3 #include <common/campaign_common.qh>
4 #include <common/mapinfo.qh>
5 #include <common/stats.qh>
6 #include <common/weapons/_all.qh>
7 #include <server/cheats.qh>
8 #include <server/intermission.qh>
9 #include <server/world.qh>
12 // _campaign_index: index of CURRENT map
13 // _campaign_name: name of the current campaign
14 // g_campaign(name)_index: index of current LAST map (saved)
15 // g_campaign_skill: bot skill offset
19 string campaign_index_var;
20 //float checkrules_equality;
22 float CampaignBailout(string s)
24 cvar_set("g_campaign", "0");
25 LOG_INFO("^4campaign initialization failed: ", s);
26 if(autocvar__campaign_testrun)
27 error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
31 float Campaign_Invalid()
33 string thismapname, wantedmapname;
34 thismapname = GetMapname();
35 wantedmapname = campaign_gametype[0];
36 if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname, false))
37 return CampaignBailout("wrong game type!");
38 wantedmapname = campaign_mapname[0];
39 if(wantedmapname != thismapname)
40 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
44 string Campaign_GetTitle()
46 return campaign_title;
49 int Campaign_GetLevelNum()
51 return campaign_level + 1;
54 string Campaign_GetMessage()
56 return strcat(campaign_shortdesc[0], "\n^3\n", campaign_longdesc[0]);
59 void CampaignPreInit()
62 campaign_level = autocvar__campaign_index;
63 campaign_name = strzone(autocvar__campaign_name);
64 campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
65 CampaignFile_Load(campaign_level, 2);
67 if(campaign_entries < 1)
69 CampaignBailout("unknown map");
73 if(autocvar_sv_cheats)
75 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0], false));
76 CampaignFile_Unload();
77 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
81 baseskill = max(0, autocvar_g_campaign_skill + campaign_botskill[0]);
82 campaign_forcewin = false;
84 cvar_set("sv_public", "0");
85 cvar_set("pausable", "1");
87 string cvar_campaignwrapper_list = strcat("; ", campaign_mutators[0], "; ");
88 int argc = tokenizebyseparator(cvar_campaignwrapper_list, "; ");
91 for(int j = 0; j < argc; ++j)
94 if(arg == "") continue;
95 _MapInfo_Parse_Settemp(mapname, MAPINFO_SETTEMP_ACL_USER, 0, arg, 1);
99 cvar_settemp("g_campaign", "1");
100 cvar_settemp("g_dm", "0");
101 cvar_settemp("skill", ftos(baseskill));
102 cvar_settemp("bot_number", ftos(campaign_bots[0]));
104 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0], false));
106 if(Campaign_Invalid())
110 void CampaignPostInit()
112 // now some sanity checks
113 if(Campaign_Invalid())
115 if(autocvar__campaign_testrun)
117 cvar_set("fraglimit", "0");
118 cvar_set("leadlimit", "0");
119 cvar_set("timelimit", "0.01");
123 // "default" uses implicit values, "" or "0" means no limit
124 tokenizebyseparator(campaign_fraglimit[0], "+");
125 if(argv(0) != "default") {
126 cvar_set("fraglimit", argv(0));
128 if(argv(1) != "default") {
129 cvar_set("leadlimit", argv(1));
131 if(campaign_timelimit[0] != "default") {
132 cvar_set("timelimit", campaign_timelimit[0]);
137 void CampaignSaveCvar(string cvarname, float value)
144 registercvar(cvarname, ftos(value));
145 cvar_set(cvarname, ftos(value));
146 // note: cvarname must be remembered
148 fh = fopen("campaign.cfg", FILE_READ);
152 while((l = fgets(fh)))
154 len = tokenize_console(l);
159 if(argv(1) == cvarname)
161 contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
165 contents = strcat(contents, "set ", cvarname, " ", ftos(value), "\n");
166 fh = fopen("campaign.cfg", FILE_WRITE);
173 error("Cannot write to campaign file");
177 void CampaignPreIntermission()
183 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
190 if(autocvar__campaign_testrun)
193 bprint("Campaign test run, advancing level.\n");
195 else if(campaign_forcewin)
198 bprint("The current level has been WON.\n");
200 else if(won == 1 && lost == 0 && checkrules_equality == 0)
202 if(autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) // checks if the timelimit has expired.
205 bprint("Time's up! The current level has been LOST.\n");
211 bprint("The current level has been WON.\n");
215 else if(autocvar_timelimit != 0 && time > autocvar_timelimit * 60)
218 bprint("Time's up! The current level has been LOST.\n");
224 bprint("The current level has been LOST.\n");
228 if(campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun)
230 if(campaign_level == cvar(campaign_index_var))
232 if(campaign_entries < 2)
235 savevar = strcat("g_campaign", campaign_name, "_won");
236 CampaignSaveCvar(savevar, 1);
237 // advance level (for menu to show it right)
238 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
243 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
249 void CampaignPostIntermission()
251 // NOTE: campaign_won is 0 or 1, that is, points to the next level
253 if(campaign_won && campaign_entries < 2)
256 LOG_DEBUG("^2test run: campaign looks GOOD");
257 localcmd("togglemenu 1\n");
258 CampaignFile_Unload();
262 CampaignSetup(campaign_won);
263 CampaignFile_Unload();
264 strunzone(campaign_index_var);
265 strunzone(campaign_name);
271 void CampaignLevelWarp(float n)
274 n = campaign_level + 1;
275 CampaignFile_Unload();
276 CampaignFile_Load(n, 1);
280 error("Sorry, cheater. You are NOT WELCOME.");
281 CampaignFile_Unload();