1 #include "scripting.qh"
5 #include <common/state.qh>
6 #include <common/physics/player.qh>
12 .float bot_cmdqueuebuf_allocated;
13 .float bot_cmdqueuebuf;
14 .float bot_cmdqueuebuf_start;
15 .float bot_cmdqueuebuf_end;
17 void bot_clearqueue(entity bot)
19 if(!bot.bot_cmdqueuebuf_allocated)
21 buf_del(bot.bot_cmdqueuebuf);
22 bot.bot_cmdqueuebuf_allocated = false;
23 LOG_TRACE("bot ", bot.netname, " queue cleared");
26 void bot_queuecommand(entity bot, string cmdstring)
28 if(!bot.bot_cmdqueuebuf_allocated)
30 bot.bot_cmdqueuebuf = buf_create();
31 bot.bot_cmdqueuebuf_allocated = true;
32 bot.bot_cmdqueuebuf_start = 0;
33 bot.bot_cmdqueuebuf_end = 0;
36 bufstr_set(bot.bot_cmdqueuebuf, bot.bot_cmdqueuebuf_end, cmdstring);
38 // if the command was a "sound" command, precache the sound NOW
39 // this prevents lagging!
45 sp = strstrofs(cmdstring, " ", 0);
48 parm = substring(cmdstring, sp + 1, -1);
49 cmdstr = substring(cmdstring, 0, sp);
55 sp = strstrofs(parm, " ", 0);
58 parm = substring(parm, sp + 1, -1);
65 bot.bot_cmdqueuebuf_end += 1;
68 void bot_dequeuecommand(entity bot, float idx)
70 if(!bot.bot_cmdqueuebuf_allocated)
71 error("dequeuecommand but no queue allocated");
72 if(idx < bot.bot_cmdqueuebuf_start)
73 error("dequeueing a command in the past");
74 if(idx >= bot.bot_cmdqueuebuf_end)
75 error("dequeueing a command in the future");
76 bufstr_set(bot.bot_cmdqueuebuf, idx, "");
77 if(idx == bot.bot_cmdqueuebuf_start)
78 bot.bot_cmdqueuebuf_start += 1;
79 if(bot.bot_cmdqueuebuf_start >= bot.bot_cmdqueuebuf_end)
83 string bot_readcommand(entity bot, float idx)
85 if(!bot.bot_cmdqueuebuf_allocated)
86 error("readcommand but no queue allocated");
87 if(idx < bot.bot_cmdqueuebuf_start)
88 error("reading a command in the past");
89 if(idx >= bot.bot_cmdqueuebuf_end)
90 error("reading a command in the future");
91 return bufstr_get(bot.bot_cmdqueuebuf, idx);
94 bool bot_havecommand(entity this, int idx)
96 if(!this.bot_cmdqueuebuf_allocated)
98 if(idx < this.bot_cmdqueuebuf_start)
100 if(idx >= this.bot_cmdqueuebuf_end)
105 const int MAX_BOT_PLACES = 4;
106 .float bot_places_count;
107 .entity bot_places[MAX_BOT_PLACES];
108 .string bot_placenames[MAX_BOT_PLACES];
109 entity bot_getplace(entity this, string placename)
112 if(substring(placename, 0, 1) == "@")
115 placename = substring(placename, 1, -1);
117 for(i = 0; i < this.bot_places_count; ++i)
118 if(this.(bot_placenames[i]) == placename)
119 return this.(bot_places[i]);
120 // now: i == this.bot_places_count
121 s = s2 = cvar_string(placename);
122 p = strstrofs(s2, " ", 0);
125 s = substring(s2, 0, p);
126 //print("places: ", placename, " -> ", cvar_string(placename), "\n");
127 cvar_set(placename, strcat(substring(s2, p+1, -1), " ", s));
128 //print("places: ", placename, " := ", cvar_string(placename), "\n");
130 e = find(NULL, targetname, s);
132 LOG_INFO("invalid place ", s, "\n");
133 if(i < MAX_BOT_PLACES)
135 this.(bot_placenames[i]) = strzone(placename);
136 this.(bot_places[i]) = e;
137 this.bot_places_count += 1;
143 e = find(NULL, targetname, placename);
145 LOG_INFO("invalid place ", placename, "\n");
151 // Initialize global commands list
152 // NOTE: New commands should be initialized here
153 void bot_commands_init()
155 bot_cmd_string[BOT_CMD_NULL] = "";
156 bot_cmd_parm_type[BOT_CMD_NULL] = BOT_CMD_PARAMETER_NONE;
158 bot_cmd_string[BOT_CMD_PAUSE] = "pause";
159 bot_cmd_parm_type[BOT_CMD_PAUSE] = BOT_CMD_PARAMETER_NONE;
161 bot_cmd_string[BOT_CMD_CONTINUE] = "continue";
162 bot_cmd_parm_type[BOT_CMD_CONTINUE] = BOT_CMD_PARAMETER_NONE;
164 bot_cmd_string[BOT_CMD_WAIT] = "wait";
165 bot_cmd_parm_type[BOT_CMD_WAIT] = BOT_CMD_PARAMETER_FLOAT;
167 bot_cmd_string[BOT_CMD_TURN] = "turn";
168 bot_cmd_parm_type[BOT_CMD_TURN] = BOT_CMD_PARAMETER_FLOAT;
170 bot_cmd_string[BOT_CMD_MOVETO] = "moveto";
171 bot_cmd_parm_type[BOT_CMD_MOVETO] = BOT_CMD_PARAMETER_VECTOR;
173 bot_cmd_string[BOT_CMD_MOVETOTARGET] = "movetotarget";
174 bot_cmd_parm_type[BOT_CMD_MOVETOTARGET] = BOT_CMD_PARAMETER_STRING;
176 bot_cmd_string[BOT_CMD_RESETGOAL] = "resetgoal";
177 bot_cmd_parm_type[BOT_CMD_RESETGOAL] = BOT_CMD_PARAMETER_NONE;
179 bot_cmd_string[BOT_CMD_CC] = "cc";
180 bot_cmd_parm_type[BOT_CMD_CC] = BOT_CMD_PARAMETER_STRING;
182 bot_cmd_string[BOT_CMD_IF] = "if";
183 bot_cmd_parm_type[BOT_CMD_IF] = BOT_CMD_PARAMETER_STRING;
185 bot_cmd_string[BOT_CMD_ELSE] = "else";
186 bot_cmd_parm_type[BOT_CMD_ELSE] = BOT_CMD_PARAMETER_NONE;
188 bot_cmd_string[BOT_CMD_FI] = "fi";
189 bot_cmd_parm_type[BOT_CMD_FI] = BOT_CMD_PARAMETER_NONE;
191 bot_cmd_string[BOT_CMD_RESETAIM] = "resetaim";
192 bot_cmd_parm_type[BOT_CMD_RESETAIM] = BOT_CMD_PARAMETER_NONE;
194 bot_cmd_string[BOT_CMD_AIM] = "aim";
195 bot_cmd_parm_type[BOT_CMD_AIM] = BOT_CMD_PARAMETER_STRING;
197 bot_cmd_string[BOT_CMD_AIMTARGET] = "aimtarget";
198 bot_cmd_parm_type[BOT_CMD_AIMTARGET] = BOT_CMD_PARAMETER_STRING;
200 bot_cmd_string[BOT_CMD_PRESSKEY] = "presskey";
201 bot_cmd_parm_type[BOT_CMD_PRESSKEY] = BOT_CMD_PARAMETER_STRING;
203 bot_cmd_string[BOT_CMD_RELEASEKEY] = "releasekey";
204 bot_cmd_parm_type[BOT_CMD_RELEASEKEY] = BOT_CMD_PARAMETER_STRING;
206 bot_cmd_string[BOT_CMD_SELECTWEAPON] = "selectweapon";
207 bot_cmd_parm_type[BOT_CMD_SELECTWEAPON] = BOT_CMD_PARAMETER_FLOAT;
209 bot_cmd_string[BOT_CMD_IMPULSE] = "impulse";
210 bot_cmd_parm_type[BOT_CMD_IMPULSE] = BOT_CMD_PARAMETER_FLOAT;
212 bot_cmd_string[BOT_CMD_WAIT_UNTIL] = "wait_until";
213 bot_cmd_parm_type[BOT_CMD_WAIT_UNTIL] = BOT_CMD_PARAMETER_FLOAT;
215 bot_cmd_string[BOT_CMD_BARRIER] = "barrier";
216 bot_cmd_parm_type[BOT_CMD_BARRIER] = BOT_CMD_PARAMETER_NONE;
218 bot_cmd_string[BOT_CMD_CONSOLE] = "console";
219 bot_cmd_parm_type[BOT_CMD_CONSOLE] = BOT_CMD_PARAMETER_STRING;
221 bot_cmd_string[BOT_CMD_SOUND] = "sound";
222 bot_cmd_parm_type[BOT_CMD_SOUND] = BOT_CMD_PARAMETER_STRING;
224 bot_cmd_string[BOT_CMD_DEBUG_ASSERT_CANFIRE] = "debug_assert_canfire";
225 bot_cmd_parm_type[BOT_CMD_DEBUG_ASSERT_CANFIRE] = BOT_CMD_PARAMETER_FLOAT;
227 bot_cmds_initialized = true;
230 // Returns first bot with matching name
231 entity find_bot_by_name(string name)
233 FOREACH_CLIENT(IS_BOT_CLIENT(it) && it.netname == name,
241 // Returns a bot by number on list
242 entity find_bot_by_number(float number)
250 bot = findchainflags(flags, FL_CLIENT); // TODO: doesn't findchainflags loop backwards through entities?
253 if(IS_BOT_CLIENT(bot))
264 float bot_decodecommand(string cmdstring)
270 sp = strstrofs(cmdstring, " ", 0);
277 parm = substring(cmdstring, sp + 1, -1);
278 cmdstring = substring(cmdstring, 0, sp);
281 if(!bot_cmds_initialized)
285 for(i=1;i<BOT_CMD_COUNTER;++i)
287 if(bot_cmd_string[i]!=cmdstring)
290 cmd_parm_type = bot_cmd_parm_type[i];
292 if(cmd_parm_type!=BOT_CMD_PARAMETER_NONE&&parm=="")
294 LOG_INFO("ERROR: A parameter is required for this command\n");
298 // Load command into queue
299 bot_cmd.bot_cmd_type = i;
302 switch(cmd_parm_type)
304 case BOT_CMD_PARAMETER_FLOAT:
305 bot_cmd.bot_cmd_parm_float = stof(parm);
307 case BOT_CMD_PARAMETER_STRING:
308 if(bot_cmd.bot_cmd_parm_string)
309 strunzone(bot_cmd.bot_cmd_parm_string);
310 bot_cmd.bot_cmd_parm_string = strzone(parm);
312 case BOT_CMD_PARAMETER_VECTOR:
313 bot_cmd.bot_cmd_parm_vector = stov(parm);
320 LOG_INFO("ERROR: No such command '", cmdstring, "'\n");
324 void bot_cmdhelp(string scmd)
329 if(!bot_cmds_initialized)
332 for(i=1;i<BOT_CMD_COUNTER;++i)
334 if(bot_cmd_string[i]!=scmd)
337 ntype = bot_cmd_parm_type[i];
341 case BOT_CMD_PARAMETER_FLOAT:
342 stype = "float number";
344 case BOT_CMD_PARAMETER_STRING:
347 case BOT_CMD_PARAMETER_VECTOR:
355 LOG_INFO(strcat("Command: ",bot_cmd_string[i],"\nParameter: <",stype,"> \n"));
357 LOG_INFO("Description: ");
361 LOG_INFO("Stops the bot completely. Any command other than 'continue' will be ignored.");
363 case BOT_CMD_CONTINUE:
364 LOG_INFO("Disable paused status");
367 LOG_INFO("Pause command parsing and bot ai for N seconds. Pressed key will remain pressed");
369 case BOT_CMD_WAIT_UNTIL:
370 LOG_INFO("Pause command parsing and bot ai until time is N from the last barrier. Pressed key will remain pressed");
372 case BOT_CMD_BARRIER:
373 LOG_INFO("Waits till all bots that have a command queue reach this command. Pressed key will remain pressed");
376 LOG_INFO("Look to the right or left N degrees. For turning to the left use positive numbers.");
379 LOG_INFO("Walk to an specific coordinate on the map. Usage: moveto \"x y z\"");
381 case BOT_CMD_MOVETOTARGET:
382 LOG_INFO("Walk to the specific target on the map");
384 case BOT_CMD_RESETGOAL:
385 LOG_INFO("Resets the goal stack");
388 LOG_INFO("Execute client command. Examples: cc \"say something\"; cc god; cc \"name newnickname\"; cc kill;");
391 LOG_INFO("Perform simple conditional execution.\n");
392 LOG_INFO("Syntax: \n");
393 LOG_INFO(" sv_cmd .. if \"condition\"\n");
394 LOG_INFO(" sv_cmd .. <instruction if true>\n");
395 LOG_INFO(" sv_cmd .. <instruction if true>\n");
396 LOG_INFO(" sv_cmd .. else\n");
397 LOG_INFO(" sv_cmd .. <instruction if false>\n");
398 LOG_INFO(" sv_cmd .. <instruction if false>\n");
399 LOG_INFO(" sv_cmd .. fi\n");
400 LOG_INFO("Conditions: a=b, a>b, a<b, a\t\t(spaces not allowed)\n");
401 LOG_INFO(" Values in conditions can be numbers, cvars in the form cvar.cvar_string or special fields\n");
402 LOG_INFO("Fields: health, speed, flagcarrier\n");
403 LOG_INFO("Examples: if health>50; if health>cvar.g_balance_laser_primary_damage; if flagcarrier;");
405 case BOT_CMD_RESETAIM:
406 LOG_INFO("Points the aim to the coordinates x,y 0,0");
409 LOG_INFO("Move the aim x/y (horizontal/vertical) degrees relatives to the bot\n");
410 LOG_INFO("There is a 3rd optional parameter telling in how many seconds the aim has to reach the new position\n");
411 LOG_INFO("Examples: aim \"90 0\" // Turn 90 degrees inmediately (positive numbers move to the left/up)\n");
412 LOG_INFO(" aim \"0 90 2\" // Will gradually look to the sky in the next two seconds");
414 case BOT_CMD_AIMTARGET:
415 LOG_INFO("Points the aim to given target");
417 case BOT_CMD_PRESSKEY:
418 LOG_INFO("Press one of the following keys: forward, backward, left, right, jump, crouch, attack1, attack2, use\n");
419 LOG_INFO("Multiple keys can be pressed at time (with many presskey calls) and it will remain pressed until the command \"releasekey\" is called");
420 LOG_INFO("Note: The script will not return the control to the bot ai until all keys are released");
422 case BOT_CMD_RELEASEKEY:
423 LOG_INFO("Release previoulsy used keys. Use the parameter \"all\" to release all keys");
426 LOG_INFO("play sound file at bot location");
428 case BOT_CMD_DEBUG_ASSERT_CANFIRE:
429 LOG_INFO("verify the state of the weapon entity");
432 LOG_INFO("This command has no description yet.");
439 void bot_list_commands()
444 if(!bot_cmds_initialized)
447 LOG_INFO("List of all available commands:\n");
448 LOG_INFO(" Command - Parameter Type\n");
450 for(i=1;i<BOT_CMD_COUNTER;++i)
452 switch(bot_cmd_parm_type[i])
454 case BOT_CMD_PARAMETER_FLOAT:
455 ptype = "float number";
457 case BOT_CMD_PARAMETER_STRING:
460 case BOT_CMD_PARAMETER_VECTOR:
467 LOG_INFO(strcat(" ",bot_cmd_string[i]," - <",ptype,"> \n"));
472 .int bot_exec_status;
474 float bot_cmd_cc(entity this)
476 SV_ParseClientCommand(this, bot_cmd.bot_cmd_parm_string);
477 return CMD_STATUS_FINISHED;
480 float bot_cmd_impulse(entity this)
482 this.impulse = bot_cmd.bot_cmd_parm_float;
483 return CMD_STATUS_FINISHED;
486 float bot_cmd_continue(entity this)
488 this.bot_exec_status &= ~BOT_EXEC_STATUS_PAUSED;
489 return CMD_STATUS_FINISHED;
492 .float bot_cmd_wait_time;
493 float bot_cmd_wait(entity this)
495 if(this.bot_exec_status & BOT_EXEC_STATUS_WAITING)
497 if(time>=this.bot_cmd_wait_time)
499 this.bot_exec_status &= ~BOT_EXEC_STATUS_WAITING;
500 return CMD_STATUS_FINISHED;
503 return CMD_STATUS_EXECUTING;
506 this.bot_cmd_wait_time = time + bot_cmd.bot_cmd_parm_float;
507 this.bot_exec_status |= BOT_EXEC_STATUS_WAITING;
508 return CMD_STATUS_EXECUTING;
511 float bot_cmd_wait_until(entity this)
513 if(time < bot_cmd.bot_cmd_parm_float + bot_barriertime)
515 this.bot_exec_status |= BOT_EXEC_STATUS_WAITING;
516 return CMD_STATUS_EXECUTING;
518 this.bot_exec_status &= ~BOT_EXEC_STATUS_WAITING;
519 return CMD_STATUS_FINISHED;
522 float bot_cmd_barrier(entity this)
524 // 0 = no barrier, 1 = waiting, 2 = waiting finished
526 if(this.bot_barrier == 0) // initialization
528 this.bot_barrier = 1;
530 //this.colormod = '4 4 0';
533 if(this.bot_barrier == 1) // find other bots
535 FOREACH_CLIENT(it.isbot, LAMBDA(
536 if(it.bot_cmdqueuebuf_allocated)
537 if(it.bot_barrier != 1)
538 return CMD_STATUS_EXECUTING; // not all are at the barrier yet
541 // all bots hit the barrier!
543 // acknowledge barrier
544 FOREACH_CLIENT(it.isbot, LAMBDA(it.bot_barrier = 2));
546 bot_barriertime = time;
549 // if we get here, the barrier is finished
551 this.bot_barrier = 0;
552 //this.colormod = '0 0 0';
554 return CMD_STATUS_FINISHED;
557 float bot_cmd_turn(entity this)
559 this.v_angle_y = this.v_angle.y + bot_cmd.bot_cmd_parm_float;
560 this.v_angle_y = this.v_angle.y - floor(this.v_angle.y / 360) * 360;
561 return CMD_STATUS_FINISHED;
564 float bot_cmd_select_weapon(entity this)
566 float id = bot_cmd.bot_cmd_parm_float;
568 if(id < WEP_FIRST || id > WEP_LAST)
569 return CMD_STATUS_ERROR;
571 bool success = false;
573 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
575 .entity weaponentity = weaponentities[slot];
576 if(this.(weaponentity).m_weapon == WEP_Null && slot != 0)
579 if(client_hasweapon(this, Weapons_from(id), weaponentity, true, false))
582 this.(weaponentity).m_switchweapon = Weapons_from(id);
587 return CMD_STATUS_ERROR;
589 return CMD_STATUS_FINISHED;
592 .int bot_cmd_condition_status;
594 const int CMD_CONDITION_NONE = 0;
595 const int CMD_CONDITION_true = 1;
596 const int CMD_CONDITION_false = 2;
597 const int CMD_CONDITION_true_BLOCK = 4;
598 const int CMD_CONDITION_false_BLOCK = 8;
600 float bot_cmd_eval(entity this, string expr)
602 // Search for numbers
603 if(IS_DIGIT(substring(expr, 0, 1)))
607 if(substring(expr, 0, 5)=="cvar.")
608 return cvar(substring(expr, 5, strlen(expr)));
616 return vlen(this.velocity);
618 return ((this.flagcarried!=NULL));
621 LOG_INFO(strcat("ERROR: Unable to convert the expression '",expr,"' into a numeric value\n"));
625 float bot_cmd_if(entity this)
627 string expr, val_a, val_b;
630 if(this.bot_cmd_condition_status != CMD_CONDITION_NONE)
632 // Only one "if" block is allowed at time
633 LOG_INFO("ERROR: Only one conditional block can be processed at time");
634 bot_clearqueue(this);
635 return CMD_STATUS_ERROR;
638 this.bot_cmd_condition_status |= CMD_CONDITION_true_BLOCK;
640 // search for operators
641 expr = bot_cmd.bot_cmd_parm_string;
643 cmpofs = strstrofs(expr,"=",0);
647 val_a = substring(expr,0,cmpofs);
648 val_b = substring(expr,cmpofs+1,strlen(expr));
650 if(bot_cmd_eval(this, val_a)==bot_cmd_eval(this, val_b))
651 this.bot_cmd_condition_status |= CMD_CONDITION_true;
653 this.bot_cmd_condition_status |= CMD_CONDITION_false;
655 return CMD_STATUS_FINISHED;
658 cmpofs = strstrofs(expr,">",0);
662 val_a = substring(expr,0,cmpofs);
663 val_b = substring(expr,cmpofs+1,strlen(expr));
665 if(bot_cmd_eval(this, val_a)>bot_cmd_eval(this, val_b))
666 this.bot_cmd_condition_status |= CMD_CONDITION_true;
668 this.bot_cmd_condition_status |= CMD_CONDITION_false;
670 return CMD_STATUS_FINISHED;
673 cmpofs = strstrofs(expr,"<",0);
677 val_a = substring(expr,0,cmpofs);
678 val_b = substring(expr,cmpofs+1,strlen(expr));
680 if(bot_cmd_eval(this, val_a)<bot_cmd_eval(this, val_b))
681 this.bot_cmd_condition_status |= CMD_CONDITION_true;
683 this.bot_cmd_condition_status |= CMD_CONDITION_false;
685 return CMD_STATUS_FINISHED;
688 if(bot_cmd_eval(this, expr))
689 this.bot_cmd_condition_status |= CMD_CONDITION_true;
691 this.bot_cmd_condition_status |= CMD_CONDITION_false;
693 return CMD_STATUS_FINISHED;
696 float bot_cmd_else(entity this)
698 this.bot_cmd_condition_status &= ~CMD_CONDITION_true_BLOCK;
699 this.bot_cmd_condition_status |= CMD_CONDITION_false_BLOCK;
700 return CMD_STATUS_FINISHED;
703 float bot_cmd_fi(entity this)
705 this.bot_cmd_condition_status = CMD_CONDITION_NONE;
706 return CMD_STATUS_FINISHED;
709 float bot_cmd_resetaim(entity this)
711 this.v_angle = '0 0 0';
712 return CMD_STATUS_FINISHED;
715 .float bot_cmd_aim_begintime;
716 .float bot_cmd_aim_endtime;
717 .vector bot_cmd_aim_begin;
718 .vector bot_cmd_aim_end;
720 float bot_cmd_aim(entity this)
723 if(this.bot_cmd_aim_endtime)
727 progress = min(1 - (this.bot_cmd_aim_endtime - time) / (this.bot_cmd_aim_endtime - this.bot_cmd_aim_begintime),1);
728 this.v_angle = this.bot_cmd_aim_begin + ((this.bot_cmd_aim_end - this.bot_cmd_aim_begin) * progress);
730 if(time>=this.bot_cmd_aim_endtime)
732 this.bot_cmd_aim_endtime = 0;
733 return CMD_STATUS_FINISHED;
736 return CMD_STATUS_EXECUTING;
739 // New aiming direction
743 parms = bot_cmd.bot_cmd_parm_string;
745 tokens = tokenizebyseparator(parms, " ");
747 if(tokens<2||tokens>3)
748 return CMD_STATUS_ERROR;
750 step = (tokens == 3) ? stof(argv(2)) : 0;
754 this.v_angle_x -= stof(argv(1));
755 this.v_angle_y += stof(argv(0));
756 return CMD_STATUS_FINISHED;
759 this.bot_cmd_aim_begin = this.v_angle;
761 this.bot_cmd_aim_end_x = this.v_angle.x - stof(argv(1));
762 this.bot_cmd_aim_end_y = this.v_angle.y + stof(argv(0));
763 this.bot_cmd_aim_end_z = 0;
765 this.bot_cmd_aim_begintime = time;
766 this.bot_cmd_aim_endtime = time + step;
768 return CMD_STATUS_EXECUTING;
771 float bot_cmd_aimtarget(entity this)
773 if(this.bot_cmd_aim_endtime)
775 return bot_cmd_aim(this);
783 parms = bot_cmd.bot_cmd_parm_string;
785 tokens = tokenizebyseparator(parms, " ");
787 e = bot_getplace(this, argv(0));
789 return CMD_STATUS_ERROR;
791 v = e.origin + (e.mins + e.maxs) * 0.5;
795 this.v_angle = vectoangles(v - (this.origin + this.view_ofs));
796 this.v_angle_x = -this.v_angle.x;
797 return CMD_STATUS_FINISHED;
800 if(tokens<1||tokens>2)
801 return CMD_STATUS_ERROR;
803 step = stof(argv(1));
805 this.bot_cmd_aim_begin = this.v_angle;
806 this.bot_cmd_aim_end = vectoangles(v - (this.origin + this.view_ofs));
807 this.bot_cmd_aim_end_x = -this.bot_cmd_aim_end.x;
809 this.bot_cmd_aim_begintime = time;
810 this.bot_cmd_aim_endtime = time + step;
812 return CMD_STATUS_EXECUTING;
817 const int BOT_CMD_KEY_NONE = 0;
818 const int BOT_CMD_KEY_FORWARD = BIT(0);
819 const int BOT_CMD_KEY_BACKWARD = BIT(1);
820 const int BOT_CMD_KEY_RIGHT = BIT(2);
821 const int BOT_CMD_KEY_LEFT = BIT(3);
822 const int BOT_CMD_KEY_JUMP = BIT(4);
823 const int BOT_CMD_KEY_ATTACK1 = BIT(5);
824 const int BOT_CMD_KEY_ATTACK2 = BIT(6);
825 const int BOT_CMD_KEY_USE = BIT(7);
826 const int BOT_CMD_KEY_HOOK = BIT(8);
827 const int BOT_CMD_KEY_CROUCH = BIT(9);
828 const int BOT_CMD_KEY_CHAT = BIT(10);
830 bool bot_presskeys(entity this)
832 this.movement = '0 0 0';
833 PHYS_INPUT_BUTTON_JUMP(this) = false;
834 PHYS_INPUT_BUTTON_CROUCH(this) = false;
835 PHYS_INPUT_BUTTON_ATCK(this) = false;
836 PHYS_INPUT_BUTTON_ATCK2(this) = false;
837 PHYS_INPUT_BUTTON_USE(this) = false;
838 PHYS_INPUT_BUTTON_HOOK(this) = false;
839 PHYS_INPUT_BUTTON_CHAT(this) = false;
841 if(this.bot_cmd_keys == BOT_CMD_KEY_NONE)
844 if(this.bot_cmd_keys & BOT_CMD_KEY_FORWARD)
845 this.movement_x = autocvar_sv_maxspeed;
846 else if(this.bot_cmd_keys & BOT_CMD_KEY_BACKWARD)
847 this.movement_x = -autocvar_sv_maxspeed;
849 if(this.bot_cmd_keys & BOT_CMD_KEY_RIGHT)
850 this.movement_y = autocvar_sv_maxspeed;
851 else if(this.bot_cmd_keys & BOT_CMD_KEY_LEFT)
852 this.movement_y = -autocvar_sv_maxspeed;
854 if(this.bot_cmd_keys & BOT_CMD_KEY_JUMP)
855 PHYS_INPUT_BUTTON_JUMP(this) = true;
857 if(this.bot_cmd_keys & BOT_CMD_KEY_CROUCH)
858 PHYS_INPUT_BUTTON_CROUCH(this) = true;
860 if(this.bot_cmd_keys & BOT_CMD_KEY_ATTACK1)
861 PHYS_INPUT_BUTTON_ATCK(this) = true;
863 if(this.bot_cmd_keys & BOT_CMD_KEY_ATTACK2)
864 PHYS_INPUT_BUTTON_ATCK2(this) = true;
866 if(this.bot_cmd_keys & BOT_CMD_KEY_USE)
867 PHYS_INPUT_BUTTON_USE(this) = true;
869 if(this.bot_cmd_keys & BOT_CMD_KEY_HOOK)
870 PHYS_INPUT_BUTTON_HOOK(this) = true;
872 if(this.bot_cmd_keys & BOT_CMD_KEY_CHAT)
873 PHYS_INPUT_BUTTON_CHAT(this) = true;
879 float bot_cmd_keypress_handler(entity this, string key, float enabled)
885 this.bot_cmd_keys = power2of(20) - 1; // >:)
887 this.bot_cmd_keys = BOT_CMD_KEY_NONE;
891 this.bot_cmd_keys |= BOT_CMD_KEY_FORWARD;
892 this.bot_cmd_keys &= ~BOT_CMD_KEY_BACKWARD;
895 this.bot_cmd_keys &= ~BOT_CMD_KEY_FORWARD;
900 this.bot_cmd_keys |= BOT_CMD_KEY_BACKWARD;
901 this.bot_cmd_keys &= ~BOT_CMD_KEY_FORWARD;
904 this.bot_cmd_keys &= ~BOT_CMD_KEY_BACKWARD;
909 this.bot_cmd_keys |= BOT_CMD_KEY_LEFT;
910 this.bot_cmd_keys &= ~BOT_CMD_KEY_RIGHT;
913 this.bot_cmd_keys &= ~BOT_CMD_KEY_LEFT;
918 this.bot_cmd_keys |= BOT_CMD_KEY_RIGHT;
919 this.bot_cmd_keys &= ~BOT_CMD_KEY_LEFT;
922 this.bot_cmd_keys &= ~BOT_CMD_KEY_RIGHT;
926 this.bot_cmd_keys |= BOT_CMD_KEY_JUMP;
928 this.bot_cmd_keys &= ~BOT_CMD_KEY_JUMP;
932 this.bot_cmd_keys |= BOT_CMD_KEY_CROUCH;
934 this.bot_cmd_keys &= ~BOT_CMD_KEY_CROUCH;
938 this.bot_cmd_keys |= BOT_CMD_KEY_ATTACK1;
940 this.bot_cmd_keys &= ~BOT_CMD_KEY_ATTACK1;
944 this.bot_cmd_keys |= BOT_CMD_KEY_ATTACK2;
946 this.bot_cmd_keys &= ~BOT_CMD_KEY_ATTACK2;
950 this.bot_cmd_keys |= BOT_CMD_KEY_USE;
952 this.bot_cmd_keys &= ~BOT_CMD_KEY_USE;
956 this.bot_cmd_keys |= BOT_CMD_KEY_HOOK;
958 this.bot_cmd_keys &= ~BOT_CMD_KEY_HOOK;
962 this.bot_cmd_keys |= BOT_CMD_KEY_CHAT;
964 this.bot_cmd_keys &= ~BOT_CMD_KEY_CHAT;
970 return CMD_STATUS_FINISHED;
973 float bot_cmd_presskey(entity this)
977 key = bot_cmd.bot_cmd_parm_string;
979 bot_cmd_keypress_handler(this, key,true);
981 return CMD_STATUS_FINISHED;
984 float bot_cmd_releasekey(entity this)
988 key = bot_cmd.bot_cmd_parm_string;
990 return bot_cmd_keypress_handler(this, key,false);
993 float bot_cmd_pause(entity this)
995 PHYS_INPUT_BUTTON_DRAG(this) = false;
996 PHYS_INPUT_BUTTON_USE(this) = false;
997 PHYS_INPUT_BUTTON_ATCK(this) = false;
998 PHYS_INPUT_BUTTON_JUMP(this) = false;
999 PHYS_INPUT_BUTTON_HOOK(this) = false;
1000 PHYS_INPUT_BUTTON_CHAT(this) = false;
1001 PHYS_INPUT_BUTTON_ATCK2(this) = false;
1002 PHYS_INPUT_BUTTON_CROUCH(this) = false;
1004 this.movement = '0 0 0';
1005 this.bot_cmd_keys = BOT_CMD_KEY_NONE;
1007 this.bot_exec_status |= BOT_EXEC_STATUS_PAUSED;
1008 return CMD_STATUS_FINISHED;
1011 float bot_cmd_moveto(entity this)
1013 return this.cmd_moveto(this, bot_cmd.bot_cmd_parm_vector);
1016 float bot_cmd_movetotarget(entity this)
1019 e = bot_getplace(this, bot_cmd.bot_cmd_parm_string);
1021 return CMD_STATUS_ERROR;
1022 return this.cmd_moveto(this, e.origin + (e.mins + e.maxs) * 0.5);
1025 float bot_cmd_resetgoal(entity this)
1027 return this.cmd_resetgoal(this);
1031 float bot_cmd_sound(entity this)
1034 f = bot_cmd.bot_cmd_parm_string;
1036 float n = tokenizebyseparator(f, " ");
1039 float chan = CH_WEAPON_B;
1040 float vol = VOL_BASE;
1041 float atten = ATTEN_MIN;
1044 sample = argv(n - 1);
1046 chan = stof(argv(0));
1048 vol = stof(argv(1));
1050 atten = stof(argv(2));
1053 _sound(this, chan, sample, vol, atten);
1055 return CMD_STATUS_FINISHED;
1059 float bot_cmd_debug_assert_canfire(entity this)
1061 float f = bot_cmd.bot_cmd_parm_float;
1063 int slot = 0; // TODO: unhardcode?
1064 .entity weaponentity = weaponentities[slot];
1065 if(this.(weaponentity).state != WS_READY)
1069 this.colormod = '0 8 8';
1070 LOG_INFO("Bot ", this.netname, " using ", this.(weaponentity).weaponname, " wants to fire, inhibited by weaponentity state\n");
1073 else if(ATTACK_FINISHED(this, slot) > time)
1077 this.colormod = '8 0 8';
1078 LOG_INFO("Bot ", this.netname, " using ", this.(weaponentity).weaponname, " wants to fire, inhibited by ATTACK_FINISHED (", ftos(ATTACK_FINISHED(this, slot) - time), " seconds left)\n");
1081 else if(this.(weaponentity).tuba_note)
1085 this.colormod = '8 0 0';
1086 LOG_INFO("Bot ", this.netname, " using ", this.(weaponentity).weaponname, " wants to fire, bot still has an active tuba note\n");
1093 this.colormod = '8 8 0';
1094 LOG_INFO("Bot ", this.netname, " using ", this.(weaponentity).weaponname, " thinks it has fired, but apparently did not; ATTACK_FINISHED says ", ftos(ATTACK_FINISHED(this, slot) - time), " seconds left\n");
1098 return CMD_STATUS_FINISHED;
1103 void bot_command_executed(entity this, bool rm)
1110 bot_dequeuecommand(this, this.bot_cmd_execution_index);
1112 this.bot_cmd_execution_index++;
1115 void bot_setcurrentcommand(entity this)
1119 if(!this.bot_cmd_current)
1121 this.bot_cmd_current = new_pure(bot_cmd);
1122 this.bot_cmd_current.is_bot_cmd = true;
1125 bot_cmd = this.bot_cmd_current;
1126 if(bot_cmd.bot_cmd_index != this.bot_cmd_execution_index || this.bot_cmd_execution_index == 0)
1128 if(bot_havecommand(this, this.bot_cmd_execution_index))
1131 cmdstring = bot_readcommand(this, this.bot_cmd_execution_index);
1132 if(bot_decodecommand(cmdstring))
1134 bot_cmd.owner = this;
1135 bot_cmd.bot_cmd_index = this.bot_cmd_execution_index;
1139 // Invalid command, remove from queue
1141 bot_dequeuecommand(this, this.bot_cmd_execution_index);
1142 this.bot_cmd_execution_index++;
1150 void bot_resetqueues()
1152 FOREACH_CLIENT(it.isbot, LAMBDA(
1153 it.bot_cmd_execution_index = 0;
1155 // also, cancel all barriers
1157 for(int i = 0; i < it.bot_places_count; ++i)
1159 strunzone(it.(bot_placenames[i]));
1160 it.(bot_placenames[i]) = string_null;
1162 it.bot_places_count = 0;
1165 bot_barriertime = time;
1168 // Here we map commands to functions and deal with complex interactions between commands and execution states
1169 // NOTE: Of course you need to include your commands here too :)
1170 float bot_execute_commands_once(entity this)
1172 float status, ispressingkey;
1175 bot_setcurrentcommand(this);
1177 // if we have no bot command, better return
1178 // old logic kept pressing previously pressed keys, but that has problems
1179 // (namely, it means you cannot make a bot "normal" ever again)
1180 // to keep a bot walking for a while, use the "wait" bot command
1184 // Ignore all commands except continue when the bot is paused
1185 if(this.bot_exec_status & BOT_EXEC_STATUS_PAUSED)
1186 if(bot_cmd.bot_cmd_type!=BOT_CMD_CONTINUE)
1188 if(bot_cmd.bot_cmd_type!=BOT_CMD_NULL)
1190 bot_command_executed(this, true);
1191 LOG_INFO( "WARNING: Commands are ignored while the bot is paused. Use the command 'continue' instead.\n");
1196 // Keep pressing keys raised by the "presskey" command
1197 ispressingkey = boolean(bot_presskeys(this));
1199 // Handle conditions
1200 if (!(bot_cmd.bot_cmd_type==BOT_CMD_FI||bot_cmd.bot_cmd_type==BOT_CMD_ELSE))
1201 if(this.bot_cmd_condition_status & CMD_CONDITION_true && this.bot_cmd_condition_status & CMD_CONDITION_false_BLOCK)
1203 bot_command_executed(this, true);
1206 else if(this.bot_cmd_condition_status & CMD_CONDITION_false && this.bot_cmd_condition_status & CMD_CONDITION_true_BLOCK)
1208 bot_command_executed(this, true);
1212 // Map commands to functions
1213 switch(bot_cmd.bot_cmd_type)
1216 return ispressingkey;
1219 status = bot_cmd_pause(this);
1221 case BOT_CMD_CONTINUE:
1222 status = bot_cmd_continue(this);
1225 status = bot_cmd_wait(this);
1227 case BOT_CMD_WAIT_UNTIL:
1228 status = bot_cmd_wait_until(this);
1231 status = bot_cmd_turn(this);
1233 case BOT_CMD_MOVETO:
1234 status = bot_cmd_moveto(this);
1236 case BOT_CMD_MOVETOTARGET:
1237 status = bot_cmd_movetotarget(this);
1239 case BOT_CMD_RESETGOAL:
1240 status = bot_cmd_resetgoal(this);
1243 status = bot_cmd_cc(this);
1246 status = bot_cmd_if(this);
1249 status = bot_cmd_else(this);
1252 status = bot_cmd_fi(this);
1254 case BOT_CMD_RESETAIM:
1255 status = bot_cmd_resetaim(this);
1258 status = bot_cmd_aim(this);
1260 case BOT_CMD_AIMTARGET:
1261 status = bot_cmd_aimtarget(this);
1263 case BOT_CMD_PRESSKEY:
1264 status = bot_cmd_presskey(this);
1266 case BOT_CMD_RELEASEKEY:
1267 status = bot_cmd_releasekey(this);
1269 case BOT_CMD_SELECTWEAPON:
1270 status = bot_cmd_select_weapon(this);
1272 case BOT_CMD_IMPULSE:
1273 status = bot_cmd_impulse(this);
1275 case BOT_CMD_BARRIER:
1276 status = bot_cmd_barrier(this);
1278 case BOT_CMD_CONSOLE:
1279 localcmd(strcat(bot_cmd.bot_cmd_parm_string, "\n"));
1280 status = CMD_STATUS_FINISHED;
1283 status = bot_cmd_sound(this);
1285 case BOT_CMD_DEBUG_ASSERT_CANFIRE:
1286 status = bot_cmd_debug_assert_canfire(this);
1289 LOG_INFO(strcat("ERROR: Invalid command on queue with id '",ftos(bot_cmd.bot_cmd_type),"'\n"));
1293 if (status==CMD_STATUS_ERROR)
1294 LOG_INFO(strcat("ERROR: The command '",bot_cmd_string[bot_cmd.bot_cmd_type],"' returned an error status\n"));
1296 // Move execution pointer
1297 if(status==CMD_STATUS_EXECUTING)
1303 if(autocvar_g_debug_bot_commands)
1307 switch(bot_cmd_parm_type[bot_cmd.bot_cmd_type])
1309 case BOT_CMD_PARAMETER_FLOAT:
1310 parms = ftos(bot_cmd.bot_cmd_parm_float);
1312 case BOT_CMD_PARAMETER_STRING:
1313 parms = bot_cmd.bot_cmd_parm_string;
1315 case BOT_CMD_PARAMETER_VECTOR:
1316 parms = vtos(bot_cmd.bot_cmd_parm_vector);
1322 clientcommand(this,strcat("say ^7", bot_cmd_string[bot_cmd.bot_cmd_type]," ",parms,"\n"));
1325 bot_command_executed(this, true);
1328 if(status == CMD_STATUS_FINISHED)
1331 return CMD_STATUS_ERROR;
1334 // This function should be (the only) called directly from the bot ai loop
1335 int bot_execute_commands(entity this)
1340 f = bot_execute_commands_once(this);