3 .float havocbot_role_timeout;
5 .void() havocbot_previous_role;
8 void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
12 float rating, d, discard, distance, friend_distance, enemy_distance;
14 ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
15 head = findchainfloat(bot_pickup, TRUE);
19 o = (head.absmin + head.absmax) * 0.5;
20 distance = vlen(o - org);
21 friend_distance = 10000; enemy_distance = 10000;
24 if(!head.solid || distance > sradius || (head == self.ignoregoal && time < self.ignoregoaltime) )
30 // Check if the item can be picked up safely
31 if(head.classname == "droppedweapon")
33 traceline(o, o + '0 0 -1500', TRUE, world);
35 d = pointcontents(trace_endpos + '0 0 1');
36 if(d & CONTENT_WATER || d & CONTENT_SLIME || d & CONTENT_LAVA)
41 if(tracebox_hits_trigger_hurt(head.origin, head.mins, head.maxs, trace_endpos))
49 // Ignore items under water
50 traceline(head.origin + head.maxs, head.origin + head.maxs, MOVE_NORMAL, head);
51 if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
62 FOR_EACH_PLAYER(player)
65 if ( self == player || player.deadflag )
68 d = vlen(player.origin - o); // distance between player and item
70 if ( player.team == self.team )
72 if ( clienttype(player) != CLIENTTYPE_REAL || discard )
75 if( d > friend_distance)
82 if( head.health && player.health > self.health )
85 if( head.armorvalue && player.armorvalue > self.armorvalue)
89 if( (player.weapons & head.weapons) != head.weapons)
92 if (head.ammo_shells && player.ammo_shells > self.ammo_shells)
95 if (head.ammo_nails && player.ammo_nails > self.ammo_nails)
98 if (head.ammo_rockets && player.ammo_rockets > self.ammo_rockets)
101 if (head.ammo_cells && player.ammo_cells > self.ammo_cells )
108 // If enemy only track distances
109 // TODO: track only if visible ?
110 if( d < enemy_distance )
115 // Rate the item only if no one needs it, or if an enemy is closer to it
116 if ( (enemy_distance < friend_distance && distance < enemy_distance) ||
117 (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius ) || !discard )
118 rating = head.bot_pickupevalfunc(self, head);
122 rating = head.bot_pickupevalfunc(self, head);
125 navigation_routerating(head, rating * ratingscale, 2000);
130 void havocbot_goalrating_controlpoints(float ratingscale, vector org, float sradius)
133 head = findchain(classname, "dom_controlpoint");
136 if (vlen(( ( head.absmin + head.absmax ) * 0.5 ) - org) < sradius)
138 if(head.cnt > -1) // this is just being fought for
139 navigation_routerating(head, ratingscale, 5000);
140 else if(head.goalentity.cnt == 0) // unclaimed point
141 navigation_routerating(head, ratingscale * 0.5, 5000);
142 else if(head.goalentity.team != self.team) // other team's point
143 navigation_routerating(head, ratingscale * 0.2, 5000);
149 void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius)
152 float t, noteam, distance;
153 noteam = ((self.team == 0) || !teamplay); // fteqcc sucks
155 if (autocvar_bot_nofire)
158 // don't chase players if we're under water
159 if(self.waterlevel>WATERLEVEL_WETFEET)
162 FOR_EACH_PLAYER(head)
164 // TODO: Merge this logic with the bot_shouldattack function
167 if ((noteam && (!bot_ignore_bots || clienttype(head) == CLIENTTYPE_REAL)) || head.team != self.team)
169 distance = vlen(head.origin - org);
170 if (distance < 100 || distance > sradius)
173 if (head.freezetag_frozen)
177 if(head.items & IT_STRENGTH)
180 // rate only visible enemies
182 traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self);
183 if (trace_fraction < 1 || trace_ent != head)
187 if(head.flags & FL_INWATER || head.flags & FL_PARTIALGROUND)
191 if(head.flags & FL_ONGROUND == 0)
193 traceline(head.origin, head.origin + '0 0 -1500', TRUE, world);
194 t = pointcontents(trace_endpos + '0 0 1');
195 if( t != CONTENT_SOLID )
196 if(t & CONTENT_WATER || t & CONTENT_SLIME || t & CONTENT_LAVA)
198 if(tracebox_hits_trigger_hurt(head.origin, head.mins, head.maxs, trace_endpos))
202 // TODO: rate waypoints near the targetted player at that moment, instead of the player itself
203 // adding a player as a goal seems to be quite dangerous, especially on space maps
204 // remove hack in navigation_poptouchedgoals() after performing this change
206 t = (self.health + self.armorvalue ) / (head.health + head.armorvalue );
207 navigation_routerating(head, t * ratingscale, 2000);
212 // choose a role according to the situation
213 void() havocbot_role_dm;
216 //go to best items, or control points you don't own
217 void havocbot_role_dom()
219 if(self.deadflag != DEAD_NO)
222 if (self.bot_strategytime < time)
224 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
225 navigation_goalrating_start();
226 havocbot_goalrating_controlpoints(10000, self.origin, 15000);
227 havocbot_goalrating_items(8000, self.origin, 8000);
228 //havocbot_goalrating_enemyplayers(3000, self.origin, 2000);
229 //havocbot_goalrating_waypoints(1, self.origin, 1000);
230 navigation_goalrating_end();
236 void havocbot_role_dm()
238 if(self.deadflag != DEAD_NO)
241 if (self.bot_strategytime < time)
243 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
244 navigation_goalrating_start();
245 havocbot_goalrating_items(10000, self.origin, 10000);
246 havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
247 //havocbot_goalrating_waypoints(1, self.origin, 1000);
248 navigation_goalrating_end();
253 //go to next checkpoint, and annoy enemies
254 .float race_checkpoint;
255 void havocbot_role_race()
257 if(self.deadflag != DEAD_NO)
261 if (self.bot_strategytime < time)
263 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
264 navigation_goalrating_start();
266 havocbot_goalrating_items(100, self.origin, 10000);
267 havocbot_goalrating_enemyplayers(500, self.origin, 20000);
270 for(e = world; (e = find(e, classname, "trigger_race_checkpoint")) != world; )
272 if(e.cnt == self.race_checkpoint)
274 navigation_routerating(e, 1000000, 5000);
276 else if(self.race_checkpoint == -1)
278 navigation_routerating(e, 1000000, 5000);
282 navigation_goalrating_end();
286 void havocbot_chooserole_dm()
288 self.havocbot_role = havocbot_role_dm;
291 void havocbot_chooserole_race()
293 self.havocbot_role = havocbot_role_race;
296 void havocbot_chooserole_dom()
298 self.havocbot_role = havocbot_role_dom;
301 void havocbot_chooserole()
303 dprint("choosing a role...\n");
304 self.bot_strategytime = 0;
306 havocbot_chooserole_ctf();
307 else if (g_domination)
308 havocbot_chooserole_dom();
310 havocbot_chooserole_kh();
311 else if (g_race || g_cts)
312 havocbot_chooserole_race();
313 else if (g_onslaught)
314 havocbot_chooserole_ons();
316 havocbot_chooserole_ka();
317 else if (g_freezetag)
318 havocbot_chooserole_ft();
320 havocbot_chooserole_ast();
321 else // assume anything else is deathmatch
322 havocbot_chooserole_dm();