2 CLASS(XonoticLanguageWarningDialog) EXTENDS(XonoticDialog)
3 METHOD(XonoticLanguageWarningDialog, fill, void(entity)) // to be overridden by user to fill the dialog with controls
4 ATTRIB(XonoticLanguageWarningDialog, title, string, _("Warning"))
5 ATTRIB(XonoticLanguageWarningDialog, color, vector, SKINCOLOR_DIALOG_HUDCONFIRM)
6 ATTRIB(XonoticLanguageWarningDialog, intendedWidth, float, 0.6)
7 ATTRIB(XonoticLanguageWarningDialog, rows, float, 5)
8 ATTRIB(XonoticLanguageWarningDialog, columns, float, 4)
9 ENDCLASS(XonoticLanguageWarningDialog)
13 void XonoticLanguageWarningDialog_fill(entity me)
17 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("While connected language changes will be applied only to the menu,")));
19 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("full language changes will take effect starting from the next game")));
22 // reconnect command doesn't work properly, otherwise it would replace disconnect
23 me.TD(me, 1, 2, e = makeXonoticCommandButton(_("Disconnect now"), '0 0 0', "disconnect", 0));
24 me.TD(me, 1, 2, e = makeXonoticCommandButton(_("Switch language"), '0 0 0', "prvm_language \"$_menu_prvm_language\"; menu_restart; menu_cmd languageselect", 0));