2 CLASS(XonoticPlayerSettingsTab) EXTENDS(XonoticTab)
3 METHOD(XonoticPlayerSettingsTab, fill, void(entity))
4 METHOD(XonoticPlayerSettingsTab, draw, void(entity))
5 ATTRIB(XonoticPlayerSettingsTab, title, string, _("Player Setup"))
6 ATTRIB(XonoticPlayerSettingsTab, intendedWidth, float, 0.9)
7 ATTRIB(XonoticPlayerSettingsTab, rows, float, 22)
8 ATTRIB(XonoticPlayerSettingsTab, columns, float, 6.5)
9 ATTRIB(XonoticPlayerSettingsTab, playerNameLabel, entity, NULL)
10 ATTRIB(XonoticPlayerSettingsTab, playerNameLabelAlpha, float, 0)
11 ENDCLASS(XonoticPlayerSettingsTab)
12 entity makeXonoticPlayerSettingsTab();
14 void HUDSetup_Join_Click(entity me, entity btn);
19 entity makeXonoticPlayerSettingsTab()
22 me = spawnXonoticPlayerSettingsTab();
23 me.configureDialog(me);
26 void XonoticPlayerSettingsTab_draw(entity me)
28 if(cvar_string("_cl_name") == "Player")
29 me.playerNameLabel.alpha = ((mod(time * 2, 2) < 1) ? 1 : 0);
31 me.playerNameLabel.alpha = me.playerNameLabelAlpha;
32 SUPER(XonoticPlayerSettingsTab).draw(me);
34 void XonoticPlayerSettingsTab_fill(entity me)
36 entity e, pms, sl, label, e0, box;
40 me.TD(me, 1, 0.5, me.playerNameLabel = makeXonoticTextLabel(0, _("Name:")));
41 me.playerNameLabelAlpha = me.playerNameLabel.alpha;
42 me.TD(me, 1, 2.5, label = makeXonoticTextLabel(0, string_null));
44 label.allowColors = 1;
47 me.TD(me, 1, 3.0, box = makeXonoticInputBox(1, "_cl_name"));
48 box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
49 box.maxLength = -127; // negative means encoded length in bytes
50 box.saveImmediately = 1;
51 label.textEntity = box;
53 me.TD(me, 5, 1, e = makeXonoticColorpicker(box));
54 me.TD(me, 5, 2, e = makeXonoticCharmap(box));
61 me.gotoRC(me, 8, 0.0);
62 pms = makeXonoticPlayerModelSelector();
63 me.TD(me, 1, 0.6, e = makeXonoticTextLabel(1, _("Model:")));
64 me.TD(me, 1, 0.3, e = makeXonoticButton("<<", '0 0 0'));
65 e.onClick = PlayerModelSelector_Prev_Click;
66 e.onClickEntity = pms;
67 me.TD(me, me.rows - (me.currentRow + 3), 1.8, pms);
68 me.TD(me, 1, 0.3, e = makeXonoticButton(">>", '0 0 0'));
69 e.onClick = PlayerModelSelector_Next_Click;
70 e.onClickEntity = pms;
73 m = me.rows - (r + 4);
74 n = 16 - !cvar("developer");
76 for(i = 0; i < n; ++i)
78 me.gotoRC(me, r + i * m, 0.1);
79 me.TDNoMargin(me, m, 0.2, e = makeXonoticColorButton(1, 0, i), '0 1 0');
81 for(i = 0; i < n; ++i)
83 me.gotoRC(me, r + i * m, 0.4);
84 me.TDNoMargin(me, m, 0.2, e = makeXonoticColorButton(2, 1, i), '0 1 0');
86 me.gotoRC(me, me.rows - 3, 0);
87 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
89 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine")));
91 me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
92 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:")));
93 me.TD(me, 1, 2, e = makeXonoticSlider(60, 130, 1, "fov"));
95 sl = makeXonoticSlider(0.45, 0.75, 0.01, "cl_bobcycle");
96 me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, sl, _("View bobbing:")));
97 makeMulti(sl, "cl_bob2cycle");
100 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Zoom factor:")));
101 me.TD(me, 1, 2, e = makeXonoticSlider(2, 16, 0.5, "cl_zoomfactor"));
103 sl = makeXonoticSlider(1, 8, 0.5, "cl_zoomspeed");
104 me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(-1, 1, sl, _("Zoom speed:")));
107 me.TD(me, 1, 1.5, e = makeXonoticButton(_("Weapon settings..."), '0 0 0'));
108 e.onClick = DialogOpenButton_Click;
109 e.onClickEntity = main.weaponsDialog;
110 me.TD(me, 1, 1.5, e0 = makeXonoticTextLabel(0, string_null));
111 e0.textEntity = main.weaponsDialog;
114 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair:")));
115 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "crosshair_per_weapon", _("Per weapon")));
118 for(i = 1; i <= 13; ++i) {
119 me.TDNoMargin(me, 1, 2 / 13, e = makeXonoticCrosshairButton(3, i), '1 1 0');
120 setDependent(e, "crosshair_per_weapon", 0, 0);
122 // show a larger preview of the selected crosshair
124 me.TDNoMargin(me, 2, 2 / 5, e = makeXonoticCrosshairButton(7, -1), '1 1 0'); // crosshair -1 makes this a preview
125 setDependent(e, "crosshair_per_weapon", 0, 0);
128 for(i = 14; i <= 26; ++i) {
129 me.TDNoMargin(me, 1, 2 / 13, e = makeXonoticCrosshairButton(3, i), '1 1 0');
130 setDependent(e, "crosshair_per_weapon", 0, 0);
134 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair size:")));
135 me.TD(me, 1, 1.8, e = makeXonoticSlider(0.1, 1.0, 0.01, "crosshair_size"));
138 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair alpha:")));
139 me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.1, "crosshair_alpha"));
142 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair color:")));
143 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(4, "crosshair_color_per_weapon", string_null, _("Per weapon")));
144 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(4, "crosshair_color_by_health", string_null, _("By health")));
147 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(4, string_null, string_null, _("Custom")));
148 me.TD(me, 2, 1.8, e = makeXonoticColorpickerString("crosshair_color", "crosshair_color"));
149 setDependentAND(e, "crosshair_color_per_weapon", 0, 0, "crosshair_color_by_health", 0, 0);
152 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "crosshair_dot", _("Enable center dot")));
155 me.TD(me, 1, 0.5, e = makeXonoticTextLabel(0, _("Size:")));
156 me.TD(me, 1, 0.9, e = makeXonoticSlider(0.2, 2, 0.1, "crosshair_dot_size"));
157 setDependent(e, "crosshair_dot", 1, 1);
158 me.TD(me, 1, 0.5, e = makeXonoticTextLabel(0, _("Alpha:")));
159 me.TD(me, 1, 0.9, e = makeXonoticSlider(0.10, 1, 0.1, "crosshair_dot_alpha"));
160 setDependent(e, "crosshair_dot", 1, 1);
162 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Hit test:")));
163 me.TD(me, 1, 2/3, e = makeXonoticRadioButton(5, "crosshair_hittest", "0", ZCTX(_("HTST^None"))));
164 me.TD(me, 1, 2/3, e = makeXonoticRadioButton(5, "crosshair_hittest", "1", _("TrueAim")));
165 me.TD(me, 1, 2/3, e = makeXonoticRadioButton(5, "crosshair_hittest", "1.25", _("Enemies")));
168 me.TD(me, 1, 2.2, e = makeXonoticButton(_("Waypoints setup..."), '0 0 0'));
169 e.onClick = DialogOpenButton_Click;
170 e.onClickEntity = main.waypointDialog;
173 me.TD(me, 1, 2.2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0'));
174 e.onClick = HUDSetup_Join_Click;
175 e.onClickEntity = me;
176 #ifdef ALLOW_FORCEMODELS
178 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Force models:")));
179 me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, string_null, string_null, ZCTX(_("MDL^None"))));
180 me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodelsfromxonotic", string_null, ZCTX(_("MDL^Custom"))));
181 me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodels", string_null, ZCTX(_("MDL^All"))));
184 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_gentle", _("Disable gore effects")));
186 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:")));
187 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs"));
188 e.addValue(e, ZCTX(_("GIBS^None")), "1");
189 e.addValue(e, ZCTX(_("GIBS^Few")), "0.75");
190 e.addValue(e, ZCTX(_("GIBS^Many")), "0.5");
191 e.addValue(e, ZCTX(_("GIBS^Lots")), "0");
192 e.configureXonoticTextSliderValues(e);
193 setDependent(e, "cl_gentle", 0, 0);
195 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage splash:")));
196 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
198 me.gotoRC(me, me.rows - 1, 0);
199 me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_forceplayermodelsfromxonotic;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY));
201 void HUDSetup_Join_Click(entity me, entity btn)
203 if(! (gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
205 localcmd("map hudsetup/hudsetup", "\n");
208 localcmd("togglemenu 0\n");
209 localcmd("_hud_configure 1", "\n");