1 #include "dialog_settings_user.qh"
3 #include "commandbutton.qh"
4 #include "textlabel.qh"
5 #include "languagelist.qh"
9 entity makeXonoticUserSettingsTab()
12 me = NEW(XonoticUserSettingsTab);
13 me.configureDialog(me);
17 void XonoticUserSettingsTab_fill(entity me)
23 me.TD(me, 1, 2.5, e = makeXonoticHeaderLabel(_("Menu Skins")));
26 me.TD(me, me.rows - 3.5, 2.5, sk = makeXonoticSkinList());
27 me.gotoRC(me, me.rows - 2.5, 0.25);
28 me.TD(me, 1, 2.5, e = makeXonoticButton(_("Set skin"), '0 0 0'));
29 e.onClick = SetSkin_Click;
32 /* AFTER 0.6 RELEASE TODO: Add a listbox which has fonts too, this way user can select the font they want.
33 me.gotoRC(me, 0, 2.2); me.setFirstColumn(me, me.currentColumn);
34 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Text language:")));
36 me.TD(me, 6, 1, sk = makeXonoticLanguageList());
43 me.TD(me, 1, 1, e = makeXonoticButton(_("Set language"), '0 0 0'));
44 e.onClick = SetLanguage_Click;
47 me.gotoRC(me, 0, 3.3); me.setFirstColumn(me, me.currentColumn);
48 me.TD(me, 1, 1.5, e = makeXonoticTextLabel(0, _("Font:")));
50 me.TD(me, 2, 1.5, sk = makeXonoticLanguageList());
57 me.TD(me, 1, 1.5, e = makeXonoticButton(_("Set font"), '0 0 0'));
58 e.onClick = SetLanguage_Click;
59 e.onClickEntity = sk;*/
61 me.gotoRC(me, 0, 3.75); me.setFirstColumn(me, me.currentColumn);
62 me.TD(me, 1, 1.5, e = makeXonoticHeaderLabel(_("Text Language")));
64 me.TD(me, 8, 1.5, sk = makeXonoticLanguageList());
66 me.gotoRC(me, 9, 3.75); me.setFirstColumn(me, me.currentColumn);
67 me.TD(me, 1, 1.5, e = makeXonoticButton(_("Set language"), '0 0 0'));
68 e.onClick = SetLanguage_Click;
71 me.gotoRC(me, 11.5, 3.25); me.setFirstColumn(me, me.currentColumn);
72 me.TD(me, 1, 2.5, e = makeXonoticCheckBox_T(0, "cl_gentle", _("Disable gore effects and harsh language"),
73 _("Replace blood and gibs with content that does not have any gore effects")));