4 CLASS(XonoticWeaponsList, XonoticListBox)
5 METHOD(XonoticWeaponsList, configureXonoticWeaponsList, void(entity));
6 METHOD(XonoticWeaponsList, toString, string(entity));
7 ATTRIB(XonoticWeaponsList, rowsPerItem, float, 1)
8 METHOD(XonoticWeaponsList, draw, void(entity));
9 METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, int, vector, bool, bool));
10 METHOD(XonoticWeaponsList, resizeNotify, void(entity, vector, vector, vector, vector));
11 METHOD(XonoticWeaponsList, keyDown, float(entity, float, float, float));
12 ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0')
13 ATTRIB(XonoticWeaponsList, realUpperMargin, float, 0)
14 METHOD(XonoticWeaponsList, mouseDrag, float(entity, vector));
16 ATTRIB(XonoticWeaponsList, applyButton, entity, NULL)
17 ENDCLASS(XonoticWeaponsList)
18 entity makeXonoticWeaponsList();
19 void WeaponsList_MoveUp_Click(entity btn, entity me);
20 void WeaponsList_MoveDown_Click(entity box, entity me);
24 entity makeXonoticWeaponsList()
27 me = NEW(XonoticWeaponsList);
28 me.configureXonoticWeaponsList(me);
31 void XonoticWeaponsList_configureXonoticWeaponsList(entity me)
33 me.configureXonoticListBox(me);
35 void XonoticWeaponsList_draw(entity me)
39 s = W_NumberWeaponOrder(cvar_string("cl_weaponpriority"));
40 t = W_FixWeaponOrder(s, 1);
42 cvar_set("cl_weaponpriority", W_NameWeaponOrder(t));
43 me.nItems = tokenize_console(t);
44 SUPER(XonoticWeaponsList).draw(me);
46 void WeaponsList_MoveUp_Click(entity box, entity me)
48 if(me.selectedItem > 0)
50 cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem - 1, me.selectedItem));
51 me.setSelected(me, me.selectedItem - 1);
54 void WeaponsList_MoveDown_Click(entity box, entity me)
56 if(me.selectedItem < me.nItems - 1)
58 cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, me.selectedItem + 1));
59 me.setSelected(me, me.selectedItem + 1);
62 void XonoticWeaponsList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
64 SUPER(XonoticWeaponsList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
66 me.realFontSize_y = me.fontSize / (absSize.y * me.itemHeight);
67 me.realFontSize_x = me.fontSize / (absSize.x * (1 - me.controlWidth));
68 me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
70 float XonoticWeaponsList_mouseDrag(entity me, vector pos)
72 int i = me.selectedItem;
73 float f = SUPER(XonoticWeaponsList).mouseDrag(me, pos);
75 if(me.pressed != 1) // don't change priority if the person is just scrolling
77 if(me.selectedItem != i)
80 me.applyButton.disabled = false;
81 cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, i));
87 string XonoticWeaponsList_toString(entity me)
92 n = tokenize_console(W_NumberWeaponOrder(cvar_string("cl_weaponpriority")));
94 for(i = 0; i < n; ++i)
96 e = Weapons_from(stof(argv(i)));
97 s = strcat(s, e.m_name, ", ");
99 return substring(s, 0, strlen(s) - 2);
101 void XonoticWeaponsList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
105 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
108 me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
109 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
111 e = Weapons_from(stof(argv(i)));
112 string msg = e.m_name;
113 if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
114 msg = strcat(msg, "*");
116 vector save_fontscale = draw_fontscale;
117 float f = draw_CondensedFontFactor(msg, false, me.realFontSize, 1);
118 draw_fontscale.x *= f;
119 vector fs = me.realFontSize;
121 draw_Text(me.realUpperMargin * eY, msg, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
122 draw_fontscale = save_fontscale;
125 float XonoticWeaponsList_keyDown(entity me, float scan, float ascii, float shift)
129 WeaponsList_MoveUp_Click(NULL, me);
132 else if(ascii == 45) // -
134 WeaponsList_MoveDown_Click(NULL, me);
137 else if(SUPER(XonoticWeaponsList).keyDown(me, scan, ascii, shift))