4 #include "../dpdefs/progsdefs.qh"
5 #include "../dpdefs/dpextensions.qh"
7 #include "autocvars.qh"
10 #include "../common/campaign_common.qh"
11 #include "../common/mapinfo.qh"
16 // _campaign_index: index of CURRENT map
17 // _campaign_name: name of the current campaign
18 // g_campaign(name)_index: index of current LAST map (saved)
19 // g_campaign_skill: bot skill offset
23 string campaign_index_var;
24 //float checkrules_equality;
26 float CampaignBailout(string s)
29 cvar_string = cvar_string_normal;
30 cvar_set = cvar_set_normal;
31 cvar_set("g_campaign", "0");
32 print("^4campaign initialization failed: ", s, "\n");
33 if(autocvar__campaign_testrun)
34 error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
38 string cvar_campaignwrapper_list; // string of format ; var value; var value; var value;
39 string cvar_string_campaignwrapper(string theCvar)
42 p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0);
44 return cvar_defstring(theCvar);
45 p += strlen(theCvar) + 3;
46 q = strstrofs(cvar_campaignwrapper_list, ";", p);
48 return cvar_defstring(theCvar);
49 return substring(cvar_campaignwrapper_list, p, q - p);
51 float cvar_campaignwrapper(string theCvar)
53 return stof(cvar_string_campaignwrapper(theCvar));
55 void cvar_set_campaignwrapper(string theCvar, string theValue)
57 if(cvar_string_campaignwrapper(theCvar) == theValue)
60 s = cvar_campaignwrapper_list;
61 cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
63 //print(cvar_campaignwrapper_list, "\n");
66 float Campaign_Invalid()
68 string thismapname, wantedmapname;
69 thismapname = GetMapname();
70 wantedmapname = campaign_gametype[0];
71 if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))
72 return CampaignBailout("wrong game type!");
73 wantedmapname = campaign_mapname[0];
74 if(wantedmapname != thismapname)
75 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
79 void CampaignPreInit()
83 if(autocvar_sv_cheats)
85 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
88 campaign_level = autocvar__campaign_index;
89 campaign_name = strzone(autocvar__campaign_name);
90 campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
91 CampaignFile_Load(campaign_level, 2);
92 if(campaign_entries < 1)
94 CampaignBailout("unknown map");
98 baseskill = autocvar_g_campaign_skill;
99 baseskill = baseskill + campaign_botskill[0];
103 cvar_set("sv_public", "0");
104 cvar_set("pausable", "1");
106 cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; "));
108 cvar = cvar_campaignwrapper;
109 cvar_string = cvar_string_campaignwrapper;
110 cvar_set = cvar_set_campaignwrapper;
112 cvar_set("g_campaign", "1");
113 cvar_set("g_dm", "0");
114 cvar_set("skill", ftos(baseskill));
115 cvar_set("bot_number", ftos(campaign_bots[0]));
116 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
118 // copy sv_gravity cvar, as the engine needs it too (sorry, this will mess
119 // with the menu a little still...)
120 cvar_set_normal("sv_gravity", ftos(autocvar_sv_gravity));
122 if(Campaign_Invalid())
125 title = campaign_shortdesc[0];
126 title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));
127 campaign_message = strzone(strcat(title, "\n^3\n", campaign_longdesc[0], "\n\n^1press jump to enter the game"));
132 void CampaignPostInit()
134 // now some sanity checks
135 if(Campaign_Invalid())
137 if(autocvar__campaign_testrun)
139 cvar_set("fraglimit", "0");
140 cvar_set("timelimit", "0.01");
141 cvar_set_normal("fraglimit", "0");
142 cvar_set_normal("timelimit", "0.01");
146 cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
147 cvar_set("timelimit", ftos(campaign_timelimit[0]));
148 cvar_set_normal("fraglimit", ftos(campaign_fraglimit[0]));
149 cvar_set_normal("timelimit", ftos(campaign_timelimit[0]));
153 void CampaignSaveCvar(string cvarname, float value)
160 registercvar(cvarname, ftos(value));
161 cvar_set_normal(cvarname, ftos(value));
162 // note: cvarname must be remembered
164 fh = fopen("campaign.cfg", FILE_READ);
168 while((l = fgets(fh)))
170 len = tokenize_console(l);
175 if(argv(1) == cvarname)
177 contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
181 contents = strcat(contents, "set ", cvarname, " ", ftos(value), "\n");
182 fh = fopen("campaign.cfg", FILE_WRITE);
189 error("Cannot write to campaign file");
193 void CampaignPreIntermission()
202 head = findchain(classname, "player");
205 if(IS_REAL_CLIENT(head))
215 if(autocvar__campaign_testrun)
218 bprint("Campaign test run, advancing level.\n");
220 else if(won == 1 && lost == 0 && checkrules_equality == 0)
222 if(autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) // checks if the timelimit has expired.
225 bprint("Time's up! The current level has been LOST.\n");
231 bprint("The current level has been WON.\n");
235 else if(autocvar_timelimit != 0 && time > autocvar_timelimit * 60)
238 bprint("Time's up! The current level has been LOST.\n");
244 bprint("The current level has been LOST.\n");
248 if(campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun)
250 if(campaign_level == cvar_normal(campaign_index_var))
252 if(campaign_entries < 2)
255 savevar = strcat("g_campaign", campaign_name, "_won");
256 CampaignSaveCvar(savevar, 1);
257 // advance level (for menu to show it right)
258 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
263 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
269 void CampaignPostIntermission()
271 // NOTE: campaign_won is 0 or 1, that is, points to the next level
273 if(campaign_won && campaign_entries < 2)
276 print("^2test run: campaign looks GOOD\n");
277 localcmd("togglemenu 1\n");
278 CampaignFile_Unload();
282 CampaignSetup(campaign_won);
283 CampaignFile_Unload();
284 strunzone(campaign_message);
285 strunzone(campaign_index_var);
286 strunzone(campaign_name);
292 void CampaignLevelWarp(float n)
295 n = campaign_level + 1;
296 CampaignFile_Unload();
297 CampaignFile_Load(n, 1);
301 error("Sorry, cheater. You are NOT WELCOME.");
302 CampaignFile_Unload();