3 #include <common/mapinfo.qh>
4 #include <common/weapons/_all.qh>
5 #include <common/stats.qh>
8 #include <server/intermission.qh>
11 #include <common/campaign_common.qh>
14 // _campaign_index: index of CURRENT map
15 // _campaign_name: name of the current campaign
16 // g_campaign(name)_index: index of current LAST map (saved)
17 // g_campaign_skill: bot skill offset
21 string campaign_index_var;
22 //float checkrules_equality;
24 float CampaignBailout(string s)
26 cvar_set("g_campaign", "0");
27 LOG_INFO("^4campaign initialization failed: ", s);
28 if(autocvar__campaign_testrun)
29 error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
33 float Campaign_Invalid()
35 string thismapname, wantedmapname;
36 thismapname = GetMapname();
37 wantedmapname = campaign_gametype[0];
38 if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname, false))
39 return CampaignBailout("wrong game type!");
40 wantedmapname = campaign_mapname[0];
41 if(wantedmapname != thismapname)
42 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
46 int Campaign_GetLevelNum()
48 return campaign_level + 1;
51 string Campaign_GetMessage()
53 return strcat(campaign_shortdesc[0], "\n^3\n", campaign_longdesc[0]);
56 void CampaignPreInit()
59 campaign_level = autocvar__campaign_index;
60 campaign_name = strzone(autocvar__campaign_name);
61 campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
62 CampaignFile_Load(campaign_level, 2);
64 if(campaign_entries < 1)
66 CampaignBailout("unknown map");
70 if(autocvar_sv_cheats)
72 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0], false));
73 CampaignFile_Unload();
74 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
78 baseskill = max(0, autocvar_g_campaign_skill + campaign_botskill[0]);
79 campaign_forcewin = false;
81 cvar_set("sv_public", "0");
82 cvar_set("pausable", "1");
84 string cvar_campaignwrapper_list = strcat("; ", campaign_mutators[0], "; ");
85 int argc = tokenizebyseparator(cvar_campaignwrapper_list, "; ");
88 for(int j = 0; j < argc; ++j)
91 if(arg == "") continue;
92 _MapInfo_Parse_Settemp(mapname, MAPINFO_SETTEMP_ACL_USER, 0, arg, 1);
96 cvar_settemp("g_campaign", "1");
97 cvar_settemp("g_dm", "0");
98 cvar_settemp("skill", ftos(baseskill));
99 cvar_settemp("bot_number", ftos(campaign_bots[0]));
101 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0], false));
103 if(Campaign_Invalid())
107 void CampaignPostInit()
109 // now some sanity checks
110 if(Campaign_Invalid())
112 if(autocvar__campaign_testrun)
114 cvar_set("fraglimit", "0");
115 cvar_set("leadlimit", "0");
116 cvar_set("timelimit", "0.01");
120 // "default" uses implicit values, "" or "0" means no limit
121 tokenizebyseparator(campaign_fraglimit[0], "+");
122 if(argv(0) != "default") {
123 cvar_set("fraglimit", argv(0));
125 if(argv(1) != "default") {
126 cvar_set("leadlimit", argv(1));
128 if(campaign_timelimit[0] != "default") {
129 cvar_set("timelimit", campaign_timelimit[0]);
134 void CampaignSaveCvar(string cvarname, float value)
141 registercvar(cvarname, ftos(value));
142 cvar_set(cvarname, ftos(value));
143 // note: cvarname must be remembered
145 fh = fopen("campaign.cfg", FILE_READ);
149 while((l = fgets(fh)))
151 len = tokenize_console(l);
156 if(argv(1) == cvarname)
158 contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
162 contents = strcat(contents, "set ", cvarname, " ", ftos(value), "\n");
163 fh = fopen("campaign.cfg", FILE_WRITE);
170 error("Cannot write to campaign file");
174 void CampaignPreIntermission()
180 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
187 if(autocvar__campaign_testrun)
190 bprint("Campaign test run, advancing level.\n");
192 else if(campaign_forcewin)
195 bprint("The current level has been WON.\n");
197 else if(won == 1 && lost == 0 && checkrules_equality == 0)
199 if(autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) // checks if the timelimit has expired.
202 bprint("Time's up! The current level has been LOST.\n");
208 bprint("The current level has been WON.\n");
212 else if(autocvar_timelimit != 0 && time > autocvar_timelimit * 60)
215 bprint("Time's up! The current level has been LOST.\n");
221 bprint("The current level has been LOST.\n");
225 if(campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun)
227 if(campaign_level == cvar(campaign_index_var))
229 if(campaign_entries < 2)
232 savevar = strcat("g_campaign", campaign_name, "_won");
233 CampaignSaveCvar(savevar, 1);
234 // advance level (for menu to show it right)
235 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
240 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
246 void CampaignPostIntermission()
248 // NOTE: campaign_won is 0 or 1, that is, points to the next level
250 if(campaign_won && campaign_entries < 2)
253 LOG_DEBUG("^2test run: campaign looks GOOD");
254 localcmd("togglemenu 1\n");
255 CampaignFile_Unload();
259 CampaignSetup(campaign_won);
260 CampaignFile_Unload();
261 strunzone(campaign_index_var);
262 strunzone(campaign_name);
268 void CampaignLevelWarp(float n)
271 n = campaign_level + 1;
272 CampaignFile_Unload();
273 CampaignFile_Load(n, 1);
277 error("Sorry, cheater. You are NOT WELCOME.");
278 CampaignFile_Unload();