models/sprites/10.spr32");
1100 setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
1104 setmodel(self.killindicator, strcat("models/sprites/", ftos(self.cnt % 10), ".spr32"));
1105 setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
1108 self.nextthink = time;