3 #include "rootdialog.qh"
4 CLASS(XonoticWelcomeDialog, XonoticRootDialog)
5 METHOD(XonoticWelcomeDialog, fill, void(entity));
6 ATTRIB(XonoticWelcomeDialog, title, string, _("Welcome"));
7 ATTRIB(XonoticWelcomeDialog, color, vector, SKINCOLOR_DIALOG_WELCOME);
8 ATTRIB(XonoticWelcomeDialog, intendedWidth, float, 0.8);
9 ATTRIB(XonoticWelcomeDialog, rows, float, 12);
10 ATTRIB(XonoticWelcomeDialog, columns, float, 4);
11 ATTRIB(XonoticWelcomeDialog, name, string, "Welcome");
13 METHOD(XonoticWelcomeDialog, draw, void(entity));
14 METHOD(XonoticWelcomeDialog, mouseRelease, bool(entity, vector));
15 METHOD(XonoticWelcomeDialog, keyDown, float(entity, float, float, float));
16 METHOD(XonoticWelcomeDialog, destroy, void(entity));
17 METHOD(XonoticWelcomeDialog, readInputArgs, void(entity, int));
18 ATTRIB(XonoticWelcomeDialog, serverinfo_name, string, string_null);
19 //ATTRIB(XonoticWelcomeDialog, serverinfo_name_ent, entity, world);
20 ATTRIB(XonoticWelcomeDialog, serverinfo_MOTD, string, string_null);
21 ATTRIB(XonoticWelcomeDialog, serverinfo_MOTD_ent, entity, world);
22 ATTRIB(XonoticWelcomeDialog, joinButton_ent, entity, world);
23 ATTRIB(XonoticWelcomeDialog, spectateButton_ent, entity, world);
24 ATTRIB(XonoticWelcomeDialog, requiresConnection, bool, true);
25 ENDCLASS(XonoticWelcomeDialog)