2 CLASS(XonoticDemoStartConfirmDialog) EXTENDS(XonoticDialog)
3 METHOD(XonoticDemoStartConfirmDialog, fill, void(entity))
4 ATTRIB(XonoticDemoStartConfirmDialog, title, string, _("Disconnect"))
5 ATTRIB(XonoticDemoStartConfirmDialog, color, vector, SKINCOLOR_DIALOG_HUDCONFIRM)
6 ATTRIB(XonoticDemoStartConfirmDialog, intendedWidth, float, 0.5)
7 ATTRIB(XonoticDemoStartConfirmDialog, rows, float, 4)
8 ATTRIB(XonoticDemoStartConfirmDialog, columns, float, 2)
9 ENDCLASS(XonoticDemoStartConfirmDialog)
13 void Handle_StartDemo_Click(entity unused, entity me) { demolist.startDemo(demolist); }
14 void XonoticDemoStartConfirmDialog_fill(entity me)
19 me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Playing a demo will disconnect you from the current match.")));
21 me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Do you really wish to disconnect now?")));
24 me.TD(me, 1, 1, e = makeXonoticButton(_("Yes"), '1 0 0'));
25 e.onClick = Handle_StartDemo_Click;
26 e.onClickEntity = demolist;
27 me.TD(me, 1, 1, e = makeXonoticButton(_("No"), '0 1 0'));
28 e.onClick = Dialog_Close;