3 #include <common/campaign_common.qh>
4 #include <common/mapinfo.qh>
5 #include <common/stats.qh>
6 #include <common/weapons/_all.qh>
7 #include <server/cheats.qh>
8 #include <server/intermission.qh>
9 #include <server/world.qh>
12 // _campaign_index: index of CURRENT map
13 // _campaign_name: name of the current campaign
14 // g_campaign(name)_index: index of current LAST map (saved)
15 // g_campaign_skill: bot skill offset
19 string campaign_index_var;
20 //float checkrules_equality;
22 float CampaignBailout(string s)
24 cvar_set("g_campaign", "0");
25 LOG_INFO("^4campaign initialization failed: ", s);
26 if(autocvar__campaign_testrun)
27 error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
31 float Campaign_Invalid()
33 string thismapname, wantedmapname;
34 thismapname = GetMapname();
35 wantedmapname = campaign_gametype[0];
36 if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname, false, false))
37 return CampaignBailout("wrong game type!");
38 wantedmapname = campaign_mapname[0];
39 if(wantedmapname != thismapname)
40 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
44 int Campaign_GetLevelNum()
46 return campaign_level + 1;
49 string Campaign_GetMessage()
51 return strcat(campaign_shortdesc[0], "\n^3\n", campaign_longdesc[0]);
54 void CampaignPreInit()
57 campaign_level = autocvar__campaign_index;
58 campaign_name = strzone(autocvar__campaign_name);
59 campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
60 CampaignFile_Load(campaign_level, 2);
62 if(campaign_entries < 1)
64 CampaignBailout("unknown map");
68 if(autocvar_sv_cheats)
70 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0], false, false));
71 CampaignFile_Unload();
72 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
76 baseskill = max(0, autocvar_g_campaign_skill + campaign_botskill[0]);
77 campaign_forcewin = false;
79 cvar_set("sv_public", "0");
80 cvar_set("pausable", "1");
82 string cvar_campaignwrapper_list = strcat("; ", campaign_mutators[0], "; ");
83 int argc = tokenizebyseparator(cvar_campaignwrapper_list, "; ");
86 for(int j = 0; j < argc; ++j)
89 if(arg == "") continue;
90 _MapInfo_Parse_Settemp(mapname, MAPINFO_SETTEMP_ACL_USER, 0, arg, 1);
94 cvar_settemp("g_campaign", "1");
95 cvar_settemp("g_dm", "0");
96 cvar_settemp("skill", ftos(baseskill));
97 cvar_settemp("bot_number", ftos(campaign_bots[0]));
99 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0], false, false));
101 if(Campaign_Invalid())
105 void CampaignPostInit()
107 // now some sanity checks
108 if(Campaign_Invalid())
110 if(autocvar__campaign_testrun)
112 cvar_set("fraglimit", "0");
113 cvar_set("leadlimit", "0");
114 cvar_set("timelimit", "0.01");
118 // "default" uses implicit values, "" or "0" means no limit
119 tokenizebyseparator(campaign_fraglimit[0], "+");
120 if(argv(0) != "default") {
121 cvar_set("fraglimit", argv(0));
123 if(argv(1) != "default") {
124 cvar_set("leadlimit", argv(1));
126 if(campaign_timelimit[0] != "default") {
127 cvar_set("timelimit", campaign_timelimit[0]);
132 void CampaignSaveCvar(string cvarname, float value)
139 registercvar(cvarname, ftos(value));
140 cvar_set(cvarname, ftos(value));
141 // note: cvarname must be remembered
143 fh = fopen("campaign.cfg", FILE_READ);
147 while((l = fgets(fh)))
149 len = tokenize_console(l);
154 if(argv(1) == cvarname)
156 contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
160 contents = strcat(contents, "set ", cvarname, " ", ftos(value), "\n");
161 fh = fopen("campaign.cfg", FILE_WRITE);
168 error("Cannot write to campaign file");
172 void CampaignPreIntermission()
178 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
185 if(autocvar__campaign_testrun)
188 bprint("Campaign test run, advancing level.\n");
190 else if(campaign_forcewin)
193 bprint("The current level has been WON.\n");
195 else if(won == 1 && lost == 0 && checkrules_equality == 0)
197 if(autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) // checks if the timelimit has expired.
200 bprint("Time's up! The current level has been LOST.\n");
206 bprint("The current level has been WON.\n");
210 else if(autocvar_timelimit != 0 && time > autocvar_timelimit * 60)
213 bprint("Time's up! The current level has been LOST.\n");
219 bprint("The current level has been LOST.\n");
223 if(campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun)
225 if(campaign_level == cvar(campaign_index_var))
227 if(campaign_entries < 2)
230 savevar = strcat("g_campaign", campaign_name, "_won");
231 CampaignSaveCvar(savevar, 1);
232 // advance level (for menu to show it right)
233 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
238 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
244 void CampaignPostIntermission()
246 // NOTE: campaign_won is 0 or 1, that is, points to the next level
248 if(campaign_won && campaign_entries < 2)
251 LOG_DEBUG("^2test run: campaign looks GOOD");
252 localcmd("togglemenu 1\n");
253 CampaignFile_Unload();
257 CampaignSetup(campaign_won);
258 CampaignFile_Unload();
259 strunzone(campaign_index_var);
260 strunzone(campaign_name);
266 void CampaignLevelWarp(float n)
269 n = campaign_level + 1;
270 CampaignFile_Unload();
271 CampaignFile_Load(n, 1);
275 error("Sorry, cheater. You are NOT WELCOME.");
276 CampaignFile_Unload();