1 #include "languagelist.qh"
3 #include "../item/modalcontroller.qh"
4 #include "mainwindow.qh"
6 const float LANGPARM_ID = 0;
7 const float LANGPARM_NAME = 1;
8 const float LANGPARM_NAME_LOCALIZED = 2;
9 const float LANGPARM_PERCENTAGE = 3;
10 const float LANGPARM_COUNT = 4;
12 entity makeXonoticLanguageList()
15 me = NEW(XonoticLanguageList);
16 me.configureXonoticLanguageList(me);
20 void XonoticLanguageList_configureXonoticLanguageList(entity me)
22 me.configureXonoticListBox(me);
27 void XonoticLanguageList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
30 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
33 me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
34 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
37 string p = me.languageParameter(me, i, LANGPARM_PERCENTAGE);
38 float alpha_factor = 1;
41 float percent = stof(p);
44 else if (percent >= 50)
50 p = "\xE2\x9C\x94"; // Unicode Character 'HEAVY CHECK MARK' (U+2714)
52 string s = me.languageParameter(me, i, LANGPARM_NAME_LOCALIZED);
54 vector save_fontscale = draw_fontscale;
55 float f = draw_CondensedFontFactor(s, false, me.realFontSize, 1);
56 draw_fontscale.x *= f;
57 vector fs = me.realFontSize;
59 draw_Text(me.realUpperMargin * eY + me.columnNameOrigin * eX, s, fs, SKINCOLOR_TEXT * alpha_factor, SKINALPHA_TEXT, 0);
60 draw_fontscale = save_fontscale;
64 vector save_fontscale = draw_fontscale;
65 float f = draw_CondensedFontFactor(p, false, me.realFontSize, 1);
66 draw_fontscale.x *= f;
67 vector fs = me.realFontSize;
69 float x_ofs = me.columnPercentageOrigin + (me.columnPercentageSize - draw_TextWidth(p, 0, fs));
70 draw_Text(me.realUpperMargin * eY + x_ofs * eX, p, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT * alpha_factor, 0);
71 draw_fontscale = save_fontscale;
75 void XonoticLanguageList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
77 SUPER(XonoticLanguageList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
78 me.realFontSize_y = me.fontSize / (absSize.y * me.itemHeight);
79 me.realFontSize_x = me.fontSize / (absSize.x * (1 - me.controlWidth));
80 me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
81 me.columnPercentageSize = me.realFontSize.x * 3;
82 me.columnPercentageOrigin = 1 - me.columnPercentageSize;
83 me.columnNameOrigin = 0;
84 me.columnNameSize = me.columnPercentageOrigin;
87 void XonoticLanguageList_setSelected(entity me, float i)
89 SUPER(XonoticLanguageList).setSelected(me, i);
93 void XonoticLanguageList_loadCvars(entity me)
97 s = cvar_string("_menu_prvm_language");
100 // default to English
101 for(i = 0; i < n; ++i)
103 if(me.languageParameter(me, i, LANGPARM_ID) == "en")
105 SUPER(XonoticLanguageList).setSelected(me, i);
110 // otherwise, find the language
111 for(i = 0; i < n; ++i)
113 if(me.languageParameter(me, i, LANGPARM_ID) == s)
115 SUPER(XonoticLanguageList).setSelected(me, i);
120 // save it off (turning anything unknown into "en")
124 void XonoticLanguageList_saveCvars(entity me)
126 cvar_set("_menu_prvm_language", me.languageParameter(me, me.selectedItem, LANGPARM_ID));
129 void XonoticLanguageList_doubleClickListBoxItem(entity me, float i, vector where)
131 m_play_click_sound(MENU_SOUND_EXECUTE);
135 float XonoticLanguageList_keyDown(entity me, float scan, float ascii, float shift)
137 if(scan == K_ENTER || scan == K_KP_ENTER)
139 m_play_click_sound(MENU_SOUND_EXECUTE);
144 return SUPER(XonoticLanguageList).keyDown(me, scan, ascii, shift);
147 void XonoticLanguageList_destroy(entity me)
149 buf_del(me.languagelist);
152 void XonoticLanguageList_getLanguages(entity me)
159 fh = fopen("languages.txt", FILE_READ);
161 while((s = fgets(fh)))
163 n = tokenize_console(s);
166 bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_ID, argv(0));
167 bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_NAME, argv(1));
168 bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_NAME_LOCALIZED, argv(2));
169 string percent = argv(3);
170 if(percent && percent != "100%")
171 bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_PERCENTAGE, percent);
176 me.languagelist = buf;
180 void XonoticLanguageList_setLanguage(entity me)
182 if(prvm_language != cvar_string("_menu_prvm_language"))
184 if(!(gamestatus & GAME_CONNECTED))
185 localcmd("\nprvm_language \"$_menu_prvm_language\"; menu_restart; menu_cmd languageselect\n");
187 DialogOpenButton_Click(me, main.languageWarningDialog);
191 string XonoticLanguageList_languageParameter(entity me, float i, float key)
193 return bufstr_get(me.languagelist, i * LANGPARM_COUNT + key);
196 void SetLanguage_Click(entity btn, entity me)